History Main / BanditMook

23rd Dec '16 7:55:00 AM Gosicrystal
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* The Meta-Being known as Gliro in ''VideoGame/{{Baroque}}'' likes to steal an item from your inventory, then flee at top speed. And yes, it can snatch the sword right out of your hands or the coat right off your back. If you manage to chase it down and kill--er, purify it, it will drop whatever it stole from you...but sometimes the Gliro chooses to ''throw'' the item at you in self-defense, in which case the item will be LostForever.
* ''VideoGame/TheBindingOfIsaac'' has a variation: Greed (and the smaller "greed-heads" and the larger Super-Greed) doesn't actually steal your money directly, but getting hit by his attacks causes you to drop 2 pennies, but lose 3 from your total count. You can always pick up the pennies Greed made you drop, but that 3rd cent is LostForever.

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* The Meta-Being known as Gliro in ''VideoGame/{{Baroque}}'' likes to steal an item from your inventory, then flee at top speed. And yes, it can snatch the sword right out of your hands or the coat right off your back. If you manage to chase it down and kill--er, purify it, it will drop whatever it stole from you...but sometimes the Gliro chooses to ''throw'' the item at you in self-defense, in which case the item will be LostForever.
[[PermanentlyMissableContent lost forever]].
* ''VideoGame/TheBindingOfIsaac'' has a variation: Greed (and the smaller "greed-heads" and the larger Super-Greed) doesn't actually steal your money directly, but getting hit by his attacks causes you to drop 2 pennies, but lose 3 from your total count. You can always pick up the pennies Greed made you drop, but that 3rd cent is LostForever.[[PermanentlyMissableContent lost forever]].



* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'', the first adventure in the ''Franchise/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became LostForever.

to:

* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'', the first adventure in the ''Franchise/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became LostForever.[[PermanentlyMissableContent lost forever]].



** The ''VideoGame/FinalFantasyTactics'' series have Thief as a job/class for human units and were usually the first targets players went after other than [[ShootTheMedicFirst the White Mages]]. Aside from being very fast and having high evasion, enemy thieves, like your thieves, can steal money, items, and equipment, which could lead to a LostForever if an enemy thief stole a unique piece of equipment. In ''VideoGame/FinalFantasyTacticsA2'', thieves got nerfed and can only steal pieces of loot, money, and accessories. The new Viking class is capable of stealing armor with their Pillage ability, though.
* In ''VideoGame/{{Growlanser}}'' series, the imp and CatGirl enemies will steal items and gold from party members. The CatGirl enemies will then make a dash for the nearest exit from the battlefield, rendering your items LostForever if they manage to do so. Especially annoying when they attack your party in packs.

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** The ''VideoGame/FinalFantasyTactics'' series have Thief as a job/class for human units and were usually the first targets players went after other than [[ShootTheMedicFirst the White Mages]]. Aside from being very fast and having high evasion, enemy thieves, like your thieves, can steal money, items, and equipment, which could lead to a LostForever PermanentlyMissableContent if an enemy thief stole a unique piece of equipment. In ''VideoGame/FinalFantasyTacticsA2'', thieves got nerfed and can only steal pieces of loot, money, and accessories. The new Viking class is capable of stealing armor with their Pillage ability, though.
* In ''VideoGame/{{Growlanser}}'' series, the imp and CatGirl enemies will steal items and gold from party members. The CatGirl enemies will then make a dash for the nearest exit from the battlefield, rendering your items LostForever {{Permanently Missable|Content}} if they manage to do so. Especially annoying when they attack your party in packs.
20th Dec '16 11:24:03 PM Ferot_Dreadnaught
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[[folder:MMORPGs]]]]

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[[folder:MMORPGs]]]][[folder:MMORPGs]]
6th Dec '16 11:14:43 AM voliol
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This is the occasional {{Mook}} who isn't interested in your party's demise so much as he is in your BagOfHolding. He may have a share of normal attacks, but he's unlikely to do any serious harm -- his signature attack pattern is to swipe something from your HyperspaceArsenal then disappear as quickly as possible, taking the stolen goods with him. Fenced goods may be gone forever if stolen, so for this reason he will (usually) interest himself only in items that can be easily replaced at local shops. After all, if the Bandit Mook randomly made off with your hard-earned {{MacGuffin}}s and {{Plot Coupon}}s, this could render your game {{unwinnable|ByDesign}}, and that would make players very angry.

Defeating a Bandit Mook frequently results in the immediate recovery of any stolen goods; but this isn't always the case, especially if it was just cash. (Exactly how he can keep you from [[FridgeLogic physically looting his corpse]] is a mystery, but then again, it may be because EverythingFades.)

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This is the occasional {{Mook}} who isn't interested in your party's demise so much as he it is in your BagOfHolding. He It may have a share of normal attacks, but he's it is unlikely to do any serious harm -- his its signature attack pattern is to swipe something from your HyperspaceArsenal then disappear as quickly as possible, taking the stolen goods with him. Fenced goods may be gone forever if stolen, so for this reason he it will (usually) interest himself itself only in items that can be easily replaced at local shops. After all, if the Bandit Mook randomly made off with your hard-earned {{MacGuffin}}s and {{Plot Coupon}}s, this could render your game {{unwinnable|ByDesign}}, and that would make players very angry.

