History Main / CantCatchUp

26th Jul '17 1:14:13 PM gb00393
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* ''Series/GameOfThrones'': Cersei Lannister can play speed chess well against her somewhat dim-witted husband and the honorable-to-a-fault Ned Stark, but after removing these two and moving a rank up she quickly finds herself out of depth. The fact that she doesn't have any control over her psychotic son whom she has made a king doesn't help a bit. Even after he's dead and her far kinder and gullible second son is on the throne, she's still outplayed by those around her. Her only advantage is that she is willing to do things others consider downright stupid, which leaves them unprepared as they assume she would ''never'' try it. And even this begins to fade as players like Margaery Tyrell figure out how Cersei plays the game.
18th Jul '17 12:44:37 PM MBG159
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** The Predacons, on the other hand, play it straight. Inferno was dominant when he was introduced in Season 1 and Quickstrike, while never as much of a threat as Inferno, was reasonably well powered when he came in at the start of Season 2. Neither were given upgrades while the Predacon team got fairly significant upgrades all around. And then we have Waspinator - started as the weakest Predacon and *never* got an upgrade But you gotta' give him points for [[RunningGag sheer]] [[TheyKilledKenny endurance.]]

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** The Predacons, on the other hand, play it straight. Inferno was dominant when he was introduced in Season 1 1, and Quickstrike, while never as much of a threat as Inferno, was reasonably well powered when he came in at the start of Season 2. Neither were given upgrades while the Predacon team got fairly significant upgrades all around. And then we have Waspinator - started as the weakest Predacon and *never* got an upgrade upgrade. But you gotta' gotta give him points for [[RunningGag sheer]] [[TheyKilledKenny endurance.]]]]
** In the fandom, this is part of the "[[MerchandiseDriven to sell toys]]" effect. A character who just had a new toy released will be fairly dominant, powerful, and competent, but if they aren't getting new toys (which often get translated into upgraded forms), then they can't keep up with the characters who are. [[Anime/TransformersRobotsInDisguise Sky-Byte]], like Waspinator, is another case of a character who started out as reasonably tough if a bit bumbling and quickly dropped to the ButtMonkey as better villains showed up or got upgrades.
6th Jul '17 1:59:54 PM ironballs16
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** Krillin "suffered" from this, but it actually helped make him one of the more endearing characters in the series -- when push came to shove, he would show surprising heart and bravery by jumping into fights he knew he had essentially no chance of winning. Krillin in the NonSerialMovie ''The World's Strongest'' does not even hit the BigBad ''once''.
---->'''Krillin''': Can't I get in one good hit???

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** Krillin "suffered" from this, but it actually helped make him one of the more endearing characters in the series -- when push came to shove, [[CowardlyLion he would show surprising heart and bravery by jumping into fights he knew he had essentially no chance of winning.winning]]. Krillin in the NonSerialMovie ''The World's Strongest'' does not even hit the BigBad ''once''.
---->'''Krillin''': --->'''Krillin''': Can't I get in one good hit???
18th Jun '17 6:26:43 AM Mujaki
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** The adaptation of ''Anime/DragonBallZResurrectionF'' in ''Anime/DragonBallSuper'' deconstructs the hell out of this trope, especially with Gohan. Because everyone's default reaction now is essentially "Let's wait until Goku and/or Vegeta shows up", a lot of them have essentially slacked off save for Piccolo and Tienshenhan. Gohan is the worst off as he focused more on his studies and his family than his training and, when he goes to fight, he can only sustain ''basic'' Super Saiyan form for only a few moments - he can't even reach Super Saiyan 2 or his "Mystic Gohan" level anymore. This costs him dearly as, here, Piccolo dies TakingTheBullet from a sadistic Frieza. When Piccolo is revived by the Namekian Dragon Balls, the first thing Gohan does is ask him to retrain him. Later on in the series, it's shown that Krillin has actually developed a serious inferiority complex over his weakness relative to Goku.

