History Main / BonusFeatureFailure

23rd Dec '16 11:33:25 AM Gosicrystal
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* ''VideoGame/MetroidPrime3Corruption'' had some unlockables, such as bumper stickers and a Mii bobblehead for Samus's gunship, that were only made available by trading friend vouchers over the internet. The limited-edition ''Trilogy'' version of the game also had friend vouchers, but ''Trilogy'' vouchers could only be sent to other copies of ''Trilogy''; you couldn't send vouchers to or from regular copies of ''Corruption''. Subsequently, since the servers shut down in June 2013 due to the Wii's production life ending, it's now [[LostForever impossible]] for ''anyone'' to unlock the friend-voucher features if they haven't yet done so. Fortunately, some people have uploaded new save files that have all the vouchers.

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* ''VideoGame/MetroidPrime3Corruption'' had some unlockables, such as bumper stickers and a Mii bobblehead for Samus's gunship, that were only made available by trading friend vouchers over the internet. The limited-edition ''Trilogy'' version of the game also had friend vouchers, but ''Trilogy'' vouchers could only be sent to other copies of ''Trilogy''; you couldn't send vouchers to or from regular copies of ''Corruption''. Subsequently, since the servers shut down in June 2013 due to the Wii's production life ending, it's now [[LostForever impossible]] impossible for ''anyone'' to unlock the friend-voucher features if they haven't yet done so. Fortunately, some people have uploaded new save files that have all the vouchers.



** ''X3'' is the first game in the series that allows you to play as Zero. However, you can only call on him once per stage, and he automatically switches back to X when he reaches a boss door (with one exception). So you can only play as him for 1/3 of any given level, and he can't be used for bosses or mini-bosses. Oh, and he has only one life, so if you die once using him, he's LostForever. And he doesn't get any special weapons or upgrades. You do need him to access a special upgrade for X late in the game though (even if it is a bit of a GuideDangIt), and whether he's still alive or not at the end of the game affects the ending.

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** ''X3'' is the first game in the series that allows you to play as Zero. However, you can only call on him once per stage, and he automatically switches back to X when he reaches a boss door (with one exception). So you can only play as him for 1/3 of any given level, and he can't be used for bosses or mini-bosses. Oh, and he has only one life, so if you die once using him, he's LostForever.[[PermanentlyMissableContent lost forever]]. And he doesn't get any special weapons or upgrades. You do need him to access a special upgrade for X late in the game though (even if it is a bit of a GuideDangIt), and whether he's still alive or not at the end of the game affects the ending.



** Averted with the other three optional Magicite shards - Leviathan teaches Flood, which is a water-elemental spell, so you can exploit that elemental weakness in enemies more easily (prior to the Advance release, there were no water-elemental spells at all except for Strago's Aqua Rake and Clean Sweep), Cactuar gives a speed boost on level up and is one of only two Espers to do so (and the other one doesn't give as good a boost anyway ''and'' can be given away and LostForever), and Gilgamesh teaches the Quick spell, letting you teach it to two characters at once -- definitely a boon since it only has a learn rate of 1% and thus takes forever to learn. And ''those'' three are obtainable much earlier on, if you know where to look.

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** Averted with the other three optional Magicite shards - Leviathan teaches Flood, which is a water-elemental spell, so you can exploit that elemental weakness in enemies more easily (prior to the Advance release, there were no water-elemental spells at all except for Strago's Aqua Rake and Clean Sweep), Cactuar gives a speed boost on level up and is one of only two Espers to do so (and the other one doesn't give as good a boost anyway ''and'' can be given away and LostForever), {{Permanently Missable|Content}}), and Gilgamesh teaches the Quick spell, letting you teach it to two characters at once -- definitely a boon since it only has a learn rate of 1% and thus takes forever to learn. And ''those'' three are obtainable much earlier on, if you know where to look.



