History Main / BlockPuzzle

27th Jul '16 6:03:11 AM CastorIIPollux
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* The Puzzpack application for the TI-83+ contains a whole game consisting of block puzzles. Some blocks negate others, some blocks are wildcards. It's the most fun you can have with a calculator!
25th Jul '16 3:34:31 AM Morgenthaler
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* ''{{Nitemare 3D}}'' required you to push blocks and tombstones around occasionally to clear a path... or block one.

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* ''{{Nitemare ''VideoGame/{{Nitemare 3D}}'' required you to push blocks and tombstones around occasionally to clear a path... or block one.
16th Jul '16 12:12:50 PM nombretomado
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* The bulk of actual gameplay in ''{{Catherine}}'' ultimately consists of a variety of Block Puzzles that must be solved across three dimensions so the main character can climb a tower. This might not sound especially enthralling, but the addition of a ''de facto'' [[TimedMission countdown timer]], [[NintendoHard Atlus Hard]] puzzles, and the [[PrimalFear very human fear of falling]] can make for some rather gripping gameplay. That's ''before'' you get to the trapped floor panels, icy floors, and very angry sheep-men.

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* The bulk of actual gameplay in ''{{Catherine}}'' ''VideoGame/{{Catherine}}'' ultimately consists of a variety of Block Puzzles that must be solved across three dimensions so the main character can climb a tower. This might not sound especially enthralling, but the addition of a ''de facto'' [[TimedMission countdown timer]], [[NintendoHard Atlus Hard]] puzzles, and the [[PrimalFear very human fear of falling]] can make for some rather gripping gameplay. That's ''before'' you get to the trapped floor panels, icy floors, and very angry sheep-men.
14th Jun '16 9:24:35 AM Knight20
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9th Jun '16 6:49:08 AM StFan
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* ''VideoGame/{{La-Mulana}}'' has block puzzles all over the place. The 7-block puzzle in the Inferno Cavern for the Flare Gun is the first really tricky one. The Infinite Corridor has a long series of them on the fourth level (which completely averts this in the remake), surpassed in trickiness only by the ones in Hell Temple. Interestingly, it even subverts this at one point; there's several blocks and plates in one room, but the puzzle is actually a RedHerring, because it's unsolvable. Thankfully, there is an item that greatly increases the speed at which your character pushes blocks.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has block puzzles all over the place. The 7-block puzzle in the Inferno Cavern for the Flare Gun is the first really tricky one. The Infinite Corridor has a long series of them on the fourth level (which completely averts this in the remake), surpassed in trickiness only by the ones in Hell Temple. Interestingly, it even subverts this at one point; there's several blocks and plates in one room, but the puzzle is actually a RedHerring, because it's unsolvable. Thankfully, there is an item that greatly increases the speed at which your character pushes blocks.
17th May '16 3:31:15 PM eroock
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->''The block puzzle is the cornerstone of gaming, or at least it will be once you pull it out of the corridor, rotate it so the sun emblem is pointing up, drop the water level and hit the switch that activates the crane that moves the bus that allows you to push said stone into said corner.''
-->--'''Website/{{Cracked}}''', [[http://www.cracked.com/blog/5-real-skills-video-games-have-secretly-been-teaching-us/#ixzz1aa4xYJ1T "5 Real Skills Video Games Have Secretly Been Teaching Us"]]

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->''The ->''"The block puzzle is the cornerstone of gaming, or at least it will be once you pull it out of the corridor, rotate it so the sun emblem is pointing up, drop the water level and hit the switch that activates the crane that moves the bus that allows you to push said stone into said corner.''
-->--'''Website/{{Cracked}}''',
"''
-->-- '''Website/{{Cracked}}''',
[[http://www.cracked.com/blog/5-real-skills-video-games-have-secretly-been-teaching-us/#ixzz1aa4xYJ1T "5 Real Skills Video Games Have Secretly Been Teaching Us"]]
10th May '16 6:36:49 PM ThatBitterTase
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* The bulk of actual gameplay in ''{{Catherine}}'' ultimately consists of a variety of Block Puzzles that must be solved across three dimensions so the main character can climb a tower. This might not sound especially enthralling, but the addition of a ''de facto'' [[TimedMission countdown timer]], [[NintendoHard Atlus Hard]] puzzles, and the [[PrimalFear very human fear of falling]] can make for some rather gripping gameplay.

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* The bulk of actual gameplay in ''{{Catherine}}'' ultimately consists of a variety of Block Puzzles that must be solved across three dimensions so the main character can climb a tower. This might not sound especially enthralling, but the addition of a ''de facto'' [[TimedMission countdown timer]], [[NintendoHard Atlus Hard]] puzzles, and the [[PrimalFear very human fear of falling]] can make for some rather gripping gameplay. That's ''before'' you get to the trapped floor panels, icy floors, and very angry sheep-men.
17th Apr '16 3:53:45 AM aye_amber
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This occasionally crosses over with SolveTheSoupCans, when the block puzzles really don't make any sense, and coupled with a particular variety of UnexpectedGameplayChange. With the push towards realism in environments, the Block Puzzle does seem to be on the [[DiscreditedTrope decline]], but is far from [[DeadHorseTrope dead]] - you never know when you'll find yourself near a ledge you can't quite reach, in a room filled with CrateExpectations.

Named after the infamous block puzzle mechanic in ''VagrantStory''. Also see {{Klotski}}. Not to be confused with FallingBlocks.

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This occasionally crosses over with SolveTheSoupCans, when the block puzzles really don't make any sense, and coupled with a particular variety of UnexpectedGameplayChange. With the push towards realism in environments, the Block Puzzle does seem to be on the [[DiscreditedTrope decline]], but is far from [[DeadHorseTrope dead]] - -- you never know when you'll find yourself near a ledge you can't quite reach, in a room filled with CrateExpectations.

Named after the infamous block puzzle mechanic in ''VagrantStory''. ''VideoGame/VagrantStory.'' Also see {{Klotski}}. Not to be confused with FallingBlocks.



* In ''LittleBigAdventure'', Twinsen needs to arrange a bunch of crates in a storeroom, which looks exactly like the first level of ''Sokoban''.

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* In ''LittleBigAdventure'', ''VideoGame/LittleBigAdventure'', Twinsen needs to arrange a bunch of crates in a storeroom, which looks exactly like the first level of ''Sokoban''.



%%* ''{{Castlevania Harmony of Dissonance}}''. It was part of the ''mandatory'' quest.

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%%* ''{{Castlevania Harmony of Dissonance}}''. ''VideoGame/CastlevaniaHarmonyOfDissonance.'' It was part of the ''mandatory'' quest.
14th Feb '16 6:32:05 PM thesunisup
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* ''Videogame/RoadNotTaken'' is all block-pushing puzzles, with a romance sidequest.
13th Jan '16 8:39:23 AM erazor0707
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* ''Fanfic/SoulEaterTroubledSouls'': The third game on Cobra Island has Maka and company try to solve a puzzle on an extremely large platform. The puzzle consists of an intricate system of both sinuous and nonlinear pathways and is divided into sections by walls that must be taken down before you can get to the end. How to take down these walls? Push two boulders into specific locations. There are four walls, and it is implied those pushing the boulders canít tell whether or not they are going in the right direction.
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