History Main / BattleThemeMusic

25th Jun '16 4:38:25 PM nombretomado
Is there an issue? Send a Message


* The ''BaldursGate'' and other Infinity Engine games used BattleThemeMusic several times, often having specific music for random encounters vs. plotted ones and so on. It also has an interesting example has a special song when fighting dragons. No other enemy type receives this particular kind of special score. Since Dragons are powerful and significant foes, they tend to warrant "boss" status, even if they aren't actually major parts of the story. (with one exception in ToB)

to:

* The ''BaldursGate'' ''VideoGame/BaldursGate'' and other Infinity Engine games used BattleThemeMusic several times, often having specific music for random encounters vs. plotted ones and so on. It also has an interesting example has a special song when fighting dragons. No other enemy type receives this particular kind of special score. Since Dragons are powerful and significant foes, they tend to warrant "boss" status, even if they aren't actually major parts of the story. (with one exception in ToB)
17th Jun '16 5:25:21 AM erforce
Is there an issue? Send a Message


* ''VideoGame/BanjoKazooie'' and its sequel, ''Banjo-Tooie'' does this whenever you take on a boss with the battle music being a more intense version of level's background music. ''VideoGame/DonkeyKong64'', made by the same developers who created the ''Banjo'' games, does the same thing.

to:

* ''VideoGame/BanjoKazooie'' and its sequel, ''Banjo-Tooie'' ''VideoGame/BanjoTooie'' does this whenever you take on a boss with the battle music being a more intense version of level's background music. ''VideoGame/DonkeyKong64'', made by the same developers who created the ''Banjo'' games, does the same thing.



* ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry 3'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].

to:

* ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry 3'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].
14th Jun '16 2:16:12 AM Doug86
Is there an issue? Send a Message


* The ''Franchise/FireEmblem'' series generally uses the Normal, Major and Villain formula for boss themes, but Radiant Dawn deserves particular mention for having an absolute ton of Villain themes, with nearly every major storyline boss getting their own unique one, including an NPC you never get to fight outside of scripted cutscenes! [[spoiler: Well... sort of.]] It even somewhat Inverts this by giving several late-joining [[EleventhHourSuperpower (but extremely powerful)]] playable characters their own unique battle themes. And they are [[CrowningMusicOfAwesome awesome.]]

to:

* The ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series generally uses the Normal, Major and Villain formula for boss themes, but Radiant Dawn deserves particular mention for having an absolute ton of Villain themes, with nearly every major storyline boss getting their own unique one, including an NPC you never get to fight outside of scripted cutscenes! [[spoiler: Well... sort of.]] It even somewhat Inverts this by giving several late-joining [[EleventhHourSuperpower (but extremely powerful)]] playable characters their own unique battle themes. And they are [[CrowningMusicOfAwesome awesome.]]



* ''Franchise/FireEmblem'' has a Battle Theme for both the player and enemy army, Boss Theme and Big Bad Theme until the third game. From the fourth game on there is also a Villain Theme and a special theme for enemy units that could be recruited was only present in the fourth game. Path of Radiance mixed things up by giving new battle themes for both sides midway through the game and Radiant Dawn added battle themes for each army present in the game.

to:

* ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' has a Battle Theme for both the player and enemy army, Boss Theme and Big Bad Theme until the third game. From the fourth game on there is also a Villain Theme and a special theme for enemy units that could be recruited was only present in the fourth game. Path of Radiance mixed things up by giving new battle themes for both sides midway through the game and Radiant Dawn added battle themes for each army present in the game.
9th Jun '16 6:44:33 AM StFan
Is there an issue? Send a Message


* Each boss in ''VideoGame/{{La-Mulana}}'' has a unique boss theme. [[spoiler:One of the developers even references this, complaining about the fact that this was a lot of work, then humorously realizing he came up with the idea himself.]]
* The SNES version of ''PrinceOfPersia'' has four battle themes: for {{Mook}}s(and the BossRush in Level 19), normal bosses, the GiantSpaceFleaFromNowhere in Level 17, and the FinalBoss.

to:

* Each boss in ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has a unique boss theme. [[spoiler:One of the developers even references this, complaining about the fact that this was a lot of work, then humorously realizing he came up with the idea himself.]]
* The SNES version of ''PrinceOfPersia'' ''VideoGame/PrinceOfPersia'' has four battle themes: for {{Mook}}s(and the BossRush in Level 19), normal bosses, the GiantSpaceFleaFromNowhere in Level 17, and the FinalBoss.
20th May '16 7:01:26 PM nombretomado
Is there an issue? Send a Message


* ''EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for Ps3 owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.

to:

* ''EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for Ps3 [=PS3=] owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.
19th May '16 11:46:26 PM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/RuneScape'' has battle themes in dungeoneering. There are several different 'types' of dungeon (frost, abandoned, furnished, occult, warped). Every type of dungeon has 10 different battle themes, and a random track will play whenever you are in combat in daemonheim. On top of this, all of the 30 bosses for dungeoneering have their own theme tune, some of them are among the best music in the game.
** What's more, both the standard combat themes and the boss music in daemonheim really suit the area/boss monster they play for.
** Quest bosses generally have their own music as well. They are usually better (or at least more intense) than most of the games' music.

to:

* ''VideoGame/RuneScape'' has battle themes in dungeoneering. There are several different 'types' of dungeon (frost, abandoned, furnished, occult, warped). Every type of dungeon has 10 different battle themes, and a random track will play whenever you are in combat in daemonheim. On top of this, all of the 30 bosses for dungeoneering have their own theme tune, some of them are among the best music in the game.
** What's more,
game. Also, both the standard combat themes and the boss music in daemonheim really suit the area/boss monster they play for.
**
for. Quest bosses generally have their own music as well. They are usually better (or at least more intense) than most of the games' music.



