History Main / BattleThemeMusic

14th Jan '17 9:04:20 AM nombretomado
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* Almost every LucasArts game with both combat and non-combat sections ever, since the creation of [=iMUSE=].

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* Almost every LucasArts Creator/LucasArts game with both combat and non-combat sections ever, since the creation of [=iMUSE=].
9th Jan '17 3:17:57 PM MoonlightBomber
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* ''VideoGame/ManaKhemia'' features at least three different random battle themes, one for every grade the characters are in, plus several boss battle themes; most of them are incredibly catchy.

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* ''VideoGame/ManaKhemia'' ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' features at least three different random battle themes, one for every grade the characters are in, plus several boss battle themes; most of them are incredibly catchy.
9th Jan '17 3:16:13 PM MoonlightBomber
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* ''SuikodenII'' has a variant - when the plot takes you to the country where the first game was set, the battle music changes to a remix of the original ''[[SuikodenI Suikoden]]'' battle theme.
** In ''SuikodenV'', having certain characters in your active party would change the battle music. Having the conductor would change it to a stirring orchestral piece, and having the rock star would invoke a ''Ys''-style heavy metal remix.

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* ''SuikodenII'' ''VideoGame/SuikodenII'' has a variant - when the plot takes you to the country where the first game was set, the battle music changes to a remix of the original ''[[SuikodenI ''[[VideoGame/SuikodenI Suikoden]]'' battle theme.
** In ''SuikodenV'', ''VideoGame/SuikodenV'', having certain characters in your active party would change the battle music. Having the conductor would change it to a stirring orchestral piece, and having the rock star would invoke a an ''Ys''-style heavy metal remix.remix, and having the flutist would change it to a flute-heavy arrangement.
8th Jan '17 9:17:00 AM nombretomado
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* ''EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for [=PS3=] owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.

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* ''EternalSonata'' ''VideoGame/EternalSonata'' did this well. Let's see... you got the battle theme, Four boss themes, The Villain theme, the next-to-last battle theme, the Final Battle theme (Which is an awesome remake of Frederic Chopin's Revolution, with a ton of string instruments and an epic choir thrown in for the hell of it) and, for [=PS3=] owners, there's an extra boss who has his own battle theme as well. That's 9 battle tracks in total.



* ''PhantasyStarIV'' has a normal boss battle theme, a boss battle song for Zio and Lashiec (Laughter) and a boss battle theme for the 3 forms of Dark Force.

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* ''PhantasyStarIV'' ''VideoGame/PhantasyStarIV'' has a normal boss battle theme, a boss battle song for Zio and Lashiec (Laughter) and a boss battle theme for the 3 forms of Dark Force.
7th Jan '17 1:27:51 PM MyFinalEdits
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** The boss battle music in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' often got a [[VariableMix triumphant version of the game's overworld theme]] when you're in the process of exploiting the enemy's weak spot with some well-aimed sword strikes. It used one song for the bosses before the fourth dungeon, and another for the ones after. The switch happened right in the middle of the fourth boss's fight. Also in the game, there is also a tense 'You're Losing' mix when Ganondorf seems to get the upper hand when you've locked blades with him.

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** The boss battle music in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' often got gets a [[VariableMix triumphant version of the game's overworld theme]] when you're in the process of exploiting the enemy's weak spot with some well-aimed sword strikes. It used uses one song for the bosses before the fourth dungeon, and another for the ones after. The switch happened happens right in the middle of the fourth boss's fight. Also in the game, there is also a tense 'You're Losing' mix when Ganondorf seems to get the upper hand when you've locked blades with him.



** in ''VideoGame/CastlevaniaAriaOfSorrow'', there's separate boss music for Julius (a combination of two old tunes, "Don't Wait Until Night" and "Heart of Fire"), and in ''VideoGame/CastlevaniaDawnOfSorrow'', [[spoiler:Soma]] uses Dracula's fight music, "Dance of Illusions".
*** ''Aria of Sorrow'' also had a separate boss theme for fighting [[spoiler:Graham]], and [[spoiler:Chaos, the final boss, had two battle themes.]] There is also both a regular boss theme used for most bosses, and a major boss theme used for [[WarmUpBoss Creaking Skull]] and Balore.

