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** ''VideoGame/Persona3'' has the rather catchy rap theme "[[https://www.youtube.com/watch?v=6jFaoLrLzd4 Mass Destruction]]"[[note]][[MemeticMutation BABY BABY BABY BABY BABY BABY]][[/note]] as its normal battle theme. ''Persona 3 [[UpdatedRerelease FES]]'' adds a heavier remix for the PlayableEpilogue. ''Persona 3'' ''[[UsefulNotes/PlayStationPortable Portable]]'' adds a new theme, "Wiping All Out", for the female main character. ''VideoGame/Persona3Reload'' features a remix of "Mass Destruction" as well as a theme when initiating a battle with an advantage, "[[https://www.youtube.com/watch?v=Yfw7Sr940hY It's Going Down Now]]".

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** ''VideoGame/Persona3'' has the rather catchy rap theme "[[https://www.youtube.com/watch?v=6jFaoLrLzd4 Mass Destruction]]"[[note]][[MemeticMutation BABY BABY BABY BABY BABY BABY]][[/note]] as its normal battle theme. ''Persona 3 [[UpdatedRerelease FES]]'' adds a heavier remix for the PlayableEpilogue. ''Persona 3'' ''[[UsefulNotes/PlayStationPortable ''[[Platform/PlayStationPortable Portable]]'' adds a new theme, "Wiping All Out", for the female main character. ''VideoGame/Persona3Reload'' features a remix of "Mass Destruction" as well as a theme when initiating a battle with an advantage, "[[https://www.youtube.com/watch?v=Yfw7Sr940hY It's Going Down Now]]".

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Not only does every boss feature its own battle music but, with the exception of Talus, Hinox/Stalnox and Master Kohga, each one's theme also incorporates a distinct TriumphantReprise that kicks in when the boss in question is stunned or incapacitated.[[note]]To compare, each boss in ''Twilight Princess'' except Ganondorf used the same reprise, whereas Gohdan in ''The Wind Waker'', Scaldera/Tentalus in ''Skyward Sword'' and Molduga in ''Breath of the Wild'' were the only one whose respective themes made use of that trope at all.[[/note]] In addition, similar to the Blight/Calamity Ganon themes in ''Breath of the Wild'', the pitch of the temples' respective boss themes increases during their second phases.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Not only does every boss feature its own battle music but, with the exception of Talus, Hinox/Stalnox and Master Kohga, each one's theme also incorporates a distinct TriumphantReprise that kicks in when the boss in question is stunned or incapacitated.[[note]]To compare, each boss in ''Twilight Princess'' except Ganondorf used the same reprise, whereas Gohdan in ''The Wind Waker'', Scaldera/Tentalus Scaldera and Tentalus in ''Skyward Sword'' and Molduga in ''Breath of the Wild'' were the only one other bosses in the series whose respective themes made use of that trope at all.[[/note]] In addition, similar to the Blight/Calamity Ganon themes in ''Breath of the Wild'', the pitch of the temples' respective boss themes increases during their second phases.


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** In ''VideoGame/MonsterHunterRise'', the Apex monsters (unrelated to the ones that appear in ''4 Ultimate'') employ a dramatic battle theme that combines the game's musical style inspired by Feudal Japan with OminousLatinChanting. However, this theme is only played when the Apexes are fought in the Rampage quests to protect Kamura Village. When faced in standard hunting quests in the natural areas, they either play the standard music asociated to the areas themselves (the case of Arzuros, Rathian, Rathalos and Diablos) or their specialized flagship battle themes (the case of Mizutsune and Zinogre).

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** ''VideoGame/Persona3'' has the rather catchy "Mass Destruction"[[note]][[MemeticMutation BABY BABY BABY BABY BABY BABY]][[/note]] as its normal battle theme. ''Persona 3 [[UpdatedRerelease FES]]'' adds a heavier remix for the PlayableEpilogue. ''Persona 3'' ''[[UsefulNotes/PlayStationPortable Portable]]'' adds a new theme, "Wiping All Out", for the female main character.