Defeating a Bandit Mook frequently results in the immediate recovery of any stolen goods; but this isn't always the case, especially if it was just cash. (Exactly how he it can keep you from [[FridgeLogic physically looting his its corpse]] is a mystery, but then again, it may be because EverythingFades.)
4th Dec '16 8:40:26 PM Prfnoff
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* The Spiteful Crow from ''VideoGame/{{Earthbound}}'', again one of the first enemies that Ness meets, is also fond of stealing your food.

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* The Spiteful Crow from ''VideoGame/{{Earthbound}}'', ''VideoGame/EarthBound'', again one of the first enemies that Ness meets, is also fond of stealing your food.food. This is also a common habit of the Octobot family of MechaMooks.
30th Nov '16 9:12:17 PM DastardlyDemolition
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* In the Den in ''VideoGame/{{Fallout 2}}'', there is a gang of kids who'll pick the player's pockets if he/she steps too near to them -which is necessary as they lurk at buildings' doors- and try to carry off their loot to their leader. Of course, the player can steal their items back from them.

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* In the Den in ''VideoGame/{{Fallout 2}}'', there is a gang of kids who'll pick the player's pockets if he/she steps too near to them -which is necessary as they lurk at buildings' doors- and try to carry off their loot to their leader. Of course, the player can steal their items back from them. Or if you ''really'' hate the snot-nosed little shits, you can play a game GrenadeTag and reverse pickpocket a grenade into their inventories '''[[VideoGameCrueltyPotential with no reputation penalties whatsoever!]]'''
21st Nov '16 12:13:44 PM Marilla
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21st Nov '16 12:08:57 PM Marilla
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[[AC:Video Games]]
* In ''VideoGame/{{Growlanser}}'' series, the imp and CatGirl enemies will steal items and gold from party members. The CatGirl enemies will then make a dash for the nearest exit from the battlefield, rendering your items LostForever if they manage to do so. Especially annoying when they attack your party in packs.
* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'', the first adventure in the ''Franchise/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became LostForever.

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[[AC:Video Games]]
Game Examples]]

[[AC:Action/Adventure]]
* In ''VideoGame/{{Growlanser}}'' series, The gnomes in the imp and CatGirl enemies will VideoGame/HarryPotter video games would steal items and gold from party members. The CatGirl enemies will then make a dash for the nearest exit from the battlefield, rendering few of your items LostForever Bertie Bott Every Flavor Beans if they manage to do so. Especially annoying when they attack your party ran into you. They weren't reobtainable in packs.
* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'',
the first adventure game, but they were in the ''Franchise/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became LostForever.second game.



* Franchise/FinalFantasy:
** ''VideoGame/FinalFantasyVI'' had one enemy in Mt. Zozo, a bear whose primary strategy was stealing four digits of Gil, then suddenly fleeing on the next turn.
*** If defeated first, it returns the exact amount it stole. If Relm is in the party with her Cat-Ear Hood, he'll somehow drop '''twice''' what he stole (the Cat-Ear Hood doubles Gil drops.)
** ''VideoGame/FinalFantasyVII'' had enemies that steal items from you, including accessories. You could get them back if you killed them fast enough. ''If''.
** ''VideoGame/FinalFantasyVIII'' has the Lefty/Righty's, a pair of hands that can Draw-Cast spells from ''you'', with a corresponding depletion in your spell inventory.
** ''VideoGame/FinalFantasyIX'' has item-stealing enemies too, but you have to use Zidane to steal them ''back''.
** The ''VideoGame/FinalFantasyTactics'' series have Thief as a job/class for human units and were usually the first targets players went after other than [[ShootTheMedicFirst the White Mages]]. Aside from being very fast and having high evasion, enemy thieves, like your thieves, can steal money, items, and equipment, which could lead to a LostForever if an enemy thief stole a unique piece of equipment. In ''VideoGame/FinalFantasyTacticsA2'', thieves got nerfed and can only steal pieces of loot, money, and accessories. The new Viking class is capable of stealing armor with their Pillage ability, though.
* ''VideoGame/NetHack'' has Leprechauns who stole gold, and Nymphs who stole items before teleporting away. Nymphs, in particular, can steal without limit, they can use the stolen goods against ''you'', and some of them are even ''invisible''. It's especially frustrating if they steal an [[AutoRevive amulet of life saving]], since not only do you have to kill the nymph twice, but it also uses up an AutoRevive you could have later used to avoid a [[FinalDeath permanent, game ending death]].
* Like ''VideoGame/NetHack'', ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' has nymphs which are capable of stealing items from you. It also has bandits, but they can only pick up items off the ground, rather than taking them from you.




[[AC:Adventure]]
* Dwarf from ''VideoGame/KingsQuestIQuestForTheCrown'' steals whatever treasure you're carrying. If this happens while you're carrying one of the three PlotCoupon treasures, the game becomes {{unwinnable|ByDesign}}. The dwarf returns in ''VideoGame/KingsQuestIIRomancingTheThrone'', but this time he deposits your treasures in his house where you can steal them back. ''VideoGame/KingsQuestIIIToHeirIsHuman'' has bandits, which take everything you've got and put it in their (hidden) house. Here it's ''required'' to break into their hideout because it's the only way to get money for a few spell components.

