History Main / BagOfSharing

8th Jan '17 9:16:43 AM nombretomado
Is there an issue? Send a Message


* Special mention goes to ''EternalSonata'' where the characters already share inventory before they've even met for the first time. Obviously they never comment on how weird it is that money and items spontaneously appear and disappear in their bags.

to:

* Special mention goes to ''EternalSonata'' ''VideoGame/EternalSonata'' where the characters already share inventory before they've even met for the first time. Obviously they never comment on how weird it is that money and items spontaneously appear and disappear in their bags.
7th Jan '17 6:43:17 PM nombretomado
Is there an issue? Send a Message


* Applies to magic in ''EternalDarkness'': whichever character you play will have access to any runes, spells and power circles that any previous character obtained, despite having minimal knowledge of each other and no training in the occult.

to:

* Applies to magic in ''EternalDarkness'': ''VideoGame/EternalDarkness'': whichever character you play will have access to any runes, spells and power circles that any previous character obtained, despite having minimal knowledge of each other and no training in the occult.
29th Oct '16 1:33:10 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/DiabloIII'' uses mechanics similar to ''GuildWars''' Xunlai Chests: anything one of your characters puts in a chest can be retrieved by your other characters.

to:

* ''VideoGame/DiabloIII'' uses mechanics similar to ''GuildWars''' ''VideoGame/GuildWars''' Xunlai Chests: anything one of your characters puts in a chest can be retrieved by your other characters.
15th Aug '16 10:00:21 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* Firefight mode in ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' has lives (remaining respawns) as this. In Halo Reach, when playing Versus Firefight, there are settings that let the humans add more to the pool by killing the player-controlled Elites.

to:

* Firefight mode in ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' has lives (remaining respawns) as this. In Halo Reach, ''Reach'', when playing Versus Firefight, there are settings that let the humans add more to the pool by killing the player-controlled Elites.
10th Aug '16 7:09:36 AM ChronoLegion
Is there an issue? Send a Message


* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john. You can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this, and you can't pass living things.

to:

* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john. You can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this, and you can't pass living things. For example, while you could send a bottle of wine to another character, you don't actually need wine, you need [[spoiler:vinegar]]. The way to get it is to [[spoiler:convince Thomas Jefferson to put it in his time capsule. Then, 400 years later, Laverne can cut open the capsule and get a bottle that now contains vinegar]].
15th Jun '16 5:51:31 AM GrammarNavi
Is there an issue? Send a Message


* Particularly jarring in the Norad II mission from "Starcraft", where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are SCVs on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.

to:

* Particularly jarring in the Norad II mission from "Starcraft", where you are trying to rescue a general from downed ship that is surrounded by enemy forces. Periodically, the enemies will attack the ship and you lose if it is destroyed. Luckily, there are SCVs [=SCVs=] on hand to repair any damage done to the ship. However, the minerals and gas used to conduct the repairs are taken from your base's supply. Kind of strange, considering there's an entire enemy base between your base and the ship.
13th Jun '16 9:20:56 PM Doug86
Is there an issue? Send a Message


* Averted in ''Franchise/FireEmblem'': Every character has an individual inventory (in the GBA games, of only five items!). There is a supply caravan, but how, or if it can be accessed in a battle differs depending on which game in the series you're playing.

to:

* Averted in ''Franchise/FireEmblem'': ''VideoGame/FireEmblem'': Every character has an individual inventory (in the GBA games, of only five items!). There is a supply caravan, but how, or if it can be accessed in a battle differs depending on which game in the series you're playing.
28th May '16 9:28:10 PM nombretomado
Is there an issue? Send a Message


* Completely averted in the PS1 RPG ''VideoGame/ShadowMadness''; When the characters are forced to split up at certain points in the story, the game makes the player divide the inventory AND money up between the groups.

to:

* Completely averted in the PS1 [=PS1=] RPG ''VideoGame/ShadowMadness''; When the characters are forced to split up at certain points in the story, the game makes the player divide the inventory AND money up between the groups.
7th Apr '16 2:06:04 AM HeroicJay
Is there an issue? Send a Message



to:

* In ''VideoGame/HyruleWarriors'', all of the rupees and items you collect (except Heart Containers) are placed into a single pool to be used by all characters, even those on completely opposite sides of the battlefield. This is most prominent with the normal Zelda items (bow, boomerang, and so on). As soon as you get one, ''every'' character in ''every'' game mode can suddenly use them, even if you're replaying a level from before you had it. Why would Ganondorf be using the heroes' Hookshot? Well, when an Argorok appears, just be glad he can.
20th Feb '16 2:16:57 PM TrollBrutal
Is there an issue? Send a Message


* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.
** However, you can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this.
** You can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring {{the Slow Path}} ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).

to:

* ''VideoGame/DayOfTheTentacle'' has the characters in three separate time periods, but they can share items by putting them into the time-travelling port-a-johns that are central to the plot. One of the first puzzles for the girl trapped in the future is how to GET to the port-a-john.
** However, you
port-a-john. You can't pass every item (sometimes requiring a different method of getting them through time), and some of them change when you do this.
** You
this, and you can't pass living things ([[spoiler:requiring you to [[HarmlessFreezing freeze]] them]]). For two other items, you actually need them to change, requiring {{the Slow Path}} ([[spoiler:the sweater needs to be washed a hundred thousand times in order to fit a hamster]] and [[spoiler:wine needs to spoil and turn into vinegar]]).things.
This list shows the last 10 events of 62. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BagOfSharing