History Main / CatchingSomeZs

26th Nov '16 2:06:31 PM Adam43
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** In ''VideoGame/PokemonXAndY'', Pokémon will sometimes be found fast asleep after launching up Pokémon Amie, complete with little "Zzzs" coming from it. No use in playing with a sleeping Pokémon, so it's gotta be woken up.

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** In ''VideoGame/PokemonXAndY'', ''VideoGame/PokemonXAndY'' and ''VideoGame/PokemonSunAndMoon'', Pokémon will sometimes be found fast asleep after launching up Pokémon Amie, complete with little "Zzzs" coming from it. No use in playing with a sleeping Pokémon, so it's gotta be woken up. Also, in Pokemon Amie and Pokemon Refresh, some Pokemon have a special sleeping animation. While in ''XY'', this effect was not used, it is used even for the special sleeping animations in ''Sun and Moon''.
26th Nov '16 7:29:23 AM Nylsa
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* In non-English versions of ''Disney/MeetTheRobinsons'', where Lizzy originally held up a piece of paper reading "Boring!" in reponse to Lewis' show-and-tell, the paper instead reads "Zzzzz".

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* In non-English versions of ''Disney/MeetTheRobinsons'', where in the scene when Lizzy originally held up a piece of paper reading "Boring!" in reponse to Lewis' show-and-tell, the paper instead reads "Zzzzz".



* In ''The Chronicles of Ember'', a parody of ''Literature/TheChroniclesOfAmber'', the FirstPersonNarrator writes he was "stacking Z's".

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* In ''The Chronicles of Ember'', a parody of ''Literature/TheChroniclesOfAmber'', the FirstPersonNarrator Narrator writes that he was "stacking Z's".



* In one strip with WesternAnimation/{{Goofy}}, he is working in a supermarket stacking up tin cans to pyramids all the day, and at night the Z's of his snoring form a pyramid as well.

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* In one strip with WesternAnimation/{{Goofy}}, he is working in a supermarket stacking up tin cans to into pyramids all the day, day long, and at night night, the Z's of his snoring form forms a pyramid as well.



* A 1970s ''Series/SesameStreet'' sketch had a sleeping Herry Monster. A trail of Z's was shown as he snored.

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* A 1970s 1970's ''Series/SesameStreet'' sketch had a sleeping Herry Monster. A trail of Z's was shown as he snored.



* This is used in ''VideoGame/CityOfHeroes'' to indicate the "sleep" StandardStatusEffect; it's also available for players to use as an "AFK" indication.

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* This is used in ''VideoGame/CityOfHeroes'' to indicate the "sleep" StandardStatusEffect; it's StandardStatusEffect. It's also available for players to use as an "AFK" indication.



** The cover of ''VideoGame/MarioAndLuigiDreamTeam'' shows Luigi with some Zs for Western releases, the Japanese cover uses a SnotBubble instead.

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** The cover of ''VideoGame/MarioAndLuigiDreamTeam'' shows Luigi with some Zs for Western releases, the releases. The Japanese cover uses a SnotBubble instead.



** In ''VideoGame/PokemonXAndY'' sometimes Pokémon will be found fast asleep after launching up Pokémon Amie, complete with little "Zzzs" coming from it. No use in playing with a sleeping Pokémon, so it's gotta be woken up.
** The ''VideoGame/PokemonMysteryDungeon'' series also makes use of this. Sleeping Pokémon in ''Gates of Infinity'' have Zs coming out of them, be it because of enemy status attacks or just far too lengthy exposition. The series also has traps that put Pokémon to sleep represented with Zs on it. And in ''VideoGame/PokemonSuperMysteryDungeon'', this also happens in the overworld for sleeping Pokemon sometimes, be it when sleeping through stories, (in Pancham and Shelmet's case during the story about a Graveler counting Mareep) sleeping before lectures, (in your partner's case, (and also doing this in their dialog box) thus leaving you to hear Carracosta's entire lecture) and a few others.

to:

