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History Main / CenturionDefenderOfRome

13th Aug '13 5:02:34 PM TrollBrutal
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Centurion_game_cover_8849.jpg]]
[[caption-width-right:200:[[PretentiousLatinMotto I came I saw I conquered]]]]
->''Beware the Ides of March''

''Centurion: Defender of Rome'' is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the {{Amiga}} and the SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game ''VideoGame/DefenderOfTheCrown'' (1987) and might be regarded as its SpiritualSuccessor. In turn, the TotalWar Series borrows a lot of concepts from both games.

The game begins in AncientRome in the year 275 BC, placing the player in the sandals of a centurion in the Roman army, at first leading a single legion. The player's ultimate goal is to become a Caesar through a mix of successful military conquests and internal politics of BreadAndCircuses

The bulk of the game involve turn-based strategic planning and management on the world map and the real-time battles (with on-demand pauses to give orders to formations) against various enemies of the Roman Empire, such as the Celts, Carthaginians and Parthians. Centurion also features other "side-show" activities, such as gladiatorial combat (the player's duties involve financing the ludi events), chariot racing in the Circus Maximus, and naval battles. There is also some diplomacy (it is even possible to seduce the queen Cleopatra after forming an alliance with Egypt).

[[http://www.oocities.org/rod_centurion/brindex.htm A devoted site with thorough information, hints and links]] to some {{Abandonware}} pages that may harbor the game.

