History Main / CantCatchUp

9th Feb '16 11:17:48 AM F1Krazy
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* In ''Series/RobotWars'', this was the source of a lot of BadassDecay. The contestant robots became more and more advanced with each passing series, and if you couldn't afford (or couldn't be bothered) to keep upgrading your robot to keep up, you'd be left behind ''very'' quickly. The most prominent example was Chaos 2, which literally turned the warzone on its head when it stormed to the Series 3 title. It won again in Series 4, but by a less comfortable margin, yet when the weight limit was increased for Series 5, George Francis neglected to take advantage. The result was Chaos 2 being knocked out in the semi-finals after running out of CO2, and by Series 6, the once-mighty machine was so far behind the times that it was dispatched in the heats by newcomer Dantomkia, [[HoistByHisOwnPetard in the very manner that Chaos 2 had once been so fond of]]: by [[RingOut flipping it out of the arena]].

* In ''WesternAnimation/AvatarTheLastAirbender'': Poor Sokka, though he's TheSmartGuy, becomes a swordsman when he notices this trope, and has a lot of non-combat skills, is much less useful in direct fights against people with elemental powers. Because while Long Feng can kill someone with blunt force, you can't go chopping off heads on a kids show. However he did mess up [[spoiler: Sparky Sparky Boom Man]]. But, in general, he works best in group vs. group scenarios.
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* In ''WesternAnimation/AvatarTheLastAirbender'': Poor Sokka, though he's TheSmartGuy, becomes a swordsman when he notices this trope, and has a lot of non-combat skills, is he's much less useful in direct fights against people with elemental powers. Because while Long Feng can kill someone with blunt force, you can't go chopping off heads on a kids kids' show. However However, he did mess up [[spoiler: Sparky Sparky Boom Combustion Man]]. But, But in general, he works best in group vs. group scenarios.

* ** A notable recent example was in UsefulNotes/FormulaOne. In ''WesternAnimation/AvatarTheLastAirbender'': Poor Sokka, though he's TheSmartGuy, becomes 2014, along with the new 1.6L turbocharged engines, the FIA introduced a swordsman set of restrictions that limited the amount of development that manufacturers could do to these engines during the season. When Mercedes turned out to have the best engine by some margin, the restrictions meant that there was nothing Ferrari and Renault could do about it, and Mercedes proceeded to [[CurbStompBattle curb-stomp the rest of their field]] two seasons running. The final straw came when he notices this trope, and has a lot of non-combat skills, is much less useful Honda entered in direct fights against people 2015 with elemental powers. Because while Long Feng can kill someone with blunt force, you can't go chopping off heads on a kids show. However he did mess sub-par engine and were left unable to get it up [[spoiler: Sparky Sparky Boom Man]]. But, in general, he works best in group vs. group scenarios.to scratch, turning [=McLaren's=] entire season into one long HumiliationConga. Fearing that the Honda debacle would put other potential engine suppliers off, and that Mercedes' dominance would put the ''existing'' suppliers off, the FIA scrapped the restrictions for 2016 onwards.

* The Matthew Effect. Named for a line in the bible which says that those that have will be given more, but those that don't won't even be given any. The sports example? Many people noticed that if you're born past June, you're pretty much screwed since they won't let you on the team for one more year. And one year, unfortunately, makes a LOT of difference, as those accepted keep getting better training, while those that didn't aren't even allowed the next year.
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* The Matthew Effect. Named for a line in the bible UsefulNotes/TheBible which says that those that have will be given more, but those that don't won't even be given any. The sports example? Many people noticed that if you're born past June, you're pretty much screwed since they won't let you on the team for one more year. And one year, unfortunately, makes a LOT of difference, as those accepted keep getting better training, while those that didn't aren't even allowed the next year.
6th Feb '16 7:24:09 PM LaptopGuy
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** On a related note, it appears no WWE superstar will ever attain the popularity that StoneColdSteveAustin and [[Wrestling/DwayneJohnson The Rock]] attained.
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** On a related note, it appears no WWE superstar will ever attain the popularity that StoneColdSteveAustin Wrestling/HulkHogan, Wrestling/StoneColdSteveAustin and [[Wrestling/DwayneJohnson The Rock]] attained.attained. Only Wrestling/JohnCena, Wrestling/CMPunk, and [[Wrestling/BryanDanielson Daniel Bryan]] have been able to make a play for it.
