History Main / BlownAcrosstheRoom

21st May '17 2:33:46 AM erforce
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* ''MaxPayne2'' plays this trope up as far as it will go, allowing the eponymous protagonist to ''air juggle'' enemies with his guns in BulletTime Mode, just like Dante. In one level midway through the game, you can launch a Mook standing on a ledge all the way across a construction site with a few rapid-fire M5 rounds to the back.

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* ''MaxPayne2'' ''VideoGame/MaxPayne2TheFallOfMaxPayne'' plays this trope up as far as it will go, allowing the eponymous protagonist to ''air juggle'' enemies with his guns in BulletTime Mode, just like Dante. In one level midway through the game, you can launch a Mook standing on a ledge all the way across a construction site with a few rapid-fire M5 rounds to the back.
17th May '17 9:28:33 AM Leporidae
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* Played straight in WebVideo/ShockTroopers when the [[MagicalDefibrillator defibrillators]] the soldiers are using instead of guns launches the enemy soldiers at least two stories into the air (with no recoil, either!). Later invoked when the protagonists combine the power of two defibrillators to "boost" one of their number over a small hill.

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* Played straight in WebVideo/ShockTroopers ''WebVideo/ShockTroopers'' when the [[MagicalDefibrillator defibrillators]] the soldiers are using instead of guns launches the enemy soldiers at least two stories into the air (with no recoil, either!). Later invoked when the protagonists combine the power of two defibrillators to "boost" one of their number over a small hill.
17th May '17 8:00:54 AM Leporidae
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* Played straight in WebVideo/ShockTroopers when the [[MagicalDefibrillator defibrillators]] the soldiers are using instead of guns launches the enemy soldiers at least two stories into the air (with no recoil, either!). Later invoked when the protagonists combine the power of two defibrillators to "boost" one of their number over a small hill.
22nd Apr '17 7:33:51 PM nombretomado
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* Subverted in ''SurvivalOfTheFittest''. AntiVillain Bobby Jacks is shot whilst wearing a BulletproofVest and actually hurls ''himself'' backwards bodily in order to fool his assailant into thinking he had been killed. Considering the bullet was fired from a carbine, the natural impact would barely have rocked him. Most of the time, this tends to be averted, with characters being shot tending to just drop dead rather than being blown away.

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* Subverted in ''SurvivalOfTheFittest''.''Roleplay/SurvivalOfTheFittest''. AntiVillain Bobby Jacks is shot whilst wearing a BulletproofVest and actually hurls ''himself'' backwards bodily in order to fool his assailant into thinking he had been killed. Considering the bullet was fired from a carbine, the natural impact would barely have rocked him. Most of the time, this tends to be averted, with characters being shot tending to just drop dead rather than being blown away.
13th Apr '17 2:47:59 PM SuperSlickSystem
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** The trope is also a staple in the series, as defeating other players involves knocking them out of the playing field to win.
12th Apr '17 1:50:41 PM Luigifan
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A theoretical situation where this {{trope}} might occur would be if the target were wearing a very strong suit of armor and were hit by a very large, heavy projectile (or self-propelled rocket) made of equally strong material; with neither body able to give way, the target would be forced back by the impact. It is possible for a disproportionate response to an impact to result from involuntary muscle spasms, in the same way that an electric shock can "knock you over". However, while that explanation could reasonably cover "the victim's limbs flew out and he crashed over on his back," and there are cases of people staggering back, sometimes for several meters, after having being pushed off balance by a bullet impact, it kind of falls apart when you try to stretch it into "the victim hurtled fifteen feet backward."

The core of this is the law of conservation of momentum. Mass times velocity must equal mass times velocity. As noted above, some losses occur due to air friction, but the other key is elasticity. In elastic collisions (where neither object is penetrated or deformed) every bit of energy is transferred at the moment of collision (think pool balls). In inelastic collisions (where one of the objects gets deformed) some of the energy gets "used up" deforming the object (it's why cars have crumple zones, better that the energy is used to twist steel instead of you).

