History Main / BadVibrations

26th Jan '17 6:47:11 AM Morgenthaler
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** And in ''VideoGame/StarCraftII'', when Raynor and Tychus show up to [[spoiler:save General Warfield]], a massive swarm of incoming Zerglings is heralded by rattling shell casings on the ground.

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** * And in ''VideoGame/StarCraftII'', when Raynor and Tychus show up to [[spoiler:save General Warfield]], a massive swarm of incoming Zerglings is heralded by rattling shell casings on the ground.



* The 2008 ''Turok'' game would hint that Mama Scarface, the Tyrannosaurus of the game, was nearby with slight tremors indicating her footsteps, as well as environmental effects; like small rocks and pebbles crumbling from around the title character, and the sounds of tree branches breaking. Occasionally, there would be the slight echo of her roaring. Would end up being ParanoiaFuel for some of the time, as she didn't appear immediately afterwards for most of these instances, [[NothingIsScarier just leaving the player to wander the jungle, expecting for an encounter, but for nothing to happen]].

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* The 2008 ''Turok'' ''VideoGame/{{Turok}}'' game would hint that Mama Scarface, the Tyrannosaurus of the game, was nearby with slight tremors indicating her footsteps, as well as environmental effects; like small rocks and pebbles crumbling from around the title character, and the sounds of tree branches breaking. Occasionally, there would be the slight echo of her roaring. Would end up being ParanoiaFuel for some of the time, as she didn't appear immediately afterwards for most of these instances, [[NothingIsScarier just leaving the player to wander the jungle, expecting for an encounter, but for nothing to happen]].



* Inverted In XCOMEnemyUnknown; [[spoiler: the arrival of the ''enormous'' "Temple Ship" sets off tremors around the globe]].

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* Inverted In XCOMEnemyUnknown; ''VideoGame/XCOMEnemyUnknown''; [[spoiler: the arrival of the ''enormous'' "Temple Ship" sets off tremors around the globe]].
26th Jan '17 6:46:39 AM Morgenthaler
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* ''{{Starcraft}}'': Ghost's promo cinematic features an overconfident Marine captain leading a company to retake a Zerg-held refinery. Confident that the Zerg force is minimal to absent, he orders his troops forward en masse. He senses a deep rumble in the ground, pauses, and demands to know who had called for heavy armor support. When his lieutenant informs him that there are no tanks in the area, he [[OhCrap realizes]]: that rumble is coming from the enemy.

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* ''{{Starcraft}}'': ''VideoGame/{{Starcraft}}'': Ghost's promo cinematic features an overconfident Marine captain leading a company to retake a Zerg-held refinery. Confident that the Zerg force is minimal to absent, he orders his troops forward en masse. He senses a deep rumble in the ground, pauses, and demands to know who had called for heavy armor support. When his lieutenant informs him that there are no tanks in the area, he [[OhCrap realizes]]: that rumble is coming from the enemy.
19th Jan '17 1:06:55 AM ThePocket
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** Subverted delightfully in, with sheets of metal instead of water. As the movement gets more violent, and the heroes assume the monster just out of view has to be huge to be making it, so they point their guns higher and higher... until a little beast about half their size hops into view. What's even better is that the camera shot is set up so that the ''audience'' fully expects it as well, waiting for the giant inserted-by-special-effects monster to come lumbering around the corner of the building.

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** Subverted delightfully in, delightfully, with sheets of metal instead of water. As the movement gets more violent, and the heroes assume the monster just out of view has to be huge to be making it, so they point their guns higher and higher... until a little beast about half their size hops into view. What's even better is that the camera shot is set up so that the ''audience'' fully expects it as well, waiting for the giant inserted-by-special-effects monster to come lumbering around the corner of the building.



* Showed up in the ''WesternAnimation/VeggieTales'' video "Dave and the Giant Pickle".