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** ''VideoGame/Persona3'' has the rather catchy "Mass Destruction"[[note]][[MemeticMutation rap theme "[[https://www.youtube.com/watch?v=6jFaoLrLzd4 Mass Destruction]]"[[note]][[MemeticMutation BABY BABY BABY BABY BABY BABY]][[/note]] as its normal battle theme. ''Persona 3 [[UpdatedRerelease FES]]'' adds a heavier remix for the PlayableEpilogue. ''Persona 3'' ''[[UsefulNotes/PlayStationPortable Portable]]'' adds a new theme, "Wiping All Out", for the female main character. ''VideoGame/Persona3Reload'' features a remix of "Mass Destruction" as well as a theme when initiating a battle with an advantage, "[[https://www.youtube.com/watch?v=Yfw7Sr940hY It's Going Down Now]]".
** ''VideoGame/Persona4'' has the pop-rock theme "[[https://www.youtube.com/watch?v=A9zlXUSuUeo Reach Out to The Truth]]". The updated re-release ''Persona 4 Golden'' adds a second battle theme for fights initiated when the player has an advantage, "[[https://www.youtube.com/watch?v=4oOy0zFIvtY Time to Make History]]".
** ''VideoGame/Persona5'' has the jazzy "[[https://www.youtube.com/watch?v=5-pYuiWoE-Q Last Surprise]]". The updated re-release ''Persona 5 Royal'' also has an alternate battle theme for fights initiated when the player is at an advantage, "[[https://www.youtube.com/watch?v=rJ2KB5LVdqA Take Over]]".
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Not only does every boss feature its own battle music but, with the exception of Talus, Hinox/Stalnox and Master Kohga, each one's theme also incorporates a distinct TriumphantReprise that kicks in when the boss in question is stunned or incapacitated (to compare, each boss in ''Twilight Princess'' except Ganondorf used the same reprise, whereas Gohdan in ''The Wind Waker'', Scaldera/Tentalus in ''Skyward Sword'' and Molduga in ''Breath of the Wild'' were the only one whose respective themes made use of that trope at all). In addition, similar to the Blight/Calamity Ganon themes in ''Breath of the Wild'', the pitch of the temples' respective boss themes increases during their second phases.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Not only does every boss feature its own battle music but, with the exception of Talus, Hinox/Stalnox and Master Kohga, each one's theme also incorporates a distinct TriumphantReprise that kicks in when the boss in question is stunned or incapacitated (to incapacitated.[[note]]To compare, each boss in ''Twilight Princess'' except Ganondorf used the same reprise, whereas Gohdan in ''The Wind Waker'', Scaldera/Tentalus in ''Skyward Sword'' and Molduga in ''Breath of the Wild'' were the only one whose respective themes made use of that trope at all). all.[[/note]] In addition, similar to the Blight/Calamity Ganon themes in ''Breath of the Wild'', the pitch of the temples' respective boss themes increases during their second phases.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Not only does every boss feature its own battle music but, with the exception of Talus, Hinox/Stalnox and Master Kohga, each one's theme also incorporates a distinct TriumphantReprise that kicks in when the boss in question is stunned or incapacitated (to compare, each boss in ''Twilight Princess'' except Ganondorf used the same reprise, whereas Gohdan in ''The Wind Waker'', Scaldera/Tentalus in ''Skyward Sword'' and Molduga in ''Breath of the Wild'' were the only one whose respective themes made use of that trope at all). In addition, similar to the Blight/Calamity Ganon themes in ''Breath of the Wild'', the pitch of the temples' respective boss themes increases during their second phases.
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* ''VideoGame/{{Amagon}}'' has a {{mid boss}} theme, a main end boss theme for Zones 1, 2, and 6, and a different theme for the end bosses of Zones 3 and 5, whilst Zone 4 [[BackgroundMusicOverride continues the stage BGM]] during its boss battle.

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* ''VideoGame/{{Amagon}}'' has a {{mid boss}} theme, a main end standard boss theme for Zones 1, 2, and 6, and a different another theme for the end bosses of Zones 3 and 5, whilst Zone 4 [[BackgroundMusicOverride continues the stage BGM]] during its boss battle.

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* ''VideoGame/RiverCityRansom'' has four distinct boss themes: a "middle boss" theme (the standard boss theme), a "big boss" theme (played only during two specific boss battles), the Dragon Twins theme (actually a rendition of the ''Double Dragon'' theme), and the final boss theme.

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* ''VideoGame/KunioKun'':
**
''VideoGame/RiverCityRansom'' has four distinct boss themes: a "middle boss" theme (the standard boss theme), a "big boss" theme (played only during two specific boss battles), the Dragon Twins theme (actually a rendition of the ''Double Dragon'' theme), and the final boss theme.theme.
** ''VideoGame/RiverCityGirls'': There's music for each boss, each called "Boss: [Name]", except for the {{Superboss}}.



