History Main / BalanceBetweenGoodandEvil

30th Jan '18 8:47:33 AM Morgenthaler
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* ''Film/Wishmaster2EvilNeverDies'': When Morgana tries to wish for there to be no evil in the world, the Djinn explains that he can't grant that wish, stating that "evil is one half of a perfect sphere". He's powerful, but not so powerful that he can just reshape all of God's creation.

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* ''Film/Wishmaster2EvilNeverDies'': When Morgana tries to wish for there to be no evil in the world, the Djinn explains that he can't grant that wish, stating that "evil is one half of a perfect sphere". He's powerful, but not so powerful He explains that he can just reshape all of God's creation.good can't exist without its antithesis, so she'll have to be more creative.
27th Jan '18 2:11:06 AM jormis29
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* ''Literature/FightingFantasy'' book ''Creature of Havoc'': A trio of evil(ish) witches want the eponymous creature to defeat the BigBad in order to prevent too much evil from entering the world and thus upsetting the balance.
** Literature/FightingFantasy book ''Dead of Night'', an order of StupidNeutral mages is duped by the Demon Prince Myurr into helping him stage [[HellOnEarth a demonic invasion]] on the grounds that Good has become too powerful.

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* ''Literature/FightingFantasy'' book ''Creature of Havoc'': ''Literature/FightingFantasy''
** ''Literature/CreatureOfHavoc'':
A trio of evil(ish) witches want the eponymous creature to defeat the BigBad in order to prevent too much evil from entering the world and thus upsetting the balance.
** Literature/FightingFantasy book ''Dead of Night'', ''Literature/DeadOfNight'', an order of StupidNeutral mages is duped by the Demon Prince Myurr into helping him stage [[HellOnEarth a demonic invasion]] on the grounds that Good has become too powerful.
5th Jan '18 9:39:13 PM ChaoticNovelist
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* The ''Franchise/GreenLantern'' comics have examined this trope at length ever since Creator/GeoffJohns introduced the concept of the Emotional Spectrum to the mythos. The Red Lanterns, Orange Lanterns and Yellow Lanterns (who wield the power of [[UnstoppableRage anger]], {{greed}} and [[PrimalFear fear]], respectively) can all definitely be considered "evil", while the Blue Lanterns, the Indigo Tribe and the Star Sapphires (who wield the power of [[ThePollyanna hope]], [[TheEmpath compassion]] and [[ThePowerOfLove love]], respectively) can all be considered "good". But it's also pointless to try to wipe out the "evil" Lanterns, since they simply channel emotions exuded by living beings--which will ''always'' exist, regardless of how many Lanterns are defeated. And regardless of their noble intentions, the "good" Lanterns are also ineffectual in many ways: the Blue Lanterns lack the willpower to affect change, the Indigo Tribesmen are emotionally distant recluses, and the Star Sapphires lack the self-control necessary to act with clear judgment. That's why the titular Green Lanterns are so important: they lie at the center of the spectrum, and their central emotion ([[{{Determinator}} willpower]]) simply gives them the courage and fortitude to fight for what's right. The green light of willpower is the only force in the universe that can give its users great power without clouding their sense of morality.

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* The ''Franchise/GreenLantern'' comics have examined this trope at length ever since Creator/GeoffJohns introduced the concept of the Emotional Spectrum to the mythos. The Red Lanterns, Orange Lanterns and Yellow Lanterns (who wield the power of [[UnstoppableRage anger]], {{greed}} and [[PrimalFear fear]], respectively) can all definitely be considered "evil", while the Blue Lanterns, the Indigo Tribe and the Star Sapphires (who wield the power of [[ThePollyanna [[HopeSpringsEternal hope]], [[TheEmpath compassion]] and [[ThePowerOfLove love]], respectively) can all be considered "good". But it's also pointless to try to wipe out the "evil" Lanterns, since they simply channel emotions exuded by living beings--which will ''always'' exist, regardless of how many Lanterns are defeated. And regardless of their noble intentions, the "good" Lanterns are also ineffectual in many ways: the Blue Lanterns lack the willpower to affect change, the Indigo Tribesmen are emotionally distant recluses, and the Star Sapphires lack the self-control necessary to act with clear judgment. That's why the titular Green Lanterns are so important: they lie at the center of the spectrum, and their central emotion ([[{{Determinator}} willpower]]) simply gives them the courage and fortitude to fight for what's right. The green light of willpower is the only force in the universe that can give its users great power without clouding their sense of morality.
5th Jan '18 8:55:08 PM ChaoticNovelist
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Occasionally it's reversed with a "Good" WellIntentionedExtremist and "Bad" AntiVillain or VillainProtagonist, invoking LightIsNotGood. In extreme cases, both the Good and Evil sides are bad and the protagonists form a third party trying to stop either side from taking over.

