History Main / BrooktownHigh

30th Mar '14 2:55:17 AM SeptimusHeap
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/BrooktownHigh_4000.jpg]]
[[caption-width-right:350:What we got, isn't what we wanted.]]

''Brooktown High'' is a PSP DatingSim developed by Backbone Entertainment (Emeryville) and published by {{Konami}} in 2007. According to [[http://www.gamespot.com/brooktown-high/videos/brooktown-high-senior-year-interview-6165294 developer]] [[http://www.gametrailers.com/video/in-depth-interview-brooktown-high/16863 interviews]], {{Konami}} approached Backbone with the idea of creating an Americanized version of TokimekiMemorial. {{Konami}} was very interested in the notion, going so far as allowing Backbone developers [[http://www.famitsu.com/game/news/2006/09/25/103,1159163982,60796,0,0.html limited communication]] with the staff that created the original Japanese dating sim series.

Production of the game appears to have [[http://www.bonartstudio.com/bonart_studio_project_45_Konami_Backbone_Entertainment_Brooktown_High,_Pitch.html started in 2005]], then slowly devolve into development hell. There's [[http://www.google.com/search?q=brooktown+high&hl=en&prmd=imvns&source=lnms&tbm=isch ample evidence]] that in-game art direction changed at least once, and a pulled GameFAQs forum thread had one developer reveal story scripts were rewritten only days before launch. Despite this, {{Konami}} had incredibly high hopes for the title, providing a lavish presence at E3: including cheerleader booth girls and the handout of realistic ''Brooktown High'' letterman jackets. Experienced voice talent was hired for requisite dialog, and the soundtrack featured tracks from several up-and-coming indie bands such as ''Damone'' and ''Dashboard Confession''. {{Konami}} even printed ads in game magazines and pushed a promotional contest giveaway.
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!! ''Brooktown High'' contains examples of:
* AttackDrone: The robot Hall Monitor. It will hunt down and electrocute you, if you don't make it to class.
* [[BeachEpisode Beach Date]]
* BettingMiniGame
* CharacterCustomization
* VideoGame/DanceDanceRevolution
* DatingSim
* GameBreakingBug: Cannot save on a memory stick larger than 1GB.
* GrotesqueGallery: Unquestionably the single greatest source of rejection for this title. The conceptual artwork looks nothing like the end product, leaving unresolved questions as to why things looked this bad and no one said anything during development.
* NoDressCode
* PlayerPersonalityQuiz: Determines your starting stats, your initial outfit, and your room appearance.
* RefugeInAudacity
* SequelHook: The ending ambitiously claimed the story would continue in ''college''.
* SuperMode: The game calls it Ultra-Cool. When activated, you can't fail a social action, even when you would otherwise.
* ThisLoserIsYou
* YourCheatingHeart: If you try dating more than one person, you WILL be discovered and your relationship for ALL of the cheated romances will take a negative hit.

----

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/BrooktownHigh_4000.jpg]]
[[caption-width-right:350:What we got, isn't what we wanted.]]

''Brooktown High'' is a PSP DatingSim developed by Backbone Entertainment (Emeryville) and published by {{Konami}} in 2007. According to [[http://www.gamespot.com/brooktown-high/videos/brooktown-high-senior-year-interview-6165294 developer]] [[http://www.gametrailers.com/video/in-depth-interview-brooktown-high/16863 interviews]], {{Konami}} approached Backbone with the idea of creating an Americanized version of TokimekiMemorial. {{Konami}} was very interested in the notion, going so far as allowing Backbone developers [[http://www.famitsu.com/game/news/2006/09/25/103,1159163982,60796,0,0.html limited communication]] with the staff that created the original Japanese dating sim series.

