History Main / BattleThemeMusic

9th Aug '17 6:19:01 PM nombretomado
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* ''{{Freelancer}}'' has different background music for Liberty, Bretonia, Rheinland, Kusari, and the Independent, Border, Outer and Edge Worlds. The battle theme for each of these is a faster-paced VariableMix of the normal BGM.

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* ''{{Freelancer}}'' ''VideoGame/{{Freelancer}}'' has different background music for Liberty, Bretonia, Rheinland, Kusari, and the Independent, Border, Outer and Edge Worlds. The battle theme for each of these is a faster-paced VariableMix of the normal BGM.
11th Jul '17 7:04:31 PM wolftickets1969
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* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w "Serpent Boss"]] (not released on the OST) for the Elemental Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].

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* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w "Serpent Boss"]] of the Twilight"]] (not released on the OST) for the Elemental Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].
11th Jul '17 6:58:50 PM wolftickets1969
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* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w an untitled theme]] (not released on the OST) for major bosses such as the Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].

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* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w an untitled theme]] "Serpent Boss"]] (not released on the OST) for major bosses such as the Elemental Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].



* ''VideoGame/ChildOfLight'' has three location-based mook battle themes: [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]] for the Mahthildis Forest and Greater Lemuria, [[https://www.youtube.com/watch?v=GmwzWYzgoRk "Jupiter's Lightning"]] for the Plains of Rambert and Cliffs of Erin, and an [[https://www.youtube.com/watch?v=8GBFGtrKFm0 untitled theme]] not present on the OST for the Flooded Lands and Cynbel Sea.

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* ''VideoGame/ChildOfLight'' has three location-based mook battle themes: [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]] for the Mahthildis Forest and Greater Lemuria, [[https://www.youtube.com/watch?v=GmwzWYzgoRk "Jupiter's Lightning"]] for the Plains of Rambert and Cliffs of Erin, and an [[https://www.youtube.com/watch?v=8GBFGtrKFm0 untitled theme]] not present "Sword of Mars"]] (not on the OST OST) for the Flooded Lands and Cynbel Sea.
14th Jun '17 12:56:42 PM Octorok103
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** ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'' do not disappoint, with unique battle themes for wild Pokémon, regular trainers, Hau, Team Skull grunts, Totem Pokémon, Kahunas, Gladion, Battle Royals, Ultra Beasts, Plumeria, Guzma, [[spoiler:Aether Foundation grunts]], [[spoiler:Lusamine]], [[spoiler:Lusamine merged with the Nihilego]], the version mascots, the Tapus, Elite Four members, and Champion fights, plus remixed themes from older games for [[VideoGame/PokemonXAndY Sina and Dexio]], [[VideoGame/PokemonRubyAndSapphire Anabel, Wally]], [[VideoGame/PokemonDiamondAndPearl Cynthia]], [[VideoGame/PokemonBlackAndWhite Grimsley]], [[VideoGame/PokemonBlack2AndWhite2 Colress]], and [[spoiler:Red and Blue]]. That's 25 unique battle themes in all, plus a remix of the Champion battle music from ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'' that's reserved for official tournaments.



** ''Paper Jam'' continues the trend, having one theme for regular bosses and another for Papercraft Battles; each Papercraft Battle does get its own unique melody for the integrated rhythm minigame, though. The final boss gets two different themes, one for each phase.



* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompained by their own unique themes; as do Elder Dragons due to their importance and difficulty. Rajang and Deviljho, despite being standard large monsters, have their own unique battle themes as well.

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* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompained accompanied by their own unique themes; as do Elder Dragons due to their importance and difficulty. Rajang and Deviljho, despite being standard large monsters, have their own unique battle themes as well.
29th May '17 9:34:35 PM wolftickets1969
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* ''VideoGame/{{Fallout 4}}'' has a standard "Quest Completed" fanfare like the previous games, plus fanfares based on the four story factions' {{leitmotif}}s when completing their respective quests.

