History Main / BadExportForYou

27th Jan '17 12:32:23 PM occono
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* ''{{Netflix}}'' often receives grief for region-locking content on its service, which isn't always warranted, and for charging the same price in every country, which may be a more fair complaint. There was much outcry when Netflix effort to block proxying and region workarounds. That said, the majority of "Netflix Original" content isn't region-locked, and is completely uncensored in every country, and Netflix is available to nearly every country in the world, so as their focus changes to original content this criticism has begun to recede.

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* ''{{Netflix}}'' often receives grief for region-locking content on its service, which often isn't always warranted, warranted given the strict constraints of third party content licensing, and for charging the same price in every country, which may be a more fair complaint. There was much outcry when Netflix effort to block proxying and region workarounds. That said, the majority of "Netflix Original" content isn't region-locked, and is completely uncensored in every country, and Netflix is available to nearly every country in the world, so as their focus changes to original content this criticism has begun to recede.
27th Jan '17 12:31:23 PM occono
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* ''{{Netflix}}'' often receives grief for region-locking content on its service, which isn't always warranted, and for charging the same price in every country, which may be a more fair complaint. There was much outcry when Netflix effort to block proxying and region workarounds. That said, the majority of "Netflix Original" content isn't region-locked, and is completely uncensored in every country, and Netflix is available to nearly every country in the world, so as their focus changes to original content this criticism has begun to recede.
25th Jan '17 8:14:59 AM PowerfulLewpster
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* Inverted with ''WesternAnimation/TheMrMenShow''; the UK (AND France) have had HD episode uploads on YouTube, with the UK uploading at a rate of one episode every four days. But the US? They have to cope with all-SD episodes, and even one of the episodes (Cinema) was [[KeepCirculatingTheTapes extremely rare to find]], until the episode popped up on the site in ''2015''.
** Likewise, the UK [[note]] And yes, like the Mr. Men Show, it has a different narrator, although the American narrator's singing voice is still heard in the opening [[/note]], the Netherlands, and Germany have full episodes of [[''Literature/Miffy'' Miffy and Friends]] on YouTube for free, with the Netherlands and Germany uploading one episode every Wednesday (although they also upload the classic series at times as well), whereas the US has to pay to watch even one 5 minute episode.

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* Inverted Strangely INVERTED with ''WesternAnimation/TheMrMenShow''; ''WesternAnimation/TheMrMenShow'' as the UK (AND France) have had HD episode uploads on YouTube, with owner of the UK British dub, Mr. Men Limited, is uploading at a rate of HD, remastered episodes onto their channel, with one episode uploaded every four days. But Wednesday and Sunday. The US, on the US? They have to cope with all-SD episodes, and even one of the other hand, has episodes (Cinema) of different qualities, and none of them are HD. Even worse, fans had to wait ''six to seven years'' for [[Recap/TheMrMenShowS1E32Snow Snow]], [[Recap/TheMrMenShowS1E50TheDark The Dark]] and eight episodes of Season 2[[note]][[Recap/TheMrMenShowS2E21Seashore Seashore]], [[Recap/TheMrMenShowS2E22WashingAndDrying Washing and Drying]], [[Recap/TheMrMenShowS2E23SneezesAndHiccups Sneezes and Hiccups]], [[Recap/TheMrMenShowS2E24Fruit Fruit]], [[Recap/TheMrMenShowS2E25Radio Radio]], [[Recap/TheMrMenShowS2E26Supermarket Supermarket]], [[Recap/TheMrMenShowS2E27Skyscrapers Skyscrapers]] and [[Recap/TheMrMenShowS2E28Cinema Cinema]][[/note]] to be uploaded, letting [[Recap/TheMrMenShowS2E21Seashore Seashore]] and [[Recap/TheMrMenShowS2E26Supermarket Supermarket]] have their UK releases first.
** Also, the US episodes [[Recap/TheMrMenShowS2E9Garages Garages]] and [[Recap/TheMrMenShowS2E10Eyeglasses Eyeglasses]] were ripped straight from Dailymotion and are ''in horrendous quality''.
** It really didn't help that the official thumbnail for [[Recap/TheMrMenShowS2E39OutToSea Out to Sea]] had a screencap of the UK deleted scene of [[Recap/TheMrMenShowS2E21Seashore Seashore]] ''two months'' before the US dub
was [[KeepCirculatingTheTapes extremely rare to find]], until the episode popped up on the site in ''2015''.
**
released.
*
Likewise, the UK [[note]] And yes, like the Mr. Men Show, it has a different narrator, although the American narrator's singing voice is still heard in the opening [[/note]], the Netherlands, and Germany have full episodes of [[''Literature/Miffy'' Miffy and Friends]] on YouTube for free, with the Netherlands and Germany uploading one episode every Wednesday (although they also upload the classic series at times as well), whereas the US has to pay to watch even one 5 minute episode.
13th Jan '17 4:57:42 AM contrafanxxx
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* The Famicom port of ''[[VideoGame/{{Gradius}} Salamander]]'' allows three options per player, but its overseas counterpart, released as ''Life Force'', only allows two. Additionally, the export versions only have one ending, which is a static shot of the Konami logo, not even a credits roll!