----
!!Tropes used in ''Centurion: Defender of Rome'' include:
* AlternateHistory: Winning the game requires conquering nations that were never under Roman rule; Irelandľnorthern part of Britannia, barbarian peoples between the Rhine and Danube rivers and the Ural Mountains, and Middle East enemies like Parthia.
* AlternativeCalendar: Subverted; the [[OpeningNarration intro]] uses AbUrbeCondita (years since the foundation of Rome) but then the game uses the [[AnachronismStew Gregorian calendar (BC / AD)]].
* AnachronismStew[=/=]PopularHistory: The in-game historical date is only a turn counter; the game mixes elements and leaders separated by centuries such as Hannibal and Cleopatra.
* AncientRome: An amalgam of TheRomanRepublic and TheRomanEmpire.
* AntiCavalry: Not present in the game and the player usually learns it the painful way because enemies with huge cavalry are a very hard nut to crack.
* ArbitraryHeadcountLimit: Partially justified, the number of legions you can rise depends on your rank, and you are only a magistrate of Rome, not a supreme ruler.
* ArchEnemy: [[PunicWars Carthage]] and Partia never ally with Rome. Lampshaded by their leaders.
* ArtificialStupidity: The [[GeneralFailure enemy generals]] only know one tactic, AttackAttackAttack, and sometimes [[TooDumbToLive the extremely vulnerable leader is in the first line of combat]]. Once he dies a big chunk of his army [[AttackAttackRetreatRetreat retreats]] or loses morale.
* TheAssimilator: Given time, barbarian peoples will become Roman citizens. This was called romanization in RealLife
* AttackPatternAlpha: There are several possible [[CallThatAFormation formations]] and battle plans available before a combat. The enemies rarely use most of them, relying more in frontal assaults.
* BarbarianTribe: Many of the conquerable nations.
* BreadAndCircus: Taxes affect the mood of your people, and the citizens of Rome get rebellious if they don't get frequent GladiatorGames.
* BreakMeter: Courage: Fierce, Good, Weak, and Panicked. Some enemies are easier since their maximum morale is lower.
* ChariotRace: one of the mini-games
* CombatByChampion: The fleet battles are represented by the two flagships fighting. The trope is subverted, since winning the flagship battle can still cause the rest of your ships to be destroyed.
* ACommanderIsYou: And a leader of several historical field commanders, one per legion.
* {{Conscription}}: Legions are levied and reinforced locally, raising or strengthening one lowers the manpower of their current region and their initial courage depends on that of the habitants of the province where they are raised, it reaches the maximum eventually, thanks likely to some offscreen {{BootCampEpisode}}s going on.
* DecapitatedArmy:
** The death of a general is followed by the general retreat of a significant part of his army. If the units aren not very brave to begin with then it overlaps with KeystoneArmy.
** If the player loses Italy, taxes are no longer collected in any province.
* EasyCommunication: Averted, during battles you can only change the orders of the units who are within the leader's range of voice (and each leader has a different one.)
* EmptyPromise: You can promise a certain tax setting during a negotiation and then set it at different level, with no real consequences.
* ExactlyWhatItSaysOnTheTin: Check, you start as a ''Centurion'' and your task is to be a ''defender of Rome''. The Romans however had [[FromACertainPointOfView a particular view on the subject of defense]]; what a better way to defend a territory than to conquer all the ones around it, crushing any potential enemies... so they spiralled into known-world domination fairly quickly (The Mediterranean Sea was called ''Mare Nostrum'', [[BadassBoast "this sea of ours"]]).
* GameOver: ''[[TheGloryThatWasRome Sic transit gloria mundi, the Roman Empire has fallen]].''
* GladiatorGames: One ot the mini-games. The citizens of Rome get restless if they don't get one from time to time
* HollywoodTactics: Averted; units are more vulnerable in the flanks and rear and orders can only be given to units in range of their commander. And then played straight by the AI, it usually relies on head-on charges with their very vulnerable leader leading the attack, when the leader dies, most of his army flees.
* IdiosyncraticDifficultyLevels: Galley slave, Legionnaire, Senator, Emperor. Unwinnable the last one
* LastStand[=/=]SuicideAttack: Required against powerful enemies and in high difficult levels; as only one legion at a time can be deployed in combat often his sole purpose is to soften up and decimate the enemy forces so the next legion have better chances of victory.
* MiniGame: Chariot races and gladiator games, with some parameters that you can adjust with money. Naval battles qualify too, they are just a combat between the flagships and not the whole actual battle, whose outcome does not depend much on the former.
* OpeningNarration: Romulus and Remus founded Rome [snip] and some years after that there you are, an ambitious young [[TitleDrop centurion]] sitting idly by the banks of the Tiber river, with a legion.
* OptionalSexualEncounter: The player can attempt and seduce Cleopatra succesfully if certain conditions are met. [[http://www.youtube.com/watch?v=jZkS-FT8vV0 The scene]] is implemented as a special form of diplomatic bargain and ends with a SexyDiscretionShot.
* PermanentElectedOfficial:
** You, the game spans decades and centuries but you are an inmortal Roman magistrate, with a better rank as time passes and you progress.
** The political leaders of the other nations are permanent, too. Hannibal will greet you at the gates of Carthage no matter in what century you pay him a visit.
** The Roman generals hang on in there too until they are killed in battle.
* RagsToRoyalty: You start as a simple Centurion with a simple legion and end up as [[TheEmperor Caesar]] when you win the game.
* RapePillageAndBurn: The legions can plunder a province for a one-time bounty. It makes the province poorer for the rest of the game.
* RealTimeWithPause: The battles. Notably, you cannot command troops that are too far from your general.
* RiskStyleMap
* ScrewThisImOuttaHere: Panicked units make a 180 degree turn and leave the battlefield. A lot of units panick when their leader is killed so massive routs are common.
* ShoutOut: The chariot races to Film/BenHur and there are some to {{Cleopatra}} (she looks exactly like ElizabethTaylor) and to Film/{{Spartacus}}, among many others concerning classical antiquity.
** ShoutOut/ToShakespeare: The game parting words : [[Theatre/JuliusCaesar Beware the Ides of March]]
* SpiritualSuccessor: To ''VideoGame/DefenderOfTheCrown''. And the ''TotalWar'' series could be considered this to Centurion, since they share a lot of concepts and gameplay.
* TakeOverTheWorld: The goal of the game.
* VideoGameCrueltyPunishment:
** Plundering an occupated nation makes its romanization progress slower and makes other free nations reluctant to sign an alliance with you.
** Outrageous taxes often lead to popular uprisings.
** Sentencing a brave gladiator to death is received poorly by the people, they get more entertained and appeassed with a fair pardon.
* ViolenceIsTheOnlyOption: Averted, you can sweet talk other nations into signing an alliance with you.
* WarElephants: Carthage's signature troops. Hispania and some african people field them too.
* AWinnerIsYou: Averted, the game gives you a nice compendium of your deeds with numerical data and then you are honoured with a victory parade
* YouRequireMoreVespeneGas: Talents (money), acquired via taxation of provinces, plundering and winning bets at the races.
* ZergRush: Since legions can't be combined the player has to send wave after wave of them againts the more powerful enemies (e.g the one with huge cavalry forces) that cannot replenish fast enough. Enforced WeHaveReserves.
----