* ''VideoGame/Sonic3AndKnuckles'' includes the following themes: Act 1 Boss, Act 2 Boss, Main FinalBoss, and PerfectRunFinalBoss (Super Metal Sonic and Doomsday Zone).

to:

* ''Franchise/SonicTheHedgehog'':
**
''VideoGame/Sonic3AndKnuckles'' includes the following themes: Act 1 Boss, Act 2 Boss, Main FinalBoss, and PerfectRunFinalBoss (Super Metal Sonic and Doomsday Zone).
19th May '16 6:37:25 PM dasuberkaiser
Is there an issue? Send a Message


[[folder:MMORPG]]
* ''VideoGame/RuneScape'' has battle themes in dungeoneering. There are several different 'types' of dungeon (frost, abandoned, furnished, occult, warped). Every type of dungeon has 10 different battle themes, and a random track will play whenever you are in combat in daemonheim. On top of this, all of the 30 bosses for dungeoneering have their own theme tune, some of them are among the best music in the game.
** What's more, both the standard combat themes and the boss music in daemonheim really suit the area/boss monster they play for.
** Quest bosses generally have their own music as well. They are usually better (or at least more intense) than most of the games' music.
* ''VideoGame/{{Vindictus}}'' primarily saves its battle themes for boss battles, with many of them being [[AwesomeMusic/VideoGames particularly awesome]].
* ''VideoGame/PhantasyStarOnline2'' is ''fantastic'' in this regard. Every single boss in the game has its own unique theme, and many of them use a dynamic soundtrack with variations of the themes depending on the current situation. For example, one of the first few bosses, Vol Dragon, has ''seven'' different variants of his theme depending on [[TurnsRed how enraged]] he is.
[[/folder]]



[[folder:MMORPG]]
* ''VideoGame/RuneScape'' has battle themes in dungeoneering. There are several different 'types' of dungeon (frost, abandoned, furnished, occult, warped). Every type of dungeon has 10 different battle themes, and a random track will play whenever you are in combat in daemonheim. On top of this, all of the 30 bosses for dungeoneering have their own theme tune, some of them are among the best music in the game.
** What's more, both the standard combat themes and the boss music in daemonheim really suit the area/boss monster they play for.
** Quest bosses generally have their own music as well. They are usually better (or at least more intense) than most of the games' music.
* ''VideoGame/{{Vindictus}}'' primarily saves its battle themes for boss battles, with many of them being [[AwesomeMusic/VideoGames particularly awesome]].
* ''VideoGame/PhantasyStarOnline2'' is ''fantastic'' in this regard. Every single boss in the game has its own unique theme, and many of them use a dynamic soundtrack with variations of the themes depending on the current situation. For example, one of the first few bosses, Vol Dragon, has ''seven'' different variants of his theme depending on [[TurnsRed how enraged]] he is.
[[/folder]]
11th May '16 8:49:26 AM TheOneWhoTropes
Is there an issue? Send a Message


** ''VideoGame/{{Persona 3}}'' has the rather [[EarWorm catchy]] "Mass Destruction"[[note]][[MemeticMutation BABY BABY BABY BABY BABY BABY]][[/note]] as its normal battle theme. ''Persona 3 [[UpdatedRerelease FES]]'' adds a heavier remix for the PlayableEpilogue. ''Persona 3'' ''[[PlayStationPortable Portable]]'' adds a new theme, "Wiping All Out", for the female main character.

to:

** ''VideoGame/{{Persona 3}}'' has the rather [[EarWorm catchy]] "Mass Destruction"[[note]][[MemeticMutation BABY BABY BABY BABY BABY BABY]][[/note]] as its normal battle theme. ''Persona 3 [[UpdatedRerelease FES]]'' adds a heavier remix for the PlayableEpilogue. ''Persona 3'' ''[[PlayStationPortable ''[[UsefulNotes/PlayStationPortable Portable]]'' adds a new theme, "Wiping All Out", for the female main character.
1st Apr '16 9:51:37 AM Willbyr
Is there an issue? Send a Message


* ''KingdomHearts'' and its sequels also feature separate battle themes for each world. As with the ''Legend of Zelda'' example above, it activates when an enemy is nearby even if you can't see it.

to:

* ''KingdomHearts'' and its sequels also The ''Franchise/KingdomHearts'' games feature separate battle themes for each world. As with the ''Legend of Zelda'' example above, it activates when an enemy is nearby even if you can't see it.
1st Apr '16 9:49:46 AM Willbyr
Is there an issue? Send a Message


* The entire ''KingdomHearts'' series has nearly as many Boss Themes as it does regular battle themes. This is especially prominent in ''VideoGame/KingdomHeartsII'', as the same boss theme is rarely played twice in a row.

to:

* The entire ''KingdomHearts'' ''Franchise/KingdomHearts'' series has nearly as many Boss Themes as it does regular battle themes. This is especially prominent in ''VideoGame/KingdomHeartsII'', as the same boss theme is rarely played twice in a row.
This list shows the last 10 events of 353. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BattleThemeMusic