History Main / BattleThemeMusic

16th Mar '17 2:11:22 AM superslinger2007
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%% This page is not YMMV. Mentioning that you find a song or the scene it plays in awesome is not relevant. Please don't do it.

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%% This page is not YMMV. Mentioning that you find a song or the scene it plays in is awesome is not relevant. Please don't do it.



** The earlier 2D games, starting from ''VideoGame/SuperMarioBros2'', give each a common theme for both the bosses ''and'' the minibosses, thus leaving the corresponding FinalBoss (Wart, Bowser, Tatanga, Wario) as the only one with a unique battle theme. In contrast, [[VideoGame/SuperMarioBros1 the very first game]] and by extension ''[[VideoGame/SuperMarioBrosTheLost Levels The Lost Levels]]'' avert the trope even in the final duel against Bowser; the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake for both games did add a battle theme for the regular encounters and another for the last ones, though. The trend also applies for all ''VideoGame/YoshisIsland'' games, though the minibosses do have a common separate theme in each of them.

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** The earlier 2D games, starting from ''VideoGame/SuperMarioBros2'', give each a common theme for both the bosses ''and'' the minibosses, thus leaving the corresponding FinalBoss (Wart, Bowser, Tatanga, Wario) as the only one with a unique battle theme. In contrast, [[VideoGame/SuperMarioBros1 the very first game]] and by extension ''[[VideoGame/SuperMarioBrosTheLost Levels ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' avert the trope even in the final duel against Bowser; the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake for both games did add a battle theme for the regular encounters and another for the last ones, though. The trend also applies for all ''VideoGame/YoshisIsland'' games, though the minibosses do have a common separate theme in each of them.
15th Mar '17 8:20:36 PM wolftickets1969
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* ''VideoGame/ChildOfLight'' uses [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]] for non-boss enemy encounters.

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* ''VideoGame/ChildOfLight'' uses has three location-based mook battle themes: [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]] for non-boss enemy encounters.the Mahthildis Forest and Greater Lemuria, [[https://www.youtube.com/watch?v=GmwzWYzgoRk "Jupiter's Lightning"]] for the Plains of Rambert and Cliffs of Erin, and an [[https://www.youtube.com/watch?v=8GBFGtrKFm0 untitled theme]] not present on the OST for the Flooded Lands and Cynbel Sea.
10th Mar '17 7:58:18 AM MyFinalEdits
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** ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' have each a particularly unnerving boss battle music. The FinalBoss, also in each game, has a better one, and the ''A Link to the Past'' one is later used for Phantom Ganon in ''The Wind Waker''.

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** ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' have each a particularly unnerving tense, fast-paced boss battle music. The FinalBoss, also in each game, has a better smooth-but-ominous one, and the ''A Link to the Past'' one is later used for Phantom Ganon in ''The Wind Waker''.



* ''VideoGame/CaveStory'' generally has one of two themes: The light, fast Normal boss theme ("Gravity") and the deep, heavy Major boss theme ("Eyes of Flame"). The normal final boss and the PerfectRunFinalBoss both have "The Last Battle" as their theme. Only three bosses get their own unique themes: [[LoadBearingBoss The Core]] ("Oppresion"), the OneWingedAngel form of the BigBad (the oddly playful and repetitive "Charge"), and, oddly enough, a GiantSpaceFleaFromNowhere ("Run!", recycled as normal BGM during a couple of action scenes).
** The BigBad has ''two'' unique themes for the first two forms: the second is "Zombie", which is darker and even more repetitive.
* Used to great effect in ''VideoGame/ShadowOfTheColossus''; the music becomes a lot richer and more intense when you climb onto the titans. As the whole game consisted of boss battles, the change of music during the battle is one of the most memorable parts of the game.

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* ''VideoGame/CaveStory'' generally has one of two themes: The light, fast Normal boss theme ("Gravity") and the deep, heavy Major boss theme ("Eyes of Flame"). The normal final boss and the PerfectRunFinalBoss both have "The Last Battle" as their theme. Only three bosses get their own unique themes: [[LoadBearingBoss The Core]] ("Oppresion"), the BigBad (which in turn has one for the OneWingedAngel form of form, the BigBad (the oddly playful and repetitive "Charge"), and, "Charge"; and "Zombie" which is played in the first form), and oddly enough, enough a GiantSpaceFleaFromNowhere ("Run!", recycled as normal BGM during a couple of action scenes).
** The BigBad has ''two'' unique themes for the first two forms: the second is "Zombie", which is darker and even more repetitive.
* Used to great effect in ''VideoGame/ShadowOfTheColossus''; the music becomes a lot richer and more intense when you climb onto the titans. As the whole game consisted of boss battles, the change of music during the battle is one of the most memorable parts of the game.