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Centurion_game_cover_8849.jpg]]
[[caption-width-right:200:[[PretentiousLatinMotto I came I saw I conquered]]]]
->''Beware the Ides of March''

''Centurion: Defender of Rome'' is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the {{Amiga}} and the SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game ''VideoGame/DefenderOfTheCrown'' (1987) and might be regarded as its SpiritualSuccessor. In turn, the TotalWar Series borrows a lot of concepts from both games.

The game begins in AncientRome in the year 275 BC, placing the player in the sandals of a centurion in the Roman army, at first leading a single legion. The player's ultimate goal is to become a Caesar through a mix of successful military conquests and internal politics of BreadAndCircuses

The bulk of the game involve turn-based strategic planning and management on the world map and the real-time battles (with on-demand pauses to give orders to formations) against various enemies of the Roman Empire, such as the Celts, Carthaginians and Parthians. Centurion also features other "side-show" activities, such as gladiatorial combat (the player's duties involve financing the ludi events), chariot racing in the Circus Maximus, and naval battles. There is also some diplomacy (it is even possible to seduce the queen Cleopatra after forming an alliance with Egypt).

[[http://www.oocities.org/rod_centurion/brindex.htm A devoted site with thorough information, hints and links]] to some {{Abandonware}} pages that may harbor the game.

