History Main / CantDropTheHero

10th Nov '16 11:24:31 AM ashlay
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* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame. ''VideoGame/{{Persona 5}}'' makes it even worse, as every other party member is completely optional, to the point you can even switch them in and out mid-battle.

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* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame. ''VideoGame/{{Persona 5}}'' makes it even worse, as every other party member is completely optional, to the point you can eventually even switch them in and out mid-battle.
10th Nov '16 11:24:07 AM ashlay
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* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame.

to:

* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame. ''VideoGame/{{Persona 5}}'' makes it even worse, as every other party member is completely optional, to the point you can even switch them in and out mid-battle.
14th Oct '16 2:06:49 AM Sabrewing
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* ''VideoGame/PhantasyStarII'' allows you to rotate everyone except Rolf (and [[RequiredPartyMember Nei]] [[spoiler:until her death]]) through the party makeup at his home.
31st Aug '16 5:12:17 PM nombretomado
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* In ''EndlessFrontier'', Haken is basically the character the plot revolves around. Doesn't mean you have to put him into battle, though. The game only ever forces character use when the enemy is of particular importance to one of your party members (for example, when Suzuka confronts [[spoiler:her possessed lover]]). On the other hand, characters in the back row still actively participate in battles as an AssistCharacter, so it's clear they're always on the field.

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* In ''EndlessFrontier'', ''VideoGame/EndlessFrontier'', Haken is basically the character the plot revolves around. Doesn't mean you have to put him into battle, though. The game only ever forces character use when the enemy is of particular importance to one of your party members (for example, when Suzuka confronts [[spoiler:her possessed lover]]). On the other hand, characters in the back row still actively participate in battles as an AssistCharacter, so it's clear they're always on the field.
20th Aug '16 9:37:30 AM infernape612
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* * ''VideoGame/GoldenSun'' avoids the trope for the most part because, like the game before it, your party never grows beyond four members, so you have no chance to swap out the leader anyway. The second game allows you to arrange your group however you want once your party teams up with the party from the first game, and you don't have to use the main either of the main leads if you feel like it. You even get special BattleThemeMusic based on who's in the party. The first game also briefly allows one to run around as the three non-Isaac party members. ''VideoGame/GoldenSunDarkDawn'' also follows up on the exception to the trope once your party grows beyond four people.

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* * ''VideoGame/GoldenSun'' avoids the trope for the most part because, like the game before it, your party never grows beyond four members, so you have no chance to swap out the leader anyway. The second game allows you to arrange your group however you want once your party teams up with the party from the first game, and you don't have to use the main either of the main leads if you feel like it. You even get special BattleThemeMusic based on who's in the party. The first game also briefly allows one to run around as the three non-Isaac party members. ''VideoGame/GoldenSunDarkDawn'' also follows up on the exception to the trope once your party grows beyond four people.
8th Aug '16 8:31:35 PM Steven
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** This also applies to ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' with their respective main characters, who also can't be Dispatched on missions since that would mean leaving the party when they possibly might be needed for something plot-related

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** This also applies to ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' with their respective main characters, who also can't be Dispatched on missions since that would mean leaving the party when they possibly might be needed for something plot-relatedplot-related. For ''Advance'', you can put the main character in jail willingly to serve time if he has any yellow cards on his record, but this also means that all clan related activity is halted since they cannot function without the main character leading them.
8th Aug '16 8:30:04 PM Steven
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* ''VideoGame/SuperMarioRPG'' has a party limit of 3 characters in battle. When Mario's party grows beyond 3 members, you can switch out characters however you wish, but Mario can never be swapped out. Luckily, Mario falling in battle will not count as a Game Over.

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* ''VideoGame/SuperMarioRPG'' has a party limit of 3 characters in battle. When Mario's party grows beyond 3 members, you can switch out characters however you wish, but Mario can never be swapped out. Luckily, Mario falling in battle will not count as a Game Over. The only time you will ever get into a battle without Mario is the fight against Valentina where she sends Dodo after your middle party member for a one on one fight while she deals with Mario and the other party member.
15th Jun '16 7:21:04 PM Doug86
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* Almost every ''Franchise/FireEmblem'' game forces the player to deploy whoever is the main character at the moment in every battle, except ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', where you aren't forced to use the mains on the skirmishes/optional battles. They're still forced for plot fights though. Additionally, there is usually one character who cannot die or else the game is over. Some other plot related characters can die, and can no longer fight, but the skit for their death will pretend they "ran back to base", but the main major characters cannot lose at all or it is instant game over.

