History Main / BladderOfSteel

15th Feb '17 8:42:00 PM Amahn
Is there an issue? Send a Message

Added DiffLines:

* Hitchcock famously tried to avert this by believing that the length of movies should be dependent on the size of the human bladder.
11th Feb '17 11:31:35 AM Morgenthaler
Is there an issue? Send a Message


* Crews on ''PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately during port resupply, most crewmates can run to the loo, and in the middle of a journey you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.

to:

* Crews on ''PuzzlePirates'' ''VideoGame/PuzzlePirates'' sometimes go on several-hour-long raids (some crews go out for 12 hours, some have even done 24 and beyond). This involves repeatedly attacking ships on the high seas, and stopping at port only to offload loot, resupply, and sail right back out. Expect the crew's captain and senior officers to remain on duty for hours on end. Junior officers seeking promotion will also try to stay active as long as possible. Due to the way that individual player actions influence the effectiveness of the ship they're on, a single crewmate "hopping off for a quick whiz" can cost the crew an hour's work, so Steel Bladders are practically required. Fortunately during port resupply, most crewmates can run to the loo, and in the middle of a journey you can take a minute out to free that bladder real fast. Not so for the captain, who has to run to the store and pick up more cannonballs. Some captains have been known to fall asleep at the wheel during the later stages of a long raid. It is yet unknown how many have spontaneously exploded due to rising internal urine pressure.
10th Feb '17 7:17:37 PM Zerukin
Is there an issue? Send a Message

Added DiffLines:

** However, standing idle in [[SlippySlideyIceWorld Level 7]] is actually hazardous as you will take damage from the cold no matter where you are.
16th Dec '16 11:54:49 AM BuddyBoy600alt
Is there an issue? Send a Message


* ''[[VideoGame/{{Anticipation}}]]'' does not let you pause during the puzzle mode. You can only pause on the board game part.

to:

* ''[[VideoGame/{{Anticipation}}]]'' ''VideoGame/{{Anticipation}}'' does not let you pause during the puzzle mode. You can only pause on the board game part.
16th Dec '16 11:53:49 AM BuddyBoy600alt
Is there an issue? Send a Message

Added DiffLines:

* ''[[VideoGame/{{Anticipation}}]]'' does not let you pause during the puzzle mode. You can only pause on the board game part.
2nd Nov '16 4:58:37 AM LucaEarlgrey
Is there an issue? Send a Message


Compare MarathonLevel and MarathonBoss. Contrast AntiPoopSocking, where the game implements features to keep people from doing JustOneMoreLevel too much. Note that pausing has to be disabled, or breaks away from the game have to be met with a penalty, for a game to count as this trope. CheckpointStarvation is its own thing.

to:

Compare MarathonLevel and MarathonBoss. AntiRageQuitting, though well-intentioned, may bleed into this depending on how long the game takes to complete a round or match. Contrast AntiPoopSocking, where the game implements features to keep people from doing JustOneMoreLevel too much. Note that pausing has to be disabled, or breaks away from the game have to be met with a penalty, for a game to count as this trope. CheckpointStarvation is its own thing.
31st Oct '16 3:51:22 AM phineas81707
Is there an issue? Send a Message


* An oddball feature in a Legend of Zelda title, in ''VideoGame/HyruleWarriors'' the Termina Map will deduct 1 hour from the countdown until the map resets for every hour that passes in real time. While it isn't bladder-busting in the strict sense, it still means you have to play the 10-20 levels that separate one checkpoint from the next in the span of a couple days at most, which can get daunting if you're playing on the Wii U.
29th Oct '16 1:33:36 PM nombretomado
Is there an issue? Send a Message


* The game mechanics of Vanquishing in ''GuildWars'' falls into this when you attempt it in the original game's zones. Vanquishing a zone requires you to kill every active mob in a zone without moving to another instance(which resets the counter). Due to a lack of outposts linking the zones in the Prophecies campaign, you'll either need to do suicide runs to the non-linked areas or chain Vanquish zones. This is while every hour you received a notice to take a break.

to:

* The game mechanics of Vanquishing in ''GuildWars'' ''VideoGame/GuildWars'' falls into this when you attempt it in the original game's zones. Vanquishing a zone requires you to kill every active mob in a zone without moving to another instance(which resets the counter). Due to a lack of outposts linking the zones in the Prophecies campaign, you'll either need to do suicide runs to the non-linked areas or chain Vanquish zones. This is while every hour you received a notice to take a break.