Production of the game appears to have [[http://www.bonartstudio.com/bonart_studio_project_45_Konami_Backbone_Entertainment_Brooktown_High,_Pitch.html started in 2005]], then slowly devolve into development hell. There's [[http://www.google.com/search?q=brooktown+high&hl=en&prmd=imvns&source=lnms&tbm=isch ample evidence]] that in-game art direction changed at least once, and a pulled GameFAQs forum thread had one developer reveal story scripts were rewritten only days before launch. Despite this, {{Konami}} had incredibly high hopes for the title, providing a lavish presence at E3: including cheerleader booth girls and the handout of realistic ''Brooktown High'' letterman jackets. Experienced voice talent was hired for requisite dialog, and the soundtrack featured tracks from several up-and-coming indie bands such as ''Damone'' and ''Dashboard Confession''. {{Konami}} even printed ads in game magazines and pushed a promotional contest giveaway.
----
!! ''Brooktown High'' contains examples of:
* AttackDrone: The robot Hall Monitor. It will hunt down and electrocute you, if you don't make it to class.
* [[BeachEpisode Beach Date]]
* BettingMiniGame
* CharacterCustomization
* VideoGame/DanceDanceRevolution
* DatingSim
* GameBreakingBug: Cannot save on a memory stick larger than 1GB.
* GrotesqueGallery: Unquestionably the single greatest source of rejection for this title. The conceptual artwork looks nothing like the end product, leaving unresolved questions as to why things looked this bad and no one said anything during development.
* NoDressCode
* PlayerPersonalityQuiz: Determines your starting stats, your initial outfit, and your room appearance.
* RefugeInAudacity
* SequelHook: The ending ambitiously claimed the story would continue in ''college''.
* SuperMode: The game calls it Ultra-Cool. When activated, you can't fail a social action, even when you would otherwise.
* ThisLoserIsYou
* YourCheatingHeart: If you try dating more than one person, you WILL be discovered and your relationship for ALL of the cheated romances will take a negative hit.

----
[[redirect:VideoGame/BrooktownHigh]]
8th Mar '14 10:34:05 AM Saurubiker
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''Brooktown High'' is a PSP DatingSim developed by Backbone Entertainment (Emeryville) and published by {{Konami}} in 2007. According to [[http://www.gamespot.com/brooktown-high/videos/brooktown-high-senior-year-interview-6165294 developer]] [[http://www.gametrailers.com/video/in-depth-interview-brooktown-high/16863 interviews]], {{Konami}} approached Backbone with the idea of creating an Americanized version of TokimekiMemorial. {{Konami}} was very interested in the notion, going so far as allowing Backbone developers [[http://www.famitsu.com/game/news/2006/09/25/103,1159163982,60796,0,0.html limited communication]] with the staff that created the original Japanese galge series.

to:

''Brooktown High'' is a PSP DatingSim developed by Backbone Entertainment (Emeryville) and published by {{Konami}} in 2007. According to [[http://www.gamespot.com/brooktown-high/videos/brooktown-high-senior-year-interview-6165294 developer]] [[http://www.gametrailers.com/video/in-depth-interview-brooktown-high/16863 interviews]], {{Konami}} approached Backbone with the idea of creating an Americanized version of TokimekiMemorial. {{Konami}} was very interested in the notion, going so far as allowing Backbone developers [[http://www.famitsu.com/game/news/2006/09/25/103,1159163982,60796,0,0.html limited communication]] with the staff that created the original Japanese galge dating sim series.
30th Jan '14 12:48:31 PM Waitingforthebus
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* MisaimedFandom: The marketing for this game seemed to be positively obsessed with the fact the audience that would be interested in a game like this would be middle-aged people who haven't gone to school in 15 years and thinks that school life is something akin to ''AnimalHouse'' or ''ParkerLewisCantLose'', instead of the 14-25 year old demographic the game is actually intended for.
11th Sep '12 7:52:36 PM don
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Added DiffLines:

* MisaimedFandom: The marketing for this game seemed to be positively obsessed with the fact the audience that would be interested in a game like this would be middle-aged people who haven't gone to school in 15 years and thinks that school life is something akin to ''AnimalHouse'' or ''ParkerLewisCantLose'', instead of the 14-25 year old demographic the game is actually intended for.
30th Aug '12 2:55:04 PM mlsmithca
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* DidNotDoTheResearch: It's questionable how much Backbone Entertainment knew (or cared) about Tokimeki before Konami approached them. Much of what they say about galge has a secondhand tone, and the development hell validates there was internal confusion. No attempt was made to target a guaranteed demographic (anime/manga/galge fans), alienating them from buying the final product, and the desired mainstream simply ignored its existence.
9th Aug '12 4:16:41 AM FELH2
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Production of the game appears to have [[http://www.bonartstudio.com/bonart_studio_project_45_Konami_Backbone_Entertainment_Brooktown_High,_Pitch.html started in 2005]], then slowly devolve into development hell. There's [[http://www.google.com/search?q=brooktown+high&hl=en&prmd=imvns&source=lnms&tbm=isch ample evidence]] that in-game art direction changed at least once, and a pulled [[GameFAQs GameFAQs]] forum thread had one developer reveal story scripts were rewritten only days before launch. Despite this, {{Konami}} had incredibly high hopes for the title, providing a lavish presence at E3: including cheerleader booth girls and the handout of realistic ''Brooktown High'' letterman jackets. Experienced voice talent was hired for requisite dialog, and the soundtrack featured tracks from several up-and-coming indie bands such as ''Damone'' and ''Dashboard Confession''. {{Konami}} even printed ads in game magazines and pushed a promotional contest giveaway.

to:

Production of the game appears to have [[http://www.bonartstudio.com/bonart_studio_project_45_Konami_Backbone_Entertainment_Brooktown_High,_Pitch.html started in 2005]], then slowly devolve into development hell. There's [[http://www.google.com/search?q=brooktown+high&hl=en&prmd=imvns&source=lnms&tbm=isch ample evidence]] that in-game art direction changed at least once, and a pulled [[GameFAQs GameFAQs]] GameFAQs forum thread had one developer reveal story scripts were rewritten only days before launch. Despite this, {{Konami}} had incredibly high hopes for the title, providing a lavish presence at E3: including cheerleader booth girls and the handout of realistic ''Brooktown High'' letterman jackets. Experienced voice talent was hired for requisite dialog, and the soundtrack featured tracks from several up-and-coming indie bands such as ''Damone'' and ''Dashboard Confession''. {{Konami}} even printed ads in game magazines and pushed a promotional contest giveaway.



* DanceDanceRevolution

to:

* DanceDanceRevolutionVideoGame/DanceDanceRevolution
25th Jun '12 10:30:31 AM Nocturna
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'''[[{{Understatement}} The title monumentally failed.]]'''

Ridiculed by the mainstream and detested by genre enthusiasts, opinions and facts vary on the reasons why. However the common consensus is that ''Brooktown High'' tried too hard aiming for the mainstream, when [[DatingSim dating simulators]] are a very niche market in Japan; never mind the United States. Horrendous TheSIMS inspired 3D graphics, too much emphasis on mobile phone style mini-games, and the lack of character endearing storytelling are common complaints. Despite the claim ''Brooktown High'' was inspired by TokimekiMemorial, there is little correlation between the two. Hardcore Tokimemo fans lamented why {{Konami}} did not simply release a translated Tokimemo: an off-the-record comment by a Backbone developer claimed that [[{{Sony}} Sony Computer Entertainment]] policy not only would have never allowed that, it would have even denied an original 2D [[DatingSim dating simulator]].