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A theoretical situation where this {{trope}} might occur would be if the target were wearing a very strong suit of armor and were hit by a very large, heavy projectile (or self-propelled rocket) made of equally strong material; with neither body able to give way, the target would be forced back by the impact. It is possible for a disproportionate response to an impact to result from involuntary muscle spasms, in the same way that an electric shock can "knock you over". However, while that explanation could reasonably cover "the victim's limbs flew out and he crashed over on his back," and there are cases of people staggering back, sometimes for several meters, after having being pushed off balance by a bullet impact, it kind of falls apart when you try to stretch it into "the victim hurtled fifteen feet backward."

The core of this is the law of conservation of momentum. Mass times velocity must equal mass times velocity. As noted above, some losses occur due to air friction, but the other key is elasticity. In elastic collisions (where neither object is penetrated or deformed) every bit of energy is transferred at the moment of collision (think pool balls). In inelastic collisions (where one of the objects gets deformed) deformed), some of the energy gets "used up" deforming the object (it's why cars have crumple zones, zones -- better that the energy is used to twist steel instead of you).
''you'').



In reality this effect is accomplished by a stuntman wearing a harness pulled backwards by a hydraulic or pneumatic machine. However, recently, similar to TheCSIEffect, there has been instances where people have actually thrown ''themselves'' backwards when shot/shot at even if it's a low velocity round like a beanbag.

Subtrope of {{Knockback}}. See also BangBangBANG, RailingKill and PunchedAcrossTheRoom. Not a porn trope.

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In reality reality, this effect is accomplished by a stuntman wearing a harness pulled backwards by a hydraulic or pneumatic machine. However, recently, similar to TheCSIEffect, there has been instances where people have actually thrown ''themselves'' backwards when shot/shot at even if it's a low velocity round like a beanbag.

Subtrope of {{Knockback}}. See also BangBangBANG, RailingKill RailingKill, and PunchedAcrossTheRoom. Not a porn trope.



* ''Manga/BlackLagoon'' usually preferred RuleOfCool to realism, but they got this one right. In episode 19, they even parodied it, when SociopathicHero Revy explains the details about being shot to some children playing with toy guns. When she demonstrates how it looks like to be hit by a gun, the children even complain that it is "not very cool looking."

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* ''Manga/BlackLagoon'' usually preferred RuleOfCool to realism, but they got this one right. In episode 19, they even parodied it, when SociopathicHero Revy explains the details about being shot to some children playing with toy guns. When she demonstrates how it looks like to be hit by a gun, the children even complain that it is "not very cool looking.cool-looking."



* Also subverted in ''Anime/WickedCity'', where the HandCannon actually has enough recoil to justify the impact - the protagonist has to brace himself against a wall to fire it.

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* Also subverted in ''Anime/WickedCity'', where the HandCannon actually has enough recoil to justify the impact - -- the protagonist has to brace himself against a wall to fire it.



* Regularly taken to a ridiculous degree with Yoko of ''Anime/TengenToppaGurrenLagann'', who frequently using a railgun to send freaking '''[[HumongousMecha Gunmen]]''' flying all over the place. If the railgun's power was not a problem, recoil would be. Going by conservation of momentum, if the Gunmen weighs 20 tons, Yoko weighs 100 lbs, the bullet bounces on impact and ignoring friction, for every 1 mile per hour change in velocity the Gunmen experiences, Yoko would be propelled backwards at 400 miles per hour. Which is the reason that railguns are being developed not for use by GI, but as the main cannons on ''battleships''.

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* Regularly taken to a ridiculous degree with Yoko of ''Anime/TengenToppaGurrenLagann'', who frequently using uses a railgun to send freaking '''[[HumongousMecha Gunmen]]''' flying all over the place. If the railgun's power was not a problem, recoil would be. Going by conservation of momentum, if the Gunmen weighs 20 tons, Yoko weighs 100 lbs, the bullet bounces on impact impact, and ignoring friction, for every 1 mile per hour change in velocity the Gunmen experiences, Yoko would be propelled backwards at 400 miles per hour. Which is the reason that railguns are being developed not for use by GI, but as the main cannons on ''battleships''.



