History Main / BadPowersBadPeople

1st Jan '16 5:28:39 PM nombretomado
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* In ''{{Smallville}}'', most of the [[GreenRocks meteor]] powers are neutral, but there are also a few nasty ones, like Sean [[MeaningfulName Kelvin]] who needs to reduce people to a frozen corpse to stay warm, another guy who causes strokes with physical contact, and of course, the classical DeathTouch.
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* In ''{{Smallville}}'', ''Series/{{Smallville}}'', most of the [[GreenRocks meteor]] powers are neutral, but there are also a few nasty ones, like Sean [[MeaningfulName Kelvin]] who needs to reduce people to a frozen corpse to stay warm, another guy who causes strokes with physical contact, and of course, the classical DeathTouch.
14th Dec '15 7:55:01 AM LadyJaneGrey
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* In the ''TabletopGame/DungeonsAndDragons'' setting ''TabletopGame/{{Eberron}}'', there are families with hereditary magical tattoos called the dragonmarked houses. These families used their powers to economic ends...except one. Their mark was known as the Mark of Death; while its exact powers are never detailed, it's been implied that they were both disproportionately strong and not very well-suited to making a business profit. They had to be wiped out for the good of Khorvaire. That, and attempting to ''stop a war'' by [[HotSkittyOnWailordAction hybridising an elf and a dragon]]. This was immediately considered a crime against the natural order, and the war was put on hold while the elves and dragons wiped out the hapless House Vol. Frankly, who ''wouldn't'' turn evil after that kind of experience? ** D&D also has lots of magic spells that are considered to be inherently evil. Anything to do with creating undead, for instance. It doesn't matter if you order your army of skeletons to build orphanages and help old ladies cross the street, creating them was still evil. This makes it almost impossible to play classes like Dread Necromancer and have a good alignment; neutral with antihero tendencies is pretty much the best you can do. *** At least one 3rd Edition sourcebook explained that this is because even animating unintelligent undead like skeletons and zombies binds the soul of the dead in a rather excruciating manner, as well as perverting the natural order of things. *** The aforementioned Eberron setting basically says "evil, schmevil." There are ''no'' AlwaysChaoticEvil races or classes, and you're perfectly free to play a Lawful Good necromancer as long as you can justify it to the GM (try "These people were taken before their time; I'm ''restoring'' the natural order, not perverting it" or "Now in death they can atone for the evil they did in life").
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* ''TabletopGame/DungeonsAndDragons'': ** In general, D&D has lots of magic spells that are considered to be inherently evil. Anything to do with creating undead, for instance. It doesn't matter if you order your army of skeletons to build orphanages and help old ladies cross the street, creating them was still evil. This makes it almost impossible to play classes like Dread Necromancer and have a good alignment; neutral with antihero tendencies is pretty much the best you can do. (At least one 3rd Edition sourcebook explained that this is because even animating unintelligent undead like skeletons and zombies binds the soul of the dead in a rather excruciating manner, as well as perverting the natural order of things. The same source does give ''one'' "good" use for Necromancy in general, which is the fantasy equivalent of forensics, but it doesn't involve animation of the dead.) ** Illithids, or mind flayers, have a host of powerful abilities that only evil creatures would likely use. Their physical attack can extract the brain of a victim (which they then devour) while they can use their {{Psychic Power}}s to enslave a victim forever or create their dreaded [[KiManipulation Mind Blast.]] As one might expect, they are rightfully dreaded for the numerous atrocities they have done in the pastand universally hated by most others, Good and Evil alike. * In the ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/{{Eberron}}'' setting ''TabletopGame/{{Eberron}}'', there are families with hereditary magical tattoos called the dragonmarked houses. These families used their powers to economic ends...except one. Their mark was known as the Mark of Death; while