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* The Famicom port of ''[[VideoGame/{{Gradius}} Salamander]]'' allows three options per player, but its overseas counterpart, released as ''Life Force'', only allows two. Additionally, the export versions only have one ending, [[AWinnerIsYou which is a static shot of the Konami logo, logo]], not even a credits roll!


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* While ''[[VideoGame/GigaWing Giga Wing 2]]'' was localized in the US for the Dreamcast, the Japanese voice acting was removed for reasons unknown.
4th Jan '17 3:14:21 PM LucaEarlgrey
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* ''VideoGame/{{Ray|Series}}Storm'' had several changes made to it for the North American [=PS1=] port. First, this version raises the default difficulty of all stages from 2 (out of 8) to 4. This in itself isn't so bad. What makes this particularly sinister is that this version also introduces "Training Mode", which locks the player out of the second half of the game if any stage's difficulty is set below 4. This means you can't play on Japanese defaults and see the entire game, much like with ''VideoGame/StreetsOfRage 3''.

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* ''VideoGame/{{Ray|Series}}Storm'' had several changes made to it for the North American [=PS1=] port. First, this version raises the default difficulty of all stages from 2 (out of 8) to 4. This in itself isn't so bad. What makes this particularly sinister is that this version also introduces "Training Mode", which [[EasyModeMockery locks the player out of the second half of the game if any stage's difficulty is set below 4.4]]. This means you can't play on Japanese defaults and see the entire game, much like with ''VideoGame/StreetsOfRage 3''.
7th Dec '16 11:40:33 PM Yeow95
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* Creator/{{Sega}} was widely accused of doing this with the online mobile game ''VideoGame/SonicRunners'' when they took the game out of its soft launch (where it was available in Japan and Canada) and officially launched it worldwide. Various game content were altered in price, usefulness, and availability to the point that players could not make any substantial progress [[AllegedlyFreeGame without resorting to using the roulette system]] (which was already notorious for making players [[BribingYourWayToVictory gamble with real cash]] to win a chance of earning or unlocking the aforementioned material, "[[ProductPlacement video revives]]" were introduced, the game became ''even more glitchy'' [[ObviousBeta than it already was]], and with the introduction with the 2.0 update actively started to sabotage player's progress by introducing [[UnwinnableByDesign walls of spike balls in the game's layouts]]--which was especially {{egregious}} as the game itself was an ''[[CompletelyMissingThePoint endless runner]]''. Unsurprisingly, the game's active players --and by extension, its source of income-- left in droves, and the game itself [[NiceJobBreakingItHero barely lasted a year before being shut down]].

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* Creator/{{Sega}} was widely accused of doing this with the online mobile game ''VideoGame/SonicRunners'' when they took the game out of its soft launch (where it was available in Japan and Canada) and officially launched it worldwide. Various game content were altered in price, usefulness, and availability to the point that players could not make any substantial progress [[AllegedlyFreeGame without resorting to using the roulette system]] (which was already notorious for making players [[BribingYourWayToVictory gamble with real cash]] to win a chance of earning or unlocking the aforementioned material, "[[ProductPlacement video revives]]" were introduced, the game became ''even more glitchy'' [[ObviousBeta than it already was]], and with the introduction starting with the 2.0 update actively started to sabotage player's progress progress, by introducing [[UnwinnableByDesign walls of spike balls in the game's layouts]]--which was layouts]]--the last of which were especially {{egregious}} as the game itself was an ''[[CompletelyMissingThePoint endless runner]]''. Unsurprisingly, the game's active players --and by extension, its source of income-- left in droves, and the game itself [[NiceJobBreakingItHero barely lasted a year before being shut down]].
7th Dec '16 11:31:22 PM Yeow95
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* Creator/{{Sega}} was widely accused of doing this with ''VideoGame/SonicRunners'' when then took the game out of its soft launch (where it was available in Japan and Canada) and officially released it worldwide. The roulette system, while already notorious for making progress in the game difficult [[BribingYourWayToVictory without resorting to spending actual cash]], was decried to have been absolutely unbalanced to the point that the would either have to resort to excessive grinding or [[AllegedlyFreeGame outright gambling with real money to make any substantial progress]]. "[[ProductPlacement Video revives]]" were added, which required the player to watch an ad before they could continue playing if they died, and also ate up data on people's phones, and couldn't be removed without paying for their removal. The game, already infamous for being [[ObviousBeta not very stable]], became ''even more'' buggy, with slowdown and glitches being more frequent, with some of them [[GameBreakingBug outright causing the game to freeze or crash]] (these were especially visible with the video revives, as the game attempting to play the ads frequently caused the game to stop working, and in some cases, even paying for their removal didn't change anything). And with the introduction with the 2.0 update, the game nerfed the usefulness of "buddy" assist partners and actively started to sabotage your progress. For comparison's sake, the soft launch had no video revives, Red Rings were more frequent to collect during gameplay (and in-game items didn't require them as much), assist partners were considerably more useful and wasn't as buggy as the "worldwide" launch. Unsurprisingly, the game's active players --and by extension, its source of income-- left in droves, and the game itself [[NiceJobBreakingItHero barely lasted a year before being shut down]].

