History Main / BizarreAlienSenses

14th Dec '17 2:39:43 AM Luppercus
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* ComicBook/MartianManhunter occasionally mentions having nine senses.

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* ComicBook/MartianManhunter occasionally mentions having nine senses.[[note]]Which actually would make him have ''less'' senses than humans (apart from the five classic ones humans also have sense of temperature, balance, kinesthetic, pain and several internal senses like hunger, although the writers were probably thinking in the five traditional ones). [[/note]]
12th Dec '17 7:15:08 PM Discar
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* ''Literature/TheStormlightArchive'': Windrunners like Kaladin have an ill-defined ability to sense wind currents, which is a passive ability separate from the more active Surges. Not only does this aid them in their NotQuiteFlight, but it allows them to predict the flow of battle in ways other people cannot match. In [[Literature/WordsOfRadiance the second book]], [[spoiler:this almost gets Kaladin killed in his first fight with Szeth. He lets his windsense guide his strikes, only to be taken completely off guard when Szeth easily counters his move. This implies that the Windrunner Honorblade that Szeth is using grants this same ability--or maybe Szeth is just ''that'' good]].

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* ''Literature/TheStormlightArchive'': ''Literature/TheStormlightArchive'':
**
Windrunners like Kaladin have an ill-defined ability to sense wind currents, which is a passive ability separate from the more active Surges. Not only does this aid them in their NotQuiteFlight, but it allows them to predict the flow of battle in ways other people cannot match. In [[Literature/WordsOfRadiance the second book]], [[spoiler:this almost gets Kaladin killed in his first fight with Szeth. He lets his windsense guide his strikes, only to be taken completely off guard when Szeth easily counters his move. This implies that the Windrunner Honorblade that Szeth is using grants this same ability--or maybe Szeth is just ''that'' good]].good]].
** A few in the third book, ''Literature/{{Oathbringer}}'':
*** Lift can apparently ''smell'' when someone has visited the Nightwatcher.
*** Syl is surprised to discover that she can sense when a highstorm is coming, even when it's still days off. When Kaladin was in the warcamps, she didn't need to exercise this ability since there were always lists of when the next few storms would be.
*** Shallan and [[spoiler:Renarin]] can both feel Re-Shephir somewhere deep in the tower, long before they actually find her. Due to her connection to Lightweaving and the fact that Dalinar couldn't sense her, it's possible that their power over the Surge of Illumination granted them this ability.
12th Nov '17 4:51:56 PM VanHohenheimOfXerxes
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* Some [[DishingOutDirt Earthbenders]] on ''WesternAnimation/AvatarTheLastAirbender'' use their abilities to "see" vibrations in the ground.

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* Some [[DishingOutDirt Earthbenders]] on ''WesternAnimation/AvatarTheLastAirbender'' use their abilities to "see" sense vibrations in the ground.
12th Nov '17 4:51:28 PM VanHohenheimOfXerxes
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* ''WesternAnimation/AvatarTheLastAirBender'': Toph's ability to "see" using Earthbending. It is very unusual when you think about it since it requires forming "images" through contact with the ground. The closest equivalent in real life would be how snakes and elephants can detect low-frequency sounds through vibrations in the ground as well.

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* ''WesternAnimation/AvatarTheLastAirBender'': Toph's ability Some [[DishingOutDirt Earthbenders]] on ''WesternAnimation/AvatarTheLastAirbender'' use their abilities to "see" using Earthbending. It is very unusual when you think about it since it requires forming "images" through contact with the ground. The closest equivalent in real life would be how snakes and elephants can detect low-frequency sounds through vibrations in the ground as well.
ground.
13th Oct '17 10:40:42 AM WillKeaton
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[[folder: Comic Books ]]

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* ''Roleplay/{{Leyline}}'': Alexis can echolocate, 'seeing' the world through sonar.

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[[folder: Play By Post Games ]]

Mythology]]

* ''Roleplay/{{Leyline}}'': Alexis can echolocate, 'seeing' the world through sonar.
The Jiangshi, or ChineseVampire, is known to hunt by a person's breathing. Holding your breath makes them unable to find you.



[[folder: Tabletop Games ]]

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[[folder: Play By Post Games]]

* ''Roleplay/{{Leyline}}'': Alexis can echolocate, 'seeing' the world through sonar.

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10th Oct '17 6:39:04 PM WillKeaton
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* VideoGame/EccoTheDolphin, being a toothed cetacean, can 'look beyond his eyes with his song' i.e. use echolocation. It's depicted as summoning a map of the area. There's a level in the second game called Sea of Darkness that requires echolocation to navigate, depicted by lightening the area every time Ecco sings.

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* VideoGame/EccoTheDolphin, ''VideoGame/EccoTheDolphin'', being a toothed cetacean, can 'look beyond his eyes with his song' i.e. use echolocation. It's depicted as summoning a map of the area. There's a level in the second game called Sea of Darkness that requires echolocation to navigate, depicted by lightening the area every time Ecco sings.
10th Oct '17 6:32:09 PM WillKeaton
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* According to some Franchise/StarTrekExpandedUniverse novels, Andorian antennae aren't just for show. They allow Andorians to have a limited "electro-vision", which is how an Andorian crewmember aboard the [=DS9=] is able to detect a [[InvisibilityCloak shrouded]] Jem'Hadar.

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* According to some Franchise/StarTrekExpandedUniverse ''Franchise/StarTrek'' [[Franchise/StarTrekExpandedUniverse Expanded Universe]] novels, Andorian antennae aren't just for show. They allow Andorians to have a limited "electro-vision", which is how an Andorian crewmember aboard the [=DS9=] is able to detect a [[InvisibilityCloak shrouded]] Jem'Hadar.
10th Oct '17 6:31:15 PM WillKeaton
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* ''Franchise/StarWarsExpandedUniverse'': Both Saba and Tesar Sabatyne can see in infrared, being Barabels.

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* ''Franchise/StarWarsExpandedUniverse'': ''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse Expanded Universe]]: Both Saba and Tesar Sabatyne can see in infrared, being Barabels.
9th Sep '17 7:33:37 PM ImpudentInfidel
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* In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', the team bounty hunter can give a short lecture on the Bith (the bulb-headed aliens that tend to be musicians in most bars). Apparently their aural perception covers a much wider spectrum than humans', including some radio signals. However, this makes them extra vulnerable to noise and a flashbang will kill them messily.

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* In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', the team bounty hunter can give a short lecture on the Bith (the bulb-headed aliens that tend to be musicians in most bars). Apparently their aural perception covers a much wider spectrum than humans', including some radio signals. However, this makes them extra vulnerable to noise and a flashbang will kill them messily. One sidequest involves trying to hunt the source of a nearby radio signal for one, simply because it's transmitting through his apartment and the noise is driving him nuts.
9th Sep '17 7:31:13 PM ImpudentInfidel
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* The [[{{Precursors}} Protheans]] in the ''Franchise/MassEffect'' universe had the ability to read the memories of other living beings and even inanimate objects by perceiving "experience markers". This is revealed by [[spoiler:the Prothean squadmate Javik]] in ''VideoGame/MassEffect3''.

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* The [[{{Precursors}} Protheans]] in the ''Franchise/MassEffect'' universe had the ability to read the memories of other living beings and even inanimate objects by perceiving "experience markers". This is revealed by [[spoiler:the Prothean squadmate Javik]] in ''VideoGame/MassEffect3''. [[spoiler: Javick expresses surprise none of the current races could do it despite being otherwise on a similar technology level to the Protheans, suggesting it might not be a natural ability at all but some kind of communication technology.]]
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