History Main / BattleThemeMusic

25th Oct '17 9:39:35 PM wolftickets1969
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* Besides the Boss Themes, the ''VideoGame/MetroidPrime'' series employ Villain Music quite often. Any time you're in a Space Pirate research facility, a certain ambient track starts playing, changing to a full-fledged "Space Pirate Battle" theme when the Pirates appear. Another special battle theme is used for both the Chozo Ghosts in the Chozo Ruins and the [[GiantMook Elite Pirates]] in the Phazon Mines. ''VideoGame/MetroidPrime2Echoes'' has a theme for Ing battles and another to possessed Trooper confrontations.

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* Besides the Boss Themes, the ''VideoGame/MetroidPrime'' series employ Villain Music quite often. Any time you're in a Space Pirate research facility, facility in the first game, a certain [[DroneOfDread drone]] ambient track starts playing, changing to a full-fledged "Space Pirate Battle" theme when the Pirates appear. Another special battle theme is used for both the Chozo Ghosts in the Chozo Ruins and the [[GiantMook Elite Pirates]] in the Phazon Mines. ''VideoGame/MetroidPrime2Echoes'' has a theme for Ing battles and another to possessed Trooper confrontations.
25th Oct '17 9:37:28 PM wolftickets1969
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* The ''VideoGame/MetroidPrime'' series has a unique theme for every major boss. Further, each area has a basic ambient tune that plays as long as you are exploring, while a special battle theme cuts in whenever SpacePirates show up. Another special battle theme is used for both the Chozo Ghosts in the Chozo Ruins and the [[GiantMook Elite Pirates]] in the Phazon Mines.

to:

* The ''VideoGame/MetroidPrime'' series has a unique theme for every major boss. Further, each area has a basic ambient tune that plays as long as you are exploring, while a special battle theme cuts in whenever SpacePirates show up. Another special battle theme is used for both the Chozo Ghosts in the Chozo Ruins and the [[GiantMook Elite Pirates]] in the Phazon Mines.



* Besides the Boss Themes, the ''VideoGame/MetroidPrime'' series employ Villain Music quite often. Any time you're in a Space Pirate facility, a certain song starts playing, changing to a full-fledged "Space Pirate Theme" when the Pirates appear. ''VideoGame/MetroidPrime2Echoes'' has a theme for Ing battles and another to possessed Trooper confrontations.

to:

* Besides the Boss Themes, the ''VideoGame/MetroidPrime'' series employ Villain Music quite often. Any time you're in a Space Pirate research facility, a certain song ambient track starts playing, changing to a full-fledged "Space Pirate Theme" Battle" theme when the Pirates appear.appear. Another special battle theme is used for both the Chozo Ghosts in the Chozo Ruins and the [[GiantMook Elite Pirates]] in the Phazon Mines. ''VideoGame/MetroidPrime2Echoes'' has a theme for Ing battles and another to possessed Trooper confrontations.
25th Oct '17 9:31:03 PM wolftickets1969
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* The ''VideoGame/MetroidPrime'' series has a unique theme for every major boss. Further, each area has a basic ambient tune that plays as long as you are exploring, while a special Battle Theme cuts in whenever space pirates show up.

to:

* The ''VideoGame/MetroidPrime'' series has a unique theme for every major boss. Further, each area has a basic ambient tune that plays as long as you are exploring, while a special Battle Theme battle theme cuts in whenever space pirates SpacePirates show up.up. Another special battle theme is used for both the Chozo Ghosts in the Chozo Ruins and the [[GiantMook Elite Pirates]] in the Phazon Mines.
29th Aug '17 3:47:41 PM MyFinalEdits
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** The earlier 2D games, starting from ''VideoGame/SuperMarioBros2'', give each a common theme for both the bosses ''and'' the minibosses, thus leaving the corresponding FinalBoss (Wart, Bowser, Tatanga, Wario) as the only one with a unique battle theme. In contrast, [[VideoGame/SuperMarioBros1 the very first game]] and by extension ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' avert the trope even in the final duel against Bowser; the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake for both games did add a battle theme for the regular encounters and another for the last ones, though. The trend also applies for all ''VideoGame/YoshisIsland'' games, though the minibosses do have a common separate theme in each of them.

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** The earlier 2D games, starting from ''VideoGame/SuperMarioBros2'', give each a common theme for both the bosses ''and'' the minibosses, thus leaving the corresponding FinalBoss (Wart, Bowser, Tatanga, Wario) as the only one with a unique battle theme. In contrast, [[VideoGame/SuperMarioBros1 the very first game]] and by extension ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' avert the trope even in the final duel against Bowser; the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake for both games did add a battle theme for the regular encounters and another for the last ones, though. The trend also applies for all ''VideoGame/YoshisIsland'' and ''VideoGame/NewSuperMarioBros'' games, though the minibosses do have a common separate theme in each of them.



** In ''VideoGame/SuperMarioMaker'', the signature boss theme of each game style available can be implemented to any enemy or space, not just Bowser or Bowser Jr. (if it's put into Mario himself, [[BackgroundMusicOverride it will be heard during the entirety of the level, negating the music from the areas used]]). Since the original ''Super Mario Bros.'' didn't have any battle theme, in ''Maker'' it borrows the enemy blockade music from ''Super Mario Bros. 3'' instead.



* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompanied by their own unique themes; as do Elder Dragons due to their importance and difficulty. Rajang and Deviljho, despite being standard large monsters, have their own unique battle themes as well.