to:

* Creator/{{Sega}} was widely accused of doing this with the online mobile game ''VideoGame/SonicRunners'' when then they took the game out of its soft launch (where it was available in Japan and Canada) and officially released launched it worldwide. The Various game content were altered in price, usefulness, and availability to the point that players could not make any substantial progress [[AllegedlyFreeGame without resorting to using the roulette system, while system]] (which was already notorious for making progress in the game difficult players [[BribingYourWayToVictory without resorting to spending actual cash]], was decried to have been absolutely unbalanced to the point that the would either have to resort to excessive grinding or [[AllegedlyFreeGame outright gambling gamble with real money cash]] to make any substantial progress]]. win a chance of earning or unlocking the aforementioned material, "[[ProductPlacement Video video revives]]" were added, which required introduced, the player to watch an ad before they could continue playing if they died, and also ate up data on people's phones, and couldn't be removed without paying for their removal. The game, already infamous for being [[ObviousBeta not very stable]], game became ''even more'' buggy, with slowdown and glitches being more frequent, with some of them [[GameBreakingBug outright causing the game to freeze or crash]] (these were especially visible with the video revives, as the game attempting to play the ads frequently caused the game to stop working, glitchy'' [[ObviousBeta than it already was]], and in some cases, even paying for their removal didn't change anything). And with the introduction with the 2.0 update, the game nerfed the usefulness of "buddy" assist partners and update actively started to sabotage your progress. For comparison's sake, player's progress by introducing [[UnwinnableByDesign walls of spike balls in the soft launch had no video revives, Red Rings were more frequent to collect during gameplay (and in-game items didn't require them as much), assist partners were considerably more useful and wasn't as buggy game's layouts]]--which was especially {{egregious}} as the "worldwide" launch. game itself was an ''[[CompletelyMissingThePoint endless runner]]''. Unsurprisingly, the game's active players --and by extension, its source of income-- left in droves, and the game itself [[NiceJobBreakingItHero barely lasted a year before being shut down]].
7th Dec '16 11:11:05 PM Yeow95
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* Creator/{{Sega}} was widely accused of doing this with ''VideoGame/SonicRunners'' when then took the game out of its soft launch (where it was available in Japan and Canada) and officially released it worldwide. The roulette system, while already notorious for making progress in the game difficult [[BribingYourWayToVictory without resorting to spending actual cash]], was decried to have been absolutely unbalanced to the point that the would either have to resort to excessive grinding or [[AllegedlyFreeGame outright gambling with real money to make any substantial progress]]. "[[ProductPlacement Video revives]]" were added, which required the player to watch an ad before they could continue playing if they died, and also ate up data on people's phones, and couldn't be removed without paying for their removal. The game, already infamous for being [[ObviousBeta not very stable]], became ''even more'' buggy, with slowdown and glitches being more frequent, with some of them [[GameBreakingBug outright causing the game to freeze or crash]] (these were especially visible with the video revives, as the game attempting to play the ads frequently caused the game to stop working, and in some cases, even paying for their removal didn't change anything). And with the introduction with the 2.0 update, the game nerfed the usefulness of "buddy" assist partners and actively started to sabotage your progress. For comparison's sake, the soft launch had no video revives, Red Rings were more frequent to collect during gameplay (and in-game items didn't require them as much), assist partners were considerably more useful and wasn't as buggy as the "worldwide" launch. Unsurprisingly, the game's active players --and by extension, its source of income-- left in droves, and the game itself [[NiceJobBreakingItHero barely lasted a year before being shut down]].
5th Dec '16 9:40:39 PM LucaEarlgrey
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** Localized arcade ''DDR'' was finally done right with ''[=DanceDanceRevolution=] A'', as it keeps a lot of features intact from the Japanese version, including proper [=eAMUSEMENT=] support. It is, however, [[https://remywiki.com/AC_DDR_A#Removed_Songs missing 11 songs]].

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** Localized arcade ''DDR'' was finally done right with ''[=DanceDanceRevolution=] A'', as it keeps a lot of features intact from the Japanese version, including proper [=eAMUSEMENT=] support. It is, however, [[https://remywiki.com/AC_DDR_A#Removed_Songs missing 11 songs]].eight songs compared to current Japanese builds]].
5th Dec '16 9:39:22 PM LucaEarlgrey
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** ''[=DanceDanceRevolution=] 3rd MIX'' is notable for having several versions produced for different markets that all suffer from this to varying degrees. The two Korean versions [[RegionalBonus add some K-pop songs]] but in exchange lose several songs from the Japanese version. The pan-Asian build is even worse, lacking both the songs cut from the Japanese version ''and'' the Korean songs.
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