History Main / ByWallThatIsHoley

9th Dec '17 1:27:09 AM jamespolk
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* One of the WesternAnimation/PixarShorts, ''Lifted'', does this with a ''flying saucer'' that accidentally slams down and crushes the house of a man it'd failed to abduct due to the pilot's clumsiness. The man and his bed survive, as the saucer had an opening in the center of its underside.

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* One of the WesternAnimation/PixarShorts, ''Lifted'', ''WesternAnimation/{{Lifted}}'', does this with a ''flying saucer'' that accidentally slams down and crushes the house of a man it'd failed to abduct due to the pilot's clumsiness. The man and his bed survive, as the saucer had an opening in the center of its underside.
18th Nov '17 10:55:06 AM dotchan
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* Name a game that has a descending ceiling filled with SpikesOfDoom, and there's always a conveniently player character-sized hole [[CorridorCubbyholeRun in which they can stand (or duck, in a pinch) to stay alive]] (some levels add forced scrolling for extra annoyance):
** Several of the castle stages in ''VideoGame/SuperMarioWorld'', and at least one level (Valley of Bowser 2) where the ground is constantly rising and falling.
** [[ThatOneLevel Metal Shark Player's stage]] in ''VideoGame/MegaManX6''--the ground is a conveyor belt, there are instant-death spikes in addition to the crushing danger, and various Nightmare effects can add super-slippery or nigh-invulnerable crates or metal blocks that are in the way.

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* Name a game that has a descending ceiling filled with SpikesOfDoom, (SpikesOfDoom optional), and there's always a conveniently player character-sized hole [[CorridorCubbyholeRun in which they can stand (or duck, in a pinch) to stay alive]] (some levels add forced scrolling for extra annoyance):
** Several of the castle stages in ''VideoGame/SuperMarioWorld'', and at least one level (Valley of Bowser 2) where the ground is constantly rising and falling.
** [[ThatOneLevel Metal Shark Player's stage]] in ''VideoGame/MegaManX6''--the ground is a conveyor belt, there are instant-death spikes in addition to the crushing danger, and various Nightmare effects can add super-slippery or nigh-invulnerable crates or metal blocks that are in the way.
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** ''VideoGame/Kirby64TheCrystalShards'': The robot factory in Shiver Star features a conveyor belt and crushers.
** [[ThatOneLevel Metal Shark Player's stage]] in ''VideoGame/MegaManX6''--the ground is a conveyor belt, there are instant-death spikes in addition to the crushing danger, and various Nightmare effects can add super-slippery or nigh-invulnerable crates or metal blocks that are in the way.
** Featured in several of the castle stages in ''VideoGame/SuperMarioWorld'', and at least one level (Valley of Bowser 2) where the ground is constantly rising and falling.
19th Jul '17 3:39:05 AM Ereiam
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* ''WesternAnimation/RickAndMorty'': In "Ricksy Business", as Beth and Jerry leave for a Titanic-themed romantic cruise, the synthetic laser eels that [[CassandraTruth Rick tried to warn Beth about]] (while she was lecturing him about his responsibility) leave through a hole that they oxidized into the garage door, which then falls off, leaving Rick, Morty and Summer in the middle of the hole.

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* ''WesternAnimation/RickAndMorty'': In "Ricksy Business", as Beth and Jerry leave for a Titanic-themed [[Film/Titanic1997 Titanic]]-themed romantic cruise, the synthetic laser eels that [[CassandraTruth Rick tried to warn Beth about]] (while she was lecturing him about his responsibility) leave through a hole that they oxidized into the garage door, which then falls off, leaving Rick, Morty and Summer in the middle of the hole.
19th Jul '17 3:37:57 AM Ereiam
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* ''WesternAnimation/RickAndMorty'': In "Ricksy Business", as Beth and Jerry leave for a Titanic-themed romantic cruise, the synthetic laser eels that [[CassandraTruth Rick tried to warn Beth about]] (while she was lecturing him about his responsibility) leave through a hole that they oxidized into the garage door, which then falls off, leaving Rick, Morty and Summer in the middle of the hole.
22nd Jun '17 3:08:35 PM IAmNotAFunguy
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* Happens in a fantasy sequence on an episode of ''WesternAniamtion/{{Arthur}} where Binky imagines that he gets so strong he makes the entire school collapse by slamming a door. After the whole building falls only the door he slammed, minus the glass in a small window at the top, remains standing, and it promptly falls onto him.

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* Happens in a fantasy sequence on an episode of ''WesternAniamtion/{{Arthur}} WesternAnimation/{{Arthur}} where Binky imagines that he gets so strong he makes the entire school collapse by slamming a door. After the whole building falls only the door he slammed, minus the glass in a small window at the top, remains standing, and it promptly falls onto him.
22nd Jun '17 3:07:39 PM IAmNotAFunguy
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Added DiffLines:

* Happens in a fantasy sequence on an episode of ''WesternAniamtion/{{Arthur}} where Binky imagines that he gets so strong he makes the entire school collapse by slamming a door. After the whole building falls only the door he slammed, minus the glass in a small window at the top, remains standing, and it promptly falls onto him.
14th May '17 1:11:02 PM JackG
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* ''Series/TheTripods''. The protagonists escape being [[GiantFootOfStomping squished by a Tripod]] because they're hiding in a cleft of rocks that absorb the impact.
30th Apr '17 2:33:28 PM Vir
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[[folder:Films -- Animated]

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[[folder:Films -- Animated]Animated]]



[[folder:Films -- Live Action]]

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[[folder:Films -- Live Action]]Live-Action]]
30th Apr '17 2:33:11 PM Vir
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[[folder:Film - Animation]]

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[[folder:Film - Animation]][[folder:Films -- Animated]



[[folder:Film - Live Action]]

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[[folder:Film - [[folder:Films -- Live Action]]
29th Apr '17 5:48:39 AM foxley
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[[folder:Theatre]]
* When the entire set collapses in ''Theatre/ThePlayThatGoesWrong'', the back flat falls around Annie, leaving her standing in the window.
[[/folder]]
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