History Main / BonusBoss

21st Jul '16 11:23:36 AM Ferot_Dreadnaught
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** Master Gee the Invincible, a PuzzleBoss from the same DLC, and his horde of sand worms ([[DangerouslyGenreSavvy who will avoid the player if they're in Fight For Your Life]]).

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** Master Gee the Invincible, a PuzzleBoss from the same DLC, and his horde of sand worms ([[DangerouslyGenreSavvy who (who will avoid the player if they're in Fight For Your Life]]).Life).
10th Jul '16 1:08:17 PM CleverPun
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* ''VideoGame/BorderlandsThePreSequel'' also includes a few bonus bosses. Once the main storyline is beaten, the player can fight an upgraded version of the final boss, the Invincible Sentinel. There is also a hidden bonus boss that the game doesn't tell you about, a giant rock monster named Iwajira (though once you know how to get to there, it is pretty easy to find).
15th Jun '16 6:07:30 PM BeeKirbysNewComputer
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* In ''VideoGame/BustAGroove 2'', getting "Fever Time" in each level lets you face off against Pander, a [[NonstandardCharacterDesign photorealistic middle-aged bald man wearing nothing but briefs, a single shoe, and body paint vaguely resembling a panda]] whose dance style is inspired by traditional Japanese [[https://en.wikipedia.org/wiki/Butoh Butoh]] and whose stage is a WhiteVoidRoom with screens displaying seemlingly random black-and-white photographs before turning into an AmazingTechnicolorBattlefield. Unlike every other character, he doesn't have one specific set of combos, meaning that his fight will be unique almost every time. Beating Pander as Robo-Z Gold, the game's standard FinalBoss, lets you play as him.



[[folder:Rhythm Games]]
* In ''VideoGame/BustAGroove 2'', getting "Fever Time" in each level lets you face off against Pander, a [[NonstandardCharacterDesign photorealistic middle-aged bald man wearing nothing but briefs, a single shoe, and body paint vaguely resembling a panda]] whose dance style is inspired by traditional Japanese [[https://en.wikipedia.org/wiki/Butoh Butoh]] and whose stage is a WhiteVoidRoom with screens displaying seemlingly random black-and-white photographs before turning into an AmazingTechnicolorBattlefield. Unlike every other character, he doesn't have one specific set of combos, meaning that his fight will be unique almost every time. Beating Pander as Robo-Z Gold, the game's standard FinalBoss, lets you play as him.
15th Jun '16 6:06:13 PM BeeKirbysNewComputer
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Added DiffLines:

[[folder:Rhythm Games]]
* In ''VideoGame/BustAGroove 2'', getting "Fever Time" in each level lets you face off against Pander, a [[NonstandardCharacterDesign photorealistic middle-aged bald man wearing nothing but briefs, a single shoe, and body paint vaguely resembling a panda]] whose dance style is inspired by traditional Japanese [[https://en.wikipedia.org/wiki/Butoh Butoh]] and whose stage is a WhiteVoidRoom with screens displaying seemlingly random black-and-white photographs before turning into an AmazingTechnicolorBattlefield. Unlike every other character, he doesn't have one specific set of combos, meaning that his fight will be unique almost every time. Beating Pander as Robo-Z Gold, the game's standard FinalBoss, lets you play as him.
13th Jun '16 3:41:50 PM SpinAttaxx
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** ''VideoGame/KirbyPlanetRobobot'' has the last bosses of [[spoiler:Meta Knightmare Returns: Dark Matter Clone, Sectonia Clone, and Galacta Knight]].

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** ''VideoGame/KirbyPlanetRobobot'' has the last bosses of [[spoiler:Meta Knightmare Returns: Dark Matter Clone, Sectonia Clone, and Galacta Knight]]. In addition, The True Arena has [[spoiler:Star Dream Soul OS, which has a fourth phase (similar to [[VideoGame/KirbySuperStar Galactic Nova Nucleus]])]] exclusive to it.
12th Jun '16 4:46:48 PM nighttrainfm
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** The series has plenty, and tends to use the toughest ones as [[SequelHook walking sequel hooks.]]



*** The international release of the first game [[RegionalBonus added]] [[VideoGame/FinalFantasyVII Sephiroth]], [[Disney/{{Hercules}} Ice Titan]], and Kurt Zisa. While the only prizes for beating them in that version were experience and bragging rights, the Final Mix version gives you decent rewards for beating them (the physically inclined One-Winged Angel Keyblade for Sephiroth, the magically inclined Diamond Dust Keyblade for Hydros, and the Zantetsuken ability (which gives Sora a OneHitKill attack, though it doesn't always work) from Kurt Zisa). It also adds the Unknown, who is easily the hardest boss in the game. This is justified immensely when you find out who he is: [[spoiler:Xemnas, the BigBad of ''Kingdom Hearts II'']].

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*** The international release of the first game [[RegionalBonus added]] [[VideoGame/FinalFantasyVII Sephiroth]], [[Disney/{{Hercules}} Ice Titan]], and Kurt Zisa. While the only prizes for beating them in that version were experience and bragging rights, the Final Mix version gives you decent rewards for beating them (the physically inclined One-Winged Angel Keyblade for Sephiroth, the magically inclined Diamond Dust Keyblade for Hydros, and the Zantetsuken ability (which gives Sora a OneHitKill attack, though it doesn't always work) from Kurt Zisa). It also adds the Unknown, who is easily the hardest boss in the game. This is justified immensely when you find out who he is: [[spoiler:Xemnas, the BigBad of ''Kingdom Hearts II'']].II''.]]



