History Main / BetterLivingThroughEvil

29th Jun '17 9:43:40 AM The_Last_Brickman
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** ''VideoGame/{{Fallout 3}}'': So, you're a bright-eyed and able-bodied vault dweller, out into the Capital Wasteland in search of your father or riches? First place you come to's quaint little Megaton. You could always help the local sheriff disarm the town's namesake nuke and get yourself a squalid little shack and 100 caps. Or, alternatively, you can arm the thing and score up to 1000 caps and a penthouse suite with a stunning view by working for the badguys. By the first hour out of the vault in Fallout 3, you've already bettered your living arrangements more through evil than good. Enjoy the chance to drink the wasteland dry if you don't feel too terribly like saving it.

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** ''VideoGame/{{Fallout 3}}'': So, you're a bright-eyed and able-bodied vault dweller, out into the Capital Wasteland in search of your father or riches? First place you come to's quaint little Megaton. You could always help the local sheriff disarm the town's namesake nuke and get yourself a squalid little shack and 100 caps. Or, alternatively, you can arm the thing and score up to 1000 caps and a penthouse suite with a stunning view by working for the badguys.bad guys. By the first hour out of the vault in Fallout 3, you've already bettered your living arrangements more through evil than good. Enjoy the chance to drink the wasteland dry if you don't feel too terribly like saving it.


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** ''VideoGame/Fallout4'' has the Institute. As opposed to a standard military bunker in a rusted airship, a crumbling tomb under a church, or a home-built shack in the middle of nowhere, the Institute by far has the most impressive lodging, with clean, RaygunGothic walls making everything around your bed seem like an oasis compared to the rest of the wastes. The gameplay mechanics aren't immune to this, either! In [[HarderThanHard Survival]] mode, conventional fast-travelling is disabled, meaning you have to hoof it to every location on foot. There are two exceptions to this: The Brotherhood of Steel's vertibirds that you can call down with signal grenades, and the Institute's [[VillainTeleportation Molecular Relay]][[note]]Teleporters.[[/note]] system. In the case of the Brotherhood of Steel, while you may not have to sit through hours of walking to get from point A to B, you still have to potentially get shot out of the sky due to [[ArmoredCoffin the pilots' incompetence]]. Contrast this to the Molecular Relay, which allows you to get from point A to B with only two loading screens in and out of the Institute. The cherry on top? [[GameplayAndStoryIntegration The teleportation only takes a minute of in-game time]].
24th May '17 3:30:18 PM Fireblood
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24th May '17 3:29:09 PM Fireblood
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* ''Film/TheDevilsAdvocate'': what makes this trope and not simply a DealWithTheDevil as the title implies, is that Kevin is helped unknowingly (except maybe some gut feelings along the way) and without knowing Milton's true nature and his relation with himself. Milton says in the end speech that it is because of Kevin's accepting [[spoiler:his dad]]'s nature was the reason he got that far, and basically because [[spoiler:it ran in the family]].

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* ''Film/TheDevilsAdvocate'': what What makes it this trope and not simply a DealWithTheDevil as the title implies, implies is that Kevin is helped unknowingly (except maybe some gut feelings along the way) and without knowing Milton's true nature and his relation with himself. Milton says in the end speech that it is because of Kevin's accepting [[spoiler:his dad]]'s nature was the reason that he got that this far, and basically because [[spoiler:it ran in the family]].
9th Dec '16 3:19:41 PM ryanrox
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** ''VideoGame/{{Fallout 3}}'': So, you're a bright-eyed and able-bodied vault dweller, out into the Capital Wasteland in search of your father or riches? First place you come to's quaint little Megaton. You could always help the local sheriff disarm the town's namesake nuke and get yourself a squalid little shack and a couple caps. Or, alternatively, you can arm the thing and score up to 1500 caps and a penthouse suite with a stunning view by working for the badguys. By the first hour out of the vault in Fallout 3, you've already bettered your living arrangements more through evil than good. Enjoy the chance to drink the wasteland dry if you don't feel too terribly like saving it.
** Over in ''VideoGame/FalloutNewVegas'', however, it's {{downplayed}}. While working for the Legion you will become a second god and have your face on one of their coins they don't give a rats ass about your living arrangements. Working for House will get you this in spades, although he's ALighterShadeOfGray compared to the Legion.

