History Main / BagOfSharing

15th Aug '16 10:00:21 AM UmbrellasWereAwesome
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* Firefight mode in ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' has lives (remaining respawns) as this. In Halo Reach, when playing Versus Firefight, there are settings that let the humans add more to the pool by killing the player-controlled Elites.

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* Firefight mode in ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' has lives (remaining respawns) as this. In Halo Reach, ''Reach'', when playing Versus Firefight, there are settings that let the humans add more to the pool by killing the player-controlled Elites.
10th Aug '16 7:09:36 AM ChronoLegion
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* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john. You can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this, and you can't pass living things.

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* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john. You can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this, and you can't pass living things. For example, while you could send a bottle of wine to another character, you don't actually need wine, you need [[spoiler:vinegar]]. The way to get it is to [[spoiler:convince Thomas Jefferson to put it in his time capsule. Then, 400 years later, Laverne can cut open the capsule and get a bottle that now contains vinegar]].
15th Jun '16 5:51:31 AM GrammarNavi
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* Particularly jarring in the Norad II mission from "Starcraft", where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are SCVs on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.

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* Particularly jarring in the Norad II mission from "Starcraft", where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are SCVs [=SCVs=] on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.
13th Jun '16 9:20:56 PM Doug86
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* Averted in ''Franchise/FireEmblem'': Every character has an individual inventory (in the GBA games, of only five items!). There is a supply caravan, but how, or if it can be accessed in a battle differs depending on which game in the series you're playing.

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* Averted in ''Franchise/FireEmblem'': ''VideoGame/FireEmblem'': Every character has an individual inventory (in the GBA games, of only five items!). There is a supply caravan, but how, or if it can be accessed in a battle differs depending on which game in the series you're playing.
28th May '16 9:28:10 PM nombretomado
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* Completely averted in the PS1 RPG ''VideoGame/ShadowMadness''; When the characters are forced to split up at certain points in the story, the game makes the player divide the inventory AND money up between the groups.

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* Completely averted in the PS1 [=PS1=] RPG ''VideoGame/ShadowMadness''; When the characters are forced to split up at certain points in the story, the game makes the player divide the inventory AND money up between the groups.
7th Apr '16 2:06:04 AM HeroicJay
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* In ''VideoGame/HyruleWarriors'', all of the rupees and items you collect (except Heart Containers) are placed into a single pool to be used by all characters, even those on completely opposite sides of the battlefield. This is most prominent with the normal Zelda items (bow, boomerang, and so on). As soon as you get one, ''every'' character in ''every'' game mode can suddenly use them, even if you're replaying a level from before you had it. Why would Ganondorf be using the heroes' Hookshot? Well, when an Argorok appears, just be glad he can.
20th Feb '16 2:16:57 PM TrollBrutal
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* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.
** However, you can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this.
** You can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring {{the Slow Path}} ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).

to:

* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.
** However, you
port-a-john. You can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this.
** You
this, and you can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring {{the Slow Path}} ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).things.
18th Dec '15 10:29:14 PM nombretomado
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* Averted in ''ShadowHearts 2''. When playing as Anastasia, you have your own separate inventory and equipment, and can't access any of the normal cast's items (with the exception of still being able to see the Inventory option, which lets you view items but not use them).

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* Averted in ''ShadowHearts ''VideoGame/ShadowHearts 2''. When playing as Anastasia, you have your own separate inventory and equipment, and can't access any of the normal cast's items (with the exception of still being able to see the Inventory option, which lets you view items but not use them).
15th Dec '15 12:04:14 PM nombretomado
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* ''WorldOfWarcraft'', ''WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom items may only be sent to your other characters, not to other players. In later patch in WorldOfWarcraft, items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.

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* ''WorldOfWarcraft'', ''WarhammerOnline'', ''VideoGame/WorldOfWarcraft'', ''VideoGame/WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom items may only be sent to your other characters, not to other players. In later patch in WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.
13th Dec '15 3:54:14 PM Doug86
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* The SNES strategy RPG ''{{Ogre Battle}}'' has only one inventory ''across an entire army.'' The N64 sequel averts this by having each squad carry its own inventory.

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* The SNES strategy RPG ''{{Ogre Battle}}'' ''VideoGame/OgreBattle'' has only one inventory ''across an entire army.'' The N64 sequel averts this by having each squad carry its own inventory.
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