History Main / BanditMook

19th Nov '17 12:27:48 PM Az0riusG4m3r
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* The second installment in the ''VideoGame/{{Descent}}'' series has the Thiefbot, which swipes random weapons, powerups, and anything else you've picked up. Destroy if possible.
* ''VideoGame/{{Descent}} 2'' has the Thief Bot, are these types of mooks. They attempt to sneak up on you, then run away so that you get attacked by hoards of other bots as you try to chase them down to get your powerups back. They are extremely durable and agile, so they're quite difficult to take down. You can be warned of their presence by their distinctive chirping sound, which will instantly drive the player into a frenzy of paranoia and rage until the damn thing is taken down.

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* The second installment in the ''VideoGame/{{Descent}}'' series has the Thiefbot, which swipes random weapons, powerups, and anything else you've picked up. Destroy if possible.
* ''VideoGame/{{Descent}} 2'' has the
Thief Bot, are these types of mooks.Bot. They attempt to sneak up on you, then run away so that you get attacked by hoards of other bots as you try to chase them down to get your powerups back. They are extremely durable and agile, so they're quite difficult to take down. You can be warned of their presence by their distinctive chirping sound, which will instantly drive the player into a frenzy of paranoia and rage until the damn thing is taken down.
18th Nov '17 12:06:03 AM NESBoy
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* One of the first enemies you meet in ''VideoGame/MOTHER1'', the Crow, steals food items and does not return them upon death.

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* One of the first enemies you meet in ''VideoGame/MOTHER1'', ''VideoGame/EarthBoundBeginnings'', the Crow, steals food items and does not return them upon death.
16th Nov '17 10:29:16 PM Sumatris
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* Early ''Franchise/AssassinsCreed'' installments had the occasional thief that would bump into the PlayerCharacter in the streets and make off with a decent amount of their money via LeParkour. It was possible (though often quite tedious) to get the coin back by running after the sucker and catching him with a full-body tackle. Killing him, however, would put you on the authorities' radar for some reason, by raising your notoriety.

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* Early ''Franchise/AssassinsCreed'' installments had the occasional thief that would bump into the PlayerCharacter in the streets and make off with a decent amount of their money via LeParkour. It was possible (though often quite tedious) to get the coin back by running after the sucker and catching him with a full-body tackle. Killing him, however, would put you on the authorities' radar for some reason, by raising your notoriety. Since these games usually included a basic economy system that gave the player a regular income every thirty realtime minutes, thieves can be considered an anti-cheating feature to prevent players from leaving the game running overnight as a cheap source of money. Not that it did much good - there are more than enough places where time passes normally but thieves can't touch you.
16th Nov '17 10:24:21 PM Sumatris
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* Earlier ''Franchise/AssassinsCreed'' installments had the occasional thief that would bump into the PlayerCharacter in the streets and make off with a decent amount of their money via LeParkour. It was possible (though often quite tedious) to get the coin back by running after the sucker and catching him with a full-body tackle. Killing him, however, would put you on the authorities' radar for some reason, by raising your notoriety.

to:

* Earlier Early ''Franchise/AssassinsCreed'' installments had the occasional thief that would bump into the PlayerCharacter in the streets and make off with a decent amount of their money via LeParkour. It was possible (though often quite tedious) to get the coin back by running after the sucker and catching him with a full-body tackle. Killing him, however, would put you on the authorities' radar for some reason, by raising your notoriety.
16th Nov '17 10:24:06 PM Sumatris
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* Earlier ''Franchise/AssassinsCreed'' installments had the occasional thief that would bump into the PlayerCharacter in the streets and make off with a decent amount of their money via LeParkour. It was possible (though often quite tedious) to get the coin back by running after the sucker and catching him with a full-body tackle. Killing him, however, would put you on the authorities' radar for some reason, by raising your notoriety.
12th Sep '17 12:08:10 PM InvinciblePeacock
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* Probably the best known example of this trope to originate from a pre-2000 FPS is the Gremlin from ''VideoGame/{{Quake I}} Mission Pack Number 1: Scourge of Armagon''. As a unique twist, they can only steal weapons (and only one per individual Gremlin), & they can't steal melee weapons or weapons that are automatically in your inventory when you start a new game (your battle-axe falls into both "exempt" categories, Mjolnir falls into the former "exempt" category, and your single-barrel shotgun falls into the latter "exempt" category). However, when they steal a weapon, they know how to use it, and ''boy will they use it just as effectively as you can''. Additionally, they can eat dead enemy remains (be it whole corpses or gibs) & will spawn 1 copy of themselves for every set of remains they manage to finish eating, ''and'' if you're wielding a weapon they can't steal, their attempt to steal it will hurt you from the resulting claw scratches. On the upside, unlike most modern Bandit Mooks, killing it lets you get the stolen weapon back (including any ammo the weapon has left when the Gremlin is killed - yes, they actually take some of the relevant ammo when they steal a weapon from you), and the cloning ability can be stopped by killing it when it's eating.
11th Jul '17 6:56:19 PM ironcommando
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* ''[[VideoGame/PlantsVsZombies Plants Vs Zombies 2: It's About Time]]'' has the Ra Zombie, who uses his sun scepter to steal any sun lying around. Killing him makes him drop any sun that he stole. There's the Turquoise Skull Zombie who uses his CrystalSkull to steal sun lying about before firing it as a deadly beam attack, killing him will ''not'' make him drop any stolen sun.

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* ''[[VideoGame/PlantsVsZombies Plants Vs Zombies 2: It's About Time]]'' has the ''VideoGame/PlantsVsZombies2ItsAboutTime'':
** The
Ra Zombie, who Zombie uses his sun scepter to steal any sun lying around. Killing him makes him drop any sun that he stole. There's the
** The
Turquoise Skull Zombie who uses his CrystalSkull to steal sun lying about before firing it as a deadly beam attack, killing attack. Killing him will ''not'' make him drop any stolen sun.sun that he stole.
11th Jul '17 6:55:08 PM ironcommando
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* ''[[VideoGame/PlantsVsZombies Plants Vs Zombies 2: It's About Time]]'' has the Ra Zombie, who uses his sun scepter to steal any sun lying around. Killing him makes him drop any sun that he stole.

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* ''[[VideoGame/PlantsVsZombies Plants Vs Zombies 2: It's About Time]]'' has the Ra Zombie, who uses his sun scepter to steal any sun lying around. Killing him makes him drop any sun that he stole. There's the Turquoise Skull Zombie who uses his CrystalSkull to steal sun lying about before firing it as a deadly beam attack, killing him will ''not'' make him drop any stolen sun.
12th Jun '17 3:17:15 PM Miracle@StOlaf
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* One of the basic mooks in the original ''VideoGame/RiseOfTheTriad'' can not only steal your missile-launching weapons, but he can also use them against you.
20th May '17 10:15:38 AM nombretomado
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* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'', the first adventure in the ''Franchise/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became [[PermanentlyMissableContent lost forever]].

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* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'', the first adventure in the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became [[PermanentlyMissableContent lost forever]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BanditMook