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* ''VideoGame/{{Fallout 4}}'' has a standard "Quest Completed" fanfare like the previous games, fanfare, plus fanfares based on the four story factions' {{leitmotif}}s when completing their respective quests.
29th May '17 9:32:55 PM wolftickets1969
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* ''VideoGame/{{Fallout 4}}'' has a standard "Quest Complete" fanfare like the previous games, plus fanfares based on the four factions' {{leitmotif}}s when completing their respective quests.

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* ''VideoGame/{{Fallout 4}}'' has a standard "Quest Complete" Completed" fanfare like the previous games, plus fanfares based on the four story factions' {{leitmotif}}s when completing their respective quests.
29th May '17 9:31:59 PM wolftickets1969
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Added DiffLines:

* ''VideoGame/{{Fallout 4}}'' has a standard "Quest Complete" fanfare like the previous games, plus fanfares based on the four factions' {{leitmotif}}s when completing their respective quests.
16th May '17 7:14:30 PM nombretomado
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* [[BreakingTheFourthWall Mentioned]] in the 2nd episode of UnforgottenRealms

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* [[BreakingTheFourthWall Mentioned]] in the 2nd episode of UnforgottenRealmsWebAnimation/UnforgottenRealms
27th Apr '17 12:09:25 PM MyFinalEdits
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** Surprisingly averted in the first ''VideoGame/TheLegendOfZelda''. None of the enemies or bosses, not even Ganon who is the FinalBoss, has a battle theme.
** ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' have each a tense, fast-paced boss battle music. The FinalBoss, also in each game, has a smooth-but-ominous one, and the ''A Link to the Past'' one is later used for Phantom Ganon in ''The Wind Waker''.

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** Surprisingly averted Averted in the first ''VideoGame/TheLegendOfZelda''. None of the enemies or bosses, not even Ganon who is the FinalBoss, has a battle theme.
** ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' have each a tense, fast-paced boss battle music.music for all standard bosses. The FinalBoss, also in each game, has a smooth-but-ominous one, and the ''A Link to the Past'' one is later used for Phantom Ganon in ''The Wind Waker''. This trend is extended to the remaining 2D and 2.5D games (except ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''), plus the 3D game ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.



** From ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' onwards, each boss (at least in the console 3D games and, to an extent, ''Spirit Tracks'' for the DS) has a unique boss theme. ''Twilight Princess'' goes as far as having a unique theme for the ''minibosses''.

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** From ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' onwards, each boss (at least in the console 3D games and, to an extent, ''Spirit Tracks'' for the DS) has a unique boss theme. ''Twilight Princess'' goes as far as having a unique theme for the ''minibosses''.



* ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' and ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].



* In ''VideoGame/ConkersBadFurDay'', three bosses share a mainstream boss theme, and there is a rural-styled remix of it for the one fought in the ranch, plus a military remix heard when Conker is [[spoiler:fleeing from the Tediz island after defeating a boss]]. The rest, however, have their own themes, except for The FinalBoss who averts the trope. When you fight him, all you hear is [[spoiler:the wind being blown away towards the empty space.]]



* In ''{{Rosenkreuzstilette}}'', the boss characters are mostly associated with the theme music that plays during their stages and the dialogue shared with them before their fights, rather than the boss fights themselves. Nevertheless, ''Rosenkreuzstilette'' had "Arima's Music No. 03" by [=AM3=] for Freu as the opening stage boss and seven of the main bosses, "Arima's Music No. 22" by [=AM3=] for Freu's second fight (which is the only boss theme actually associated with a boss other than Zeppelin and [[spoiler:Iris]]), "Arima's Music No. 15" by [=AM3=] for the Zeppelin Stage bosses, "Fighting Eternally" by Unlimited Hellest for Count Michael Zeppelin, "Closed Garden" by Unlimited Hellest for the [[spoiler:Iris]] Stage bosses and the boss rematches at [[spoiler:Iris]] Stage 3, "Pray to Muse For..." by Song! Cat Room: Unkolyn for the [[spoiler:Iris Machine]], and "Last Battle ~Requiem for Myself~" for [[spoiler:the Iris Capsule and Seraphic Iris]]. In the sequel, ''Rosenkreuzstilette Freudenstachel'', we get "Attacking Game" by Takumi dot Net for Eifer as the opening stage boss and the eight RKS bosses, "Four Heavenly Kings" by DEAD END WONDER for the four Schwarzkreuz bosses and the boss rematches at [[spoiler:Iris]] Stage 3 along with [[spoiler:Karl]] in Pamela's story, "Blue Daemon" by Unlimited Hellest for [[spoiler:Count Michael Zeppelin and Eifer as the Dark Devil]], "The end of last age final destination" by Kamo King for the [[spoiler:Iris Machine]], and "Awakening the Profound Evil" by Wingless Seraph for [[spoiler:a BrainwashedAndCrazy Tia and Seraphic Iris]].
* ''SuperMarioBros'':