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* ''VideoGame/MonsterHunter'' ''VideoGame/MonsterHunter'':
** Each game
has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia Magala in ''4'', etc.) are also accompanied by their own unique themes; as do Elder Dragons due to their importance and difficulty. Yian Garuga, Rajang and Deviljho, despite being standard large monsters, have their own unique battle themes as well.well.
** In ''4 Ultimate'', there's a unique theme for monsters that reached the powerful Apex status. This theme has maximum BackgroundMusicOverride privileges. There's a similar theme for Deviants in ''Generations''.



* ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' has seven battle themes: One for the Maze mini-bosses and the sidequest bosses, one for the Maze bosses, one for both the FinalBoss and the BonusBoss from the BonusDungeon (which also borrows the main boss theme in its first phase), one for the Elemental Dragons and the overworld's final BonusBoss, one for the Field-On Enemies (F.O.E.) and three for the main enemy encounters.



* As mentioned above, the ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest'' series employ their respective styles of fanfare.

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* As mentioned above, the The ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest'' series employ their respective styles of fanfare.


Added DiffLines:

* ''VideoGame/EtrianOdyssey IV: Legends of the Titan'' has three music themes for the enemy encounters:
** The standard battle theme, heard during the first 60% of the main campaign.
** The music for encounters that take place in the Cloudy Stronghold, its main dungeons and mini-dungeons, and the portions of the previous dungeons that are unveiled near the end of the game.
** The music for encounters inside the BonusDungeon.
29th Aug '17 11:48:16 AM CosmicFerret
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* ''Franchise/MetalGear:''

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* ''Franchise/MetalGear:''''VideoGame/MetalGear:''
26th Aug '17 6:45:32 PM nombretomado
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* ''VideoGame/ArTonelico'' frequently has [[MagicMusic Hymnos]] songs in the background of particularly major boss fights.

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* ''VideoGame/ArTonelico'' ''VideoGame/ExaPico'' frequently has [[MagicMusic Hymnos]] songs in the background of particularly major boss fights.
9th Aug '17 6:19:01 PM nombretomado
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* ''{{Freelancer}}'' has different background music for Liberty, Bretonia, Rheinland, Kusari, and the Independent, Border, Outer and Edge Worlds. The battle theme for each of these is a faster-paced VariableMix of the normal BGM.

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* ''{{Freelancer}}'' ''VideoGame/{{Freelancer}}'' has different background music for Liberty, Bretonia, Rheinland, Kusari, and the Independent, Border, Outer and Edge Worlds. The battle theme for each of these is a faster-paced VariableMix of the normal BGM.
11th Jul '17 7:04:31 PM wolftickets1969
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* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w "Serpent Boss"]] (not released on the OST) for the Elemental Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].

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* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w "Serpent Boss"]] of the Twilight"]] (not released on the OST) for the Elemental Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].
11th Jul '17 6:58:50 PM wolftickets1969
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* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w an untitled theme]] (not released on the OST) for major bosses such as the Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].

to:

* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w an untitled theme]] "Serpent Boss"]] (not released on the OST) for major bosses such as the Elemental Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].



* ''VideoGame/ChildOfLight'' has three location-based mook battle themes: [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]] for the Mahthildis Forest and Greater Lemuria, [[https://www.youtube.com/watch?v=GmwzWYzgoRk "Jupiter's Lightning"]] for the Plains of Rambert and Cliffs of Erin, and an [[https://www.youtube.com/watch?v=8GBFGtrKFm0 untitled theme]] not present on the OST for the Flooded Lands and Cynbel Sea.

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* ''VideoGame/ChildOfLight'' has three location-based mook battle themes: [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]] for the Mahthildis Forest and Greater Lemuria, [[https://www.youtube.com/watch?v=GmwzWYzgoRk "Jupiter's Lightning"]] for the Plains of Rambert and Cliffs of Erin, and an [[https://www.youtube.com/watch?v=8GBFGtrKFm0 untitled theme]] not present "Sword of Mars"]] (not on the OST OST) for the Flooded Lands and Cynbel Sea.
14th Jun '17 12:56:42 PM Octorok103
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** ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'' do not disappoint, with unique battle themes for wild Pokémon, regular trainers, Hau, Team Skull grunts, Totem Pokémon, Kahunas, Gladion, Battle Royals, Ultra Beasts, Plumeria, Guzma, [[spoiler:Aether Foundation grunts]], [[spoiler:Lusamine]], [[spoiler:Lusamine merged with the Nihilego]], the version mascots, the Tapus, Elite Four members, and Champion fights, plus remixed themes from older games for [[VideoGame/PokemonXAndY Sina and Dexio]], [[VideoGame/PokemonRubyAndSapphire Anabel, Wally]], [[VideoGame/PokemonDiamondAndPearl Cynthia]], [[VideoGame/PokemonBlackAndWhite Grimsley]], [[VideoGame/PokemonBlack2AndWhite2 Colress]], and [[spoiler:Red and Blue]]. That's 25 unique battle themes in all, plus a remix of the Champion battle music from ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'' that's reserved for official tournaments.



** ''Paper Jam'' continues the trend, having one theme for regular bosses and another for Papercraft Battles; each Papercraft Battle does get its own unique melody for the integrated rhythm minigame, though. The final boss gets two different themes, one for each phase.



* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompained by their own unique themes; as do Elder Dragons due to their importance and difficulty. Rajang and Deviljho, despite being standard large monsters, have their own unique battle themes as well.

to:

* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompained accompanied by their own unique themes; as do Elder Dragons due to their importance and difficulty. Rajang and Deviljho, despite being standard large monsters, have their own unique battle themes as well.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BattleThemeMusic