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** The adaptation of ''Anime/DragonBallZResurrectionF'' in ''Anime/DragonBallSuper'' deconstructs the hell out of this trope, especially with Gohan. Because everyone's default reaction now is essentially "Let's wait until Goku and/or Vegeta shows up", a lot of them have essentially slacked off save for Piccolo and Tienshenhan. Gohan is the worst off as he focused more on his studies and his family than his training and, when he goes to fight, he can only sustain ''basic'' Super Saiyan form for only a few moments - he can't even reach Super Saiyan 2 or his "Mystic Gohan" level anymore. This costs him dearly as, here, Piccolo dies TakingTheBullet from a sadistic Frieza. When Piccolo is revived by the Namekian Dragon Balls, the first thing Gohan does is ask him to retrain him. Later on in the series, it's shown that Krillin has actually developed a serious inferiority complex over his weakness relative to Goku. At the same time, [[SubvertedTrope this is subverted]] on several occasions by having Goku and Vegeta face opponents with more esoteric powers that actually have to be puzzled out, as brute strength won't cut it. The "Universe Survival" arc brings many of the original cast back into the fray by either subtly [[IAmNotLeftHanded boosting their power]] or emphasizing their other abilities as being useful for the fights ahead.
15th May '17 5:14:09 PM ImperialMajestyXO
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* Half the cast of ''Anime/DragonballZ'', notably ''anyone not a Saiyan or a half-Saiyan'' ended up like this.

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* Half the cast of ''Anime/DragonballZ'', ''Anime/DragonBallZ'', notably ''anyone not a Saiyan or a half-Saiyan'' ended up like this.
15th May '17 5:12:41 PM ImperialMajestyXO
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** Mamoru as Tuxedo Mask never receives any power upgrades at all, being stuck with his trademark throwing roses for four full seasons of the anime up until he was PutOnABus in the fifth one. This, unfortunately, meant that, in order to keep him around, the writers had to keep the senshi from getting too competent at fighting, even though ''they'' do grow in power over time. Again, this doesn't apply to the manga, which outright ''deconstructs'' the trope: despite having a fairly strong offensive move in addition to some passive PsychicPowers, by the fourth arc Mamoru realizes that both Usagi and Chibiusa have grown out of needing his support, which leads to him gradually discovering his true potential when the arc villains directly target his planet.

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** Mamoru as Tuxedo Mask never receives any power upgrades at all, being stuck with his trademark [[SomethingAboutARose throwing roses roses]] for four full seasons of the anime up until he was PutOnABus in the fifth one. This, unfortunately, meant that, in order to keep him around, the writers had to keep the senshi from getting too competent at fighting, even though ''they'' do grow in power over time. Again, this doesn't apply to the manga, which outright ''deconstructs'' the trope: despite having a fairly strong offensive move in addition to some passive PsychicPowers, by the fourth arc Mamoru realizes that both Usagi and Chibiusa have grown out of needing his support, which leads to him gradually discovering his true potential when the arc villains directly target his planet.
12th May '17 10:52:33 PM ImperialMajestyXO
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* Happens a lot in Anime/Beyblade

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* Happens a lot in Anime/BeybladeAnime/{{Beyblade}}
5th May '17 8:57:21 AM PhiSat
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* Similarly to in ''VideoGame/TalesOfPhantasia'', in ''VideoGame/TalesOfDestiny'' Garr and Mary both leave and return to the party later, and in both cases will be at the level you left them at when they rejoin, leaving both perilously underleveled when the game takes a large DifficultySpike in the second half. Both characters do not learn many artes, making them closer to TheLoad than useful party members.
23rd Apr '17 9:37:20 AM nombretomado
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* The ''SwatKats'' kept leaving the Enforcers in the dust whenever they have to confront the challenge of the week. This is because the duo were once Enforcers themselves- see the main page for more detail on how they became vigilantes.

