History Main / BadPowersBadPeople

29th Apr '16 6:56:41 AM Morgenthaler
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Let's face it: there are [[TheDarkArts some powers]] that just aren't conducive to superheroics. Necromancy? Not so much. [[KissOfDeath Toxic kiss]]? No. [[TouchOfDeath Life-draining touch]]? [[PoisonousPerson Not very likely]]. [[LovecraftianSuperpower Bone tentacles out of your back]]? No way.

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Let's face it: there are [[TheDarkArts some powers]] that just aren't conducive to superheroics. Necromancy? {{Necromancy}}? Not so much. [[KissOfDeath Toxic kiss]]? No. [[SupernaturalFearInducer Inducing terror]]? Hardly. [[TouchOfDeath Life-draining touch]]? [[PoisonousPerson Not very likely]].likely. [[LovecraftianSuperpower Bone tentacles out of your back]]? No way.
15th Apr '16 5:32:06 PM Doug86
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* TheDCU had The Brotherhood of Evil, and the name alone told you which side of this trope they came down on. The second incarnation of the Brotherhood backed it up with members like Plasmus, a being made of living radioactive protoplasm, and Phobia, a woman with the ability to make others live out their worst fears.

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* TheDCU Franchise/TheDCU had The Brotherhood of Evil, and the name alone told you which side of this trope they came down on. The second incarnation of the Brotherhood backed it up with members like Plasmus, a being made of living radioactive protoplasm, and Phobia, a woman with the ability to make others live out their worst fears.
15th Mar '16 7:41:20 PM LinTaylor
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* Played with and arguably deconstructed in ''Manga/MedakaBox''. Most of the Minus Abnormals [[WithGreatPowerComesGreatInsanity are driven into utter sociopathy]] through being born with [[BlessedWithSuck horrible, destructive powers]], like the ability to rot anything that your hands touch, that cannot be turned off. Yet the guy whose whole abnormality is an overwhelming killing instinct successfully supresses his urges and even helps the heroes after some point, while the BigBad's superpower not only can easily be used for good, but wasn't even what corrupted him - he got it when he already was evil...

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* Played with and arguably deconstructed in ''Manga/MedakaBox''. Most of the Minus Abnormals [[WithGreatPowerComesGreatInsanity are driven into utter sociopathy]] through being born with [[BlessedWithSuck horrible, destructive powers]], like the ability to rot anything that your hands touch, that cannot be turned off. Yet the guy whose whole abnormality is an overwhelming killing instinct successfully supresses suppresses his urges and even helps the heroes after some point, while the BigBad's superpower not only can easily be used for good, but wasn't even what corrupted him - he got it when he already was evil...evil... The title character disagrees, saying that the Minuses are strong people because [[{{Determinator}} they keep going no matter how hard their lives have been]], and offers them [[ThePowerOfFriendship her friendship]] -- bearing in mind that their leader Kumagawa has been her own personal [[TheDreaded Dreaded]] for the last three years.
15th Mar '16 6:05:16 AM Morgenthaler
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* Michael in ''{{Roswell}}'' was convinced he was this because his strongest powers killed while Max's healed. Of course, you could argue that, that made him a born soldier, not a bad person.
* In ''FridayThe13thTheSeries'', you have a slew of [[ArtifactOfDoom Artifacts of Doom]] which either require someone to die in order to grant miracles to their users, or it just makes it easier to straight out kill someone. Not surprising as these items were cursed by TheDevil. As such it would be nearly impossible to actually use these items to do good, and the villain of the week is usually some unrepentant sociopath who uses the artifact to kill people or kills people to use the artifact.

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* Michael in ''{{Roswell}}'' ''Series/{{Roswell}}'' was convinced he was this because his strongest powers killed while Max's healed. Of course, you could argue that, that made him a born soldier, not a bad person.
* In ''FridayThe13thTheSeries'', ''Series/FridayThe13thTheSeries'', you have a slew of [[ArtifactOfDoom Artifacts of Doom]] which either require someone to die in order to grant miracles to their users, or it just makes it easier to straight out kill someone. Not surprising as these items were cursed by TheDevil. As such it would be nearly impossible to actually use these items to do good, and the villain of the week is usually some unrepentant sociopath who uses the artifact to kill people or kills people to use the artifact.
12th Mar '16 7:22:14 AM Morgenthaler
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* The ComicBook/{{X-Men}} had Wither, whose skin broke down organic matter on contact. When his powers first manifested, he accidentally killed his father. After trying for a life of semi-normalcy, he went over to the dark side.

