History Main / Bizarrchitecture

16th Aug '16 12:13:07 PM Prfnoff
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* Constantine's Mansion in the ''VideoGame/{{Thief}}: The Dark Project'' and ''VideoGame/{{Thief}} Gold'' games contains giant objects (in the ''Gold'' version's Brobdignag section), much of the ground floor and the floor above it have interiors rotated either 90 or 180 degrees from normal, with furniture either fastened to the walls or ceilings, some of the rooms and corridors have oddly slanted walls, in one case forming a spiral pattern; some of the gardens also have this; one floor is a mixture of jungle-type tunnels, ordinary corridors and corridors with odd perspectives, and one room is entered through the roof of a greenhouse -- you come up through a pool of water inside the room.

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* Constantine's Mansion in the ''VideoGame/{{Thief}}: The Dark Project'' ''VideoGame/ThiefTheDarkProject'' and ''VideoGame/{{Thief}} ''Thief Gold'' games contains giant objects (in the ''Gold'' version's Brobdignag section), much of the ground floor and the floor above it have interiors rotated either 90 or 180 degrees from normal, with furniture either fastened to the walls or ceilings, some of the rooms and corridors have oddly slanted walls, in one case forming a spiral pattern; some of the gardens also have this; one floor is a mixture of jungle-type tunnels, ordinary corridors and corridors with odd perspectives, and one room is entered through the roof of a greenhouse -- you come up through a pool of water inside the room.



* In the second half of ''VideoGame/CastlevaniaSymphonyOfTheNight'', you fight in Dracula's Castle... which is now upside down.

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* In the second half of ''VideoGame/CastlevaniaSymphonyOfTheNight'', you fight in Dracula's Castle... which is now upside down. Even weirder, the pools of water in the [[UndergroundLevel underground areas]] now float upside down as well.
8th Jul '16 5:37:59 PM GoblinCipher
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** The Hive Ward in [[TabletopGame/Planescape Sigil]] started as a collection of normal buildings. Then some entrances got closed off, some walls got knocked down ... a few thousand years of this and it's almost an EldritchLocation. It doesn't help the magic of the city itself can turn any doorway into a portal to anywhere, and anyone with the proper key who walks through it will be whisked away. The most common way of discovering the key for a Hive portal is the ''hard'' way.

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** The Hive Ward in [[TabletopGame/Planescape [[TabletopGame/PlaneScape Sigil]] started as a collection of normal buildings. Then some entrances got closed off, some walls got knocked down ... a few thousand years of this and it's almost an EldritchLocation. It doesn't help the magic of the city itself can turn any doorway into a portal to anywhere, and anyone with the proper key who walks through it will be whisked away. The most common way of discovering the key for a Hive portal is the ''hard'' way.
8th Jul '16 5:36:48 PM GoblinCipher
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* In the ''Film/AngryVideoGameMovie'', a ProperlyParanoid programmer designs his house to be a video game level, complete with moving platforms over lava. He reckons that only gamers would be able to get past it, keeping out the [[MenInBlack government agents]] he's afraid of.

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* In the ''Film/AngryVideoGameMovie'', ''Film/AngryVideoGameNerdTheMovie'', a ProperlyParanoid programmer designs his house to be a video game level, complete with moving platforms over lava. He reckons that only gamers would be able to get past it, keeping out the [[MenInBlack government agents]] he's afraid of.


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** The Hive Ward in [[TabletopGame/Planescape Sigil]] started as a collection of normal buildings. Then some entrances got closed off, some walls got knocked down ... a few thousand years of this and it's almost an EldritchLocation. It doesn't help the magic of the city itself can turn any doorway into a portal to anywhere, and anyone with the proper key who walks through it will be whisked away. The most common way of discovering the key for a Hive portal is the ''hard'' way.
8th Jul '16 5:31:14 PM GoblinCipher
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Added DiffLines:

* In the ''Film/AngryVideoGameMovie'', a ProperlyParanoid programmer designs his house to be a video game level, complete with moving platforms over lava. He reckons that only gamers would be able to get past it, keeping out the [[MenInBlack government agents]] he's afraid of.
8th Jul '16 5:27:50 PM GoblinCipher
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Added DiffLines:

** In the earlier episode "Hurricane Neddy," the citizens of Springfield club together to build Ned Flanders a replacement house after his original one is destroyed in a hurricane. They have absolutely no idea what they're doing. The bathroom is in the kitchen, the ceiling is held up by a poster, and the upstairs hallway narrows like a funnel to a bedroom door the size of a breadbox.
2nd Jul '16 1:06:54 PM nombretomado
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* The Great Beings' tower fortress in the later ''Franchise/{{BIONICLE}}'' comics is shaped like a [[http://img.lugnet.com/ld/3673.gif LEGO Technic pin]].

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* The Great Beings' tower fortress in the later ''Franchise/{{BIONICLE}}'' ''ComicBook/{{BIONICLE}}'' comics is shaped like a [[http://img.lugnet.com/ld/3673.gif LEGO Technic pin]].
28th Jun '16 4:16:06 PM ScorpiusOB1
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* ''TabletopGame/AnimaBeyondFantasy'' has its share too. One notable example is Ascani, the main city of Bellafonte (sort of {{Expy}} of medieval Italy), built almost entirely over platforms sustained by massive rocky columns that are connected using a lot of footbridges and rams.

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* ''TabletopGame/AnimaBeyondFantasy'' has its share too. One notable example is Ascani, the main city of Bellafonte (sort of {{Expy}} FantasyCounterpartCulture of medieval Italy), built almost entirely over platforms sustained by massive rocky columns that are connected using a lot of footbridges and rams.
23rd Jun '16 4:13:04 PM ScorpiusOB1
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Added DiffLines:

* ''TabletopGame/AnimaBeyondFantasy'' has its share too. One notable example is Ascani, the main city of Bellafonte (sort of {{Expy}} of medieval Italy), built almost entirely over platforms sustained by massive rocky columns that are connected using a lot of footbridges and rams.
15th Jun '16 4:57:12 PM DocWildNole
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15th Jun '16 4:56:13 PM DocWildNole
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Bizarrchitecture