28th Jan '16 5:20:50 PM ReyKenobi
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* Occasionally an issue in ''VideoGame/StarWarsTheOldRepublic''. Companions usually join the player at the end of a particular planet's story arc. After the first couple, the game begins offering two planets to do in the story arc with no particular order required (though usually one is slightly lower-level then the other). Since the player could theoretically get either companion first they each tend to be at about the same gear level meaning that the second one obtained of the two will seem underpowered. While gear is resonably easy to come by, it can be a more pressing issue for droids like M1-4X and SCORPIO, who use less-common droid parts instead.
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* Occasionally an issue in ''VideoGame/StarWarsTheOldRepublic''. Companions usually join the player at the end of a particular planet's story arc. After the first couple, the game begins offering two planets to do in the story arc with no particular order required (though usually one is slightly lower-level then the other). Since the player could theoretically get either companion first they each tend to be at about the same gear level meaning that the second one obtained of the two will seem underpowered. While gear is resonably easy to come by, it can be a more pressing issue for droids like M1-4X and SCORPIO, who use less-common droid parts instead. This was changed with Fallen Empire, where companion gear became aesthetic (and the droids used nothing)
28th Jan '16 5:17:04 PM ReyKenobi
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*** However, this still happens as most people instinctively try to pick followers with trait(s) that they are lacking. Lower level missions seem to ''never'' require these traits at all.
20th Jan '16 6:39:44 PM sk8torchic
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*** This does specifically disclude the JokeCharacter Digimon, which are usually weaker than the previous stage; Numemon in particular is notable for this.
19th Jan '16 5:52:07 AM MegaMarioMan
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* This issue has occurred in every ''Franchise/RatchetAndClank'' title since the advent of upgrading weapons and health via XP gained from killed enemies; the fans like to call this problem "Lancer Syndrome", since it happened to the Lancer, your starting pistol, in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. Basically, while the health increases throughout almost the entire game, the weapons do not, and so weapons bought early in the game aren't able to deal enough damage to enemies by the end. The only games that have come close to avoiding this issue are ''VideoGame/RatchetDeadlocked'', as its weapons upgrade to V10 rather than V5 in a game that is shorter overall than other titles, and ''VideoGame/RatchetAndClankAll4One'', but only because it doesn't use the XP system to keep things fair between players. ''VideoGame/RatchetAndClankIntoTheNexus'' averts this issue for the most part, as while your Dual Omniblasters won't do as much damage as the RYNO VII (obviously), they're still a perfectly viable choice for combat, even in [[NewGamePlus Challenge Mode]]. * Videogame/AgarestSenki tries to prevent this with "player points" that can be spent to improve characters in much the same way as the points gained in levelling do. Which is a good thing since you carry characters from successive ''generations'' into combat. A character unused since generation one would be twenty levels behind by the time generation two rolls around. And then thirty odd, forty odd and so forth until generation 5. A character so levelled might be given stellar stats but still has the durability of wet tissue paper.
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* This issue has occurred in every ''Franchise/RatchetAndClank'' title since the advent of upgrading weapons and health via XP gained from killed enemies; the fans like to call this problem "Lancer Syndrome", since it happened to the Lancer, your starting pistol, in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. Basically, while the health increases throughout almost the entire game, the weapons do not, and so weapons bought early in the game aren't able to deal enough damage to enemies by the end. The only games that have come close to avoiding this issue are ''VideoGame/RatchetDeadlocked'', as its weapons upgrade to V10 rather than V5 in a game that is shorter overall than other titles, and ''VideoGame/RatchetAndClankAll4One'', but only because it doesn't use the XP system to keep things fair between players. ''VideoGame/RatchetAndClankIntoTheNexus'' averts this issue for the most part, as while your Dual Omniblasters [[GunsAkimbo Dual]] [[StarterEquipment Omniblasters]] won't do as much damage as the [[InfinityPlusOneSword RYNO VII VII]] (obviously), they're still a perfectly viable choice for combat, even in [[NewGamePlus Challenge Mode]]. Mode]]. It's noticeable that the weapons are trying to stay even, since once you start leveling your Omega weapons, you'll see that the damage increases by much bigger margins than they did previously, like the Terrorizer getting a 700% damage increase at a certain level. * Videogame/AgarestSenki VideoGame/AgarestSenki tries to prevent this with "player points" that can be spent to improve characters in much the same way as the points gained in levelling do. Which is a good thing since you carry characters from successive ''generations'' into combat. A character unused since generation one would be twenty levels behind by the time generation two rolls around. And then thirty odd, forty odd and so forth until generation 5. A character so levelled might be given stellar stats but still has the durability of wet tissue paper.
