History Main / CantDropTheHero

21st Feb '17 2:36:19 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' actually enforces this to the point where Reviel has to be alive in order to switch out the other characters, which no one else can do. The only exception is when Reviel is temporarily bedridden, leaving the player in control of Luna and Shylphiel.
17th Feb '17 3:13:56 PM MagBas
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* Surprisingly, ''Franchise/{{Pokemon}}'', which plays an incredibly high number of RPG tropes straight, averts this. You get your starter 'mon but there's nothing forcing you to keep it. Generally the starters are decent though so it's worth sticking with them, but in the competitive battling scene it's unlikely you'll find a person using a starter Pokémon just because it was their first 'mon. You can even [[LongBusTrip release them into the wild, never to be seen again]].

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* Surprisingly, ''Franchise/{{Pokemon}}'', which plays an incredibly high number of RPG tropes straight, averts this. You get your starter 'mon but there's nothing forcing you to keep it. Generally the starters are decent though so it's worth sticking with them, but in the competitive battling scene it's unlikely you'll find a person using a starter Pokémon just because it was their first 'mon. You can even [[LongBusTrip release them into the wild, never to be seen again]].
15th Feb '17 6:01:44 AM Chabal2
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* In ''VideoGame/DragonQuestIV'', ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI'', you are allowed to set up the active party however you like, even putting the [[HelloInsertNameHere main character]] on standby. However, when you're in a town or certain dungeons, all you can do is rearrange the active party. None of these games are very consistent about this, but usually when you see the wagon behind you, it's possible to switch out characters. In ''V'', you can make an active party of just recruited monsters, so if you wanted to, you could follow a theme to beat the rest of the game, such as an all-slime party. In the latter two games, you are even allowed to leave some of your party members at Patty's Party Planning Place (which means they're not in your active party OR in the wagon) but because of this trope, the player character can't be left there. In ''VI'', Ashlynn can't either, despite not being a RequiredPartyMember for any mandatory portion of the game.

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* ** ''VideoGame/DragonQuest'':
**
In ''VideoGame/DragonQuestIV'', ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI'', you are allowed to set up the active party however you like, even putting the [[HelloInsertNameHere main character]] on standby. However, when you're in a town or certain dungeons, all you can do is rearrange the active party.party (and in some, being in a town or dungeon limits you to just the four in front, when it doesn't automatically take only human characters to be your new lineup). None of these games are very consistent about this, but usually when you see the wagon behind you, it's possible to switch out characters. In ''V'', you can make an active party of just recruited monsters, so if you wanted to, you could follow a theme to beat the rest of the game, such as an all-slime party. In the latter two games, you are even allowed to leave some of your party members at Patty's Party Planning Place (which means they're not in your active party OR in the wagon) but because of this trope, the player character can't be left there. In ''VI'', Ashlynn can't either, despite not being a RequiredPartyMember for any mandatory portion of the game.game.
** ''VideoGame/DragonQuestIX'' goes even further by making any characters besides the main one entirely optional in the first place.


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* ''VideoGame/DawnOfWar II: Retribution'' allows the player to switch out up to three of their four main characters for an EliteMook squad that doesn't cost anything to replace. except the Tyranids, who only have one character in the first place. Some players were surprised to learn that the Imperial Guard's main character was not the Inquisitor who requisitioned them in the first place.
12th Feb '17 3:30:46 PM ILikeRobots
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* Almost every ''VideoGame/FireEmblem'' game forces the player to deploy whoever is the main character at the moment in every battle, except ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', where you aren't forced to use the mains on the skirmishes/optional battles. They're still forced for plot fights though. Additionally, there is usually one character who cannot die or else the game is over. Some other plot related characters can die, and can no longer fight, but the skit for their death will pretend they "ran back to base", but the main major characters cannot lose at all or it is instant game over.
** ''VideoGame/FireEmblemAwakening'' similarly does not force you to use Chrom in skirmishes. You are also only forced to use [[HelloInsertNameHere Robin]] in one chapter (Chapter [[spoiler:23]]), despite them being the PlayerCharacter.

