History Main / BeneaththeEarth

8th Sep '17 9:54:08 PM foxley
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* ''WesternAnimation/TheNewAdventuresOfSuperman'': In "The Neolithic Nightmare", Jimmy Olsen falls into an underground pocket populated by malevolent creatures, including dragons, rocs, and giant spiders.
8th Sep '17 7:31:13 PM Theriocephalus
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* This is the main setting of ''Webcomic/{{Drowtales}}'', where the bulk of Drow civilization consists of a handful of large subterranean city-states within large caverns in an extensive underworld, separated by large stretches of stony wilderness home to isolated outposts, driders, degenerate Drow MoleMen, and the few Dwarf nations the Drow didn't wipe out. It was created alongside the [[FloatingContinent sky world]] during the first of two apocalyptic wars waged by ancient elves, and at least one section, the [[Myth/NorseMythology Nidavellir]], is open to the sky but filled with a sea of fog. There's also a second underworld under a different continent from the main one, ruled by its own Drow nation, Hel. It's not a nice place.

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* This is the main setting of ''Webcomic/{{Drowtales}}'', where the bulk of Drow civilization consists of a handful of large subterranean city-states within large caverns in an extensive underworld, separated by large stretches of stony wilderness home to isolated outposts, driders, degenerate Drow MoleMen, and the few Dwarf nations the Drow didn't wipe out. It was created alongside the [[FloatingContinent sky world]] during the first of two apocalyptic wars waged by ancient elves, elves when a substantial piece was broken from one of the moons and at [[ColonyDrop fell to earth]], with the underworld being, in essence, the cracks in the world that impact caused. At least one section, the [[Myth/NorseMythology Nidavellir]], is open to the sky sky[[note]]in fact, it's the impact crater from said moon fragment falling[[/note]] but filled with a sea of fog. There's also a second underworld under a different continent from the main one, ruled by its own Drow nation, Hel. It's not a nice place.
16th Aug '17 8:46:51 PM kdtop
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Not so lucky ones (who often want revenge on whoever forced them to live here) get gloom, fungus (often of [[FungusHumongous incredible size]] and [[MushroomMan possibly sentient]]) and lava [[ConvectionSchmonvection (which tends to somehow survivable)]]. Often based on the "Morlocks" in Creator/HGWells' book ''Literature/TheTimeMachine''. Particularly well-to-do ones will build an UndergroundCity instead.

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Not so lucky ones (who often want revenge on whoever forced them to live here) get gloom, fungus (often of [[FungusHumongous incredible size]] and [[MushroomMan possibly sentient]]) and lava [[ConvectionSchmonvection (which tends to be somehow survivable)]]. Often based on the "Morlocks" in Creator/HGWells' book ''Literature/TheTimeMachine''. Particularly well-to-do ones will build an UndergroundCity instead.
2nd Aug '17 7:03:10 PM Sharlee
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* Theme parks such as Disneyland, interlinked museum networks such as the Smithsonian Institute's D.C. facilities, and major hospital or university complexes worldwide tend to have elaborate networks of tunnels, storage facilities, offices and logistics below ground level, where the guests/patients/students never see them.
1st Aug '17 7:50:53 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' says that Calamity Ganon emerged from beneath Hyrule Castle a century ago to unleash its genocidal rage upon the land. [[spoiler:You end up fighting Ganon in the giant underground Sheikah laboratory where it had presumably been sealed up to that point.]]
24th Jul '17 12:12:09 PM Theriocephalus
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[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



[[folder:Fanfic]]
* ''FanFic/ThePalaververse'': An extensive underworld exists beneath Theia’s surface, permeating the planet’s entire volume down to its core in a maze of tunnels and caverns, underground rivers and plumes of lava rising from seas of magma. The uppermost layers are (relatively) tame and home to the underholds and mines of the Diamond Dogs, but the deeper levels are home to things like sapient colonies of fungi, living patches of darkness or poisonous gas, blind and flightless cave dragons and the Dwellers Below, {{eldritch abomination}}s spawned by primal and chaotic magic. Supposedly, the Diamond Dogs originally lived in the planet’s very heart, but migrated upwards to their current location after an apocalyptic “Creation War” between unspecified empires turned the planet’s core into a sea of molten rock.
[[/folder]]



* Onu-Koro and Mangaia in ''Toys/{{Bionicle}}''.
-->'''Lewa''': Has anyone noticed how every time we go underground something bad happens?
** There's also [[spoiler: A "universe" under the island of Mata Nui. It's not ''technically'' underground, being inside of a HumongousMecha that crashed onto the planet a thousand years ago, but from the perspective of the Matoran...]]

