History Main / BlindJump

21st Sep '16 9:58:06 PM TheRoguePenguin
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* In ''VideoGame/{{Anachronox}}'', Anachronox is an artificial planet created by a long-dead race that serves as a transportation hub for the entire galaxy. Sender Spikes are able to warp any ship that approaches them to a companion Spike at the destination, and vice versa. One NPC you meet makes a living testing Spikes that haven't been used, a dangerous occupation since there's no guide as to where these Spikes send ships, no guarantee that the companion Spike will still be there, or even that the destination won't be immediately fatal. Late in the game, the crew attempt to use a Spike only to have its position disrupted by a shockwave, flinging their ship to parts unknown. Lucky for them, they happened upon a planet.
21st Sep '16 1:36:35 AM TheRoguePenguin
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* Averted in ''Series/DarkMatter''. Even when the alternative is death by missile, Two absolutely refuses to risk a blind jump. They settle for some evasive maneuvers to buy enough time to calculate a proper jump, which is a close call.
* In the new era ''Series/DoctorWho'' series 4 finale, "The Stolen Earth"/"Journey's End", Martha attempts to use a reverse-engineered teleporter despite the fact that the scientists have no idea how to program the thing correctly. Lucky for Martha, the tech has a mental link and she is teleported to her house instead of being scattered into atoms.



* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the AlcubierreDrive, because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].

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* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the AlcubierreDrive, because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible possible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].
3rd Aug '16 1:06:49 PM UmbrellasWereAwesome
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* The manual to the [[VideoGame/HaloCombatEvolved first]] ''Franchise/{{Halo}}'' mentions that the ''Pillar Of Autumn'' did a blind jump to escape Reach, stumbling upon the titular Halo and setting the events of the first game in motion. The tie-in novel ''Literature/HaloTheFallOfReach'', however, reveals that Cortana had secretly used untested coordinates from a [[{{Precursors}} Forerunner]] artifact instead, which is also implied in the prequel game ''VideoGame/HaloReach''.

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* ''Franchise/{{Halo}}'':
**
The manual to the [[VideoGame/HaloCombatEvolved first]] ''Franchise/{{Halo}}'' ''VideoGame/HaloCombatEvolved'' mentions that the ''Pillar Of Autumn'' did a blind jump to escape Reach, stumbling upon the titular Halo and setting the events of the first game in motion. The tie-in novel ''Literature/HaloTheFallOfReach'', however, reveals that Cortana had secretly used untested coordinates from a [[{{Precursors}} Forerunner]] artifact instead, which is also implied in the prequel game ''VideoGame/HaloReach''.
2nd Jul '16 2:05:02 AM UmbrellasWereAwesome
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** ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
*** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
** ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.

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** ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi Zentradi, it instead places them ends up near Pluto's orbit, along with with South Ataria Island Island, two carriers, and some ocean water with two carriers near Pluto's orbit.
water.
*** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on to Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
** ''Anime/{{Macross 7}}: 7}}'': City 7'' 7 through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation formation, making City 7 fold blind again.
7th Jun '16 9:18:52 AM UmbrellasWereAwesome
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* ''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
* ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.

to:

* ''Anime/{{Macross}}'':
**
''Anime/SuperDimensionFortressMacross'' : When the Macross attempts to space fold towards lunar orbit to outflank the Zentradi it instead places them along with South Ataria Island and ocean water with two carriers near Pluto's orbit.
** *** ''Anime/MacrossDoYouRememberLove'' has Hikaru and Misa blindly jump on Earth itself by accident when they attempt to escape the Zentradi at a beginning of a space fold.
* ** ''Anime/{{Macross 7}}: City 7'' through enemy infiltrator sabotage was severed from Battle 7 and the rest of the fleet and was made to jump towards an unknown location. In a later episode enemy vessels try to capture it using a special formation to force it to fold with them. Battle 7 disrupts the formation making City 7 fold blind again.
2nd Jun '16 2:27:26 AM jormis29
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** Another risk factor that sometimes comes up (such as in the novel ''Warrior: En Garde'') is drive charge time. Normally, the jump drive is slowly recharged via a deployed solar sail, a process that tends to take a week or longer. It ''can'' be recharged faster via a ship's fusion power plant in an emergency, assuming the ship has the fuel to burn; but this risks potentially undetectable damage to the highly sensitive drive core and thus, again, a catastrophic jump accident.

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** Another risk factor that sometimes comes up (such as in the novel ''Warrior: En Garde'') is drive charge time. Normally, the jump drive is slowly recharged via a deployed solar sail, SolarSail, a process that tends to take a week or longer. It ''can'' be recharged faster via a ship's fusion power plant in an emergency, assuming the ship has the fuel to burn; but this risks potentially undetectable damage to the highly sensitive drive core and thus, again, a catastrophic jump accident.



* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the [[http://en.wikipedia.org/wiki/Alcubierre_drive Alcubierre drive]], because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].

to:

* Averted by the only physically permissible (more-or-less) way of FTL proposed so far, the [[http://en.wikipedia.org/wiki/Alcubierre_drive Alcubierre drive]], AlcubierreDrive, because there's no hyperspace involved at all, instead, a vessel is accelerated within its own spacetime bubble. The whole setup is posible because the ship itself remains stationary relative to the bubble, and [[LoopholeAbuse there's no reason]] (that we know of) why the closed ''zone of space'' (instead of material object) cannot move faster than light. It is, however, inherently dangerous to any place the ship ''arrives to'', because all space debris, high-energy particles, electromagnetic emissions and so on get trapped in the front face of the bubble, and ''continue their FTL movement'' as the bubble stops, [[KillItWithfire incinerating everything in front of the ship]].
5th May '16 7:47:45 PM PaulA
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* In Creator/AnneMcCaffrey's ''Literature/DragonridersOfPern'', dragons are able to teleport through an interdimensional space called ''between''. The original first book ''Dragonflight'' demonstrates the dangers by one of the characters relating a story of how, during excavations inside a mountain, they'd found one young dragon and his rider entombed in the rock after making an inaccurate jump. Additionally, when a dragon's rider dies, it causes such tremendous grief to their mount that invariably the dragon makes a blind jump ''between'' from which they never return (''between'' being airless and cold, and if you don't find your way out, you suffocate/freeze). In [=McCaffrey=]'s [[TowerAndTheHive Talent]] universe, when the Talents are 'pushing' ships, they are very careful to keep contact with the ship until the receiving Talent has hold, as there are stories of them being "lost".

to:

* In Creator/AnneMcCaffrey's ''Literature/DragonridersOfPern'', dragons are able to teleport through an interdimensional space called ''between''. The original first book ''Dragonflight'' demonstrates the dangers by one of the characters relating a story of how, during excavations inside a mountain, they'd found one young dragon and his rider entombed in the rock after making an inaccurate jump. Additionally, when a dragon's rider dies, it causes such tremendous grief to their mount that invariably the dragon makes a blind jump ''between'' from which they never return (''between'' being airless and cold, and if you don't find your way out, you suffocate/freeze). suffocate/freeze).
*
In [=McCaffrey=]'s [[TowerAndTheHive [[Literature/TowerAndTheHive Talent]] universe, when the Talents are 'pushing' ships, they are very careful to keep contact with the ship until the receiving Talent has hold, as there are stories of them being "lost".


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* In the ''Literature/LiadenUniverse'' series, there is a move colloquially called the "Smuggler's Ace", which is a blind hyperspace jump a short distance (generally from somewhere within a solar system to somewhere within the same solar system) -- just enough to shake a pursuer or avoid being pinned down in a firefight, while minimizing the risks of jumping blind.
10th Dec '15 1:17:58 AM Roach
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* Usually averted in ''Literature/PerryRhodan'', as sensors make hypertravel relativbely safe. When they switched from jumpships to hypertravel, though, the sensors weren't yet developed that allowed looking 'out' form hyperspace. As a result, on one of the first test rides of the new technology, they crashed into the shields around the Akon system (''not'' the Arkon system!) as they didn't know of it.

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* Usually averted in ''Literature/PerryRhodan'', as sensors make hypertravel relativbely relatively safe. Original hyperjump technology could be used for it, but never was on screen. When they switched from jumpships to hypertravel, though, the sensors weren't yet developed that allowed looking 'out' form from hyperspace. As a result, on one of the first test rides of the new technology, they crashed into the shields around the Akon system (''not'' the Arkon system!) as they didn't know of it.
10th Dec '15 1:15:31 AM Roach
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Added DiffLines:

* Usually averted in ''Literature/PerryRhodan'', as sensors make hypertravel relativbely safe. When they switched from jumpships to hypertravel, though, the sensors weren't yet developed that allowed looking 'out' form hyperspace. As a result, on one of the first test rides of the new technology, they crashed into the shields around the Akon system (''not'' the Arkon system!) as they didn't know of it.
25th Nov '15 5:31:15 PM Austin
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* [[ComicBook/XMen Nightcrawler]] is reluctant to teleport into any area he can't see and/or hasn't been to before for exactly this reason. This reluctance is actually justified at least once in the ''Comicbook/{{Excalibur}}'' series, when Nightcrawler teleports into solid rock due to interference with the local electromagnetic field. In theory, it could have killed him, but [[PlotTailoredToTheParty fortunately]], he had his teammate [[{{Intangibility}} Shadowcat]] with him, and her powers were able to get them out of the rock safely, in severe pain but with no lasting harm.

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* [[ComicBook/XMen Nightcrawler]] ComicBook/{{Nightcrawler}} is reluctant to teleport into any area he can't see and/or hasn't been to before for exactly this reason. This reluctance is actually justified at least once in the ''Comicbook/{{Excalibur}}'' series, when Nightcrawler teleports into solid rock due to interference with the local electromagnetic field. In theory, it could have killed him, but [[PlotTailoredToTheParty fortunately]], he had his teammate [[{{Intangibility}} Shadowcat]] with him, and her powers were able to get them out of the rock safely, in severe pain but with no lasting harm.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BlindJump