History Main / BanditMook

7th Apr '18 5:17:24 PM IndirectActiveTransport
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** ''VideoGame/KirbySqueakSquad'' has the eponymous Squad who will always pop out to steal the giant treasure chest of the level the moment you pick it up. And they will keep going after it until you either finish the stage or beat the member of the Squeaks' QuirkyMiniBossSquad currently after you inside their base, which require letting said member take a treasure in and enter before they can lock the entrance.
* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals Mario's hat. Mario would take more damage until he got his hat back.

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** * The mirror world of ''VideoGame/KirbyAndTheAmazingMirror'' has droppies, which will suck any copy abilities out of Kirby and then transform into a common enemy that can use that ability before running away. However, if no common enemy uses the ability Kirby has copy the droppy will simply turn red before it running away with a pained expression on its face. In either case, Kirby can get the ability back by swallowing the droppy before it gets away.
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''VideoGame/KirbySqueakSquad'' has the eponymous Squad who will always pop out to steal the giant treasure chest of the level the moment you pick it up. And they will keep going after it until you either finish the stage or beat the member of the Squeaks' QuirkyMiniBossSquad currently after you inside their base, which require letting said member take a treasure in and enter then entering before they can lock the entrance.
* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals Mario's hat. Mario would take more damage until he got his hat back.
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* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals Mario's hat. Mario would take more damage until he got his hat back.
29th Mar '18 8:55:19 PM nombretomado
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* The Scumbags in the ''Franchise/StarOcean'' series can steal a varying money based on their strength, and are very prone to running away. You can get your money back if you defeat them before they escape, though. In the fourth game, you can actually get it back ''with interest'' if you're using equipment that boosts the money you gain after battle, which can make fighting them an extremely profitable venture.

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* The Scumbags in the ''Franchise/StarOcean'' ''VideoGame/StarOcean'' series can steal a varying money based on their strength, and are very prone to running away. You can get your money back if you defeat them before they escape, though. In the fourth game, you can actually get it back ''with interest'' if you're using equipment that boosts the money you gain after battle, which can make fighting them an extremely profitable venture.
16th Mar '18 1:24:12 PM Lunatic0verlord
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** ''VideoGame/KirbySqueakSquad'' has the eponymous Squad who will always pop out to steal the giant treasure chest of the level the moment you pick it up. And they will keep going after it until you either finish the stage or beat the member of the Squeaks' QuirkyMiniBossSquad currently after you inside their base, which require letting said member take a treasure in and enter before they can lock the entrance.
7th Mar '18 7:52:38 AM Theriocephalus
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Compare MooksAteMyEquipment. Not to be confused with mooks who happen to be bandits in-story, unless they're also [[BanditMook Bandit Mooks]] in gameplay terms too. Most tend to become CowardlyMooks as well.

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Compare MooksAteMyEquipment. Subtrope of HarmlessEnemy. Not to be confused with mooks who happen to be bandits in-story, unless they're also [[BanditMook Bandit Mooks]] in gameplay terms too. Most tend to become CowardlyMooks as well.
7th Feb '18 3:35:17 AM totoofze47
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* ''VideoGame/ApeEscape 2'' has Risky Mice, who steal your coins if they come in contact with you, and dash away when they do; if they run away long enough, they'll teleport away with your stolen coins, but if you can defeat them before that, they give the stolen coins back. However, coins briefly increase in value if you collect enough in a row, so actually ''letting'' the Risky Mice steal your coins is a risky but rewarding way to make ''lots'' more money than what was stolen from you.

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* ''VideoGame/ApeEscape 2'' has Risky Mice, Lousy Rats, who steal your coins if they come in contact with you, and dash away when they do; if they run away long enough, they'll teleport away with your stolen coins, but if you can defeat them before that, they give the stolen coins back. However, coins briefly increase in value if you collect enough in a row, so actually ''letting'' the Risky Mice Lousy Rats steal your coins is a risky but rewarding way to make ''lots'' more money than what was stolen from you.
7th Feb '18 3:34:07 AM totoofze47
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* ''VideoGame/ApeEscape 2'' has Risky Mice, who steal your coins if they come in contact with you, and dash away when they do; if they run away long enough, they'll teleport away with your stolen coins, but if you can defeat them before that, they give the stolen coins back. However, coins briefly increase in value if you collect enough in a row, so actually ''letting'' the Risky Mice steal your coins is a risky but rewarding way to make ''lots'' more money than what was stolen from you.
5th Feb '18 3:16:34 PM VicGeorge2011
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* The zig-zaggy blobs in the UsefulNotes/Atari2600 game ''VideoGame/DarkCavern'', that steal your player's collection of bullets when you come into contact with them.
19th Nov '17 12:27:48 PM Az0riusG4m3r
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* The second installment in the ''VideoGame/{{Descent}}'' series has the Thiefbot, which swipes random weapons, powerups, and anything else you've picked up. Destroy if possible.
* ''VideoGame/{{Descent}} 2'' has the Thief Bot, are these types of mooks. They attempt to sneak up on you, then run away so that you get attacked by hoards of other bots as you try to chase them down to get your powerups back. They are extremely durable and agile, so they're quite difficult to take down. You can be warned of their presence by their distinctive chirping sound, which will instantly drive the player into a frenzy of paranoia and rage until the damn thing is taken down.

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* The second installment in the ''VideoGame/{{Descent}}'' series has the Thiefbot, which swipes random weapons, powerups, and anything else you've picked up. Destroy if possible.
* ''VideoGame/{{Descent}} 2'' has the
Thief Bot, are these types of mooks.Bot. They attempt to sneak up on you, then run away so that you get attacked by hoards of other bots as you try to chase them down to get your powerups back. They are extremely durable and agile, so they're quite difficult to take down. You can be warned of their presence by their distinctive chirping sound, which will instantly drive the player into a frenzy of paranoia and rage until the damn thing is taken down.
18th Nov '17 12:06:03 AM NESBoy
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* One of the first enemies you meet in ''VideoGame/MOTHER1'', the Crow, steals food items and does not return them upon death.

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* One of the first enemies you meet in ''VideoGame/MOTHER1'', ''VideoGame/EarthBoundBeginnings'', the Crow, steals food items and does not return them upon death.
16th Nov '17 10:29:16 PM Sumatris
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* Early ''Franchise/AssassinsCreed'' installments had the occasional thief that would bump into the PlayerCharacter in the streets and make off with a decent amount of their money via LeParkour. It was possible (though often quite tedious) to get the coin back by running after the sucker and catching him with a full-body tackle. Killing him, however, would put you on the authorities' radar for some reason, by raising your notoriety.

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* Early ''Franchise/AssassinsCreed'' installments had the occasional thief that would bump into the PlayerCharacter in the streets and make off with a decent amount of their money via LeParkour. It was possible (though often quite tedious) to get the coin back by running after the sucker and catching him with a full-body tackle. Killing him, however, would put you on the authorities' radar for some reason, by raising your notoriety. Since these games usually included a basic economy system that gave the player a regular income every thirty realtime minutes, thieves can be considered an anti-cheating feature to prevent players from leaving the game running overnight as a cheap source of money. Not that it did much good - there are more than enough places where time passes normally but thieves can't touch you.
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