History Main / BrutalMario

11th Nov '13 1:59:55 PM Thexder
Is there an issue? Send a Message


[[redirect:FanFic/BrutalMario]]

to:

[[redirect:FanFic/BrutalMario]][[redirect:VideoGame/BrutalMario]]
1st Feb '13 10:58:00 PM justanid
Is there an issue? Send a Message


[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/brutalmario_8563.jpeg]]
[[caption-width-right:259:Three guesses as to the difference between this and the normal VideoGame/SuperMarioWorld box. The first two don't count.]]

One of the most well-known ''VideoGame/SuperMarioWorld'' hacks. Made by the Japanese hacker "Carol", this hack's success comes from the fact that it contains many modifications that the vast majority of ''SMW'' hackers can't do, including new bosses, transition effects, new powers, and more. It's inspired many hackers to make their own custom bosses and ASM modifications.

The official game is available on SMWCentral [[http://www.smwcentral.net/?p=showhack&id=1012 here]], as well as [[http://www.smwcentral.net/?p=showhack&id=2526 an unofficial English translation.]] Both are listed as demos; therefore, they're incomplete. Since Carol himself is something of a hermit and can't speak English, updates travel through the forums via indirect word of mouth, so it's largely unknown what kind of progress has been made on completing it.

The unofficial story is that, prior to the hack's start, Mario finally killed Bowser once and for all and was made Mushroom King. However, the success got to his head and he became a very corrupt ruler. He was eventually overthrown, so you're playing the game as a FallenHero. (The official story is "Mario was hungry, so he went to Dinosaur Land to eat dinosaurs.")

This game is also unofficially known as "Super Kitiku World", however there are rumors going around that Carol might retcon this into being the official title for the game when the next version is released. If so, this page and its redirect will be changed accordingly.
----
!!Among the changes:
* The title screen demo level changes halfway through: Mario encounters a crying Koopa called a "Love Animal" (one LetsPlay said this was [[AnimalWrongsGroup PETA]]'s way of complaining to Mario), then he goes back and sees a bunch of collapsed Koopas and cracked shells before jumping in a hole marked "↓SUICIDE". When you play the actual level, jump down the suicide hole.
* Bosses from numerous ''VideoGame/{{Kirby}}'', ''VideoGame/DonkeyKongCountry'', ''VideoGame/MegaMan'', ''VideoGame/WorldOfMana'' and ''Franchise/FinalFantasy'' games.
* A boss battle against Kirby himself... that plays like the final battle against Bowser in ''YoshisIsland''. He even says the same intro message as Bowser.
* A mysterious "Luigi" world
* Wavy effects for underwater levels
* A level with a setting sun transition
* Gravity reversal blocks
* Some changes expected in the next version: Custom music and a title screen where the demo level stays the same, but the text is changed to "Super Kitiku World", as mentioned above.
* Pretty much every level has a little gimmick. Every single one.
----
!!This game provides examples of:

* ActuallyADoombot: First time you beat Dr. Wily, turns out he's a dummy.
* AdvancingBossOfDoom: [[VideoGame/FinalFantasyIV Demon Wall]]
* AttackOfTheFiftyFootWhatever: Kirby
* BaitAndSwitchBoss:
** After bringing [[VideoGame/PaperMario64 Bow]] over to [[VideoGame/SeikenDensetsu3 Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.
** After beating Marx, Kirby flies in and devours him. You have to fight him as a result.
* BiologicalMashup: The merger of the 7 Koopa Kids, which is an homage to the merger of the [[RomancingSaga2 7 Heroes]].
* BlackoutBasement: Several levels are completely dark and give the player only a spotlight in order to see Mario.
* BossBonanza: The currently final levels have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
* ControlRoomPuzzle: The Red Switch Palace uses this type of puzzle where the player hits switches that make certain blocks appear or disappear.
* DarkWorld: Ghost Forest has several switches that turn the world from day to night and back again, and transforms all the enemies.
* DualBoss: Meta Knight
* DragonRider: Larry
* ElementalPowers:
** CastingAShadow: Zable Fahr.
** LightEmUp: Lightgazer.
** PlayingWithFire: Xan Bie.
* OurDragonsAreDifferent: Dragon Emperor and Mecha-Dragon
* FallenAngel: Ultima
* FeatheredFiend: Squawks
* FlunkyBoss: Boss Dumb Drum
* FunnyAfro: Roy. It's a wig which covers his bald spot which reflects the light in the room in a way that produces a blinding flash.
* GameBreakingBug: SMW Central requires that, if you submit an incomplete hack, use a formal "End of Demo" level that's like the original game's Top Secret Area. Carol opts for a picture of Wendy O. Koopa and killing Mario. One of these instances is where Star Road 5 used to be, and using a code to force a "secret exit" animation gives you access to a secret world.
* GravityScrew: Gravity Fortress has switches that make gravity really strong or really light, and zones that switch the direction of gravity altogether.
* GimmickLevel: A lot.
* HornyDevils: Succubus
* InterfaceScrew: Mirror Fortress reverses left and right on the D-Pad.
* KaizoTrap: In "Where is This?", it's possible to defeat Bowser and fall into the lava right afterward if your jump is off.
* LaserHallway: One section of Bowser's Castle
* LiftOfDoom: Two levels use an elevator in which the player must avoid enemies and obstacles.
* LockAndKeyPuzzle
* MacroZone: A level based on [[VideoGame/SuperMarioBros3 Giant Land]].
* TheMaze: A lot of them.
* NostalgiaLevel: "Where is This?" is based on World 1 of ''[[VideoGame/SuperMarioBros Super Mario Bros.]]''
* NoEnding: Since the hack is incomplete, there's no formal ending.
* {{Pirate}}: Kaptain K. Rool.
* PixelHunt: Some levels require the player to find hidden passages by searching walls for fake scenery.
* SequentialBoss: Dr. Wily, Bowser and Kirby
* ShoutOut: [[LoadsAndLoadsOfCharacters Loads And Loads Of Them]]. Among the more notable ones:
** A working ''VideoGame/SuperMarioBros3'' Spade Game.
** A room similar to the Banana Bird caves of ''Donkey Kong Country 3'' where you have to play the ''SMB'' theme.
** In some levels, you can push R to activate a [[VideoGame/MegaMan2 leaf shield]]. (The unofficial English translation has Wood Man telling Mario about it via message boxes.)
** Both incarnations of Squawks. You have to fight the ''DKC'' version as a miniboss, and the level with the subsequent version also has working (albeit extremely small) Zingers.
** A working skiing level similar to the ones in ''Yoshi's Island''.
** Notable bosses: Dr. Wily, Kaptain K. Rool, Dumb Drum, King Dedede, and a ''Yoshi's Island''-ized Kirby.
* TimedMission: The "Titanic" level gives the player a short time limit, so in many cases the player will only finish mere seconds before the time is up.
** [[spoiler:The time limit is even tighter when trying to gain access to the Warp Star because more than 100 seconds must be left on the clock when crossing the finish line. Without incredible forsight and the right combination of items this is impossible.]]
* TimeStandsStill: One level has P-Switches that briefly stop time and freeze all enemies.
* UnexpectedShmupLevel: NOVA.
----
<<|PlatformGame|>>

to:

[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/brutalmario_8563.jpeg]]
[[caption-width-right:259:Three guesses as to the difference between this and the normal VideoGame/SuperMarioWorld box. The first two don't count.]]

One of the most well-known ''VideoGame/SuperMarioWorld'' hacks. Made by the Japanese hacker "Carol", this hack's success comes from the fact that it contains many modifications that the vast majority of ''SMW'' hackers can't do, including new bosses, transition effects, new powers, and more. It's inspired many hackers to make their own custom bosses and ASM modifications.

The official game is available on SMWCentral [[http://www.smwcentral.net/?p=showhack&id=1012 here]], as well as [[http://www.smwcentral.net/?p=showhack&id=2526 an unofficial English translation.]] Both are listed as demos; therefore, they're incomplete. Since Carol himself is something of a hermit and can't speak English, updates travel through the forums via indirect word of mouth, so it's largely unknown what kind of progress has been made on completing it.

The unofficial story is that, prior to the hack's start, Mario finally killed Bowser once and for all and was made Mushroom King. However, the success got to his head and he became a very corrupt ruler. He was eventually overthrown, so you're playing the game as a FallenHero. (The official story is "Mario was hungry, so he went to Dinosaur Land to eat dinosaurs.")

