History Main / CartographySidequest

22nd May '18 9:16:15 AM LennyTroll420
Is there an issue? Send a Message


* ''VideoGame/{{Fallout 3}}'', Reilly, a mercenary leader, will ask you to map out the Capital Wasteland in exchange for 30 caps for each spot after you save her squad. The unmarked quest, ''Geomapping with Reilly'', can be made easier by using the "Explorer" perk, which reveals every location but doesn't ''discover'' them, or by using the Fallout Wiki and major landmarks to find your way without wasting a perk slot.

to:

* In ''VideoGame/{{Fallout 3}}'', Reilly, a mercenary leader, will ask you to map out the Capital Wasteland in exchange for 30 caps for each spot after you save her squad. The unmarked quest, ''Geomapping with Reilly'', can be made easier by using the "Explorer" perk, which reveals every location but doesn't ''discover'' them, or by using the Fallout Wiki and major landmarks to find your way without wasting a perk slot.



* ''Franchise/TheElderScrolls'' series' backstory has an in-universe example in Topal the Pilot. Topal was an [[OurElvesAreBetter Aldmeri]] BoldExplorer and [[WarriorPoet poet]], and the to discover and explore Tamriel during the Merethic Era, encountering primitive versions of the [[CatFolk Khajiit]] and [[LizardFolk Argonians]], as well as a now extinct race of [[BirdPeople bird people]]. Aldmeri leadership tasked Topal, a skilled cartographer, to explore and document Tamriel's inland regions, which were [[HereThereBeDragons very mysterious]] to them at the time. The details of his trip were compiled in the epic ''Father of the Niben'', but [[TheGreatestStoryNeverTold many of the details were lost]] over time.

to:

* ''Franchise/TheElderScrolls'' series' backstory has an in-universe example in Topal the Pilot. Topal was an [[OurElvesAreBetter Aldmeri]] BoldExplorer and [[WarriorPoet poet]], and the first to discover and explore Tamriel during the Merethic Era, encountering primitive versions of the [[CatFolk Khajiit]] and [[LizardFolk Argonians]], as well as a now extinct race of [[BirdPeople bird people]]. Aldmeri leadership tasked Topal, a skilled cartographer, to explore and document Tamriel's inland regions, which were [[HereThereBeDragons very mysterious]] to them at the time. The details of his trip were compiled in the epic ''Father of the Niben'', but [[TheGreatestStoryNeverTold many of the details were lost]] over time.
22nd May '18 9:12:23 AM LennyTroll420
Is there an issue? Send a Message


[[folder:Massively Multiplayer Online Role Playing Game]]

to:

[[folder:Massively Multiplayer Online Role Playing Game]][[folder:MMORPG]]
25th Apr '18 9:59:49 PM nombretomado
Is there an issue? Send a Message


* The ''{{Borderlands}}'' series.

to:

* The ''{{Borderlands}}'' ''VideoGame/{{Borderlands}}'' series.
12th Apr '18 8:40:19 AM Polaris
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/HorizonZeroDawn'', Aloy is required to find and override six 'Tallneck' machines, which scan the surrounding area and reveal it on your map.
7th Mar '18 3:57:59 PM nombretomado
Is there an issue? Send a Message


* In ''[[ToejamAndEarl ToeJam & Earl]]'', each square on the map screen that you uncover adds a point to your score, and increasing your score is the main method of [[RPGElements increasing your ranking]]. Squares that are made semi-visible by picking up telephones don't count; you have to actually visit the square. Fortunately, just visiting the very corner of the square makes the whole thing appear, so you can often get credit for a square that's mostly empty space if there's a tiny outcropping of land poking from an adjacent square.

to:

* In ''[[ToejamAndEarl ToeJam & Earl]]'', ''VideoGame/ToejamAndEarl'', each square on the map screen that you uncover adds a point to your score, and increasing your score is the main method of [[RPGElements increasing your ranking]]. Squares that are made semi-visible by picking up telephones don't count; you have to actually visit the square. Fortunately, just visiting the very corner of the square makes the whole thing appear, so you can often get credit for a square that's mostly empty space if there's a tiny outcropping of land poking from an adjacent square.
18th Feb '18 2:55:49 PM nombretomado
Is there an issue? Send a Message


