History Main / BlockPuzzle

17th May '16 3:31:15 PM eroock
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->''The block puzzle is the cornerstone of gaming, or at least it will be once you pull it out of the corridor, rotate it so the sun emblem is pointing up, drop the water level and hit the switch that activates the crane that moves the bus that allows you to push said stone into said corner.''
-->--'''Website/{{Cracked}}''', [[http://www.cracked.com/blog/5-real-skills-video-games-have-secretly-been-teaching-us/#ixzz1aa4xYJ1T "5 Real Skills Video Games Have Secretly Been Teaching Us"]]

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->''The ->''"The block puzzle is the cornerstone of gaming, or at least it will be once you pull it out of the corridor, rotate it so the sun emblem is pointing up, drop the water level and hit the switch that activates the crane that moves the bus that allows you to push said stone into said corner.''
-->--'''Website/{{Cracked}}''',
"''
-->-- '''Website/{{Cracked}}''',
[[http://www.cracked.com/blog/5-real-skills-video-games-have-secretly-been-teaching-us/#ixzz1aa4xYJ1T "5 Real Skills Video Games Have Secretly Been Teaching Us"]]
10th May '16 6:36:49 PM ThatBitterTase
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* The bulk of actual gameplay in ''{{Catherine}}'' ultimately consists of a variety of Block Puzzles that must be solved across three dimensions so the main character can climb a tower. This might not sound especially enthralling, but the addition of a ''de facto'' [[TimedMission countdown timer]], [[NintendoHard Atlus Hard]] puzzles, and the [[PrimalFear very human fear of falling]] can make for some rather gripping gameplay.

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* The bulk of actual gameplay in ''{{Catherine}}'' ultimately consists of a variety of Block Puzzles that must be solved across three dimensions so the main character can climb a tower. This might not sound especially enthralling, but the addition of a ''de facto'' [[TimedMission countdown timer]], [[NintendoHard Atlus Hard]] puzzles, and the [[PrimalFear very human fear of falling]] can make for some rather gripping gameplay. That's ''before'' you get to the trapped floor panels, icy floors, and very angry sheep-men.
17th Apr '16 3:53:45 AM aye_amber
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This occasionally crosses over with SolveTheSoupCans, when the block puzzles really don't make any sense, and coupled with a particular variety of UnexpectedGameplayChange. With the push towards realism in environments, the Block Puzzle does seem to be on the [[DiscreditedTrope decline]], but is far from [[DeadHorseTrope dead]] - you never know when you'll find yourself near a ledge you can't quite reach, in a room filled with CrateExpectations.

Named after the infamous block puzzle mechanic in ''VagrantStory''. Also see {{Klotski}}. Not to be confused with FallingBlocks.

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This occasionally crosses over with SolveTheSoupCans, when the block puzzles really don't make any sense, and coupled with a particular variety of UnexpectedGameplayChange. With the push towards realism in environments, the Block Puzzle does seem to be on the [[DiscreditedTrope decline]], but is far from [[DeadHorseTrope dead]] - -- you never know when you'll find yourself near a ledge you can't quite reach, in a room filled with CrateExpectations.

Named after the infamous block puzzle mechanic in ''VagrantStory''. ''VideoGame/VagrantStory.'' Also see {{Klotski}}. Not to be confused with FallingBlocks.



* In ''LittleBigAdventure'', Twinsen needs to arrange a bunch of crates in a storeroom, which looks exactly like the first level of ''Sokoban''.

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* In ''LittleBigAdventure'', ''VideoGame/LittleBigAdventure'', Twinsen needs to arrange a bunch of crates in a storeroom, which looks exactly like the first level of ''Sokoban''.



%%* ''{{Castlevania Harmony of Dissonance}}''. It was part of the ''mandatory'' quest.

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%%* ''{{Castlevania Harmony of Dissonance}}''. ''VideoGame/CastlevaniaHarmonyOfDissonance.'' It was part of the ''mandatory'' quest.
14th Feb '16 6:32:05 PM thesunisup
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* ''Videogame/RoadNotTaken'' is all block-pushing puzzles, with a romance sidequest.
13th Jan '16 8:39:23 AM erazor0707
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Added DiffLines:

[[AC:{{Fanworks}}]]
* ''Fanfic/SoulEaterTroubledSouls'': The third game on Cobra Island has Maka and company try to solve a puzzle on an extremely large platform. The puzzle consists of an intricate system of both sinuous and nonlinear pathways and is divided into sections by walls that must be taken down before you can get to the end. How to take down these walls? Push two boulders into specific locations. There are four walls, and it is implied those pushing the boulders canít tell whether or not they are going in the right direction.
28th Aug '15 8:21:44 AM Veralos
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* ''VideoGame/IttleDew'' consists primarily of these. The items you obtain can be combined in various ways to assist with the puzzles.
5th Aug '15 9:06:41 AM Prfnoff
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* The ''{{Eggerland}}'' series (which includes the ''VideoGame/{{Adventures of Lolo}}'' trilogy) is a series of Sokoban-style block-puzzle-and-collection games.

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* The ''{{Eggerland}}'' ''Eggerland'' series (which includes the ''VideoGame/{{Adventures of Lolo}}'' trilogy) is a series of Sokoban-style block-puzzle-and-collection games.
23rd Jul '15 4:50:11 PM SpacemanSpoof
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* The ''VideoGame/EpicBattleFantasy'' games have a few of these. Being an AffectionateParody, the characters naturally comment on how much they dislike them.
23rd Mar '15 12:37:44 PM MyFinalEdits
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This occasionally crosses over with SolveTheSoupCans, when the block puzzles really don't make any sense, and coupled with a particular variety of UnexpectedGameplayChange. With the push towards realism in environments, the Block Puzzle does seem to be on the [[DiscreditedTrope decline]], but is far from [[DeadHorseTrope dead]] - you never know when you'll find yourself near a ledge you can't quite reach, in a room filled with CrateExpectations...

to:

This occasionally crosses over with SolveTheSoupCans, when the block puzzles really don't make any sense, and coupled with a particular variety of UnexpectedGameplayChange. With the push towards realism in environments, the Block Puzzle does seem to be on the [[DiscreditedTrope decline]], but is far from [[DeadHorseTrope dead]] - you never know when you'll find yourself near a ledge you can't quite reach, in a room filled with CrateExpectations...
CrateExpectations.



** The blocks on ice in ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has sliding block puzzles and rolling block puzzles.

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** The blocks on ice in ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
''VideoGame/TheLegendOfZeldaTwilightPrincess'', where the low friction makes the puzzles more difficult.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has sliding block puzzles and rolling block puzzles.puzzles (the latter ones can only be moved by using the Sand Wand). Also, one floor of the Tower of Spirits has a block puzzle maze reminiscent of ''Sokoban''.
7th Mar '15 1:34:11 PM poi99
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[[caption-width-right:350:"Where's '[[StatisticallySpeaking Strength]]' when you need it most?"

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[[caption-width-right:350:"Where's '[[StatisticallySpeaking Strength]]' when you need it most?"
most?"]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BlockPuzzle