History Main / BulletsDoNotWorkThatWay

11th May '16 2:00:42 PM erforce
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* Averted in a similar fashion as ''Series/TheSarahConnorChronicles'' in ''Manga/BlackLagoon'': In the first episode, the crew of the eponymous ship are able to take cover behind a counter in a bar, but that's because the owner had everything bullet-proofed and in at least one instance Revy has a gun fight where she regularly shoots at her target through a thin wall.

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* Averted in a similar fashion as ''Series/TheSarahConnorChronicles'' ''Series/TerminatorTheSarahConnorChronicles'' in ''Manga/BlackLagoon'': In the first episode, the crew of the eponymous ship are able to take cover behind a counter in a bar, but that's because the owner had everything bullet-proofed and in at least one instance Revy has a gun fight where she regularly shoots at her target through a thin wall.



* Aversion: In Series/TheSarahConnorChronicles premiere, Sarah ducks behind a recliner and is apparently magically safe from a semi-automatic. Police at the scene later disclose that [[CrazyPrepared the chair has been upholstered with Kevlar]].

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* Aversion: In Series/TheSarahConnorChronicles ''Series/TerminatorTheSarahConnorChronicles'' premiere, Sarah ducks behind a recliner and is apparently magically safe from a semi-automatic. Police at the scene later disclose that [[CrazyPrepared the chair has been upholstered with Kevlar]].
13th Jan '16 4:58:04 PM YT45
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When someone is shot in the head in a movie, the bullet will vanish on exiting their skull, leaving the wall behind them perfectly undamaged -- though in sore need of a good wipe down. Also, the bullet will either leave [[PrettyLittleHeadshots a bloody but small hole in the victim's head]] or [[PinkMist completely vaporize it]]. If they take the shot in the torso, rather than the head, they're likely to end up BlownAcrossTheRoom.

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When someone is shot in the head in a movie, the bullet will vanish on exiting their skull, leaving the wall behind them [[DisappearingBullets perfectly undamaged undamaged]] -- though in sore need of a good wipe down. Also, the bullet will either leave [[PrettyLittleHeadshots a bloody but small hole in the victim's head]] or [[PinkMist completely vaporize it]]. If they take the shot in the torso, rather than the head, they're likely to end up BlownAcrossTheRoom.



When bullets fail to penetrate through things that really shouldn't stop them -- such as drywall, car doors, and in many cases, [[BulletproofHumanShield people]], that's ConcealmentEqualsCover.

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When bullets fail to penetrate through things that really shouldn't stop them -- such as drywall, car doors, and in many cases, [[BulletproofHumanShield people]], that's ConcealmentEqualsCover. DisappearingBullets will only damage people, not surroundings.
28th Dec '15 1:12:15 AM trims
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*** Justified, given that the building behind the agent is likely 100+ feet away, and that they're not "mirrors" but standard plexiglass (the building in question being of the "glass" skyscraper variety), it's highly unlikely you'd see the small hole a pistol shot would make at this distance. The "glass" in question is over an inch thick and *very* tough, so it wouldn't shatter, and you'd certainly not be able to see a small hole from that distance (and it's far from certain that a pistol bullet would even make a hole).
25th Dec '15 1:33:42 AM jormis29
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* In one scene of ''Film/{{Hellboy}} II'', our protagonist shoots a tooth fairy with his massive handgun which fires massive bullets. Somehow the bullet doesn't carry on and hit anyone in the large crowd a few feet behind the fairy. The bullets are literally so big that you would be able to see it fall to the ground if it stopped when it hit the fairy. It must have just disappeared.

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* In one scene of ''Film/{{Hellboy}} II'', ''Film/HellboyIITheGoldenArmy'', our protagonist shoots a tooth fairy with his massive handgun which fires massive bullets. Somehow the bullet doesn't carry on and hit anyone in the large crowd a few feet behind the fairy. The bullets are literally so big that you would be able to see it fall to the ground if it stopped when it hit the fairy. It must have just disappeared.
19th Dec '15 10:44:34 AM Pinokio
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[[folder: Film ]]

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[[folder: Film ]]Comic Books]]
* ''ComicBook/ScarletSpider'' vol. 2 has a scene with three bullets close together in the air, inches apart, fired in succession from a pistol. Even with superhuman reflexes, it should be impossible to pull the trigger fast enough to make this happen.
[[/folder]]