* ''VideoGame/{{Mabinogi}}'' had an event that makes you play Bingo using a Roulette from an NPC who says he's [[BlatantLies always lucky]]. The Main reward for completing the Bingo board is a unique Bag that gives you more inventory spaces. Unfortunately, the Bag requires a Premium service in order to open, and as Mabinogi being made a Free MMO, this reward will go unused and will be [[LostForever gone]] by the time the event is over. Said NPC lost his lucky status after reappearing in another event. They've given out similar bags as a reward during their spring 2013 Vocaloid event. Same issue, although for people who ''do'' subscribe the bags are an improvement over what's normally available, and they're entirely up front in the description of the event what the limitation on the bags is. In general, the combination of EverythingFades (though bags actually don't), continual introduction of new things to the game which LostForever applies to, and limited storage space for players can easily lead to feelings of this.

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* ''VideoGame/{{Mabinogi}}'' had an event that makes you play Bingo using a Roulette from an NPC who says he's [[BlatantLies always lucky]]. The Main reward for completing the Bingo board is a unique Bag that gives you more inventory spaces. Unfortunately, the Bag requires a Premium service in order to open, and as Mabinogi being made a Free MMO, this reward will go unused and will be [[LostForever gone]] gone by the time the event is over. Said NPC lost his lucky status after reappearing in another event. They've given out similar bags as a reward during their spring 2013 Vocaloid event. Same issue, although for people who ''do'' subscribe the bags are an improvement over what's normally available, and they're entirely up front in the description of the event what the limitation on the bags is. In general, the combination of EverythingFades (though bags actually don't), continual introduction of new things to the game which LostForever PermanentlyMissableContent applies to, and limited storage space for players can easily lead to feelings of this.
26th Nov '16 1:06:57 PM gophergiggles
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* ''VideoGame/ResidentEvil6'' has the unlimited ammo unlockable, but someone alng the way on development apparently forgot such a thing is ''supposed'' to give the player an unfair imbalanced advantage for the sake of [[RuleOfCool cool]] and [[RuleOfAwesome fun]], and so it was monumentally {{Nerf}}ed. You have to unlock unlimited ammo for each weapon ''type'' (handguns, rifles, shotguns, etc) individually, and each one takes a monumental amount of grinding before it becomes available (1,500 enemies with the handgun, and that's the ''smallest'' amount), ''then'' you need to [[DoubleUnlock pay an absurd amount of skill points]] to purchase it (80,000 for the handgun, again the smallest), and '''then''' need to equip it to one of three available skill slots to use it (Meaning that, at the cost of no other skills, you can only have three at a time). Compared to ''VideoGame/ResidentEvil5'' and it's "here's your unlimited ammo for ''everything'' have fun" feature, it comes as a monumental letdown, and most players can't be arsed to unlock more than one.
15th Nov '16 2:02:02 PM Gingerkitteh
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* In [[{{Videogame/Civilization}} Civilization V]], the Iroquois unique ability, ''The Great Warpath'' allows you to traverse between forests and jungles as if they were roads but that feature only works if you traverse through the forests and jungles, entering them still requires full movement points making this bonus virtually useless. Another downside is that forests do not really provide that much food for your own city thus making growth difficult. Their unique building, the longhouse also lacks the scaling production bonus effect in favor of a measle production bonus on forest tiles meaning that for the longhouse to work, you need to keep almost all of the forests alive meaning your cities will rarely grow tall. All in all, they are one of the few civilizations whose bonuses directly detriments the civilization growth.

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* In [[{{Videogame/Civilization}} Civilization V]], the Iroquois unique ability, ''The Great Warpath'' allows you to traverse between forests and jungles as if they were roads but that feature only works if you traverse through the forests and jungles, entering them still requires full movement points making this bonus virtually useless. Another downside is that forests do not really provide that much food for your own city thus making growth difficult. Their unique building, the longhouse also lacks the scaling production bonus effect in favor of a measle measly production bonus on forest tiles meaning that for the longhouse to work, you need to keep almost all of the forests alive meaning your cities will rarely grow tall. All in all, they are one of the few civilizations whose bonuses directly detriments the civilization growth.
6th Nov '16 2:09:00 PM totoofze47
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* Almost every ''Franchise/{{Castlevania}}'' game from the {{Metroidvania}} group has an unlockable mode where you play as another character. While playing through the game again as another completely different character is fun, it still counts for the trope to some people as the unlockable characters can't do most of what the main character can (e.g. can't collect or use items, can't level up sometimes, and doesn't have a pause menu, even for changing controls or sound options).

