History Main / BridgeLogic

15th Jun '16 7:16:25 PM Doug86
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* In the GBA ''Franchise/FireEmblem'' games, old trees can be destroyed to make bridges over water.

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* In the GBA ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games, old trees can be destroyed to make bridges over water.
15th Jun '16 8:27:35 AM totoofze47
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* Featured in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Shadow Temple to reach the room before the temple boss. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this as well. You have to use {{Trick Arrow}}s both times to reach the base on the other side. ''VideoGame/TheLegendOfZeldaSkywardSword'' lets you use good old-fashioned bombs to knock over sentry towers and cross chasms.

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* Featured in ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' Shadow Temple to reach the room before the temple boss. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this as well. You have to use {{Trick Arrow}}s both times to reach the base on the other side. ''VideoGame/TheLegendOfZeldaSkywardSword'' lets you use good old-fashioned bombs to knock over sentry towers and cross chasms. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you use axes to cut trees and create makeshift bridges, but more realistically as it doesn't always work; not only does the tree itself need to be long enough to reach the other side, but it won't work if you cut it blindly, as you need to think about where it's going to land.
3rd Jun '16 9:47:59 AM Doug86
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* ''[[Series/YoungIndianaJones The Young Indiana Jones Chronicles]]'': Indy's superior blows a tree with a grenade during the [[UsefulNotes/WorldWarOne Battle of the Somme]] to make a cover long enough to reach a group of isolated Belgian soldiers that have gotten too much near the German machine guns.

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* ''[[Series/YoungIndianaJones The Young Indiana Jones Chronicles]]'': Indy's superior blows a tree with a grenade during the [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI Battle of the Somme]] to make a cover long enough to reach a group of isolated Belgian soldiers that have gotten too much near the German machine guns.
29th Apr '16 10:44:44 PM foxley
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[[folder:Comic Books]]
* In ''ComicBook/{{Cavewoman}}: Raptorella'', Meriem uses a fallen tree to span a chasm while trying to escape from Raptorella. She is halfway across when Raptorella catches up to her.
[[/folder]]
10th Apr '16 7:09:44 PM spudwalt
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* In the ''VideoGame/PokemonRanger'' games, you are occasionally required to get a wild Pokémon to knock over a dead tree or similar object to create a bridge.
28th Feb '16 10:35:12 PM Mhazard
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* In ''VideoGame/{{Bloodborne}}'', one of the tombstones in Nightmare Frontier can be kicked down and have it serve as a bridge.
* In ''VideoGame/DarkSoulsII'', the player may occasionally come across woods you can kick down and have them serve as bridge.
* Taken UpToEleven in ''VideoGame/LittleBigPlanet'', any tall object, be it a ruler, a pencil, a sword, or even dead fish, if not heavy or thick or glued, can be kicked down and serve as makeshift bridges for our Sackboy.
28th Jan '16 6:15:25 PM liminality
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* In ''VideoGame/TheLastofUs'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.

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* In ''VideoGame/TheLastofUs'', ''[[VideoGame/TheLastofUs The Last of Us]]'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.
28th Jan '16 6:14:32 PM liminality
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* In ''VideoGame/TheLastofUs'', the player will often encounter gaps between building to building. Conveniently, however, is the fact that in such situations a ladder the exact size of the gap will always be nearby to form a makeshift bridge with.
22nd Jan '16 9:37:04 AM Morgenthaler
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* One of the first playable quests in the web-based RPG ''DragonFable'' lampshades and double-subverts this. Your character sees a chasm in a cave and a conveniently-placed stalagmite and thinks to knock it over:

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* One of the first playable quests in the web-based RPG ''DragonFable'' ''VideoGame/DragonFable'' lampshades and double-subverts this. Your character sees a chasm in a cave and a conveniently-placed stalagmite and thinks to knock it over:
7th Jan '16 6:05:18 PM nombretomado
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[[quoteright:320:[[VideoGame/SpaceQuest http://static.tvtropes.org/pmwiki/pub/images/bridge-logic.gif]]]]

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[[quoteright:320:[[VideoGame/SpaceQuest [[quoteright:320:[[VideoGame/SpaceQuestIIVohaulsRevenge http://static.tvtropes.org/pmwiki/pub/images/bridge-logic.gif]]]]



* ''SpaceQuest II'', pictured above. Slightly subverted, the part of the tree that breaks off would not be long enough to cover the chasm, on a modern display's aspect ratio.

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* ''SpaceQuest II'', ''VideoGame/SpaceQuestIIVohaulsRevenge'', pictured above. Slightly subverted, the part of the tree that breaks off would not be long enough to cover the chasm, on a modern display's aspect ratio.
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