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* ''Toys/{{Bionicle}}'':
**
Onu-Koro and Mangaia in ''Toys/{{Bionicle}}''.
-->'''Lewa''':
Mangaia.
--->'''Lewa''':
Has anyone noticed how every time we go underground something bad happens?
** There's also [[spoiler: A a "universe" under the island of Mata Nui. It's not ''technically'' underground, being inside of a HumongousMecha that crashed onto the planet a thousand years ago, but from the perspective of the Matoran...]]



* This is the main setting of ''Webcomic/{{Drowtales}}'', where the bulk of Drow civilization consists of a handful of large subterranean city-states within large caverns in an extensive underworld, separated by large stretches of stony wilderness home to isolated outposts, driders, degenerate Drow MoleMen, and the few Dwarf nations the Drow didn't wipe out. It was created alongside the [[FloatingContinent sky world]] during the first of two apocalyptic wars waged by ancient elves, and at least one section, the [[Myth/NorseMythology Nidavellir]], is open to the sky but filled with a sea of fog.
** There's also a second underworld under a different continent from the main one, ruled by its own Drow nation, Hel. It's not a nice place.

to:

* This is the main setting of ''Webcomic/{{Drowtales}}'', where the bulk of Drow civilization consists of a handful of large subterranean city-states within large caverns in an extensive underworld, separated by large stretches of stony wilderness home to isolated outposts, driders, degenerate Drow MoleMen, and the few Dwarf nations the Drow didn't wipe out. It was created alongside the [[FloatingContinent sky world]] during the first of two apocalyptic wars waged by ancient elves, and at least one section, the [[Myth/NorseMythology Nidavellir]], is open to the sky but filled with a sea of fog.
**
fog. There's also a second underworld under a different continent from the main one, ruled by its own Drow nation, Hel. It's not a nice place.



* In ''WesternAnimation/AvatarTheLastAirbender'', the metropolis Earth Kingdom capitol of Ba Sing Se was once a subterranean city that dwelled within crystal catacombs carved out by Earthbenders. Following expansion, the caverns were abandoned and the lost city is now know as Old Ba Sing Se.
** The Fire Nation Capital (built in the corona of a dormant volcano) also has a series of underground tunnels. Mainly used as a defense bunker in case of emergencies.

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* In ''WesternAnimation/AvatarTheLastAirbender'', the metropolis ''WesternAnimation/AvatarTheLastAirbender'':
** The
Earth Kingdom capitol Kingdom's capital of Ba Sing Se was once a subterranean city that dwelled built within crystal catacombs carved out by Earthbenders. Following expansion, the caverns were abandoned and the lost city is now know as Old Ba Sing Se.
** The Fire Nation Capital capital (built in the corona caldera of a dormant volcano) also has a series of underground tunnels. Mainly tunnels, which are mainly used as a defense bunker in case of emergencies.
20th Jul '17 12:58:51 PM MagnusForce
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* The 1976 Doug [=McClure=] movie ''At The Earths Core'', which is based on the Literature/{{Pellucidar}} stories of Creator/EdgarRiceBurroughs, mentioned in the literature section below.
19th Jul '17 6:16:40 PM Theriocephalus
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* In the ''TabletopGame/{{Shadowrun}}'' game, the Seattle Underground, a real-world complex of abandoned and buried buildings from the 19th century, has been colonized by orks and trolls as a cross between this trope and an ethnic neighborhood.

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* In the ''TabletopGame/{{Shadowrun}}'' game, the ''TabletopGame/{{Shadowrun}}'':
** The
Seattle Underground, a real-world complex of abandoned and buried buildings from the 19th century, has been colonized by orks and trolls as a cross between this trope and an ethnic neighborhood.