* ''ResonanceOfFate'' has a hex grid system for an overworld map, with hexes being used to unlock them which are dropped by enemies in combat. Players can see the whole map and can unlock a direct path to each necessary destination, but certain hexes off the beaten path can be unlocked which contain items. Unlocking all hexes on a given level will let energy stations constructed on that level give the player access to the home base, bypassing the cumbersome and time-wasting [[ScrappyMechanic core lift elevators]]. And unlocking all the hexes in the game gives each character a [[AndYourRewardIsClothes bonus costume]].

to:

* ''ResonanceOfFate'' ''VideoGame/ResonanceOfFate'' has a hex grid system for an overworld map, with hexes being used to unlock them which are dropped by enemies in combat. Players can see the whole map and can unlock a direct path to each necessary destination, but certain hexes off the beaten path can be unlocked which contain items. Unlocking all hexes on a given level will let energy stations constructed on that level give the player access to the home base, bypassing the cumbersome and time-wasting [[ScrappyMechanic core lift elevators]]. And unlocking all the hexes in the game gives each character a [[AndYourRewardIsClothes bonus costume]].
10th Nov '17 9:04:49 PM FlakyPorcupine
Is there an issue? Send a Message


* You get experience for each part of the map visited in an area in ''{{Waxworks}}''. This is the ''only'' way to level up in the London area. The same applies to ''[[VideoGame/{{Elvira}} Elvira 2: Jaws of Cerberus]]''.

to:

* You get experience for each part of the map visited in an area in ''{{Waxworks}}''.''VideoGame/WaxWorks''. This is the ''only'' way to level up in the London area. The same applies to ''[[VideoGame/{{Elvira}} Elvira 2: Jaws of Cerberus]]''.
11th Oct '17 12:08:53 PM BeerBaron
Is there an issue? Send a Message

Added DiffLines:

* ''Franchise/TheElderScrolls'' series' backstory has an in-universe example in Topal the Pilot. Topal was an [[OurElvesAreBetter Aldmeri]] BoldExplorer and [[WarriorPoet poet]], and the to discover and explore Tamriel during the Merethic Era, encountering primitive versions of the [[CatFolk Khajiit]] and [[LizardFolk Argonians]], as well as a now extinct race of [[BirdPeople bird people]]. Aldmeri leadership tasked Topal, a skilled cartographer, to explore and document Tamriel's inland regions, which were [[HereThereBeDragons very mysterious]] to them at the time. The details of his trip were compiled in the epic ''Father of the Niben'', but [[TheGreatestStoryNeverTold many of the details were lost]] over time.
9th Aug '17 1:48:07 PM Abodos
Is there an issue? Send a Message


* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', the map of the Great Sea has to be drawn gradually by feeding the Fishman in each insular square (there is a total of 49). To make up for the long time needed for this and the amount of Bait required, each Fishman provides useful information on how to complete other sidequests, and in some cases important clues regarding the main quest's objectives (i.e. the location of a Triforce Chart, or how to access a dungeon).

to:

* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaTheWindWaker'', the map of the Great Sea has to be drawn gradually by feeding the Fishman in each insular square (there is a total of 49). To make up for the long time needed for this and the amount of Bait required, each Fishman provides useful information on how to complete other sidequests, and in some cases important clues regarding the main quest's objectives (i.e. the location of a Triforce Chart, or how to access a dungeon).dungeon).
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', activating the Sheikah Towers gives Link a map of the surrounding region. Only the very first Tower found on the Great Plateau is required to beat the game.
18th Mar '17 8:55:23 PM MyFinalEdits
Is there an issue? Send a Message


* In the ''Franchise/AssassinsCreed'' series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for OneHundredPercentCompletion. Furthermore, in later titles, there are other ways of revealing the map: in ''VideoGame/AssassinsCreedIII'', merely moving around the map reveals it, which is useful in areas not covered by viewpoints; in ''VideoGame/AssassinsCreedIVBlackFlag'', conquering naval forts reveals entire regions of the overworld.
* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', the map of the Great Sea has to be drawn gradually by feeding the Fishman in each insular square (there is a total of 49). To make up for the long time needed for this and the amount of Bait required, each Fishman provides useful information on how to complete other sidequests, and in some cases important clues regarding the main quest's objectives (i.e. the location of a Triforce Chart, or how to access a dungeon).