12th Jan '16 12:27:06 PM MegaMarioMan
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* This issue has occurred in every ''Franchise/RatchetAndClank'' title since the advent of upgrading weapons and health via XP gained from killed enemies; the fans like to call this problem "Lancer Syndrome", since it happened to the Lancer, your starting pistol, in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. Basically, while the health increases throughout almost the entire game, the weapons do not, and so weapons bought early in the game aren't able to deal enough damage to enemies by the end. The only games that have come close to avoiding this issue is ''VideoGame/RatchetDeadlocked'' as its weapons upgrade to V10 rather than V5 in a game that is shorter overall than other titles, and ''VideoGame/RatchetAndClankAll4One'', but only because it doesn't use the XP system to keep things fair between players.
to:
* This issue has occurred in every ''Franchise/RatchetAndClank'' title since the advent of upgrading weapons and health via XP gained from killed enemies; the fans like to call this problem "Lancer Syndrome", since it happened to the Lancer, your starting pistol, in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. Basically, while the health increases throughout almost the entire game, the weapons do not, and so weapons bought early in the game aren't able to deal enough damage to enemies by the end. The only games that have come close to avoiding this issue is ''VideoGame/RatchetDeadlocked'' are ''VideoGame/RatchetDeadlocked'', as its weapons upgrade to V10 rather than V5 in a game that is shorter overall than other titles, and ''VideoGame/RatchetAndClankAll4One'', but only because it doesn't use the XP system to keep things fair between players.players. ''VideoGame/RatchetAndClankIntoTheNexus'' averts this issue for the most part, as while your Dual Omniblasters won't do as much damage as the RYNO VII (obviously), they're still a perfectly viable choice for combat, even in [[NewGamePlus Challenge Mode]].
8th Jan '16 5:31:26 AM MegaMarioMan
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* This issue has occurred in every ''Franchise/RatchetAndClank'' title since the advent of upgrading weapons and health via XP gained from killed enemies; the fans like to call this problem "Lancer Syndrome", since it happened to the Lancer, your starting pistol, in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. Basically, while the health increases throughout almost the entire game, the weapons do not, and so weapons bought early in the game aren't able to deal enough damage to enemies by the end. The only games that have come close to avoiding this issue is ''VideoGame/RatchetDeadlocked'' as its weapons upgrade to V10 rather than V5 in a game that is shorter overall than other titles, and ''Videogame/RatchetAndClankAll4One'', but only because it doesn't use the XP system to keep things fair between players.
to:
* This issue has occurred in every ''Franchise/RatchetAndClank'' title since the advent of upgrading weapons and health via XP gained from killed enemies; the fans like to call this problem "Lancer Syndrome", since it happened to the Lancer, your starting pistol, in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. Basically, while the health increases throughout almost the entire game, the weapons do not, and so weapons bought early in the game aren't able to deal enough damage to enemies by the end. The only games that have come close to avoiding this issue is ''VideoGame/RatchetDeadlocked'' as its weapons upgrade to V10 rather than V5 in a game that is shorter overall than other titles, and ''Videogame/RatchetAndClankAll4One'', ''VideoGame/RatchetAndClankAll4One'', but only because it doesn't use the XP system to keep things fair between players.
23rd Dec '15 10:31:41 AM Grounogeos
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** Nino from ''FireEmblem Elibe'' counts as well. While she's one of the best mages in the game due to her stat growths, she doesn't join the party until late in the game. When she joins, she is a level 5 ''Mage'', the first tier of her class progression. By this point in the game, any characters that you have that you actually plan on using are most likely to be promoted by that point, and they easily outclass her. While it's certainly ''possible'' to level her up enough to catch up to the rest of the army, it requires funneling the vast majority of the enemy's arm toward her so she can pick them off, which means your other characters are losing out on experience.
17th Dec '15 11:01:54 AM Willbyr
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* Mildly subverted in ''DaiNoDaibouken''. While it's true that Dai's friends can't catch up with him in terms of battle prowess, if it weren't for them he would have died every single time he battled powerful foes. Also, Dai's friends rarely get to sit back and watch as there are enemies that they have to fight while Dai is busy duking it out with the most powerful one, and Dai's friends regularly go through harsh trainings which pay off significantly.
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* Mildly subverted in ''DaiNoDaibouken''.''Manga/DaiNoDaibouken''. While it's true that Dai's friends can't catch up with him in terms of battle prowess, if it weren't for them he would have died every single time he battled powerful foes. Also, Dai's friends rarely get to sit back and watch as there are enemies that they have to fight while Dai is busy duking it out with the most powerful one, and Dai's friends regularly go through harsh trainings which pay off significantly.
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