[[AC:First Person Shooter]]
* In ''VideoGame/{{Borderlands 2}}'', Rat Thieves and Rat Bastards live up to their names by picking your pocket while you're busy fighting their brothers. You can get the money back by killing them before they lock it away in their cash stashes. An unattentive player can easily lose ''millions''. Also, all Rats will scavenge any dropped loot, ammo, and money they come across. In that case it's more of a "finders keepers" thing than directly stealing from you, though, which fortunately, [[AntiFrustrationFeatures they can't do]].
* The second installment in the ''VideoGame/{{Descent}}'' series has the Thiefbot, which swipes random weapons, powerups, and anything else you've picked up. Destroy if possible.
* ''VideoGame/{{Descent}} 2'' has the Thief Bot, are these types of mooks. They attempt to sneak up on you, then run away so that you get attacked by hoards of other bots as you try to chase them down to get your powerups back. They are extremely durable and agile, so they're quite difficult to take down. You can be warned of their presence by their distinctive chirping sound, which will instantly drive the player into a frenzy of paranoia and rage until the damn thing is taken down.
* ''Descent 3'' has the "Super Thief" that actually uses the pilfered weapons against you. This was originally planned to be an ability the standard version had, but it was decided that this made the Thief ''way too annoying'', so it got turned into a MiniBoss instead.
* For maximum irony, ''cops'' in ''VideoGame/PAYDAY2'' can steal any loot bags that you leave lying around, carrying them to undesirable parts of the map or even taking them completely (bags critical to the mission can't disappear). Shooting the cop that is holding a bag will force him to drop it. If you're quick enough with the interaction button, you can steal the bags right off the cop's back!

[[AC:Hack and Slash]]



* ''VideoGame/GoldenAxe'' has little sack-bearing gnomes who, when encountered in the usual game, will drop a magic jar every time they're hit. In between major sections of the game, however, the gnomes will steal all of the players' magic pots. The players are given a short time to attack the gnomes and reclaims some pots before the gnomes run away. This mechanic encourages players to use all of their magic before the end of a major section of the game. If they do, they'll usually come out of these sequences with more magic than they started with.

[[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]
* Spoofed in a ''VideoGame/KingdomOfLoathing'' April Fool's Day "sneak preview" with a Disco Bandit NPC. The preview also demonstrated an NPC special attack that would destroy all worn/wielded equipment. Subverted with the dirty thieving bandits; the game currency is meat, but they steal it from your hitpoints rather than your wallet.
* Grineer Drahk masters in ''Videogame/{{Warframe}}'' steal players weapons by whacking it out of their hands with a rocket-powered boomerang. Fortunately, the attack does minimal damage, and the dropped weapon can be picked back up off the ground; the real trick is noticing when it happens in the first place.

[[AC:Platform]]
* ''VideoGame/KidIcarus'' featured Pluton - who made matters worse by being [[InvincibleMinorMinion invulnerable]] on top of everything else. They return in ''VideoGame/KidIcarusUprising'', where they thankfully can finally be destroyed.



* Thieves in the ''VideoGame/FireEmblem'' series can usually unlock and loot chests if you don't get to them quickly enough, and will them promptly make off with the goods if you don't kill them before they leave the map. Sometimes they'll perform [[RapePillageAndBurn other acts of banditry]], and aim for nearby villages instead which usually have gold or useful items if you warn them to shut their gates. Depending on the game, the thieves may or may not be able to steal items from your slower characters.

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* Thieves in ''VideoGame/SuperMario64'' had Klepto the ''VideoGame/FireEmblem'' series can usually unlock Condor in Shifting Sands Land and loot chests if you don't get to them quickly enough, and will them promptly make off with the goods if you don't kill them before they leave the map. Sometimes they'll perform [[RapePillageAndBurn other acts of banditry]], and aim for nearby villages instead which usually have gold or useful items if you warn them to shut their gates. Depending on the game, the thieves may or may not be able to steal items from your slower characters.Tiny-Huge Island, who steals Mario's hat. Mario would take more damage until he got his hat back.



