History Main / BloodlessCarnage

16th Sep '17 8:27:18 PM Peteman
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* Normally, ''VideoGame/Left4Dead2'' averts this trope [[{{Gorn}} very hard]]. However, because of a bug in the new game mode {{Chainsaw|Good}} [[UltraSuperDeathGoreFestChainsawer3000 Massacre]], it's possible for the game to stop rendering blood entirely, so [[OurZombiesAreDifferent the Infected]] are torn apart like [[UncannyValley Play-Doh dolls]].

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* Normally, ''VideoGame/Left4Dead2'' averts this trope [[{{Gorn}} very hard]].trope. However, because of a bug in the new game mode {{Chainsaw|Good}} [[UltraSuperDeathGoreFestChainsawer3000 Massacre]], it's possible for the game to stop rendering blood entirely, so [[OurZombiesAreDifferent the Infected]] are torn apart like [[UncannyValley Play-Doh dolls]].



* ''VideoGame/{{Okami}}'' uses this flagrantly... with the in-game graphics. The cutscenes utilizing 2D art, on the other hand, avert this ''hard''.

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* ''VideoGame/{{Okami}}'' uses this flagrantly... with the in-game graphics. The cutscenes utilizing 2D art, on the other hand, avert this ''hard''.this.
7th Sep '17 12:18:38 PM TheBigBopper
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It doesn't matter how many [[MoreDakka bullets were fired]] or [[{{BFG}} how powerful the weapon ]]: you won't see entrance wounds, exit wounds or any blood at all anywhere on or near their targets. Shooting victims simply fall down, leaving neat and clean crime scenes. The only way you can tell a shooting victim from a poisoning victim is that the latter will usually be grimacing. It's almost as if they were made of sawdust instead of flesh.

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It doesn't matter how many [[MoreDakka bullets were fired]] or [[{{BFG}} how powerful the weapon ]]: weapon]]: you won't see entrance wounds, exit wounds or any blood at all anywhere on or near their targets. Shooting victims simply fall down, leaving neat and clean crime scenes. The only way you can tell a shooting victim from a poisoning victim is that the latter will usually be grimacing. It's almost as if they were made of sawdust instead of flesh.
7th Sep '17 12:18:16 PM TheBigBopper
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It doesn't matter how many [[MoreDakka bullets were fired]] or [[{{BFG}} how large]] [[HandCannon their calibre]], you won't see entrance wounds, exit wounds or any blood at all anywhere on or near their targets. Shooting victims simply fall down, leaving neat and clean crime scenes. The only way you can tell a shooting victim from a poisoning victim is that the latter will usually be grimacing. It's almost as if they were made of sawdust instead of flesh.

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It doesn't matter how many [[MoreDakka bullets were fired]] or [[{{BFG}} how large]] [[HandCannon their calibre]], powerful the weapon ]]: you won't see entrance wounds, exit wounds or any blood at all anywhere on or near their targets. Shooting victims simply fall down, leaving neat and clean crime scenes. The only way you can tell a shooting victim from a poisoning victim is that the latter will usually be grimacing. It's almost as if they were made of sawdust instead of flesh.
1st Sep '17 3:05:22 AM HalcyonDayz
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** Lampshaded in a DS9 episode where Nog, watching an old cowboy show on the holodeck wonders why there is no bleeding after a cowboy gets shot in the arm.

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** Lampshaded in a DS9 Series/StarTrekDeepSpaceNine episode where Nog, watching an old cowboy show on the holodeck wonders why there is no bleeding after a cowboy gets shot in the arm.
22nd Aug '17 7:57:45 PM Gatordragon24
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* In ''VideoGame/{{Paladins}}'', not a single drop of blood is spilled no matter how violent things get. In [[WhenTreesAttack Grover]] and [[KillerRobot Bomb King's]] cases, it's justified as they don't have blood to spill in the first place.



* In ''Webcomic/{{Erfworld}}'', Erfworlders have blood, but nobody bleeds at all. ''At all''. And there have been some pretty grievous wounds inflicted in Erfworld, including multiple limbs torn off, a man hit in the head with a crossbow bolt that entered trough his eye, a [[OurDragonsAreDifferent dwagon's]] head ripped off, a dwagon's jaw being ripped off, a dwagon eating several marbits alive, and several dozen [[OurElvesAreBetter Woodsy Elves]] being torn limb from limb. Not ''one single drop'' of blood has been seen in battle and the leftover blood in the mouth of a feeding [[OurVampiresAreDifferent Transylvitan]] evaporates almost instantly when he stops.