** In ''VideoGame/PokemonXAndY'' sometimes ''VideoGame/PokemonXAndY'', Pokémon will sometimes be found fast asleep after launching up Pokémon Amie, complete with little "Zzzs" coming from it. No use in playing with a sleeping Pokémon, so it's gotta be woken up.
** The ''VideoGame/PokemonMysteryDungeon'' series also makes use of this. Sleeping Pokémon in ''Gates of Infinity'' have Zs coming out of them, be it because of enemy status attacks or just far too lengthy exposition. The series also has traps that put Pokémon to sleep represented with Zs on it. And in ''VideoGame/PokemonSuperMysteryDungeon'', this also happens in the overworld for sleeping Pokemon sometimes, be it when sleeping through stories, stories (in Pancham and Shelmet's case during the story about a Graveler counting Mareep) Mareep), sleeping before lectures, lectures (in your partner's case, (and and also doing this in their dialog box) box, thus leaving you to hear Carracosta's entire lecture) lecture), and a few others.



** Played straight with [[spoiler: Sans]] on the Genocide Route, who exhausts themselves trying to take you out once and for all and eventually falls asleep while trying to stall forever in hopes that you'll just give up. [[spoiler: Interestingly, the font used for the "Zs" in question isn't Comic Sans (Sans' usual font) or 8-bit Operator (The font Sans uses when [[LetsGetDangerous he gets serious]]), but rather Aster, suggesting a possible connection with [[DummiedOut Dr. W.D. Gaster]] ]]
* ''VideoGame/{{Hearthstone}}'' uses them to indicate that your minions are "asleep" (Hearthstone's equivalent of Magic the Gathering's summoning sickness, meaning you cannot use the creature that has just entered play until your next turn.)

to:

** Played straight with [[spoiler: Sans]] on the Genocide Route, who exhausts themselves trying to take you out once and for all and eventually falls asleep while trying to stall forever in hopes that you'll just give up. [[spoiler: Interestingly, the font used for the "Zs" in question isn't Comic Sans (Sans' usual font) or 8-bit Operator (The font Sans uses when [[LetsGetDangerous he gets serious]]), but rather Aster, suggesting a possible connection with [[DummiedOut Dr. W.D. Gaster]] Gaster.]] ]]
* ''VideoGame/{{Hearthstone}}'' uses them to indicate that your minions are "asleep" (Hearthstone's equivalent of Magic the Gathering's summoning sickness, meaning you cannot use the creature that has just entered play until your next turn.) turn).
24th Jun '16 11:52:59 AM Adam43
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** The ''VideoGame/PokemonMysteryDungeon'' series also makes use of this. Sleeping Pokémon in ''Gates of Infinity'' have Zs coming out of them, be it because of enemy status attacks or just far too lengthy exposition. The series also has traps that put Pokémon to sleep represented with Zs on it. And in ''VideoGame/PokemonSuperMysteryDungeon'', this also happens in the overworld for sleeping Pokemon sometimes, be it when sleeping through stories, (in Pancham and Shelmet's case during the story about a Graveler counting Mareep) sleeping before lectures, (in your partner's case, (and also doing this in his/her dialog box) thus leaving you to hear Carracosta's entire lecture) and a few others.

to:

** The ''VideoGame/PokemonMysteryDungeon'' series also makes use of this. Sleeping Pokémon in ''Gates of Infinity'' have Zs coming out of them, be it because of enemy status attacks or just far too lengthy exposition. The series also has traps that put Pokémon to sleep represented with Zs on it. And in ''VideoGame/PokemonSuperMysteryDungeon'', this also happens in the overworld for sleeping Pokemon sometimes, be it when sleeping through stories, (in Pancham and Shelmet's case during the story about a Graveler counting Mareep) sleeping before lectures, (in your partner's case, (and also doing this in his/her their dialog box) thus leaving you to hear Carracosta's entire lecture) and a few others.
3rd May '16 1:31:37 PM staticat09
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* ''VideoGame/{{Hearthstone}}'' uses them to indicate that your minions are "asleep" (Hearthstone's equivalent of Magic the Gathering's summoning sickness, meaning you cannot use the creature that has just entered play until your next turn.)
24th Apr '16 3:45:22 AM erforce
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* The "Test Your Luck" mode of ''VideoGame/MortalKombat2011'' has a random condition called "Narcoleptic", which will cause the character it's applied to to randomly fall asleep during the fight, Zs and everything. Funnily enough, they keep their fighting stances while asleep.