* ''VideoGame/ShinMegamiTenseiStrangeJourney'' presents Macca Beam, an enemy-exclusive skill you'll run into as early as Sector B, which forces the target to drop a fraction of the team's Macca and has an extremely high accuracy rate. Then the final sector introduces Wastrel Beam, which drops an even larger percentage of money. Macca is just "energy" in this game, so killing the enemy won't give it back. Very often, players will just reload from an earlier save than go to the trouble of earning back all the money lost. [[SecretAIMoves And no, your demons can never have this skill.]]
** The moves return in ''VideoGame/ShinMegamiTenseiIV''. It's even more infuriating here; money is ''incredibly'' scarce in ''IV''.
* ''VideoGame/SepterraCore'' has a few thief/pirate/miscellaneous thug mooks, which have an attack that damages your funds rather than health. Of course, they would have to do it several times in one battle to cancel out your victory spoils.
* ''VideoGame/{{Descent}} 2'' has the Thief Bot, are these types of mooks. They attempt to sneak up on you, then run away so that you get attacked by hoards of other bots as you try to chase them down to get your powerups back. They are extremely durable and agile, so they're quite difficult to take down. You can be warned of their presence by their distinctive chirping sound, which will instantly drive the player into a frenzy of paranoia and rage until the damn thing is taken down.
* ''Descent 3'' has the "Super Thief" that actually uses the pilfered weapons against you. This was originally planned to be an ability the standard version had, but it was decided that this made the Thief ''way too annoying'', so it got turned into a MiniBoss instead.
* The various groups of Bandits, Sea Raiders, Looters and Deserters in ''VideoGame/MountAndBlade'' play with this trope a little. You get a chance to beat the living hell out of them first, but if you do lose to them in battle then they take you prisoner, and will quite happily relieve you of things in your inventory: spare weapons, spare armour, your actual weapons, your horse, party members, quest items. Annoyingly, even though the quest items they may actually steal are pretty common and easy enough to pick up in any village, you will fail the quest if they take them...
* Spoofed in a ''VideoGame/KingdomOfLoathing'' April Fool's Day "sneak preview" with a Disco Bandit NPC. The preview also demonstrated an NPC special attack that would destroy all worn/wielded equipment. Subverted with the dirty thieving bandits; the game currency is meat, but they steal it from your hitpoints rather than your wallet.
* Gremlins in the ''VideoGame/{{Exile}}'' series stole ''[[WizardNeedsFoodBadly your food]]'' when they struck you. They also didn't give it back when they died, presumably thanks to [[AWizardDidIt some kind of fey magic]].
* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals Mario's hat. Mario would take more damage until he got his hat back.
* ''VideoGame/SuperMarioRPG'', the first Mario role playing game, had [[AlliterativeName Croco the crook]].
* One of the first enemies you meet in ''VideoGame/MOTHER1'', the Crow, steals food items and does not return them upon death.
** The Spiteful Crow from ''VideoGame/{{Earthbound}}'', again one of the first enemies that Ness meets, is also fond of stealing your food.

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[[AC: Real Time Strategy]]
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' presents Macca Beam, an enemy-exclusive skill you'll run into In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu slash GreenRocks known as early as Sector B, Tiberium, which forces also serves as the target to drop game's ressource. Normally, you'd use unarmed (or in GDI's case, armed with a fraction of the team's Macca peashooter machine gun only good for dealing with light infantry and has an extremely high accuracy rate. Then the final sector introduces Wastrel Beam, vehicles) harvesters for this which drops would then return to refineries to earn you credits, but the MARV is the very image of TankGoodness, armed and armored befitting an even larger percentage of money. Macca is just "energy" in epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this game, so killing the enemy won't give make it back. Very often, a [[BanditMook Bandit Unit]]? Because GDI players will just reload tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of resources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].

[[AC:Roguelike]]
* The Meta-Being known as Gliro in ''VideoGame/{{Baroque}}'' likes to steal an item
from an earlier save than go to the trouble of earning back all the money lost. [[SecretAIMoves And no, your demons inventory, then flee at top speed. And yes, it can never have this skill.]]
** The moves return in ''VideoGame/ShinMegamiTenseiIV''. It's even more infuriating here; money is ''incredibly'' scarce in ''IV''.
* ''VideoGame/SepterraCore'' has a few thief/pirate/miscellaneous thug mooks, which have an attack that damages
snatch the sword right out of your funds rather than health. Of course, they would have to do it several times in one battle to cancel out hands or the coat right off your victory spoils.
* ''VideoGame/{{Descent}} 2'' has the Thief Bot, are these types of mooks. They attempt to sneak up on you, then run away so that
back. If you get attacked by hoards of other bots as you try manage to chase them it down to get your powerups back. They are extremely durable and agile, so they're quite difficult kill--er, purify it, it will drop whatever it stole from you...but sometimes the Gliro chooses to take down. You can be warned of their presence by their distinctive chirping sound, ''throw'' the item at you in self-defense, in which case the item will instantly drive be LostForever.
* ''VideoGame/TheBindingOfIsaac'' has a variation: Greed (and
the player into a frenzy of paranoia smaller "greed-heads" and rage until the damn thing is taken down.
* ''Descent 3'' has the "Super Thief" that actually uses the pilfered weapons against you. This was originally planned to be an ability the standard version had, but it was decided that this made the Thief ''way too annoying'', so it got turned into a MiniBoss instead.
* The various groups of Bandits, Sea Raiders, Looters and Deserters in ''VideoGame/MountAndBlade'' play with this trope a little. You get a chance to beat the living hell out of them first, but if you do lose to them in battle then they take you prisoner, and will quite happily relieve you of things in your inventory: spare weapons, spare armour, your actual weapons, your horse, party members, quest items. Annoyingly, even though the quest items they may
larger Super-Greed) doesn't actually steal are pretty common and easy enough to pick up in any village, your money directly, but getting hit by his attacks causes you will fail the quest if they take them...
* Spoofed in a ''VideoGame/KingdomOfLoathing'' April Fool's Day "sneak preview" with a Disco Bandit NPC. The preview also demonstrated an NPC special attack that would destroy all worn/wielded equipment. Subverted with the dirty thieving bandits; the game currency is meat,
to drop 2 pennies, but they steal it lose 3 from your hitpoints rather than your wallet.
* Gremlins in
total count. You can always pick up the ''VideoGame/{{Exile}}'' series stole ''[[WizardNeedsFoodBadly your food]]'' when they struck you. They also didn't give it back when they died, presumably thanks to [[AWizardDidIt some kind of fey magic]].
* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals Mario's hat. Mario would take more damage until he got his hat back.
* ''VideoGame/SuperMarioRPG'', the first Mario role playing game, had [[AlliterativeName Croco the crook]].
* One of the first enemies
pennies Greed made you meet in ''VideoGame/MOTHER1'', the Crow, steals food items and does not return them upon death.
** The Spiteful Crow from ''VideoGame/{{Earthbound}}'', again one of the first enemies
drop, but that Ness meets, 3rd cent is also fond of stealing your food.LostForever.



