History Main / BadExportForYou

13th Jun '18 7:15:16 PM Heartlesswithaheart
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* Creator/{{Sega}} was widely accused of doing this with the online mobile game ''VideoGame/SonicRunners'' when they took the game out of its soft launch (where it was available in Japan and Canada) and officially launched it worldwide. Various game content were altered in price, usefulness, and availability to the point that players could not make any substantial progress [[AllegedlyFreeGame without resorting to using the roulette system]] (which was already notorious for making players [[BribingYourWayToVictory gamble with real cash]] to win a chance of earning or unlocking the aforementioned material, "[[ProductPlacement video revives]]" were introduced, the game became ''even more glitchy'' [[ObviousBeta than it already was]], and starting with the 2.0 update actively started to sabotage player's progress, by introducing [[UnwinnableByDesign walls of spike balls in the game's layouts]]--the last of which were especially JustForFun/{{egregious}} as the game itself was an ''[[CompletelyMissingThePoint endless runner]]''. Unsurprisingly, the game's active players --and by extension, its source of income-- left in droves, and the game itself [[NiceJobBreakingItHero barely lasted a year before being shut down]].

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* Creator/{{Sega}} was widely accused of doing this with the online mobile game ''VideoGame/SonicRunners'' when they took the game out of its soft launch (where it was available in Japan and Canada) and officially launched it worldwide. Various game content were altered in price, usefulness, and availability to the point that players could not make any substantial progress [[AllegedlyFreeGame without resorting to using the roulette system]] (which was already notorious for making players [[BribingYourWayToVictory gamble with real cash]] to win a chance of earning or unlocking the aforementioned material, "[[ProductPlacement video revives]]" were introduced, the game became ''even more glitchy'' [[ObviousBeta than it already was]], with its worldwide launch inexplicably making the game nearly unplayable despite having no such problems the day before, and starting with the 2.0 update actively started to sabotage player's progress, by introducing [[UnwinnableByDesign walls of spike balls in the game's layouts]]--the last of which were especially JustForFun/{{egregious}} as the game itself was an ''[[CompletelyMissingThePoint endless runner]]''. Unsurprisingly, the game's active players --and by extension, its source of income-- left in droves, and the game itself [[NiceJobBreakingItHero barely lasted a year before being shut down]].



** ''VideoGame/Persona4Arena'' took '''''10 months''''' to be released in Europe. By the time the game was released most Europeans have already been spoiled by the numerous LetsPlay videos and story spoilers in discussions and walkthroughs on the Internet, and players from other part of the world had lost interest in the game and moved on. The strange thing is that the fandom saw this coming from a mile away due to the localization company's spotty history, and voiced their concerns, but Atlus refused to listen. Reportedly, [[InternetBackdraft many fans cancelled their pre-order of the game when the delay was announced, and a number of them also boycotted the game and refused to buy it when it was finally released]]. Atlus did feel the burn, though, and didn't dare try this stunt again with ''Ultimax''.

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** ''VideoGame/Persona4Arena'' took '''''10 months''''' to be released in Europe. By the time the game was released most Europeans have already been spoiled by the numerous LetsPlay videos and story spoilers in discussions and walkthroughs on the Internet, and players from other part of the world had lost interest in the game and moved on. The strange thing is that the fandom saw this coming from a mile away due to the localization company's spotty history, and voiced their concerns, but Atlus refused to listen. Reportedly, [[InternetBackdraft many fans cancelled their pre-order of the game when the delay was announced, and a number of them also boycotted the game and refused to buy it when it was finally released]]. And to top it all off, the game is one of the grand total of ''three'' PS3 games that are region locked, so anyone looking to import it wouldn't be able to play it on their PAL console. Atlus did feel the burn, though, and didn't dare try this stunt again with ''Ultimax''.
9th Jun '18 10:20:45 PM Dere
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** The Japanese version of ''Videogame/PokemonCrystal'' had online features (first in the series) that allowed players to trade, battle, and interact over distance by real life mobile phones. These were removed from western Crystal versions due to mobile phones not being as prominent outside of Japan back then.

