History Main / BonusFeatureFailure

15th Jun '18 3:00:13 PM StardustSoldier
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* ''VideoGame/LuigisMansion'': What do you unlock for beating the game? A hidden mansion! What happens in said mansion? Well, the ghosts and Poltergust are stronger... and that's it. Averted in the European versions of the game, which featured more changes. It's impossible to get the best rank without playing the Hidden Mansion, for one thing, because the normal mansion doesn't have enough money. It also mirrors the entire game, ramps up the difficulty (ghosts deal more damage and there are fewer hearts), changes some of the puzzles a little, switches the money and gem locations all over the house, and retools some of the boss encounters, varying from mild variations in their attack pattern to the entirely different Boolossus fight, which has the whole floor covered in ice so that Luigi has to ride the Poltergust to "snowboard" across the arena.

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* ''VideoGame/LuigisMansion'': What do you unlock for beating the game? A hidden mansion! What happens in said mansion? Well, the ghosts and Poltergust are stronger... and that's it. Averted in the European versions of the game, which featured more changes. It's impossible to get the best rank without playing the Hidden Mansion, for one thing, because the normal mansion doesn't have enough money. It also mirrors the entire game, ramps up the difficulty (ghosts deal more damage and there are fewer hearts), changes some of the puzzles a little, switches the money and gem locations all over the house, and retools some of the boss encounters, varying from mild variations in their attack pattern to the an entirely different Boolossus fight, which has the whole floor covered in ice so that Luigi has to ride the Poltergust to "snowboard" across the arena.
15th Jun '18 9:06:04 AM TheTraveller
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*''VideoGame/SonicForces'', being the seemingly-rushed and regardless-lacking game that it is, is proably the very worst concerning this. Getting S-Ranks and completing challenges at least give you new items for your Avatar character, but the Red Star Rings? The items that used to give you concept art, music tracks and even Super Sonic in previous games? They do little but give you new bonus stages (which are short and lacking) ''and'' put Number Rings in the stages as well. They give you points and also unlock a new type of thing to collect; Silver Moon Rings, which you have to collect in a limited time. And they give you...''nothing''! Absolutely nothing, apart from an achievement or two. There is no extra content outside of Avatar clothing, most of which is either rendered useless if you've found your preferred loadout or are just plain ugly reskins of earlier unlocks. Even Super Sonic, [[DummiedOut while in the base game]], has his functionality limited to DLC, and DLC that you almost had to ''pay'' for before they stepped down from such[[note]]Also, your Avatar can't go Super. Like, at all[[/note]]. The bonus "content" is a blatent time-waster to increase not only the length of the sometimes seconds-long stages, but also to pad out the general runtime past Steam's 2-hour refund window[[note]]The game, on an average playthrough, is two hours long, three if you mess around and ''less than one'' if you speedrun it[[/note]]. And it '''shows'''.
15th Apr '18 6:47:32 PM rjd1922
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* ''VideoGame/LuigisMansion'': What do you unlock for beating the game? A hidden mansion! What happens in said mansion? Well, the ghosts and Poltergust are stronger... and that's it. Averted in the non-American versions of the game, which featured more changes. It's impossible to get the best rank without playing the Hidden Mansion, for one thing, because the normal mansion doesn't have enough money. It also mirrors the entire game, ramps up the difficulty (ghosts deal more damage and there are fewer hearts), changes some of the puzzles a little, switches the money and gem locations all over the house, and retools some of the boss encounters, varying from mild variations in their attack pattern to the entirely different Boolosus fight, which has the whole floor covered in ice so that Luigi has to ride the Poltergust to "snowboard" across the arena.

to:

* ''VideoGame/LuigisMansion'': What do you unlock for beating the game? A hidden mansion! What happens in said mansion? Well, the ghosts and Poltergust are stronger... and that's it. Averted in the non-American European versions of the game, which featured more changes. It's impossible to get the best rank without playing the Hidden Mansion, for one thing, because the normal mansion doesn't have enough money. It also mirrors the entire game, ramps up the difficulty (ghosts deal more damage and there are fewer hearts), changes some of the puzzles a little, switches the money and gem locations all over the house, and retools some of the boss encounters, varying from mild variations in their attack pattern to the entirely different Boolosus Boolossus fight, which has the whole floor covered in ice so that Luigi has to ride the Poltergust to "snowboard" across the arena.
4th Apr '18 11:02:40 PM StardustSoldier
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* ''VideoGame/SuperMarioGalaxy'': The Grand Finale Galaxy. You'd think this would be a [[BrutalBonusLevel tough bonus stage]] designed to reward players for getting HundredPercentCompletion like [[VideoGame/SuperMarioGalaxy2 Grandmaster Galaxy]] or [[VideoGame/SuperMario3DLand World S8 Crown]], right? It's not, it's just the game's intro, with purple coins added and all the characters present. The atmosphere is nice enough, but it's not really much of a level nor a decent true finale.

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* ''VideoGame/SuperMarioGalaxy'': The Grand Finale Galaxy. You'd think this would be a [[BrutalBonusLevel tough bonus stage]] designed to reward players for getting HundredPercentCompletion like [[VideoGame/SuperMarioGalaxy2 Grandmaster Galaxy]] or [[VideoGame/SuperMario3DLand World S8 Crown]], right? It's not, it's just the game's intro, intro scene, with purple coins added and all the characters present. The atmosphere is nice enough, but it's not really much of a level nor a decent true finale.
4th Apr '18 10:56:22 PM StardustSoldier
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* ''VideoGame/SuperMario64'': As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It replaces the third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping and protects you from fall damage. This is also pretty useless, as there are very few instances in the game where being invincible during a high jump would come in handy, you already have several ways of stopping fall damage, and the new triple jump can't be chained into a WallJump, making it a ''down''grade from the default in some cases.