* ''VideoGame/{{Turok}} 2'' , has four boss battle themes: the first being used for Golden Eye in the Lair of the Blind Ones, the second shared between the Mantid Queen and the Primagen, the third for the Mother of the Flesh Eaters, and the fourth (titled "Dark Totem" on the official soundtrack) was intended for the Primagen but ended up a CutSong.

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* ''VideoGame/{{Turok}} 2'' ''VideoGame/Turok2'' , has four boss battle themes: the first being used for Golden Eye in the Lair of the Blind Ones, the second shared between the Mantid Queen and the Primagen, the third for the Mother of the Flesh Eaters, and the fourth (titled "Dark Totem" on the official soundtrack) was intended for the Primagen but ended up a CutSong.


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* ''VideoGame/ShantaeAndTheSevenSirens'': There's a song called "Boss Battle".
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Reflecting the changes another troper made in the franchise page with this same example


** ''VideoGame/SuperMarioBros2'' set the tradition in itself and subsequent 2D games of giving a common battle theme for both the bosses ''and'' the minibosses present, thus leaving the corresponding FinalBoss (Wart in ''[=SMB2=]'' itself, Bowser in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', Tatanga in ''VideoGame/SuperMarioLand'', Wario in ''VideoGame/SuperMarioLand2SixGoldenCoins'') as the only one with a unique battle theme. In contrast, [[VideoGame/SuperMarioBros1 the very first game]] and by extension ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' avert the trope even in the final duel against Bowser (the Castle course theme still plays); this is rectified in the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake for both games, which does add a battle theme for the regular Bowser encounters and another for the last ones. The trend also applies for all ''VideoGame/YoshisIsland'' and ''VideoGame/NewSuperMarioBros'' games, though the minibosses do have a common separate theme in each of them.

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** ''VideoGame/SuperMarioBros2'' set the tradition in itself and subsequent 2D games of giving a common battle theme for both the bosses ''and'' the minibosses present, thus leaving the corresponding FinalBoss (Wart in ''[=SMB2=]'' itself, Bowser in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', Tatanga in ''VideoGame/SuperMarioLand'', Wario in ''VideoGame/SuperMarioLand2SixGoldenCoins'') as the only one with a unique battle theme. In contrast, [[VideoGame/SuperMarioBros1 the very first game]] and by extension ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' avert the trope lack any boss music even in the final duel against Bowser (the Castle course theme still plays); this is rectified in the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake for both games, which does add a battle theme for the regular Bowser encounters and another for the last ones. The trend also applies for all ''VideoGame/YoshisIsland'' and ''VideoGame/NewSuperMarioBros'' games, though the minibosses do have a common separate theme in each of them.
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** In ''VideoGame/SonicFrontiers'', every Guardian has its own theme (or version of a theme, as the upgraded Guardians seen in the "Another Story" section of the "The Final Horizon" update have remixes of their original version's themes). The Titans share a theme for when Sonic is attempting to get the Chaos Emerald they're guarding, and when he gets the emeralds and transforms into Super Sonic, in comes the [[AutobotsRockOut hard rock with vocals.]] [[spoiler:The fourth titan, SUPREME, has three themes- one for the original fight in the main scenario, and two for each phase in the second battle seen in "Another Story" where THE END possesses it- ''all three of which'' are versions of the game's main theme, "I'm Here". THE END's fight in the main story also has its own theme.]]