* ''VideoGame/{{Minecraft}}'': If you die and drop all your items, any nearby zombies can pick some of them up and even use them as weapons to hit you with. Killing the bandit zombies may or may not get you your stuff back.

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* ''VideoGame/{{Minecraft}}'': If you die ''VideoGame/NetHack'' has Leprechauns who stole gold, and drop all your items, any nearby zombies Nymphs who stole items before teleporting away. Nymphs, in particular, can pick steal without limit, they can use the stolen goods against ''you'', and some of them up and are even use ''invisible''. It's especially frustrating if they steal an [[AutoRevive amulet of life saving]], since not only do you have to kill the nymph twice, but it also uses up an AutoRevive you could have later used to avoid a [[FinalDeath permanent, game ending death]].
* Like ''VideoGame/NetHack'', ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' has nymphs which are capable of stealing items from you. It also has bandits, but they can only pick up items off the ground, rather than taking
them as weapons to hit you with. Killing the bandit zombies from you.
* In ''VideoGame/{{Spelunky}}'', monkeys
may or may not get you take a gold nugget out of your stuff back.backpack if they latch onto you.

[[AC:Role-Playing]]
* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'', the first adventure in the ''Franchise/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became LostForever.
* The Packrat in ''Anvil of Dawn.''



* The Meta-Being known as Gliro in ''VideoGame/{{Baroque}}'' likes to steal an item from your inventory, then flee at top speed. And yes, it can snatch the sword right out of your hands or the coat right off your back. If you manage to chase it down and kill--er, purify it, it will drop whatever it stole from you...but sometimes the Gliro chooses to ''throw'' the item at you in self-defense, in which case the item will be LostForever.

to:

* The Meta-Being known Spiteful Crow from ''VideoGame/{{Earthbound}}'', again one of the first enemies that Ness meets, is also fond of stealing your food.
* Gremlins in the ''VideoGame/{{Exile}}'' series stole ''[[WizardNeedsFoodBadly your food]]'' when they struck you. They also didn't give it back when they died, presumably thanks to [[AWizardDidIt some kind of fey magic]].
* In the Den in ''VideoGame/{{Fallout 2}}'', there is a gang of kids who'll pick the player's pockets if he/she steps too near to them -which is necessary
as Gliro they lurk at buildings' doors- and try to carry off their loot to their leader. Of course, the player can steal their items back from them.
* Franchise/FinalFantasy:
** ''VideoGame/FinalFantasyVI'' had one enemy
in ''VideoGame/{{Baroque}}'' likes Mt. Zozo, a bear whose primary strategy was stealing four digits of Gil, then suddenly fleeing on the next turn.
*** If defeated first, it returns the exact amount it stole. If Relm is in the party with her Cat-Ear Hood, he'll somehow drop '''twice''' what he stole (the Cat-Ear Hood doubles Gil drops.)
** ''VideoGame/FinalFantasyVII'' had enemies that steal items from you, including accessories. You could get them back if you killed them fast enough. ''If''.
** ''VideoGame/FinalFantasyVIII'' has the Lefty/Righty's, a pair of hands that can Draw-Cast spells from ''you'', with a corresponding depletion in your spell inventory.
** ''VideoGame/FinalFantasyIX'' has item-stealing enemies too, but you have to use Zidane to steal them ''back''.
** The ''VideoGame/FinalFantasyTactics'' series have Thief as a job/class for human units and were usually the first targets players went after other than [[ShootTheMedicFirst the White Mages]]. Aside from being very fast and having high evasion, enemy thieves, like your thieves, can steal money, items, and equipment, which could lead to a LostForever if an enemy thief stole a unique piece of equipment. In ''VideoGame/FinalFantasyTacticsA2'', thieves got nerfed and can only steal pieces of loot, money, and accessories. The new Viking class is capable of stealing armor with their Pillage ability, though.
* In ''VideoGame/{{Growlanser}}'' series, the imp and CatGirl enemies will steal items and gold from party members. The CatGirl enemies will then make a dash for the nearest exit from the battlefield, rendering your items LostForever if they manage to do so. Especially annoying when they attack your party in packs.
* In the ''VideoGame/HarvestMoon'' games ''A Wonderful Life'' and ''Another Wonderful Life'' the town bum can occasionally be caught stealing tomatoes from your shipping bin.
* In ''VideoGame/LunarDragonSong'', Yeti, Sturge, Thanatos, Ice Mongrel and Ochu can steal items, making them among the most annoying enemies in the game. Kill a Yeti, and it may drop a card which prevents items from being stolen.
* Melynxes in the ''VideoGame/MonsterHunter'' series will attack the player
to steal an item from your inventory, then flee at top speed. And yes, it can snatch item(even if you happen to be in the sword right out middle of your hands or the coat right off your a fight with a giant dragon) and try to run away with it. Defeating them gets it back. If they do escape, however, there is a "lair" somewhere in the area that you manage to chase it down and kill--er, purify it, it will drop whatever it stole from you...but sometimes the Gliro chooses to ''throw'' can get them back from. An additional source of relief is the item at you in self-defense, in Felvine, which case if you carried it would always be the item stolen first. There is also the Gypceros, a bandit ''boss'' who can steal items from you with its pecking, and unlike the melynxes there is no way to recover anything stolen. Better not carry any rare materials with you!
* One of the first enemies you meet in ''VideoGame/MOTHER1'', the Crow, steals food items and does not return them upon death.
* The various groups of Bandits, Sea Raiders, Looters and Deserters in ''VideoGame/MountAndBlade'' play with this trope a little. You get a chance to beat the living hell out of them first, but if you do lose to them in battle then they take you prisoner, and
will be LostForever.quite happily relieve you of things in your inventory: spare weapons, spare armour, your actual weapons, your horse, party members, quest items. Annoyingly, even though the quest items they may actually steal are pretty common and easy enough to pick up in any village, you will fail the quest if they take them...