----
!!Tropes used in ''Centurion: Defender of Rome'' include:
* AlternateHistory: Winning the game requires conquering nations that were never under Roman rule; Irelandľnorthern part of Britannia, barbarian peoples between the Rhine and Danube rivers and the Ural Mountains, and Middle East enemies like Parthia.
* AlternativeCalendar: Subverted; the [[OpeningNarration intro]] uses AbUrbeCondita (years since the foundation of Rome) but then the game uses the [[AnachronismStew Gregorian calendar (BC / AD)]].
* AnachronismStew[=/=]PopularHistory: The in-game historical date is only a turn counter; the game mixes elements and leaders separated by centuries such as Hannibal and Cleopatra.
* AncientRome: An amalgam of TheRomanRepublic and TheRomanEmpire.
* AntiCavalry: Not present in the game and the player usually learns it the painful way because enemies with huge cavalry are a very hard nut to crack.
* ArbitraryHeadcountLimit: Partially justified, the number of legions you can rise depends on your rank, and you are only a magistrate of Rome, not a supreme ruler.
* ArchEnemy: [[PunicWars Carthage]] and Partia never ally with Rome. Lampshaded by their leaders.
* ArtificialStupidity: The [[GeneralFailure enemy generals]] only know one tactic, AttackAttackAttack, and sometimes [[TooDumbToLive the extremely vulnerable leader is in the first line of combat]]. Once he dies a big chunk of his army [[AttackAttackRetreatRetreat retreats]] or loses morale.
* TheAssimilator: Given time, barbarian peoples will become Roman citizens. This was called romanization in RealLife
* AttackPatternAlpha: There are several possible [[CallThatAFormation formations]] and battle plans available before a combat. The enemies rarely use most of them, relying more in frontal assaults.
* BarbarianTribe: Many of the conquerable nations.
* BreadAndCircus: Taxes affect the mood of your people, and the citizens of Rome get rebellious if they don't get frequent GladiatorGames.
* BreakMeter: Courage: Fierce, Good, Weak, and Panicked. Some enemies are easier since their maximum morale is lower.
* ChariotRace: one of the mini-games
* CombatByChampion: The fleet battles are represented by the two flagships fighting. The trope is subverted, since winning the flagship battle can still cause the rest of your ships to be destroyed.
* ACommanderIsYou: And a leader of several historical field commanders, one per legion.
* {{Conscription}}: Legions are levied and reinforced locally, raising or strengthening one lowers the manpower of their current region and their initial courage depends on that of the habitants of the province where they are raised, it reaches the maximum eventually, thanks likely to some offscreen {{BootCampEpisode}}s going on.
* DecapitatedArmy:
** The death of a general is followed by the general retreat of a significant part of his army. If the units aren not very brave to begin with then it overlaps with KeystoneArmy.
** If the player loses Italy, taxes are no longer collected in any province.
* EasyCommunication: Averted, during battles you can only change the orders of the units who are within the leader's range of voice (and each leader has a different one.)
* EmptyPromise: You can promise a certain tax setting during a negotiation and then set it at different level, with no real consequences.
* ExactlyWhatItSaysOnTheTin: Check, you start as a ''Centurion'' and your task is to be a ''defender of Rome''. The Romans however had [[FromACertainPointOfView a particular view on the subject of defense]]; what a better way to defend a territory than to conquer all the ones around it, crushing any potential enemies... so they spiralled into known-world domination fairly quickly (The Mediterranean Sea was called ''Mare Nostrum'', [[BadassBoast "this sea of ours"]]).
* GameOver: ''[[TheGloryThatWasRome Sic transit gloria mundi, the Roman Empire has fallen]].''
* GladiatorGames: One ot the mini-games. The citizens of Rome get restless if they don't get one from time to time
* HollywoodTactics: Averted; units are more vulnerable in the flanks and rear and orders can only be given to units in range of their commander. And then played straight by the AI, it usually relies on head-on charges with their very vulnerable leader leading the attack, when the leader dies, most of his army flees.
* IdiosyncraticDifficultyLevels: Galley slave, Legionnaire, Senator, Emperor. Unwinnable the last one
* LastStand[=/=]SuicideAttack: Required against powerful enemies and in high difficult levels; as only one legion at a time can be deployed in combat often his sole purpose is to soften up and decimate the enemy forces so the next legion have better chances of victory.
* MiniGame: Chariot races and gladiator games, with some parameters that you can adjust with money. Naval battles qualify too, they are just a combat between the flagships and not the whole actual battle, whose outcome does not depend much on the former.
* OpeningNarration: Romulus and Remus founded Rome [snip] and some years after that there you are, an ambitious young [[TitleDrop centurion]] sitting idly by the banks of the Tiber river, with a legion.
* OptionalSexualEncounter: The player can attempt and seduce Cleopatra succesfully if certain conditions are met. [[http://www.youtube.com/watch?v=jZkS-FT8vV0 The scene]] is implemented as a special form of diplomatic bargain and ends with a SexyDiscretionShot.
* PermanentElectedOfficial:
** You, the game spans decades and centuries but you are an inmortal Roman magistrate, with a better rank as time passes and you progress.
** The political leaders of the other nations are permanent, too. Hannibal will greet you at the gates of Carthage no matter in what century you pay him a visit.
** The Roman generals hang on in there too until they are killed in battle.
* RagsToRoyalty: You start as a simple Centurion with a simple legion and end up as [[TheEmperor Caesar]] when you win the game.
* RapePillageAndBurn: The legions can plunder a province for a one-time bounty. It makes the province poorer for the rest of the game.
* RealTimeWithPause: The battles. Notably, you cannot command troops that are too far from your general.
* RiskStyleMap
* ScrewThisImOuttaHere: Panicked units make a 180 degree turn and leave the battlefield. A lot of units panick when their leader is killed so massive routs are common.
* ShoutOut: The chariot races to Film/BenHur and there are some to {{Cleopatra}} (she looks exactly like ElizabethTaylor) and to Film/{{Spartacus}}, among many others concerning classical antiquity.
** ShoutOut/ToShakespeare: The game parting words : [[Theatre/JuliusCaesar Beware the Ides of March]]
* SpiritualSuccessor: To ''VideoGame/DefenderOfTheCrown''. And the ''TotalWar'' series could be considered this to Centurion, since they share a lot of concepts and gameplay.
* TakeOverTheWorld: The goal of the game.
* VideoGameCrueltyPunishment:
** Plundering an occupated nation makes its romanization progress slower and makes other free nations reluctant to sign an alliance with you.
** Outrageous taxes often lead to popular uprisings.
** Sentencing a brave gladiator to death is received poorly by the people, they get more entertained and appeassed with a fair pardon.
* ViolenceIsTheOnlyOption: Averted, you can sweet talk other nations into signing an alliance with you.
* WarElephants: Carthage's signature troops. Hispania and some african people field them too.
* AWinnerIsYou: Averted, the game gives you a nice compendium of your deeds with numerical data and then you are honoured with a victory parade
* YouRequireMoreVespeneGas: Talents (money), acquired via taxation of provinces, plundering and winning bets at the races.
* ZergRush: Since legions can't be combined the player has to send wave after wave of them againts the more powerful enemies (e.g the one with huge cavalry forces) that cannot replenish fast enough. Enforced WeHaveReserves.
----
[[redirect:Videogame/CenturionDefenderOfRome]]
17th Jun '13 12:43:58 AM SkarmoryThePG
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Added DiffLines:

* RealTimeWithPause: The battles. Notably, you cannot command troops that are too far from your general.
29th Mar '13 10:25:33 PM nombretomado
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* ShoutOut: The chariot races to BenHur and there are some to {{Cleopatra}} (she looks exactly like ElizabethTaylor) and to Film/{{Spartacus}}, among many others concerning classical antiquity.

to:

* ShoutOut: The chariot races to BenHur Film/BenHur and there are some to {{Cleopatra}} (she looks exactly like ElizabethTaylor) and to Film/{{Spartacus}}, among many others concerning classical antiquity.
1st Sep '12 12:57:32 PM FELH2
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* CombatByChampion: The fleet battles are represented by the two flagships fighting. The trope is subverted, since winning the flagship battle can still cause the rest of your ships to be destroyed.

to:

* CombatByChampion: The fleet battles are represented by the two flagships fighting. The trope is subverted, since winning the flagship battle can still cause the rest of your ships to be destroyed.



* DecapitatedArmy:

to:

* DecapitatedArmy: DecapitatedArmy:



* EasyCommunication: Averted, during battles you can only change the orders of the units who are within the leader's range of voice (and each leader has a different one.)

to:

* EasyCommunication: Averted, during battles you can only change the orders of the units who are within the leader's range of voice (and each leader has a different one.) )



* PermanentElectedOfficial:
** You, the game spans decades and centuries but you are an inmortal Roman magistrate, with a better rank as time passes and you progress.

to:

* PermanentElectedOfficial:
PermanentElectedOfficial:
** You, the game spans decades and centuries but you are an inmortal Roman magistrate, with a better rank as time passes and you progress.