its exact powers are never detailed, it's been implied that they were both disproportionately strong and not very well-suited to making a business profit. They had to be wiped out for the good of Khorvaire. That, and attempting to ''stop a war'' by [[HotSkittyOnWailordAction hybridising an elf and a dragon]]. This was immediately considered a crime against the natural order, and the war was put on hold while the elves and dragons wiped out the hapless House Vol. Frankly, who ''wouldn't'' turn evil after that kind of experience? ** D&D also has lots of magic spells that are considered to be inherently evil. Anything to do with creating undead, for instance. It doesn't matter if you order your army of skeletons to build orphanages and help old ladies cross the street, creating them was still evil. This makes it almost impossible to play classes like Dread Necromancer and have a good alignment; neutral with antihero tendencies is pretty much the best you can do. *** At least one 3rd Edition sourcebook explained that this is because even animating unintelligent undead like skeletons and zombies binds the soul of the dead in a rather excruciating manner, as well as perverting the natural order of things. *** The aforementioned Eberron setting basically says "evil, schmevil." There are ''no'' AlwaysChaoticEvil races or classes, and you're perfectly free to play a Lawful Good necromancer as long as you can justify it to the GM (try "These people were taken before their time; I'm ''restoring'' the natural order, not perverting it" or "Now in death they can atone for the evil they did in life").
24th Nov '15 5:57:37 PM WillBGood
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** Warlocks, Practitioners that have used Black Magic, ''become'' genuinely bad people even when they start as WellIntentionedExtremists. Black Magic is addictive, as is the mindset of using your Power to solve any problems or become more powerful. They may even still have good intentions, but their means rapidly and possibly [[MoralEventHorizon intractably]] go south.
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** Warlocks, Practitioners that have used Black Magic, ''become'' genuinely bad people even when they start as WellIntentionedExtremists.{{Well Intentioned Extremist}}s. Black Magic is addictive, as is the mindset of using your Power to solve any problems or become more powerful. They may even still have good intentions, but their means rapidly and possibly [[MoralEventHorizon intractably]] go south.
16th Sep '15 7:56:24 PM DarkHunter
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** Despite some characters thinking along the lines of BadPowersGoodPeople, particularly Matsuda, the investigation team is overall pretty resolute in their view that Kira's power of killing people by knowing their name and face are evil and that Kira himself is nothing but a murderer.
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** Despite some characters thinking along the lines of BadPowersGoodPeople, particularly Matsuda, the investigation team is overall pretty resolute in their view that Kira's power of killing people by knowing their name and face are evil and that Kira himself is nothing but a murderer. Summed up by Near in his ReasonYouSuckSpeech: --->'''Near''': To speak of extremes, I can understand a person who would try the notebook out after learning what it could do. Even if they killed one or two people with it, I'd still call them "normal". But if it were a moral person, they would be horrified and ashamed at what they did, and either gotten rid of or destroyed the notebook.
12th Sep '15 12:38:12 PM nombretomado
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** Maxwell Lord, former member of ''Comicbook/JusticeLeagueInternational'', fits this. He was originally a good guy who headed the League and had some psionic powers, then we found out his powers had increased a great deal and he had been manipulating the League for a long time. He went speeding past the MoralEventHorizon by murdering Ted Kord, the second ComicBook/BlueBeetle, then used mind control to give Franchise/{{Superman}} and Franchise/{{Batman}} hallucinations and endanger their lives, forcing WonderWoman to kill him to save them. [[spoiler: He's back to life as of BrightestDay and making his former teammates' lives a living hell. His powers are once again increased and he also nearly killed Kord's successor as the ComicBook/BlueBeetle, Jaime Reyes. Unambiguously a bad guy at this point.]]
