History Main / BlackMagic

6th Apr '17 2:06:25 AM ProfessorDetective
Is there an issue? Send a Message


* ''Fanfic/ChildOfTheStorm'' mixes the ''Franchise/HarryPotter'' and ''Literature/TheDresdenFiles'' versions of this, and it is repeatedly underlined as being incredibly dangerous, corrupting and addictive, with one of the main villains being an absolutely terrifying AxeCrazy OmnicidalManiac {{Necromancer}} and borderline HumanoidAbomination. However, a distinction is made between wandless and wanded black magic, with wanded practitioners able to get way with much more since their wands serve as buffers against the fallout, sort of like the Black Staff, so they're not likely to go insane (or at least, do so anywhere near as quickly as their wandless counterparts). Equally, though, it is pointed out that if you're willing to use that sort of magic, you've got a dark streak, and if you're using it often, you're unlikely to be very nice or very sane, so it's a fairly moot point.

to:

* ''Fanfic/ChildOfTheStorm'' mixes the ''Franchise/HarryPotter'' and ''Literature/TheDresdenFiles'' versions of this, and it is repeatedly underlined as being incredibly dangerous, corrupting and addictive, with one of the main villains being an absolutely terrifying AxeCrazy OmnicidalManiac {{Necromancer}} and borderline HumanoidAbomination. However, a distinction is made between wandless and wanded black magic, with wanded practitioners able to get way away with much more since their wands serve as buffers against the fallout, sort of like the Black Staff, so they're not likely to go insane (or at least, do so anywhere near as quickly as their wandless counterparts). Equally, though, it is pointed out that if you're willing to use that sort of magic, you've got a dark streak, and if you're using it often, you're unlikely to be very nice or very sane, so it's a fairly moot point.



* In the vocaloid fic ''Fanfic/RottingCamellias'', Meiko uses this to power her {{Circus of Fear}}.

to:

* In the vocaloid Vocaloid fic ''Fanfic/RottingCamellias'', Meiko uses this to power her {{Circus of Fear}}.



* Rothbar and following [[BigBad Big Bads]] in the ''TheSwanPrincess'' movies, all clamour for the power of 'The Forbidden Arts', the magic of Change, Creation and of course, Destruction. The powers themselves tend to take the form of a glowing crystal ball that, if destroyed, takes the powers away from anyone using them--[[MadeofExplodium explosively]]. [[spoiler:The less then perfect final movie [[UptoEleven takes it up to eleven]] when it reveals that the Forbidden Arts are a [[EldritchAbomination living entity]]]]

to:

* Rothbar and following [[BigBad Big Bads]] in the ''TheSwanPrincess'' movies, all clamour clamor for the power of 'The Forbidden Arts', the magic of Change, Creation and of course, Destruction. The powers themselves tend to take the form of a glowing crystal ball that, if destroyed, takes the powers away from anyone using them--[[MadeofExplodium explosively]]. [[spoiler:The less then than perfect final movie [[UptoEleven takes it up to eleven]] when it reveals that the Forbidden Arts are a [[EldritchAbomination living entity]]]]



** This is taken to new heights in the Expanded Universe, where Sith Alchemy is an actual, defined practice that ranges anywhere from making indestructible swords to turning preexisting species into horrible warped monstrosities, and in one or two occasions full-blown, not-even-bothering-with-the-technobabble ''[[http://starwars.wikia.com/wiki/Zombie necromancy]].'' Sith Alchemy is pretty much Magic, and most writers make absolutely no attempt to [[DoingInTheWizard justify it as some sort of biological side-result to do with midichlorians]].
* In ''Film/TheLastWitchHunter'', the Dark Magic is described as non-elemental magic with no pupose other than to hurt, using poisons and HumanResources to work. However, it seems that BadPowersBadPeople isn't necessarily in effect, as good witch Chloe is a DreamWalker while dreamwalking is considered a Dark Magic skill.

to:

** This is taken to new heights in the Expanded Universe, where Sith Alchemy is an actual, defined practice that ranges anywhere from making indestructible swords to turning preexisting species into horrible horribly warped monstrosities, and in one or two occasions full-blown, not-even-bothering-with-the-technobabble ''[[http://starwars.wikia.com/wiki/Zombie necromancy]].'' Sith Alchemy is pretty much Magic, and most writers make absolutely no attempt to [[DoingInTheWizard justify it as some sort of biological side-result to do with midichlorians]].
* In ''Film/TheLastWitchHunter'', the Dark Magic is described as non-elemental magic with no pupose purpose other than to hurt, using poisons and HumanResources to work. However, it seems that BadPowersBadPeople isn't necessarily in effect, as good witch witch, Chloe is a DreamWalker while dreamwalking is considered a Dark Magic skill.
6th Mar '17 4:29:44 PM BrendanRizzo
Is there an issue? Send a Message


* In ''Living Alone'' by Stella Benson, Sarah suggests UsefulNotes/WorldWarII was caused by this. Richard rejects the notion at once.

to:

* In ''Living Alone'' by Stella Benson, Sarah suggests UsefulNotes/WorldWarII UsefulNotes/WorldWarI was caused by this. Richard rejects the notion at once.
14th Feb '17 11:19:48 AM ILikeRobots
Is there an issue? Send a Message


** ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance/Radiant Dawn]]'': [[DealWithTheDevil Spirit Charmers]] [[spoiler: such as Pelleas]]

to:

** ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance/Radiant Dawn]]'': [[DealWithTheDevil Spirit Charmers]] Charmers]], [[spoiler: such as Pelleas]]Pelleas]], are people that make pacts with mysterious spirits in exchange for great magical power; a distinguishing mark appears somewhere on their body to identify them as one.
12th Feb '17 12:47:43 PM ILikeRobots
Is there an issue? Send a Message


** Dark magic [[DarkIsNotEvil isn't necessarily reserved for evil characters]], and you can have good-hearted Shamans, Druids and / or Summoners in your party. Their dark spells are usually more powerful than the usual, but are extremely slow as well; also one of them, the Nosferatu magic, can steal hit points from the enemy ''and'' heal the caster's previous wounds (Note about this spell, it was originally called "Resire", and was [[LightIsNotGood Light Magic]], it returned to being Light magic in the Radiance games, [[{{Nerf}} albeit much weaker]]. However, the effects of dark spell generally differ quite a bit from the basic "deal damage" spells that the Light and [[ElementalRockPaperScissors Anima]] branches have. For example, Eclipse halves enemy hp, Luna pierces resistance… and so on. Notable dark magic users are:

to:

** Dark magic is explicitly said to be based on ''knowledge'' of mysterious forces, as the counterpoint to WhiteMagic being [[ReligionIsMagic based on faith.]] While dark magic is said to have a corrupting influence that the weaker-willed often lose themselves to, it [[DarkIsNotEvil isn't necessarily reserved for evil characters]], and you can have good-hearted Shamans, Druids and / or Summoners in your party. Their dark spells are usually more powerful than [[PowerfulButInaccurate have the usual, strongest raw might of all magic in the series, but are extremely slow the worst accuracy as well; also one well.]] One of them, the Nosferatu magic, can [[LifeDrain steal hit points from the enemy enemy]] ''and'' heal the caster's previous wounds (Note about this spell, it wounds.[[note]]This spell was originally called "Resire", "Resire," and was [[LightIsNotGood Light Magic]], and it returned to being Light magic in the Radiance Tellius games, [[{{Nerf}} albeit much weaker]]. However, the weaker]].[[/note]] The effects of dark spell generally differ quite a bit from spells often have expanded effects in comparison to the basic "deal damage" pure damage-dealing spells that the Light and [[ElementalRockPaperScissors Anima]] branches have. For example, Eclipse always halves enemy hp, HP, Luna pierces resistance… [[ArmorPiercingAttack negates enemy resistance…]] and so on. Notable dark magic users are:



** ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' had the series' first playable Dark Caster, a member of the ReligionOfEvil, a Loputo Mage name Salem. (In order to recruit him, [[DefeatMeansFriendship you had to weaken him severely]] (He's a boss) then wipe out his remaining HP [[MercyRewarded in a capture attempt.]]) Other dark casters in Thracia 776 are also seen in ''Genealogy'', except the [[AntiClimaxBoss Anticlimatic]] FinalBoss, Veld (who notably, wields the [[TakenForGranite Stone]] spell)
** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' has BigBad Manfroy (Dark Bishop) and most followers of the ReligionOfEvil, the Loputo and [[ExactlyWhatItSaysOnTheTin Dark]] Mages. And of course, the "Messianic" figure of said religion, [[FinalBoss the Dark Prince Yurius]]. (Yurius's Loputousu tome is also the nastiest Dark Tome in the series (on top of being a TomeOfEldritchLore in its truest form)--while it appears to be the weakest of the GameBreaker Holy Weapons (It's only Stat Bonus is + 5 Res), it halves the stats of anyone who dares fight Yurius, unless he/she is wielding the stupidly broken Naga tome.)

to:

** ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' had the series' first playable Dark Caster, a member of the ReligionOfEvil, a Loputo Lopt Mage name Salem. (In order to recruit him, [[DefeatMeansFriendship you had to weaken him severely]] (He's a boss) then wipe out his remaining HP [[MercyRewarded in a capture attempt.]]) Other dark casters in Thracia 776 are also seen in ''Genealogy'', except the [[AntiClimaxBoss Anticlimatic]] FinalBoss, Veld (who notably, wields the [[TakenForGranite Stone]] spell)
spell).
** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' has BigBad Manfroy (Dark Bishop) and most followers of the ReligionOfEvil, the Loputo and Loptyrian Sect [[ExactlyWhatItSaysOnTheTin Dark]] Mages. And of course, the "Messianic" figure of said religion, [[FinalBoss the Dark Prince Yurius]]. (Yurius's Loputousu Julius]]. Julius' Loptyr tome is also the nastiest Dark Tome in the series (on top of being a TomeOfEldritchLore in its truest form)--while form); while it appears to be the weakest of the GameBreaker Holy Weapons (It's (it's only Stat Bonus is + 5 Res), Resistance), it halves the stats of anyone who dares fight Yurius, Julius, unless he/she is wielding the stupidly broken [[HolyHandGrenade Naga tome.tome]].)
12th Feb '17 12:31:47 PM ILikeRobots
Is there an issue? Send a Message


* Subversion: in ''VideoGame/FireEmblem'', dark magic isn't necessarily reserved for evil characters, and you can have good-hearted Shamans, Druids and / or Summoners in your party. Their dark spells are usually more powerful than the usual, but are extremely slow as well; also one of them, the Nosferatu magic, can steal hit points from the enemy ''and'' heal the caster's previous wounds (Note about this spell, it was originally called "Resire", and was [[LightIsNotGood Light Magic]], it returned to being Light magic in the Radiance games, [[{{Nerf}} albeit much weaker]]. However, the effects of dark spell generally differ quite a bit from the basic "deal damage" spells that the Light and [[ElementalRockPaperScissors Anima]] branches have. For example, Eclipse halves enemy hp, Luna pierces resistance… and so on. Notable dark magic users are:

to:

* Subversion: in ''VideoGame/FireEmblem'', dark ''VideoGame/FireEmblem:''
** Dark
magic [[DarkIsNotEvil isn't necessarily reserved for evil characters, characters]], and you can have good-hearted Shamans, Druids and / or Summoners in your party. Their dark spells are usually more powerful than the usual, but are extremely slow as well; also one of them, the Nosferatu magic, can steal hit points from the enemy ''and'' heal the caster's previous wounds (Note about this spell, it was originally called "Resire", and was [[LightIsNotGood Light Magic]], it returned to being Light magic in the Radiance games, [[{{Nerf}} albeit much weaker]]. However, the effects of dark spell generally differ quite a bit from the basic "deal damage" spells that the Light and [[ElementalRockPaperScissors Anima]] branches have. For example, Eclipse halves enemy hp, Luna pierces resistance… and so on. Notable dark magic users are:



** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blazing Sword]]'': Canas (Shaman, promoted into Druid) [[spoiler: who also is the son of Niime from the sixth game]]). Nergal (Dark Druid and the BigBad boss [[spoiler: apparently]]).

to:

** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blazing Sword]]'': Blade]]'': Canas (Shaman, promoted into Druid) [[spoiler: who also is the son of Niime from the sixth game]]). Nergal (Dark Druid and the BigBad boss [[spoiler: apparently]]).
24th Dec '16 11:31:56 AM nombretomado
Is there an issue? Send a Message


* ''{{Arcanum}}'' has Black Magic as one of the available schools. That's pain and necromancy with all the prejudice from the general population, although the school doesn't own the game's strongest destructive spell.
** It is also worth noting that Dark Necromancy is [[DarkIsNotEvil not necessarily evil]]. The ''healing'' school is called ''white'' Necromancy.

to:

* ''{{Arcanum}}'' has ''VideoGame/ArcanumOfSteamworksAndMagickObscura'':
**
Black Magic as is one of the available schools. That's pain and necromancy with all the prejudice from the general population, although the school doesn't own the game's strongest destructive spell.
** It is also worth Worth noting is the fact that Dark Necromancy is [[DarkIsNotEvil not necessarily evil]]. The ''healing'' school is called ''white'' Necromancy.
12th Dec '16 7:17:38 AM LordInsane
Is there an issue? Send a Message


*** The Warlock class gains their powers from a [[DealWithTheDevil Deal with the ____]] bargain. The Player can choose which entities, but Devils are always a classic. In this edition, level advancement in the class would modify your character’s appearance in minor ways.

to:

*** The Warlock class gains their powers from a [[DealWithTheDevil Deal with the ____]] bargain. bargain (though sometimes an inherited one). The Player can choose which entities, but Devils are always a classic.classic (and some of the warlock's basic class abilities are fiend-themed). In this edition, level advancement in the class would modify your character’s appearance in minor ways.
2nd Dec '16 4:44:44 PM poi99
Is there an issue? Send a Message


->''"That was black magic, and it was easy to use. Easy and fun. Like Franchise/{{LEGO}}."''
-->'''--Harry Dresden''', ''Literature/TheDresdenFiles''
22nd Nov '16 12:45:23 PM Kakai
Is there an issue? Send a Message

Added DiffLines:

* In ''Literature/TheTraitorSonCycle'', it's magic derived from death, and is mainly used for necromancy. It could presumably be utilized in the same manner golden and green magics are used, as the two are already interchangeable, but if you're willing to kill someone for their mana, you're likely not using it to light a fire.
15th Nov '16 4:16:10 PM WillBGood
Is there an issue? Send a Message


** [[spoiler:By The Legend of Korra, bloodbending has been completely outlawed through the efforts of Katara. A crime boss named Yakone used it to terrorize Republic City, but soon has his bending removed by Aang. Yakone escapes to the Northern Water Tribe where he starts a family and teaches his sons, Amon (born Noatak) and Tarrlok, how to bloodbend. Amon eventually leaves his father while Tarrlok stays behind. Years later Amon figures out how to use his bloodbending to take away bending, while Tarrlok becomes the Northern Water Tribe representative in Republic City. Both use their bloodbending to subdue their opponents. Amon eventually develops the craft to remove bending from an individual.]]

to:

** [[spoiler:By The Legend of Korra, bloodbending has been completely outlawed through the efforts of Katara. A crime boss named Yakone used it to terrorize Republic City, but soon has his bending removed by Aang. Yakone escapes to the Northern Water Tribe where he starts a family and teaches his sons, Amon (born Noatak) and Tarrlok, how to bloodbend. Amon eventually leaves his father while Tarrlok stays behind. Years later Amon figures out how to use his bloodbending to take away bending, while Tarrlok becomes the Northern Water Tribe representative in Republic City. Both use their bloodbending to subdue their opponents. Amon eventually develops the craft to remove bending from an individual.]]
This list shows the last 10 events of 149. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BlackMagic