* ShoutOut: The chariot races to BenHur and there are some to {{Cleopatra}} (she looks exactly like ElizabethTaylor) and to {{Spartacus}}, among many others concerning classical antiquity.
** ShoutOut/ToShakespeare: The game parting words : [[{{Theatre/JuliusCaesar}} Beware the Ides of March]]

to:

* ShoutOut: The chariot races to BenHur and there are some to {{Cleopatra}} (she looks exactly like ElizabethTaylor) and to {{Spartacus}}, Film/{{Spartacus}}, among many others concerning classical antiquity.
** ShoutOut/ToShakespeare: The game parting words : [[{{Theatre/JuliusCaesar}} [[Theatre/JuliusCaesar Beware the Ides of March]]



* VideoGameCrueltyPunishment:

to:

* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
1st Sep '12 2:46:35 AM Xtifr
Is there an issue? Send a Message


* SpiritualSuccessor: To DefenderOfTheCrown. And the TotalWar series could be considered this to Centurion, since they share a lot of concepts and gameplay.

to:

* SpiritualSuccessor: To DefenderOfTheCrown. ''VideoGame/DefenderOfTheCrown''. And the TotalWar ''TotalWar'' series could be considered this to Centurion, since they share a lot of concepts and gameplay.
1st Sep '12 2:41:27 AM Xtifr
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''Centurion: Defender of Rome'' is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the {{Amiga}} and the SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game DefenderOfTheCrown (1987) and might be regarded as its SpiritualSuccessor. In turn, the TotalWar Series borrows a lot of concepts from both games.

to:

''Centurion: Defender of Rome'' is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the {{Amiga}} and the SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game DefenderOfTheCrown ''VideoGame/DefenderOfTheCrown'' (1987) and might be regarded as its SpiritualSuccessor. In turn, the TotalWar Series borrows a lot of concepts from both games.
10th May '12 10:42:56 PM TrollBrutal
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* AlternativeCalendar: Subverted; the [[OpeningNarration intro]] uses AbUrbeCondita (years since the foundation of Rome) but then the game uses the [[AnachronismStew Julian/Gregorian calendar]].

to:

* AlternativeCalendar: Subverted; the [[OpeningNarration intro]] uses AbUrbeCondita (years since the foundation of Rome) but then the game uses the [[AnachronismStew Julian/Gregorian calendar]].Gregorian calendar (BC / AD)]].



* BarbarianTribe: Basically most of the conquerable nations.

to:

* BarbarianTribe: Basically most Many of the conquerable nations.



* ACommanderIsYou
* {{Conscription}}: Legions are levied and reinforced locally, raising or strenghening one lowers the manpower of their current region and their initial courage depends on that of the habitants of the province where they are raised, it reaches the maximum eventually, thanks likely to some offscreen {{BootCampEpisode}}s going on.

to:

* ACommanderIsYou
ACommanderIsYou: And a leader of several historical field commanders, one per legion.
* {{Conscription}}: Legions are levied and reinforced locally, raising or strenghening strengthening one lowers the manpower of their current region and their initial courage depends on that of the habitants of the province where they are raised, it reaches the maximum eventually, thanks likely to some offscreen {{BootCampEpisode}}s going on.



* IdiosyncraticDifficultyLevels: Galley slave, Legionnaire, Senator, Emperor. Unwinnable the last one



* OpeningNarration: Romulus and Remus founded Rome [snip] and some years after that there you are, an ambitious young [[TitleDrop centurion]] sitting idly in the banks of the Tiber river, with a legion.

to:

* OpeningNarration: Romulus and Remus founded Rome [snip] and some years after that there you are, an ambitious young [[TitleDrop centurion]] sitting idly in by the banks of the Tiber river, with a legion.
10th May '12 8:35:38 AM TrollBrutal
Is there an issue? Send a Message


* AlternativeCalendar: Subverted; the [[OpeningNarration intro]] uses ''ad urbe condita'' (years since the foundation of Rome) but then the game uses the [[AnachronismStew Julian/Gregorian calendar]].

to:

* AlternativeCalendar: Subverted; the [[OpeningNarration intro]] uses ''ad urbe condita'' AbUrbeCondita (years since the foundation of Rome) but then the game uses the [[AnachronismStew Julian/Gregorian calendar]].
10th May '12 8:28:04 AM CorahsUncle
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Centurion_game_cover_8849.jpg]]
[[caption-width-right:200:[[PretentiousLatinMotto I came I saw I conquered]]]]