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* In ''{{Rosenkreuzstilette}}'', ''VideoGame/{{Rosenkreuzstilette}}'', the boss characters are mostly associated with the theme music that plays during their stages and the dialogue shared with them before their fights, rather than the boss fights themselves. Nevertheless, ''Rosenkreuzstilette'' had "Arima's Music No. 03" by [=AM3=] for Freu as the opening stage boss and seven of the main bosses, "Arima's Music No. 22" by [=AM3=] for Freu's second fight (which is the only boss theme actually associated with a boss other than Zeppelin and [[spoiler:Iris]]), "Arima's Music No. 15" by [=AM3=] for the Zeppelin Stage bosses, "Fighting Eternally" by Unlimited Hellest for Count Michael Zeppelin, "Closed Garden" by Unlimited Hellest for the [[spoiler:Iris]] Stage bosses and the boss rematches at [[spoiler:Iris]] Stage 3, "Pray to Muse For..." by Song! Cat Room: Unkolyn for the [[spoiler:Iris Machine]], and "Last Battle ~Requiem for Myself~" for [[spoiler:the Iris Capsule and Seraphic Iris]]. In the sequel, ''Rosenkreuzstilette Freudenstachel'', we get "Attacking Game" by Takumi dot Net for Eifer as the opening stage boss and the eight RKS bosses, "Four Heavenly Kings" by DEAD END WONDER for the four Schwarzkreuz bosses and the boss rematches at [[spoiler:Iris]] Stage 3 along with [[spoiler:Karl]] in Pamela's story, "Blue Daemon" by Unlimited Hellest for [[spoiler:Count Michael Zeppelin and Eifer as the Dark Devil]], "The end of last age final destination" by Kamo King for the [[spoiler:Iris Machine]], and "Awakening the Profound Evil" by Wingless Seraph for [[spoiler:a BrainwashedAndCrazy Tia and Seraphic Iris]].
* ''SuperMarioBros'':''Franchise/SuperMarioBros'':



* In ''VideoGame/ConkersBadFurDay'', at least three bosses share a mainstream boss theme (in fact, there is a remix of it for the one fought in the ranch). The rest, however, have their own themes, except for The FinalBoss who notably averts the trope entirely. When you fight him, all you hear is [[spoiler:the wind being blown away towards the empty space.]]
* ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' and ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].



* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompained by their own unique themes; as do Elder Dragons due to their importance and difficulty.

to:

* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompained by their own unique themes; as do Elder Dragons due to their importance and difficulty. Rajang and Deviljho, despite being standard large monsters, have their own unique battle themes as well.



** ''VideoGame/MetalGearSolid'' uses "Duel" for all the boss battles and "Escape" during the second phase of the Metal Gear REX battle and for the jeep battle with Liquid.
*** The [=GameCube=] version gave all of the bosses unique themes.

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** ''VideoGame/MetalGearSolid'' uses "Duel" for all the boss battles and "Escape" during the second phase of the Metal Gear REX battle and for the jeep battle with Liquid.
***
Liquid. The [=GameCube=] version gave all of the bosses unique themes.