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** In ''VideoGame/SonicFrontiers'', every Guardian has its own theme (or version of a theme, as the upgraded Guardians seen in the "Another Story" section of the "The Final Horizon" update have remixes of their original version's themes). The Titans share a theme for when Sonic is attempting to get the Chaos Emerald they're guarding, and when he gets the emeralds and transforms into Super Sonic, in comes the [[AutobotsRockOut hard rock with vocals.]] (One song for each titan: [[https://www.youtube.com/watch?v=u_FRDqHT5y0&ab_channel=SEGA-Topic "Undefeatable"]] for GIGANTO, [[https://www.youtube.com/watch?v=AzSIuBwPAKs&ab_channel=SEGA-Topic "Break Through It All"]] for WYVERN, and [[https://www.youtube.com/watch?v=4gzIL8_G4Xs&ab_channel=SEGA-Topic "Find Your Flame"]] for KNIGHT. [[spoiler:The fourth titan, SUPREME, has three themes- one for the original fight in the main scenario, and two for each phase in the second battle seen in "Another Story" where THE END possesses it- ''all three of which'' are versions of the game's main theme, "I'm Here". THE END's fight in the main story also has its own theme.]]
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** ''VideoGame/SonicColors'' has three normal boss themes- one for each type of boss, as well as a theme for each of the two phases of the final boss (with the second being a TriumphantReprise of the game's main theme, "Reach For the Stars").
** ''VideoGame/SonicMania'' has a myriad of unique boss themes. In particular, there are themes for normal Act 1 bosses, Act 2 boss fights against Eggman, boss fights against the Hard-Boiled Heavies, [[spoiler: The ''Mean Bean Machine'' segment of Chemical Plant Act 2 has its own unique theme]], and themes for the FinalBoss and TrueFinalBoss.
** In ''VideoGame/SonicFrontiers'', every Guardian has its own theme (or version of a theme, as the upgraded Guardians seen in the "Another Story" section of the "The Final Horizon" update have remixes of their original version's themes). The Titans share a theme for when Sonic is attempting to get the Chaos Emerald they're guarding, and when he gets the emeralds and transforms into Super Sonic, in comes the [[AutobotsRockOut hard rock with vocals.]] [[spoiler:The fourth titan, SUPREME, has three themes- one for the original fight in the main scenario, and two for each phase in the second battle seen in "Another Story" where THE END possesses it- ''all three of which'' are versions of the game's main theme, "I'm Here". THE END's fight in the main story also has its own theme.]]
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* ''VideoGame/StarFox'':

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* ''VideoGame/StarFox'':''Franchise/StarFox'':
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** ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' and ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].

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** ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' and ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* ''VideoGame/TeenageMutantNinjaTurtles'' on the NES uses one battle theme for MiniBoss encounters, and another for all of the stage-end bosses including the FinalBoss.

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* ''VideoGame/TeenageMutantNinjaTurtles'' on the NES ''VideoGame/TeenageMutantNinjaTurtles1989'' uses one battle theme for MiniBoss encounters, and another for all of the stage-end bosses including the FinalBoss.



* ''VideoGame/TeenageMutantNinjaTurtles'' for the NES has a ''Dragon Quest''-style fanfare upon defeating a MiniBoss, and another one after beating the end boss of an Area.

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* ''VideoGame/TeenageMutantNinjaTurtles'' for the NES ''VideoGame/TeenageMutantNinjaTurtles1989'' has a ''Dragon Quest''-style fanfare upon defeating a MiniBoss, and another one after beating the end boss of an Area.
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-->-- '''DJ Octiavio''', ''VideoGame/Splatoon3''

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-->-- '''DJ Octiavio''', Octavio''', ''VideoGame/Splatoon3''
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-->-- '''DJ Octiavio''', ''VideoGame/Splatoon1''

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-->-- '''DJ Octiavio''', ''VideoGame/Splatoon1''
''VideoGame/Splatoon3''

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->''"Sometimes, music soothes the beast. Sometimes, it just gives it a kick-ass battle tune to fight to."''
-->-- '''Troper Glazed'''

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->''"Sometimes, music soothes %% Quote selected per the beast. Sometimes, General Page Quote Discussion thread here: https://tvtropes.org/pmwiki/posts.php?discussion=1327331003042025100&page=444#comment-11083
%% Please don't replace or remove without consulting
it just gives it a kick-ass battle tune first in that thread.
%%
->''"I'm about
to fight to."''
drop my latest hit... right on your smug little FACE!"''
-->-- '''Troper Glazed'''
'''DJ Octiavio''', ''VideoGame/Splatoon1''
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* ''Franchise/{{Pokemon}}'' has three variants of the ''Final Fantasy'' style, one for defeating and capturing wild Pokémon, one for defeating a Trainer, and one for defeating Gym Leaders and Elite Four. The console games (the ''Stadium'' series, ''Colosseum'', ''XD'', and ''Battle Revolution'') exclusively use the ''Dragon Quest'' style. Later games also add a fanfare for defeating members of the villainous team.