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Occasionally it's reversed with a "Good" WellIntentionedExtremist and "Bad" AntiVillain or VillainProtagonist, invoking LightIsNotGood. In extreme cases, both the Good and Evil sides are bad and the protagonists MainCharacters form a third party trying to stop either side from taking over.
5th Jan '18 12:08:32 PM sgamer82
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* The necromancers of the ''{{VideoGame/Diablo}}'' franchise base their actions on the notion of a Balance. The novels attempt to (not always successfully) play with this. In one book, the villain is a necromancer who points out that all the necromancers do is fight evil, which doesn't adhere to the concept of a Balance. The hero of the book, another necromancer, continues to fight him, [[DesignatedEvil but doesn't bother to explain why he's wrong.]] In another book, the Balance is interestingly defined not as Good and Evil, but Good and the absence of Evil. It's explained that light and dark are not necessarily good and evil, and while the balance tipping to evil would mean torment, the absence of evil would lead to stagnation. One additional point to consider that the Balance is sometimes portrayed (though not described as) not as being between good and evil, but making sure that neither the angels or the demons of the series gain too much of a foothold in the world, as both are jerks. It just so happens that at the time of the second game, the "evil" forces are much more overt in screwing with mortal reality, and only one angel is bothering to do something.

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* ''{{VideoGame/Diablo}}'':
**
The necromancers of the ''{{VideoGame/Diablo}}'' franchise base their actions on the notion of a Balance. The novels attempt to (not always successfully) play with this. In one book, the villain is a necromancer who points out that all the necromancers do is fight evil, which doesn't adhere to the concept of a Balance. The hero of the book, another necromancer, continues to fight him, [[DesignatedEvil but doesn't bother to explain why he's wrong.]] In another book, the Balance is interestingly defined not as Good and Evil, but Good and the absence of Evil. It's explained that light and dark are not necessarily good and evil, and while the balance tipping to evil would mean torment, the absence of evil would lead to stagnation. One additional point to consider that the Balance is sometimes portrayed (though not described as) not as being between good and evil, but making sure that neither the angels or the demons of the series gain too much of a foothold in the world, as both are jerks. It just so happens that at the time of the second game, the "evil" forces are much more overt in screwing with mortal reality, and only one angel is bothering to do something.



** This a running theme with Neutral alignments in everything, and mentioned in more than one flavor text description of the Neutral alignments in D&D. In general, even characters utterly devoted toward neutrality and balance will almost always side with Good in the end, especially if the forces of Evil are strong enough. Rarely is there an instance of the opposite occurring, unless the good guys are going the WellIntentionedExtremist route or the Neutral characters lean more towards Evil themselves. It's often stated that Neutral characters begrudgingly admit that Good-aligned characters make slightly more manageable neighbors, as opposed to their much more unpleasant cousins.
8th Dec '17 2:42:52 PM Anura
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You can substitute [[LowestCosmicDenominator Light and Darkness]], HeavenAndHell, [[OrderVersusChaos Order and Chaos]], or any Yin and Yang for Good and Evil with the added bonus of making more sense linguistically--a balance between Order and Chaos is better than either extreme, not to mention the horrors that happen with too much [[ManOnFire Light]] or [[WhoForgotTheLights Darkness]]. This is often the justification for a DivineConflict.

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You can substitute [[LowestCosmicDenominator Light and Darkness]], HeavenAndHell, [[OrderVersusChaos Order and Chaos]], or any Yin and Yang for Good and Evil with the added bonus of making more sense linguistically--a linguistically--[[BothOrderAndChaosAreDangerous a balance between Order and Chaos is better than either extreme, extreme]], not to mention the horrors that happen with too much [[ManOnFire Light]] or [[WhoForgotTheLights Darkness]]. This is often the justification for a DivineConflict.
1st Dec '17 1:15:30 PM DustSnitch
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* Creator/BishopBarron always likes to point out when movies portray Good and Evil as complete equals in need of balance, which is usually followed by a ShoutOut to the Force from ''Franchise/StarWars''. The problem Barron has with that morality is that it either ignores {{God}} or reduces Him to a magical tool that people can manipulate.