to:

* ''VideoGame/SuperMario64'': As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It jump, which replaces the standard third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping and protects you from fall damage. This is also pretty useless, as there are very few instances in the game where being invincible during a high jump would come in handy, you already have several ways of stopping fall damage, and the new triple jump can't be chained into a WallJump, making it a ''down''grade from the default in some cases.
4th Apr '18 10:47:05 PM StardustSoldier
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* ''VideoGame/SuperMarioGalaxy'': The Grand Finale Galaxy. It's just a level based on the game's intro scene with all the characters present, with nothing to do other than collect purple coins.

to:

* ''VideoGame/SuperMarioGalaxy'': The Grand Finale Galaxy. You'd think this would be a [[BrutalBonusLevel tough bonus stage]] designed to reward players for getting HundredPercentCompletion like [[VideoGame/SuperMarioGalaxy2 Grandmaster Galaxy]] or [[VideoGame/SuperMario3DLand World S8 Crown]], right? It's not, it's just a level based on the game's intro scene intro, with purple coins added and all the characters present, with nothing to do other than collect purple coins.present. The atmosphere is nice enough, but it's not really much of a level nor a decent true finale.
1st Apr '18 2:16:56 AM NotGonnaDoALot4
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* ''VideoGame/DevilMayCry 3'' has a two player mode that is utterly worthless? When Dante is using Doppelganger style, or fighting alongside Vergil during Mission 19, a second player can press start on a second controller to play as Shadow Dante or Vergil. However, they are then subjected to extreme CameraScrew, because the camera only focuses on Dante, leaving P2 attacking only empty air off screen.

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* ''VideoGame/DevilMayCry 3'' has a two player mode that is utterly worthless? worthless. When Dante is using Doppelganger style, or fighting alongside Vergil during Mission 19, a second player can press start on a second controller to play as Shadow Dante or Vergil. However, they are then subjected to extreme CameraScrew, because the camera only focuses on Dante, leaving P2 attacking only empty air off screen.
1st Apr '18 2:15:15 AM NotGonnaDoALot4
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* Did you know that ''VideoGame/DevilMayCry 3'' has a two player mode? Did you know that it's also utterly worthless? When Dante is using Doppelganger style, or fighting alongside Vergil during Mission 19, a second player can press start on a second controller to play as Shadow Dante or Vergil. However, they are then subjected to extreme CameraScrew, because the camera only focuses on Dante, leaving P2 attacking only empty air off screen.

to:

* Did you know that ''VideoGame/DevilMayCry 3'' has a two player mode? Did you know mode that it's also is utterly worthless? When Dante is using Doppelganger style, or fighting alongside Vergil during Mission 19, a second player can press start on a second controller to play as Shadow Dante or Vergil. However, they are then subjected to extreme CameraScrew, because the camera only focuses on Dante, leaving P2 attacking only empty air off screen.
29th Mar '18 8:13:54 PM MegaMarioMan
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* ''VideoGame/SuperMario64'': As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It replaces the third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping. This was also pretty useless, as there were very few instances in the game where being invincible during a high jump would come in handy.

to:

* ''VideoGame/SuperMario64'': As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It replaces the third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping. flipping and protects you from fall damage. This was is also pretty useless, as there were are very few instances in the game where being invincible during a high jump would come in handy.handy, you already have several ways of stopping fall damage, and the new triple jump can't be chained into a WallJump, making it a ''down''grade from the default in some cases.



* ''VideoGame/KirbysDreamLand'' had a mode called Extra that enabled alternate, stronger versions of enemies and made bosses tougher. In ''VideoGame/KirbysAdventure'' and its remake, all it does is make things harder by cutting your life meter in half. Thankfully, the Extra mode for ''VideoGame/KirbysReturnToDreamLand'' does have unique content.

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* ''VideoGame/KirbysDreamLand'' had a mode called Extra that enabled alternate, stronger versions of enemies and made bosses tougher. In ''VideoGame/KirbysAdventure'' and its remake, all it does is make things harder by cutting your life meter in half. Thankfully, the Extra mode for modes in ''VideoGame/KirbysReturnToDreamLand'' does and later games do have unique content.
27th Mar '18 2:35:13 PM StardustSoldier
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* In ''VideoGame/SuperMario3DLand'', collecting all the Star Medals and getting all golden flags as Mario and Luigi unlocks [[BrutalBonusLevel Special 8-Crown]]. This by itself isn't a bad thing. What ''is'' bad, however, is that you loose the convenient warp pipe between Special 8 and World 8 (the Warp Pipes are the only way to switch between the normal and special worlds), as the Special 8-Crown replaces the pipe to World 8, and the pipe in World 8's map disappears. In other words, you are now forced to use a Warp Pipe in a different world in order to travel between World 8 and Special 8. A more logical solution is to give Special 8 an extension that houses Special 8-Crown, serving as a parallel to World 8 map extension featuring World 8-6 and TheVeryDefinitelyFinalDungeon.

to:

* In ''VideoGame/SuperMario3DLand'', collecting all the Star Medals and getting all golden flags as Mario and Luigi unlocks [[BrutalBonusLevel Special 8-Crown]]. This by itself isn't a bad thing. What ''is'' bad, however, is that you loose the convenient warp pipe between Special 8 and World 8 (the Warp Pipes are the only way to switch between the normal and special worlds), as the Special 8-Crown replaces the pipe to World 8, and the pipe in World 8's map disappears. In other words, you are now forced to use a Warp Pipe in a different world in order to travel between World 8 and Special 8. A more logical solution is would have been to give Special 8 an extension that houses Special 8-Crown, serving as a parallel to World 8 map extension featuring World 8-6 and TheVeryDefinitelyFinalDungeon.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BonusFeatureFailure