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* ''Franchise/{{Pokemon}}'' has three variants of the ''Final Fantasy'' style, one for defeating and capturing wild Pokémon, one for defeating a Trainer, and one for defeating Gym Leaders and Elite Four. The console games (the ''Stadium'' series, ''Colosseum'', ''XD'', and ''Battle Revolution'') exclusively use the ''Dragon Quest'' style, while ''VideoGame/PokemonLegendsArceus'' and ''VideoGame/PokemonScarletAndViolet'' use a mix of both, depending on the situation; wild Pokémon battles now use the ''Dragon Quest'' style to transition more smoothly back to the overworld, while Trainer battles still use the ''Final Fantasy'' style. Later games also add a fanfare for defeating members of the villainous team.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a battle theme for Calamity Ganon, which is remixed in a different way for each of the Blight Ganon entities fought in the Divine Beasts (in turn, each version of the theme has a second, higher-pitched version for its boss's second phase). With the exception of Stalnox, all bosses fought in the overworld (Talus, Hinox, Molduga and Master Kohga) have their own themes (Stalnox uses the same theme as Hinox). The boss fought at the end of The Champions' Ballad DLC (Monk Maz Koshia) has his own theme as well. Lastly, the Guardian Scout minibosses fought in the Test of Strength shrines uses a mildly altered version of the standard mini-Guardian enemy theme, and includes a special victory fanfare heard when the Scout is defeated.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a battle theme for Calamity Ganon, which is remixed in a different way for each of the Blight Ganon entities fought in the Divine Beasts (in turn, each version of the theme has a second, higher-pitched version for its boss's second phase). With the exception of Stalnox, all bosses fought in the overworld (Talus, Hinox, Molduga and Master Kohga) have their own themes (Stalnox uses the same theme as Hinox). The boss fought at the end of The Champions' Ballad DLC (Monk Maz Koshia) has his own theme as well.well, being namely a BossRemix of the shrine battle theme. Lastly, the Guardian Scout minibosses fought in the Test of Strength shrines uses a mildly altered version of the standard mini-Guardian enemy theme, and includes a special victory fanfare heard when the Scout is defeated.
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** The first three TwoPointFiveD games (''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'') each have a battle theme in the style of those of the console 3D games (with the one in ''Phantom Hourglass'' being borrowed from its predecessor ''The Wind Waker''), but is only heard in dungeons when Link is ambushed by a group of enemies (note that they're not MiniBoss battle themes, because those games already have music for actual minibosses).
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has several enemy themes: There's the standard music for normal enemies (its intro is extended for when it's a Yiga or a Lynel), a techno-styled track for small Guardians, two piano tracks for the large Guardians (one for the static ones, and another for the ones walking as well as the flying Sentries), and a theme for the enemies that are generated from Calamity Ganon's malice (a remix of Ganon's Leitmotif).

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** The Both ''VideoGame/TheLegendOfZeldaTheMinishCap'' and the first three TwoPointFiveD games (''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'') have each have a battle theme in the style of those of the console 3D games (with the one in ''Phantom Hourglass'' being borrowed from its predecessor ''The Wind Waker''), but is only heard in dungeons when Link is ambushed by a group of enemies (note that they're not MiniBoss battle themes, because those games already have music for actual minibosses).
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has several enemy themes: There's the standard music for normal enemies (its intro is extended for when it's a Yiga or a Lynel), a techno-styled track for small Guardians, two piano tracks for the large Guardians (one for the static ones, and another for the ones walking as well as the flying Sentries), and a theme for the enemies that are generated from Calamity Ganon's malice (a remix of Ganon's Leitmotif).{{Leitmotif}}).
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* ''VideoGame/SilentScope'' has a standard battle theme for all bosses except the Tower Building battle with Scorpion and the Stadium battle with Cobra, which have their own themes, and the ClimaxBoss fight with Monica, which retains the stage's background music. In the second game, all bosses except the [[AntiClimaxBoss anticlimactic]] FinalBoss use the same theme.

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[[folder:Light Gun Game]]
* ''VideoGame/TimeCrisis'' has a common boss theme for Moz and Sherudo, and Wild Dog's theme, which would be remixed in his subsequent reappearances, for the FinalBoss battle with him. Most other bosses in the sequels have unique battle themes.
[[/folder]]
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* ''VideoGame/{{Ys}}'' series: The later games and remakes tend to have multiple boss themes, eg, the dungeon end boss musics are different from the mid-bosses("Beasts as Black as Night" and "Shock of the Death God" in ''III''), major or {{Climax Boss}}es have a special theme (e.g. "Chase of Shadow" in the [[VideoGame/YsIAncientYsVanishedOmen first game]]'s remake, "A Great Ordeal" in ''VideoGame/YsIVMaskOfTheSun[=/=]VideoGame/YsIVTheDawnOfYs'', "Pain Maker" in ''VideoGame/YsVKefinLostKingdomOfSand'', "Armored Bane" in ''VideoGame/YsVITheArkOfNapishtim'', and "Black Wings" in ''VideoGame/YsMemoriesOfCelceta''), and TheDragon (e.g. Dalles in ''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II Eternal]]''), QuirkyMinibossSquad(e.g. the Mages in ''VideoGame/YsVLostKefinKingdomOfSand''), and the BigBad usually have their own unique theme, with variations for multiple forms.

