History Main / BagOfSharing

18th Apr '18 11:58:24 AM Kazmahu
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** This generally holds true for all the ''Atelier'' games. Your alchemist's special function in battle generally revolves around being the only one with access to her basket of specially-prepared goodies.
3rd Mar '18 10:19:44 AM nombretomado
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* ''SonicChronicles'' subverts this - all of the characters can access the same inventory, even if they're on different sides of the map, but you can't take/give equipment from/to a character that isn't in the player's current party.

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* ''SonicChronicles'' ''VideoGame/SonicChronicles'' subverts this - all of the characters can access the same inventory, even if they're on different sides of the map, but you can't take/give equipment from/to a character that isn't in the player's current party.
3rd Feb '18 8:56:13 PM nombretomado
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* An extreme example in ''VideoGame/SaGaFrontier2''. The story is told as one giant split party section as you play as either Gustave or the Knights family and Gustave only teams up the the Knights once. This does not stop them from sharing items for no reason. The NPC that retrieves equipped items from other party members lampshades this: [[AWizardDidIt "don't ask me how I do it."]] The most {{egregious}} case is when an old advisor has a flashback to his young adventuring days, before the start of the game and can still equip anything. To top it all off, once someone from either party has mastered a technique, everyone in both stories know it. People you have never met can show you how to perform ultimate killing moves.

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* An extreme example in ''VideoGame/SaGaFrontier2''. The story is told as one giant split party section as you play as either Gustave or the Knights family and Gustave only teams up the the Knights once. This does not stop them from sharing items for no reason. The NPC that retrieves equipped items from other party members lampshades this: [[AWizardDidIt "don't ask me how I do it."]] The most {{egregious}} JustForFun/{{egregious}} case is when an old advisor has a flashback to his young adventuring days, before the start of the game and can still equip anything. To top it all off, once someone from either party has mastered a technique, everyone in both stories know it. People you have never met can show you how to perform ultimate killing moves.
26th Nov '17 2:55:31 PM Quanyails
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* ''VideoGame/MassEffect1'' had this in spades, [[HyperspaceArsenal as you were not only carrying around a large number of guns with no visible carrying device, but also upgrades to those guns and various suits of armor as well]] that all of your party could take from as needed. ''VideoGAme/MassEffect2'' streamlined this, as now there is no armor, just attachments that Shepard (and Shepard alone) can put on his armor to give it various bonuses. Everyone else retains the outfit they wear on the ship except for helmets or breathing devices in areas lacking oxygen. Guns are also kept in the ''Normandy'''s armory and can be switched out either between missions or before you go out on them, during the prep phase.
* Videogame/ForeversEnd has a lot of this. Your original party gets split over several continents, and Lee doesn't meet the rest of them at all in the first chapter, yet they can all use the same inventory. Heck: Alexander's quest takes place centuries before, and accessed through Epoch's [[DreamingOfTimesGoneBy dream sequence]] but that doesn't stop them using up your Extracts.

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* ''VideoGame/MassEffect1'' had this in spades, [[HyperspaceArsenal as you were not only carrying around a large number of guns with no visible carrying device, but also upgrades to those guns and various suits of armor as well]] that all of your party could take from as needed. ''VideoGAme/MassEffect2'' ''VideoGame/MassEffect2'' streamlined this, as now there is no armor, just attachments that Shepard (and Shepard alone) can put on his armor to give it various bonuses. Everyone else retains the outfit they wear on the ship except for helmets or breathing devices in areas lacking oxygen. Guns are also kept in the ''Normandy'''s armory and can be switched out either between missions or before you go out on them, during the prep phase.
* Videogame/ForeversEnd ''VideoGame/ForeversEnd'' has a lot of this. Your original party gets split over several continents, and Lee doesn't meet the rest of them at all in the first chapter, yet they can all use the same inventory. Heck: Alexander's quest takes place centuries before, and accessed through Epoch's [[DreamingOfTimesGoneBy dream sequence]] but that doesn't stop them using up your Extracts.
26th Nov '17 2:54:41 PM Quanyails
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* Particularly jarring in the Norad II mission from "Starcraft", where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are [=SCVs=] on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.

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* Particularly jarring in the Norad II mission from "Starcraft", ''VideoGame/{{Starcraft}}'', where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are [=SCVs=] on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.
26th Nov '17 2:54:25 PM Quanyails
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* Corporations in ''VideoGame/EVEOnline'' have a communal ISK wallet, and may use communal item and ship storage at stations where the corp owns an office or at the corporation's starbases. Access is granted through the convulated Corporate Roles system, and being EVE, thefts are not uncommon.

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* Corporations in ''VideoGame/EVEOnline'' have a communal ISK wallet, and may use communal item and ship storage at stations where the corp owns an office or at the corporation's starbases. Access is granted through the convulated convoluted Corporate Roles system, and being EVE, thefts are not uncommon.
26th Nov '17 2:54:10 PM Quanyails
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[[folder: MMORP Gs ]]

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[[folder: MMORP Gs [=MMORPGs=] ]]



* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessable to any character on your account willing to pay the Xunlai Agent a one time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).

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* ''VideoGame/GuildWars'' has the Xunlai Storage chests in every city, town, and mission outpost, that is accessable accessible to any character on your account willing to pay the Xunlai Agent a one time 50gp fee (plus 50gp more if they want access to the crafting materials storage pane).
11th Jun '17 12:09:23 AM Piterpicher
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* In AlterAila Genesis you actually spend some time playing as characters who are working for the lead villain. But apparently being your mortal enemies doesn't stop them from sharing their items with you.

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* In AlterAila ''VideoGame/AlterAila'' Genesis you actually spend some time playing as characters who are working for the lead villain. But apparently being your mortal enemies doesn't stop them from sharing their items with you.
20th May '17 4:36:35 PM nombretomado
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* In ''{{Wizard 101}}'', each character has their own backpack storage, but characters can put items in their houses' bank, where characters on the same account can access them from their own houses' banks. Presumably magic is involved.

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* In ''{{Wizard ''VideoGame/{{Wizard 101}}'', each character has their own backpack storage, but characters can put items in their houses' bank, where characters on the same account can access them from their own houses' banks. Presumably magic is involved.



* ''{{Vindictus}}'' averts this trope. Each character has an individual inventory; and there is no bank system. The only way to transfer items between characters, regardless of whether they are on the same or different player accounts, is via a fee-based postal system.

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* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' averts this trope. Each character has an individual inventory; and there is no bank system. The only way to transfer items between characters, regardless of whether they are on the same or different player accounts, is via a fee-based postal system.
21st Apr '17 9:56:49 PM nombretomado
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** Actually, {{Suikoden}} in general never employed the BagOfSharing trick. The ''Suikoden V'' specific example, along with ''VideoGame/SuikodenIV'' are mere exceptions (that prove the rule).

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** Actually, {{Suikoden}} ''VideoGame/{{Suikoden}}'' in general never employed the BagOfSharing trick. The ''Suikoden V'' specific example, along with ''VideoGame/SuikodenIV'' are mere exceptions (that prove the rule).
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