History Main / CantDropTheHero

11th Nov '17 10:20:07 AM KingLyger
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* Later games in the ''Franchise/TalesSeries'' avert this trope. There are only a few times when you are required to have a certain character in your party, including the main character. You can potentially play through most of the games without the protagonist on the front lines, even if they're travelling with the group. The games also use LeakedExperience, so you don't have to switch characters out to level other characters (although you do need them to fight if you want them to learn new abilities).
** ''Videogame/TalesOfSymphoniaDawnOfTheNewWorld'' allows you to remove Emil and Marta from the party, but they're the only two that can be in the on screen character slot (the top slot) (you can switch characters in battle, but as soon as the fights over you switch back to the on screen character). As with the previous one it too allows non-active characters (in this case the monsters in your party) to gain levels without going into battle. Also, if you keep one of them out of the main line up for long enough they complain about it in a skit.

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* Later games in the ''Franchise/TalesSeries'' The ''VideoGame/TalesSeries'' tends to avert this trope. There are only a few times when you are required to have a certain character in your party, including the main character. You can potentially play through most of the games without the protagonist on the front lines, even if they're travelling traveling with the group. The games also use LeakedExperience, so you don't have to switch characters out to level other characters (although you do need them to fight if you want them to learn new abilities).
** ''Videogame/TalesOfSymphoniaDawnOfTheNewWorld'' ''VideoGame/TalesOfSymphonia'' has a few instances where certain characters are required to be in the party, but they're usually just single battles, and it's given in-story justification as to why they have to be there. Sheena, for instance, is required to fight each Summon Spirit when it shows up for a boss battle, but that's because she's the group's only summoner, and she has to prove herself capable of handling the Spirit.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''
allows you to remove Emil and Marta from the party, but they're the only two that can be in the on screen on-screen character slot (the top slot) (you can switch characters in battle, but as soon as the fights over you switch back to the on screen character). As with the previous one it too allows non-active characters (in this case the monsters in your party) to gain levels without going into battle. Also, if you keep one of them out of the main line up for long enough they complain about it in a skit.
10th Oct '17 5:41:39 PM infernape612
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*** You still have to control Vaan in towns however in XII and Tidus when on the map anywhere (Except for that one scene where you play Yuna). Tidus, along with Rikku and Wakka, are the only characters available while underwater since the others presumably can't hold their breath indefinitely unlike the other three.

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*** You still have to control Vaan in towns however in XII ''XII'' and Tidus when on the map anywhere (Except for that one scene where you play Yuna). Tidus, along with Rikku and Wakka, are the only characters available while underwater since the others presumably can't hold their breath indefinitely unlike the other three.



* In ''SonicChronicles: The Dark Brotherhood'', Sonic is a permanent fixture in the team's lineup for almost all of the game. There ''are'' two instances where the team splits into two groups, but in both those cases, You instead have ''two'' {{Required Party Member}}s per team (out of four) and Sonic's on one of them anyway.

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* In ''SonicChronicles: ''VideoGame/SonicChronicles: The Dark Brotherhood'', Sonic is a permanent fixture in the team's lineup for almost all of the game. There ''are'' two instances where the team splits into two groups, but in both those cases, You you instead have ''two'' {{Required Party Member}}s per team (out of four) and Sonic's on one of them anyway.
25th Sep '17 8:32:01 PM infernape612
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* ''VideoGame/GoldenSun'' avoids the trope for the most part because, like the game before it, your party never grows beyond four members, so you have no chance to swap out the leader anyway. The second game allows you to arrange your group however you want once your party teams up with the party from the first game, and you don't have to use the main either of the main leads if you feel like it. You even get special BattleThemeMusic based on who's in the party. The first game also briefly allows one to run around as the three non-Isaac party members. ''VideoGame/GoldenSunDarkDawn'' also follows up on the exception to the trope once your party grows beyond four people.

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* ''VideoGame/GoldenSun'' avoids the trope for the most part because, like the game before it, your party never grows beyond four members, so you have no chance to swap out the leader anyway. The second game allows you to arrange your group however you want once your party teams up with the party from the first game, and you don't have to use the main either of the main leads if you feel like it. You even get special BattleThemeMusic based on who's in the party. The first game also briefly allows one to run around as the three non-Isaac party members. ''VideoGame/GoldenSunDarkDawn'' also follows up on the exception to the trope once your party grows beyond four people.
6th Sep '17 12:45:40 PM OnoderaTearer
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* Like in ''Super Mario RPG'' above, ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, whose defeat won't cause an automatic Game Over. However, it also has an additional caveat of "Can't Drop a Specific Type of Party Member": One of the three party members ''must'' be one of the four playable VideoGame/RavingRabbids. So the player can deploy either two Rabbids or a Rabbid and a non-Mario ''Mario'' character, but cannot deploy two other ''Mario'' characters to derail the game into "Mario '''vs.''' Rabbids Kingdom Battle."

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* Like in ''Super Mario RPG'' above, ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, whose defeat won't cause an automatic Game Over. However, it also has an additional caveat of "Can't Drop a Specific Type of Party Member": One of the three party members ''must'' be one of the four playable VideoGame/RavingRabbids.VideoGame/RavingRabbids; the choice of Rabbid is always left open to the player's discretion throughout the whole game. So the player can deploy either two Rabbids or a Rabbid and a non-Mario ''Mario'' character, but cannot deploy two other ''Mario'' characters to derail the game into "Mario '''vs.''' Rabbids Kingdom Battle."
6th Sep '17 12:39:36 PM OnoderaTearer
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** Cross Edge allows you to choose what characters you want in your team with very little limitation beyond character number.