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** Maxwell Lord, former member of ''Comicbook/JusticeLeagueInternational'', fits this. He was originally a good guy who headed the League and had some psionic powers, then we found out his powers had increased a great deal and he had been manipulating the League for a long time. He went speeding past the MoralEventHorizon by murdering Ted Kord, the second ComicBook/BlueBeetle, then used mind control to give Franchise/{{Superman}} and Franchise/{{Batman}} hallucinations and endanger their lives, forcing WonderWoman to kill him to save them. [[spoiler: He's back to life as of BrightestDay ComicBook/BrightestDay and making his former teammates' lives a living hell. His powers are once again increased and he also nearly killed Kord's successor as the ComicBook/BlueBeetle, Jaime Reyes. Unambiguously a bad guy at this point.]]
11th Sep '15 5:13:36 PM nombretomado
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** Maxwell Lord, former member of ''Comicbook/JusticeLeagueInternational'', fits this. He was originally a good guy who headed the League and had some psionic powers, then we found out his powers had increased a great deal and he had been manipulating the League for a long time. He went speeding past the MoralEventHorizon by murdering Ted Kord, the second BlueBeetle, then used mind control to give Franchise/{{Superman}} and Franchise/{{Batman}} hallucinations and endanger their lives, forcing WonderWoman to kill him to save them. [[spoiler: He's back to life as of BrightestDay and making his former teammates' lives a living hell. His powers are once again increased and he also nearly killed Kord's successor as the BlueBeetle, Jaime Reyes. Unambiguously a bad guy at this point.]]
to:
** Maxwell Lord, former member of ''Comicbook/JusticeLeagueInternational'', fits this. He was originally a good guy who headed the League and had some psionic powers, then we found out his powers had increased a great deal and he had been manipulating the League for a long time. He went speeding past the MoralEventHorizon by murdering Ted Kord, the second BlueBeetle, ComicBook/BlueBeetle, then used mind control to give Franchise/{{Superman}} and Franchise/{{Batman}} hallucinations and endanger their lives, forcing WonderWoman to kill him to save them. [[spoiler: He's back to life as of BrightestDay and making his former teammates' lives a living hell. His powers are once again increased and he also nearly killed Kord's successor as the BlueBeetle, ComicBook/BlueBeetle, Jaime Reyes. Unambiguously a bad guy at this point.]]
11th Aug '15 9:52:03 AM Demotivator
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Adding Sidekicks example
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* Pluton from ''Webcomic/{{Sidekicks}}'' [[AxCrazy kills for fun]], [[BloodKnight enjoys challenging fights]] and has a deadly superpower that either drains the victim's life force or just outright kills them. Either way, he's bad news.
14th Jul '15 1:14:43 PM ChaoticNovelist
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*''Series/DoctorWho'': Clara is furious to find out that the Doctor has zombie creatures in the TARDIS. "Good guys do not have zombie creatures! Rule one, basic story telling!"
8th Jul '15 10:49:02 PM gophergiggles
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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' gives us three examples:
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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' gives us three many examples:

** Lord Tirek's ability involves draining the magic from ponies (and by extension their cutie mark and will to even live) to become more powerful.
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** The Sirens of ''WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks'' tweak emotions with MindControlMusic and [[HatePlague turn them into jerks]], so they can feed on the negative energy produced by their fighting. ** Lord Tirek's ability involves draining the magic from ponies (and by extension their cutie mark and will to even live) to become more powerful. powerful. ** Starlight Glimmer's ability is to remove the cutie mark from a pony and replace it with an equals sign, leaving their colors muted and suppressing any ability in them whatsoever beyond the ''very'' basic and average abilities of a pony.
27th May '15 9:18:13 PM nombretomado
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* Mr. Bones, a villain in the original 1980s ''InfinityInc'', had invisible cyanide skin which gave him a death touch and a perpetual walking skeleton appearance. He [[HeelFaceTurn changed sides, though]].
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* Mr. Bones, a villain in the original 1980s ''InfinityInc'', ''ComicBook/InfinityInc'', had invisible cyanide skin which gave him a death touch and a perpetual walking skeleton appearance. He [[HeelFaceTurn changed sides, though]].
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