* ''Underworld'' a relatively obscure RPG, had a setting and flavor similar to that of ''Literature/{{Neverwhere}}'', but was set under New York City instead of London.

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* ''Underworld'' ''Underworld'', a relatively obscure RPG, had has a setting and flavor similar to that of ''Literature/{{Neverwhere}}'', but was set under New York City instead of London.



* In order to get anything done in ''VideoGame/{{Minecraft}}'', you need to create labyrinthine tunnels deep underground while mining. You can stumble upon underground lakes, and deep caverns, and there are lots of monsters below looking for you.

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* ''VideoGame/{{Minecraft}}'':
**
In order to get anything done in ''VideoGame/{{Minecraft}}'', the game, you need to create labyrinthine tunnels deep underground while mining. You mining, which is more or less inevitably going to result in a complex maze of tunnels extending from your base -- and you need to burrow quite deep to get to the best ore.
** Natural caves are procedurally generated like every other landform, and get bigger and more extensive the deeper down you go, together with an increasing likelihood for separate caves having connections with each other. Near-surface caves are fairly small and modest, but the ones near the bottom of the game world
can stumble upon get very big indeed, and are almost always interlinked, resulting in huge underground lakes, networks. Naturally, these caves are pitch dark unless you light them up with torches, and deep caverns, and there as such are lots of crawling with hostile monsters[[note]]most ''Minecraft'' monsters only spawn below looking for you.a certain light level[[/note]]. Underground lakes and rivers are also common, as are lakes and waterfalls of lava that provide the only natural light down there.



* ''VideoGame/{{Minecraft}}'': Caves are procedurally generated like every other landform, and get bigger and more extensive the deeper down you go, together with an increasing likelihood for separate caves having connections with each other. Near-surface caves are fairly small and modest, but the ones near the bottom of the game world can get very big indeed, and are almost always interlinked, resulting in huge underground networks. Naturally, these caves are pitch dark unless you light them up with torches, and as such are crawling with hostile monsters[[note]]since ''Minecraft'' monsters only spawn below a certain light level[[/note]], with the only natural light coming from the lakes and waterfalls of lava that naturally spawn in caves.



* ''Wiki/SCPFoundation'': [[http://scp-wiki.wikidot.com/forum/t-1091408/scp-2622 SCP-2622]] claims to be from a subterranean world straight out of pulp fiction, home to a civilization of MoleMen, [[LizardFolk evil reptilian people]], and [[LostWorld caverns full of prehistoric life]]. [[spoiler:He's making everything up.]]

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* ''Wiki/SCPFoundation'': [[http://scp-wiki.wikidot.com/forum/t-1091408/scp-2622 com/scp-2622 SCP-2622]] claims to be from a subterranean world straight out of pulp fiction, home to a civilization of MoleMen, [[LizardFolk evil reptilian people]], and [[LostWorld caverns full of prehistoric life]]. [[spoiler:He's making everything up.]]
19th Jul '17 5:58:22 PM Theriocephalus
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** ''TabletopGame/{{Ravenloft}}'' didn't have an underworld that spanned the entire setting, but one of the islands in the Mists was built on taking this trope to its most horrible conclusion -- Bluetspur, home of the mind flayers.
*** Also, the Arak lived in a Beneath the Earth environment before the Shadow Rift appeared, while the domain of Timor relocated to lie underneath that of Paridon.
** The [[TabletopGame/{{Mystara}} Known World]] (later renamed ''TabletopGame/{{Mystara}})'' took this the whole nine yards and made the world ''hollow,'' lined with pocket societies placed there by the Immortals to preserve ancient cultures and organisms that had gone extinct on the surface. This setting was called, sensibly enough, the ''HollowWorld.'' The planet's crust between the Hollow World and the surface also had the typical cavernous underworld, inhabited mainly by the shadow elves.
* In ''TabletopGame/{{Pathfinder}}'', the world beneath is known as the Darklands and draws inspiration from pulp fiction of the early 1900s, such as Creator/EdgarRiceBurroughs's Pellucidar. It's divided into three layers: the uppermost is home to fairly normal humanoids like [[OurGoblinsAreDifferent goblins]] and [[OurDwarvesAreAllTheSame dwarves]], the middle layer is home to more reclusive races like the [[OurElvesAreBetter dark elves]], and the deepest Vaults of Orv are inhabited by [[EldritchAbomination unspeakable horrors]]. Orv turns out to have been excavated by a powerful elemental {{Precursor|s}} race called the Xiomorn to host their evolutionary experiments.