* ''How to Write Badly Well'' recommends using this trope in the article [[http://writebadlywell.blogspot.com/2011/01/base-your-plot-on-unsupported.html Base Your Plot on Unsupported Assertions]].
* The WebVideo/PawDugan [[http://thatguywiththeglasses.com/videolinks/teamt/paw/t9/28464-video-game-music-composers-part-1-cataclysm Top 9 Videogame music composers]] review ([[http://thatguywiththeglasses.com/videolinks/teamt/paw/t9/28479-top-9-video-game-music-composers-part-2-convergence part 2]]) shows at the end [[spoiler: a Light Paw in balance with a Dark (evil) Paw.]]
* Ferret mythology in ''{{Literature/Tasakeru}}'' always ends badly if someone [[Franchise/CthulhuMythos kills]] [[{{irony}} Death]] because of this trope.
* Aerodactyl (a.k.a. Lord Amber) is the god of this, according to LetsPlay/TwitchPlaysPokemon lore.



* The WebVideo/PawDugan [[http://thatguywiththeglasses.com/videolinks/teamt/paw/t9/28464-video-game-music-composers-part-1-cataclysm Top 9 Videogame music composers]] review ([[http://thatguywiththeglasses.com/videolinks/teamt/paw/t9/28479-top-9-video-game-music-composers-part-2-convergence part 2]]) shows at the end [[spoiler: a Light Paw in balance with a Dark (evil) Paw.]]
* ''How to Write Badly Well'' recommends using this trope in the article [[http://writebadlywell.blogspot.com/2011/01/base-your-plot-on-unsupported.html Base Your Plot on Unsupported Assertions]].
* Ferret mythology in ''{{Literature/Tasakeru}}'' always ends badly if someone [[Franchise/CthulhuMythos kills]] [[{{irony}} Death]] because of this trope.
* Aerodactyl (a.k.a. Lord Amber) is the god of this, according to LetsPlay/TwitchPlaysPokemon lore.
26th Nov '17 10:40:15 AM nombretomado
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* Manichean Christianity had the same idea, influenced by {{Gnosticism}}, with the material world being created by {{Satan}} who trapped souls in physical bodies. Mani, the prophet that the religion was named after, had come to reveal the truth that would free people from this to reunited with God.

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* Manichean Christianity had the same idea, influenced by {{Gnosticism}}, UsefulNotes/{{Gnosticism}}, with the material world being created by {{Satan}} who trapped souls in physical bodies. Mani, the prophet that the religion was named after, had come to reveal the truth that would free people from this to reunited with God.
22nd Nov '17 6:09:51 PM AnoneMouseJr
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Added DiffLines:

* ''FanFic/ThePiecesLieWhereTheyFell'': The spirit of Balance is bound by this. The more information they give the new generation of Bearers, the more they also have to share with the villain.
14th Nov '17 9:44:23 PM Theriocephalus
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*** The life-energies he consumed radiated from him as he used his powers - or even just existed - and would thus "seed" other worlds with the energies needed for life as he passed them. For every world he consumed, several would eventually develop life.

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*** The life-energies he consumed radiated from him as he used his powers - -- or even just existed - -- and would thus "seed" other worlds with the energies needed for life as he passed them. For every world he consumed, several would eventually develop life.



** In ''ComicBook/{{Hellblazer}}'' John Constantine spends a lot of time fighting off demons, but he is nevertheless careful to prevent Heaven from striking any decisive blow against Hell. The idea seems to be that while Heaven and Hell are locked in eternal war, humankind has a certain amount of freedom from either side - but if one side ever won, the humans would be its slaves.

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** In ''ComicBook/{{Hellblazer}}'' John Constantine spends a lot of time fighting off demons, but he is nevertheless careful to prevent Heaven from striking any decisive blow against Hell. The idea seems to be that while Heaven and Hell are locked in eternal war, humankind has a certain amount of freedom from either side - -- but if one side ever won, the humans would be its slaves.



