History Main / BattleOfTheStillFrames

4th May '16 10:50:21 AM TheOneWhoTropes
Is there an issue? Send a Message


* Due to its limited art, ''VisualNovel/UminekoNoNakuKoroNi'' uses this (though with a limited use of moving pictures of slices and similar things) but with a mix of good writing, fights based upon [[LanguageOfTruth colorful debates]] and just [[AwesomeMusic/WhenTheyCry plain awesome music]] you don't care.

to:

* Due to its limited art, ''VisualNovel/UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' uses this (though with a limited use of moving pictures of slices and similar things) but with a mix of good writing, fights based upon [[LanguageOfTruth colorful debates]] and just [[AwesomeMusic/WhenTheyCry plain awesome music]] you don't care.
24th Mar '16 1:18:22 PM Willbyr
Is there an issue? Send a Message


* The OnePiece anime used stationary frames for a large portion of its early battles and events. Although the use of freeze frames have been toned down quite a bit, they do reappear once in a while. This owes a lot to the anime spanning all the back from 1999 and continuing onward for over a decade, with animation advancements and quality dramatically improving on a gradual uphill slope.

to:

* The OnePiece ''Manga/OnePiece'' anime used stationary frames for a large portion of its early battles and events. Although the use of freeze frames have been toned down quite a bit, they do reappear once in a while. This owes a lot to the anime spanning all the back from 1999 and continuing onward for over a decade, with animation advancements and quality dramatically improving on a gradual uphill slope.
28th Dec '15 6:49:52 PM intastiel
Is there an issue? Send a Message



to:

* Cut scenes in ''VideoGame/AvencastRiseOfTheMage'' are rendered like lightly animated ink drawings and shown in this style.
28th Dec '15 12:07:37 AM SbenLives
Is there an issue? Send a Message


* Extremely frequent in ''Anime/KillLaKill.'' Considering the fight scenes were a major selling point for the show, it's disappointing when most of them turn out to be this. The few fights that are actually well animated make the fights that aren't even more disappointing by comparison.

to:

* Extremely frequent Frequently used early in ''Anime/KillLaKill.'' Considering ''Anime/KillLaKill'', but they appear less as the fight scenes were a major selling point for the show, it's disappointing when most of them turn out to be this. The few fights that are actually well animated make the fights that aren't even [[CerebusSyndrome story becomes more disappointing by comparison. serious]]. Notable, but [[JustifiedTrope intentional]] examples from later in the series arise in battles with [[spoiler: Nui Harime]], an eerie HumanoidAbomination who rarely ever moves outside of [[LimitedAnimation still frames]] and is capable of ''[[NoFourthWall reaching through those frames]]'' to mess with people.
23rd Aug '15 2:14:00 PM Prfnoff
Is there an issue? Send a Message


* Parodied in ''ButtlordGT'', where starting a fight leads to the characters being animated by the "3rd String Backup Animation Team"

to:

* Parodied in ''ButtlordGT'', ''Webcomic/ButtlordGT'', where starting a fight leads to the characters being animated by the "3rd String Backup Animation Team"
19th Jul '15 8:53:35 AM nombretomado
Is there an issue? Send a Message


* In the opening of ''UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.

to:

* In the opening of ''UltimateMarvelVsCapcom3'', ''VideoGame/UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.
17th May '15 1:59:51 PM Someoneman
Is there an issue? Send a Message



to:

* ''WesternAnimation/MortalKombatTheJourneyBegins'' uses this during the fight scene against the Tarkatan horde. Oddly enough, some shots show one character "animated" this way while another character is normally animated.
15th May '15 6:45:11 PM TonyG
Is there an issue? Send a Message



to:

* The battle between Gandalf and the Balrog in Creator/RalphBakshi's ''WesternAnimation/TheLordOfTheRings'' is depicted this way.
20th Feb '15 9:25:40 AM notriddle
Is there an issue? Send a Message


* The early years of the ''Anime/{{Pokemon}}'' series had a great deal of instances of still images of {{Mons}} in attacking pose vs. still images of mons getting hit with attacks. For battles the show basically forgot it wasn't a motion comic for battles.

to:

* The early years of the ''Anime/{{Pokemon}}'' series had a great deal of instances of still images of {{Mons}} in attacking pose vs. still images of mons getting hit with attacks. For battles the show basically forgot it wasn't a motion comic for battles.
comic.
26th Sep '14 4:24:53 PM Sainta
Is there an issue? Send a Message

Added DiffLines:

* The prequel to ''.hack/GU'' was full of these. There is one time in an early fight they waste two minutes with two different frames.
This list shows the last 10 events of 54. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BattleOfTheStillFrames