History Main / BonusFeatureFailure

25th Sep '16 8:06:34 AM DustSnitch
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* Unbeknownst to most players of ''VideoGame/KingdomHeartsII'' pressing the Select button activates a First-Person mode. It works fine, except the game is forced back into third-person whenever a [[PressXToNotDie Reaction Command]] is activated, making playing only in first-person practically impossible.
14th Aug '16 12:29:42 PM nombretomado
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* The TrueFinalBoss of ''{{DJMAX}} Technika''[='=]s Heartbeat Set, [[http://www.youtube.com/watch?v=6I4iCbUBqW8 "Area 7"]], obtained by finishing the first 3 stages with at least 95% of your notes being "MAX"es (you get the normal FinalBoss, [[http://www.youtube.com/watch?v=xYBq3tO5jRc "Colours of Sorrow"]], if you don't). Not only does it have an [[ThatOneLevel awkward chart]], but it has a lower max combo, meaning that getting this song instead of [=CoS=] is actually ''harmful'' to your score. So to get an optimal score on this course, you will need to DoWellButNotPerfect on the first 3 stages.

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* The TrueFinalBoss of ''{{DJMAX}} ''VideoGame/{{DJMAX}} Technika''[='=]s Heartbeat Set, [[http://www.youtube.com/watch?v=6I4iCbUBqW8 "Area 7"]], obtained by finishing the first 3 stages with at least 95% of your notes being "MAX"es (you get the normal FinalBoss, [[http://www.youtube.com/watch?v=xYBq3tO5jRc "Colours of Sorrow"]], if you don't). Not only does it have an [[ThatOneLevel awkward chart]], but it has a lower max combo, meaning that getting this song instead of [=CoS=] is actually ''harmful'' to your score. So to get an optimal score on this course, you will need to DoWellButNotPerfect on the first 3 stages.
13th Aug '16 1:36:47 PM nombretomado
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* The US and EU versions of ''DirgeOfCerberus'' had the 'bonus content' of letting Vincent DoubleJump... Which does ''absolutely nothing at all'', since the level design is the same as the JP version where Vincent couldn't, and isn't designed to take this new, truly awe-inspiring, ability into account. About the only thing it does is make the InsurmountableWaistHighFence even ''more'' annoying, since you should now be able to clear enough distance to leap right over the sucker, but can't for some reason.

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* The US and EU versions of ''DirgeOfCerberus'' ''VideoGame/DirgeOfCerberus'' had the 'bonus content' of letting Vincent DoubleJump... Which does ''absolutely nothing at all'', since the level design is the same as the JP version where Vincent couldn't, and isn't designed to take this new, truly awe-inspiring, ability into account. About the only thing it does is make the InsurmountableWaistHighFence even ''more'' annoying, since you should now be able to clear enough distance to leap right over the sucker, but can't for some reason.
18th Jun '16 9:25:03 PM JapaneseTeeth
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12th Jun '16 2:59:28 PM Steven
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12th May '16 10:00:50 PM Ferot_Dreadnaught
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Note that in this case "bonus" and "extra" refer to something that may not be found in normal gameplay; if you're not sure, a good litmus test would be the question "Could I conceivably play through tshe entire main game from beginning to end, OneHundredPercentCompletion notwithstanding, and not once find or utilize this feature?"

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Note that in this case "bonus" and "extra" refer to something that may not be found in normal gameplay; if you're not sure, a good litmus test would be the question "Could I conceivably play through tshe the entire main game from beginning to end, OneHundredPercentCompletion notwithstanding, and not once find or utilize this feature?"
12th May '16 9:58:31 PM Kahran042
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Note that in this case "bonus" and "extra" refer to something that may not be found in normal gameplay; if you're not sure, a good litmus test would be the question "Could I conceivably play through the entire main game from beginning to end, OneHundredPercentCompletion notwithstanding, and not once find or utilize this feature?"

to:

Note that in this case "bonus" and "extra" refer to something that may not be found in normal gameplay; if you're not sure, a good litmus test would be the question "Could I conceivably play through the tshe entire main game from beginning to end, OneHundredPercentCompletion notwithstanding, and not once find or utilize this feature?"



** Averted with the other three optional Magicite shards - Leviathan teaches Flood, which is a water-elemental spell, so you can exploit that elemental weakness in enemies more easily (prior to the Advance release, there were no water-elemental spells at all except for Strago's Aqua Rake), Cactuar gives a speed boost on level up and is one of only two Espers to do so (and the other one doesn't give as good a boost anyway ''and'' can be given away and LostForever), and Gilgamesh teaches the Quick spell, letting you teach it to two characters at once -- definitely a boon since it only has a learn rate of 1% and thus takes forever to learn. And ''those'' three are obtainable much earlier on, if you know where to look.

