History Main / BulletHell

24th Jun '16 2:34:39 PM StFan
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* ''VideoGame/{{Rabi-Ribi}}'' is a BulletHell PlatformGame.

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* ''VideoGame/{{Rabi-Ribi}}'' ''VideoGame/RabiRibi'' is a BulletHell PlatformGame.
22nd Jun '16 6:28:28 PM Someoneman
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** Of course, using the [[GameBreaker Drain cannon]] turns half the bullets into ammo, letting Hunter-X feel the wrath of Bullet Hell as well.

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** Of course, using the [[GameBreaker Drain cannon]] cannon turns half the bullets into ammo, letting Hunter-X feel the wrath of Bullet Hell as well.



* ''VideoGame/InTheHunt'' is normally a shooter that doesn't give the player too many bullets on screen, and [[ShootTheBullet most of which can be destroyed]]. That is until you see the FinalBoss's "[[ThatOneAttack Indestructible Red Mines Attack]]" (starts at 1:11 [[http://www.youtube.com/watch?v=PCc8yyVwvPU here]]). Coupled with the fact that your hitbox is kind of large, and you'll see why it's NintendoHard.

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* ''VideoGame/InTheHunt'' is normally a shooter that doesn't give the player too many bullets on screen, and [[ShootTheBullet most of which can be destroyed]]. That is until you see the FinalBoss's "[[ThatOneAttack Indestructible "Indestructible Red Mines Attack]]" Attack" (starts at 1:11 [[http://www.youtube.com/watch?v=PCc8yyVwvPU here]]). Coupled with the fact that your hitbox is kind of large, and you'll see why it's NintendoHard.



* Many of the bosses in the ''VideoGame/{{Ys}}'' remakes on [[HarderThanHard Nightmare difficulty]]. Especially [[ThatOneBoss Dark Fact]]. On a slightly lesser scale, Darm in most version of ''Ys II'' attacks with a constant rain of fireballs, combined with TeleportSpam making him even harder to hit without getting hit yourself.

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* Many of the bosses in the ''VideoGame/{{Ys}}'' remakes on [[HarderThanHard Nightmare difficulty]]. Especially [[ThatOneBoss Dark Fact]].Fact. On a slightly lesser scale, Darm in most version of ''Ys II'' attacks with a constant rain of fireballs, combined with TeleportSpam making him even harder to hit without getting hit yourself.



* ''VideoGame/MischiefMakers'': The first and second battles with [[ThatOneBoss Lunar]] (the wolf with the machine-gun). The first battle is in a snowfield, where he fights you by shooting his weapon of choice and launching bombs, too; the second battle has Lunar on his motorcycle, launching missiles, shooting fire blasts, and also firing a giant laser whenever he gets the chance.

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* ''VideoGame/MischiefMakers'': The first and second battles with [[ThatOneBoss Lunar]] Lunar (the wolf with the machine-gun). The first battle is in a snowfield, where he fights you by shooting his weapon of choice and launching bombs, too; the second battle has Lunar on his motorcycle, launching missiles, shooting fire blasts, and also firing a giant laser whenever he gets the chance.



* ''VideoGame/SpiralKnights'' when Gun Puppies show up. [[ThatOneLevel Oh joy.]]

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* ''VideoGame/SpiralKnights'' when Gun Puppies show up. [[ThatOneLevel Oh joy.]]
14th Jun '16 3:38:10 PM Monolaf317
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* For a survival horror game, ''Demonophobia'' is full of bullet spamming bosses. This poses a lot of trouble considering your character moves around like a log.
8th Jun '16 1:44:40 PM Smeagol17
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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your resistance to seizures. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.

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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your [[EpilepticFlashingLights resistance to seizures.seizures]]. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.
8th Jun '16 1:42:34 PM Smeagol17
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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.

to:

Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills.skills and your resistance to seizures. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.
17th May '16 8:30:09 AM NoSpoilerz
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* The indie RPG ''{{VideoGame/Undertale}}'' uses brief bullet hell sequences for all enemy attacks. Random enemies have rather light patterns, but the bosses are definitely this trope. Photoshop Flowey, the final boss of the game, especially pulls it off.

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* The indie RPG ''{{VideoGame/Undertale}}'' uses brief bullet hell sequences for all enemy attacks. Random enemies have rather light patterns, but the bosses are definitely this trope. Photoshop Flowey, [[spoiler:Photoshop Flowey]], the final boss of the game, especially pulls it off.
10th May '16 2:05:06 PM LucaEarlgrey
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* ''VideoGame/{{Rabi-Ribi}}'' is a BulletHell PlatformGame.
6th May '16 7:38:14 AM aye_amber
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* ''BigBangMini'':

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* ''BigBangMini'':''VideoGame/BigBangMini:''
3rd May '16 4:48:02 PM MovieMakerFX
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* The indie RPG ''{{VideoGame/Undertale}}'' uses brief bullet hell sequences for all enemy attacks. Random enemies have rather light patterns, but the bosses are definitely this trope.

to:

* The indie RPG ''{{VideoGame/Undertale}}'' uses brief bullet hell sequences for all enemy attacks. Random enemies have rather light patterns, but the bosses are definitely this trope. Photoshop Flowey, the final boss of the game, especially pulls it off.
5th Apr '16 11:09:40 AM Edrobot
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Added DiffLines:

* ''VideoGame/EnterTheGungeon'' blends this tropes with dungeon crawling roguelike elements.
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