History Main / BossBonanza

17th Apr '18 3:10:16 PM CerotechOmega
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** ''VideoGame/KirbyStarAllies'' has this at the end of both of its modes as well. [[spoiler:For both, you fight Zan Partizanne and then Hyness without a break, but what comes next is based on the mode. The main story is a four-stage fight against Void Termina, while the Guest Star mode ends with a fight against Galac- ...err, '''Morpho''' Knight.]]
9th Jan '18 1:30:43 AM Concrete4
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** Stage 2 of Rainbow Resort; the seventh level in ''VideoGame/KirbysAdventure'', consists of a boss tower with all of the minibosses except for Grand Wheelie, who is fought three stages later. This was carried over to ''VideoGame/KirbysReturnToDreamLand'' aswell, though it's near the end of the fifth world, Nutty Noon.
20th Nov '17 3:46:31 PM NESBoy
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** In the standalone version of ''VideoGame/SonicTheHedgehog3'' Launch Base Zone, Act 2 ends with three boss fights, against the Ball Shooter, the Beam Rocket, and the Big Arm (whereas every prior Act only has one boss fight). When playing the combined version of ''VideoGame/Sonic3AndKnuckles'', then this level instead serves as a mini-climax in the middle of the game, and you only have to fight two of those three bosses: Sonic and Tails fight the first two, and Knuckles fights the last two.
** Likewise, ''VideoGame/SonicAndKnuckles'' follows the one-boss-per-Act pattern, until you get to the endgame. Playing as Sonic, you go through Sky Sanctuary Zone (with three fights against Mecha Sonic in just one Act), then Death Egg Zone, Act 1 (with Rey Eye, the game's only [[SequentialBoss sequential Act 1 boss]]), then Death Egg Act 2 (facing the Death Ball, a two-stage fight against the Giant Eggmecha, and finally Robotnik's escape pod). And [[TrueFinalBoss if you have enough Chaos Emeralds]], you go to The Doomsday Zone for another two-stage fight against a slightly smaller Eggmecha. Knuckles, on the other hand, has a rather less impressive endgame: in Sky Sanctuary, he fights Mecha Sonic, then Hyper Mecha Sonic, and that's the end.

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** In the standalone version of ''VideoGame/SonicTheHedgehog3'' ''Sonic the Hedgehog 3'' Launch Base Zone, Act 2 ends with three boss fights, against the Ball Shooter, the Beam Rocket, and the Big Arm (whereas every prior Act only has one boss fight). When playing the combined version of ''VideoGame/Sonic3AndKnuckles'', then this level instead serves as a mini-climax in the middle of the game, and you only have to fight two of those three bosses: Sonic and Tails fight the first two, and Knuckles fights the last two.
** Likewise, ''VideoGame/SonicAndKnuckles'' ''Sonic & Knuckles'' follows the one-boss-per-Act pattern, until you get to the endgame. Playing as Sonic, you go through Sky Sanctuary Zone (with three fights against Mecha Sonic in just one Act), then Death Egg Zone, Act 1 (with Rey Eye, the game's only [[SequentialBoss sequential Act 1 boss]]), then Death Egg Act 2 (facing the Death Ball, a two-stage fight against the Giant Eggmecha, and finally Robotnik's escape pod). And [[TrueFinalBoss if you have enough Chaos Emeralds]], you go to The Doomsday Zone for another two-stage fight against a slightly smaller Eggmecha. Knuckles, on the other hand, has a rather less impressive endgame: in Sky Sanctuary, he fights Mecha Sonic, then Hyper Mecha Sonic, and that's the end. When playing the combined version of ''VideoGame/Sonic3AndKnuckles'', then Tails gets Sonic's bosses, but he can't go to The Doomsday Zone even if he got all the Super Emeralds and can become Super Tails.
2nd Oct '17 11:20:25 PM MetaFour
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* The currently final levels of ''VideoGame/BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, VideoGame/ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.

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* The currently final levels of ''VideoGame/BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld ''VideoGame/SuperMarioWorld'' game mods, VideoGame/ASuperMarioThing mods. ''VideoGame/ASuperMarioThing'' has a significant amount of bosses in the void level as well. And Super ''Super Mario Infinity Infinity'' has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.