* Both ''FanFic/YuGiOhDarkMessiah'' and the DeadFic ''Tilting the Balance'' reference "the Balance", a force that holds four elements - Light, Darkness, Dreams, and Shadows - in check so that their combined strength holds back the all-destroying Chaos. When any of the four become too powerful, its opposite number acts to counter it via Chosen.

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* Both ''FanFic/YuGiOhDarkMessiah'' and the DeadFic ''Tilting the Balance'' reference "the Balance", a force that holds four elements - -- Light, Darkness, Dreams, and Shadows - -- in check so that their combined strength holds back the all-destroying Chaos. When any of the four become too powerful, its opposite number acts to counter it via Chosen.



* Creator/RogerZelazny's works
** In ''Bring Me the Head of Prince Charming'' there is an organized competition between the forces of heaven and hell who will control fate for the next thousand years.
** Played with in ''Literature/ANightInTheLonesomeOctober'', which involved semi-regular contests between 'Openers' and 'Closers' over opening a portal to ancient gods of wonder and terror. If a contest was a draw, or won by Closers, the world remained the same, maintaining the current balance. Much of the month of the contest was filled with players carefully feeling out each other's allegiance and angling for advantage without sending the contest up into premature fireworks - maintaining another balance, if a pragmatic one.

to:

* Creator/RogerZelazny's works
works:
** In ''Bring Me the Head of Prince Charming'' Charming'', there is an organized competition between the forces of heaven and hell over who will control fate for the next thousand years.
** Played with in ''Literature/ANightInTheLonesomeOctober'', which involved semi-regular contests between 'Openers' "Openers" and 'Closers' "Closers" over opening a portal to ancient gods of wonder and terror. If a contest was a draw, or won by Closers, the world remained the same, maintaining the current balance. Much of the month of the contest was filled with players carefully feeling out each other's allegiance and angling for advantage without sending the contest up into premature fireworks - -- maintaining another balance, if a pragmatic one.



** The balance is preserved by a MirrorUniverse - if good wins in one universe, evil wins in the other and balances it out. Traveling between them disrupted the balance and made the normal universe "too good" - the sun never sets, everyone is freakishly happy all the time, and [[DisproportionateRetribution minor crimes like leaving your cell phone on in a library are punished by mutilation]] In the similarly-disrupted evil balance, the same sort of [[DisproportionateRetribution mutilation]] was enacted for such trivial niceties as saying "Gesundheit" when someone sneezed. Essentially, the point being made was that Good and Evil cannot tolerate the others' existence, and therefore in a world dominated by one, any act (no matter how minor) that runs contrary to the ideals of either is punished harshly. It is the mix of the two that provides tolerance and temperance.

to:

** The balance is preserved by a MirrorUniverse - -- if good wins in one universe, evil wins in the other and balances it out. Traveling between them disrupted the balance and made the normal universe "too good" - -- the sun never sets, everyone is freakishly happy all the time, and [[DisproportionateRetribution minor crimes like leaving your cell phone on in a library are punished by mutilation]] In the similarly-disrupted evil balance, the same sort of [[DisproportionateRetribution mutilation]] was enacted for such trivial niceties as saying "Gesundheit" when someone sneezed. Essentially, the point being made was that Good and Evil cannot tolerate the others' existence, and therefore in a world dominated by one, any act (no matter how minor) that runs contrary to the ideals of either is punished harshly. It is the mix of the two that provides tolerance and temperance.



* The ''TabletopGame/{{Greyhawk}}'' setting has the Circle of Eight, an order composed primarily of wizards and lead by Mordenkainen to maintain (Mordenkainen's vision of) the balance. Keeping Evil around is required to keep Good working together and on the ball, lest they start with the infighting as mortals are wont to do. No, not all good guys are on the same side on Oerth by default - they need someone on the outside pushing them together.

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* The ''TabletopGame/{{Greyhawk}}'' setting has the Circle of Eight, an order composed primarily of wizards and lead by Mordenkainen to maintain (Mordenkainen's vision of) the balance. Keeping Evil around is required to keep Good working together and on the ball, lest they start with the infighting as mortals are wont to do. No, not all good guys are on the same side on Oerth by default - -- they need someone on the outside pushing them together.
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