* You get experience for each part of the map visited in an area in ''{{Waxworks}}''. This is the ''only'' way to level up in the London area.
** Same applies to ''[[VideoGame/{{Elvira}} Elvira 2: Jaws of Cerberus]]''.
* In the marine exploration ''VideoGame/EndlessOcean'' games, certain items and events will only appear/occur when certain percentages of the map have been uncovered.
** Played even straighter in the sequel. Oceana starts a cartography business, and each map is completed as you travel to every part of the area, getting you a ton of money.

to:

* You get experience for each part of the map visited in an area in ''{{Waxworks}}''. This is the ''only'' way to level up in the London area.
** Same
area. The same applies to ''[[VideoGame/{{Elvira}} Elvira 2: Jaws of Cerberus]]''.
* In the marine exploration ''VideoGame/EndlessOcean'' games, certain items and events will only appear/occur when certain percentages of the map have been uncovered.
** Played even straighter
uncovered. This also occurs in the sequel. sequel: Oceana starts a cartography business, and each map is completed as you travel to every part of the area, getting you a ton of money.



* ''VideoGame/EtrianOdyssey's'' entire stated plot purpose is to map the dungeons. There are also sidequests that involve reporting places to look for resources.
* ''VideoGame/{{Wild ARMs 3}}'' had one for uncovering the entire map. Getting [[GlobalAirship Lombardia]] makes it easier to complete.
* ''VideoGame/SkiesOfArcadia'''s "Discoveries"; it's the age of exploration and you can earn money by reporting all of the interesting things you find while travelling the world. Counts as cartography because you have to go *everywhere* to find all the discoveries, and because some of the discoveries involve adding whole new locations to the map (Lands of Ice, Yafutoma, The World Is Round).
** There's also another guy looking for them; the longer you take, the more he finds, and the more rewards you lose out on because he got 'em. At a certain point in the game, if you've found enough of them, he'll join your crew (which gives stat bonuses) and you won't have to worry about anyone else beating you to them.

to:

* ''VideoGame/EtrianOdyssey's'' The entire stated plot purpose of ''VideoGame/EtrianOdyssey'' is to map the dungeons. There are also sidequests that involve reporting places to look for resources.
* ''VideoGame/{{Wild ARMs 3}}'' ''VideoGame/WildARMs3'' had one for uncovering the entire map. Getting [[GlobalAirship Lombardia]] makes it easier to complete.
* ''VideoGame/SkiesOfArcadia'''s "Discoveries"; it's the age of exploration and you can earn money by reporting all of the interesting things you find while travelling the world. Counts as cartography because you have to go *everywhere* to find all the discoveries, and because some of the discoveries involve adding whole new locations to the map (Lands of Ice, Yafutoma, The World Is Round).
**
Round). There's also another guy looking for them; the longer you take, the more he finds, and the more rewards you lose out on because he got 'em. At a certain point in the game, if you've found enough of them, he'll join your crew (which gives stat bonuses) and you won't have to worry about anyone else beating you to them.



* This is pretty much the whole point of the UsefulNotes/DSiWare dungeon crawler ''Picdun''. The layouts of each floor create little pixel images when they're completely mapped out, and a floor isn't considered "complete" until you've explored every space on it.

to:

* This is pretty much the whole point of the UsefulNotes/DSiWare dungeon crawler ''Picdun''. The layouts of each floor create little pixel images when they're completely mapped out, and a floor isn't considered "complete" until you've explored every space on it.