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** ''TabletopGame/{{Ravenloft}}'' didn't have an underworld that spanned the entire setting, but one of the islands in the Mists was built on taking this trope to its most horrible conclusion -- Bluetspur, home of the mind flayers.
***
flayers. Also, the Arak lived in a Beneath the Earth environment before the Shadow Rift appeared, while the domain of Timor relocated to lie underneath that of Paridon.
** The [[TabletopGame/{{Mystara}} Known World]] (later renamed ''TabletopGame/{{Mystara}})'' ''Mystara)'' took this the whole nine yards and made the world ''hollow,'' lined with pocket societies placed there by the Immortals to preserve ancient cultures and organisms that had gone extinct on the surface. This setting was called, sensibly enough, the ''HollowWorld.'' The planet's crust between the Hollow World and the surface also had the typical cavernous underworld, inhabited mainly by the shadow elves.
* In ''TabletopGame/{{Pathfinder}}'', the world beneath is known as the Darklands and draws inspiration from pulp fiction of the early 1900s, such as Creator/EdgarRiceBurroughs's Pellucidar. ''Pellucidar''. It's divided into three layers: the layers:
** The
uppermost layer, Nar-Voth, consists of extremely deep and extensive but otherwise fairly normal caverns (which are often isolated and do not form a continuous network), and is the most familiar layer to the surface-dwellers. While most of it is sparsely populated stony wilderness, it is also home to fairly normal humanoids like [[OurGoblinsAreDifferent goblins]] goblins]], [[LizardFolk troglodytes]] and [[OurDwarvesAreAllTheSame dwarves]], duergar]].
** Sekamina,
the middle layer layer, consists of much larger and more thoroughly interconnected caverns and tunnels, extending beneath most of the world’s surface. It is home to more reclusive and dangerous races like the [[OurElvesAreBetter dark elves]], drow]] and [[OurGhoulsAreDifferent ghouls]], who rule true underground empires, alongside monsters such as [[SpiderPeople driders]], [[TheMorlocks morlocks]] and [[Franchise/CthulhuMythos gugs]]. It has more exotic terrain than Nar-Voth, including fungal forests, volcanic caves and a true subterranean sea.
** Finally,
the deepest level -- the Vaults of Orv -- is as much a subject of fear and mystery for the people of Nar-Voth and Sekamina as the Darklands as a whole are for surface-dwellers. It consists of massive caverns the size of nations, some dark and others lit by artificial suns or glowing crystals, containing environments such as deserts, rainforests, ruined cities, mountain ranges and a vast subterranean ocean. The Vaults are inhabited by a great variety of monsters, ranging from dinosaurs, dragons and the undead to a variety of [[EldritchAbomination unspeakable horrors]]. Orv turns out to have been They did not form naturally, but were excavated by a powerful earth elemental {{Precursor|s}} race called the Xiomorn to host their evolutionary experiments.experiments.
** The Darklands also extend beneath [[FarEast Tian Xia]] in the far east, although there they are home to creatures such as oni and the [[Franchise/CthulhuMythos Denizens of Leng]] rather than the races of the western Darklands.



* The Skaven in ''TabletopGame/{{Warhammer}}'' have a vast "under-empire" centered under the ruins of Skavenblight, with tunnels stretching all over the continent.

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* The Skaven in ''TabletopGame/{{Warhammer}}'' have a vast "under-empire" centered under the ruins of Skavenblight, with tunnels stretching all over the continent.world.



* Wherever you don't find sewers in ''VideoGame/CityOfHeroes'', you'll find caverns, with entrances in every park and abandoned lot. The caves tend to house either trolls (former humans mutated by exposure to a drug that induces super powers), beings of living stone, or the various groups of evil magicians. Occasional inter-dimensional aliens may be spotted, usually busy redecorating the place into an ElaborateUndergroundBase.
** [[LampshadeHanging Lampshaded]] at least once in the intro text to a mission, describing your character wondering how any of the buildings in the city keep standing when the ground below is like Swiss cheese.

