History Main / Breakmeter

18th Jul '16 7:49:18 AM Eyeshield
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* The ''VideoGame/FinalFantasyXIII'' trilogy features this as a crucial game mechanic called "Stagger". By stringing together attacks, characters raise an enemy's "Chain Bonus" (damage multiplier) while trying to keep the timer from running out (which will reset the Chain Gauge to 100%). Once the Gauge hits a certain threshold, the enemy becomes "staggered", at which point the Chain Gauge rises by 100% (and it can still be raised). Regular attacks from a Commando with Launch will launch the opponent into the air, while others do extra damage just as the enemy is about to recover. Certain enemies also lose resistances to certain types of attacks or may effectively be shut down. In addition, the percentage of Break Gauge also influence the damage it takes. Basically, a Chain gauge of 300%, say, will amplify your attacks by 3 times. Certain monsters that are nigh un-Staggerable (having 999% as its Stagger breakpoint) may not even need to be Staggered as long as the Chain gauge is high enough that you're doing almost ten times the damage.

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* The ''VideoGame/FinalFantasyXIII'' trilogy features this as a crucial game mechanic called "Stagger". By stringing together attacks, characters raise an enemy's "Chain Bonus" (damage multiplier) while trying to keep the timer from running out (which will reset the Chain Gauge to 100%). Once the Gauge hits a certain threshold, the enemy becomes "staggered", at which point the Chain Gauge rises by 100% (and it can still be raised). Regular attacks from a Commando with Launch will launch Ravagers have the opponent ability to fill the gauge faster, but Commandos make the gauge drop slower and also boot enemies into the air, while others do extra damage just as the enemy is about to recover.air with "Launch". Certain enemies also lose resistances to certain types of attacks or may effectively be shut down. In addition, the percentage of Break Gauge also influence the damage it takes. Basically, a Chain gauge of 300%, say, will amplify your attacks by 3 times. Certain monsters that are nigh un-Staggerable (having 999% as its Stagger breakpoint) may not even need to be Staggered as long as the Chain gauge is high enough that you're doing almost ten times the damage.



* In ''VideoGame/TalesOfVesperia'', by wearing down one of an enemy's three different meters -- each of which corresponds to different attack directions -- you can perform a Fatal Strike, a move that instantly kills normal enemies and boost the parties stats.

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* In ''VideoGame/TalesOfVesperia'', by wearing down one of an enemy's three different meters -- each of which corresponds to different attack directions -- you can perform a Fatal Strike, a move that instantly kills normal enemies enemies, deals heavy damage to bosses and boost boosts the parties stats.stats. Alternatively, you can hold off on using it to perform Fatal Chains, breaking the enemies' meters over and over again to get better grades.
18th May '16 2:45:32 PM LinTaylor
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* ''VideoGame/DragonBallXenoverse'' has a Break Meter for [[AttackOfThe50FootWhatever Oozaru/Great Ape]] battles, which takes more "damage" if you attack while the opponent is attacking. Once emptied, the Oozaru enters a stunned state and you can deal real damage (especially if you [[AttackItsWeakPoint grab their tails]]).
21st Apr '16 4:00:53 PM WillKeaton
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* The large Oni of ''VideoGame/{{Toukiden}}'' can only be damaged after "surface resistance" is depleted; this is a purple bar displayed above their health bar when [[EnemyScan your Eye of Truth]] is active. In addition, severing and then purifying a limb leaves that part permanently vulnerable[[note]]This does not count as Subsystem Damage because the Oni can fight just as well with non-physical limbs[[/note]].

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* The large Oni of ''VideoGame/{{Toukiden}}'' can only be damaged after "surface resistance" is depleted; this is a purple bar displayed above their health bar when [[EnemyScan your Eye of Truth]] is active. In addition, severing and then purifying a limb leaves that part permanently vulnerable[[note]]This vulnerable.[[note]]This does not count as Subsystem Damage because the Oni can fight just as well with non-physical limbs[[/note]].
limbs.[[/note]]
2nd Apr '16 4:23:35 AM Morgenthaler
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* In {{Pharaoh}}, your military units have a morale bar that steadily goes down the longer combat lasts, and causes them to run back to their fort when completely panicked, and only move back out when they stop panicking. Ships have a different one depending on how tired the crew is: if they're exhausted the ship doesn't move until they're back at full strength.

