History Main / BattleThemeMusic

1st Apr '16 9:51:37 AM Willbyr
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* ''KingdomHearts'' and its sequels also feature separate battle themes for each world. As with the ''Legend of Zelda'' example above, it activates when an enemy is nearby even if you can't see it.

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* ''KingdomHearts'' and its sequels also The ''Franchise/KingdomHearts'' games feature separate battle themes for each world. As with the ''Legend of Zelda'' example above, it activates when an enemy is nearby even if you can't see it.
1st Apr '16 9:49:46 AM Willbyr
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* The entire ''KingdomHearts'' series has nearly as many Boss Themes as it does regular battle themes. This is especially prominent in ''VideoGame/KingdomHeartsII'', as the same boss theme is rarely played twice in a row.

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* The entire ''KingdomHearts'' ''Franchise/KingdomHearts'' series has nearly as many Boss Themes as it does regular battle themes. This is especially prominent in ''VideoGame/KingdomHeartsII'', as the same boss theme is rarely played twice in a row.
19th Mar '16 5:14:47 AM GrammarNavi
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* ''{{Banjo-Kazooie}}'' and its sequel, ''Banjo-Tooie'' does this whenever you take on a boss with the battle music being a more intense version of level's background music. ''VideoGame/DonkeyKong64'', made by the same developers who created the ''Banjo'' games, does the same thing.

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* ''{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' and its sequel, ''Banjo-Tooie'' does this whenever you take on a boss with the battle music being a more intense version of level's background music. ''VideoGame/DonkeyKong64'', made by the same developers who created the ''Banjo'' games, does the same thing.
11th Feb '16 8:39:50 PM fenyx4
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''Battle Fanfare'' - The victory fanfare that plays at the end of the battle. Some games have no fanfare at all for normal battles, and switch back to the 'dungeon' music instantly on completion of the battle. These games may sometimes have them for completing the BossBattle, though.

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''Battle Fanfare'' {{Fanfare}}'' - The victory fanfare that plays at the end of the battle. Some games have no fanfare at all for normal battles, and switch back to the 'dungeon' music instantly on completion of the battle. These games may sometimes have them for completing the BossBattle, though.



!!Random Encounters

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!!Random Encounters
!!RandomEncounters
2nd Feb '16 11:25:34 AM MyFinalEdits
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** ''Partners in Time'' had a theme for the fight against Bowser and his past self. The final boss actually used three separate themes, although only one was unique to that boss: [[spoiler:Elder Princess Shroob's first phase used her sister's battle music, shifting to her unique theme for her OneWingedAngel form, and borrowing the aforementioned Bowser theme for the Shrowser fight at the very end.]]
** ''Bowser's Inside Story'' had two main boss themes: one for [[AttackOfTheFiftyFootWhatever Giant fights]] (a remix of Bowser's {{Leitmotif}}) and one for regular boss fights.
** ''Dream Team'' once again had separate battle themes for Giant fights versus regular fights. Exactly two bosses got unique themes: the final boss and [[spoiler:the final fight against Antasma]].

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** ''Partners in Time'' had has a theme for the fight against Bowser and his past self. The final boss actually used uses three separate themes, although only one was is unique to that boss: [[spoiler:Elder Princess Shroob's first phase used uses her sister's battle music, shifting to her unique theme for her OneWingedAngel form, and borrowing the aforementioned Bowser theme for the Shrowser fight at the very end.]]
** ''Bowser's Inside Story'' had has two main boss themes: one for [[AttackOfTheFiftyFootWhatever Giant fights]] (a remix of Bowser's {{Leitmotif}}) and one for regular boss fights.
** ''Dream Team'' once again had has separate battle themes for Giant fights versus regular fights. Exactly two bosses got get unique themes: the final boss and [[spoiler:the final fight against Antasma]].
2nd Feb '16 7:51:44 AM mariofan12ify
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Added DiffLines:

** ''Paper Jam'' featured two battle themes. One of the being a remix of the battle theme from ''Superstar Saga'' and the other being a new one for when Paper Mario joins the party.
30th Jan '16 8:27:35 AM nombretomado
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* In the ''SyphonFilter'' series, each mission's theme has a more intense VariableMix. ''Omega Strain'', in addition to variations of the local music, has special battle themes for the leaders of each terrorist faction.

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* In the ''SyphonFilter'' ''VideoGame/SyphonFilter'' series, each mission's theme has a more intense VariableMix. ''Omega Strain'', in addition to variations of the local music, has special battle themes for the leaders of each terrorist faction.
2nd Jan '16 3:52:28 PM MyFinalEdits
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* Progressional: As you progress through the game, the battle theme may change at certain milestones. For example, most of the ''Franchise/BreathOfFire'' games did this.
* By Dungeon: If the battle music is merely a remix of the dungeon music, each dungeon may have its own music. This is fairly rare, through, because of the extra work involved. The ''VideoGame/NeverwinterNights'' series does this.
* Situational: A different, more tension-filled battle theme may play in different situations, such as getting ambushed by the enemies. Some of the ''Franchise/{{Grandia}}'' games did this, for example. See also SadBattleMusic.
* Aversion: No battle music for separate enemy encounter except bosses. Often done out of realism or to invoke NothingIsScarier. The ''VideoGame/DarkSouls'' series does this.

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* Progressional: As you progress through the game, the battle theme may change at certain milestones. For example, most of the ''Franchise/BreathOfFire'' games did this.
milestones.
* By Dungeon: If the battle music is merely a remix of the dungeon music, each dungeon may have its own music. This is fairly rare, through, because of the extra work involved. The ''VideoGame/NeverwinterNights'' series does this.
involved.
* Situational: A different, more tension-filled battle theme may play in different situations, such as getting ambushed by the enemies. Some of the ''Franchise/{{Grandia}}'' games did this, for example. See also SadBattleMusic.
* Aversion: No battle music for separate enemy encounter except bosses. Often done out of realism or to invoke NothingIsScarier. The ''VideoGame/DarkSouls'' series does this.
NothingIsScarier.
2nd Jan '16 12:31:54 AM Mhazard
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* Aversion: No battle music for separate enemy encounter except bosses. The ''VideoGame/DarkSouls'' series does this.

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* Aversion: No battle music for separate enemy encounter except bosses. Often done out of realism or to invoke NothingIsScarier. The ''VideoGame/DarkSouls'' series does this.
2nd Jan '16 12:31:14 AM Mhazard
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* Situational: A different, more tension-filled battle theme may play in different situations, such as getting ambushed by the enemies. Some of the ''Franchise/{{Grandia}}'' games did this, for example. See also SadBattleMusic

to:

* Situational: A different, more tension-filled battle theme may play in different situations, such as getting ambushed by the enemies. Some of the ''Franchise/{{Grandia}}'' games did this, for example. See also SadBattleMusic
SadBattleMusic.
* Aversion: No battle music for separate enemy encounter except bosses. The ''VideoGame/DarkSouls'' series does this.


Added DiffLines:

* In ''VideoGame/DragonsDogma'', depending on your character level, enemies you encountered and your health, the instruments of the battle theme varies.
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