History Main / BladderOfSteel

15th Nov '17 6:18:57 AM UchuuFlamenco
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* The ''MortalKombat'' games for the earlier systems lacked pause features, since pressing Start was to ''block''. Even though the Super NES had the L and R buttons to do this (and mapped R to Run in ''VideoGame/MortalKombat3'' and ''Ultimate''), it still had no pause (unless you unlocked the cheat menus, but only on ''[=MK3=]/[=UMK3=]''). Same with ''StreetFighter'' on the 3-button Genesis controller, where pressing Start switched from punching to kicking (the 6-button controller did let you pause).

to:

* The ''MortalKombat'' ''Franchise/MortalKombat'' games for the earlier systems lacked pause features, since pressing Start was to ''block''. Even though the Super NES had the L and R buttons to do this (and mapped R to Run in ''VideoGame/MortalKombat3'' and ''Ultimate''), it still had no pause (unless you unlocked the cheat menus, but only on ''[=MK3=]/[=UMK3=]''). Same with ''StreetFighter'' on the 3-button Genesis controller, where pressing Start switched from punching to kicking (the 6-button controller did let you pause).
18th Oct '17 5:53:25 PM WillKeaton
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** Before that there was [=DWInsanity's=] J-Paradise Megamix, which is 15 minutes of songs from Dancemania's J-Paradise music album (Including some fan favorites from DDR Hot Limit, Synchronized Love, and a remix of Rhythm of Police). Although the higher BPMs didn't make this song a drag, there is many moments where the arrows follow the hyper 16th note synth sounds (like Flash in the Night from DDR MAX DDR 6th Mix), so, have fun tackling frequent FITN runs in an over 15 minute song (especially on a pad)

to:

** Before that there was [=DWInsanity's=] J-Paradise Megamix, which is 15 minutes of songs from Dancemania's J-Paradise music album (Including some fan favorites from DDR Hot Limit, Synchronized Love, and a remix of Rhythm of Police). Although the higher BPMs [=BPMs=] didn't make this song a drag, there is many moments where the arrows follow the hyper 16th note synth sounds (like Flash in the Night from DDR MAX DDR 6th Mix), so, have fun tackling frequent FITN runs in an over 15 minute song (especially on a pad)
18th Oct '17 5:53:06 PM WillKeaton
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** Before that there was DWInsanity's J-Paradise Megamix, which is 15 minutes of songs from Dancemania's J-Paradise music album (Including some fan favorites from DDR Hot Limit, Synchronized Love, and a remix of Rhythm of Police). Although the higher BPMs didn't make this song a drag, there is many moments where the arrows follow the hyper 16th note synth sounds (like Flash in the Night from DDR MAX DDR 6th Mix), so, have fun tackling frequent FITN runs in an over 15 minute song (especially on a pad)

to:

** Before that there was DWInsanity's [=DWInsanity's=] J-Paradise Megamix, which is 15 minutes of songs from Dancemania's J-Paradise music album (Including some fan favorites from DDR Hot Limit, Synchronized Love, and a remix of Rhythm of Police). Although the higher BPMs didn't make this song a drag, there is many moments where the arrows follow the hyper 16th note synth sounds (like Flash in the Night from DDR MAX DDR 6th Mix), so, have fun tackling frequent FITN runs in an over 15 minute song (especially on a pad)



* Americans have their SuperBowl, Canada has Hockey in general. In fact, during the 2010 Winter Olympics in Vancouver, with the Canadians and Americans vying for the Gold Medal, [[http://beta.images.theglobeandmail.com/archive/00524/flush-graphic_524241a.jpg someone in Edmonton noticed interesting variations of water usage during the game]]. Canada won 3-2.

to:

* Americans have their SuperBowl, Canada has Hockey in general. In fact, during the 2010 Winter Olympics in Vancouver, with the Canadians and Americans vying for the Gold Medal, [[http://beta.images.theglobeandmail.com/archive/00524/flush-graphic_524241a.jpg someone in Edmonton noticed interesting variations of water usage during the game]]. game.]] Canada won 3-2.
16th Oct '17 6:16:31 AM CosmicFerret
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* The ''Franchise/MetalGear'' series is infamous for its long cutscenes that can either invoke this trope if you insist on not missing out on the story, or serve as a good sandwich and bathroom break if you don't care or if you've seen it before. One of the most notorious stretches of non-gameplay occurs right at the end of ''VideoGame/MetalGearSolid2'', with a solid 30 minutes of cutscenes and codec chatter between the Metal Gear RAY boss fight and the final boss fight. And some of the cutscenes in ''VideoGame/MetalGearSolid4'' can run even longer than that, but thankfully [=MGS4=] finally allows you to pause them by pressing the menu button.

