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History Main / BagOfSharing

7th Apr '16 2:06:04 AM HeroicJay
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* In ''VideoGame/HyruleWarriors'', all of the rupees and items you collect (except Heart Containers) are placed into a single pool to be used by all characters, even those on completely opposite sides of the battlefield. This is most prominent with the normal Zelda items (bow, boomerang, and so on). As soon as you get one, ''every'' character in ''every'' game mode can suddenly use them, even if you're replaying a level from before you had it. Why would Ganondorf be using the heroes' Hookshot? Well, when an Argorok appears, just be glad he can.
20th Feb '16 2:16:57 PM TrollBrutal
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* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.
** However, you can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this.
** You can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring {{the Slow Path}} ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).

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* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.
** However, you
port-a-john. You can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this.
** You
this, and you can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring {{the Slow Path}} ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).things.
18th Dec '15 10:29:14 PM nombretomado
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* Averted in ''ShadowHearts 2''. When playing as Anastasia, you have your own separate inventory and equipment, and can't access any of the normal cast's items (with the exception of still being able to see the Inventory option, which lets you view items but not use them).

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* Averted in ''ShadowHearts ''VideoGame/ShadowHearts 2''. When playing as Anastasia, you have your own separate inventory and equipment, and can't access any of the normal cast's items (with the exception of still being able to see the Inventory option, which lets you view items but not use them).
15th Dec '15 12:04:14 PM nombretomado
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* ''WorldOfWarcraft'', ''WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom items may only be sent to your other characters, not to other players. In later patch in WorldOfWarcraft, items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.

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* ''WorldOfWarcraft'', ''WarhammerOnline'', ''VideoGame/WorldOfWarcraft'', ''VideoGame/WarhammerOnline'', and many others have it straight when it comes to the Guild bank, but they played with it when it comes to your own characters. Each characters you have has their own personal bank account that are not shared with each other. You can send items to your other characters using the mail system with a small fee. Soulbound items may not be sent, but heirloom items may only be sent to your other characters, not to other players. In later patch in WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', items sent to your other characters arrive instantly without delay. Player characters of different factions however, may not trade items directly as you cannot buy the items put in auction by your other player characters.
13th Dec '15 3:54:14 PM Doug86
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* The SNES strategy RPG ''{{Ogre Battle}}'' has only one inventory ''across an entire army.'' The N64 sequel averts this by having each squad carry its own inventory.

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* The SNES strategy RPG ''{{Ogre Battle}}'' ''VideoGame/OgreBattle'' has only one inventory ''across an entire army.'' The N64 sequel averts this by having each squad carry its own inventory.
30th Nov '15 8:57:34 AM Prfnoff
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* In the ''VideoGame/RatchetAndClank'' series there are occasional segments where the two eponymous characters are separated, yet still manage to share any collected [[GlobalCurrency bolts]]. This can mostly be overlooked considering how short these periods of separation are - Except in ''RatchetAndClankACrackInTime'', where they're apart for almost the entire game.

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* In the ''VideoGame/RatchetAndClank'' series there are occasional segments where the two eponymous characters are separated, yet still manage to share any collected [[GlobalCurrency bolts]]. This can mostly be overlooked considering how short these periods of separation are - Except in ''RatchetAndClankACrackInTime'', ''VideoGame/RatchetAndClankFutureACrackInTime'', where they're apart for almost the entire game.
23rd Sep '15 11:00:12 AM Hanz
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* [[LampshadedTrope Lampshaded]] in ''VideoGame/{{Borderlands}} 2''. When you get access to your shared stash, Claptrap starts to give some awkward, [[{{Handwaved}} hand-wavey]] explanation before giving up and saying [[BreakingTheFourthWall "It's for twinking items between your characters, okay?"]]

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* [[LampshadedTrope Lampshaded]] in ''VideoGame/{{Borderlands}} 2''. ''VideoGame/{{Borderlands 2}}''. When you get access to your shared stash, Claptrap starts to give some awkward, [[{{Handwaved}} hand-wavey]] explanation before giving up and saying [[BreakingTheFourthWall "It's for twinking items between your characters, okay?"]]okay?"]] In ''Videogame/BorderlandsThePreSequel'' however, Moxxi just straight-up tells you that it's for sharing stuff among your characters.
19th Sep '15 4:50:23 PM nombretomado
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** Also played straight in all the 'main' Franchise/ResidentEvil games before VideoGame/ResidentEvil4 - by the Magic Boxes that appeared in save rooms. Everything placed in any Magic Box was accessible from any other Magic Box in the game, even if it's the first time you've opened a particular box. (Admittedly, a post-game-clear option in the GameCube remake of the first Resident Evil had each box only carry it's own contents - like normal boxes, in other words.) The peak of the Magic Box ridiculousness came in ''Resident Evil: Code Veronica'' right after Clare's game stops and Chris's begins. Chris can access anything Claire had in her Magic Boxes ''despite the fact that the two of them are on different continents.''

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** Also played straight in all the 'main' Franchise/ResidentEvil games before VideoGame/ResidentEvil4 - by the Magic Boxes that appeared in save rooms. Everything placed in any Magic Box was accessible from any other Magic Box in the game, even if it's the first time you've opened a particular box. (Admittedly, a post-game-clear option in the GameCube [[UsefulNotes/NintendoGameCube GameCube]] remake of the first Resident Evil had each box only carry it's own contents - like normal boxes, in other words.) The peak of the Magic Box ridiculousness came in ''Resident Evil: Code Veronica'' right after Clare's game stops and Chris's begins. Chris can access anything Claire had in her Magic Boxes ''despite the fact that the two of them are on different continents.''
6th Sep '15 8:07:35 PM nombretomado
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* ''Almost'' averted in ''NeverwinterNights2''. Each character has a separate inventory, but items can be freely and instantly moved mid-battle between characters at the opposite ends of the battlefield, even if one of them is unconscious.

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* ''Almost'' averted in ''NeverwinterNights2''.''VideoGame/NeverwinterNights2''. Each character has a separate inventory, but items can be freely and instantly moved mid-battle between characters at the opposite ends of the battlefield, even if one of them is unconscious.
18th Aug '15 12:46:56 AM Balmung
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* ''VideoGame/BleachThe3rdPhantom'' uses a single battle inventory that automatically carries over all unused items in it, even after the TimeSkip puts you in control of Ichigo, Uryu, Chad, and Orihime, who have not yet met the player character.
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