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* ''VideoGame/{{Ys}}'' series: The later games and remakes tend to have multiple boss themes, eg, the dungeon end boss musics are different from the mid-bosses("Beasts as Black as Night" and "Shock of the Death God" in ''III''), major or {{Climax Boss}}es have a special theme (e.g. "Chase of Shadow" in the [[VideoGame/YsIAncientYsVanishedOmen first game]]'s remake, "A Great Ordeal" in ''VideoGame/YsIVMaskOfTheSun[=/=]VideoGame/YsIVTheDawnOfYs'', "Pain Maker" in ''VideoGame/YsVKefinLostKingdomOfSand'', ''VideoGame/YsVLostKefinKingdomOfSand'', "Armored Bane" in ''VideoGame/YsVITheArkOfNapishtim'', and "Black Wings" in ''VideoGame/YsMemoriesOfCelceta''), and TheDragon (e.g. Dalles in ''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II Eternal]]''), QuirkyMinibossSquad(e.g. the Mages in ''VideoGame/YsVLostKefinKingdomOfSand''), and the BigBad usually have their own unique theme, with variations for multiple forms.
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* ''VideoGame/{{Ys}}'' series: The later games and remakes tend to have multiple boss themes, eg, the dungeon end boss musics are different from the mid-bosses("Beasts as Black as Night" and "Shock of the Death God" in ''III''), major or {{Climax Boss}}es have a special theme (eg "A Great Ordeal" in ''VideoGame/YsIVMaskOfTheSun[=/=]VideoGame/YsIVTheDawnOfYs'' and "Black Wings" in ''VideoGame/YsMemoriesOfCelceta''), and TheDragon (e.g. Dalles in ''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II Eternal]]''), QuirkyMinibossSquad(e.g. the Mages in ''VideoGame/YsVLostKefinKingdomOfSand''), and the BigBad usually have their own unique theme, with variations for multiple forms.

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* ''VideoGame/{{Ys}}'' series: The later games and remakes tend to have multiple boss themes, eg, the dungeon end boss musics are different from the mid-bosses("Beasts as Black as Night" and "Shock of the Death God" in ''III''), major or {{Climax Boss}}es have a special theme (eg (e.g. "Chase of Shadow" in the [[VideoGame/YsIAncientYsVanishedOmen first game]]'s remake, "A Great Ordeal" in ''VideoGame/YsIVMaskOfTheSun[=/=]VideoGame/YsIVTheDawnOfYs'' ''VideoGame/YsIVMaskOfTheSun[=/=]VideoGame/YsIVTheDawnOfYs'', "Pain Maker" in ''VideoGame/YsVKefinLostKingdomOfSand'', "Armored Bane" in ''VideoGame/YsVITheArkOfNapishtim'', and "Black Wings" in ''VideoGame/YsMemoriesOfCelceta''), and TheDragon (e.g. Dalles in ''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II Eternal]]''), QuirkyMinibossSquad(e.g. the Mages in ''VideoGame/YsVLostKefinKingdomOfSand''), and the BigBad usually have their own unique theme, with variations for multiple forms.
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* The standard boss theme in ''VideoGame/{{Ikaruga}}'' is "Butsutekkai", but the Chapter 2 boss uses "Recapture", a dark rearrangement of "Trial", and the FinalBoss's third form uses a ThemeMusicPowerUp remix of [[Level1MusicRepresents "Ideal"]].

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* The standard boss theme in ''VideoGame/{{Ikaruga}}'' is "Butsutekkai", but the Chapter 2 boss uses "Recapture", a dark rearrangement BossRemix of the stage theme "Trial", and the FinalBoss's third form uses a ThemeMusicPowerUp remix of [[Level1MusicRepresents "Ideal"]].

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