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** Cross Edge ''VideoGame/CrossEdge'' allows you to choose what characters you want in your team with very little limitation beyond character number.
6th Sep '17 12:38:30 PM OnoderaTearer
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* Like in ''Super Mario RPG'' above, ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, whose defeat won't cause an automatic Game Over. However, it also has an additional caveat of "Can't Drop a Specific Type of Party Member": One of the three party members ''must'' be one of the four playable VideoGame/RavingRabbids. So the player can deploy either two Rabbids or a Rabbid and a ''Mario'' character, but cannot deploy two ''Mario'' characters to derail the game into "Mario '''vs.''' Rabbids Kingdom Battle."

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* Like in ''Super Mario RPG'' above, ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, whose defeat won't cause an automatic Game Over. However, it also has an additional caveat of "Can't Drop a Specific Type of Party Member": One of the three party members ''must'' be one of the four playable VideoGame/RavingRabbids. So the player can deploy either two Rabbids or a Rabbid and a non-Mario ''Mario'' character, but cannot deploy two other ''Mario'' characters to derail the game into "Mario '''vs.''' Rabbids Kingdom Battle."
6th Sep '17 12:37:36 PM OnoderaTearer
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** The Franchise/{{Neptunia}} series allows you to use whichever characters you want for battle in teams of up 2 six, with three in the front and three in back, and it is totally optional who you want to use. This can be quite irritating at the same time, however, as only the six you put in play level up, the others will not.

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** The Franchise/{{Neptunia}} ''Franchise/{{Neptunia}}'' series allows you to use whichever characters you want for battle in teams of up 2 six, with three in the front and three in back, and it is totally optional who you want to use. This can be quite irritating at the same time, however, as only the six you put in play level up, the others will not.


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* Like in ''Super Mario RPG'' above, ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, whose defeat won't cause an automatic Game Over. However, it also has an additional caveat of "Can't Drop a Specific Type of Party Member": One of the three party members ''must'' be one of the four playable VideoGame/RavingRabbids. So the player can deploy either two Rabbids or a Rabbid and a ''Mario'' character, but cannot deploy two ''Mario'' characters to derail the game into "Mario '''vs.''' Rabbids Kingdom Battle."
6th Sep '17 2:28:49 AM Windrays
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** ''VideoGame/FinalFantasyVII'' has Cloud in your party at all times and can never be switched out, barring a few exceptions where the Aeris and Barret are the party leaders. This can be a bit jarring for first time players. [[spoiler: After Cloud falls into the Lifestream and falls into a stupor from mako sickness, Tifa becomes the main party lead until they find Cloud in his vegetable state. Tifa stays behind to look after Cloud, causing Cid to become the party leader until Cloud recovers.]]

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** ''VideoGame/FinalFantasyVII'' has Cloud in your party at all times and can never be switched out, barring a few exceptions where the Aeris and Barret are the party leaders. This can be a bit jarring for first time players. [[spoiler: After Cloud falls into the Lifestream and falls into a stupor from mako sickness, Tifa becomes the main party lead until they find Cloud in his vegetable state. Tifa stays behind to look after Cloud, causing Cid to become the party leader until Cloud recovers.]]
6th Sep '17 2:28:20 AM Windrays
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** ''VideoGame/FinalFantasyVII'' has Cloud in your party at all times and can never be switched out, but there is one exception, which can be a bit jarring for first time players. [[spoiler: After Cloud falls into the Lifestream and falls into a stupor from mako sickness, Tifa becomes the main party lead until they find Cloud in his vegetable state. Tifa stays behind to look after Cloud, causing Cid to become the party leader until Cloud recovers.]]

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** ''VideoGame/FinalFantasyVII'' has Cloud in your party at all times and can never be switched out, but there is one exception, which barring a few exceptions where the Aeris and Barret are the party leaders. This can be a bit jarring for first time players. [[spoiler: After Cloud falls into the Lifestream and falls into a stupor from mako sickness, Tifa becomes the main party lead until they find Cloud in his vegetable state. Tifa stays behind to look after Cloud, causing Cid to become the party leader until Cloud recovers.]]



** ''VideoGame/FinalFantasyVIII'' puts Squall in your party the majority of the time. There are several exceptions, however. [[spoiler:The assassination attempt at the end of Disc 1 and the Battle of the Gardens at the end of disc 2 both are done without Squall. Interestingly, your party is chosen at random for the final battle, so you can defeat Ultimecia using any party members you want]].

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** ''VideoGame/FinalFantasyVIII'' puts Squall in your party the majority of the time. There are several exceptions, however. [[spoiler:The assassination attempt at the end of Disc 1 and the Battle of the Gardens at the end of disc 2 both are done without Squall.Squall, just to name a couple of examples. Interestingly, your party is chosen at random for the final battle, so you can defeat Ultimecia using any party members you want]].
26th Aug '17 5:06:44 PM nombretomado
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** ArTonelico and all the games in the series allow you to choose any congruence of characters you want, as long as you meet the required number of Reivyteils for battle and the number of vanguards necessary.

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** ArTonelico ''[[VideoGame/ArTonelicoMelodyOfElemia Ar tonelico]]'' and [[VideoGame/ExaPico all the games in the series series]] allow you to choose any congruence of characters you want, as long as you meet the required number of Reivyteils for battle and the number of vanguards necessary.
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