History Main / BulletHell

14th Jul '17 9:24:47 PM Bicorn
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* ''Jigoku Kisetsukan: Sense of the Seasons'' is a very blatantly Touhou-inspired one available for free on [[https://emad.itch.io/jigoku-kisetsukan itch]] and [[http://store.steampowered.com/app/368950/ Steam]]. Curiously enough, despite the Japanese name the developer is actually Italian.

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* ''Jigoku ''[[VideoGame/JigokuKisetsukan Jigoku Kisetsukan: Sense of the Seasons'' Seasons]]'' is a very blatantly Touhou-inspired one available for free on [[https://emad.itch.io/jigoku-kisetsukan itch]] and [[http://store.steampowered.com/app/368950/ Steam]]. Curiously enough, despite the Japanese name the developer is actually Italian.
13th Jun '17 9:06:23 PM LucaEarlgrey
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* ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]''[='=]s FinalBoss [[spoiler:Malthael]] has several attacks that send out projectiles in dense patterns. Since there's no MercyInvincibility, these attacks will shear through your health in mere fractions of a second, possibly even ''[[OneHitKill instantly]]'' on higher [[HarderThanHard Torment]] levels if you don't quickly move out of the way.

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* ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]''[='=]s FinalBoss [[spoiler:Malthael]] has several attacks that send out projectiles in dense patterns. Since there's no MercyInvincibility, these attacks will shear through your health in mere fractions of a second, possibly even ''[[OneHitKill instantly]]'' on higher [[HarderThanHard Torment]] levels levels, if you don't quickly move out of the way.
13th Jun '17 9:06:01 PM LucaEarlgrey
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* ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]''[='=]s FinalBoss [[spoiler:Malthael]] has several attacks that send out projectiles in dense patterns. Since there's no MercyInvincibility, these attacks will shear through your health in mere fractions of a second if you don't quickly move out of the way.

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* ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]''[='=]s FinalBoss [[spoiler:Malthael]] has several attacks that send out projectiles in dense patterns. Since there's no MercyInvincibility, these attacks will shear through your health in mere fractions of a second second, possibly even ''[[OneHitKill instantly]]'' on higher [[HarderThanHard Torment]] levels if you don't quickly move out of the way.
13th Jun '17 9:05:31 PM LucaEarlgrey
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* ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]''[='=]s FinalBoss [[spoiler:Malthael]] has several attacks that send out projectiles in dense patterns. Since there's no MercyInvincibiility, these attacks will shear through your health in mere fractions of a second if you don't quickly move out of the way.

to:

* ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]''[='=]s FinalBoss [[spoiler:Malthael]] has several attacks that send out projectiles in dense patterns. Since there's no MercyInvincibiility, MercyInvincibility, these attacks will shear through your health in mere fractions of a second if you don't quickly move out of the way.
13th Jun '17 9:05:23 PM LucaEarlgrey
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* ''VideoGame/DiabloIII: [[ExpansionPack Reaper of Souls]]''[='=]s FinalBoss [[spoiler:Malthael]] has several attacks that send out projectiles in dense patterns. Since there's no MercyInvincibiility, these attacks will shear through your health in mere fractions of a second if you don't quickly move out of the way.
11th Jun '17 3:53:16 PM DJ-0zymandias
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* Some of the more ''[[NintendoHard insane]]'' levels of the Gummi Ship sections in ''VideoGame/KingdomHeartsII'' get like this; [[http://www.youtube.com/watch?v=sEm1hsvo4vs&feature=related for example, this one]], especially when the boss comes in. [[https://youtu.be/WoG5y3syskM?t=38s Hunter-X]] manages to lag the game with the sheer number of shots it fires during most of its attacks. And when its HP gets low, [[DesperationAttack it launches everything it has at random]].
** Of course, using the Drain-G cannon turns half the bullets into ammo, letting Hunter-X feel the wrath of Bullet Hell as well, though the lasers, the cross blasts and the shots from the upper cannon still hurt. Especially the cross blasts, as they can potentially [[OneHitKill wipe you out in one hit]].

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* Some of the more ''[[NintendoHard insane]]'' levels of the Gummi Ship sections in ''VideoGame/KingdomHeartsII'' get like this; [[http://www.[[https://www.youtube.com/watch?v=sEm1hsvo4vs&feature=related com/watch?v=WRV8HifBVpY for example, this one]], especially when the boss comes in. [[https://youtu.be/WoG5y3syskM?t=38s Hunter-X]] manages to lag the game with the sheer number of shots it fires during most of its attacks. And when its HP gets low, [[DesperationAttack it launches everything it has at random]].
** Of course, using the Drain-G cannon turns half the bullets into ammo, letting Hunter-X feel the wrath of its own Bullet Hell as well, Hell, though the lasers, the cross blasts and the shots from the upper cannon still hurt.hurt, and will not be absorbed. Especially the cross blasts, as they can potentially [[OneHitKill wipe you out in one hit]].
29th May '17 11:49:49 AM nombretomado
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* A rare example where the player is given this ability: WarriorsOrochi 2 adds newcomer Himiko, a shamanistic goddess. Her floating clay dogu can send out several dozen bullets in various flashy patterns, in addition to lasers. Her R1 special doubles the bullet count for a period of time.

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* A rare example where the player is given this ability: WarriorsOrochi 2 ''VideoGame/WarriorsOrochi 2'' adds newcomer Himiko, a shamanistic goddess. Her floating clay dogu can send out several dozen bullets in various flashy patterns, in addition to lasers. Her R1 special doubles the bullet count for a period of time.
28th May '17 3:45:18 PM nombretomado
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* Ashley's boss game in ''WarioWare Touched!'' is this. It's also ThatOneBoss.

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* Ashley's boss game in ''WarioWare ''VideoGame/WarioWare Touched!'' is this. It's also ThatOneBoss.
6th May '17 6:01:12 PM Monolaf317
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* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.

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* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.bosses.
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27th Mar '17 4:07:13 PM StevieC
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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your [[EpilepticFlashingLights resistance to seizures]]. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.

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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) Japanese, literally "[[ExactlyWhatItSaysOnTheTin bullet curtain]]" when translated to English) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your [[EpilepticFlashingLights resistance to seizures]]. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.
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