* In ''{{Rosenkreuzstilette}}'', the boss characters are mostly associated with the theme music that plays during their stages and the dialogue shared with them before their fights, rather than the boss fights themselves. Nevertheless, ''Rosenkreuzstilette'' had "Arima's Music No. 03" by [=AM3=] for Freu as the opening stage boss and seven of the main bosses, "Arima's Music No. 22" by [=AM3=] for Freu's second fight (which is pretty much the only boss theme actually associated with a boss other than Zeppelin and [[spoiler:Iris]]), "Arima's Music No. 15" by [=AM3=] for the Zeppelin Stage bosses, "Fighting Eternally" by Unlimited Hellest for Count Michael Zeppelin, "Closed Garden" by Unlimited Hellest for the [[spoiler:Iris]] Stage bosses and the boss rematches at [[spoiler:Iris]] Stage 3, "Pray to Muse For..." by Song! Cat Room: Unkolyn for the [[spoiler:Iris Machine]], and "Last Battle ~Requiem for Myself~" for [[spoiler:the Iris Capsule and Seraphic Iris]]. In the sequel, ''Rosenkreuzstilette Freudenstachel'', we get "Attacking Game" by Takumi dot Net for Eifer as the opening stage boss and the eight RKS bosses, "Four Heavenly Kings" by DEAD END WONDER for the four Schwarzkreuz bosses and the boss rematches at [[spoiler:Iris]] Stage 3 along with [[spoiler:Karl]] in Pamela's story, "Blue Daemon" by Unlimited Hellest for [[spoiler:Count Michael Zeppelin and Eifer as the Dark Devil]], "The end of last age final destination" by Kamo King for the [[spoiler:Iris Machine]], and "Awakening the Profound Evil" by Wingless Seraph for [[spoiler:a BrainwashedAndCrazy Tia and Seraphic Iris]].

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* In ''{{Rosenkreuzstilette}}'', the boss characters are mostly associated with the theme music that plays during their stages and the dialogue shared with them before their fights, rather than the boss fights themselves. Nevertheless, ''Rosenkreuzstilette'' had "Arima's Music No. 03" by [=AM3=] for Freu as the opening stage boss and seven of the main bosses, "Arima's Music No. 22" by [=AM3=] for Freu's second fight (which is pretty much the only boss theme actually associated with a boss other than Zeppelin and [[spoiler:Iris]]), "Arima's Music No. 15" by [=AM3=] for the Zeppelin Stage bosses, "Fighting Eternally" by Unlimited Hellest for Count Michael Zeppelin, "Closed Garden" by Unlimited Hellest for the [[spoiler:Iris]] Stage bosses and the boss rematches at [[spoiler:Iris]] Stage 3, "Pray to Muse For..." by Song! Cat Room: Unkolyn for the [[spoiler:Iris Machine]], and "Last Battle ~Requiem for Myself~" for [[spoiler:the Iris Capsule and Seraphic Iris]]. In the sequel, ''Rosenkreuzstilette Freudenstachel'', we get "Attacking Game" by Takumi dot Net for Eifer as the opening stage boss and the eight RKS bosses, "Four Heavenly Kings" by DEAD END WONDER for the four Schwarzkreuz bosses and the boss rematches at [[spoiler:Iris]] Stage 3 along with [[spoiler:Karl]] in Pamela's story, "Blue Daemon" by Unlimited Hellest for [[spoiler:Count Michael Zeppelin and Eifer as the Dark Devil]], "The end of last age final destination" by Kamo King for the [[spoiler:Iris Machine]], and "Awakening the Profound Evil" by Wingless Seraph for [[spoiler:a BrainwashedAndCrazy Tia and Seraphic Iris]].



** The earlier 2D games give a theme for both the bosses ''and'' the minibosses. The exception is [[VideoGame/SuperMarioBros1 the very first one]], which (like the first NES ''Zelda'' game) averts the trope entirely. The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake did add a battle theme there.
** [[BigBad Bowser]] in particular, the main villain of the ''SuperMarioBros'' series, always has a different boss battle theme in every game since ''VideoGame/SuperMarioBros3''. Of all of the battle themes he has, the ones from ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' are by far the most impressive-sounding. In ''VideoGame/SuperMario64'', he gets an OminousPipeOrgan remix of his [[http://www.youtube.com/watch?v=ATKztq3a5is&feature=related theme]] for the [[http://www.youtube.com/watch?v=Tu8N86Wq9yw final battle]].
** In ''VideoGame/WarioWorld'', each boss has its own battle music.
** In ''VideoGame/WarioMasterOfDisguise'', there are four battle themes: the normal boss theme, Count Cannoli's boss theme, Carpaccio's boss theme, and the final boss theme.
** In VideoGame/WarioLand Shake It, there's a different boss theme for every single boss in the game. However, previous games didn't have this and usually had only one theme for bosses and one for the final boss.

