History Main / BulletHell

26th Jul '16 2:24:53 PM DJ-0zymandias
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* In [[http://bossrushgame.com/bossrush/ Boss Rush]], you [[PerspectiveFlip are the main cause of this]].

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* In [[http://bossrushgame.[[http://paperdino.com/bossrush/ Boss Rush]], you [[PerspectiveFlip are the main cause of this]].
25th Jul '16 4:46:24 PM DJ-0zymandias
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* Some of the more ''[[NintendoHard insane]]'' levels of the Gummi Ship sections in ''VideoGame/KingdomHeartsII'' get like this; [[http://www.youtube.com/watch?v=sEm1hsvo4vs&feature=related for example, this one]], especially when the boss comes in.
** Of course, using the Drain cannon turns half the bullets into ammo, letting Hunter-X feel the wrath of Bullet Hell as well.

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* Some of the more ''[[NintendoHard insane]]'' levels of the Gummi Ship sections in ''VideoGame/KingdomHeartsII'' get like this; [[http://www.youtube.com/watch?v=sEm1hsvo4vs&feature=related for example, this one]], especially when the boss comes in.
in. [[https://youtu.be/WoG5y3syskM?t=38s Hunter-X]] manages to lag the game with the sheer number of shots it fires during most of its attacks. And when its HP gets low, [[DesperationAttack it launches everything it has at random]].
** Of course, using the Drain Drain-G cannon turns half the bullets into ammo, letting Hunter-X feel the wrath of Bullet Hell as well.well, though the lasers, the cross blasts and the shots from the upper cannon still hurt. Especially the cross blasts, as they can potentially [[OneHitKill wipe you out in one hit]].



** [[https://youtu.be/WoG5y3syskM?t=38s Hunter-X]], anyone? While some Gummi Ship missions invoke this, Hunter-X takes the cake. It manages to lag the game with the sheer number of shots it fires. And when its HP gets low, [[DesperationAttack it launches everything it has at random]].
25th Jul '16 4:23:29 AM DJ-0zymandias
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Added DiffLines:

** [[https://youtu.be/WoG5y3syskM?t=38s Hunter-X]], anyone? While some Gummi Ship missions invoke this, Hunter-X takes the cake. It manages to lag the game with the sheer number of shots it fires. And when its HP gets low, [[DesperationAttack it launches everything it has at random]].
18th Jul '16 12:06:00 AM Dravencour
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* The indie RPG ''{{VideoGame/Undertale}}'' uses brief bullet hell sequences for all enemy attacks. Random enemies have rather light patterns, but the bosses are definitely this trope. [[spoiler:Photoshop Flowey]], the final boss of the game, especially pulls it off.

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* The indie RPG ''{{VideoGame/Undertale}}'' uses brief bullet hell sequences for all enemy attacks. Random enemies have rather light patterns, but the bosses are definitely this trope. [[spoiler:Photoshop [[spoiler:Omega Flowey]], the final boss of the regular game, especially pulls it off.off, and [[spoiler:Asriel Dreemurr]], the TrueFinalBoss, is no slouch himself.
9th Jul '16 11:29:24 PM Drebin784
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* ''VideoGame/{{Furi}}'': Not every boss takes this to heart but it's very common for them to. The Strap, The Line, The Song, and The Star especially.



* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.
* ''VideoGame/{{Furi}}'': Not every boss takes this to heart but it's very common for them to. The Strap, The Line, The Song, and The Star especially.

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* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.
* ''VideoGame/{{Furi}}'': Not every boss takes this to heart but it's very common for them to. The Strap, The Line, The Song, and The Star especially.
bosses.
9th Jul '16 11:28:32 PM Drebin784
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* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.

to:

* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.bosses.
* ''VideoGame/{{Furi}}'': Not every boss takes this to heart but it's very common for them to. The Strap, The Line, The Song, and The Star especially.
24th Jun '16 2:34:39 PM StFan
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* ''VideoGame/{{Rabi-Ribi}}'' is a BulletHell PlatformGame.

