History Main / BonsaiForest

27th Jul '16 6:41:32 AM Morgenthaler
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* ''RollerCoasterTycoon''. Even the tallest trees (much taller than average) are more 10 meters than 15.
* {{Furcadia}}'s original default trees were not much taller than players with one literally being an oversized bonzai tree. This has been averted with more recent tree additions, some of which are so large they require two items to be placed on the map to make one tree.

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* ''RollerCoasterTycoon''.''VideoGame/RollerCoasterTycoon''. Even the tallest trees (much taller than average) are more 10 meters than 15.
* {{Furcadia}}'s VideoGame/{{Furcadia}}'s original default trees were not much taller than players with one literally being an oversized bonzai tree. This has been averted with more recent tree additions, some of which are so large they require two items to be placed on the map to make one tree.
11th May '16 8:45:59 AM Quanyails
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** Averted starting with VideoGame/PokemonXAndY: besides employing the same dappling effect as in Eterna Forest, the series’ VideoGame3DLeap allows trees to be portrayed at realistic sizes. Note that this only applies to trees within forest areas--trees in overworld routes and cities are as bonsai as ever.

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** Averted starting with VideoGame/PokemonXAndY: ''VideoGame/PokemonXAndY'': besides employing the same dappling effect as in Eterna Forest, the series’ VideoGame3DLeap allows trees to be portrayed at realistic sizes. Note that this only applies to trees within forest areas--trees in overworld routes and cities are as bonsai as ever.
31st Mar '16 3:00:21 PM Theriocephalus
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* The ''Franchise/{{Pokemon}}'' series has often very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal Versions]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=] Versions''.

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* The ''Franchise/{{Pokemon}}'' series has often very small trees, so much so that a 3' 11" Sudowoodo is mistaken for a tree in ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal Versions]]'', as well as in the remakes ''[=HeartGold=]'' and ''[=SoulSilver=] Versions''. This is downplayed somewhat in Generation IV, where the inside of [[VideoGame/PokemonDiamondAndPearl Eterna Forest]] is dappled with light and shadow to give the impression of large trees overhead -- despite the actual trees seen still being as small as ever -- and in the Generation V games, where occasional trees, usually in forest areas, are twice as tall as normal tree sprites.
** Averted starting with VideoGame/PokemonXAndY: besides employing the same dappling effect as in Eterna Forest, the series’ VideoGame3DLeap allows trees to be portrayed at realistic sizes. Note that this only applies to trees within forest areas--trees in overworld routes and cities are as bonsai as ever.
15th Dec '15 1:37:58 AM TheGrimSleeper
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, more interestingly for the players themselves, now can actually fall on people and crush them.

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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, [[VideoGameCrueltyPotential more interestingly for the players players]] themselves, now can actually fall on people and crush them.
26th Nov '15 11:35:26 PM Theriocephalus
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* In ''VideoGame/{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry.

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* In ''VideoGame/{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry. This is averted with the occasional giant oak, plus the trees in the taiga and rainforest biomes, which grow much taller than the regular kind.
6th Sep '15 7:16:28 PM nombretomado
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* In ''{{Scribblenauts}}'', even redwoods are maybe twice Maxwell's height.

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* In ''{{Scribblenauts}}'', ''VideoGame/{{Scribblenauts}}'', even redwoods are maybe twice Maxwell's height.



* Both used and averted in ''NeverwinterNights''. In the Rural tileset, the trees are both [[InsurmountableWaistHighFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).

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* Both used and averted in ''NeverwinterNights''.''VideoGame/NeverwinterNights''. In the Rural tileset, the trees are both [[InsurmountableWaistHighFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).
28th Jun '15 6:18:26 PM jormis29
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* ''{{VideoGame/Diablo}} II'' have rather short trees. It may be justified in the first half of chapter 1 and chapter 5 due to them taking place in moors, stony fields, marshes and tundras where the growth of trees is naturally poor. Chapter 3, however, doesn't have that excuse since it takes place in a rainforest.

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* ''{{VideoGame/Diablo}} II'' ''VideoGame/DiabloII'' have rather short trees. It may be justified in the first half of chapter 1 and chapter 5 due to them taking place in moors, stony fields, marshes and tundras where the growth of trees is naturally poor. Chapter 3, however, doesn't have that excuse since it takes place in a rainforest.
28th Jun '15 5:21:47 PM Lopiny
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* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns.

to:

* ''VideoGame/DwarfFortress'' previously played this straight, with trees always taking up one tile. Averted of the 2014 update, however -- they now grow many levels high and thick with branching patterns. And, more interestingly for the players themselves, now can actually fall on people and crush them.
8th May '15 11:47:01 PM EarlOfSandvich
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* In ''{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry.

to:

* In ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', the majority of trees are short enough that you can strike the top of the trunk from the ground level. Under the right conditions, saplings became adult trees in a matter of hours, but never grow any taller after that point. Later, trees can now grow very tall and can merge their canopies with other nearby trees, producing an illusion of forestry.
23rd Aug '14 11:20:38 AM HiddenWindshield
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* ''{{Eversion}}'' has trees just tall enough (i.e. taller than the main character's maximum jump height) to act as {{Insurmountable Waist Height Fence}}s--you have to evert to a point where they're even tinier sprouts (or withered away to nothing) to bypass them.

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* ''{{Eversion}}'' has trees just tall enough (i.e. barely taller than the main character's maximum jump height) to act as {{Insurmountable Waist Height Fence}}s--you have to evert to a point where they're even tinier sprouts (or withered away to nothing) to bypass them.character, although whether they are really short trees or just tall bushes is up for debate.
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