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** in In ''VideoGame/CastlevaniaAriaOfSorrow'', there's separate boss music for Julius (a combination of two old tunes, "Don't Wait Until Night" and "Heart of Fire"), and in ''VideoGame/CastlevaniaDawnOfSorrow'', [[spoiler:Soma]] uses Dracula's fight music, "Dance of Illusions".
***
Illusions". ''Aria of Sorrow'' also had has a separate boss theme for fighting [[spoiler:Graham]], and [[spoiler:Chaos, the final boss, had two battle themes.]] There is also both a regular boss theme used for most bosses, and a major boss theme used for [[WarmUpBoss Creaking Skull]] and Balore.



* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well.

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* ''VideoGame/MonsterHunter'' has a battle theme for each area, although some monsters have their own themes as well. For example, [[MiniBoss lower-rank]] large monsters (like Great Jaggi, Iodrome or Arzuros) have a soft-paced track that is different from the default stage battle theme. Various monsters that historically served as flagship creatures (like Nargacuga in ''Freedom Unite'', Zinogre in ''Portable 3rd'', Gore Magalia in ''4'', etc.) are also accompained by their own unique themes; as do Elder Dragons due to their importance and difficulty.



* The same theme is used on the three games in the ''VideoGame/StarFox'' series with Star Wolf in (not counting the unreleased ''Star Fox 2'' where it was different), and whenever the player controls Wolf, it is his {{Leitmotif}}.
** The original game had different themes for each of the planet bosses ([[http://www.youtube.com/watch?v=Vp7NILCLlVc&feature=related Corneria/Meteor]], [[http://www.youtube.com/watch?v=_vBWNDhSgAY Titania]], [[http://www.youtube.com/watch?v=zaYqlFeaq2o Fortuna]], and [[http://www.youtube.com/watch?v=RDNNvHkx8AQ Macbeth]]), a theme for [[http://www.youtube.com/watch?v=EaGSzlCQF24 space bosses]], and a remix of the latter for the [[http://www.youtube.com/watch?v=JWbdesZCiUI Venom bosses]] (both orbit and planetside).

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* ''VideoGame/StarFox'':
**
The same battle theme is used on the three games in the ''VideoGame/StarFox'' series with Star Wolf in (not counting the unreleased ''Star Fox 2'' where it was different), ''VideoGame/StarFox64'' And ''VideoGame/StarFoxAssault''; and whenever the player controls Wolf, it is his {{Leitmotif}}.
** The original game had ''VideoGame/StarFox1'' uses the default theme as well, but also has different themes for each of the planet bosses ([[http://www.youtube.com/watch?v=Vp7NILCLlVc&feature=related Corneria/Meteor]], [[http://www.youtube.com/watch?v=_vBWNDhSgAY Titania]], [[http://www.youtube.com/watch?v=zaYqlFeaq2o Fortuna]], and [[http://www.youtube.com/watch?v=RDNNvHkx8AQ Macbeth]]), a theme for [[http://www.youtube.com/watch?v=EaGSzlCQF24 space bosses]], and a remix of the latter for the [[http://www.youtube.com/watch?v=JWbdesZCiUI Venom bosses]] (both orbit and planetside).planetside).
** In ''VideoGame/StarFoxAdventures'', while most bosses usually have their own respective battle themes, Drakor is unusual in that he instead borrows the dramatic track that is first heard during the bat plague sequence in Thorntail Hollow (which occurs after Fox puts in its place the Spellstone that was guarded by the previous boss, King [=RedEye=]). As for regular enemies, all of them share a common theme except for particularly menacing creatures (which instead share a more suspenseful theme).
6th Jan '17 1:52:47 AM Morgenthaler
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* The original ''StreetsOfRage'' has "Attack the Barbarian" as the standard boss theme and "Big Boss" for the battle against Mr. X.