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* In {{Pharaoh}}, VideoGame/{{Pharaoh}}, your military units have a morale bar that steadily goes down the longer combat lasts, and causes them to run back to their fort when completely panicked, and only move back out when they stop panicking. Ships have a different one depending on how tired the crew is: if they're exhausted the ship doesn't move until they're back at full strength.
4th Jan '16 5:35:32 PM hamza678
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** ''{{Neptunia}}'' simplified it to a single break bar. Once it depleted, the attacker got full AP back, and the broken enemy took double damage.
** ''RecordOfAgarestWar'' and ''Zero'' also had the Break meter but when you deplete it, you get an extended version of a Break Art. ''RecordOfAgarestWar2'' also had a Break meter but what it does is that it gives you an Up Orb to be able to use [[LimitBreak Limit Breaks]].

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** ''{{Neptunia}}'' ''VideoGame/{{Neptunia}}'' simplified it to a single break bar. Once it depleted, the attacker got full AP back, and the broken enemy took double damage.
** ''RecordOfAgarestWar'' ''VideoGame/RecordOfAgarestWar'' and ''Zero'' also had the Break meter but when you deplete it, you get an extended version of a Break Art. ''RecordOfAgarestWar2'' ''VideoGame/RecordOfAgarestWar2'' also had a Break meter but what it does is that it gives you an Up Orb to be able to use [[LimitBreak Limit Breaks]].



* ''HybridHeaven'' has both the enemy and the player have body parts that can be attacked over and over again until that part gets heavily injured, resulting in the character having slower speed or weaker attacks. Attacking the head enough times can also cause the character to be dazed.

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* ''HybridHeaven'' ''VideoGame/HybridHeaven'' has both the enemy and the player have body parts that can be attacked over and over again until that part gets heavily injured, resulting in the character having slower speed or weaker attacks. Attacking the head enough times can also cause the character to be dazed.
4th Jan '16 4:42:49 PM nombretomado
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* ''SoulCalibur IV'' introduces the Soul Gauge, which decreases when attacks are blocked. If it breaks, the player is temporarily stunned and open to a OneHitKO FinishingMove.

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* ''SoulCalibur ''VideoGame/SoulCalibur IV'' introduces the Soul Gauge, which decreases when attacks are blocked. If it breaks, the player is temporarily stunned and open to a OneHitKO FinishingMove.
3rd Oct '15 6:31:32 PM Ninjat126
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* ''DarkSouls'' uses a similar mechanic, known as "poise". Heavy armour and certain items or spells increase it, and it grants stagger resistance. Taking hits will stagger a target once its poise is broken. This applies to enemies as well as the player.
23rd Sep '15 7:15:25 PM Berrenta
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** ''VideoGame/LightningReturnsFinalFantasyXIII'' has a variation on this. The Chain Gauge is no longer an explicit bar, instead being replaced by a Stagger Wave. The extent to which an enemy is close to being Staggered is represented by a wave; the closer it is to being Staggered, the wave will be larger and colored red. There are many different conditions for Stagger, and some enemies can be Staggered further ForMassiveDamage. However, some enemies can only be damaged after multiple Staggers, including the BonusBoss. Also, the Chain Gauge-based damage boost mentioned above no longer applies.

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** ''VideoGame/LightningReturnsFinalFantasyXIII'' has a variation on this. The Chain Gauge is no longer an explicit bar, instead being replaced by a Stagger Wave. The extent to which an enemy is close to being Staggered is represented by a wave; the closer it is to being Staggered, the wave will be larger and colored red. There are many different conditions for Stagger, and some enemies can be Staggered further ForMassiveDamage.for additional damage. However, some enemies can only be damaged after multiple Staggers, including the BonusBoss. Also, the Chain Gauge-based damage boost mentioned above no longer applies.
13th Jul '15 9:58:27 AM nombretomado
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* Featured as a prominent battle mechanism in both ''ManaKhemia'' games. Broken enemies are stunned for at least a turn, take more damage and suffer critical hits more easily.

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* Featured as a prominent battle mechanism in both ''ManaKhemia'' ''VideoGame/{{Mana|Khemia Alchemists of Al Revis}} [[VideoGame/ManaKhemia2FallOfAlchemy Khemia]]'' games. Broken enemies are stunned for at least a turn, take more damage and suffer critical hits more easily.
1st Jul '15 7:27:59 AM OldBen
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* VideoGame/Persona4Arena uses system similar to [=JoJo=] fighting games - each character has several Persona cards(usually four, but can range from two to six) which can be lost if his/her Persona is hit during attack. If all cards are lost, character enters Persona Break state and for next few seconds can't use any attack that would require a Persona.
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