* The Packrat in ''Anvil of Dawn.''
* Dwarf from ''VideoGame/KingsQuestIQuestForTheCrown'' steals whatever treasure you're carrying. If this happens while you're carrying one of the three PlotCoupon treasures, the game becomes {{unwinnable|ByDesign}}. The dwarf returns in ''VideoGame/KingsQuestIIRomancingTheThrone'', but this time he deposits your treasures in his house where you can steal them back. ''VideoGame/KingsQuestIIIToHeirIsHuman'' has bandits, which take everything you've got and put it in their (hidden) house. Here it's ''required'' to break into their hideout because it's the only way to get money for a few spell components.
* The gnomes in the VideoGame/HarryPotter video games would steal a few of your Bertie Bott Every Flavor Beans if they ran into you. They weren't reobtainable in the first game, but they were in the second game.
* ''VideoGame/KidIcarus'' featured Pluton - who made matters worse by being [[InvincibleMinorMinion invulnerable]] on top of everything else. They return in ''VideoGame/KidIcarusUprising'', where they thankfully can finally be destroyed.

to:

* The Packrat in ''Anvil of Dawn.''
* Dwarf from ''VideoGame/KingsQuestIQuestForTheCrown'' steals whatever treasure you're carrying. If this happens while you're carrying one of the three PlotCoupon treasures, the game becomes {{unwinnable|ByDesign}}. The dwarf returns in ''VideoGame/KingsQuestIIRomancingTheThrone'', but this time he deposits your treasures in his house where you can steal them back. ''VideoGame/KingsQuestIIIToHeirIsHuman''
''VideoGame/SepterraCore'' has bandits, a few thief/pirate/miscellaneous thug mooks, which take everything you've got and put have an attack that damages your funds rather than health. Of course, they would have to do it several times in their (hidden) house. Here it's ''required'' one battle to break into their hideout because it's the only way to get money for a few spell components.
cancel out your victory spoils.
* The gnomes in the VideoGame/HarryPotter video ''Franchise/ShinMegamiTensei'' games would steal have recently included this as Macca Bean and Wastrel Beam. The first slashes a few ''percentage'' of your Bertie Bott Every Flavor Beans if they ran total money away, never to return. Wastrel Beam is ''worse'' - '''''half your money''''' is tossed into you. They weren't reobtainable in the oblivion. The first game, but they were in is favored by demons such as Nekomata and Preta, and the second game.
* ''VideoGame/KidIcarus'' featured Pluton - who made matters worse by being [[InvincibleMinorMinion invulnerable]] on top
is a favorite of everything else. They the ''[[HorsemenOfTheApocalypse Black Rider]]''.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' presents Macca Beam, an enemy-exclusive skill you'll run into as early as Sector B, which forces the target to drop a fraction of the team's Macca and has an extremely high accuracy rate. Then the final sector introduces Wastrel Beam, which drops an even larger percentage of money. Macca is just "energy" in this game, so killing the enemy won't give it back. Very often, players will just reload from an earlier save than go to the trouble of earning back all the money lost. [[SecretAIMoves And no, your demons can never have this skill.]]
** The moves
return in ''VideoGame/KidIcarusUprising'', where they thankfully can finally be destroyed.''VideoGame/ShinMegamiTenseiIV''. It's even more infuriating here; money is ''incredibly'' scarce in ''IV''.



* ''VideoGame/MetalGearSolid'' has an event where Solid Snake loses an important item several floors below him and has to get it back. If you're not quick enough, a rat will eat it and run around the perimeter of the room, including inside the tiny vents. If this happens, you have to set up a claymore mine at one of the entry points to blow up the rat and get the item back.
* Melynxes in the ''VideoGame/MonsterHunter'' series will attack the player to steal an item(even if you happen to be in the middle of a fight with a giant dragon) and try to run away with it. Defeating them gets it back. If they do escape, however, there is a "lair" somewhere in the area that you can get them back from. An additional source of relief is the item Felvine, which if you carried it would always be the item stolen first. There is also the Gypceros, a bandit ''boss'' who can steal items from you with its pecking, and unlike the melynxes there is no way to recover anything stolen. Better not carry any rare materials with you!

to:

* ''VideoGame/MetalGearSolid'' has an event where Solid Snake loses an important item several floors below him and has to get it back. If you're not quick enough, a rat will eat it and run around ''VideoGame/SuperMarioRPG'', the perimeter of first Mario role playing game, had [[AlliterativeName Croco the room, including inside the tiny vents. If this happens, you have to set up a claymore mine at one of the entry points to blow up the rat and get the item back.
* Melynxes in the ''VideoGame/MonsterHunter'' series will attack the player to steal an item(even if you happen to be in the middle of a fight with a giant dragon) and try to run away with it. Defeating them gets it back. If they do escape, however, there is a "lair" somewhere in the area that you can get them back from. An additional source of relief is the item Felvine, which if you carried it would always be the item stolen first. There is also the Gypceros, a bandit ''boss'' who can steal items from you with its pecking, and unlike the melynxes there is no way to recover anything stolen. Better not carry any rare materials with you!
crook]].