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* The original ''StreetsOfRage'' ''VideoGame/StreetsOfRage'' has "Attack the Barbarian" as the standard boss theme and "Big Boss" for the battle against Mr. X.
10th Nov '16 10:25:50 AM ashlay
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* ''VideoGame/{{Persona 5}}'' has "Last Surprise" for regular battles, which has the thieves giving {{Badass Boast}}s about how their enemies [[YouAreAlreadyDead are already finished]]. "Rivers in the Desert" for some of the endgame {{Boss Battle}}s, which has dueling verses by the heroes and villains about their WellIntentionedExtremist desires to change the world. There's also unique insturmental tunes for battles after characters first awaken to their Persona, the various MonsterOfTheWeek villains, and mid-boss fights against souped up mooks.
5th Nov '16 10:11:19 AM Korodzik
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* ''VideoGame/SeriousSam'' has several different songs for every area, from a calm variant (no enemies) to tense battle themes which fade in and out depending on whether there are enemies nearby.
21st Sep '16 4:04:22 PM nombretomado
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* ''BatenKaitos''. Where do you even begin with this game? There's Chaotic Dance, which plays during the fights against Giacomo and his goons, Supreme Ruler of the Nine Heavens plays during the first two fights with Malpercio, Violent Storm for the final boss fight...and for all the other bosses, it alternates between Vitriolic a Stroke, The True Mirror ~ Guitar Version, Rumbling of the Earth, Condemnation of Darkness, and Glowing Cloud. Then there's the prequel, Origins, which has Chaotic Dance 2 for the Giacomo fights, Iconoclasm for the battles against the Dark Service officers, Poacher for the [[spoiler:Afterling]] battles, Evidential Material for miscellaneous bosses, The Valedictory Elegy ~ Guitar Version for arena battles, Crystal Abyss for the fights against Wiseman, The True Mirror ~ Orchestral Version for the battle against [[spoiler:Baelheit]], Ruinous Commander plays during the fight against [[spoiler:Verus]]. And finally, though it's not technically a boss theme, Le Ali Del Principio plays during the last part of the final boss battle.

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* ''BatenKaitos''.''VideoGame/BatenKaitos''. Where do you even begin with this game? There's Chaotic Dance, which plays during the fights against Giacomo and his goons, Supreme Ruler of the Nine Heavens plays during the first two fights with Malpercio, Violent Storm for the final boss fight...and for all the other bosses, it alternates between Vitriolic a Stroke, The True Mirror ~ Guitar Version, Rumbling of the Earth, Condemnation of Darkness, and Glowing Cloud. Then there's the prequel, Origins, which has Chaotic Dance 2 for the Giacomo fights, Iconoclasm for the battles against the Dark Service officers, Poacher for the [[spoiler:Afterling]] battles, Evidential Material for miscellaneous bosses, The Valedictory Elegy ~ Guitar Version for arena battles, Crystal Abyss for the fights against Wiseman, The True Mirror ~ Orchestral Version for the battle against [[spoiler:Baelheit]], Ruinous Commander plays during the fight against [[spoiler:Verus]]. And finally, though it's not technically a boss theme, Le Ali Del Principio plays during the last part of the final boss battle.
19th Sep '16 10:25:53 AM KamenRiderOokalf
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* The RPG Maker game ''Videogame/{{OFF}}'' uses [[https://www.youtube.com/watch?v=-1EPegIzD2M Pepper Steak]] as the main battle theme for most of the game, until you get to a certain point, at which it starts using [[https://www.youtube.com/watch?v=0nJR2BtbPPE this nightmare]] straight out of SilentHill as the battle music.

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* The RPG Maker game ''Videogame/{{OFF}}'' uses [[https://www.youtube.com/watch?v=-1EPegIzD2M Pepper Steak]] as the main battle theme for most of the game, until you get to a certain point, at which it starts using [[https://www.youtube.com/watch?v=0nJR2BtbPPE this nightmare]] straight out of SilentHill ''Franchise/SilentHill'' as the battle music.
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