* In VideoGame/LaMulana, the Dimensional Corridor (usually the last level people finish before the final level and final boss) consists almost entirely of boss battles against the children of Tiamat.

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* In VideoGame/LaMulana, ''VideoGame/LaMulana'', the Dimensional Corridor (usually the last level people finish before the final level and final boss) consists almost entirely of boss battles against the children of Tiamat.


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** Likewise, ''VideoGame/SonicAndKnuckles'' follows the one-boss-per-Act pattern, until you get to the endgame. Playing as Sonic, you go through Sky Sanctuary Zone (with three fights against Mecha Sonic in just one Act), then Death Egg Zone, Act 1 (with Rey Eye, the game's only [[SequentialBoss sequential Act 1 boss]]), then Death Egg Act 2 (facing the Death Ball, a two-stage fight against the Giant Eggmecha, and finally Robotnik's escape pod). And [[TrueFinalBoss if you have enough Chaos Emeralds]], you go to The Doomsday Zone for another two-stage fight against a slightly smaller Eggmecha. Knuckles, on the other hand, has a rather less impressive endgame: in Sky Sanctuary, he fights Mecha Sonic, then Hyper Mecha Sonic, and that's the end.
2nd Oct '17 11:01:00 PM MetaFour
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* ''Franchise/SonicTheHedgehog'':
** For most of ''VideoGame/SonicTheHedgehog2'', you only face one boss at the end of each zone. The last, Death Egg Zone, has back-to-back fights against Silver Sonic and Robotnik's Giant Mech--with [[OneHitpointWonder no rings]] to boot.
** In the standalone version of ''VideoGame/SonicTheHedgehog3'' Launch Base Zone, Act 2 ends with three boss fights, against the Ball Shooter, the Beam Rocket, and the Big Arm (whereas every prior Act only has one boss fight). When playing the combined version of ''VideoGame/Sonic3AndKnuckles'', then this level instead serves as a mini-climax in the middle of the game, and you only have to fight two of those three bosses: Sonic and Tails fight the first two, and Knuckles fights the last two.
2nd Oct '17 8:59:25 PM SullenFrog
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* In the penultimate boss fight of ''VideoGame/{{Cuphead}}'', King Dice does not initially attack the player. Instead he forces them to run a gauntlet of anywhere from one to nine of his minions, each of whom is a boss in their own right. Only once you’ve made it to the end of the board game that determines which of these bosses you fight does he deign to take you on himself.
1st Oct '17 10:41:29 AM nombretomado
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* In ''KingsBounty The Legend'' near the end of the game you have to venture forth into the Dragon Labyrinth and fight the seven incarnations of Haas, the BigBad dragon. Each of them is an optional boss fight, but killing all seven of them will grant you an easier passage across the maze. After that there are the Orclands, which are full of bosses (as in: hostile armies led by a leader, hence more dangerous and capable of spells.)

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* In ''KingsBounty ''VideoGame/KingsBounty The Legend'' near the end of the game you have to venture forth into the Dragon Labyrinth and fight the seven incarnations of Haas, the BigBad dragon. Each of them is an optional boss fight, but killing all seven of them will grant you an easier passage across the maze. After that there are the Orclands, which are full of bosses (as in: hostile armies led by a leader, hence more dangerous and capable of spells.)
6th Sep '17 8:10:30 AM Unregistered
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* The Pure Land from ''VideoGame/SecretOfMana'' is packed with bosses: Dragon Worm, Axe Beak, Thunder Gigas as well as the elemental dragons (Snow Dragon, Red Dragon and Blue Dragon).
9th Aug '17 5:59:21 PM CaliburnAbsoluteEX
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* Between the end of the Baskar Ruins and the Valeria Chateau siege in ''VideoGame/WildARMS2'', you're forced to battle ''five'' bosses in succession (GehennaNeros, [[QuirkyMinibossSquad Antenora(I), Judecca(I)]], Blastodon and Alphael), with only plot advancement in between. Having to repeatedly endure the BossSubtitles is a maddening experience.