[[AC:Shoot'em Up]]



* In ''VideoGame/{{Borderlands 2}}'', Rat Thieves and Rat Bastards live up to their names by picking your pocket while you're busy fighting their brothers. You can get the money back by killing them before they lock it away in their cash stashes. An unattentive player can easily lose ''millions''. Also, all Rats will scavenge any dropped loot, ammo, and money they come across. In that case it's more of a "finders keepers" thing than directly stealing from you, though, which fortunately, [[AntiFrustrationFeatures they can't do]].
* In ''VideoGame/LunarDragonSong'', Yeti, Sturge, Thanatos, Ice Mongrel and Ochu can steal items, making them among the most annoying enemies in the game. Kill a Yeti, and it may drop a card which prevents items from being stolen.
* ''VideoGame/TheBindingOfIsaac'' has a variation: Greed (and the smaller "greed-heads" and the larger Super-Greed) doesn't actually steal your money directly, but getting hit by his attacks causes you to drop 2 pennies, but lose 3 from your total count. You can always pick up the pennies Greed made you drop, but that 3rd cent is LostForever.
* In the ''VideoGame/HarvestMoon'' games ''A Wonderful Life'' and ''Another Wonderful Life'' the town bum can occasionally be caught stealing tomatoes from your shipping bin.
* ''Franchise/ShinMegamiTensei'' games have recently included this as Macca Bean and Wastrel Beam. The first slashes a ''percentage'' of your total money away, never to return. Wastrel Beam is ''worse'' - '''''half your money''''' is tossed into oblivion. The first is favored by demons such as Nekomata and Preta, and the second is a favorite of the ''[[HorsemenOfTheApocalypse Black Rider]]''.
* In the Den in ''VideoGame/{{Fallout 2}}'', there is a gang of kids who'll pick the player's pockets if he/she steps too near to them -which is necessary as they lurk at buildings' doors- and try to carry off their loot to their leader. Of course, the player can steal their items back from them.

to:


[[AC:Stealth]]
* In ''VideoGame/{{Borderlands 2}}'', Rat Thieves ''VideoGame/MetalGearSolid'' has an event where Solid Snake loses an important item several floors below him and Rat Bastards live up has to their names by picking your pocket while get it back. If you're busy fighting their brothers. You can not quick enough, a rat will eat it and run around the perimeter of the room, including inside the tiny vents. If this happens, you have to set up a claymore mine at one of the entry points to blow up the rat and get the money back by killing them before they lock it away in their cash stashes. An unattentive player can easily lose ''millions''. Also, all Rats will scavenge any dropped loot, ammo, and money they come across. In that case it's more of a "finders keepers" thing than directly stealing from you, though, which fortunately, [[AntiFrustrationFeatures they can't do]].
* In ''VideoGame/LunarDragonSong'', Yeti, Sturge, Thanatos, Ice Mongrel and Ochu can steal items, making them among the most annoying enemies in the game. Kill a Yeti, and it may drop a card which prevents items from being stolen.
* ''VideoGame/TheBindingOfIsaac'' has a variation: Greed (and the smaller "greed-heads" and the larger Super-Greed) doesn't actually steal your money directly, but getting hit by his attacks causes you to drop 2 pennies, but lose 3 from your total count. You can always pick up the pennies Greed made you drop, but that 3rd cent is LostForever.
* In the ''VideoGame/HarvestMoon'' games ''A Wonderful Life'' and ''Another Wonderful Life'' the town bum can occasionally be caught stealing tomatoes from your shipping bin.
* ''Franchise/ShinMegamiTensei'' games have recently included this as Macca Bean and Wastrel Beam. The first slashes a ''percentage'' of your total money away, never to return. Wastrel Beam is ''worse'' - '''''half your money''''' is tossed into oblivion. The first is favored by demons such as Nekomata and Preta, and the second is a favorite of the ''[[HorsemenOfTheApocalypse Black Rider]]''.
* In the Den in ''VideoGame/{{Fallout 2}}'', there is a gang of kids who'll pick the player's pockets if he/she steps too near to them -which is necessary as they lurk at buildings' doors- and try to carry off their loot to their leader. Of course, the player can steal their items back from them.
item back.

[[AC:Tower Defense]]




[[AC:Turn Based Strategy]]
* Thieves in the ''VideoGame/FireEmblem'' series can usually unlock and loot chests if you don't get to them quickly enough, and will them promptly make off with the goods if you don't kill them before they leave the map. Sometimes they'll perform [[RapePillageAndBurn other acts of banditry]], and aim for nearby villages instead which usually have gold or useful items if you warn them to shut their gates. Depending on the game, the thieves may or may not be able to steal items from your slower characters.