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* Almost every ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' game forces the player to deploy whoever is the main character at the moment in every battle, except ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', where you aren't forced to use the mains on the skirmishes/optional battles. They're still forced for plot fights though. Additionally, there is usually one character who cannot die or else the game is over. Some other plot related characters can die, and can no longer fight, but the skit for their death will pretend they "ran back to base", but the main major characters cannot lose at all or it is instant game over.
3rd Jun '16 8:27:59 AM Willbyr
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* The ''InazumaEleven'' series allows you to set a "Story" team and a "Connect" team, each of which can have 11 to 16 members of your party of up to 100 characters (and overlap is allowed between the two teams). Endou is locked to the first slot of the Story team, but you can rearrange the Connect team however you please. The Connect team is meant primarily for multiplayer matches (hence the name), but you can also use it for optional sidequest matches.
** After beating the main story of ''InazumaEleven 2'' and ''3'', you're also allowed to rearrange your Story team as you please, which also allows you to have 4-on-4 mini-battles without Endou (since mini-battles use the first 4 slots of your Story team).

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* The ''InazumaEleven'' ''VideoGame/InazumaEleven'' series allows you to set a "Story" team and a "Connect" team, each of which can have 11 to 16 members of your party of up to 100 characters (and overlap is allowed between the two teams). Endou is locked to the first slot of the Story team, but you can rearrange the Connect team however you please. The Connect team is meant primarily for multiplayer matches (hence the name), but you can also use it for optional sidequest matches.
** After beating the main story of ''InazumaEleven ''Inazuma Eleven 2'' and ''3'', you're also allowed to rearrange your Story team as you please, which also allows you to have 4-on-4 mini-battles without Endou (since mini-battles use the first 4 slots of your Story team).
4th Mar '16 7:38:40 PM Sammettik
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* Played with in ''VideoGame/{{Xenoblade}}'', where anyone can be the party leader, and is also the only character you control directly in combat and on the field. This can also mean leaving the game's main character Shulk. However, it's not advisable to do so as there are several instances where your party has to fight Mechon. The only thing that can harm them is the Monado and Anti-Mechon/Machina weapons, which only appear about halfway through the game. It doesn't help the fact that 1.- Shulk has terrible AI, 2.- he has Monado Arts, which make him invaluable in breaking visions (not just for Mechon), 3.- out of the aforementioned Monado Arts, there is Monado Enchant, which allows the entire party to surpass the Mechon inmmunity and 4.- the only other way to damage Mechon is to Break them, then Topple them; which, surprise, surprise; means the most viable candidate for breaking is Shulk, since he has 2 Break arts, which just so happen to (arguably) be the best Break arts in the game. Just use Shulk at the beginning, really.
** It's played straight in ''VideoGame/{{Xenoblade Chronicles X}}'', where your avatar is required to be in the party at all times. You can control anyone in the party other then then the hired avatar of another player, though.

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* Played with in ''VideoGame/{{Xenoblade}}'', where anyone can be the party leader, and is also the only character you control directly in combat and on the field. This can also mean leaving the game's main character Shulk. However, it's not advisable to do so as there are several instances where your party has to fight Mechon. The only thing that can harm them is the Monado and Anti-Mechon/Machina weapons, which only appear about halfway through the game. It doesn't help the fact that 1.- Shulk has terrible AI, 2.- he has Monado Arts, which make him invaluable in breaking visions (not just for Mechon), 3.- out of the aforementioned Monado Arts, there is Monado Enchant, which allows the entire party to surpass the Mechon inmmunity and 4.- the only other way to damage Mechon is to Break them, then Topple them; which, surprise, surprise; means the most viable candidate for breaking is Shulk, since he has 2 Break arts, which just so happen to (arguably) be the best Break arts in the game. Just use Shulk at the beginning, really.
** It's played straight in ''VideoGame/{{Xenoblade Chronicles X}}'', where your avatar is required to be in the party at all times. You can control anyone in the party other then then than the hired avatar of another player, though.
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