* Averted in ''Anime/AngelCop''. The special gun the mad scientist develops to fight Lucifer has enough recoil to tear the arm off a normal person. Even wearing Space Marine power armor AND a bracing cast, it breaks the arm of the heroine once fired. Also inverted when the cyborg shoots Lucifer in the head with a 'point-defense laser system', the minuscule line of light pierces her skull and she doesn't recoil in the slightest. What follows is a CurbStompBattle of epic magnitude as she just shrugs it off and tears apart the cyborg anyway.

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* Averted in ''Anime/AngelCop''. The special gun the mad scientist develops to fight Lucifer has enough recoil to tear the arm off a normal person. Even wearing Space Marine power armor AND ''and'' a bracing cast, it breaks the arm of the heroine once fired. Also inverted when the cyborg shoots Lucifer in the head with a 'point-defense ''point-defense laser system', system''; the minuscule line of light pierces her skull and she doesn't recoil in the slightest. What follows is a CurbStompBattle of epic magnitude as she just shrugs it off and tears apart the cyborg anyway.



* {{Deconstructed}} in ''Film/SweetLiberty''. The SmugSnake stuntmen tell the Civil War recreators that they die well, but they don't know how to go flying back when shot. They demonstrate as one of the stuntmen is secretly outfitted with the rig that snaps him backward throw the air. When the recreator "shoots" him with his finger, the stuntman flies dramatically back through the doorway. The recreator is astonished, so tries the same thing - only he isn't attached to the rig, so when he gets shot, he flails about as he falls backward - and keeps on trying to fly backward til the stuntmen laughingly tell him to stop.

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* {{Deconstructed}} in ''Film/SweetLiberty''. The SmugSnake stuntmen tell the Civil War recreators that they die well, but they don't know how to go flying back when shot. They demonstrate as one of the stuntmen is secretly outfitted with the rig that snaps him backward throw the air. When the recreator "shoots" him with his finger, the stuntman flies dramatically back through the doorway. The recreator is astonished, so tries the same thing - -- only he isn't attached to the rig, so when he gets shot, he flails about as he falls backward - -- and keeps on trying to fly backward til until the stuntmen laughingly tell him to stop.
2nd Apr '17 11:06:20 PM Occidensill
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** The assassins in ''Film/StarTrekVITheUndiscoveredCountry'' cause Klingons to fly around all the time, including Chancellor Gorkon and his backflip of death.
2nd Apr '17 9:24:24 AM nombretomado
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* Almost every single weapon in ''{{Painkiller}}'' takes this to ridiculous levels. One can practically practice ([[DepartmentOfRedundancyDepartment huh]]) "blast the baddie out of the map boundaries" in the first ''minute'' of the game. In addition to the straightforward pieces of your arsenal, such as the shotgun and rocket launcher, there's also the eponymous Painkiller's secondary mode which is an interesting reversal of this trope, rather ''pulling'' enemies flying towards you at even more ridiculous speeds.

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* Almost every single weapon in ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' takes this to ridiculous levels. One can practically practice ([[DepartmentOfRedundancyDepartment huh]]) "blast the baddie out of the map boundaries" in the first ''minute'' of the game. In addition to the straightforward pieces of your arsenal, such as the shotgun and rocket launcher, there's also the eponymous Painkiller's secondary mode which is an interesting reversal of this trope, rather ''pulling'' enemies flying towards you at even more ridiculous speeds.
26th Mar '17 12:46:08 PM DarkHunter
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* Creator/ChristopherLee once criticized this trope, while working on the set of an action movie. He had been involved in black ops in WW2 and knew first-hand what happened to a person when they got shot. The crew asked him to demonstrate, so "I put an expression of mild surprise on my face and sank to my knees with great dignity", which caused everyone watching to burst out laughing.
18th Mar '17 4:21:55 AM isolato
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* Ironically averted by the apparatus used in "Human Cannonball" acts, which are specifically ''designed'' to send someone flying across the stadium. They aren't really firearms, they're compressed-air or spring-operated launch platforms with a cannon-like facade and pyrotechnic special effects that don't actually contribute any significant thrust.

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* Ironically averted by the apparatus used in "Human Cannonball" "HumanCannonball" acts, which are specifically ''designed'' to send someone flying across the stadium. They aren't really firearms, they're compressed-air or spring-operated launch platforms with a cannon-like facade and pyrotechnic special effects that don't actually contribute any significant thrust.
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