History Main / BladderOfSteel

26th Apr '17 10:33:57 PM LucaEarlgrey
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* ''Manga/WanganMidnight Maximum Tune 2'' hands out special titles for continuing 10, 20, 30, or 40 times in a row. You'll need to have at least as many plays left on your card as you need continues to get the desired title, as card expiration will break your continue chain. You'll also need to make sure no one else wants to play, as continuing to play when other people are waiting to play and no other machines are available is considered very rude in many arcades. One possible solution is to get fellow players to play a few credits on your card while you go off to take a break.

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* ''Manga/WanganMidnight Maximum Tune 2'' Tune'' hands out special titles for continuing 10, 20, 30, or 40 40, 50, and 60 times in a row. You'll need to have at least as many plays left on your card as you need continues to get the desired title, as card expiration will break your continue chain. You'll also need to make sure no one else wants to play, as continuing to play when other people are waiting to play and no other machines are available is considered very rude in many arcades. One possible solution is to get fellow players to play a few credits on your card while you go off to take a break.
18th Apr '17 6:30:03 AM zaqq
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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemies attacks. Also, thanks to a online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, so, pretty much any time you aren't in combat you can stop playing without consequence just fine.

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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemies enemy attacks. Also, thanks to a the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, so, pretty much any time you aren't in combat you can stop playing without consequence just fine.
9th Apr '17 10:22:24 AM nombretomado
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* ''Franchise/RockRaiders'' had levels that couldn't be saved and played for up to an hour, making them highly frustrating both for the (usually young) player and their parents. However, it wasn't that bad, since the game usually crashed long before finishing the mission.

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* ''Franchise/RockRaiders'' ''Toys/RockRaiders'' had levels that couldn't be saved and played for up to an hour, making them highly frustrating both for the (usually young) player and their parents. However, it wasn't that bad, since the game usually crashed long before finishing the mission.
15th Feb '17 8:42:00 PM Amahn
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* Hitchcock famously tried to avert this by believing that the length of movies should be dependent on the size of the human bladder.
11th Feb '17 11:31:35 AM Morgenthaler
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* Crews on ''PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately during port resupply, most crewmates can run to the loo, and in the middle of a journey you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.

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* Crews on ''PuzzlePirates'' ''VideoGame/PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately during port resupply, most crewmates can run to the loo, and in the middle of a journey you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.
10th Feb '17 7:17:37 PM Zerukin
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** However, standing idle in [[SlippySlideyIceWorld Level 7]] is actually hazardous as you will take damage from the cold no matter where you are.
16th Dec '16 11:54:49 AM BuddyBoy600alt
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* ''[[VideoGame/{{Anticipation}}]]'' does not let you pause during the puzzle mode. You can only pause on the board game part.

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* ''[[VideoGame/{{Anticipation}}]]'' ''VideoGame/{{Anticipation}}'' does not let you pause during the puzzle mode. You can only pause on the board game part.
16th Dec '16 11:53:49 AM BuddyBoy600alt
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* ''[[VideoGame/{{Anticipation}}]]'' does not let you pause during the puzzle mode. You can only pause on the board game part.
2nd Nov '16 4:58:37 AM LucaEarlgrey
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Compare MarathonLevel and MarathonBoss. Contrast AntiPoopSocking, where the game implements features to keep people from doing JustOneMoreLevel too much. Note that pausing has to be disabled, or breaks away from the game have to be met with a penalty, for a game to count as this trope. CheckpointStarvation is its own thing.

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Compare MarathonLevel and MarathonBoss. AntiRageQuitting, though well-intentioned, may bleed into this depending on how long the game takes to complete a round or match. Contrast AntiPoopSocking, where the game implements features to keep people from doing JustOneMoreLevel too much. Note that pausing has to be disabled, or breaks away from the game have to be met with a penalty, for a game to count as this trope. CheckpointStarvation is its own thing.
31st Oct '16 3:51:22 AM phineas81707
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* An oddball feature in a Legend of Zelda title, in ''VideoGame/HyruleWarriors'' the Termina Map will deduct 1 hour from the countdown until the map resets for every hour that passes in real time. While it isn't bladder-busting in the strict sense, it still means you have to play the 10-20 levels that separate one checkpoint from the next in the span of a couple days at most, which can get daunting if you're playing on the Wii U.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BladderOfSteel