History Main / BlindJump

2nd Jul '16 2:05:02 AM UmbrellasWereAwesome
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** ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
*** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
** ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.

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** ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi Zentradi, it instead places them ends up near Pluto's orbit, along with with South Ataria Island Island, two carriers, and some ocean water with two carriers near Pluto's orbit.
water.
*** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on to Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
** ''Anime/{{Macross 7}}: 7}}'': City 7'' 7 through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation formation, making City 7 fold blind again.
7th Jun '16 9:18:52 AM UmbrellasWereAwesome
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* ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
* ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.

to:

* ''Anime/{{Macross}}'':
**
''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
** *** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
* ** ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.
2nd Jun '16 2:27:26 AM jormis29
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** Another risk factor that sometimes comes up (such as in the novel ''Warrior: En Garde'') is drive charge time. Normally, the jump drive is slowly recharged via a deployed solar sail, a process that tends to take a week or longer. It ''can'' be recharged faster via a ship's fusion power plant in an emergency, assuming the ship has the fuel to burn; but this risks potentially undetectable damage to the highly sensitive drive core and thus, again, a catastrophic jump accident.

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** Another risk factor that sometimes comes up (such as in the novel ''Warrior: En Garde'') is drive charge time. Normally, the jump drive is slowly recharged via a deployed solar sail, SolarSail, a process that tends to take a week or longer. It ''can'' be recharged faster via a ship's fusion power plant in an emergency, assuming the ship has the fuel to burn; but this risks potentially undetectable damage to the highly sensitive drive core and thus, again, a catastrophic jump accident.



* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the [[http://en.wikipedia.org/wiki/Alcubierre_drive Alcubierre drive]], because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].

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* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the [[http://en.wikipedia.org/wiki/Alcubierre_drive Alcubierre drive]], AlcubierreDrive, because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].
5th May '16 7:47:45 PM PaulA
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* In Creator/AnneMcCaffrey's ''Literature/DragonridersOfPern'', dragons are able to teleport through an interdimensional space called ''between''. The original first book ''Dragonflight'' demonstrates the dangers by one of the characters relating a story of how, during excavations inside a mountain, they'd found one young dragon and his rider entombed in the rock after making an inaccurate jump. Additionally, when a dragon's rider dies, it causes such tremendous grief to their mount that invariably the dragon makes a blind jump ''between'' from which they never return (''between'' being airless and cold, and if you don't find your way out, you suffocate/freeze). In [=McCaffrey=]'s [[TowerAndTheHive Talent]] universe, when the Talents are 'pushing' ships, they are very careful to keep contact with the ship until the receiving Talent has hold, as there are stories of them being "lost".

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* In Creator/AnneMcCaffrey's ''Literature/DragonridersOfPern'', dragons are able to teleport through an interdimensional space called ''between''. The original first book ''Dragonflight'' demonstrates the dangers by one of the characters relating a story of how, during excavations inside a mountain, they'd found one young dragon and his rider entombed in the rock after making an inaccurate jump. Additionally, when a dragon's rider dies, it causes such tremendous grief to their mount that invariably the dragon makes a blind jump ''between'' from which they never return (''between'' being airless and cold, and if you don't find your way out, you suffocate/freeze). suffocate/freeze).
*
In [=McCaffrey=]'s [[TowerAndTheHive [[Literature/TowerAndTheHive Talent]] universe, when the Talents are 'pushing' ships, they are very careful to keep contact with the ship until the receiving Talent has hold, as there are stories of them being "lost".


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* In the ''Literature/LiadenUniverse'' series, there is a move colloquially called the "Smuggler's Ace", which is a blind hyperspace jump a short distance (generally from somewhere within a solar system to somewhere within the same solar system) -- just enough to shake a pursuer or avoid being pinned down in a firefight, while minimizing the risks of jumping blind.
10th Dec '15 1:17:58 AM Roach
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* Usually averted in ''Literature/PerryRhodan'', as sensors make hypertravel relativbely safe. When they switched from jumpships to hypertravel, though, the sensors weren't yet developed that allowed looking 'out' form hyperspace. As a result, on one of the first test rides of the new technology, they crashed into the shields around the Akon system (''not'' the Arkon system!) as they didn't know of it.