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** The Japanese version of ''Videogame/PokemonCrystal'' had online features (first in the series) that allowed players to trade, battle, and interact over long distance by connecting the game to real life mobile phones. These were removed from western Crystal non-Asian versions versions due to mobile phones not being as prominent outside of Japan back then.then. The game also had a special event (also a first) that allowed players to catch Celebi. Since it was tied to the mobile phone feature, it was excluded from western releases, rendering Celebi unobtainable in-game (although it was still distributed in official tournaments and events).
9th Jun '18 10:17:34 PM Dere
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** The Japanese version of ''Videogame/PokemonCrystal'' had online features (first in the series) that allowed players to trade, battle, and interact over distance by real life mobile phones. These were removed from western Crystal versions due to mobile phones not being as prominent outside of Japan back then.
13th May '18 2:26:00 PM N1KF
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* ''BadExportForYou/VeggieTales''
12th May '18 12:03:29 AM klausbaudelaire
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* The Philippine DVD release of ''Film/KitKittredgeAnAmericanGirl'' by C-Interactive Digital Entertainment came at a 4:3 aspect ratio, despite claims in the packaging that it was formatted for widescreen.
8th May '18 7:10:46 PM MBG159
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* Konami seems to have some kind of grudge against American ''CardGame/YuGiOh'' players. Pretty much any time a card is released in Japan and proves to be powerful, you can count on its rarity to be bumped up, often by a wide margin. This can result in cards central to prominent decks going from reasonably common to costing upwards of twenty or thirty bucks a pop. In extreme cases, this can even hit a whole archetype. Similarly, reasonably easy-to-obtain exclusives in Japan tend to be released as extremely rare cards shuffled into the booster sets in America, and archetypes often find themselves released piecemeal (typically only being completed in time to have been hopelessly overtaken by PowerCreep).
8th May '18 5:01:59 AM jormis29
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* The US and PAL versions of ''Robo Pit 2'', for unknown reasons, omitted ''the entire soundtrack'', with no replacement. This means the entire game is played with no audio except for sound effects. Worse yet, the PAL version also left out the cutscenes, allegedly because publisher Phoenix Games was unwilling to pay for a translation.

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* The US and PAL versions of ''Robo Pit 2'', for unknown reasons, omitted ''the entire soundtrack'', with no replacement. This means the entire game is played with no audio except for sound effects. Worse yet, the PAL version also left out the cutscenes, allegedly because publisher Phoenix Games Creator/PhoenixGames was unwilling to pay for a translation.
7th May '18 6:56:41 PM RedBuster
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* As a [[http://bjc.uol.com.br/ local film collectors blog]] shows, the Brazilian market is rife with these. Blu-Rays without the best audio\video quality, taking away {{DVD Bonus Content}} from the international versions, false advertising (original version in a supposed Director's Cut, the liner notes announcing extras that aren't there - particularly if they were on a bonus disk the distributor dropped...), bad subtitles, cutting the original audio and/or redubbing the Portuguese track...

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* As a [[http://bjc.uol.[[http://blogdojotace.com.br/ local film collectors blog]] shows, the Brazilian market is rife with these. Blu-Rays without the best audio\video quality, taking away {{DVD Bonus Content}} from the international versions, false advertising (original version in a supposed Director's Cut, the liner notes announcing extras that aren't there - particularly if they were on a bonus disk the distributor dropped...), bad subtitles, cutting the original audio and/or redubbing the Portuguese track...
5th May '18 2:50:15 PM nombretomado
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* Sort of inverted with the Hungarian edition of the children's book ''Franchise/{{Bionicle}}: Tale of the Toa'', which has 50 extra pages that were cut from the English release. On one hand, it fleshes out the world and characters better and some passages in the English text feel clunky without the missing sentences. On the other, it's arguably slower, redundant at parts and contains numerous translation and continuity errors.

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* Sort of inverted with the Hungarian edition of the children's book ''Franchise/{{Bionicle}}: ''Literature/{{Bionicle}}: Tale of the Toa'', which has 50 extra pages that were cut from the English release. On one hand, it fleshes out the world and characters better and some passages in the English text feel clunky without the missing sentences. On the other, it's arguably slower, redundant at parts and contains numerous translation and continuity errors.
13th Apr '18 12:03:20 AM Sharpe-Fan2
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* Speaking of Disney, Disney Europe was notorious for this during the 2001-2003 era when many of the European Disney DVDs had many bonus features changed or removed, and some behind the scenes bonus features having their running times cut down.

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* Speaking of Disney, Disney Europe was notorious for this during the 2001-2003 era when many of the European Disney DVDs UsefulNotes/{{DVD}}s had many bonus features changed or removed, and some behind the scenes bonus features having their running times cut down.
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