[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Centurion_game_cover_8849.jpg]]
[[caption-width-right:200:[[PretentiousLatinMotto I came I saw I conquered]]]]

Centurion: Defender of Rome is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the {{Amiga}} and the SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game DefenderOfTheCrown (1987) and might be regarded as its SpiritualSuccessor. In turn, the TotalWar Series borrows a lot of concepts from both games.

to:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Centurion_game_cover_8849.jpg]]
[[caption-width-right:200:[[PretentiousLatinMotto I came I saw I conquered]]]]

Centurion:
''Centurion: Defender of Rome Rome'' is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the {{Amiga}} and the SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game DefenderOfTheCrown (1987) and might be regarded as its SpiritualSuccessor. In turn, the TotalWar Series borrows a lot of concepts from both games.



!!Tropes used in CenturionDefenderOfRome include:

* AlternateHistory: Winning the game requires conquering nations that were never under roman rule; Ireland-northern part of Britannia, barbarian peoples between the Rhin and Danube rivers and the Urals mountains, and Middle East enemies like Parthia.
* AlternativeCalendar: Subverted, the [[OpeningNarration intro]] uses AdUrbeConditia (years since the foundation of Rome) but then the game uses the [[AnachronismStew Christian calendar]]
* AnachronismStew / PopularHistory: The in-game historical date is only a turn counter, the game mixes elements and leaders separated by centuries such as Hannibal and Cleopatra.

to:

!!Tropes used in CenturionDefenderOfRome include:

''Centurion: Defender of Rome'' include:
* AlternateHistory: Winning the game requires conquering nations that were never under roman Roman rule; Ireland-northern Irelandľnorthern part of Britannia, barbarian peoples between the Rhin Rhine and Danube rivers and the Urals mountains, Ural Mountains, and Middle East enemies like Parthia.
* AlternativeCalendar: Subverted, Subverted; the [[OpeningNarration intro]] uses AdUrbeConditia ''ad urbe condita'' (years since the foundation of Rome) but then the game uses the [[AnachronismStew Christian calendar]]
Julian/Gregorian calendar]].
* AnachronismStew / PopularHistory: AnachronismStew[=/=]PopularHistory: The in-game historical date is only a turn counter, counter; the game mixes elements and leaders separated by centuries such as Hannibal and Cleopatra.



* LastStand / SuicideAttack: Required against powerful enemies and in high difficult levels; as only one legion at a time can be deployed in combat often his sole purpose is to soften up and decimate the enemy forces so the next legion have better chances of victory.

to:

* LastStand / SuicideAttack: LastStand[=/=]SuicideAttack: Required against powerful enemies and in high difficult levels; as only one legion at a time can be deployed in combat often his sole purpose is to soften up and decimate the enemy forces so the next legion have better chances of victory.



** The political leaders of the other nations are permanent too, Hannibal will greet you at the gates of Carthage no matter in what century you pay him a visit.
** The roman generals hang on in there too until they are killed in battle.

to:

** The political leaders of the other nations are permanent too, permanent, too. Hannibal will greet you at the gates of Carthage no matter in what century you pay him a visit.
** The roman Roman generals hang on in there too until they are killed in battle.




----
<<|RealTimeStrategy|>>
<<|TurnBasedStrategy|>>

to:

\n----\n<<|RealTimeStrategy|>>\n<<|TurnBasedStrategy|>>----
10th May '12 8:15:29 AM TrollBrutal
Is there an issue? Send a Message


->''Beware the Idus of March''

to:

->''Beware the Idus Ides of March''



[[http://www.oocities.org/rod_centurion/brindex.htm A devoted site with thorough information, hints]] and links to some {{Abandonware}} pages that may harbor the game.

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[[http://www.oocities.org/rod_centurion/brindex.htm A devoted site with thorough information, hints]] hints and links links]] to some {{Abandonware}} pages that may harbor the game.



