History Main / BulletHell

6th May '17 6:01:12 PM Monolaf317
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* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.

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* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.bosses.
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27th Mar '17 4:07:13 PM StevieC
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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your [[EpilepticFlashingLights resistance to seizures]]. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.

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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) Japanese, literally "[[ExactlyWhatItSaysOnTheTin bullet curtain]]" when translated to English) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your [[EpilepticFlashingLights resistance to seizures]]. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.
19th Mar '17 2:38:26 PM nombretomado
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* ''[[{{Nitrome}} Fat Cat]]'' isn't nearly as hard as some of these examples, but it takes the cake in that many of the later bullet patterns really ''aren't'' possible to dodge. You control two characters, one small, fast, and ImmuneToBullets and one large, slow, and decidedly not, and in order to keep the latter alive through the endgame, you need to rapidly circle the former around it and scrub the bullets before they hit it.

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* ''[[{{Nitrome}} ''[[{{Creator/Nitrome}} Fat Cat]]'' isn't nearly as hard as some of these examples, but it takes the cake in that many of the later bullet patterns really ''aren't'' possible to dodge. You control two characters, one small, fast, and ImmuneToBullets and one large, slow, and decidedly not, and in order to keep the latter alive through the endgame, you need to rapidly circle the former around it and scrub the bullets before they hit it.
15th Mar '17 7:06:45 PM nombretomado
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** This causes many problems when they are ported to {{MUGEN}}, as the vast majority of 'proper' FightingGame characters just aren't equipped to deal with such projectile-heavy gameplay.

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** This causes many problems when they are ported to {{MUGEN}}, ''{{VideoGame/MUGEN}}'', as the vast majority of 'proper' FightingGame characters just aren't equipped to deal with such projectile-heavy gameplay.
10th Mar '17 6:46:28 PM Nap1100
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Added DiffLines:

** ''VideoGame/NierAutomata'' continues this tradition by not only having enemies that can create huge hard to dodge patterns of bullets, but also [[spoiler:the game's method of hacking, primarily used by 9S but also used in other sections of the game, where to successfully hack you have to beat a little shoot-em-up minigame that can become very hectic at points. Taken even further during Ending E, where the [[MiniGameCredits credits]] become a bullet hell game that you have to beat in order to achieve [[EarnYourHappyEnding the happiest ending of the game.]]]]
1st Mar '17 5:34:23 AM ZombieAstronaut
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* ''VideoGame/Steredenn'': old school style shoot em up game.



* ''VideoGame/Steredenn'' old school style shoot em up game.

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* ''VideoGame/Steredenn'' old school style shoot em up game.
1st Mar '17 5:32:24 AM ZombieAstronaut
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Added DiffLines:

* ''VideoGame/Steredenn'' old school style shoot em up game.
13th Jan '17 2:21:34 AM LucaEarlgrey
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* ''VideoGame/BlueRevolver'' involves the usual bullet hell shenanigans. Additionally, there are options to change the bullet colors to more high-contrast colors and to dim the screen backgrounds if the bullets are too difficult to see.
23rd Nov '16 1:14:15 AM Vir
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* ''VideoGame/GoBeryllium!'' found [[http://cokane.com/games/beryllium/ here]], is a game based off the world of the very very small. Watch the video, then look closely above it for the download link.

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* ''VideoGame/GoBeryllium!'' ''VideoGame/GoBeryllium'' found [[http://cokane.com/games/beryllium/ here]], is a game based off the world of the very very small. Watch the video, then look closely above it for the download link.
11th Nov '16 1:47:38 PM PookaMustard
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* ''Jigoku Kisetsukan: Sense of the Seasons'' is a very blatantly Touhou-inspired one available for free on Steam. Curiously enough, despite the Japanese name the developer is actually Italian.

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* ''Jigoku Kisetsukan: Sense of the Seasons'' is a very blatantly Touhou-inspired one available for free on Steam.[[https://emad.itch.io/jigoku-kisetsukan itch]] and [[http://store.steampowered.com/app/368950/ Steam]]. Curiously enough, despite the Japanese name the developer is actually Italian.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BulletHell