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* Showed up in the The ''WesternAnimation/VeggieTales'' video "Dave and the Giant Pickle".Pickle" parodied ''Jurassic Park'' with Goliath's approach causing ripples in King Saul's glass of water.
5th Dec '16 11:00:26 AM Morgenthaler
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* ''Film/OutpostRiseOfTheSpetsnaz''. The SS guards see their chessboard vibrate. Is it artillery from the advancing Soviet army? A bombing raid? It's worse: a BadAss Russian trying to kick his way out of his cell!

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* ''Film/OutpostRiseOfTheSpetsnaz''. The SS guards see their chessboard vibrate. Is it artillery from the advancing Soviet army? A bombing raid? It's worse: a BadAss Badass Russian trying to kick his way out of his cell!
15th Sep '16 3:44:10 PM BattleMaster
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Added DiffLines:

* When Unicron attacks in the beginning of ''WesternAnimation/TransformersTheMovie'', the first sign is a tremor that knocks glasses of shelves.
29th Aug '16 10:58:18 AM Scorpion451
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Added DiffLines:

* Heavy construction and mining equipment can cause this trope- [[https://en.wikipedia.org/wiki/Pile_driver Pile Drivers]] in particular, as they basically work like a giant hammer.
* An underground surveying technique known as [[https://en.wikipedia.org/wiki/Reflection_seismology Reflection Seismology]] both {{invoke|d}}s and {{exploit|ed}}s this trope: by striking the ground with a series of heavy impacts near an array of seismic sensors, a detailed sonar image of the underlying material can be generated.
29th Aug '16 3:35:06 AM UmbrellasWereAwesome
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** Bungie liked to add these to the Warthog run sequences. Usually because something is exploding in frighteningly-close proximity to you.

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** Bungie Creator/{{Bungie}} liked to add these to the Warthog run sequences. Usually because something is exploding in frighteningly-close proximity to you.
23rd Aug '16 5:41:06 PM nombretomado
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* Done subtly (at first) in the second ''AceVentura'' movie. As the villain is indulging in a low-key EvilGloating with a slight WhatCouldPossiblyGoWrong, everyone falls silent as they feel the house start to vibrate. At first, it's quiet, as if they could possibly be imagining the sound. But it gets louder, and louder, until a horde of animals bursts through the wall, followed by Ace on a [[ItMakesSenseInContext flamingo]] in a BigDamnHeroes moment.

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* Done subtly (at first) in the second ''AceVentura'' ''Film/AceVentura'' movie. As the villain is indulging in a low-key EvilGloating with a slight WhatCouldPossiblyGoWrong, everyone falls silent as they feel the house start to vibrate. At first, it's quiet, as if they could possibly be imagining the sound. But it gets louder, and louder, until a horde of animals bursts through the wall, followed by Ace on a [[ItMakesSenseInContext flamingo]] in a BigDamnHeroes moment.
3rd Aug '16 6:34:56 AM UmbrellasWereAwesome
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* Bungie likes to add these to the Warthog run sequences throughout ''Franchise/{{Halo}}''. Usually because something is exploding in frighteningly-close proximity to you.
** Slipspace Jumps, such as [[spoiler: flood-controlled]] ''In Amber Clad'' into High Charity or Regret's Carrier over New Mombasa.

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* ''Franchise/{{Halo}}'':
**
Bungie likes liked to add these to the Warthog run sequences throughout ''Franchise/{{Halo}}''.sequences. Usually because something is exploding in frighteningly-close proximity to you.
** Slipspace Jumps, Jumps cause these as well, such as [[spoiler: flood-controlled]] Flood-controlled]] ''In Amber Clad'' into High Charity or Regret's Carrier carrier over New Mombasa.
28th May '16 9:50:54 AM nombretomado
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* The PlayStation port of ''Quake II'' likely cleverly used rumble when particularly large enemies were walking. Better yet, it was in stereo.

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* The PlayStation UsefulNotes/PlayStation port of ''Quake II'' ''VideoGame/QuakeII'' likely cleverly used rumble when particularly large enemies were walking. Better yet, it was in stereo.
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