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* ''VideoGame/{{Rabi-Ribi}}'' ''VideoGame/RabiRibi'' is a BulletHell PlatformGame.
22nd Jun '16 6:28:28 PM Someoneman
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** Of course, using the [[GameBreaker Drain cannon]] turns half the bullets into ammo, letting Hunter-X feel the wrath of Bullet Hell as well.

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** Of course, using the [[GameBreaker Drain cannon]] cannon turns half the bullets into ammo, letting Hunter-X feel the wrath of Bullet Hell as well.



* ''VideoGame/InTheHunt'' is normally a shooter that doesn't give the player too many bullets on screen, and [[ShootTheBullet most of which can be destroyed]]. That is until you see the FinalBoss's "[[ThatOneAttack Indestructible Red Mines Attack]]" (starts at 1:11 [[http://www.youtube.com/watch?v=PCc8yyVwvPU here]]). Coupled with the fact that your hitbox is kind of large, and you'll see why it's NintendoHard.

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* ''VideoGame/InTheHunt'' is normally a shooter that doesn't give the player too many bullets on screen, and [[ShootTheBullet most of which can be destroyed]]. That is until you see the FinalBoss's "[[ThatOneAttack Indestructible "Indestructible Red Mines Attack]]" Attack" (starts at 1:11 [[http://www.youtube.com/watch?v=PCc8yyVwvPU here]]). Coupled with the fact that your hitbox is kind of large, and you'll see why it's NintendoHard.



* Many of the bosses in the ''VideoGame/{{Ys}}'' remakes on [[HarderThanHard Nightmare difficulty]]. Especially [[ThatOneBoss Dark Fact]]. On a slightly lesser scale, Darm in most version of ''Ys II'' attacks with a constant rain of fireballs, combined with TeleportSpam making him even harder to hit without getting hit yourself.

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* Many of the bosses in the ''VideoGame/{{Ys}}'' remakes on [[HarderThanHard Nightmare difficulty]]. Especially [[ThatOneBoss Dark Fact]].Fact. On a slightly lesser scale, Darm in most version of ''Ys II'' attacks with a constant rain of fireballs, combined with TeleportSpam making him even harder to hit without getting hit yourself.



* ''VideoGame/MischiefMakers'': The first and second battles with [[ThatOneBoss Lunar]] (the wolf with the machine-gun). The first battle is in a snowfield, where he fights you by shooting his weapon of choice and launching bombs, too; the second battle has Lunar on his motorcycle, launching missiles, shooting fire blasts, and also firing a giant laser whenever he gets the chance.

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* ''VideoGame/MischiefMakers'': The first and second battles with [[ThatOneBoss Lunar]] Lunar (the wolf with the machine-gun). The first battle is in a snowfield, where he fights you by shooting his weapon of choice and launching bombs, too; the second battle has Lunar on his motorcycle, launching missiles, shooting fire blasts, and also firing a giant laser whenever he gets the chance.



* ''VideoGame/SpiralKnights'' when Gun Puppies show up. [[ThatOneLevel Oh joy.]]

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* ''VideoGame/SpiralKnights'' when Gun Puppies show up. [[ThatOneLevel Oh joy.]]
14th Jun '16 3:38:10 PM Monolaf317
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* For a survival horror game, ''Demonophobia'' is full of bullet spamming bosses. This poses a lot of trouble considering your character moves around like a log.
8th Jun '16 1:44:40 PM Smeagol17
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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your resistance to seizures. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.

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Bullet Hell (called ''danmaku'', meaning "barrage", in Japanese) shooters are a subgenre of {{Shoot Em Up}}s that test both your dodging skills and your [[EpilepticFlashingLights resistance to seizures.seizures]]. To put it simply, they're (usually vertically-scrolling) shooters where all the enemies have ''[[MoreDakka lotsa dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[RankInflation S++ ranks]]. Not so [[PainfullySlowProjectile painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have {{True Final Boss}}es.
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