History Main / BadWritingIndex

5th Feb '16 7:42:31 PM DoctorCooper
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It is not inherently bad.
* {{Flanderization}}: Don't have your characters become caricatures of themselves.
27th Jan '16 4:22:05 PM hamza678
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Added DiffLines:
* {{Flanderization}}: Don't have your characters become caricatures of themselves.

Added DiffLines:
* VillainDecay: Don't have your antagonist lose their power and competence without a good reason.
27th Jan '16 4:08:59 PM hamza678
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Added DiffLines:
* GratuitousForeignLanguage: Don't put foreign words if you don't understand the meaning or grammar. It can make you seem illiterate to actual speakers of the language.
27th Jan '16 4:06:17 PM hamza678
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* RomanticizedAbuse: Make sure that your romance is actually romantic. Don't portray abuse, either physical or emotion, as sexy or sweet.
to:
* RomanticizedAbuse: Make sure that your romance is actually romantic. Don't portray abuse, either physical or emotion, emotional, as sexy or sweet.

* RomanticizedAbuse: Make sure that your romance is actually romantic. StrongAsTheyNeedToBe: Don't portray abuse, either physical have characters suddenly gain or emotion, as sexy or sweet. lose power without any explanation.

* RomanticizedAbuse: Make sure that your romance is actually romantic. Don't portray abuse, either physical or emotion, as sexy or sweet. WhatAnIdiot: Characters should not make unrealistically bad decisions to drive the plot.

* AllBlueEntry: It is very annoying to read, and it will delay the Reading of the article.
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* AllBlueEntry: It is very annoying to read, and it will delay delays the Reading reading of the article.

* StopHelpingMe: Helpful {{N|onPlayerCharacter}}PCs should be actually helpful. If your ExpositionFairy is interrupting the game to [[CaptainObvious tell you something you already know]] or if your allied teammates [[ArtificialStupidity are dumber than bricks]], the game gets frustrating quickly.
to:
* StopHelpingMe: Helpful {{N|onPlayerCharacter}}PCs should be actually helpful. If your ExpositionFairy is interrupting the game to [[CaptainObvious tell you something you already know]] or if your allied teammates [[ArtificialStupidity allies[[ArtificialStupidity are dumber than bricks]], the game gets frustrating quickly.
21st Jan '16 8:47:50 AM MadMan400096
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Unnecessary.
[[folder:Crappy Characterization]]
to:
[[folder:Crappy [[folder:Crazy Characterization]]
17th Jan '16 6:24:49 PM Noah1
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[[folder:Crazy Characterization]]
to:
[[folder:Crazy [[folder:Crappy Characterization]]

* SaidBookism: A form of PurpleProse. Using fancy substitutes for the word "said" in the fear that the dialogue doesn't speak for itself will cause people to foucs less on your work and more on the words used.
to:
* SaidBookism: A form of PurpleProse. Using fancy substitutes for the word "said" in the fear that the dialogue doesn't speak for itself will cause people to foucs focus less on your work and more on the words used.

* StrawmanHasAPoint: If you can't even attack strawmen without being defeated, you may need a new profession.
to:
* StrawmanHasAPoint: If you can't even attack strawmen [[TheWarOnStraw strawmen]] without being defeated, you may need a new profession.profession. * SupposedlyRebelliousSeries: Don't talk a big talk about challenging cultural norms whilst playing straight into their pitfalls.

* TotallyRadical: Don't put slang without understanding the meaning just to look "cool". Overuse of slang can make your work an UnintentionalPeriodPiece
to:
* TotallyRadical: Don't put slang without understanding the meaning just to look "cool". Overuse of slang can make your work an UnintentionalPeriodPieceUnintentionalPeriodPiece.
14th Jan '16 1:31:04 PM hamza678
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* RomanticizedAbuse: Make sure that your romance is actually romantic. Don't portray abuse, either physical or emotion, as sexy or sweet.

* CluelessAesop: Don't try to put something in a place where it doesn't belong.
to:
* CluelessAesop: Don't try to put something a moral in a place story where it doesn't belong.

* EsotericHappyEnding: If you want to write an uplifitng ending, make sure that the audience can agree with you that you wrote one.
to:
* EsotericHappyEnding: If you want to write an uplifitng uplifting ending, make sure that the audience can agree with you that you wrote one.
11th Jan '16 4:09:17 AM Morgenthaler
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* Administrivia/ExamplesAreNotArguable: If you're not sure if what you're writing is an example or not, take it to the discussion page instead of coating your example with WeaselWords.
to:
* Administrivia/ExamplesAreNotArguable: If you're not sure if what you're writing is an example or not, take it to the discussion page or [[http://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100 this forum thread]] instead of coating your example with WeaselWords.
10th Jan '16 8:06:54 PM Tehrannotaur
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* DarknessInducedAudienceApathy: Making almost every character a despicable scumbag and giving absolutely no hope for the rest will only tire out the audience until they lose interest in the story.
to:
* DarknessInducedAudienceApathy: Making almost every character a despicable scumbag the story excessively bleak and giving absolutely no hope for the rest will only tire out the audience until they lose interest in the story.
9th Jan '16 7:48:33 AM VAIAZ
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* {{Padding}}: You ''can'' add things that aren't relevant to the plot, but when it's too much, it's too much. Your readers should not be screaming "Get on with the story already!"
to:
* {{Padding}}: You ''can'' add things that aren't relevant to the plot, but when it's too much, it's too much. Your readers audience should not be screaming "Get on with the story already!"
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