History Main / CantDropTheHero

26th Jan '16 9:26:12 PM Jacob175
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* ''VideoGame/RakenzarnTales'': Kyuu will always be in the first party slot. When the party has to split up, like in Chapter 8, whoever the designated leader of that team is will take a permanent slot until the group reforms. * ''VideoGame/{{Lunarosse}}'' will always have Channing in the lead, as he is the leader of the group's exploration team. He even lampshades near the end of the game, when he volunteers for a mission on the basis that he's been on all the others.
4th Jan '16 12:00:58 PM Willbyr
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** Though, when the main character is knocked out in most other ''{{MegaTen}}'' games, it's an '''immediate''' game over regardless of the state of the rest of your party. There's usually a justification in-game, but it's a {{Scrappy Mechanic}} to some.
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** Though, when the main character is knocked out in most other ''{{MegaTen}}'' ''Franchise/ShinMegamiTensei'' games, it's an '''immediate''' game over regardless of the state of the rest of your party. There's usually a justification in-game, but it's a {{Scrappy Mechanic}} to some.
18th Dec '15 10:31:37 PM nombretomado
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* Averted in ''ShadowHearts'', although the third game will make you unable to switch out whatever party member is important to the dungeon (like Mao during the Alcatraz dungeon). In addition, you need Natan in the party to do his sidequests.
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* Averted in ''ShadowHearts'', ''VideoGame/ShadowHearts'', although the third game will make you unable to switch out whatever party member is important to the dungeon (like Mao during the Alcatraz dungeon). In addition, you need Natan in the party to do his sidequests.
12th Oct '15 6:22:51 PM Steven
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* ''VideoGame/SuperMarioRPG'' has a party limit of 3 characters in battle. When Mario's party grows beyond 3 members, you can switch out characters however you wish, but Mario can never be swapped out. Luckily, Mario falling in battle will not count as a Game Over.
6th Oct '15 2:00:20 AM neoXsaga
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*** You still have to control Vaan in towns however in XII and Tidus when on the map anywhere (Except for that one scene where you play Yuna). Tidus, along with Rikku and Wakka, are the only characters available while underwater since the others presumably can't swim.
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*** You still have to control Vaan in towns however in XII and Tidus when on the map anywhere (Except for that one scene where you play Yuna). Tidus, along with Rikku and Wakka, are the only characters available while underwater since the others presumably can't swim.hold their breath indefinitely unlike the other three.
23rd Sep '15 12:41:57 PM morenohijazo
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See Also: RequiredPartyMember, when it's Alice, Charlie, Dave, or Emily that's forced into your group; and {{We Cannot Go On Without You}} when the death of Bob stops the entire plot; even if Alice could [[OnlyMostlyDead resurrect them.]]
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See Also: RequiredPartyMember, when it's Alice, Charlie, Dave, or Emily that's forced into your group; and {{We Cannot Go On Without You}} when the death of Bob stops the entire plot; even if Alice could [[OnlyMostlyDead resurrect them.]] ]] The inverse is MissingMainCharacter.
21st Sep '15 7:45:53 PM TheDiego908
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* Averted in ''VideoGame/{{Xenoblade}}'', where anyone can be the party leader, and is also the only character you control directly in combat and on the field.
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* Averted Played with in ''VideoGame/{{Xenoblade}}'', where anyone can be the party leader, and is also the only character you control directly in combat and on the field.field. This can also mean leaving the game's main character Shulk. However, it's not advisable to do so as there are several instances where your party has to fight Mechon. The only thing that can harm them is the Monado and Anti-Mechon/Machina weapons, which only appear about halfway through the game. It doesn't help the fact that 1.- Shulk has terrible AI, 2.- he has Monado Arts, which make him invaluable in breaking visions (not just for Mechon), 3.- out of the aforementioned Monado Arts, there is Monado Enchant, which allows the entire party to surpass the Mechon inmmunity and 4.- the only other way to damage Mechon is to Break them, then Topple them; which, surprise, surprise; means the most viable candidate for breaking is Shulk, since he has 2 Break arts, which just so happen to (arguably) be the best Break arts in the game. Just use Shulk at the beginning, really.
22nd Aug '15 1:56:45 AM billybobfred
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** ''VideoGame/FireEmblemAwakening'' similarly does not force you to use Chrom in skirmishes. You are also only forced to use [[HelloInsertNameHere Robin]] in one chapter (Chapter [[spoiler:23]]), despite him/her being the PlayerCharacter.
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** ''VideoGame/FireEmblemAwakening'' similarly does not force you to use Chrom in skirmishes. You are also only forced to use [[HelloInsertNameHere Robin]] in one chapter (Chapter [[spoiler:23]]), despite him/her them being the PlayerCharacter.
17th Aug '15 1:29:50 PM jordanthejq12
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** It should be pointed out that all three games otherwise followed this trope, although the party probably doesn't want to leave [[spoiler: Revan]], the Exile, or [[spoiler: the last Spirit Monk]] behind.
17th Aug '15 1:28:57 PM jordanthejq12
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* Both ''VideoGame/KnightsOfTheOldRepublic'' games have scenes in which you control only one or two characters while the hero (you) is imprisoned: the escape from the Leviathan in the first game, and Freedon Nadd's tomb and multiple sections of Nar Shaddaa (including Goto's yacht) in the second. There is even a section in part two where you have to split the team in two, with one full-strength party led by you on the main mission, while the other (led by a party member of your choice) provides a distraction. ** ''VideoGame/JadeEmpire'' used the same technique in [[spoiler: the siege of Dirge]], ensuring that ''all'' party members had a role to play in the event. It should be pointed out that all three games otherwise followed this trope, although the party probably doesn't want to leave [[spoiler: Revan]], the Exile, or [[spoiler: the last Spirit Monk]] behind.
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* Both ''VideoGame/KnightsOfTheOldRepublic'' games have scenes in which you control only one or two characters while the hero (you) is imprisoned: the escape from the Leviathan in imprisoned. In the first game, you, Carth, and Bastila are imprisoned, and it's up to one of your other party members (except Zaalbar) to spring them. In the second, there are three areas of Nar Shardaa (a brief cut-content sequence with Bao-Dur/Atton/somebody; the run to the Ebon Hawk with Atton/T3/Mira, and rescuing the Exile from Goto's Yacht) where you don't use the Exile, and a group of three is sent to Freedon Nadd's tomb and multiple sections of Nar Shaddaa (including Goto's yacht) in the second. There is even a section in part two where you have to split the team in two, with one full-strength party led by you on the main mission, Onderon while the other (led by a party member of your choice) provides a distraction. ** you, Kreia, and somebody go to Iziz. * ''VideoGame/JadeEmpire'' used the same technique in [[spoiler: the siege of Dirge]], ensuring that ''all'' party members had a role to play in the event. event. ** It should be pointed out that all three games otherwise followed this trope, although the party probably doesn't want to leave [[spoiler: Revan]], the Exile, or [[spoiler: the last Spirit Monk]] behind.
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