[[folder: Film]]
13th Nov '15 12:29:21 PM MadCat221
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A bullet is the business end of a ''cartridge'', whose other components include a metal case, either brass or steel, filled with gunpowder, and a primer. When the gun fires, the bullet exits this happy arrangement, leaving the brass case behind, which now must be ejected to make room for another cartridge, either automatically in gas-operated firearms or manually in bolt-action or pump-action weapons. Most American movies get this part right, and in mystery stories brass cases may furnish important clues for the detective if the killer leaves them behind. But some films show [[CartridgesInFlight the entire cartridge, brass case and all, flying through the air]] toward the target! This gaffe is understandably more common in films from countries where private gun ownership is rare, e.g. China and India.

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A bullet is the business end of a ''cartridge'', whose other components include a metal case, either brass or steel, filled with gunpowder, and a primer. When the gun fires, the bullet exits this happy arrangement, leaving the brass case behind, which now must be ejected to make room for another cartridge, either automatically in gas-operated gas or recoil-operated firearms or manually in bolt-action or pump-action weapons. Most American movies get this part right, and in mystery stories brass cases may furnish important clues for the detective if the killer leaves them behind. But some films show [[CartridgesInFlight the entire cartridge, brass case and all, flying through the air]] toward the target! This gaffe is understandably more common in films from countries where private gun ownership is rare, e.g. China and India.
3rd Nov '15 6:47:04 PM rjd1922
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* Played straight in some cases, averted in others, in VideoGame/Left4Dead and [[VideoGame/Left4Dead2 the sequel]]. Bullets can - and will - penetrate certain types of cover, and while their impacts on the infected may look extreme, it's somewhat justified considering the [[MadeOfPlasticine state the targets are in]]. Especially obvious is the Magnum, which can [[LudicrousGibs thoroughly destroy]] several lined-up infected with a single round. Unless you have fragmentation or incendiary rounds, which will only hit a single target. And yes, you can have incendiary and frag rounds in the ''grenade launcher'' as well.

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* Played straight in some cases, averted in others, in VideoGame/Left4Dead ''VideoGame/Left4Dead'' and [[VideoGame/Left4Dead2 the sequel]]. Bullets can - and will - penetrate certain types of cover, and while their impacts on the infected may look extreme, it's somewhat justified considering the [[MadeOfPlasticine state the targets are in]]. Especially obvious is the Magnum, which can [[LudicrousGibs thoroughly destroy]] several lined-up infected with a single round. Unless you have fragmentation or incendiary rounds, which will only hit a single target. And yes, you can have incendiary and frag rounds in the ''grenade launcher'' as well.
22nd Oct '15 7:39:42 PM JorgeMcKinky
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* ''Film/{{City Hunter}}'': Ryo Saeba ({{Jackie Chan}}'s character) shoots off the BigBad's gun from his hand, juggles it in mid-air with his ImprobableAimingSkills, only for it to fall right back down to the hands of his opponent. HilarityEnsues after the bad guy catches the gun and tries to shoot Ryo, only to find out that the trigger is missing.
11th Oct '15 11:42:35 AM Exxolon
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* Played straight ''and'' averted in ''Franchise/StarTrek''. Phasers on low-powered "stun" settings typically won't damage equipment (other than display panels) or bulkheads if the security guys miss. But higher settings (and other energy weapons such as disruptors) will scorch walls, blow equipment up, or even blast a hole in the hull.

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* Played straight ''and'' averted in ''Franchise/StarTrek''. Phasers on low-powered "stun" settings typically won't damage equipment (other than display panels) or bulkheads if the security guys miss. But higher settings (and other energy weapons such as disruptors) will scorch walls, blow equipment up, or even blast a hole in the hull. In the ''The Next Generation'' universe, phasers on board are said to be in constant communication with the ship's main computer and simply can't be dialed up to hull breaching power to stop Starfleet personnel accidentally shooting holes in the exterior hull by accident (unless the communication chip is deliberately disabled).
8th Oct '15 11:49:00 AM Megarop
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* Same thing happens in then original ''VideoGame/DeusEx''.

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* Same thing happens in then the original ''VideoGame/DeusEx''.
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