** ''Birth By Sleep''[='=]s international release adds a new boss, another Unknown, the English speaking fandom calls him 'The Mysterious Figure,' a name taken from the strategy guide, to differentiate him from the first Unknown. [[spoiler:He's revealed to be a time-traveling young Xehanort in Kingdom Hearts 3D]], a black-coated, dual-laser-blade-wielding mofo. This boss has put the rest of the series's [[ThatOneBoss famously batshit hard bosses]] to shame. So far, the only known strategies for beating it are "Spam Dodge Roll with Ventus and pray" and "Spam Thunder Surge with anyone and pray".

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** ''Birth By Sleep''[='=]s international release adds a new boss, another Unknown, Unknown: the English speaking fandom calls him 'The "The Mysterious Figure,' Figure", a name taken from the strategy guide, to differentiate him from the first Unknown. [[spoiler:He's revealed to be a time-traveling young Xehanort in Kingdom Hearts 3D]], a 3D.]] A black-coated, dual-laser-blade-wielding mofo. This mofo, this boss has put the rest of the series's [[ThatOneBoss famously batshit hard bosses]] to shame. So far, the only known strategies for beating it are "Spam Dodge Roll with Ventus and pray" and "Spam Thunder Surge with anyone and pray".
12th Jun '16 9:44:52 AM finalsurvivor1
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** ''VideoGame/KirbyTripleDeluxe'' also has a Bonus Boss in its true arena mode. [[spoiler:After you think you've cleared said true arena, by defeating the boss that was listed as the final enemy (said enemy being a suped-up version of the final boss's OneWingedAngel form), she goes OneWingedAngel on you ''again'']].

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** ''VideoGame/KirbyTripleDeluxe'' also ''VideoGame/KirbyTripleDeluxe'', at the end of [[spoiler:Dededetour!]], has a Bonus Boss in its true arena mode. [[spoiler:After you think you've cleared said true arena, by defeating [[spoiler:Shadow Dedede and Dark Meta Knight]].
** ''VideoGame/KirbyPlanetRobobot'' has
the boss that was listed as the final enemy (said enemy being a suped-up version last bosses of the final boss's OneWingedAngel form), she goes OneWingedAngel on you ''again'']].[[spoiler:Meta Knightmare Returns: Dark Matter Clone, Sectonia Clone, and Galacta Knight]].
9th Jun '16 6:49:47 AM StFan
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* ''VideoGame/{{La-Mulana}}'' 's infamous [[BonusLevelOfHell Hell Temple]] has its own guardian, The Boss (no, not [[VideoGame/MetalGearSolid3 that one]]), a giant blob with Naramura's (the game ideator) signature face that [[ShoutOut behaves a lot like the 4th boss of ''Maze Of Galious'']] and summons smaller copies of himself that throw grenades around. Interestingly enough, The Boss is generally easy compared to the level around him.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' 's infamous [[BonusLevelOfHell Hell Temple]] has its own guardian, The Boss (no, not [[VideoGame/MetalGearSolid3 that one]]), a giant blob with Naramura's (the game ideator) signature face that [[ShoutOut behaves a lot like the 4th boss of ''Maze Of Galious'']] and summons smaller copies of himself that throw grenades around. Interestingly enough, The Boss is generally easy compared to the level around him.
4th Jun '16 11:55:19 PM Raikoh
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* ''VideoGame/DarkSoulsIII'' ups the ante with the Nameless King, who is considered one of the toughest direct fights in the entire series. First you fight him on his Storm Drake, the King of Storms, who is so large that [[CameraScrew locking onto him makes it near impossible to see the Nameless King's attacks from above,]] combined with a particularly difficult to avoid fire attack from above you can only evade if you start running the ''instant'' the Drake starts flying overhead. Once the Nameless King is on-foot, however, it only gets [[UpToEleven harder;]] put the moveset of Ornstein with a super adrenaline boost on a [[PhysicalGod '''God of War''']] that is hyper-aggressive, extremely mobile, and can kill even the sturdiest of builds in a handful of blows, and pair this with fighting on a moving cloud background that hinders depth perception. It's not uncommon to see 85% of the fight, at minimum, being spent rolling for dear life.

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* ''VideoGame/DarkSoulsIII'' ups the ante with the Nameless King, who is considered one of the toughest direct fights in the entire series. First you fight him on his Storm Drake, the King of Storms, who is so large that [[CameraScrew locking onto him makes it near impossible to see the Nameless King's attacks from above,]] combined with a particularly difficult to avoid fire attack from above you can only evade if you start running the ''instant'' the Drake starts flying overhead. Once the Nameless King is on-foot, however, it only gets [[UpToEleven harder;]] put the moveset of Ornstein with a super adrenaline boost on a [[PhysicalGod '''God God of War''']] War]] that is hyper-aggressive, extremely mobile, and can kill even the sturdiest of builds in a handful of blows, and pair this with fighting on a moving cloud background that hinders depth perception. It's not uncommon to see 85% of the fight, at minimum, being spent rolling ''rolling for dear life.''
4th Jun '16 11:50:28 PM Raikoh
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* ''VideoGame/DarkSoulsIII'' ups the ante with the Nameless King, who is considered one of the toughest direct fights in the entire series. First you fight him on his Storm Drake, the King of Storms, who is so large that [[CameraScrew locking onto him makes it near impossible to see the Nameless King's attacks from above,]] combined with a particularly difficult to avoid fire attack from above you can only evade if you start running the ''instant'' the Drake starts flying overhead. Once the Nameless King is on-foot, however, it only gets [[UpToEleven harder;]] put the moveset of Ornstein with a super adrenaline boost on a [[PhysicalGod '''God of War''']] that is hyper-aggressive, extremely mobile, and can kill even the sturdiest of builds in a handful of blows, and pair this with fighting on a moving cloud background that hinders depth perception. It's not uncommon to see 85% of the fight, at minimum, being spent rolling for dear life.
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