* In ''VideoGame/ResidentEvil2'', the musics for the battles with each of Birkin/G's forms share a recurring theme, becoming more intense the more grotesquely it transforms. Each version of the theme is titled "The ____ Malformation of 'G'", where the blank indicates the order of the form ("First", "Second" and "Third").
** Other multi-forms bosses in the series, such as Nemesis in ''VideoGame/ResidentEvil3Nemesis'' and Alexia in ''Code Veronica'', also feature different renditions of their themes for their different forms.

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* In ''VideoGame/ResidentEvil2'', the musics for the battles with each of Birkin/G's forms share a recurring theme, becoming more intense the more grotesquely it transforms. Each version of the theme is titled "The ____ Malformation of 'G'", where the blank indicates the order of the form ("First", "Second" and "Third").
**
"Third"). Other multi-forms bosses in the series, such as Nemesis in ''VideoGame/ResidentEvil3Nemesis'' and Alexia in ''Code Veronica'', also feature different renditions of their themes for their different forms.



* ''VideoGame/YggdraUnion'' literally breeds battle themes. The game has a separate theme for ALL playable named characters and five generic ones that play for generic units, depending on their affiliation and rank. Which theme plays is decided by who is doing the attacking in the current battle.
** And then there's ''VideoGame/BlazeUnion'' and ''GloriaUnion'', which do much the same thing.

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* ''VideoGame/YggdraUnion'' literally breeds battle themes. The game has a separate theme for ALL playable named characters and five generic ones that play for generic units, depending on their affiliation and rank. Which theme plays is decided by who is doing the attacking in the current battle.
**
battle. And then there's ''VideoGame/BlazeUnion'' and ''GloriaUnion'', which do much the same thing.



* ''VideoGame/RiseOfNations'', interestingly enough, plays depressing orchestral tunes when you're losing a battle, and victorious fanfares when you're winning one.
** Its SpiritualSuccessor, ''RiseOfLegends'', does the same thing.

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* ''VideoGame/RiseOfNations'', interestingly enough, plays depressing orchestral tunes when you're losing a battle, and victorious fanfares when you're winning one.
**
one. Its SpiritualSuccessor, ''RiseOfLegends'', ''VideoGame/RiseOfLegends'', does the same thing.



* ''Franchise/{{Pokemon}}'' has three variants of the ''Final Fantasy'' style, one for defeating and capturing wild Pokémon, one for defeating a Trainer, and one for defeating Gym Leaders and Elite Four. The console games (the ''Stadium'' series, ''Colosseum'', ''XD'', and ''Battle Revolution'') exclusively use the ''Dragon Quest'' style.
** Later games also add a fanfare for defeating members of the villainous team.

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* ''Franchise/{{Pokemon}}'' has three variants of the ''Final Fantasy'' style, one for defeating and capturing wild Pokémon, one for defeating a Trainer, and one for defeating Gym Leaders and Elite Four. The console games (the ''Stadium'' series, ''Colosseum'', ''XD'', and ''Battle Revolution'') exclusively use the ''Dragon Quest'' style.
**
style. Later games also add a fanfare for defeating members of the villainous team.



* All games in the ''VideoGame/StarControl'' series had victory fanfares for each type of ship (upwards of 30), giving a specific feel for each of the races.
** And of course, the (single) combat theme music in ''Star Control II'' is arguably the most memorable musical piece in the entire game (which is surprising, considering the amount of unique music themes this game contains).

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* All games in the ''VideoGame/StarControl'' series had victory fanfares for each type of ship (upwards of 30), giving a specific feel for each of the races.
**
races. And of course, the (single) combat theme music in ''Star Control II'' is arguably the most memorable musical piece in the entire game (which is surprising, considering the amount of unique music themes this game contains).
27th Apr '17 10:23:32 AM FF32
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* ''Franchise/{{Persona}}'':

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* ''Franchise/{{Persona}}'':''Franchise/ShinMegamiTenseiPersona'':
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BattleThemeMusic