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* The ComicBook/{{X-Men}} had ''ComicBook/XMen'':
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Wither, whose skin broke down organic matter on contact. When his powers first manifested, he accidentally killed his father. After trying for a life of semi-normalcy, he went over to the dark side.
5th Mar '16 11:08:13 PM Jokubas
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** Garrosh was always reckless, but when he became Warchief, his tyrannical ideas of racial supremacy came to the forefront. It was to the point that when he unearthed the heart of an [{EldritchAbomination Old God]] that influences you through negative emotions, he was so full of hate and pride that he was able to use its powers without being corrupted, becoming a purple and multi-eyed abomination that was still in full control of his faculties.

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** Garrosh was always reckless, but when he became Warchief, his tyrannical ideas of racial supremacy came to the forefront. It was to the point that when he unearthed the heart of an [{EldritchAbomination [[EldritchAbomination Old God]] that influences you through negative emotions, he was so full of hate and pride that he was able to use its powers without being corrupted, becoming a purple and multi-eyed abomination that was still in full control of his faculties.
5th Mar '16 11:07:50 PM Jokubas
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* Illidan in the ''VideoGame/WarCraft'' series was somewhat of an AntiHero that tried to use his acquired demonic powers for good, but his efforts didn't earn him a lot of appreciation (especially not the attempt to create a new Well of Eternity), and he ended up allying himself with his enemy to get rid of another.

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* Illidan in the ''VideoGame/WarCraft'' series was somewhat of an AntiHero that tried to use his acquired demonic powers for good, but his efforts didn't earn him a lot of appreciation (especially not the attempt to create a new Well of Eternity), and he ended up allying himself appreciation, with fears of this concept leading to even his enemy own brother abandoning him. This eventually led to get rid him fleeing to another world and going a bit mad.
** Garrosh was always reckless, but when he became Warchief, his tyrannical ideas
of another.racial supremacy came to the forefront. It was to the point that when he unearthed the heart of an [{EldritchAbomination Old God]] that influences you through negative emotions, he was so full of hate and pride that he was able to use its powers without being corrupted, becoming a purple and multi-eyed abomination that was still in full control of his faculties.
1st Jan '16 5:28:39 PM nombretomado
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* In ''{{Smallville}}'', most of the [[GreenRocks meteor]] powers are neutral, but there are also a few nasty ones, like Sean [[MeaningfulName Kelvin]] who needs to reduce people to a frozen corpse to stay warm, another guy who causes strokes with physical contact, and of course, the classical DeathTouch.

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* In ''{{Smallville}}'', ''Series/{{Smallville}}'', most of the [[GreenRocks meteor]] powers are neutral, but there are also a few nasty ones, like Sean [[MeaningfulName Kelvin]] who needs to reduce people to a frozen corpse to stay warm, another guy who causes strokes with physical contact, and of course, the classical DeathTouch.
14th Dec '15 7:55:01 AM LadyJaneGrey
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* In the ''TabletopGame/DungeonsAndDragons'' setting ''TabletopGame/{{Eberron}}'', there are families with hereditary magical tattoos called the dragonmarked houses. These families used their powers to economic ends...except one. Their mark was known as the Mark of Death; while its exact powers are never detailed, it's been implied that they were both disproportionately strong and not very well-suited to making a business profit. They had to be wiped out for the good of Khorvaire. That, and attempting to ''stop a war'' by [[HotSkittyOnWailordAction hybridising an elf and a dragon]]. This was immediately considered a crime against the natural order, and the war was put on hold while the elves and dragons wiped out the hapless House Vol. Frankly, who ''wouldn't'' turn evil after that kind of experience?
** D&D also has lots of magic spells that are considered to be inherently evil. Anything to do with creating undead, for instance. It doesn't matter if you order your army of skeletons to build orphanages and help old ladies cross the street, creating them was still evil. This makes it almost impossible to play classes like Dread Necromancer and have a good alignment; neutral with antihero tendencies is pretty much the best you can do.
*** At least one 3rd Edition sourcebook explained that this is because even animating unintelligent undead like skeletons and zombies binds the soul of the dead in a rather excruciating manner, as well as perverting the natural order of things.
*** The aforementioned Eberron setting basically says "evil, schmevil." There are ''no'' AlwaysChaoticEvil races or classes, and you're perfectly free to play a Lawful Good necromancer as long as you can justify it to the GM (try "These people were taken before their time; I'm ''restoring'' the natural order, not perverting it" or "Now in death they can atone for the evil they did in life").