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* The "Test Your Luck" mode of ''VideoGame/MortalKombat2011'' ''VideoGame/MortalKombat9'' has a random condition called "Narcoleptic", which will cause the character it's applied to to randomly fall asleep during the fight, Zs and everything. Funnily enough, they keep their fighting stances while asleep.
15th Feb '16 6:51:52 PM Adam43
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** The ''VideoGame/PokemonMysteryDungeon'' series also makes use of this. Sleeping Pokémon in ''Gates of Infinity'' have Zs coming out of them, be it because of enemy status attacks or just far too lengthy exposition. The series also has traps that put Pokémon to sleep represented with Zs on it. And in ''VideoGame/PokemonSuperMysteryDungeon'', this also happens in the overworld for sleeping Pokemon sometimes, be it when sleeping through stories, (in Pancham and Shelmet's case during the story about a Graveler counting Mareep) sleeping before lectures, (in your partner's case, thus leaving you to hear Carracosta's entire lecture) and a few others.

to:

** The ''VideoGame/PokemonMysteryDungeon'' series also makes use of this. Sleeping Pokémon in ''Gates of Infinity'' have Zs coming out of them, be it because of enemy status attacks or just far too lengthy exposition. The series also has traps that put Pokémon to sleep represented with Zs on it. And in ''VideoGame/PokemonSuperMysteryDungeon'', this also happens in the overworld for sleeping Pokemon sometimes, be it when sleeping through stories, (in Pancham and Shelmet's case during the story about a Graveler counting Mareep) sleeping before lectures, (in your partner's case, (and also doing this in his/her dialog box) thus leaving you to hear Carracosta's entire lecture) and a few others.
13th Feb '16 2:07:44 AM GoldGeno
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**Played straight with [[spoiler: Sans]] on the Genocide Route, who exhausts themselves trying to take you out once and for all and eventually falls asleep while trying to stall forever in hopes that you'll just give up. [[spoiler: Interestingly, the font used for the "Zs" in question isn't Comic Sans (Sans' usual font) or 8-bit Operator (The font Sans uses when [[LetsGetDangerous he gets serious]]), but rather Aster, suggesting a possible connection with [[DummiedOut Dr. W.D. Gaster]] ]]
15th Jan '16 7:08:57 PM Andyroid
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* Subverted in ''VideoGame/{{Undertale}}'' when you find your way blocked by what appears to be a sleeping ghost. They're actually wide awake and just saying 'z' out loud repeatedly.

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* Subverted in ''VideoGame/{{Undertale}}'' ''VideoGame/{{Undertale}}''. You first meet [[BedsheetGhost Napstablook]] when you find your way through the Ruins blocked by what appears to be a sleeping ghost.them, apparently sleeping. They're actually wide awake and just saying 'z' out loud repeatedly.
12th Jan '16 1:51:16 AM eroock
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[[quoteright:280:[[Webcomic/{{Outsider}} http://static.tvtropes.org/pmwiki/pub/images/outsider_zzz.jpg]]]]

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[[quoteright:280:[[Webcomic/{{Outsider}} [[quoteright:250:[[Webcomic/{{Outsider}} http://static.tvtropes.org/pmwiki/pub/images/outsider_zzz.org/pmwiki/pub/images/outsider_zzzz.jpg]]]]
10th Jan '16 5:22:09 PM Willbyr
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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
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[[quoteright:280:[[Webcomic/{{Outsider}} http://static.tvtropes.org/pmwiki/pub/images/outsider_zzz.jpg]]]]


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* In ''Webcomic/Outsider'', Tempo's explanation of the history of the war between the Loroi and Umiak apparently [[http://well-of-souls.com/outsider/outsider110.html puts Beryl to sleep]].
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