This game is also unofficially known as "Super Kitiku World", however there are rumors going around that Carol might retcon this into being the official title for the game when the next version is released. If so, this page and its redirect will be changed accordingly.
----
!!Among the changes:
* The title screen demo level changes halfway through: Mario encounters a crying Koopa called a "Love Animal" (one LetsPlay said this was [[AnimalWrongsGroup PETA]]'s way of complaining to Mario), then he goes back and sees a bunch of collapsed Koopas and cracked shells before jumping in a hole marked "↓SUICIDE". When you play the actual level, jump down the suicide hole.
* Bosses from numerous ''VideoGame/{{Kirby}}'', ''VideoGame/DonkeyKongCountry'', ''VideoGame/MegaMan'', ''VideoGame/WorldOfMana'' and ''Franchise/FinalFantasy'' games.
* A boss battle against Kirby himself... that plays like the final battle against Bowser in ''YoshisIsland''. He even says the same intro message as Bowser.
* A mysterious "Luigi" world
* Wavy effects for underwater levels
* A level with a setting sun transition
* Gravity reversal blocks
* Some changes expected in the next version: Custom music and a title screen where the demo level stays the same, but the text is changed to "Super Kitiku World", as mentioned above.
* Pretty much every level has a little gimmick. Every single one.
----
!!This game provides examples of:

* ActuallyADoombot: First time you beat Dr. Wily, turns out he's a dummy.
* AdvancingBossOfDoom: [[VideoGame/FinalFantasyIV Demon Wall]]
* AttackOfTheFiftyFootWhatever: Kirby
* BaitAndSwitchBoss:
** After bringing [[VideoGame/PaperMario64 Bow]] over to [[VideoGame/SeikenDensetsu3 Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.
** After beating Marx, Kirby flies in and devours him. You have to fight him as a result.
* BiologicalMashup: The merger of the 7 Koopa Kids, which is an homage to the merger of the [[RomancingSaga2 7 Heroes]].
* BlackoutBasement: Several levels are completely dark and give the player only a spotlight in order to see Mario.
* BossBonanza: The currently final levels have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
* ControlRoomPuzzle: The Red Switch Palace uses this type of puzzle where the player hits switches that make certain blocks appear or disappear.
* DarkWorld: Ghost Forest has several switches that turn the world from day to night and back again, and transforms all the enemies.
* DualBoss: Meta Knight
* DragonRider: Larry
* ElementalPowers:
** CastingAShadow: Zable Fahr.
** LightEmUp: Lightgazer.
** PlayingWithFire: Xan Bie.
* OurDragonsAreDifferent: Dragon Emperor and Mecha-Dragon
* FallenAngel: Ultima
* FeatheredFiend: Squawks
* FlunkyBoss: Boss Dumb Drum
* FunnyAfro: Roy. It's a wig which covers his bald spot which reflects the light in the room in a way that produces a blinding flash.
* GameBreakingBug: SMW Central requires that, if you submit an incomplete hack, use a formal "End of Demo" level that's like the original game's Top Secret Area. Carol opts for a picture of Wendy O. Koopa and killing Mario. One of these instances is where Star Road 5 used to be, and using a code to force a "secret exit" animation gives you access to a secret world.
* GravityScrew: Gravity Fortress has switches that make gravity really strong or really light, and zones that switch the direction of gravity altogether.
* GimmickLevel: A lot.
* HornyDevils: Succubus
* InterfaceScrew: Mirror Fortress reverses left and right on the D-Pad.
* KaizoTrap: In "Where is This?", it's possible to defeat Bowser and fall into the lava right afterward if your jump is off.
* LaserHallway: One section of Bowser's Castle
* LiftOfDoom: Two levels use an elevator in which the player must avoid enemies and obstacles.
* LockAndKeyPuzzle
* MacroZone: A level based on [[VideoGame/SuperMarioBros3 Giant Land]].
* TheMaze: A lot of them.
* NostalgiaLevel: "Where is This?" is based on World 1 of ''[[VideoGame/SuperMarioBros Super Mario Bros.]]''
* NoEnding: Since the hack is incomplete, there's no formal ending.
* {{Pirate}}: Kaptain K. Rool.
* PixelHunt: Some levels require the player to find hidden passages by searching walls for fake scenery.
* SequentialBoss: Dr. Wily, Bowser and Kirby
* ShoutOut: [[LoadsAndLoadsOfCharacters Loads And Loads Of Them]]. Among the more notable ones:
** A working ''VideoGame/SuperMarioBros3'' Spade Game.
** A room similar to the Banana Bird caves of ''Donkey Kong Country 3'' where you have to play the ''SMB'' theme.
** In some levels, you can push R to activate a [[VideoGame/MegaMan2 leaf shield]]. (The unofficial English translation has Wood Man telling Mario about it via message boxes.)
** Both incarnations of Squawks. You have to fight the ''DKC'' version as a miniboss, and the level with the subsequent version also has working (albeit extremely small) Zingers.
** A working skiing level similar to the ones in ''Yoshi's Island''.
** Notable bosses: Dr. Wily, Kaptain K. Rool, Dumb Drum, King Dedede, and a ''Yoshi's Island''-ized Kirby.
* TimedMission: The "Titanic" level gives the player a short time limit, so in many cases the player will only finish mere seconds before the time is up.
** [[spoiler:The time limit is even tighter when trying to gain access to the Warp Star because more than 100 seconds must be left on the clock when crossing the finish line. Without incredible forsight and the right combination of items this is impossible.]]
* TimeStandsStill: One level has P-Switches that briefly stop time and freeze all enemies.
* UnexpectedShmupLevel: NOVA.
----
<<|PlatformGame|>>
[[redirect:FanFic/BrutalMario]]
10th Dec '12 2:25:00 PM Pikawil
Is there an issue? Send a Message


