History Main / BonsaiForest

15th Dec '15 1:37:58 AM TheGrimSleeper
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, more interestingly for the players themselves, now can actually fall on people and crush them.
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, [[VideoGameCrueltyPotential more interestingly for the players players]] themselves, now can actually fall on people and crush them.
26th Nov '15 11:35:26 PM Theriocephalus
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* In ''VideoGame/{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry.
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* In ''VideoGame/{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry. This is averted with the occasional giant oak, plus the trees in the taiga and rainforest biomes, which grow much taller than the regular kind.
6th Sep '15 7:16:28 PM nombretomado
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* In ''{{Scribblenauts}}'', even redwoods are maybe twice Maxwell's height.
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* In ''{{Scribblenauts}}'', ''VideoGame/{{Scribblenauts}}'', even redwoods are maybe twice Maxwell's height.

* Both used and averted in ''NeverwinterNights''. In the Rural tileset, the trees are both [[InsurmountableWaistHighFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).
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* Both used and averted in ''NeverwinterNights''.''VideoGame/NeverwinterNights''. In the Rural tileset, the trees are both [[InsurmountableWaistHighFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).
28th Jun '15 6:18:26 PM jormis29
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* ''{{VideoGame/Diablo}} II'' have rather short trees. It may be justified in the first half of chapter 1 and chapter 5 due to them taking place in moors, stony fields, marshes and tundras where the growth of trees is naturally poor. Chapter 3, however, doesn't have that excuse since it takes place in a rainforest.
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* ''{{VideoGame/Diablo}} II'' ''VideoGame/DiabloII'' have rather short trees. It may be justified in the first half of chapter 1 and chapter 5 due to them taking place in moors, stony fields, marshes and tundras where the growth of trees is naturally poor. Chapter 3, however, doesn't have that excuse since it takes place in a rainforest.
28th Jun '15 5:21:47 PM Lopiny
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns.
to:
* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, more interestingly for the players themselves, now can actually fall on people and crush them.
8th May '15 11:47:01 PM EarlOfSandvich
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* In ''{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry.
to:
* In ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry.
23rd Aug '14 11:20:38 AM HiddenWindshield
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* ''{{Eversion}}'' has trees just tall enough (i.e. taller than the main character's maximum jump height) to act as {{Insurmountable Waist Height Fence}}s--you have to evert to a point where they're even tinier sprouts (or withered away to nothing) to bypass them.
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* ''{{Eversion}}'' has trees just tall enough (i.e. barely taller than the main character's maximum jump height) to act as {{Insurmountable Waist Height Fence}}s--you have to evert to a point where they're even tinier sprouts (or withered away to nothing) to bypass them.character, although whether they are really short trees or just tall bushes is up for debate.
22nd Jul '14 1:17:01 PM thatother1dude
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees never higher than one story tall. Averted of the 2014 update, however -- they now grow many levels high with branching patterns.
to:
* ''VideoGame/DwarfFortress'' previously played this straight, with trees never higher than always taking up one story tall. tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns.
22nd Jul '14 11:45:53 AM DracMonster
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* ''VideoGame/DwarfFortress'' trees are never higher than one story tall. As the joke goes, trees are "the size of a dragon". Thousand year old dragons, mythical beasts and giants are also only a single story tall, and it isn't exactly clear how high a z-level actually IS. ** At least up until the next Major Update, where multiple-tile trees are one of the highlights.
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees are never higher than one story tall. As the joke goes, trees are "the size of a dragon". Thousand year old dragons, mythical beasts and giants are also only a single story tall, and it isn't exactly clear how high a z-level actually IS. ** At least up until the next Major Update, where multiple-tile trees are one Averted of the highlights.2014 update, however -- they now grow many levels high with branching patterns.
7th Apr '14 1:58:53 AM TheGreatUnknown
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Usually when upper trees are shorter than 15 meters[[labelnote:about 50 feet[[/labelnote]] in RealLife, it means that the soil is either too dry (sandy or limestone soil), too wet (bog) or just low on nutrients. It's also common that the forest in that case is sparse.
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Usually when upper trees are shorter than 15 meters[[labelnote:about meters[[labelnote:note]]about 50 feet[[/labelnote]] in RealLife, it means that the soil is either too dry (sandy or limestone soil), too wet (bog) or just low on nutrients. It's also common that the forest in that case is sparse.
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