* ''VideoGame/FinalFantasyXIV'' added the Sightseeing Log in patch 2.28. The idea is to view the SceneryPorn that is in the game, but was poorly implemented. It only gives cryptic clues as to the locations of the scenery (it at least tells you them by zone), and you don't get credit for simply arriving at said location. You have to be in just the right spot, with the right weather, and the right time of day, and use a specific emote (such as /look). However, the clues to the time/weather/emote required are cryptic at best and sometimes misleading[[note]]For example, one entry refers to looking out over a large stone statue. Sounds like you should use the "lookout" emote, right? Nope, you're supposed to use "pray"[[/note]], and the only visual indication you are in the correct spot to use the emote is an easily-missed entry in the chat log. Also, the times the weather can change are often right before the start of the time a log entry can be completed. So, even if you know what scenery the clues are referring to it's very difficult to get credit for visiting it, making it very much a GuideDangIt. All for a [[BraggingRightsReward minion]]. Time will tell if SE decides to revamp this further.

to:

* ''VideoGame/FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'':
** The
added the Sightseeing Log in patch 2.28. The idea is to view the SceneryPorn that is in the game, but was poorly implemented. It only gives cryptic clues as to the locations of the scenery (it at least tells you them by zone), and you don't get credit for simply arriving at said location. You have to be in just the right spot, with the right weather, and the right time of day, and use a specific emote (such as /look). However, the clues to the time/weather/emote required are cryptic at best and sometimes misleading[[note]]For example, one entry refers to looking out over a large stone statue. Sounds like you should use the "lookout" emote, right? Nope, you're supposed to use "pray"[[/note]], and the only visual indication you are in the correct spot to use the emote is an easily-missed entry in the chat log. Also, the times the weather can change are often right before the start of the time a log entry can be completed. So, even if you know what scenery the clues are referring to it's very difficult to get credit for visiting it, making it very much a GuideDangIt. All for a [[BraggingRightsReward minion]]. Time will tell if SE decides to revamp this further.



* The bicycle tour game in ''{{Wii Fit}}+'' allows you to enter more areas of Wuhu Island every time a new difficulty level is unlocked (by completing the current highest level within a certain maximum distance). After covering every cartographic square on the island (each about twenty or thirty feet across, many of which involve [[ViolationOfCommonSense pedaling straight off of a cliff or into the ocean]] and [[DeathIsASlapOnTheWrist being returned to the last]] CheckPoint), the player unlocks a mountain bike.
* In the ''Franchise/AssassinsCreed'' series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for OneHundredPercentCompletion.
** Furthermore, in the more recent titles, there are other ways of revealing the map: in ''VideoGame/AssassinsCreedIII'', merely moving around the map reveals it, which is useful in areas not covered by viewpoints; in ''VideoGame/AssassinsCreedIVBlackFlag'', conquering naval forts reveals entire regions of the overworld.

to:

* The bicycle tour game in ''{{Wii Fit}}+'' ''VideoGame/WiiFit +'' allows you to enter more areas of Wuhu Island every time a new difficulty level is unlocked (by completing the current highest level within a certain maximum distance). After covering every cartographic square on the island (each about twenty or thirty feet across, many of which involve [[ViolationOfCommonSense pedaling straight off of a cliff or into the ocean]] and [[DeathIsASlapOnTheWrist being returned to the last]] CheckPoint), the player unlocks a mountain bike.
* In the ''Franchise/AssassinsCreed'' series, visiting each and every Synchronization Point and renovating every shop, stable, tunnel, etc. is required for OneHundredPercentCompletion.
** Furthermore, in the more recent titles, there are other ways of revealing the map: in ''VideoGame/AssassinsCreedIII'', merely moving around the map reveals it, which is useful in areas not covered by viewpoints; in ''VideoGame/AssassinsCreedIVBlackFlag'', conquering naval forts reveals entire regions of the overworld.
bike.
This list shows the last 10 events of 89. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CartographySidequest