[[AC:Wide Open Sandbox]]



* The second installment in the ''VideoGame/{{Descent}}'' series has the Thiefbot, which swipes random weapons, powerups, and anything else you've picked up. Destroy if possible.
* Grineer Drahk masters in ''Videogame/{{Warframe}}'' steal players weapons by whacking it out of their hands with a rocket-powered boomerang. Fortunately, the attack does minimal damage, and the dropped weapon can be picked back up off the ground; the real trick is noticing when it happens in the first place.
* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu slash GreenRocks known as Tiberium, which also serves as the game's ressource. Normally, you'd use unarmed (or in GDI's case, armed with a peashooter machine gun only good for dealing with light infantry and vehicles) harvesters for this which would then return to refineries to earn you credits, but the MARV is the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of resources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].
* ''VideoGame/GoldenAxe'' has little sack-bearing gnomes who, when encountered in the usual game, will drop a magic jar every time they're hit. In between major sections of the game, however, the gnomes will steal all of the players' magic pots. The players are given a short time to attack the gnomes and reclaims some pots before the gnomes run away. This mechanic encourages players to use all of their magic before the end of a major section of the game. If they do, they'll usually come out of these sequences with more magic than they started with.
* In ''VideoGame/{{Spelunky}}'', monkeys may take a gold nugget out of your backpack if they latch onto you.
* For maximum irony, ''cops'' in ''VideoGame/PAYDAY2'' can steal any loot bags that you leave lying around, carrying them to undesirable parts of the map or even taking them completely (bags critical to the mission can't disappear). Shooting the cop that is holding a bag will force him to drop it. If you're quick enough with the interaction button, you can steal the bags right off the cop's back!

to:

* The second installment in the ''VideoGame/{{Descent}}'' series has the Thiefbot, which swipes random weapons, powerups, ''VideoGame/{{Minecraft}}'': If you die and anything else you've picked up. Destroy if possible.
* Grineer Drahk masters in ''Videogame/{{Warframe}}'' steal players
drop all your items, any nearby zombies can pick some of them up and even use them as weapons by whacking it out of their hands with a rocket-powered boomerang. Fortunately, to hit you with. Killing the attack does minimal damage, and the dropped weapon can be picked back up off the ground; the real trick is noticing when it happens in the first place.
* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu slash GreenRocks known as Tiberium, which also serves as the game's ressource. Normally, you'd use unarmed (or in GDI's case, armed with a peashooter machine gun only good for dealing with light infantry and vehicles) harvesters for this which would then return to refineries to earn
bandit zombies may or may not get you credits, but the MARV is the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of resources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].
* ''VideoGame/GoldenAxe'' has little sack-bearing gnomes who, when encountered in the usual game, will drop a magic jar every time they're hit. In between major sections of the game, however, the gnomes will steal all of the players' magic pots. The players are given a short time to attack the gnomes and reclaims some pots before the gnomes run away. This mechanic encourages players to use all of their magic before the end of a major section of the game. If they do, they'll usually come out of these sequences with more magic than they started with.
* In ''VideoGame/{{Spelunky}}'', monkeys may take a gold nugget out of
your backpack if they latch onto you.
* For maximum irony, ''cops'' in ''VideoGame/PAYDAY2'' can steal any loot bags that you leave lying around, carrying them to undesirable parts of the map or even taking them completely (bags critical to the mission can't disappear). Shooting the cop that is holding a bag will force him to drop it. If you're quick enough with the interaction button, you can steal the bags right off the cop's back!
stuff back.
22nd Oct '16 11:17:52 AM AjWargo
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Added DiffLines:

** The sequel added a similar character called the Mugger, who just takes some of your life force.
15th Oct '16 3:35:29 PM Drope
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Added DiffLines:

** Little Mousers come from the same game, but are different in that they are interested in Yoshi's eggs instead of Baby Mario.
29th Sep '16 3:06:43 PM DarthWalrus
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* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu slash GreenRocks known as Tiberium, which also serves as the game's ressource. Normally, you'd use fragile and small harvesters for this which would then return to refineries to earn you credits, but the MARV is the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of resources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].

to:

* In the expansion to RealTimeStrategy game Videogame/CommandAndConquerTiberiumWars, Kane's Wrath, each faction got access to a one-at-a-time Epic Unit. GDI, essentially the '[[GrayandGreyMorality good guys]]', got the MARV[[note]][[FunWithAcronyms Mammoth Armed Reclamation Vehicle]][[/note]], a unit designed, in-universe, to reclaim territory taken over by the AlienKudzu slash GreenRocks known as Tiberium, which also serves as the game's ressource. Normally, you'd use fragile unarmed (or in GDI's case, armed with a peashooter machine gun only good for dealing with light infantry and small vehicles) harvesters for this which would then return to refineries to earn you credits, but the MARV is the very image of TankGoodness, armed and armored befitting an epic unit, and a [[BaseOnWheels Refinery On Wheels]] on top, which means it converts any Tiberium to credits instantly. Why does this make it a [[BanditMook Bandit Unit]]? Because GDI players tend to send it rampaging through the ''opponent's'' Tiberium fields, robbing them of resources. You try stopping something like [[http://i.imgur.com/cLLecqe.jpg?1 this]].
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