History Main / BonsaiForest

13th Oct '17 8:46:50 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'': Trees are sparse, limited only to the greener areas of the island, and generally remain small across Vvardenfell. Justified since it is mostly an ashy, volcanic island which doesn't support much in the way of vegetation.

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* ''VideoGame/TheElderScrollsIIIMorrowind'': Trees In ''Franchise/TheElderScrolls'' series' backstory, St. Veloth was the legendary [[OurElvesAreBetter Chimer]] mystic who led his people [[DefectorFromDecadence away from the decadence]] of the Summerset Isles to their new homeland in Morrowind. He was said to have brought the seeds of trees with him from the Summerset Isle and planted them in Vvardenfell. With ashy, volcanic soil not being the best supporter of vegetation, the trees that took were sparse and remained quite small. This can be seen in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', where trees are sparse, limited only to the greener areas of the island, and generally remain small across Vvardenfell. Justified since it is mostly an ashy, volcanic island which doesn't support much in the way of vegetation.
10th Oct '17 5:38:53 AM Jubileus57
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Added DiffLines:

* [[JustifiedTrope Justified]] with the Sacred Forest in ''VideoGame/PaperMarioColorSplash'', as the forest was shrunk to a ridiculously small size by Kamek's magic. The trees are only barely taller the Mario in there.
10th Sep '17 9:29:01 AM nombretomado
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* ''{{Eversion}}'' has trees barely taller than the character, although whether they are really short trees or just tall bushes is up for debate.

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\n* ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' has trees barely taller than the character, although whether they are really short trees or just tall bushes is up for debate.


















28th Jun '17 4:55:29 PM Malady
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[[folder: [[Massively Multiplayer Online Role Playing Game MMORP Gs ]]
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[[folder: [[Massively Multiplayer Online Role Playing Game MMORP Gs ]]
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MMORPGs]]




!!Non-VideoGame Examples


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!!Non-VideoGame Examples
28th Jun '17 4:54:33 PM Malady
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:ActionRPG]]

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[[AC:ActionRPG]][[/folder]]

[[folder: Action RPG ]]



[[AC:EasternRPG]]

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[[folder: Eastern RPG ]]



** Most games in the series have very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=]''. This is downplayed somewhat in Generation IV, where the inside of [[VideoGame/PokemonDiamondAndPearl Eterna Forest]] is dappled with light and shadow to give the impression of large trees overhead -- despite the actual trees seen still being as small as ever, almost seeming to suggest a layered forest with regular trees above bonsai ones -- and in the Generation V games, where occasional trees, usually in forest areas, are twice as tall as normal tree sprites.

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** Most games in the series have very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=]''. This is downplayed somewhat in Generation IV, where the inside of [[VideoGame/PokemonDiamondAndPearl Eterna Forest]] is dappled with light and shadow to give the impression of large trees overhead -- despite the actual trees seen still being as small as ever, almost seeming to suggest a layered forest with regular trees above bonsai ones -- and in the Generation V games, where occasional trees, usually in forest areas, are twice as tall as normal tree sprites.



[[AC:FirstPersonShooter]]

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[[AC:HackAndSlash]]

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[[folder: Hack And Slash ]]



[[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]

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[[folder: [[Massively Multiplayer Online Role Playing Game MMORP Gs ]]
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[[AC:{{Platformer}}]]

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[[AC:{{Roguelike}}]]
* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. They now tower over dwarves ([[UnitsNotToScale and giants, and dragons]]). [[VideoGameCrueltyPotential More interestingly for the players themselves]], trees now can actually fall on people and crush them.

[[AC:SimulationGame]]

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[[AC:{{Roguelike}}]]
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[[folder: Roguelike ]]

* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. They now tower over dwarves ([[UnitsNotToScale and giants, and dragons]]). [[VideoGameCrueltyPotential More interestingly for the players themselves]], trees now can actually fall on people and crush them.

[[AC:SimulationGame]]
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[[folder: Simulation Game ]]



[[AC:WesternRPG]]
* ''VideoGame/TheElderScrollsIIIMorrowind'': Trees are sparse, limited only to the greener areas of the island, and generally remain small across Vvardenfell. Justified since it is mostly an ashy, volcanic island which doesn't support much in the way of vegetation.