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** The earlier 2D games games, starting from ''VideoGame/SuperMarioBros2'', give each a common theme for both the bosses ''and'' the minibosses. The exception is minibosses, thus leaving the corresponding FinalBoss (Wart, Bowser, Tatanga, Wario) as the only one with a unique battle theme. In contrast, [[VideoGame/SuperMarioBros1 the very first one]], which (like the first NES ''Zelda'' game) averts game]] and by extension ''[[VideoGame/SuperMarioBrosTheLost Levels The Lost Levels]]'' avert the trope entirely. The even in the final duel against Bowser; the ''[[VideoGame/SuperMarioAllStars All-Stars]]'' remake for both games did add a battle theme there.
** [[BigBad Bowser]] in particular,
for the main villain of regular encounters and another for the ''SuperMarioBros'' series, always has last ones, though. The trend also applies for all ''VideoGame/YoshisIsland'' games, though the minibosses do have a different boss battle common separate theme in every game since ''VideoGame/SuperMarioBros3''. Of all each of them.
** In the case
of the 3D games, each subsequent installment gradually increases the variety of battle themes he has, for the ones from ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' are by far the most impressive-sounding. In ''VideoGame/SuperMario64'', he gets bosses. Bowser, meanwhile, has an OminousPipeOrgan remix of his [[http://www.youtube.com/watch?v=ATKztq3a5is&feature=related theme]] for the [[http://www.youtube.com/watch?v=Tu8N86Wq9yw final battle]].
battle]] in ''VideoGame/SuperMario64'', a suspenseful drum-and-piano track in ''VideoGame/SuperMarioSunshine'', OminousLatinChanting in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'', and OrchestralBombing in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
** In ''VideoGame/WarioWorld'', each Each boss has its own battle music.
** In ''VideoGame/WarioMasterOfDisguise'',
music in ''VideoGame/WarioWorld'' and ''VideoGame/WarioLand Shake It!'', while in ''VideoGame/WarioMasterOfDisguise'' there are four battle themes: the normal boss theme, Count Cannoli's boss theme, Carpaccio's boss theme, and the final boss theme.
** In VideoGame/WarioLand Shake It, there's
theme. All other ''Wario Land'' games use a different boss common battle theme for every single boss in the game. However, previous games didn't have this and usually had only one theme for regular bosses and one another for the final boss.FinalBoss.



* ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].

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* ''VideoGame/DonkeyKongCountry'' does this with one boss theme and one final boss theme per game, with the exceptions of ''VideoGame/DonkeyKongCountryReturns'' and ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' (each boss has its own theme) and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA, which had a really strange variation. Namely, Arich and Kroctopus (two random bosses) got a different theme, yet all the others, including the final one ''didn't''. No, no reason given for it. Though maybe the fact the game was ChristmasRushed had [[ObviousBeta something to do with it]].



* Every RPG in existence.

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* Every RPG in existence.''Franchise/FinalFantasy'':



* 3D ''Franchise/TheLegendOfZelda'' games deserve a mention for their normal battle music, which only activates gradually when an enemy is nearby. This gives it a secondary function of a sort of Spider Sense, if you will, since you'll sometimes know when an enemy is approaching even if you can't see it yet. [[VariableMix Then it seamlessly transitions back to the regular music]].
** The night battle music in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' was particularly horrific, for example, when fighting those [[GoddamnedBats goddamned Seahats]] in the open sea at night.
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' had the Hyrule Field battle theme, and the Dungeon/Nighttime battle theme. ''Twilight Princess'' has day, night, and Twilight Beast battle themes, as well as {{Variable Mix}}es of the local music themes.
* Another thing to note is that often times the battle music is less intense until you the first blow is dealt (by the player or the enemy), then the music gets more intense.

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* ''Franchise/TheLegendOfZelda'':
**
3D ''Franchise/TheLegendOfZelda'' games deserve a mention for their normal battle music, which only activates gradually when an enemy is nearby. This gives it a secondary function of a sort of Spider Sense, if you will, since you'll sometimes know when an enemy is approaching even if you can't see it yet. [[VariableMix Then it seamlessly transitions back to the regular music]].
** The night battle music in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' was particularly horrific, for example, Waker]]'', heard when fighting those [[GoddamnedBats goddamned Seahats]] in sailing during night, differs from the open sea at night.
regular enemy theme.
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' had has the Hyrule Field battle theme, and the Dungeon/Nighttime battle theme. ''Twilight Princess'' has day, night, and Twilight Beast battle themes, as well as {{Variable Mix}}es of the local music themes.
* ** Another thing to note is that often times the battle music is less intense until you the first blow is dealt (by the player or the enemy), then the music gets more intense.



** And before the 3D games, ''VideoGame/MetroidIIReturnOfSamus'' has different music for the evolved Metroid battles. (also, unrelated to Villain and Boss, regular monsters that are more dangerous get an [[http://www.youtube.com/watch?v=3cWbLagjxbA ominous theme]])

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** And before the 3D games, * ''VideoGame/MetroidIIReturnOfSamus'' has different music for the evolved Metroid battles. (also, unrelated to Villain and Boss, regular monsters that are more dangerous get an [[http://www.youtube.com/watch?v=3cWbLagjxbA ominous theme]])



* ''VideoGame/SuperRobotWars'' does this in a very unique way, as battle themes are mostly dependent on the character attacking, depending on which series they represent. For most characters this is usually their series' opening theme, but certain characters may also use different themes (minor pilots, for example, may use the series' Battle music), while a SpecialAttack or FinishingMove that has it's own theme in-series will use that.
** The OriginalGeneration by series' developer Banpresto takes it one step further, where nearly every heroic and villainous character gets his or her own unique battle theme.