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* Almost every ''VideoGame/FireEmblem'' game forces ''VideoGame/FireEmblem:''
** In chapters that give you a pre-battle preparations screen with which to choose which units to deploy,
the player is normally forced to deploy whoever is the main character at of the moment game is in every battle, except in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', where you aren't forced to use the mains on the skirmishes/optional battles. They're still forced for plot fights plot-important fights, though. Additionally, there is usually one character who cannot die are sometimes additional characters, important to the plot of the chapter or else the game is over. Some other plot related characters can die, and can no longer fight, but the skit for their death will pretend they "ran back to base", but the main major characters cannot lose at all or it is instant game over.
as a whole, who must be deployed.
** ''VideoGame/FireEmblemAwakening'' similarly does not force you to use Chrom Chrom, one of the main protagonists, in skirmishes. You are also only forced to use [[HelloInsertNameHere Robin]] in one chapter (Chapter [[spoiler:23]]), despite them being the PlayerCharacter.
14th Jan '17 6:48:35 PM nombretomado
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* Happens occasionally in the ''Franchise/{{Lufia}}'' series:

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* Happens occasionally in the ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' series:
10th Nov '16 11:24:31 AM ashlay
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* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame. ''VideoGame/{{Persona 5}}'' makes it even worse, as every other party member is completely optional, to the point you can even switch them in and out mid-battle.

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* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame. ''VideoGame/{{Persona 5}}'' makes it even worse, as every other party member is completely optional, to the point you can eventually even switch them in and out mid-battle.
10th Nov '16 11:24:07 AM ashlay
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* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame.

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* Prominent throughout the ''Franchise/ShinMegamiTenseiPersona'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame. ''VideoGame/{{Persona 5}}'' makes it even worse, as every other party member is completely optional, to the point you can even switch them in and out mid-battle.
14th Oct '16 2:06:49 AM Sabrewing
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* ''VideoGame/PhantasyStarII'' allows you to rotate everyone except Rolf (and [[RequiredPartyMember Nei]] [[spoiler:until her death]]) through the party makeup at his home.
31st Aug '16 5:12:17 PM nombretomado
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* In ''EndlessFrontier'', Haken is basically the character the plot revolves around. Doesn't mean you have to put him into battle, though. The game only ever forces character use when the enemy is of particular importance to one of your party members (for example, when Suzuka confronts [[spoiler:her possessed lover]]). On the other hand, characters in the back row still actively participate in battles as an AssistCharacter, so it's clear they're always on the field.

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* In ''EndlessFrontier'', ''VideoGame/EndlessFrontier'', Haken is basically the character the plot revolves around. Doesn't mean you have to put him into battle, though. The game only ever forces character use when the enemy is of particular importance to one of your party members (for example, when Suzuka confronts [[spoiler:her possessed lover]]). On the other hand, characters in the back row still actively participate in battles as an AssistCharacter, so it's clear they're always on the field.
20th Aug '16 9:37:30 AM infernape612
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* * ''VideoGame/GoldenSun'' avoids the trope for the most part because, like the game before it, your party never grows beyond four members, so you have no chance to swap out the leader anyway. The second game allows you to arrange your group however you want once your party teams up with the party from the first game, and you don't have to use the main either of the main leads if you feel like it. You even get special BattleThemeMusic based on who's in the party. The first game also briefly allows one to run around as the three non-Isaac party members. ''VideoGame/GoldenSunDarkDawn'' also follows up on the exception to the trope once your party grows beyond four people.

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* * ''VideoGame/GoldenSun'' avoids the trope for the most part because, like the game before it, your party never grows beyond four members, so you have no chance to swap out the leader anyway. The second game allows you to arrange your group however you want once your party teams up with the party from the first game, and you don't have to use the main either of the main leads if you feel like it. You even get special BattleThemeMusic based on who's in the party. The first game also briefly allows one to run around as the three non-Isaac party members. ''VideoGame/GoldenSunDarkDawn'' also follows up on the exception to the trope once your party grows beyond four people.
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