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** Averted with the other three optional Magicite shards - Leviathan teaches Flood, which is a water-elemental spell, so you can exploit that elemental weakness in enemies more easily (prior to the Advance release, there were no water-elemental spells at all except for Strago's Aqua Rake), Rake and Clean Sweep), Cactuar gives a speed boost on level up and is one of only two Espers to do so (and the other one doesn't give as good a boost anyway ''and'' can be given away and LostForever), and Gilgamesh teaches the Quick spell, letting you teach it to two characters at once -- definitely a boon since it only has a learn rate of 1% and thus takes forever to learn. And ''those'' three are obtainable much earlier on, if you know where to look.
17th Apr '16 10:12:39 PM Alman
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* The DS version of ''VideoGame/ChronoTrigger'' has a BonusDungeon that consists of almost nothing but FetchQuest after FetchQuest, forcing you to trek back and forth across the entire dungeon with an unskippable battle every time. Along the way, you can fight an unbelievably annoying MetalSlime (with nearly impervious armor that counters every attack with a meteor swarm) that requires several NewGamePlus' worth of stat grinding, but when it finally dies you can get an armor that renders the wearer 100% immune to magic! Except only one character can wear it, and it has little application outside of a single optional boss fight.

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* The DS version of ''VideoGame/ChronoTrigger'' has a BonusDungeon (the Lost Sanctum) that consists of almost nothing but FetchQuest after FetchQuest, FetchQuest (most requiring time travel), forcing you to trek back and forth across the entire dungeon with an unskippable battle every time. Along the way, you can fight an unbelievably annoying MetalSlime (with nearly impervious armor that counters every attack with a meteor swarm) that requires several NewGamePlus' worth of stat grinding, but when it finally dies you can get an armor that renders the wearer 100% immune to magic! Except only one character can wear it, and it has little application outside of a single optional boss fight.fight.
** The other three [[BonusDungeon Bonus Dungeons]], the Dimensional Vortexes, are not much better. There's no backtracking, but the areas are purposelessly labrynthian, composed mostly of pieces of areas you have already been, and capped by uninteresting boss fights.
11th Apr '16 8:14:14 PM MyFinalEdits
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* ''VideoGame/WarriorsOrochi 2''... There's a HUGE roster of officers to unlock, and while several of them have suspiciously similar movesets, each of them is, at least, a BIT original. However, the hardest character to unlock, by an order of magnitude, is Orochi Z - his appearance in your roster basically signifies that you have achieved 100% Completion and then some. (You have to spend DAYS just grinding levels, well after you have finished completing every scenario on every difficulty, to unlock the last Dream Scenario - and then beat that to unlock Orochi Z.)
** Now, Orochi Z is basically the Final Boss, so that's awesome. He's not JUST a PaletteSwap of Orochi either, having different hair. However... firstly, he's doesn't have his own set of weapons, like everybody else does - he just uses the same set as Orochi. Second, his moveset is less than half the size of anybody else, and he never learns new moves - though, granted, those few moves he DOES have are pretty powerful. Finally, every other character has a series of artwork - various design-sketches, posed character-models, screenshots from cutscenes they're in and the like - that are unlocked as you use them. Orochi Z has none. So effectively, once you've taken him into combat ONCE to check out all 3 of his moves, there's literally no point in ever using him again - especially since, by that point, you've already done basically everything in the game.

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* ''VideoGame/WarriorsOrochi 2''... 2'':
**
There's a HUGE roster of officers to unlock, and while several of them have suspiciously similar movesets, each of them is, at least, a BIT original. However, the hardest character to unlock, by an order of magnitude, is Orochi Z - his appearance in your roster basically signifies that you have achieved 100% Completion and then some. (You You have to spend DAYS just grinding levels, well after you have finished completing every scenario on every difficulty, to unlock the last Dream Scenario - and then beat that to unlock Orochi Z.)
Z.
** Now, Orochi Z himself is basically the Final Boss, so that's awesome. He's not JUST a PaletteSwap of Orochi either, having different hair. However... firstly, he's doesn't have his own set of weapons, like everybody else does - he just uses the same set as Orochi. Second, his moveset is less than half the size of anybody else, and he never learns new moves - though, granted, those few moves he DOES have are pretty powerful. Finally, every other character has a series of artwork - various design-sketches, posed character-models, screenshots from cutscenes they're in and the like - that are unlocked as you use them. Orochi Z has none. So effectively, once you've taken him into combat ONCE to check out all 3 of his moves, there's literally no point in ever using him again - especially since, by that point, you've already done basically everything in the game.



** [[NotTheIntendedUse The Courier's Stash gear does have one good use]]: It is ''amazing'' VendorTrash. All of the weapons from the pack fetch a great price at merchants, especially the Weathered 10mm Pistol, which typically goes for around 600-700 caps at Level 1! Although they may not be good for use in actual fighting, they can definitely give you a good head start in terms of caps.
11th Apr '16 2:01:29 PM MegaMarioMan
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* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'' has "Spec Ops" mode, a series of brief co-op missions unrelated to the main plot or each other. Spec Ops itself isn't the BonusFeatureFailure, but rather its conspicuous lack of a matchmaking function, meaning it is the only multiplayer gametype in the entire series that can ''only'' be played split-screen or by specifically inviting another player.

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* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'' has "Spec Ops" mode, a series of brief co-op missions unrelated to the main plot or each other. Spec Ops itself isn't the BonusFeatureFailure, Bonus Feature Failure, but rather its conspicuous lack of a matchmaking function, meaning it is the only multiplayer gametype in the entire series that can ''only'' be played split-screen or by specifically inviting another player.
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