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* ''VideoGame/SuperRobotWars'' does this in a very unique way, as battle themes are mostly dependent on the character attacking, depending on which series they represent. For most characters this is usually their series' opening theme, but certain characters may also use different themes (minor pilots, for example, may use the series' Battle music), while a SpecialAttack or FinishingMove that has it's own theme in-series will use that.
**
that. The OriginalGeneration by series' developer Banpresto takes it one step further, where nearly every heroic and villainous character gets his or her own unique battle theme.



* In ''VideoGame/{{Homeworld}} 2'', regular battles have upbeat tracks but boss battles have creepy ones. Keepers and Movers have their own battle tracks, [[http://www.youtube.com/watch?v=btXnl7AGFg0 here]] and [[http://www.youtube.com/watch?v=tG2QNP9A1dA&fmt=18 here]]. The boss battle with Makaan goes to [[http://www.youtube.com/watch?v=dPjjoxtX7VU&fmt=18 an eastern-sounding tune with Sanskrit lyrics]] (a remix of this plays during the credits as well) while the final battle goes with [[http://www.youtube.com/watch?v=wannhlWye6w&fmt=18 a really depressing one]]. Note that these tracks play during space battles.
** ''Homeworld'' avoids it entirely with the entire soundtrack including battle musics being composed of monotone, Middle East-style music. A little [[http://www.youtube.com/watch?v=-jzeQIJf4PE sample]]...

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* In ''VideoGame/{{Homeworld}} 2'', regular battles have upbeat tracks but boss battles have creepy ones. Keepers and Movers have their own battle tracks, [[http://www.youtube.com/watch?v=btXnl7AGFg0 here]] and [[http://www.youtube.com/watch?v=tG2QNP9A1dA&fmt=18 here]]. The boss battle with Makaan goes to [[http://www.youtube.com/watch?v=dPjjoxtX7VU&fmt=18 an eastern-sounding tune with Sanskrit lyrics]] (a remix of this plays during the credits as well) while the final battle goes with [[http://www.youtube.com/watch?v=wannhlWye6w&fmt=18 a really depressing one]]. Note that these tracks play during space battles.
**
battles. The original ''Homeworld'' avoids it entirely with the entire soundtrack including battle musics being composed of monotone, Middle East-style music. A little [[http://www.youtube.com/watch?v=-jzeQIJf4PE sample]]...



* ''VideoGame/TalesOfEternia'' and ''VideoGame/TalesOfSymphonia'' had a battle theme for each world. ''Symphonia'', in particular, went nuts with this: it had separate battle themes for Sylvarant, Tethealla, the Renegades, the Desian Grand Cardinals, angels, Summon Spirits, [[spoiler: Kratos]] and Yggdrasil, as well as a separate theme for the battles with party members.

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* ''Franchise/TalesSeries'':
**
''VideoGame/TalesOfEternia'' and ''VideoGame/TalesOfSymphonia'' had a battle theme for each world. ''Symphonia'', in particular, went nuts with this: it had separate battle themes for Sylvarant, Tethealla, the Renegades, the Desian Grand Cardinals, angels, Summon Spirits, [[spoiler: Kratos]] and Yggdrasil, as well as a separate theme for the battles with party members.



* The ''VideoGame/EarthBound'' series has different themes depending on what kind of monsters you fight, including the bosses. It's worth noting that ''VideoGame/EarthBound's'' sequel, ''VideoGame/{{Mother 3}}'', has an absolutely astounding number of different battle themes, '''not''' counting remixes (for the purposes of the rhythm-based battle system). Even more impressive, they cover a stunningly wide variety of musical genres, from rock to blues to jazz to Latin to orchestral to techno and back again.

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* The ''VideoGame/EarthBound'' series has different themes depending on what kind of monsters you fight, including the bosses. It's worth noting that ''VideoGame/EarthBound's'' sequel, ''VideoGame/{{Mother 3}}'', has an absolutely astounding number of different battle themes, '''not''' counting remixes (for the purposes of the rhythm-based battle system). Even more impressive, And they cover a stunningly wide variety of musical genres, from rock to blues to jazz to Latin to orchestral to techno and back again.



** In ''VideoGame/SuikodenV'', having certain characters in your active party would change the battle music. Having the conductor would change it to a stirring orchestral piece, having the rock star would invoke an ''Ys''-style heavy metal remix, and having the flutist would change it to a flute-heavy arrangement.

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** * In ''VideoGame/SuikodenV'', having certain characters in your active party would change the battle music. Having the conductor would change it to a stirring orchestral piece, having the rock star would invoke an ''Ys''-style heavy metal remix, and having the flutist would change it to a flute-heavy arrangement.



* ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'''s regular battle music changes depending on whether you're playing as Mario and Luigi or Bowser.

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* ''Franchise/SuperMarioBros'':
**
''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'''s regular battle music changes depending on whether you're playing as Mario and Luigi or Bowser.



* Every ''Franchise/{{Pokemon}}'' game after and starting with ''Crystal'' typically have different music than the normal encounter theme when you go up against a legendary Pokémon. Sometimes, a legendary Pokémon that roams around the game world will have a unique encounter theme.
** In ''VideoGame/PokemonGoldAndSilver'' there is an additional battle theme for the regular encounters in Kanto. In ''VideoGame/PokemonBlackAndWhite'', there is an additional theme for the Pokémon fought in Victory Road, or just special encounters in other areas.
* Almost every Creator/LucasArts game with both combat and non-combat sections ever, since the creation of [=iMUSE=].
** Including, but not limited to, the many ''Franchise/StarWars'' space simulators, where original ''Star Wars'' themes were worked into each other so that the music escalated from one famous tune to another, more upbeat one, as the combat situation evolved.

to:

* Every ''Franchise/{{Pokemon}}'' game after and starting with ''Crystal'' typically have different music than the normal encounter theme when you go up against a legendary Pokémon. Sometimes, a legendary Pokémon that roams around the game world will have a unique encounter theme.
**
theme. In ''VideoGame/PokemonGoldAndSilver'' there is an additional battle theme for the regular encounters in Kanto. In ''VideoGame/PokemonBlackAndWhite'', there is an additional theme for the Pokémon fought in Victory Road, or just special encounters in other areas.
* Almost every Creator/LucasArts game with both combat and non-combat sections ever, since the creation of [=iMUSE=].
**
[=iMUSE=]. Including, but not limited to, the many ''Franchise/StarWars'' space simulators, where original ''Star Wars'' themes were worked into each other so that the music escalated from one famous tune to another, more upbeat one, as the combat situation evolved.



** [[http://www.youtube.com/watch?v=Qdfw97tPDv8 This video]] might be a slightly better reference, as, though it lacks ''VideoGame/FinalFantasyVIII's'' ''Man With the Machine Gun'', it doesn't cut off the ends of the earlier themes, and has the most up-to-date version of ''VideoGame/FinalFantasyIV's'' theme.
* ''VideoGame/StarOceanTheLastHope'' had a standard battle theme used for most worlds with two exceptions. The battle music for Roak is a remix of the first game's battle music, while the battle music for EnII is remix of the second game's battle music.
** And ''VideoGame/StarOceanTillTheEndOfTime'' has a standard battle theme which is essentially a remix of the second game's battle system with some original notes, and have some boss battle themes that are from other tri-Ace games.

to:

** [[http://www.youtube.com/watch?v=Qdfw97tPDv8 This video]] might be a slightly better reference, as, though it lacks ''VideoGame/FinalFantasyVIII's'' ''Man With the Machine Gun'', it doesn't cut off the ends of the earlier themes, and has the most up-to-date version of ''VideoGame/FinalFantasyIV's'' theme.
* ''VideoGame/StarOceanTheLastHope'' had a standard battle theme used for most worlds with two exceptions. The battle music for Roak is a remix of the first game's battle music, while the battle music for EnII is remix of the second game's battle music.
**
music. And ''VideoGame/StarOceanTillTheEndOfTime'' has a standard battle theme which is essentially a remix of the second game's battle system with some original notes, and have some boss battle themes that are from other tri-Ace games.



* Whenever something turned aggressive in ''VideoGame/TheElderScrollsIIIMorrowind'', there was an abrupt shift between the background music and the generic battle theme. As an aside, when modders tried to disable audio track shifting to improve game speed, the game threw a fit.
** Same for ''VideoGame/TheElderScrollsIVOblivion'', to the point where the game gets suddenly much harder if played with the volume low: 'tension music' helps indicate the range of nearby, unalerted enemies and 'battle music' frequently saves you from getting jumped in the countryside.

to:

* ''Franchise/TheElderScrolls'':
**
Whenever something turned aggressive in ''VideoGame/TheElderScrollsIIIMorrowind'', there was an abrupt shift between the background music and the generic battle theme. As an aside, when modders tried to disable audio track shifting to improve game speed, the game threw a fit.
** Same for ''VideoGame/TheElderScrollsIVOblivion'', to the point where the game gets suddenly much harder if played with the volume low: 'tension music' helps indicate the range of nearby, unalerted enemies and 'battle music' frequently saves you from getting jumped in the countryside.



* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' features at least three different random battle themes, one for every grade the characters are in, plus several boss battle themes; most of them are incredibly catchy.
** The sequel gives us three more themes for random battles, with a much greater emphasis on guitar. It's also possible to change the random battle music from the second playthrough on, with choices including most of the first game's battle themes.

to:

* ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' features at least three different random battle themes, one for every grade the characters are in, plus several boss battle themes; most of them are incredibly catchy.
**
catchy. The sequel gives us has three more themes for random battles, with a much greater emphasis on guitar. It's also possible to change the random battle music from the second playthrough on, with choices including most of the first game's battle themes.