* VideoGame/{{Wizard101}} has several bosses that can take an hour or two to kill especially if the player does not have a full team. While a player does occasionally have a minute to make a mad dash for a quick bathroom break if they make their move at the beginning of the round [[note]]If you do do this, pass! Otherwise your allies may spend the entire time screaming not to do that move because it will ruin their strategy or worse, [[PuzzleBoss the boss's punishment]][[/note]] if one of the spells with a longer animation has been cast. Oh, and was it mentioned that these take place in instances that can easily take several hours?

to:

* VideoGame/{{Wizard101}} ''VideoGame/{{Wizard101}}'' has several bosses that can take an hour or two to kill especially if the player does not have a full team. While a player does occasionally have a minute to make a mad dash for a quick bathroom break if they make their move at the beginning of the round [[note]]If you do do this, pass! Otherwise your allies may spend the entire time screaming not to do that move because it will ruin their strategy or worse, [[PuzzleBoss the boss's punishment]][[/note]] if one of the spells with a longer animation has been cast. Oh, and was it mentioned that these take place in instances that can easily take several hours?
12th Oct '16 7:46:38 PM erforce
Is there an issue? Send a Message


* A complex modpack released for the InNameOnly ''PiratesOfTheCaribbean'' game involved (among other things) a challenge where a monk would give the player a relic that doubles their life or their combat effectiveness, but disables the main menu (no saving, no loading, no quitting the game). The only way to get rid of it was giving it to another monk. There was only one such monk on each island.

to:

* A complex modpack released for the InNameOnly ''PiratesOfTheCaribbean'' ''[[VideoGame/PiratesOfTheCaribbean2003 Pirates of the Caribbean]]'' game involved (among other things) a challenge where a monk would give the player a relic that doubles their life or their combat effectiveness, but disables the main menu (no saving, no loading, no quitting the game). The only way to get rid of it was giving it to another monk. There was only one such monk on each island.
12th Oct '16 5:25:25 AM LucaEarlgrey
Is there an issue? Send a Message


UsefulNotes/{{Arcade Game}}s inherently don't have any sort of pausing feature, due to being designed to be played in public; a pause feature for these games means that one player could just hog the cabinet all day and prevent other players from putting in money to play. The player is expected to stay the entire time if they intend to complete the game, which, depending on the type of game, can take anywhere between a few minutes to up to an ''hour''. And gods help you if [[EndlessGame the game's length is dictated solely by how long the player can stave off a game over]], especially if you're aiming for a world-class score.

to:

UsefulNotes/{{Arcade Game}}s inherently don't have any sort of pausing feature, due to being designed to be played in public; a pause feature for these games means that one player could just hog the cabinet all day and prevent other players from putting in money to play. The player is expected to stay the entire time if they intend to complete the game, which, depending on the type of game, can take anywhere between a few minutes to up to an ''hour''. And gods help you if [[EndlessGame the game's length is dictated solely by how long the player can stave off a game over]], especially if you're aiming for a world-class score.



* "Caravan" modes in ''VideoGame/StarSoldier'' games keep the timer going ''even if the game is paused''. This serves two purposes: First, Hudson ran a series of score attack events and keeping the timer running even during pause prevented one single player from hoarding the game. Second, this prevents PauseScumming, punishing players who try to pause the game to take their time.

to:

* "Caravan" modes in ''VideoGame/StarSoldier'' games keep the timer going ''even if the game is paused''. This serves two purposes: First, Hudson ran a series of score attack events and keeping the timer running even during pause prevented one single player from hoarding the game. Second, this prevents PauseScumming, punishing players who try to pause the game to take their time. Then again, these modes are only 2 or 5 minutes long, subverting this trope.


Added DiffLines:

* ''VideoGame/NineteenFortyTwo'' is one of the longest arcade games that does have an ending, taking ''over an hour'' to complete its 32 stages.
This list shows the last 10 events of 294. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BladderOfSteel