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* The ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series is infamous for its long cutscenes that can either invoke this trope if you insist on not missing out on the story, or serve as a good sandwich and bathroom break if you don't care or if you've seen it before. One of the most notorious stretches of non-gameplay occurs right at the end of ''VideoGame/MetalGearSolid2'', with a solid 30 minutes of cutscenes and codec chatter between the Metal Gear RAY boss fight and the final boss fight. And some of the cutscenes in ''VideoGame/MetalGearSolid4'' can run even longer than that, but thankfully [=MGS4=] finally allows you to pause them by pressing the menu button.
13th Aug '17 8:05:32 PM LucaEarlgrey
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* ''VideoGame/DiabloIII'' lets you pause if you're in a private single-player game. If your game is public and/or multiplayer, you can't, as indicated by the text on the ESC menu.
* ''VideoGame/PathOfExile'' disallows pausing, period. Even if you're not in a party and you're not in a town!
10th Aug '17 7:40:37 PM rjd1922
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* ''VideoGame/{{D}}'' or ''D No Shokutaku'' is based on a real-world 3-hour time limit, with no pause function or saving. This ''does'' accomplish the goal of adding a genuine sense of urgency to the proceedings... but it also penalizes you for having to step away for any reason.

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* ''VideoGame/{{D}}'' or ''D No no Shokutaku'' (''Table of D'') is based on a real-world 3-hour three-hour time limit, with no pause function or saving. This ''does'' accomplish the goal of adding a genuine sense of urgency to the proceedings... but it also penalizes you for having to step away for any reason.
11th Jul '17 10:42:06 PM Gideoncrawle
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->''"There's no pause feature. [[InvokedTrope No, it's not an oversight.]] Does ''your'' life have a pause control?"''

to:

->''"There's no pause feature. [[InvokedTrope No, it's not an oversight.]] oversight. Does ''your'' life have a pause control?"''
26th Jun '17 6:21:39 PM nombretomado
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* ''Desert Bus'', one of the minigames from VideoGame/PennAndTellersSmokeAndMirrors. To quote TheOtherWiki, "The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused." It would be easy to bullshit this, if the bus didn't gently veer to the right on its own. Canadian sketch-comedy group ''WebVideo/LoadingReadyRun'' ran a ''WebVideo/DesertBusForHope'' campaign, playing the 'game' continuously (and broadcasting it on a webcam) for almost four days to raise money for charity. They used alternating drivers, but they would have had to use the facilities during at least ''one'' person's shift. The third year one driver went for 12 hours straight. He did, however, pass off the controller on occasion to use the facilities. The fourth year they took turns taking 24 hour shifts, as they had so much practice that the game was too easy if they took the traditional 4 hours each. They went for nearly 6 days. But what else would you expect from the producers, PennAndTeller?

to:

* ''Desert Bus'', one of the minigames from VideoGame/PennAndTellersSmokeAndMirrors. To quote TheOtherWiki, Wiki/TheOtherWiki, "The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused." It would be easy to bullshit this, if the bus didn't gently veer to the right on its own. Canadian sketch-comedy group ''WebVideo/LoadingReadyRun'' ran a ''WebVideo/DesertBusForHope'' campaign, playing the 'game' continuously (and broadcasting it on a webcam) for almost four days to raise money for charity. They used alternating drivers, but they would have had to use the facilities during at least ''one'' person's shift. The third year one driver went for 12 hours straight. He did, however, pass off the controller on occasion to use the facilities. The fourth year they took turns taking 24 hour shifts, as they had so much practice that the game was too easy if they took the traditional 4 hours each. They went for nearly 6 days. But what else would you expect from the producers, PennAndTeller?
7th Jun '17 7:42:36 AM Piterpicher
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* The ''MortalKombat'' games for the earlier systems lacked pause features, since pressing Start was to ''block''. Even though the Super NES had the L and R buttons to do this (and mapped R to Run in ''MortalKombat3'' and ''Ultimate''), it still had no pause (unless you unlocked the cheat menus, but only on ''[=MK3=]/[=UMK3=]''). Same with ''StreetFighter'' on the 3-button Genesis controller, where pressing Start switched from punching to kicking (the 6-button controller did let you pause).

to:

* The ''MortalKombat'' games for the earlier systems lacked pause features, since pressing Start was to ''block''. Even though the Super NES had the L and R buttons to do this (and mapped R to Run in ''MortalKombat3'' ''VideoGame/MortalKombat3'' and ''Ultimate''), it still had no pause (unless you unlocked the cheat menus, but only on ''[=MK3=]/[=UMK3=]''). Same with ''StreetFighter'' on the 3-button Genesis controller, where pressing Start switched from punching to kicking (the 6-button controller did let you pause).
26th Apr '17 10:33:57 PM LucaEarlgrey
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* ''Manga/WanganMidnight Maximum Tune 2'' hands out special titles for continuing 10, 20, 30, or 40 times in a row. You'll need to have at least as many plays left on your card as you need continues to get the desired title, as card expiration will break your continue chain. You'll also need to make sure no one else wants to play, as continuing to play when other people are waiting to play and no other machines are available is considered very rude in many arcades. One possible solution is to get fellow players to play a few credits on your card while you go off to take a break.

to:

* ''Manga/WanganMidnight Maximum Tune 2'' Tune'' hands out special titles for continuing 10, 20, 30, or 40 40, 50, and 60 times in a row. You'll need to have at least as many plays left on your card as you need continues to get the desired title, as card expiration will break your continue chain. You'll also need to make sure no one else wants to play, as continuing to play when other people are waiting to play and no other machines are available is considered very rude in many arcades. One possible solution is to get fellow players to play a few credits on your card while you go off to take a break.
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