* ''VideoGame/WingCommander's'' use of situational music was part of what made Sound Blaster a home name in computer gaming.
** Special mention must be made to ''[=WC2=]'', when you target a capital ship and arm a torpedo. It has a unique tune that's timed to play differently with each stage of a typical torpedo run.
* In ''VideoGame/StarTrekBridgeCommander'', the music shifts depending on how well you're doing. If you and your allies outnumber and out-match the enemy, an almost fanfare-like, optimistic theme plays. But do poorly, or be totally outmatched (like going up against a Borg Cube alone) and the music turns deadly and pretty much tells you ThisIsGonnaSuck. It should be noted that Borg Cubes don't exist in the original game, but the "ThisIsGonnaSuck" theme plays anyway WITHOUT any extra scripting or programing due to the Cube having a higher HP total than your ship.

to:

* ''VideoGame/WingCommander's'' use of situational music was part of what made Sound Blaster a home name in computer gaming.
**
gaming. Special mention must be made goes to ''[=WC2=]'', when you target a capital ship and arm a torpedo. It has a unique tune that's timed to play differently with each stage of a typical torpedo run.
* In ''VideoGame/StarTrekBridgeCommander'', the music shifts depending on how well you're doing. If you and your allies outnumber and out-match the enemy, an almost fanfare-like, optimistic theme plays. But do poorly, or be totally outmatched (like going up against a Borg Cube alone) and the music turns deadly and pretty much tells you ThisIsGonnaSuck.deadly. It should be noted that Borg Cubes don't exist in the original game, but the "ThisIsGonnaSuck" theme plays anyway WITHOUT any extra scripting or programing due to the Cube having a higher HP total than your ship.



* In ''VideoGame/ResidentEvil4'', {{mook}}s, especially Ganados, have various creepy battle musics depending on the location.
** Picked up again in ''Videogame/ResidentEvil5'', one of the most notable examples is the prologue level, when Sheva and Chris are holed up in a shack fighting an endless horde, then the "second stage" begins and the [[NamesToRunAwayFromReallyFast Executioner]] shows up accompanied by his own heart-pumping terror-inducing theme.

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* In ''VideoGame/ResidentEvil4'', {{mook}}s, especially Ganados, have various creepy battle musics depending on the location.
**
location. Picked up again in ''Videogame/ResidentEvil5'', one of the most notable examples is the prologue level, when Sheva and Chris are holed up in a shack fighting an endless horde, then the "second stage" begins and the [[NamesToRunAwayFromReallyFast Executioner]] shows up accompanied by his own heart-pumping terror-inducing theme.
8th Mar '17 1:57:56 PM Someoneman
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%%
%% This page is not YMMV. Mentioning that you find a song or the scene it plays in awesome is not relevant. Please don't do it.
%%



* ''VideoGame/{{Vindictus}}'' primarily saves its battle themes for boss battles, with many of them being [[AwesomeMusic/VideoGames particularly awesome]].

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* ''VideoGame/{{Vindictus}}'' primarily saves its battle themes for boss battles, with many of them being [[AwesomeMusic/VideoGames particularly awesome]].battles.



** ''VideoGame/SonicAdventure2'' (and its predecessor, to a lesser extent) featured a unique boss battle theme, which repeated for most major bosses, with the game's BigBad sporting a unique and particularly [[http://www.youtube.com/watch?v=jMoafV5C7m0 awesome one]].

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** ''VideoGame/SonicAdventure2'' (and its predecessor, to a lesser extent) featured a unique boss battle theme, which repeated for most major bosses, with the game's BigBad sporting a unique and particularly [[http://www.youtube.com/watch?v=jMoafV5C7m0 awesome unique one]].



** ''VideoGame/FinalFantasyI'' has the same battle theme for everyone, from common enemies to the final showdown with Chaos. Though when it was remade, they added a number of new pieces of music for Boss Fights, including an awesome Final Boss fight music for Chaos.

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** ''VideoGame/FinalFantasyI'' has the same battle theme for everyone, from common enemies to the final showdown with Chaos. Though when it was remade, they added a number of new pieces of music for Boss Fights, including an awesome a new Final Boss fight music for Chaos.



** Major Disney Villains have two themes that they generally use. Heartless and minor Disney villains (e.g. the Hydra) draw from a larger pool of mostly [[CrowningMusicOfAwesome great]] themes. Organization XIII has three themes of their own, not counting the ones for Xemnas, Marluxia and [[spoiler:Roxas.]]
** Several major plot characters have their own themes: the final bosses of each game, [[spoiler:Riku Replica]], [[spoiler:the Lingering Sentiment]], and [[spoiler:Roxas]] (his theme, a remix of his {{leitmotif}}, is also a huge TearJerker.) [[spoiler:Riku-Ansem]], appropriately, shares his theme with [[spoiler:Ansem, er, Xehanort's Heartless himself.]]. [[spoiler:Xion, like Roxas]] also has a remix of their leitmotif, and [[spoiler:Vanitas]] has one that takes strong cues from the leitmotif of two related characters, going so far as to be a remix of them at times. [[spoiler:Terra-Xehanort]] has one that mixes Fragments of Sorrow with yet another character's leitmotif.

