History Main / BlindJump

22nd Mar '17 9:57:32 AM ChronoLegion
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* In Creator/AndreyLivadny's ''Literature/TheHistoryOfTheGalaxy'' series, nearly all early [[SubspaceOrHyperspace Hypersphere]] jumps were blind jumps due to the lack of understanding of the nature of the anomaly and the fact that no navigation systems existed for determining location. Even after the invention of mass-detectors, there were plenty of ships that never returned. That explains why most novels involve someone finding a LostColony or ruins of one even in remote systems.

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* In Creator/AndreyLivadny's ''Literature/TheHistoryOfTheGalaxy'' series, nearly all early [[SubspaceOrHyperspace Hypersphere]] jumps were blind jumps due to the lack of understanding of the nature of the anomaly and the fact that no navigation systems existed for determining location. Even after the invention of mass-detectors, there were plenty of ships that never returned.returned (to put it into perspective, there were 7023 ships launched during the 50-year Great Exodus; a thousand years later, only a few hundred inhabited worlds are known to humanity at large). That explains why most novels involve someone finding a LostColony or ruins of one even in remote systems.
26th Feb '17 6:37:31 PM Xavon
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* Fanfic/BeyondTheOuterGateLies: Harry does this twice. The first time in the very beginning, to escape Great Red. Since he is already outside his universe, he doesn't see it as much of a risk. The second time involves escaping a pocket dimension.
29th Jan '17 8:39:21 AM zarpaulus
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A subtrope of the HyperspeedEscape. Not to be confused with LeapOfFaith, which is a video game trope.

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A subtrope of the HyperspeedEscape. Not to be confused with LeapOfFaith, which is a video game trope. Compare RandomTeleportation
26th Jan '17 6:42:11 PM PaulA
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* Creator/IsaacAsimov's ''Literature/{{Foundation}}'' series has a pretty straight example in the form of a Jump drive where accurate travel requires calculating the specific circumstances of where you are before you jump:
** In ''Literature/{{Foundation}} and Empire'', while escaping the Mule after the fall of Haven, Toran desperately does hyperspace jumps without proper planning. One time the group almost ends up inside a red giant star.

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* Creator/IsaacAsimov's ''Literature/{{Foundation}}'' series:
** The
series has a pretty straight example in the form of a Jump drive where accurate travel requires calculating the specific circumstances of where you are before you jump:
jump.
** In ''Literature/{{Foundation}} and Empire'', ''Literature/FoundationAndEmpire'', while escaping the Mule after the fall of Haven, Toran desperately does hyperspace jumps without proper planning. One time the group almost ends up inside a red giant star.



** Asimov later averts this with ''Nemesis'': the local [[{{FTL Travel}} FTL technobabble]] is set up in such a way that you can't kill yourself with a blind jump since on emergency, any obstacles are harmlessly pushed aside.
** Asimov also wrote a short-short story in which a criminal makes his escape with a random jump, relying on the ship's computer to figure out where he ended up and how to get to a safe place to sell the loot. After noticing that the computer is taking much longer than it should, he discovers that [[spoiler: he's close to a nova too recent to appear in the computer's star charts, and realizes that the computer will keep trying and failing to get a navigational fix until the ship's power runs out.]] Since he murdered the person who actually programmed the computer...


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* Asimov later averts this with ''Nemesis'': the local [[{{FTL Travel}} FTL technobabble]] is set up in such a way that you can't kill yourself with a blind jump since on emergency, any obstacles are harmlessly pushed aside.
* Asimov also wrote a short-short story in which a criminal makes his escape with a random jump, relying on the ship's computer to figure out where he ended up and how to get to a safe place to sell the loot. After noticing that the computer is taking much longer than it should, he discovers that [[spoiler:he's close to a nova too recent to appear in the computer's star charts, and realizes that the computer will keep trying and failing to get a navigational fix until the ship's power runs out.]] Since he murdered the person who actually programmed the computer...
3rd Nov '16 9:27:01 PM FredMSloniker
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* In ''WesternAnimation/GreenLanternTheAnimatedSeries'', the crew is very wary of using the ship's Ultra-Warp drive when they don't have [[StarshipGirl Aya]] to make the proper calculations. The drive is many times more powerful than a standard hyperdrive which makes computer-assisted precision all the more necessary. They end up trying it twice. The first time, they nearly flew into a star. The second, they came very close to crashing into a planet, but at least it was the right one.