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* The ''SwatKats'' ''WesternAnimation/SwatKats'' kept leaving the Enforcers in the dust whenever they have to confront the challenge of the week. This is because the duo were once Enforcers themselves- see the main page for more detail on how they became vigilantes.
19th Apr '17 8:57:56 AM BeerBaron
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* ''VideoGame/TheElderScrollsVSkyrim''
** Due to how LevelScaling works in Skyrim, the first few people you meet at the start of your journey are going to be around your level if they're not story-characters. As you get stronger all your foes get stronger too to a point. The problem comes in with dragon attacks, who can roast and decimate entire towns at higher levels , and vampires in''Dawnguard'' as they just love to show up at night and kill everyone in town and they'll be too weak to fight back. Ulfric Stormcloak used to be this as at [[spoiler: your fight with him]] became a short skrimish and his right hand man Galmar Stone-Fist will be an actual challenge.
** Not just characters, but ''magic'' is hit by this too. Destruction spells have a hard-set damage and can only get 25-50% stronger with a 2-part perk for each type and being dual-cast for a heavier magicka cost (10% more damage for 40% more magicka and a better chance to stagger). The only way to make them stronger is for enemies to be weaker to that type of magic, meaning Frost spells are hurt first as nearly everyone and their mothers are Nords in Skyrim, you know the ''native people'' who are ''resistant to frost''. Conjuring is not as hard hit as you gain stronger and stronger summonings but they cost more and more and weaker summons become more and more useless. Bound weapons that the Dragonborn can summon also fall into this; when you first get them they're the first Daedric weapons you get in a while and at that time everyone else has iron weapons, having the Mystic Binding perk lets the Bound Bow grant the most XP of any bow in game, and the Soul Stealer perk lets you soul trap. Their greatness falls off when you realize you're only holding a magical shade of the weapon and therefore you can't improve or enchant them (something you would want to do), they only last for a set time limit, and you can't use them on horseback or with other weapons.

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* ''VideoGame/TheElderScrollsVSkyrim''
''Franchise/TheElderScrolls''
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', Edwinna Elbert, Stewardess of the Ald-Ruhn Mages Guild Hall, considers herself one of the foremost experts on [[OurDwarvesAreDifferent Dwemer]] technology. However, as dedicated as she is in her efforts as a Dwemer scholar, the [[EvilSorcerer Telvanni]] seem to have beat her to the punch, and at least two Telvanni [[TheMagocracy mage lords]] own their own custom-built Dwemer [[MechaMooks centurion guards]]. One of these mages, Baladas, is also more knowledgeable about the Dwemer than Edwinna could ever ''hope'' to be, [[ReallySevenHundredYearsOld having a head start]] in the subject of several ''millennia''. The only thing saving her research from being completely pointless is that the Telvanni don’t care about sharing their findings outside their private circles, so Edwinna’s “discoveries” seem more current than they actually are.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
***
Due to how LevelScaling works in Skyrim, the first few people you meet at the start of your journey are going to be around your level if they're not story-characters. As you get stronger all your foes get stronger too to a point. The problem comes in with dragon attacks, who can roast and decimate entire towns at higher levels , and vampires in''Dawnguard'' as they just love to show up at night and kill everyone in town and they'll be too weak to fight back. Ulfric Stormcloak used to be this as at [[spoiler: your fight with him]] became a short skrimish and his right hand man Galmar Stone-Fist will be an actual challenge.
** *** Not just characters, but ''magic'' is hit by this too. Destruction spells have a hard-set damage and can only get 25-50% stronger with a 2-part perk for each type and being dual-cast for a heavier magicka cost (10% more damage for 40% more magicka and a better chance to stagger). The only way to make them stronger is for enemies to be weaker to that type of magic, meaning Frost spells are hurt first as nearly everyone and their mothers are Nords in Skyrim, you know the ''native people'' who are ''resistant to frost''. Conjuring is not as hard hit as you gain stronger and stronger summonings but they cost more and more and weaker summons become more and more useless. Bound weapons that the Dragonborn can summon also fall into this; when you first get them they're the first Daedric weapons you get in a while and at that time everyone else has iron weapons, having the Mystic Binding perk lets the Bound Bow grant the most XP of any bow in game, and the Soul Stealer perk lets you soul trap. Their greatness falls off when you realize you're only holding a magical shade of the weapon and therefore you can't improve or enchant them (something you would want to do), they only last for a set time limit, and you can't use them on horseback or with other weapons.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CantCatchUp