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** Major Disney Villains have two themes that they generally use. Heartless and minor Disney villains (e.g. the Hydra) draw from a larger pool of mostly [[CrowningMusicOfAwesome great]] themes. Organization XIII has three themes of their own, not counting the ones for Xemnas, Marluxia and [[spoiler:Roxas.]]
** Several major plot characters have their own themes: the final bosses of each game, [[spoiler:Riku Replica]], [[spoiler:the Lingering Sentiment]], and [[spoiler:Roxas]] (his theme, a (a remix of his {{leitmotif}}, is also a huge TearJerker.) {{leitmotif}}) [[spoiler:Riku-Ansem]], appropriately, shares his theme with [[spoiler:Ansem, er, Xehanort's Heartless himself.]]. [[spoiler:Xion, like Roxas]] also has a remix of their leitmotif, and [[spoiler:Vanitas]] has one that takes strong cues from the leitmotif of two related characters, going so far as to be a remix of them at times. [[spoiler:Terra-Xehanort]] has one that mixes Fragments of Sorrow with yet another character's leitmotif.



* ''VideoGame/EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for [=PS3=] owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.

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* ''VideoGame/EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome a remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for [=PS3=] owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.



* ''VideoGame/TheLastRemnant'' takes this trope and runs with it. There's plenty of bosses with personal themes, and there's around FIFTEEN battle themes. The best part is that they're in awesome hard rock-metal style.
* The ''VideoGame/PaperMario'' series have a music for the minibosses and then a singular theme for each boss, overlapping with the Leifmotif for major bosses. And all the themes are awesome.

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* ''VideoGame/TheLastRemnant'' takes this trope and runs with it. There's plenty of bosses with personal themes, and there's around FIFTEEN battle themes. The best part Just for the normal battles, you have two themes depending on whether you're in a cave/indoors area or outdoors, plus themes for when your morale is that they're in awesome hard rock-metal style.
high or low. Then during the second half of the game the high and low morale themes change. And that's not counting the large amount of boss themes.
* The ''VideoGame/PaperMario'' series have a music for the minibosses and then a singular theme for each boss, overlapping with the Leifmotif for major bosses. And all the themes are awesome.



* The ''VideoGame/FireEmblem'' series generally uses the Normal, Major and Villain formula for boss themes, but Radiant Dawn deserves particular mention for having an absolute ton of Villain themes, with nearly every major storyline boss getting their own unique one, including an NPC you never get to fight outside of scripted cutscenes! [[spoiler: Well... sort of.]] It even somewhat Inverts this by giving several late-joining [[EleventhHourSuperpower (but extremely powerful)]] playable characters their own unique battle themes. And they are [[CrowningMusicOfAwesome awesome.]]

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* The ''VideoGame/FireEmblem'' series generally uses the Normal, Major and Villain formula for boss themes, but Radiant Dawn deserves particular mention for having an absolute ton of Villain themes, with nearly every major storyline boss getting their own unique one, including an NPC you never get to fight outside of scripted cutscenes! [[spoiler: Well... sort of.]] It even somewhat Inverts this by giving several late-joining [[EleventhHourSuperpower (but extremely powerful)]] playable characters their own unique battle themes. And they are [[CrowningMusicOfAwesome awesome.]]



* ''Haegemonia Legions of Iron'' has a lot of different battle tunes. It's worth noting that [[CrowningMusicOfAwesome they are made of distilled awesome]].

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* ''Haegemonia Legions of Iron'' has a lot of different battle tunes. It's worth noting that [[CrowningMusicOfAwesome they are made of distilled awesome]].



** ''VideoGame/TalesOfHearts'' has ''thirteen'' battle themes. Several for different stages of the game, separate subclasses for dealing with normal and boss-type [[TheHeartless Zerom]], and some more for dealing with regular bosses, a couple for TheRival, one for TheDragon, one for each phase of the final boss... The composer for the game is series veteran and master Motoi Sakuraba, so it's only expected that they are all awesome.

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** ''VideoGame/TalesOfHearts'' has ''thirteen'' battle themes. Several for different stages of the game, separate subclasses for dealing with normal and boss-type [[TheHeartless Zerom]], and some more for dealing with regular bosses, a couple for TheRival, one for TheDragon, one for each phase of the final boss... The composer for the game is series veteran and master Motoi Sakuraba, so it's only expected that they are all awesome.



* ''VideoGame/BreathOfFireIV'' gives you two battle, boss, and victory musics apiece, three for the [[MedievalEuropeanFantasy eastern side of the world]], and [[{{Wutai}} the same for the west.]] The eastern side music is your typical RPG high-fantasy epic-adventure fare, but the western side music consists of these [[CrowningMusicOfAwesome badass Chinese-influenced drum-n-bass pieces]] that will make you wish Capcom had packaged in a soundtrack CD with the game.