Needless to say: {{Konami}} was incredibly disappointed with the sale results (less than 2,000 copies sold the first week), and any chance of a real TokimekiMemorial or LovePlus being released in America officially died thereafter... a corporate anti-dating simulator sentiment that would be further reinforced by the disappointing performance of SakuraTaisen5 on PS2 and Wii by NIS America. {{Konami}} has long since disavowed any connection to ''Brooktown High''.


to:

\n'''[[{{Understatement}} The title monumentally failed.]]'''\n\nRidiculed by the mainstream and detested by genre enthusiasts, opinions and facts vary on the reasons why. However the common consensus is that ''Brooktown High'' tried too hard aiming for the mainstream, when [[DatingSim dating simulators]] are a very niche market in Japan; never mind the United States. Horrendous TheSIMS inspired 3D graphics, too much emphasis on mobile phone style mini-games, and the lack of character endearing storytelling are common complaints. Despite the claim ''Brooktown High'' was inspired by TokimekiMemorial, there is little correlation between the two. Hardcore Tokimemo fans lamented why {{Konami}} did not simply release a translated Tokimemo: an off-the-record comment by a Backbone developer claimed that [[{{Sony}} Sony Computer Entertainment]] policy not only would have never allowed that, it would have even denied an original 2D [[DatingSim dating simulator]].\n\nNeedless to say: {{Konami}} was incredibly disappointed with the sale results (less than 2,000 copies sold the first week), and any chance of a real TokimekiMemorial or LovePlus being released in America officially died thereafter... a corporate anti-dating simulator sentiment that would be further reinforced by the disappointing performance of SakuraTaisen5 on PS2 and Wii by NIS America. {{Konami}} has long since disavowed any connection to ''Brooktown High''.\n\n----
23rd Jun '12 3:24:49 PM Nargrakhan
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* PortingDisaster: ''This'' is the [[InformedAttribute American version]] of TokimekiMemorial. The video game equivalent of DivideByZero. Not only did it [[BoxOfficeBomb royally bomb]], but also extinguished hope of {{Konami}} porting a real TokimekiMemorial (or LovePlus).
20th Jun '12 8:56:47 PM Nargrakhan
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to:

* YourCheatingHeart: If you try dating more than one person, you WILL be discovered and your relationship for ALL of the cheated romances will take a negative hit.
12th Jun '12 8:36:09 PM Nargrakhan
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Production of the game appears to have started in late 2005, then slowly devolve into development hell. There's [[http://www.google.com/search?q=brooktown+high&hl=en&prmd=imvns&source=lnms&tbm=isch ample evidence]] that in-game art direction changed at least once, and a pulled [[GameFAQs GameFAQs]] forum thread had one developer reveal story scripts were rewritten only days before launch. Despite this, {{Konami}} had incredibly high hopes for the title, providing a lavish presence at E3: including cheerleader booth girls and the handout of realistic ''Brooktown High'' letterman jackets. Experienced voice talent was hired for requisite dialog, and the soundtrack featured tracks from several up-and-coming indie bands such as ''Damone'' and ''Dashboard Confession''. {{Konami}} even printed ads in game magazines and pushed a promotional contest giveaway.

to:

Production of the game appears to have [[http://www.bonartstudio.com/bonart_studio_project_45_Konami_Backbone_Entertainment_Brooktown_High,_Pitch.html started in late 2005, 2005]], then slowly devolve into development hell. There's [[http://www.google.com/search?q=brooktown+high&hl=en&prmd=imvns&source=lnms&tbm=isch ample evidence]] that in-game art direction changed at least once, and a pulled [[GameFAQs GameFAQs]] forum thread had one developer reveal story scripts were rewritten only days before launch. Despite this, {{Konami}} had incredibly high hopes for the title, providing a lavish presence at E3: including cheerleader booth girls and the handout of realistic ''Brooktown High'' letterman jackets. Experienced voice talent was hired for requisite dialog, and the soundtrack featured tracks from several up-and-coming indie bands such as ''Damone'' and ''Dashboard Confession''. {{Konami}} even printed ads in game magazines and pushed a promotional contest giveaway.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BrooktownHigh