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* In ''WesternAnimation/GreenLanternTheAnimatedSeries'', the crew is very wary of using the ship's Ultra-Warp drive when they don't have [[StarshipGirl [[SpaceshipGirl Aya]] to make the proper calculations. The drive is many times more powerful than a standard hyperdrive which makes computer-assisted precision all the more necessary. They end up trying it twice. The first time, they nearly flew into a star. The second, they came very close to crashing into a planet, but at least it was the right one.
21st Sep '16 9:58:06 PM TheRoguePenguin
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* In ''VideoGame/{{Anachronox}}'', Anachronox is an artificial planet created by a long-dead race that serves as a transportation hub for the entire galaxy. Sender Spikes are able to warp any ship that approaches them to a companion Spike at the destination, and vice versa. One NPC you meet makes a living testing Spikes that haven't been used, a dangerous occupation since there's no guide as to where these Spikes send ships, no guarantee that the companion Spike will still be there, or even that the destination won't be immediately fatal. Late in the game, the crew attempt to use a Spike only to have its position disrupted by a shockwave, flinging their ship to parts unknown. Lucky for them, they happened upon a planet.
21st Sep '16 1:36:35 AM TheRoguePenguin
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* Averted in ''Series/DarkMatter''. Even when the alternative is death by missile, Two absolutely refuses to risk a blind jump. They settle for some evasive maneuvers to buy enough time to calculate a proper jump, which is a close call.
* In the new era ''Series/DoctorWho'' series 4 finale, "The Stolen Earth"/"Journey's End", Martha attempts to use a reverse-engineered teleporter despite the fact that the scientists have no idea how to program the thing correctly. Lucky for Martha, the tech has a mental link and she is teleported to her house instead of being scattered into atoms.



* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the AlcubierreDrive, because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].

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* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the AlcubierreDrive, because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible possible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].
3rd Aug '16 1:06:49 PM UmbrellasWereAwesome
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* The manual to the [[VideoGame/HaloCombatEvolved first]] ''Franchise/{{Halo}}'' mentions that the ''Pillar Of Autumn'' did a blind jump to escape Reach, stumbling upon the titular Halo and setting the events of the first game in motion. The tie-in novel ''Literature/HaloTheFallOfReach'', however, reveals that Cortana had secretly used untested coordinates from a [[{{Precursors}} Forerunner]] artifact instead, which is also implied in the prequel game ''VideoGame/HaloReach''.

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* ''Franchise/{{Halo}}'':
**
The manual to the [[VideoGame/HaloCombatEvolved first]] ''Franchise/{{Halo}}'' ''VideoGame/HaloCombatEvolved'' mentions that the ''Pillar Of Autumn'' did a blind jump to escape Reach, stumbling upon the titular Halo and setting the events of the first game in motion. The tie-in novel ''Literature/HaloTheFallOfReach'', however, reveals that Cortana had secretly used untested coordinates from a [[{{Precursors}} Forerunner]] artifact instead, which is also implied in the prequel game ''VideoGame/HaloReach''.
2nd Jul '16 2:05:02 AM UmbrellasWereAwesome
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** ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
*** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
** ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.

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** ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi Zentradi, it instead places them ends up near Pluto's orbit, along with with South Ataria Island Island, two carriers, and some ocean water with two carriers near Pluto's orbit.
water.
*** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on to Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
** ''Anime/{{Macross 7}}: 7}}'': City 7'' 7 through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation formation, making City 7 fold blind again.
7th Jun '16 9:18:52 AM UmbrellasWereAwesome
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* ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
* ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.

to:

* ''Anime/{{Macross}}'':
**
''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
** *** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
* ** ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BlindJump