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* In ''Webcomic/{{Erfworld}}'', Erfworlders have blood, but nobody bleeds at all. ''At all''. And there have been some pretty grievous wounds inflicted in Erfworld, including multiple limbs torn off, a man hit in the head with a crossbow bolt that entered trough through his eye, a [[OurDragonsAreDifferent dwagon's]] head ripped off, a dwagon's jaw being ripped off, a dwagon eating several marbits alive, and several dozen [[OurElvesAreBetter Woodsy Elves]] being torn limb from limb. Not ''one single drop'' of blood has been seen in battle and the leftover blood in the mouth of a feeding [[OurVampiresAreDifferent Transylvitan]] evaporates almost instantly when he stops.
18th Aug '17 5:04:56 PM Pichu-kun
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* Maria Robotnik's death is repeatedly depicted in ''Anime/SonicX'' without a lick of blood. She was a little girl shot with a bullet, so some blood should be expected.



* The ''Literature/WarriorCats'' graphic novels, which is very odd because of the amazing amount of [[HighPressureBlood blood]] and [[FamilyUnfriendlyViolence violence]] in the original novels. There is some blood in ''Rise of Scourge'' when Scourge kills [[spoiler:Tigerstar]], but it goes over the scene so quickly, and there is so little blood it's ridiculous (especially considering the original version where [[spoiler:Scourge rips Tigerstar open, causing him to bleed to death nine times]]).
** Even one of the illustrators, Don Hudson, thought this was odd. In the first ''Tigerstar and Sasha'' volume, rabbits, squirrels, and frogs are killed onscreen without a drop of blood, but apparently the editors didn't even like a ''clean'' dead rabbit:

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* The ''Literature/WarriorCats'' graphic novels, which is very odd because of the amazing amount of [[HighPressureBlood blood]] and [[FamilyUnfriendlyViolence violence]] in the original novels. There is some blood in ''Rise of Scourge'' when Scourge kills [[spoiler:Tigerstar]], but it goes over the scene so quickly, and there is so little blood it's ridiculous (especially considering the original version where [[spoiler:Scourge rips Tigerstar open, causing him to bleed to death nine times]]).
**
times]]). Even one of the illustrators, Don Hudson, thought this was odd. In the first ''Tigerstar and Sasha'' volume, rabbits, squirrels, and frogs are killed onscreen without a drop of blood, but apparently the editors didn't even like a ''clean'' dead rabbit:
18th Aug '17 5:00:30 PM Pichu-kun
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* As with the games, no one honestly gets injured in the ''Anime/{{Pokemon}}'' anime or any other adaptations like ''Manga/PokemonAdventures'' or ''Manga/PokemonDiamondAndPearlAdventure''. It could be {{justified|Trope}} with the actual Pokemon in that they're stronger than humans and battles don't use lethal force, but the magnitude of power just makes it dubious a lot of the times. The worst injury one can get aside from a multitude of scratches (sometimes caused by ''[[ViolationOfCommonSense beams of energy]]'') is either a broken limb or bloodless red patches. They don't even mention the word blood. There has been less than ten instances of blood in twenty years of the anime.
* Jibanyan's backstory in ''Anime/YokaiWatch'' has him getting hit by a truck [[spoiler:saving his owner]] and dying immediately. Jibanyan was a kitten but somehow his body remained completely intact. Hiz only injuries were a clipped ear, and even then no blood appeared.

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* As with the games, no one honestly gets injured in the ''Anime/{{Pokemon}}'' anime or any other adaptations like ''Manga/PokemonAdventures'' or ''Manga/PokemonDiamondAndPearlAdventure''. It could be {{justified|Trope}} with the actual Pokemon in that they're stronger than humans and battles don't use lethal force, but the magnitude of power just makes it dubious a lot of the times. The worst injury one can get aside from a multitude of scratches (sometimes caused by ''[[ViolationOfCommonSense beams of energy]]'') is either a broken limb or bloodless red patches. They don't even mention the word blood. There has been less than ten instances of blood in twenty years of the anime.
anime. The manga, especially ''Adventures'', may contain blood however it's hard to distinguish bruises, blood, and dirt due to the monochrome colouring.
* Jibanyan's backstory in ''Anime/YokaiWatch'' has him getting hit by a truck [[spoiler:saving his owner]] and dying immediately. Jibanyan was a kitten but somehow his body remained completely intact. Hiz His only injuries were a clipped ear, and even then no blood appeared.