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* ''TabletopGame/DungeonsAndDragons'':
** In general, D&D has lots of magic spells that are considered to be inherently evil. Anything to do with creating undead, for instance. It doesn't matter if you order your army of skeletons to build orphanages and help old ladies cross the street, creating them was still evil. This makes it almost impossible to play classes like Dread Necromancer and have a good alignment; neutral with antihero tendencies is pretty much the best you can do. (At least one 3rd Edition sourcebook explained that this is because even animating unintelligent undead like skeletons and zombies binds the soul of the dead in a rather excruciating manner, as well as perverting the natural order of things. The same source does give ''one'' "good" use for Necromancy in general, which is the fantasy equivalent of forensics, but it doesn't involve animation of the dead.)
** Illithids, or mind flayers, have a host of powerful abilities that only evil creatures would likely use. Their physical attack can extract the brain of a victim (which they then devour) while they can use their {{Psychic Power}}s to enslave a victim forever or create their dreaded [[KiManipulation Mind Blast.]] As one might expect, they are rightfully dreaded for the numerous atrocities they have done in the pastand universally hated by most others, Good and Evil alike.
* In the ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/{{Eberron}}'' setting ''TabletopGame/{{Eberron}}'', there are families with hereditary magical tattoos called the dragonmarked houses. These families used their powers to economic ends...except one. Their mark was known as the Mark of Death; while its exact powers are never detailed, it's been implied that they were both disproportionately strong and not very well-suited to making a business profit. They had to be wiped out for the good of Khorvaire. That, and attempting to ''stop a war'' by [[HotSkittyOnWailordAction hybridising an elf and a dragon]]. This was immediately considered a crime against the natural order, and the war was put on hold while the elves and dragons wiped out the hapless House Vol. Frankly, who ''wouldn't'' turn evil after that kind of experience?
** D&D also has lots of magic spells that are considered to be inherently evil. Anything to do with creating undead, for instance. It doesn't matter if you order your army of skeletons to build orphanages and help old ladies cross the street, creating them was still evil. This makes it almost impossible to play classes like Dread Necromancer and have a good alignment; neutral with antihero tendencies is pretty much the best you can do.
*** At least one 3rd Edition sourcebook explained that this is because even animating unintelligent undead like skeletons and zombies binds the soul of the dead in a rather excruciating manner, as well as perverting the natural order of things.
*** The aforementioned Eberron setting basically says "evil, schmevil." There are ''no'' AlwaysChaoticEvil races or classes, and you're perfectly free to play a Lawful Good necromancer as long as you can justify it to the GM (try "These people were taken before their time; I'm ''restoring'' the natural order, not perverting it" or "Now in death they can atone for the evil they did in life").
24th Nov '15 5:57:37 PM WillBGood
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** Warlocks, Practitioners that have used Black Magic, ''become'' genuinely bad people even when they start as WellIntentionedExtremists. Black Magic is addictive, as is the mindset of using your Power to solve any problems or become more powerful. They may even still have good intentions, but their means rapidly and possibly [[MoralEventHorizon intractably]] go south.

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** Warlocks, Practitioners that have used Black Magic, ''become'' genuinely bad people even when they start as WellIntentionedExtremists.{{Well Intentioned Extremist}}s. Black Magic is addictive, as is the mindset of using your Power to solve any problems or become more powerful. They may even still have good intentions, but their means rapidly and possibly [[MoralEventHorizon intractably]] go south.
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