History Main / CantDropTheHero

5th May '17 10:44:16 PM Kazmahu
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** ''VideoGame/MegadimensionNeptuniaVII'' takes a novel approach by RPG standards. For most of the game, you simply don't have enough characters to need to bench anyone, thanks to a SwitchingPOV giving everyone equal screen time in small groups. By the time you actually have enough characters to need to bench anyone, you can field and sideline anyone you like, since they all have equal relevance and investment to the plot (something that series protagonists Neptune and Nepgear find [[MediumAwareness existentially uncomfortable]]).
23rd Apr '17 12:27:05 PM nombretomado
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* Later games in the ''Franchise/TalesSeries'' avert this trope. There are only a few times when you are required to have a certain character in your party, otherwise you can play through most of the game without the protagonist in your party. The games also use LeakedExperience, so you don't have to switch characters out to level other characters (although you do need them to fight if you want them to learn new abilities).

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* Later games in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' avert this trope. There are only a few times when you are required to have a certain character in your party, otherwise you can play through most of the game without the protagonist in your party. The games also use LeakedExperience, so you don't have to switch characters out to level other characters (although you do need them to fight if you want them to learn new abilities).
21st Apr '17 9:59:53 PM nombretomado
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* Averted to varying degrees, depending on the game in the ''{{Suikoden}}'' series:

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* Averted to varying degrees, depending on the game in the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series:
21st Apr '17 11:39:45 AM Kazmahu
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** Downplayed in ''VideoGame/TalesOfBerseria''. Velvet is the viewpoint character and will always be in the party because the perspective follows her, but there's nothing forcing you to control her in battle or even keep her in the front line. That said, your backup can be hot-swapped into the party during battle, and you can switch which character you're controlling at any time, so it's not like she's ever sitting out.
2nd Apr '17 4:33:27 PM nombretomado
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** Similarly in ''PhantomBrave'', Marona is the only character who 1) doesn't disappear after an Arbitrary Time Limit and 2) can Confine the other characters.

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** Similarly in ''PhantomBrave'', ''VideoGame/PhantomBrave'', Marona is the only character who 1) doesn't disappear after an Arbitrary Time Limit and 2) can Confine the other characters.
21st Feb '17 2:36:19 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' actually enforces this to the point where Reviel has to be alive in order to switch out the other characters, which no one else can do. The only exception is when Reviel is temporarily bedridden, leaving the player in control of Luna and Shylphiel.
17th Feb '17 3:13:56 PM MagBas
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* Surprisingly, ''Franchise/{{Pokemon}}'', which plays an incredibly high number of RPG tropes straight, averts this. You get your starter 'mon but there's nothing forcing you to keep it. Generally the starters are decent though so it's worth sticking with them, but in the competitive battling scene it's unlikely you'll find a person using a starter Pokémon just because it was their first 'mon. You can even [[LongBusTrip release them into the wild, never to be seen again]].

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* Surprisingly, ''Franchise/{{Pokemon}}'', which plays an incredibly high number of RPG tropes straight, averts this. You get your starter 'mon but there's nothing forcing you to keep it. Generally the starters are decent though so it's worth sticking with them, but in the competitive battling scene it's unlikely you'll find a person using a starter Pokémon just because it was their first 'mon. You can even [[LongBusTrip release them into the wild, never to be seen again]].
15th Feb '17 6:01:44 AM Chabal2
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* In ''VideoGame/DragonQuestIV'', ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI'', you are allowed to set up the active party however you like, even putting the [[HelloInsertNameHere main character]] on standby. However, when you're in a town or certain dungeons, all you can do is rearrange the active party. None of these games are very consistent about this, but usually when you see the wagon behind you, it's possible to switch out characters. In ''V'', you can make an active party of just recruited monsters, so if you wanted to, you could follow a theme to beat the rest of the game, such as an all-slime party. In the latter two games, you are even allowed to leave some of your party members at Patty's Party Planning Place (which means they're not in your active party OR in the wagon) but because of this trope, the player character can't be left there. In ''VI'', Ashlynn can't either, despite not being a RequiredPartyMember for any mandatory portion of the game.

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* ** ''VideoGame/DragonQuest'':
**
In ''VideoGame/DragonQuestIV'', ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI'', you are allowed to set up the active party however you like, even putting the [[HelloInsertNameHere main character]] on standby. However, when you're in a town or certain dungeons, all you can do is rearrange the active party.party (and in some, being in a town or dungeon limits you to just the four in front, when it doesn't automatically take only human characters to be your new lineup). None of these games are very consistent about this, but usually when you see the wagon behind you, it's possible to switch out characters. In ''V'', you can make an active party of just recruited monsters, so if you wanted to, you could follow a theme to beat the rest of the game, such as an all-slime party. In the latter two games, you are even allowed to leave some of your party members at Patty's Party Planning Place (which means they're not in your active party OR in the wagon) but because of this trope, the player character can't be left there. In ''VI'', Ashlynn can't either, despite not being a RequiredPartyMember for any mandatory portion of the game.game.
** ''VideoGame/DragonQuestIX'' goes even further by making any characters besides the main one entirely optional in the first place.


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* ''VideoGame/DawnOfWar II: Retribution'' allows the player to switch out up to three of their four main characters for an EliteMook squad that doesn't cost anything to replace. except the Tyranids, who only have one character in the first place. Some players were surprised to learn that the Imperial Guard's main character was not the Inquisitor who requisitioned them in the first place.
12th Feb '17 3:30:46 PM ILikeRobots
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* Almost every ''VideoGame/FireEmblem'' game forces the player to deploy whoever is the main character at the moment in every battle, except ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', where you aren't forced to use the mains on the skirmishes/optional battles. They're still forced for plot fights though. Additionally, there is usually one character who cannot die or else the game is over. Some other plot related characters can die, and can no longer fight, but the skit for their death will pretend they "ran back to base", but the main major characters cannot lose at all or it is instant game over.
** ''VideoGame/FireEmblemAwakening'' similarly does not force you to use Chrom in skirmishes. You are also only forced to use [[HelloInsertNameHere Robin]] in one chapter (Chapter [[spoiler:23]]), despite them being the PlayerCharacter.

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* Almost every ''VideoGame/FireEmblem'' game forces ''VideoGame/FireEmblem:''
** In chapters that give you a pre-battle preparations screen with which to choose which units to deploy,
the player is normally forced to deploy whoever is the main character at of the moment game is in every battle, except in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', where you aren't forced to use the mains on the skirmishes/optional battles. They're still forced for plot fights plot-important fights, though. Additionally, there is usually one character who cannot die are sometimes additional characters, important to the plot of the chapter or else the game is over. Some other plot related characters can die, and can no longer fight, but the skit for their death will pretend they "ran back to base", but the main major characters cannot lose at all or it is instant game over.
as a whole, who must be deployed.
** ''VideoGame/FireEmblemAwakening'' similarly does not force you to use Chrom Chrom, one of the main protagonists, in skirmishes. You are also only forced to use [[HelloInsertNameHere Robin]] in one chapter (Chapter [[spoiler:23]]), despite them being the PlayerCharacter.
14th Jan '17 6:48:35 PM nombretomado
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* Happens occasionally in the ''Franchise/{{Lufia}}'' series:

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* Happens occasionally in the ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' series:
This list shows the last 10 events of 140. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CantDropTheHero