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* Between the end of the Baskar Ruins and the Valeria Chateau siege in ''VideoGame/WildARMS2'', you're forced to battle ''five'' bosses in succession (GehennaNeros, (Gehenna Neros, [[QuirkyMinibossSquad Antenora(I), Judecca(I)]], Blastodon and Alphael), with only plot advancement in between. Having to repeatedly endure the BossSubtitles is a maddening experience.



** The four Team Rocket Executives. On three separate occasions earlier in the game you battle one of them at the end of a location. Then, when they infiltrate the Radio Tower, you have to face all three of them in a row before going straight to facing the fourth head Executive.
** The Kimono Girls of Ecruteak City, who must be fought after the final Gym Leader but before the Elite Four.

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** *** The four Team Rocket Executives. On three separate occasions earlier in the game you battle one of them at the end of a location. Then, when they infiltrate the Radio Tower, you have to face all three of them in a row before going straight to facing the fourth head Executive.
** *** The Kimono Girls of Ecruteak City, who must be fought after the final Gym Leader but before the Elite Four.



** After Freege is captured, four bosses charge towards it from the east, three of them fulfilling the otherwise player-exclusive Pegasus Trio archetype, while a fifth boss comes onto the scene from the south with a few troops, near Chalphy, which can result in a quick game over if Chalphy is left unguarded and is captured. [[spoiler:Mercifully, you can fend off this threat with a single unit, provided it's the right unit--Altenna can talk to this boss to turn him and his troops into allied [=NPCs=].]] Once you fend off the four bosses charging from the direction of Belhalla--where the FinalBoss awaits, surrounded by ''twelve other bosses'' who will move to attack any units within range but will otherwise retreat back towards Belhalla, making it impossible to lure them away--you're expected to sneak ''past'' this barrage of bosses for the moment (note also that Julius has long-range magic) and defeat TheHeavy, Manfroy, at Velthomer, while ''not'' defeating the other boss-level enemy guarding Velthomer because she's one of ''your'' units whom Manfroy captured and [[BrainwashedAndCrazy brainwashed]] and talking to her after capturing Velthomer allows you to rerecruit her, which is ''almost'' a necessity for defeating Julius.
* ''VideoGame/FireEmblem: [[VideoGame/FireEmblemElibe Rekka No Ken]]'' pits you in the final chapter against NINE bosses, though not all at once, thankfully. And when you're done, you fight the FinalBoss, though that's ''technically'' another stage. Otherwise, you face one or ''maybe'' two bosses per chapter, tops.

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** After Freege is captured, four bosses charge towards it from the east, three of them fulfilling the otherwise player-exclusive Pegasus Trio archetype, while a fifth boss comes onto the scene from the south with a few troops, near Chalphy, which can result in a quick game over if Chalphy is left unguarded and is captured. [[spoiler:Mercifully, you can fend off this threat with a single unit, provided it's the right unit--Altenna can talk to this boss to turn him and his troops into allied [=NPCs=].]] Once you fend off the four bosses charging from the direction of Belhalla--where the FinalBoss awaits, surrounded by ''twelve other bosses'' who will move to attack any units within range but will otherwise retreat back towards Belhalla, making it impossible to lure them away--you're expected to sneak ''past'' this barrage of bosses for the moment (note also that Julius has long-range magic) and defeat TheHeavy, Manfroy, at Velthomer, while ''not'' defeating the other boss-level enemy guarding Velthomer because she's one of ''your'' units whom Manfroy captured and [[BrainwashedAndCrazy brainwashed]] and talking to her after capturing Velthomer allows you to rerecruit re-recruit her, which is ''almost'' a necessity for defeating Julius.
* ''VideoGame/FireEmblem: [[VideoGame/FireEmblemElibe Rekka No Ken]]'' ''VideoGame/FireEmblemTheBlazingBlade'' pits you in the final chapter against NINE ''nine'' bosses, though thankfully not all at once, thankfully.once. And when you're done, you fight the FinalBoss, though that's ''technically'' another stage. Otherwise, you face one or ''maybe'' two bosses per chapter, tops.
30th Jul '17 4:02:59 AM Piterpicher
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* The currently final levels of ''VideoGame/BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.

to:

* The currently final levels of ''VideoGame/BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing VideoGame/ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BossBonanza