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[[AC:WesternRPG]]
[[/folder]]

[[folder: Western RPG ]]

* ''VideoGame/TheElderScrollsIIIMorrowind'': Trees are sparse, limited only to the greener areas of the island, and generally remain small across Vvardenfell. Justified since it is mostly an ashy, volcanic island which doesn't support much in the way of vegetation.



[[AC:WideOpenSandbox]]

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[[folder: Wide Open Sandbox ]]



[[AC:WebOriginal]]

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[[/folder]]
11th May '17 6:07:33 PM Theriocephalus
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. They now tower over dwarves ([[UnitsNotToScale and giants, and dragons]]). [[VideoGameCrueltyPotential More interestingly for the players themselves]], now can actually fall on people and crush them.

to:

* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. They now tower over dwarves ([[UnitsNotToScale and giants, and dragons]]). [[VideoGameCrueltyPotential More interestingly for the players themselves]], trees now can actually fall on people and crush them.
11th May '17 6:05:06 PM Theriocephalus
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** Most games in the series have very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=]''. This is downplayed somewhat in Generation IV, where the inside of [[VideoGame/PokemonDiamondAndPearl Eterna Forest]] is dappled with light and shadow to give the impression of large trees overhead -- despite the actual trees seen still being as small as ever, almost seeming to suggest a layered forest with regular trees above bonsai one -- and in the Generation V games, where occasional trees, usually in forest areas, are twice as tall as normal tree sprites.

to:

** Most games in the series have very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=]''. This is downplayed somewhat in Generation IV, where the inside of [[VideoGame/PokemonDiamondAndPearl Eterna Forest]] is dappled with light and shadow to give the impression of large trees overhead -- despite the actual trees seen still being as small as ever, almost seeming to suggest a layered forest with regular trees above bonsai one ones -- and in the Generation V games, where occasional trees, usually in forest areas, are twice as tall as normal tree sprites.
11th May '17 6:04:43 PM Theriocephalus
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* The ''Franchise/{{Pokemon}}'' series has often very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal Versions]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=] Versions''. This is downplayed somewhat in Generation IV, where the inside of [[VideoGame/PokemonDiamondAndPearl Eterna Forest]] is dappled with light and shadow to give the impression of large trees overhead -- despite the actual trees seen still being as small as ever -- and in the Generation V games, where occasional trees, usually in forest areas, are twice as tall as normal tree sprites.
** Averted starting with ''VideoGame/PokemonXAndY'': besides employing the same dappling effect as in Eterna Forest, the series’ VideoGame3DLeap allows trees to be portrayed at realistic sizes. Note that this only applies to trees within forest areas--trees in overworld routes and cities are as bonsai as ever.

to:

* The ''Franchise/{{Pokemon}}'' ''Franchise/{{Pokemon}}'':
** Most games in the
series has often have very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal Versions]]'', Crystal]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=] Versions''. ''[=SoulSilver=]''. This is downplayed somewhat in Generation IV, where the inside of [[VideoGame/PokemonDiamondAndPearl Eterna Forest]] is dappled with light and shadow to give the impression of large trees overhead -- despite the actual trees seen still being as small as ever ever, almost seeming to suggest a layered forest with regular trees above bonsai one -- and in the Generation V games, where occasional trees, usually in forest areas, are twice as tall as normal tree sprites.
** Averted Fully averted starting with ''VideoGame/PokemonXAndY'': besides employing the same dappling effect as in Eterna Forest, the series’ series' VideoGame3DLeap allows trees to be portrayed at realistic sizes. Note that this only applies to trees within forest areas--trees in overworld routes and cities are as bonsai as ever.
11th May '17 6:02:31 PM Theriocephalus
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* ''VideoGame/DragonQuestIX'' [[http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/10/dragon-quest-ix.jpg has some very short trees]].

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* ''VideoGame/DragonQuestIX'' [[http://siliconsasquatch.com/wordpress/wp-content/uploads/2010/10/dragon-quest-ix.jpg has some very short trees]].%%* ''VideoGame/DragonQuestIX''
20th Apr '17 6:27:18 AM KillerClowns
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, [[VideoGameCrueltyPotential more interestingly for the players]] themselves, now can actually fall on people and crush them.

to:

* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, They now tower over dwarves ([[UnitsNotToScale and giants, and dragons]]). [[VideoGameCrueltyPotential more More interestingly for the players]] themselves, players themselves]], now can actually fall on people and crush them.
them.
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