* AlternativeCalendar: Subverted, the [[OpeningNarration intro]] uses AdUrbeConditia (years since the foundation of Rome) but then the game uses the [[AnachronismStew Chrisitan calendar]]

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* AlternativeCalendar: Subverted, the [[OpeningNarration intro]] uses AdUrbeConditia (years since the foundation of Rome) but then the game uses the [[AnachronismStew Chrisitan Christian calendar]]



* ArchEnemy: [[PunicWars Carthage]] and Partia never ally with Rome. Lampshaded by their leaders.



* ArtificialStupidity: The [[GeneralFailure enemy generals]] only know one tactic, AttackAttackAttack, and sometimes [[TooDumbToLive the extremely vulnerable leader is in the first line of combat]]. Once he dies a big chunk of his army retreats or loses morale.

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* ArchEnemy: [[PunicWars Carthage]] and Partia never ally with Rome. Lampshaded by their leaders.
* ArtificialStupidity: The [[GeneralFailure enemy generals]] only know one tactic, AttackAttackAttack, and sometimes [[TooDumbToLive the extremely vulnerable leader is in the first line of combat]]. Once he dies a big chunk of his army retreats [[AttackAttackRetreatRetreat retreats]] or loses morale.



* {{Conscription}}: Legions are locally levied and reinforced, raising or strenghening one lowers the manpower of that region and their initial courage depends on that of the habitants of province, but it reaches the maximum eventually, likely thanks to some offscreen {{BootCampEpisode}}s going on.

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* {{Conscription}}: Legions are locally levied and reinforced, reinforced locally, raising or strenghening one lowers the manpower of that their current region and their initial courage depends on that of the habitants of province, but the province where they are raised, it reaches the maximum eventually, thanks likely thanks to some offscreen {{BootCampEpisode}}s going on.



* ExactlyWhatItSaysOnTheTin: Check, you start as a ''Centurion'' and your task is to be a ''defender of Rome''. The Romans however had [[FromACertainPointOfView a particular view on the subject of defense]]; what a better way to defense a terriory than to conquer all the ones around it, crushing any potential enemies... so they spiralled into known-world domination fairly quickly (The Mediterranean Sea was called ''Mare Nostrum'', [[BadassBoast "this sea of ours"]]).

to:

* ExactlyWhatItSaysOnTheTin: Check, you start as a ''Centurion'' and your task is to be a ''defender of Rome''. The Romans however had [[FromACertainPointOfView a particular view on the subject of defense]]; what a better way to defense defend a terriory territory than to conquer all the ones around it, crushing any potential enemies... so they spiralled into known-world domination fairly quickly (The Mediterranean Sea was called ''Mare Nostrum'', [[BadassBoast "this sea of ours"]]).



* MiniGame: Chariot races and gladiator games.

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* MiniGame: Chariot races and gladiator games.games, with some parameters that you can adjust with money. Naval battles qualify too, they are just a combat between the flagships and not the whole actual battle, whose outcome does not depend much on the former.



* OptionalSexualEncounter: The player can attemp and seduce Cleopatra succesfully if certain conditions are met. [[http://www.youtube.com/watch?v=jZkS-FT8vV0 The scene]] is implemented as special form of diplomatic bargain and ends with a SexyDiscretionShot.

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* OptionalSexualEncounter: The player can attemp attempt and seduce Cleopatra succesfully if certain conditions are met. [[http://www.youtube.com/watch?v=jZkS-FT8vV0 The scene]] is implemented as a special form of diplomatic bargain and ends with a SexyDiscretionShot.



** ShoutOut/ToShakespeare: The game parting words : [[{{Theatre/JuliusCaesar}} Beware the Idus of March]]

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** ShoutOut/ToShakespeare: The game parting words : [[{{Theatre/JuliusCaesar}} Beware the Idus Ides of March]]


Added DiffLines:

* YouRequireMoreVespeneGas: Talents (money), acquired via taxation of provinces, plundering and winning bets at the races.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CenturionDefenderOfRome