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* Wherever you don't find sewers in ''VideoGame/CityOfHeroes'', you'll find caverns, with entrances in every park and abandoned lot. The caves tend to house either trolls (former humans mutated by exposure to a drug that induces super powers), beings of living stone, or the various groups of evil magicians. Occasional inter-dimensional aliens may be spotted, usually busy redecorating the place into an ElaborateUndergroundBase.
**
ElaborateUndergroundBase. [[LampshadeHanging Lampshaded]] at least once in the intro text to a mission, describing your character wondering how any of the buildings in the city keep standing when the ground below is like Swiss cheese.



* The RPG series ''VideoGame/{{Exile}}'' (and its remake, ''VideoGame/{{Avernum}}'') takes place in a gargantuan network of underground caverns, stretching for several kilometers in every direction, and varying from huge caves big enough to have their own weather systems, to twisting little mazes of passages, all alike. As the name of the area suggests, the people who live there didn't CHOOSE to do so, and sure enough, the place is littered with fungus, lava, and plenty of gloom.
** Many surface towns also have monster-infested sewers.

to:

* The RPG series ''VideoGame/{{Exile}}'' (and its remake, ''VideoGame/{{Avernum}}'') takes place in a gargantuan network of underground caverns, stretching for several kilometers in every direction, and varying from huge caves big enough to have their own weather systems, to twisting little mazes of passages, all alike. As the name of the area suggests, the people who live there didn't CHOOSE to do so, and sure enough, the place is littered with fungus, lava, and plenty of gloom.
**
gloom. Many surface towns also have monster-infested sewers.



* The Locust from ''GearsOfWar'' live in a vast series of underground caverns known as The Hollow.
* The ''VideoGame/{{Myst}}'' series of PC games gradually reveals that the lost city of D'ni is in a five-mile-wide cavern somewhere beneath a vast stretch of desert, in either Egypt or New Mexico (Cyan Worlds "[[LiteraryAgentHypothesis claims]]" that, since the Myst saga is based on a true story and a real archeological find, conscience dictates that they keep the location a secret). One game in the series actually permits a virtual exploration of D'ni itself.
** New Mexico is [[WordOfGod canonical]] - the sign near the property entrance in Uru identifies the specific county, and promotions for the game gave the exact coordinates where the Cleft is supposed to be. The Middle East answer is from the author of the novelization, who *ahem* wasn't told a whole lot because [[FlipFlopOfGod the Miller brothers hadn't decided yet.]]
* VideoGame/{{Warcraft}} games have their share of underground caverns. Azjol-Nerub, the capital of the Nerubian civilization, is a sprawling underground labyrinth that stretches across much of the continent of Northrend. The part where the Nerubians used to live is called the Upper Kingdom, and below that is the Old Kingdom, which consists of even deeper tunnels populated by nameless horrors and possibly one of [[EldritchAbomination the Old Gods]]. The Old God has been confirmed to be Yogg-Saron in the ''Wrath of the Lich King'' expansion.
** The first 40-man raid instance in VideoGame/WorldOfWarcraft, Molten Core, is a huge lava-filled cavern located deep under Blackrock Mountain. It's home to elementals, lava giants, core hounds and Ragnaros, the elemental lord of fire.

to:

* The Locust from ''GearsOfWar'' ''VideoGame/GearsOfWar'' live in a vast series of underground caverns known as The Hollow.
* The ''VideoGame/{{Myst}}'' series of PC games gradually reveals that the lost city of D'ni is in a five-mile-wide cavern somewhere beneath a vast stretch of desert, desert in either Egypt or New Mexico (Cyan [[note]]There's some early ambiguity about it being there or in Egypt, with Cyan Worlds "[[LiteraryAgentHypothesis claims]]" that, claiming]]" that since the Myst saga is based on a true story and a real archeological find, find conscience dictates that they keep the location a secret).secret, but a sign near the property entrance in Uru identifies the specific county, and promotions for the game gave the exact coordinates where the Cleft is supposed to be[[/note]]. One game in the series actually permits a virtual exploration of D'ni itself.
** New Mexico is [[WordOfGod canonical]] - the sign near the property entrance in Uru identifies the specific county, and promotions for the game gave the exact coordinates where the Cleft is supposed to be. * The Middle East answer is from the author of the novelization, who *ahem* wasn't told a whole lot because [[FlipFlopOfGod the Miller brothers hadn't decided yet.]]
* VideoGame/{{Warcraft}}
''VideoGame/{{Warcraft}}'' games have their share of underground caverns. caverns.
**
Azjol-Nerub, the capital of the Nerubian civilization, is a sprawling underground labyrinth that stretches across much of the continent of Northrend. The part where the Nerubians used to live is called the Upper Kingdom, and below that is the Old Kingdom, which consists of even deeper tunnels populated by nameless horrors and possibly one of [[EldritchAbomination the Old Gods]]. The Old God has been Gods]], which was confirmed to be Yogg-Saron in the ''Wrath of the Lich King'' expansion.
** The first 40-man raid instance in VideoGame/WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', Molten Core, is a huge lava-filled cavern located deep under Blackrock Mountain. It's home to elementals, lava giants, core hounds and Ragnaros, the elemental lord of fire.



* ''VideoGame/DwarfFortress'' has implemented no fewer than three levels of underground cavern system, each progressively nastier than the last, [[SerialEscalation Dig down past all three of those]], and you'll find a great sea of magma and "semi-molten rock". [[spoiler:And beneath ''that'', if you can contrive to get at it, is Hell.]]
** [[spoiler:Getting that far isn't so hard, although it requires you to have a decidedly casual attitude towards being slaughtered by sheep monsters made of ice.]]

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* ''VideoGame/DwarfFortress'' has implemented no fewer than three levels of world-spanning underground cavern system, systems, home of mushroom forests, tribes of [[BeastFolk animal people]] and some very weird and hostile monsters, with each layer getting progressively nastier than the last, last. [[SerialEscalation Dig down past all three of those]], and you'll find a great sea of magma and "semi-molten rock". [[spoiler:And beneath ''that'', if you can contrive to get at it, is Hell.]]
** [[spoiler:Getting that far isn't so hard, although it requires
{{Hell}}, which can be surprisingly easy to reach, provided you to can find the right veins of mineable rock and have a decidedly casual attitude towards being slaughtered by sheep monsters made of ice.]]



* ''VideoGame/TheLegendOfZeldaOracleGames'' feature the Subrosians, who live in the realm of Subrosia right underneath Holodrum.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOracleGames'' feature the Subrosians, who live in the realm of Subrosia right underneath Holodrum.


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* ''VideoGame/{{Minecraft}}'': Caves are procedurally generated like every other landform, and get bigger and more extensive the deeper down you go, together with an increasing likelihood for separate caves having connections with each other. Near-surface caves are fairly small and modest, but the ones near the bottom of the game world can get very big indeed, and are almost always interlinked, resulting in huge underground networks. Naturally, these caves are pitch dark unless you light them up with torches, and as such are crawling with hostile monsters[[note]]since ''Minecraft'' monsters only spawn below a certain light level[[/note]], with the only natural light coming from the lakes and waterfalls of lava that naturally spawn in caves.
17th May '17 8:54:59 AM BeerBaron
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* ''VideoGame/TheElderScrollsVSkyrim'' has Blackreach, a giant cave the size of a small country, housing an abandoned Dwemer city. Dwemer ruins can also contain exits to similar but smaller caverns.

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* ''VideoGame/TheElderScrollsVSkyrim'' has Blackreach, a giant cave the size of a small country, housing an abandoned Dwemer city. ancient [[OurDwarvesAreDifferent Dwemer]] city complex. This, as well as other Dwemer ruins can also contain exits to similar throughout Skyrim, have largely been taken over by the Falmer, a race of subterranean goblin-like creatures who were once the graceful Snow Elves but smaller caverns.were taken in and twisted by the Dwemer when their race was threatened by the invading [[HornyVikings Nords]].
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