History Main / Castlequest

6th Sep '13 7:39:03 AM EarlOfSandvich
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-CastlequestNESBoxart_579.jpg]]
[[caption-width-right:256:Not as great as you might think.]]
It's a simple story. Princess gets kidnapped by evil demon, prince finds out about said kidnapping, prince goes to demon's evil castle to save princess... pretty typical stuff, right? Well, this demon likes puzzles. The kind of puzzles that involve color-coded doors and keys.

Yes, this is ''Castlequest'', a brain bender of a game with a interesting premise, but terrible execution. Opinions on the game are mixed, but if you're looking for a different kind of puzzle game on the NES, it doesn't get more obscure than ''Castlequest''.

The game was originally released in Japan as ''Castle Excellent'' on both the Famicom and the {{MSX}}, as a sequel to a game called ''The Castle''. The game is actually fondly remember over in the Land of the Rising Sun.
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!!This game provides examples of:
* AerithAndBob: The prince's name is Rafael, which isn't too weird. The princess' name? Margarita.
* AWinnerIsYou: For beating such a hard game, you get [[spoiler: a close-up picture of your player character holding his sword in the air thanking you for playing.]]
* AllThereInTheManual: If you got this game used, there's no way you'd know about the Sub-Command menu that allowed you to reset a room or re-lock a door if you messed up unless you got lucky messing with the second controller while playing the game. The game also came with a map of the whole castle, making things much easier...
* AmericanKirbyIsHardcore: Compare the cover art above with the decidedly less awesome (albeit more accurate) [[http://www.gamefaqs.com/nes/587178-castlequest/images/box-2720 Japanese box art]].
* BlackMagicianGirl: One enemy is a witch that constantly spawns an infinite amount of random enemies until she is killed. This means she can also spawn enemies in places you DON'T want, and once an enemy is spawned it stays in the room even after the witch dies. [[OhCrap So if she happens to spawn an unkillable enemy in a place you need to get to]]...
* BlockPuzzle: Several of these are located throughout the castle.
* CatsAreMean: One of the enemies in the game are cats decked out in what appears to be Viking helmets and armor.
* CoversAlwaysLie: See that cool looking demon on the game's cover at the top of the page? He never appears anywhere in the game at all. Oh, and the princess isn't clad in a skimpy bikini in-game, either.
* DifficultyByRegion: The US release starts the player off with 50 lives, while Japanese version only gives you 3.
* ImprobableUseOfAWeapon: For whatever reason, Rafael can only use his sword while moving. Oh, and your sword has really short range, so you'll more often than not run into enemies you're trying to kill, ending up dead yourself.
* InterchangeableAntimatterKeys: As lock as the color of the door and the color of the key are the same, you're good to go. Otherwise, you aren't going anywhere.
* JumpPhysics: You'll have to master the game's wonky controls if you have any hope of beating it, so have fun getting used to jumping like you're on the moon.
* LockAndKeyPuzzle: A literal example of this trope.
* ManEatingPlant: Yup, this game has them.
* TheManyDeathsOfYou: Let's see, getting crushed to death, drowning, being stabbed, being burned, being eaten, being impaled on spikes, being shot at with arrows... it's better not to think about it.
* NintendoHard: It's an early puzzle game with clunky controls and one-hit kills. You do the math.
* NippleAndDimed: The two faeries you have to save in the game before saving the princess both have 8-bit nipples. You don't really notice them since the sprites are so small, but it's still surprising given how censor-happy Nintendo was at the time.
* OneHitPointWonder: You have one hit before you lose a life. The Japanese version starts you off with three.
* PortingDisaster: The MSX version is a rather decent puzzle game. The NES version starts by giving the main character a sword, and gets worse from there.
* SavePoint: In the Japanese version of the NES game, you could save your progress if you used the Famicom's Data Recorder hooked up and had an empty audio cassette. [[NoExportForYou Since America didn't get this peripheral]], this option is not available in the English version.
* SpikesOfDoom
* SuperDrowningSkills: Unless you have an oxygen tank, Rafael will lose a life as soon as he touches the wet stuff.
* UnwinnableByMistake: There are actually several ways to make it through the game, but if you aren't careful with your keys or have a certain item run out before you have a chance to use it in the proper place, you could easily find yourself in this situation.
----

to:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-CastlequestNESBoxart_579.jpg]]
[[caption-width-right:256:Not as great as you might think.]]
It's a simple story. Princess gets kidnapped by evil demon, prince finds out about said kidnapping, prince goes to demon's evil castle to save princess... pretty typical stuff, right? Well, this demon likes puzzles. The kind of puzzles that involve color-coded doors and keys.

Yes, this is ''Castlequest'', a brain bender of a game with a interesting premise, but terrible execution. Opinions on the game are mixed, but if you're looking for a different kind of puzzle game on the NES, it doesn't get more obscure than ''Castlequest''.

The game was originally released in Japan as ''Castle Excellent'' on both the Famicom and the {{MSX}}, as a sequel to a game called ''The Castle''. The game is actually fondly remember over in the Land of the Rising Sun.
----
!!This game provides examples of:
* AerithAndBob: The prince's name is Rafael, which isn't too weird. The princess' name? Margarita.
* AWinnerIsYou: For beating such a hard game, you get [[spoiler: a close-up picture of your player character holding his sword in the air thanking you for playing.]]
* AllThereInTheManual: If you got this game used, there's no way you'd know about the Sub-Command menu that allowed you to reset a room or re-lock a door if you messed up unless you got lucky messing with the second controller while playing the game. The game also came with a map of the whole castle, making things much easier...
* AmericanKirbyIsHardcore: Compare the cover art above with the decidedly less awesome (albeit more accurate) [[http://www.gamefaqs.com/nes/587178-castlequest/images/box-2720 Japanese box art]].
* BlackMagicianGirl: One enemy is a witch that constantly spawns an infinite amount of random enemies until she is killed. This means she can also spawn enemies in places you DON'T want, and once an enemy is spawned it stays in the room even after the witch dies. [[OhCrap So if she happens to spawn an unkillable enemy in a place you need to get to]]...
* BlockPuzzle: Several of these are located throughout the castle.
* CatsAreMean: One of the enemies in the game are cats decked out in what appears to be Viking helmets and armor.
* CoversAlwaysLie: See that cool looking demon on the game's cover at the top of the page? He never appears anywhere in the game at all. Oh, and the princess isn't clad in a skimpy bikini in-game, either.
* DifficultyByRegion: The US release starts the player off with 50 lives, while Japanese version only gives you 3.
* ImprobableUseOfAWeapon: For whatever reason, Rafael can only use his sword while moving. Oh, and your sword has really short range, so you'll more often than not run into enemies you're trying to kill, ending up dead yourself.
* InterchangeableAntimatterKeys: As lock as the color of the door and the color of the key are the same, you're good to go. Otherwise, you aren't going anywhere.
* JumpPhysics: You'll have to master the game's wonky controls if you have any hope of beating it, so have fun getting used to jumping like you're on the moon.
* LockAndKeyPuzzle: A literal example of this trope.
* ManEatingPlant: Yup, this game has them.
* TheManyDeathsOfYou: Let's see, getting crushed to death, drowning, being stabbed, being burned, being eaten, being impaled on spikes, being shot at with arrows... it's better not to think about it.
* NintendoHard: It's an early puzzle game with clunky controls and one-hit kills. You do the math.
* NippleAndDimed: The two faeries you have to save in the game before saving the princess both have 8-bit nipples. You don't really notice them since the sprites are so small, but it's still surprising given how censor-happy Nintendo was at the time.
* OneHitPointWonder: You have one hit before you lose a life. The Japanese version starts you off with three.
* PortingDisaster: The MSX version is a rather decent puzzle game. The NES version starts by giving the main character a sword, and gets worse from there.
* SavePoint: In the Japanese version of the NES game, you could save your progress if you used the Famicom's Data Recorder hooked up and had an empty audio cassette. [[NoExportForYou Since America didn't get this peripheral]], this option is not available in the English version.
* SpikesOfDoom
* SuperDrowningSkills: Unless you have an oxygen tank, Rafael will lose a life as soon as he touches the wet stuff.
* UnwinnableByMistake: There are actually several ways to make it through the game, but if you aren't careful with your keys or have a certain item run out before you have a chance to use it in the proper place, you could easily find yourself in this situation.
----
[[redirect:VideoGame/{{Castlequest}}]]
1st Nov '12 8:37:03 AM Cheetahmen92
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Added DiffLines:

* AmericanKirbyIsHardcore: Compare the cover art above with the decidedly less awesome (albeit more accurate) [[http://www.gamefaqs.com/nes/587178-castlequest/images/box-2720 Japanese box art]].


Added DiffLines:

* DifficultyByRegion: The US release starts the player off with 50 lives, while Japanese version only gives you 3.
31st Oct '11 8:33:26 PM Zaratustra
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Added DiffLines:

* PortingDisaster: The MSX version is a rather decent puzzle game. The NES version starts by giving the main character a sword, and gets worse from there.
3rd Jul '11 6:36:23 AM Prfnoff
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* HaveANiceDeath: Let's see, getting crushed to death, drowning, being stabbed, being burned, being eaten, being impaled on spikes, being shot at with arrows... it's better not to think about it.



* TheManyDeathsOfYou: Let's see, getting crushed to death, drowning, being stabbed, being burned, being eaten, being impaled on spikes, being shot at with arrows... it's better not to think about it.



* SpikesOfDoom



* UnwinnableByMistake: There are actually several ways to make it through the game, but if you aren't careful with your keys or have a certain item run out before you have a chance to use it in the proper place, you could easily find yourself in this situation.

to:

* UnwinnableByMistake: There are actually several ways to make it through the game, but if you aren't careful with your keys or have a certain item run out before you have a chance to use it in the proper place, you could easily find yourself in this situation.situation.
----
2nd Jul '11 8:28:08 PM Prfnoff
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It's a simple story. Princess gets kidnapped by evil demon, prince finds out about said kidnapping, prince goes to demon's evil castle to save princess... pretty typical stuff, right? Well, this demon likes puzzles. The kind of puzzles that involve color-coded doors and keys. Yes, this is Castlequest (Castle Excellent in Japan), a brain bender of a game with a interesting premise, but terrible execution. Opinions on the game are mixed, ranging from [[http://tvtropes.org/pmwiki/pmwiki.php/DarthWiki/Ptitlew9bltta3dv6n So Bad Its Horrible]] to SoOKItsAverage, but if you're looking for a different kind of puzzle game on the NES, it doesn't get more obscure than [[TitleDrop Castlequest]].

to:

It's a simple story. Princess gets kidnapped by evil demon, prince finds out about said kidnapping, prince goes to demon's evil castle to save princess... pretty typical stuff, right? Well, this demon likes puzzles. The kind of puzzles that involve color-coded doors and keys. keys.

Yes, this is Castlequest (Castle Excellent in Japan), ''Castlequest'', a brain bender of a game with a interesting premise, but terrible execution. Opinions on the game are mixed, ranging from [[http://tvtropes.org/pmwiki/pmwiki.php/DarthWiki/Ptitlew9bltta3dv6n So Bad Its Horrible]] to SoOKItsAverage, but if you're looking for a different kind of puzzle game on the NES, it doesn't get more obscure than [[TitleDrop Castlequest]].''Castlequest''.

The game was originally released in Japan as ''Castle Excellent'' on both the Famicom and the {{MSX}}, as a sequel to a game called ''The Castle''. The game is actually fondly remember over in the Land of the Rising Sun.



* OlderThanTheyThink: The game was released one year earlier (1985 to be exact) in Japan on both the Famicom and the MSX, where there was also a prequel. The game is actually fondly remember over in the Land of the Rising Sun.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Castlequest