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* Usually averted in ''Literature/PerryRhodan'', as sensors make hypertravel relativbely relatively safe. Original hyperjump technology could be used for it, but never was on screen. When they switched from jumpships to hypertravel, though, the sensors weren't yet developed that allowed looking 'out' form from hyperspace. As a result, on one of the first test rides of the new technology, they crashed into the shields around the Akon system (''not'' the Arkon system!) as they didn't know of it.
10th Dec '15 1:15:31 AM Roach
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* Usually averted in ''Literature/PerryRhodan'', as sensors make hypertravel relativbely safe. When they switched from jumpships to hypertravel, though, the sensors weren't yet developed that allowed looking 'out' form hyperspace. As a result, on one of the first test rides of the new technology, they crashed into the shields around the Akon system (''not'' the Arkon system!) as they didn't know of it.
25th Nov '15 5:31:15 PM Austin
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* [[ComicBook/XMen Nightcrawler]] is reluctant to teleport into any area he can't see and/or hasn't been to before for exactly this reason. This reluctance is actually justified at least once in the ''Comicbook/{{Excalibur}}'' series, when Nightcrawler teleports into solid rock due to interference with the local electromagnetic field. In theory, it could have killed him, but [[PlotTailoredToTheParty fortunately]], he had his teammate [[{{Intangibility}} Shadowcat]] with him, and her powers were able to get them out of the rock safely, in severe pain but with no lasting harm.

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* [[ComicBook/XMen Nightcrawler]] ComicBook/{{Nightcrawler}} is reluctant to teleport into any area he can't see and/or hasn't been to before for exactly this reason. This reluctance is actually justified at least once in the ''Comicbook/{{Excalibur}}'' series, when Nightcrawler teleports into solid rock due to interference with the local electromagnetic field. In theory, it could have killed him, but [[PlotTailoredToTheParty fortunately]], he had his teammate [[{{Intangibility}} Shadowcat]] with him, and her powers were able to get them out of the rock safely, in severe pain but with no lasting harm.
18th Nov '15 6:58:33 PM HiddenWindshield
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* ''Film/LostInSpace'' established that without a 'gate' to guide you activating the hyperdrive could send you ''anywhere''. Since they were about to careen into the sun anyway they chanced it, leading to them becoming, [[ExactlyWhatItSaysOnTheTin well…]] Specifically, you need ''two'' gates to provide a stable path. There was a nearly-completed gate in Earth's orbit, but they couldn't just jump to it. The whole point of the original mission was to go to the target system by sublight (with the family becoming {{Human Popsicle}}s), build the gate at that end, and come back the fast way.
* In ''Disney/LiloAndStitch'', Stitch uses this to escape recapture. It gets handwaved away that he's smarter than a supercomputer, but, he manages to hit an island, on a planet the alien overlords only vaguely know about ('A planet called... 'E- arth'..." and that it's a 'mosquito preserve...), which in itself gets an eyeroll and a sarcastic 'Of course' from the Galactic Councilwoman, as it was more likely Stitch would just have hit water and died/drowned.

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* ''Film/LostInSpace'' established that without a 'gate' two "gates" to guide you (one at the departure, one at the destination), activating the hyperdrive could send you ''anywhere''. Since they were about to careen into the sun anyway they chanced it, leading to them becoming, [[ExactlyWhatItSaysOnTheTin well…]] Specifically, you need ''two'' gates to provide a stable path. There was a nearly-completed gate in Earth's orbit, but they couldn't just jump to it. The whole point of the original mission was to go to the target system by sublight (with the family becoming {{Human Popsicle}}s), build the gate at that end, and come back the fast way.
well...]]
* In ''Disney/LiloAndStitch'', Stitch uses this to escape recapture. It gets handwaved away Fortunately, his jump took him to a habitable planet that he's smarter than just happened to be a supercomputer, but, [[InsignificantLittleBluePlanet mosquito preserve]], which severely limited what the Grand Councilwoman could do in terms of recapturing him. Unfortunately, he manages to hit landed on an island, on a planet the alien overlords only vaguely know about ('A planet called... 'E- arth'..." and that it's a 'mosquito preserve...), which in itself gets an eyeroll and a sarcastic 'Of course' from the Galactic Councilwoman, as it was more likely Stitch would just have hit water and died/drowned.he can't swim.
18th Oct '15 3:48:55 PM EveryZig
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* In ''Literature AncillaryJustice '', ships usually exit gate-space well distant from stations and planets, in order to avoid colliding with other ships. [[spoiler:In the third book, Anaander Mianaai gates a ship up to Athoek Station and strikes a chronically misscheduled passenger shuttle, killing hundreds and leaving the populace more uncooperative.]]
13th Aug '15 1:50:18 PM Saber15
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* In ''Tabletopgame/BattleTech'', the Kearny-Fuchida drive can sometimes malfunction from age, poor maintenance, or attempts to recharging it too quickly. In the [[Franchise/BattleTechExpandedUniverse expanded universe]] novel ''Far Country'', the KF drive on a [=JumpShip=] malfunctions, totaling the ship and stranding it an unknown system that contains a pre-technology sapient species, [[AbsentAliens the only such in the game's universe]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BlindJump