* Bosses from numerous ''Kirby'', ''Donkey Kong Country'', ''Mega Man'', ''World Of Mana'' and ''Final Fantasy'' games.
* A boss battle against Kirby himself...that plays like the final battle against Bowser in ''Yoshi's Island''. He even says the same intro message as Bowser.

to:

* Bosses from numerous ''Kirby'', ''Donkey Kong Country'', ''Mega Man'', ''World Of Mana'' ''VideoGame/{{Kirby}}'', ''VideoGame/DonkeyKongCountry'', ''VideoGame/MegaMan'', ''VideoGame/WorldOfMana'' and ''Final Fantasy'' ''Franchise/FinalFantasy'' games.
* A boss battle against Kirby himself... that plays like the final battle against Bowser in ''Yoshi's Island''.''YoshisIsland''. He even says the same intro message as Bowser.
30th Sep '12 11:23:13 AM morenohijazo
Is there an issue? Send a Message


* BiologicalMashup: The merger of the 7 Koopa Kids, which is an homage to the merger of the [[RomancingSaga2 7 Heroes]].



* BiologicalMashup: The merger of the 7 Koopa Kids, which is an homage to the merger of the [[RomancingSaga2 7 Heroes]].

to:

* BiologicalMashup: BossBonanza: The merger currently final levels have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the 7 Koopa Kids, which is an homage to the merger last levels has about SIXTEEN boss fights in it, albeit with them all being with one of the [[RomancingSaga2 7 Heroes]].exactly two different characters.
2nd Sep '12 5:23:25 AM Antwan
Is there an issue? Send a Message


[[caption-width-right:259:Three guesses as to the difference between this and the normal SuperMarioWorld box. The first two don't count.]]

to:

[[caption-width-right:259:Three guesses as to the difference between this and the normal SuperMarioWorld VideoGame/SuperMarioWorld box. The first two don't count.]]



* NostalgiaLevel: "Where is This?" is based on World 1 of ''[[SuperMarioBros Super Mario Bros.]]''

to:

* NostalgiaLevel: "Where is This?" is based on World 1 of ''[[SuperMarioBros ''[[VideoGame/SuperMarioBros Super Mario Bros.]]''
19th Aug '12 7:49:39 AM SorataZ
Is there an issue? Send a Message

Added DiffLines:

** [[spoiler:The time limit is even tighter when trying to gain access to the Warp Star because more than 100 seconds must be left on the clock when crossing the finish line. Without incredible forsight and the right combination of items this is impossible.]]
30th Jul '12 1:46:29 AM josh6243
Is there an issue? Send a Message

Added DiffLines:

* {{Pirate}}: Kaptain K. Rool.
29th Jul '12 7:58:39 PM josh6243
Is there an issue? Send a Message


The unofficial story is that, prior to the hack's start, Mario finally killed Bowser once and for all and was made Mushroom King. However, the success got to his head and he became a very corrupt ruler. He was eventually overthrown, so you're playing the game as a disgraced WhatTheHellHero. (The official story is "Mario was hungry, so he went to Dinosaur Land to ate dinosaurs.")

to:

The unofficial story is that, prior to the hack's start, Mario finally killed Bowser once and for all and was made Mushroom King. However, the success got to his head and he became a very corrupt ruler. He was eventually overthrown, so you're playing the game as a disgraced WhatTheHellHero. FallenHero. (The official story is "Mario was hungry, so he went to Dinosaur Land to ate eat dinosaurs.")
29th Jul '12 5:16:39 PM josh6243
Is there an issue? Send a Message


** After bringing Bow over to [[VideoGame/SeikenDensetsu3 Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.

to:

** After bringing Bow [[VideoGame/PaperMario64 Bow]] over to [[VideoGame/SeikenDensetsu3 Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.
29th Jul '12 5:08:03 PM josh6243
Is there an issue? Send a Message

Added DiffLines:

* FunnyAfro: Roy. It's a wig which covers his bald spot which reflects the light in the room in a way that produces a blinding flash.
This list shows the last 10 events of 52. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BrutalMario