* {{Justified|Trope}} in ''WesternAnimation/StevenUniverse'' as most of the main characters are gems whose physical forms are illusions. They "poof" into their gems when severely damaged and crush when they're terminally damaged. Steven, a half-human boy, ends up with a nasty bruise in the season 1 finale so they're not avoiding human damage though.

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* ''WesternAnimation/StevenUniverse'':
**
{{Justified|Trope}} in ''WesternAnimation/StevenUniverse'' as most of the main characters are gems whose physical forms are illusions. They "poof" into their gems when severely damaged and crush when they're terminally damaged. They have been depicted bruised up when less severely hurt as well. Steven, a half-human boy, ends up with a nasty bruise in the season 1 finale finale, so they're not avoiding human damage though.


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* Averted in the ''WesternAnimation/CaptainPlanet'' episode "Mind Pollution" (also known as the drug VerySpecialEpisode). Linka's cousin Boris starts bleeding profusely after being hit with glass.
10th Aug '17 7:05:12 PM Superfield
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* ''VideoGame/Okami'' uses this flagrantly... with the in-game graphics. The cutscenes utilizing 2D art, on the other hand, avert this ''hard''.

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* ''VideoGame/Okami'' ''VideoGame/{{Okami}}'' uses this flagrantly... with the in-game graphics. The cutscenes utilizing 2D art, on the other hand, avert this ''hard''.
10th Aug '17 7:04:52 PM Superfield
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* ''VideoGame/Okami'' uses this flagrantly... with the in-game graphics. The cutscenes utilizing 2D art, on the other hand, avert this ''hard''.
1st Aug '17 9:08:49 AM KingLyger
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* A normal trend for the ''VideoGame/TalesSeries''. Despite the characters using swords, magic and sorcery, blood is rarely shown.
** In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', people take lethal hits [[spoiler: like Emil fatally slashing Decus' back and Marta doing the same to Alice]] without bleeding. Their clothes are not even damaged.
** ''VideoGame/TalesOfGraces'' is meant to show Richard's StartOfDarkness when he brutally hacks a guard to death, with the others even commenting how much blood he spilled. Not a single drop of blood is shown on-screen.
** Averted in ''VideoGame/TalesOfBerseria''. Several characters are killed in the main story, and all of them show visible blood marks, slashing wounds, impaled clothes or even gouged flesh.



** In ''VideoGame/TalesOfGraces'', Richard's descent into insanity is punctuated by him repeatedly slashing an enemy soldier even after the guard is clearly dead. The characters comment on how violent and bloody it was, but the player never sees a drop on-screen.
** ''VideoGame/TalesOfXillia2'' however, while still retaining the trope in battle (Outside of the new Bleed status ailment), subverts it much more frequently then other games in the series, in line with its DarkerAndEdgier nature.
** ''VideoGame/TalesOfBerseria'' averts this trope. Main character Velvet gets splattered with blood quite frequently, and characters who die by impalement or cutting show very large bloodstains where they were hurt.

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** In ''VideoGame/TalesOfGraces'', Richard's descent into insanity is punctuated by him repeatedly slashing an enemy soldier even after the guard is clearly dead. The characters comment on how violent and bloody it was, but the player never sees a drop of blood on-screen.
** ''VideoGame/TalesOfXillia2'' however, while still retaining the trope in battle (Outside (outside of the new Bleed status ailment), subverts it much more frequently then other games in the series, in line with its DarkerAndEdgier nature.
nature. In the "Bad Ending" in particular, main character Ludger's twin swords are shown to be covered in blood.
** ''VideoGame/TalesOfBerseria'' averts this trope. Main character Velvet gets splattered with blood quite frequently, and characters who die by impalement or cutting show very large bloodstains where they were hurt.hurt, complete with gouged flesh.
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