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** ''VideoGame/{{Fallout 3}}'': So, you're a bright-eyed and able-bodied vault dweller, out into the Capital Wasteland in search of your father or riches? First place you come to's quaint little Megaton. You could always help the local sheriff disarm the town's namesake nuke and get yourself a squalid little shack and a couple 100 caps. Or, alternatively, you can arm the thing and score up to 1500 1000 caps and a penthouse suite with a stunning view by working for the badguys. By the first hour out of the vault in Fallout 3, you've already bettered your living arrangements more through evil than good. Enjoy the chance to drink the wasteland dry if you don't feel too terribly like saving it.
** Over in ''VideoGame/FalloutNewVegas'', however, it's {{downplayed}}. While working for the Legion you will become like a second god to them and have your face on one of their coins coins, but they don't still won't give a rats rat's ass about your living arrangements. Working for House will get you this in spades, although he's ALighterShadeOfGray compared to the Legion.
21st Nov '16 9:30:04 PM Dawnwing
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* In the third ''Literature/WarriorCats'' novel, Tigerclaw promises that any cats that come with him will be well rewarded later on; despite this, nobody follows him into exile.
20th Sep '16 2:24:13 AM Chabal2
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* In the background fluff for ''TabletopGame/{{Warhammer 40000}}'', this is a common reason why Imperials have been known to defect to the Tau. Yes, they will be second-class citizens to xenos scum, but at the same time, life under the Tau is much easier -- far more free time, greater personal freedoms, higher standards of living, etcetera.

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* In the background fluff for ''TabletopGame/{{Warhammer 40000}}'', 40000}}'':
** In the background fluff,
this is a common reason why Imperials have been known to defect to the Tau. Yes, they will be second-class citizens to xenos scum, but at the same time, life under the Tau is much easier -- far more free time, greater personal freedoms, higher standards of living, etcetera.


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** More insiduously, many Chaos cults begin as genuine organizations to reform the Imperium (and it needs a lot of reforming), and as they grow, they attract the attentions of Warp-tainted individuals who use them for their own purposes.
25th Aug '16 6:17:52 AM StFan
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* The original Taken from the ''Literature/BlackCompany'' became taken as a bid for power. It works because they are given quite a bit of land to control and each one has a pretty sizable army under their command.

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* The original Taken from the ''Literature/BlackCompany'' ''Literature/TheBlackCompany'' became taken as a bid for power. It works because they are given quite a bit of land to control and each one has a pretty sizable army under their command.
28th Feb '16 2:56:18 PM Allronix
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** It's also explained why ButThouMust when it comes to working with the Empire as a BountyHunter. The in-game codex explains that while Braden (the hunter's mentor) was apolitical, taking jobs from Hutts, Imperial Intelligence, and even the odd Jedi [[spoiler: One of the Consular's companions used to be with his stable]], the Republic has all but outlawed the profession, leaving hired guns to work for either the Hutts or Imperials. The Imperials counter by being better about contracts than Hutts.
5th Jan '16 10:35:36 AM Reflextion
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* In ''VideoGame/MassEffect2'', when Shepard joins up with Cerberus, he finds out that they not only built him a new ''Normandy'', but doubled its size and essentially made it look so much livelier than the original ship. [[spoiler:This is all done with the intention of emotionally manipulating Shepard into complete compliance to The Illusive Man.]]
17th Dec '15 4:29:18 PM WhatTheSpoot
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* As with the [[Film/FightClub movie counterpart]] in ''Literature/FightClub'', intense and charismatic new-age prophet [[DarkMessiah Tyler]] [[WesternTerrorists Durden]] preaches disaster as a necessary path to true freedom. Of course, given his somewhat [[SerialKiller nastier temperament]] in the novel, it's a bit more ''evil'' here.

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* As with the [[Film/FightClub movie counterpart]] counterpart]], in ''Literature/FightClub'', intense and charismatic new-age prophet [[DarkMessiah Tyler]] [[WesternTerrorists Durden]] preaches disaster as a necessary path to true freedom. Of course, given his somewhat [[SerialKiller nastier temperament]] in the novel, it's a bit more ''evil'' here.
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