History Main / BladderOfSteel

13th Aug '17 8:05:32 PM LucaEarlgrey
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* ''VideoGame/DiabloIII'' lets you pause if you're in a private single-player game. If your game is public and/or multiplayer, you can't, as indicated by the text on the ESC menu.
* ''VideoGame/PathOfExile'' disallows pausing, period. Even if you're not in a party and you're not in a town!
10th Aug '17 7:40:37 PM rjd1922
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* ''VideoGame/{{D}}'' or ''D No Shokutaku'' is based on a real-world 3-hour time limit, with no pause function or saving. This ''does'' accomplish the goal of adding a genuine sense of urgency to the proceedings... but it also penalizes you for having to step away for any reason.

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* ''VideoGame/{{D}}'' or ''D No no Shokutaku'' (''Table of D'') is based on a real-world 3-hour three-hour time limit, with no pause function or saving. This ''does'' accomplish the goal of adding a genuine sense of urgency to the proceedings... but it also penalizes you for having to step away for any reason.
11th Jul '17 10:42:06 PM Gideoncrawle
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->''"There's no pause feature. [[InvokedTrope No, it's not an oversight.]] Does ''your'' life have a pause control?"''

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->''"There's no pause feature. [[InvokedTrope No, it's not an oversight.]] oversight. Does ''your'' life have a pause control?"''
26th Jun '17 6:21:39 PM nombretomado
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* ''Desert Bus'', one of the minigames from VideoGame/PennAndTellersSmokeAndMirrors. To quote TheOtherWiki, "The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused." It would be easy to bullshit this, if the bus didn't gently veer to the right on its own. Canadian sketch-comedy group ''WebVideo/LoadingReadyRun'' ran a ''WebVideo/DesertBusForHope'' campaign, playing the 'game' continuously (and broadcasting it on a webcam) for almost four days to raise money for charity. They used alternating drivers, but they would have had to use the facilities during at least ''one'' person's shift. The third year one driver went for 12 hours straight. He did, however, pass off the controller on occasion to use the facilities. The fourth year they took turns taking 24 hour shifts, as they had so much practice that the game was too easy if they took the traditional 4 hours each. They went for nearly 6 days. But what else would you expect from the producers, PennAndTeller?

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* ''Desert Bus'', one of the minigames from VideoGame/PennAndTellersSmokeAndMirrors. To quote TheOtherWiki, Wiki/TheOtherWiki, "The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused." It would be easy to bullshit this, if the bus didn't gently veer to the right on its own. Canadian sketch-comedy group ''WebVideo/LoadingReadyRun'' ran a ''WebVideo/DesertBusForHope'' campaign, playing the 'game' continuously (and broadcasting it on a webcam) for almost four days to raise money for charity. They used alternating drivers, but they would have had to use the facilities during at least ''one'' person's shift. The third year one driver went for 12 hours straight. He did, however, pass off the controller on occasion to use the facilities. The fourth year they took turns taking 24 hour shifts, as they had so much practice that the game was too easy if they took the traditional 4 hours each. They went for nearly 6 days. But what else would you expect from the producers, PennAndTeller?
7th Jun '17 7:42:36 AM Piterpicher
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* The ''MortalKombat'' games for the earlier systems lacked pause features, since pressing Start was to ''block''. Even though the Super NES had the L and R buttons to do this (and mapped R to Run in ''MortalKombat3'' and ''Ultimate''), it still had no pause (unless you unlocked the cheat menus, but only on ''[=MK3=]/[=UMK3=]''). Same with ''StreetFighter'' on the 3-button Genesis controller, where pressing Start switched from punching to kicking (the 6-button controller did let you pause).

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* The ''MortalKombat'' games for the earlier systems lacked pause features, since pressing Start was to ''block''. Even though the Super NES had the L and R buttons to do this (and mapped R to Run in ''MortalKombat3'' ''VideoGame/MortalKombat3'' and ''Ultimate''), it still had no pause (unless you unlocked the cheat menus, but only on ''[=MK3=]/[=UMK3=]''). Same with ''StreetFighter'' on the 3-button Genesis controller, where pressing Start switched from punching to kicking (the 6-button controller did let you pause).
26th Apr '17 10:33:57 PM LucaEarlgrey
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* ''Manga/WanganMidnight Maximum Tune 2'' hands out special titles for continuing 10, 20, 30, or 40 times in a row. You'll need to have at least as many plays left on your card as you need continues to get the desired title, as card expiration will break your continue chain. You'll also need to make sure no one else wants to play, as continuing to play when other people are waiting to play and no other machines are available is considered very rude in many arcades. One possible solution is to get fellow players to play a few credits on your card while you go off to take a break.

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* ''Manga/WanganMidnight Maximum Tune 2'' Tune'' hands out special titles for continuing 10, 20, 30, or 40 40, 50, and 60 times in a row. You'll need to have at least as many plays left on your card as you need continues to get the desired title, as card expiration will break your continue chain. You'll also need to make sure no one else wants to play, as continuing to play when other people are waiting to play and no other machines are available is considered very rude in many arcades. One possible solution is to get fellow players to play a few credits on your card while you go off to take a break.
18th Apr '17 6:30:03 AM zaqq
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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemies attacks. Also, thanks to a online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, so, pretty much any time you aren't in combat you can stop playing without consequence just fine.

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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' lack the ability to pause for any reason. Accessing inventory? Sorry, game's still rolling. Need a break during a particularly long and insanely hard boss fight? Nope, tough luck. Checking PSN trophies? Still completely vulnerable to enemies enemy attacks. Also, thanks to a the online PVP system, even parking your avatar in a corner can quickly and easily lead to a bloody end. Keep in mind, this is in a game that is already difficult enough to make grown men cry. However, the game saves your exact position when you quit, so, pretty much any time you aren't in combat you can stop playing without consequence just fine.
9th Apr '17 10:22:24 AM nombretomado
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* ''Franchise/RockRaiders'' had levels that couldn't be saved and played for up to an hour, making them highly frustrating both for the (usually young) player and their parents. However, it wasn't that bad, since the game usually crashed long before finishing the mission.

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* ''Franchise/RockRaiders'' ''Toys/RockRaiders'' had levels that couldn't be saved and played for up to an hour, making them highly frustrating both for the (usually young) player and their parents. However, it wasn't that bad, since the game usually crashed long before finishing the mission.
15th Feb '17 8:42:00 PM Amahn
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* Hitchcock famously tried to avert this by believing that the length of movies should be dependent on the size of the human bladder.
11th Feb '17 11:31:35 AM Morgenthaler
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* Crews on ''PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately during port resupply, most crewmates can run to the loo, and in the middle of a journey you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.

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* Crews on ''PuzzlePirates'' ''VideoGame/PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately during port resupply, most crewmates can run to the loo, and in the middle of a journey you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.
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