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* ''VideoGame/BreathOfFireIV'' gives you two battle, boss, and victory musics apiece, three for the [[MedievalEuropeanFantasy eastern side of the world]], and [[{{Wutai}} the same for the west.]] The eastern side music is your typical RPG high-fantasy epic-adventure fare, but the western side music consists of these [[CrowningMusicOfAwesome badass Chinese-influenced drum-n-bass pieces]] that will make you wish Capcom had packaged in a soundtrack CD with the game.pieces.



** Special mention must be made to ''[=WC2=]'', when you target a capital ship and arm a torpedo. It has a unique tune that's timed to play differently with each stage of a typical torpedo run. Never before (and arguably never since) has sitting and waiting for a target lock been so awesome.

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** Special mention must be made to ''[=WC2=]'', when you target a capital ship and arm a torpedo. It has a unique tune that's timed to play differently with each stage of a typical torpedo run. Never before (and arguably never since) has sitting and waiting for a target lock been so awesome.
4th Mar '17 10:00:31 PM FoxyThenyancat1967
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* Signs you are about to fight a dragon in ''VideoGame/TheElderScrollsVSkyrim'' include a rushing sound of huge wings, a deep roar, and the music changes to [[OminousLatinChanting a choir chanting your praises]] in a ConLang.

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* Signs you are about to fight a dragon in ''VideoGame/TheElderScrollsVSkyrim'' include a rushing sound of huge wings, a deep roar, and the music that changes to [[OminousLatinChanting a choir chanting your praises]] in a ConLang.
3rd Mar '17 8:53:20 PM wolftickets1969
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* Signs you are about to fight a dragon in ''VideoGame/TheElderScrollsVSkyrim'' include a rushing sound of huge wings, a deep roar, and the music changes to a choir chanting your praises in a ConLang.

to:

* Signs you are about to fight a dragon in ''VideoGame/TheElderScrollsVSkyrim'' include a rushing sound of huge wings, a deep roar, and the music changes to [[OminousLatinChanting a choir chanting your praises praises]] in a ConLang.ConLang.
* ''VideoGame/ChildOfLight'' has [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]] as the normal boss theme, [[https://www.youtube.com/watch?v=qIWp5aQTJ1w an untitled theme]] (not released on the OST) for major bosses such as the Hydra and Umbra's daughters, and [[https://www.youtube.com/watch?v=wC-j1ObfrMo "Hymn of Light"]] for the FinalBoss battle with Umbra herself. All three heavily use [[OminousLatinChanting ominous choral chanting]].


Added DiffLines:

* ''VideoGame/ChildOfLight'' uses [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]] for non-boss enemy encounters.
14th Jan '17 9:04:20 AM nombretomado
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* Almost every LucasArts game with both combat and non-combat sections ever, since the creation of [=iMUSE=].

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* Almost every LucasArts Creator/LucasArts game with both combat and non-combat sections ever, since the creation of [=iMUSE=].
9th Jan '17 3:17:57 PM MoonlightBomber
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* ''VideoGame/ManaKhemia'' features at least three different random battle themes, one for every grade the characters are in, plus several boss battle themes; most of them are incredibly catchy.

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* ''VideoGame/ManaKhemia'' ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' features at least three different random battle themes, one for every grade the characters are in, plus several boss battle themes; most of them are incredibly catchy.
9th Jan '17 3:16:13 PM MoonlightBomber
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* ''SuikodenII'' has a variant - when the plot takes you to the country where the first game was set, the battle music changes to a remix of the original ''[[SuikodenI Suikoden]]'' battle theme.
** In ''SuikodenV'', having certain characters in your active party would change the battle music. Having the conductor would change it to a stirring orchestral piece, and having the rock star would invoke a ''Ys''-style heavy metal remix.

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* ''SuikodenII'' ''VideoGame/SuikodenII'' has a variant - when the plot takes you to the country where the first game was set, the battle music changes to a remix of the original ''[[SuikodenI ''[[VideoGame/SuikodenI Suikoden]]'' battle theme.
** In ''SuikodenV'', ''VideoGame/SuikodenV'', having certain characters in your active party would change the battle music. Having the conductor would change it to a stirring orchestral piece, and having the rock star would invoke a an ''Ys''-style heavy metal remix.remix, and having the flutist would change it to a flute-heavy arrangement.
8th Jan '17 9:17:00 AM nombretomado
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* ''EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for [=PS3=] owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.

to:

* ''EternalSonata'' ''VideoGame/EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for [=PS3=] owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.



* ''PhantasyStarIV'' has a normal boss battle theme, a boss battle song for Zio and Lashiec (Laughter) and a boss battle theme for the 3 forms of Dark Force.

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* ''PhantasyStarIV'' ''VideoGame/PhantasyStarIV'' has a normal boss battle theme, a boss battle song for Zio and Lashiec (Laughter) and a boss battle theme for the 3 forms of Dark Force.
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