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* Almost Downplayed with almost every ''Franchise/{{Castlevania}}'' game from the {{Metroidvania}} group has group, which have an unlockable mode where you play as another character. While playing through the game again as another completely different character is fun, it still counts for the trope to some people as the unlockable characters can't do most of what the main character can (e.g. can't collect or use items, can't level up sometimes, and doesn't have a pause menu, even for changing controls or sound options).
25th Sep '16 8:06:34 AM DustSnitch
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* Unbeknownst to most players of ''VideoGame/KingdomHeartsII'' pressing the Select button activates a First-Person mode. It works fine, except the game is forced back into third-person whenever a [[PressXToNotDie Reaction Command]] is activated, making playing only in first-person practically impossible.
14th Aug '16 12:29:42 PM nombretomado
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* The TrueFinalBoss of ''{{DJMAX}} Technika''[='=]s Heartbeat Set, [[http://www.youtube.com/watch?v=6I4iCbUBqW8 "Area 7"]], obtained by finishing the first 3 stages with at least 95% of your notes being "MAX"es (you get the normal FinalBoss, [[http://www.youtube.com/watch?v=xYBq3tO5jRc "Colours of Sorrow"]], if you don't). Not only does it have an [[ThatOneLevel awkward chart]], but it has a lower max combo, meaning that getting this song instead of [=CoS=] is actually ''harmful'' to your score. So to get an optimal score on this course, you will need to DoWellButNotPerfect on the first 3 stages.

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* The TrueFinalBoss of ''{{DJMAX}} ''VideoGame/{{DJMAX}} Technika''[='=]s Heartbeat Set, [[http://www.youtube.com/watch?v=6I4iCbUBqW8 "Area 7"]], obtained by finishing the first 3 stages with at least 95% of your notes being "MAX"es (you get the normal FinalBoss, [[http://www.youtube.com/watch?v=xYBq3tO5jRc "Colours of Sorrow"]], if you don't). Not only does it have an [[ThatOneLevel awkward chart]], but it has a lower max combo, meaning that getting this song instead of [=CoS=] is actually ''harmful'' to your score. So to get an optimal score on this course, you will need to DoWellButNotPerfect on the first 3 stages.
13th Aug '16 1:36:47 PM nombretomado
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* The US and EU versions of ''DirgeOfCerberus'' had the 'bonus content' of letting Vincent DoubleJump... Which does ''absolutely nothing at all'', since the level design is the same as the JP version where Vincent couldn't, and isn't designed to take this new, truly awe-inspiring, ability into account. About the only thing it does is make the InsurmountableWaistHighFence even ''more'' annoying, since you should now be able to clear enough distance to leap right over the sucker, but can't for some reason.

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* The US and EU versions of ''DirgeOfCerberus'' ''VideoGame/DirgeOfCerberus'' had the 'bonus content' of letting Vincent DoubleJump... Which does ''absolutely nothing at all'', since the level design is the same as the JP version where Vincent couldn't, and isn't designed to take this new, truly awe-inspiring, ability into account. About the only thing it does is make the InsurmountableWaistHighFence even ''more'' annoying, since you should now be able to clear enough distance to leap right over the sucker, but can't for some reason.
18th Jun '16 9:25:03 PM JapaneseTeeth
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12th Jun '16 2:59:28 PM Steven
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12th May '16 10:00:50 PM Ferot_Dreadnaught
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Note that in this case "bonus" and "extra" refer to something that may not be found in normal gameplay; if you're not sure, a good litmus test would be the question "Could I conceivably play through tshe entire main game from beginning to end, OneHundredPercentCompletion notwithstanding, and not once find or utilize this feature?"

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Note that in this case "bonus" and "extra" refer to something that may not be found in normal gameplay; if you're not sure, a good litmus test would be the question "Could I conceivably play through tshe the entire main game from beginning to end, OneHundredPercentCompletion notwithstanding, and not once find or utilize this feature?"
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BonusFeatureFailure