History Main / BagOfSharing

11th Jun '17 12:09:23 AM Piterpicher
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* In AlterAila Genesis you actually spend some time playing as characters who are working for the lead villain. But apparently being your mortal enemies doesn't stop them from sharing their items with you.

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* In AlterAila ''VideoGame/AlterAila'' Genesis you actually spend some time playing as characters who are working for the lead villain. But apparently being your mortal enemies doesn't stop them from sharing their items with you.
20th May '17 4:36:35 PM nombretomado
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* In ''{{Wizard 101}}'', each character has their own backpack storage, but characters can put items in their houses' bank, where characters on the same account can access them from their own houses' banks. Presumably magic is involved.

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* In ''{{Wizard ''VideoGame/{{Wizard 101}}'', each character has their own backpack storage, but characters can put items in their houses' bank, where characters on the same account can access them from their own houses' banks. Presumably magic is involved.



* ''{{Vindictus}}'' averts this trope. Each character has an individual inventory; and there is no bank system. The only way to transfer items between characters, regardless of whether they are on the same or different player accounts, is via a fee-based postal system.

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* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' averts this trope. Each character has an individual inventory; and there is no bank system. The only way to transfer items between characters, regardless of whether they are on the same or different player accounts, is via a fee-based postal system.
21st Apr '17 9:56:49 PM nombretomado
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** Actually, {{Suikoden}} in general never employed the BagOfSharing trick. The ''Suikoden V'' specific example, along with ''VideoGame/SuikodenIV'' are mere exceptions (that prove the rule).

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** Actually, {{Suikoden}} ''VideoGame/{{Suikoden}}'' in general never employed the BagOfSharing trick. The ''Suikoden V'' specific example, along with ''VideoGame/SuikodenIV'' are mere exceptions (that prove the rule).
11th Apr '17 5:01:44 PM nombretomado
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* [[AvertedTrope Averted]] in ''ShiningForce'', each character can only hold four items. The remake of the first game has a shared bag for extra items, but they can't be accessed during battles.

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* [[AvertedTrope Averted]] in ''ShiningForce'', ''VideoGame/ShiningForce'', each character can only hold four items. The remake of the first game has a shared bag for extra items, but they can't be accessed during battles.
1st Apr '17 12:52:54 AM ShadictheHedgehog
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* Sora and Riku share their inventories and money in ''VideoGame/KingdomHearts3DDreamDropDistance'' despite being separated from one another. The only thing they don't share are their Keyblades.

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* Sora and Riku share their inventories and money in ''VideoGame/KingdomHearts3DDreamDropDistance'' despite being separated from one another. The only thing they don't share are their Keyblades. [[spoiler: This can be potentially explained due to the fact that Riku is actually travelling inside Sora's dreams, rather than on an entirely separate adventure.]]
5th Mar '17 5:00:06 PM nombretomado
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* Aversion: In ''DungeonSiege'', each character not only has their own inventory, but to pass items between characters, the one doing the passing actually has to run over to the other.

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* Aversion: In ''DungeonSiege'', ''VideoGame/DungeonSiege'', each character not only has their own inventory, but to pass items between characters, the one doing the passing actually has to run over to the other.
31st Jan '17 4:22:17 AM GrammarNavi
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* In the ''VideoGame/RatchetAndClank'' series there are occasional segments where the two eponymous characters are separated, yet still manage to share any collected [[GlobalCurrency bolts]]. This can mostly be overlooked considering how short these periods of separation are - Except in ''VideoGame/RatchetAndClankFutureACrackInTime'', where they're apart for almost the entire game.

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* In the ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' series there are occasional segments where the two eponymous characters are separated, yet still manage to share any collected [[GlobalCurrency bolts]]. This can mostly be overlooked considering how short these periods of separation are - Except in ''VideoGame/RatchetAndClankFutureACrackInTime'', where they're apart for almost the entire game.
8th Jan '17 9:16:43 AM nombretomado
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* Special mention goes to ''EternalSonata'' where the characters already share inventory before they've even met for the first time. Obviously they never comment on how weird it is that money and items spontaneously appear and disappear in their bags.

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* Special mention goes to ''EternalSonata'' ''VideoGame/EternalSonata'' where the characters already share inventory before they've even met for the first time. Obviously they never comment on how weird it is that money and items spontaneously appear and disappear in their bags.
7th Jan '17 6:43:17 PM nombretomado
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* Applies to magic in ''EternalDarkness'': whichever character you play will have access to any runes, spells and power circles that any previous character obtained, despite having minimal knowledge of each other and no training in the occult.

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* Applies to magic in ''EternalDarkness'': ''VideoGame/EternalDarkness'': whichever character you play will have access to any runes, spells and power circles that any previous character obtained, despite having minimal knowledge of each other and no training in the occult.
29th Oct '16 1:33:10 PM nombretomado
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* ''VideoGame/DiabloIII'' uses mechanics similar to ''GuildWars''' Xunlai Chests: anything one of your characters puts in a chest can be retrieved by your other characters.

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* ''VideoGame/DiabloIII'' uses mechanics similar to ''GuildWars''' ''VideoGame/GuildWars''' Xunlai Chests: anything one of your characters puts in a chest can be retrieved by your other characters.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BagOfSharing