History Main / BanditMook

29th Mar '16 4:15:57 AM Codefreak5
Is there an issue? Send a Message



to:

* For maximum irony, ''cops'' in ''VideoGame/PAYDAY2'' can steal any loot bags that you leave lying around, carrying them to undesirable parts of the map or even taking them completely (bags critical to the mission can't disappear). Shooting the cop that is holding a bag will force him to drop it. If you're quick enough with the interaction button, you can steal the bags right off the cop's back!



* For maximum irony, ''cops'' in ''VideoGame/PAYDAY2'' can steal any loot bags that you leave lying around, carrying them to undesirable parts of the map or even taking them completely (bags critical to the mission can't disappear). Shooting the cop that is holding a bag will force him to drop it. If you're quick enough with the interaction button, you can steal the bags right off the cop's back!
22nd Feb '16 2:32:12 PM Octorok103
Is there an issue? Send a Message


* Grineer Drahk masters in ''Videogame/{{Warframe}}'' steal players weapons by whacking it out of their hands with a rocket-powered boomerang. The attack does minimal damage but forces players to finish off the master with a pistol or sword.
* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu known as Tiberium, which also serves as the game's ressource. Normally, you'd use fragile and small harvesters for this which would then return to refineries to earn you credits, but the MARV is the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of ressources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].

to:

* Grineer Drahk masters in ''Videogame/{{Warframe}}'' steal players weapons by whacking it out of their hands with a rocket-powered boomerang. The Fortunately, the attack does minimal damage but forces players to finish damage, and the dropped weapon can be picked back up off the master with a pistol or sword.
ground; the real trick is noticing when it happens in the first place.
* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu known as Tiberium, which also serves as the game's ressource. Normally, you'd use fragile and small harvesters for this which would then return to refineries to earn you credits, but the MARV is the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of ressources.resources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].
3rd Dec '15 12:14:33 PM MegaMarioMan
Is there an issue? Send a Message



to:

* In ''VideoGame/{{Spelunky}}'', monkeys may take a gold nugget out of your backpack if they latch onto you.
5th Oct '15 10:33:22 AM KingLyger
Is there an issue? Send a Message


* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals your cap.

to:

* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals your cap.Mario's hat. Mario would take more damage until he got his hat back.
2nd Oct '15 10:10:32 AM R1ck
Is there an issue? Send a Message


This is the occasional {{Mook}} who isn't interested in your party's demise so much as he is in your BagOfHolding. He may have a share of normal attacks, but he's unlikely to do any serious harm -- his signature attack pattern is to swipe something from your HyperspaceArsenal then disappear as quickly as possible, taking the stolen goods with him. Fenced goods may be gone forever if stolen, so for this reason he will (usually) interest himself only in items that can be easily replaced at local shops. After all, if the Bandit Mook randomly made off with your hard-earned {{MacGuffin}}s and {{Plot Coupon}}s, this could render your game {{unwinnable|ByDesign}}, and [[AndThatsTerrible that would be terrible.]]

to:

This is the occasional {{Mook}} who isn't interested in your party's demise so much as he is in your BagOfHolding. He may have a share of normal attacks, but he's unlikely to do any serious harm -- his signature attack pattern is to swipe something from your HyperspaceArsenal then disappear as quickly as possible, taking the stolen goods with him. Fenced goods may be gone forever if stolen, so for this reason he will (usually) interest himself only in items that can be easily replaced at local shops. After all, if the Bandit Mook randomly made off with your hard-earned {{MacGuffin}}s and {{Plot Coupon}}s, this could render your game {{unwinnable|ByDesign}}, and [[AndThatsTerrible that would be terrible.]]
make players very angry.
1st Sep '15 12:32:13 PM CaptainCrawdad
Is there an issue? Send a Message



to:

* ''VideoGame/GoldenAxe'' has little sack-bearing gnomes who, when encountered in the usual game, will drop a magic jar every time they're hit. In between major sections of the game, however, the gnomes will steal all of the players' magic pots. The players are given a short time to attack the gnomes and reclaims some pots before the gnomes run away. This mechanic encourages players to use all of their magic before the end of a major section of the game. If they do, they'll usually come out of these sequences with more magic than they started with.
1st Sep '15 12:26:25 PM CaptainCrawdad
Is there an issue? Send a Message


* The uber-annoying Thief Bot from ''VideoGame/{{Descent}}'' are these types of mooks. They attempt to sneak up on you, often while you're in a pitched firefight with other enemies, and steal your weapon upgrades and missiles. Often while you're in the middle of using them. They are quick, require about six or seven times the firepower to take down as a normal mook, and have a habit of dodging your shots, and if they were carrying something they lifted from you when they die there's a chance it could get blown up.
** The 3rd game has a variant (the "Super Thief") that actually uses the pilfered weapons against you. This was originally planned to be an ability the standard version had, but it was decided that this made the Thief ''way too annoying'', so it got turned into a MiniBoss instead.

to:

* The uber-annoying ''VideoGame/{{Descent}} 2'' has the Thief Bot from ''VideoGame/{{Descent}}'' Bot, are these types of mooks. They attempt to sneak up on you, often while you're in a pitched firefight with then run away so that you get attacked by hoards of other enemies, and steal bots as you try to chase them down to get your weapon upgrades and missiles. Often while you're in the middle of using them. powerups back. They are quick, require about six or seven times the firepower extremely durable and agile, so they're quite difficult to take down as down. You can be warned of their presence by their distinctive chirping sound, which will instantly drive the player into a normal mook, frenzy of paranoia and have a habit of dodging your shots, and if they were carrying something they lifted from you when they die there's a chance it could get blown up.
** The 3rd game
rage until the damn thing is taken down.
* ''Descent 3''
has a variant (the the "Super Thief") Thief" that actually uses the pilfered weapons against you. This was originally planned to be an ability the standard version had, but it was decided that this made the Thief ''way too annoying'', so it got turned into a MiniBoss instead.
28th Jun '15 8:59:21 AM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/ShinMegamiTenseiStrangeJourney'' presents Macca Beam, an enemy-exclusive skill you'll run into as early as Sector B, which forces the target to drop a fraction of the team's Macca and has an extremely high accuracy rate. Then the final sector introduces Wastrel Beam, which drops an even larger percentage of money. Macca is just "energy" in this game, so killing the enemy won't give it back. Very often, players will just reload from an earlier save than go to the trouble of earning back all the money lost.

to:

* ''VideoGame/ShinMegamiTenseiStrangeJourney'' presents Macca Beam, an enemy-exclusive skill you'll run into as early as Sector B, which forces the target to drop a fraction of the team's Macca and has an extremely high accuracy rate. Then the final sector introduces Wastrel Beam, which drops an even larger percentage of money. Macca is just "energy" in this game, so killing the enemy won't give it back. Very often, players will just reload from an earlier save than go to the trouble of earning back all the money lost. [[SecretAIMoves And no, your demons can never have this skill.]]
24th Jun '15 8:11:23 PM nombretomado
Is there an issue? Send a Message


[[quoteright:288:[[KirbySuperStar http://static.tvtropes.org/pmwiki/pub/images/tac_3119.png]]]]

to:

[[quoteright:288:[[KirbySuperStar [[quoteright:288:[[VideoGame/KirbySuperStar http://static.tvtropes.org/pmwiki/pub/images/tac_3119.png]]]]
22nd May '15 5:36:47 AM Theharbo
Is there an issue? Send a Message


* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu known as Tiberium, which also serves as the game's ressource. Normally, you'd use fragile and small harvesters for this which would then return to refineries to earn you credits, but the MARV is a the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of ressources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].

to:

* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu known as Tiberium, which also serves as the game's ressource. Normally, you'd use fragile and small harvesters for this which would then return to refineries to earn you credits, but the MARV is a the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of ressources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].
This list shows the last 10 events of 117. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BanditMook