History Main / Cap

21st Mar '17 10:41:02 AM KagSwirby
Is there an issue? Send a Message

Added DiffLines:

* You can hold up to 9999 coins in ''VideoGame/RhythmHeaven Megamix''.
19th Mar '17 2:26:25 PM Hallwings
Is there an issue? Send a Message


* ''VideoGame/{{Borderlands}}'' suffers for not having a money cap. The amount of money you are carrying is listed as a 7-digit number, but you can carry much, much more, especially if you're playing the General Knoxx [=DLC=], where you can find VendorTrash that sells for millions. However, if you exceed $2.147.483.647 in your wallet, a glitch called "Cash Overflow" happens, where any further money collected will make the counter spin like mad and dying will make you lose '''''ALL''''' of your money. It messes up your [[BraggingRightsReward challenges]] as well.

to:

* ''VideoGame/{{Borderlands}}'' suffers for not having a money cap. The amount of money you are carrying is listed as a 7-digit number, but you can carry much, much more, especially if you're playing the General Knoxx [=DLC=], where you can find VendorTrash that sells for millions. However, if you exceed $2.147.483.647 $2,147,483,647 in your wallet, a glitch called "Cash Overflow" happens, where any further money collected will make the counter spin like mad and dying will make you lose '''''ALL''''' of your money. It messes up your [[BraggingRightsReward challenges]] as well.
23rd Feb '17 7:44:15 AM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Undertale}}'' plays with this by having three items in the game that ''may'' be priced at an absurdly expensive 9999 each.
9th Feb '17 6:44:21 PM cornycrunch
Is there an issue? Send a Message


** The SpiritualSuccessor, ''Videogame/DevilsCrush'', has a cap of 999,999,990 points. Reaching it will treat you to a very brief ending with a woman and a pinball.



** The SpiritualSuccessor, ''Videogame/DevilsCrush'', has a cap of 999,999,990 points. Reaching it will treat you to a very brief ending with a woman and a pinball.
9th Feb '17 6:44:01 PM cornycrunch
Is there an issue? Send a Message

Added DiffLines:

* Pretty much any Data East or Sega game has a cap of 9,999,999,990 - but your score merely stops increasing, as opposed to rolling over.
9th Feb '17 6:41:10 PM cornycrunch
Is there an issue? Send a Message


* ''Street Fighter 2'' was the first (and possibly only) machine to not roll over after reaching the maximum possible score, 9,999,999,990. This is actually easier than you might expect due to the "Double Your Score!" reward (which is [[ExactlyWhatItSaysOnTheTin exactly what it sounds like]]).


Added DiffLines:

** ''Pinball/JohnnyMnemonic'' is the only known game that will happily display entire scores of 100B+ during gameplay, but it too loses track of all scores beyond 1 trillion.


Added DiffLines:

* Prior to ''Pinball/GameOfThrones'' which needed to (and does) handle scores over 10 billion, many modern-era Stern games roll over at 2^32 (4,294,967,296). When this happens, the game will insert a '4' into the ones' digit of your score (presumably since it's trying to subtract 2^32 from your score), and if it happens again, it becomes an '8'. Unfortunately, the high score table also does not track the actual score.
3rd Feb '17 10:14:27 AM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

* Averted with the Mansion Rooms in ''Pinball/TheAddamsFamily'', each of which provides a predetermined award (which the player is notified of in advance), and demonstrates why caps exist: The game will let you enter as many Mansion Rooms as you're able to, and the number will keep going up and up. The issue is that the machine was programmed only up to the [[PowersOfTwoMinusOne 255th]] Mansion Room. After that, the machine starts looking for award data in game code not meant for the Mansion Rooms, causing a lot of weird glitches and bugs. Most of these are GoodBadBugs though, with the glitched awards mostly being ludicrously large (but random-looking) amounts of points.
26th Jan '17 7:26:11 AM Discar
Is there an issue? Send a Message

Added DiffLines:

* ''Webcomic/{{Erfworld}}'':  The world has caps on most things, both hard caps (impossible to exceed) and soft caps (impractical or inefficient to exceed).
** Cities cap at level 5.  Their cities can be highly customized so that they are ''effectively'' higher level, but they will not produce extra Schmuckers or give more money when razed.
** Theoretically, a Side can have an unlimited number of cities, but there is a diminishing return on Schmuckers that cities produce.  At around ten to fifteen cities, all your cities will be producing next to nothing.  Haffaton once had ''sixty-nine'' cities, but they only managed it with judicious use of magic (which their Chief Caster squandered in an effort to prove that her discipline was superior), and even then they had a laughably small army that even the smallest Side would find easy pickings.  The standard way of getting around this cap is to spin off some of the cities into their own allied Side.
** Sides have no limit to the amount of Schmuckers they can keep in their treasury, but barbarian warlords can only hold an amount in their purse equal to their level times a thousand.  They can get around it by carrying gems that can later be converted into Schmuckers.
** There is no known maximum unit level, but experience required to advance in level appears to operate on a logarithmic scale (it's hard to say for sure, since Erfworlders don't have an innate sense of their own experience bar).  Regardless, gaining higher levels is extremely difficult; level 10 warlords and casters are rare but a Side will usually have at least one, while anything above that is almost unheard of.  The highest level we've actually seen is a level 12 Hippiemancer.
** Stacks are small formations of units.  Stacks gain a bonus for each unit in the stack, maxing out at eight and decaying from there.  Eight-man stacks are therefore quite common, but the actual hard cap is a function of the size of the units making up the stack.  The smallest units, like scouting bats, have a theoretically unlimited stack size.  While normally they're too weak to be useful, Transylvito has found that stuffing a few dozen bats into the Chief Warlord's stack makes each individual bat on par with heavy infantry, albeit of the GlassCannon variety.
19th Dec '16 6:37:10 PM Malady
Is there an issue? Send a Message


The maximum quantity of something that a game's engine allows. Once you've hit the cap for that particular element, any other factors which would exceed that limit are silently ignored, and may as well not have happened at all.

to:

The maximum quantity of something that a game's engine game allows. Once you've hit the cap for that particular element, any other factors which would exceed that limit are silently ignored, and may as well not have happened at all.


Added DiffLines:

* ''VideoGame/OverlordI'': The number of minions is initially capped at 5, and increases to 10, and further, via upgrades.
13th Dec '16 9:01:35 PM Doug86
Is there an issue? Send a Message


# '''Stat caps'''. The point at which a character's statistics can go no higher. In some games, characters' stats cap only at unfeasibly high levels, but in others (notably the ''FireEmblem'' series) the caps are reachable at normal levels and thus are a big deal. Levels themselves often have a cap as well, which may or may not come before reaching other stat caps.

to:

# '''Stat caps'''. The point at which a character's statistics can go no higher. In some games, characters' stats cap only at unfeasibly high levels, but in others (notably the ''FireEmblem'' ''VideoGame/FireEmblem'' series) the caps are reachable at normal levels and thus are a big deal. Levels themselves often have a cap as well, which may or may not come before reaching other stat caps.



* Statistic caps in ''FireEmblem'' are critical for working out the CharacterTiers. The reason the Paladin class isn't unquestionably the best class in the game, for example, is that its caps, particularly strength, are relatively low. (It may still be the best class anyway, but that's neither here nor there.)

to:

* Statistic caps in ''FireEmblem'' ''VideoGame/FireEmblem'' are critical for working out the CharacterTiers. The reason the Paladin class isn't unquestionably the best class in the game, for example, is that its caps, particularly strength, are relatively low. (It may still be the best class anyway, but that's neither here nor there.)
This list shows the last 10 events of 180. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Cap