History Main / BadExportForYou

22nd Apr '16 12:52:51 AM Fluffythemagnificent
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*PAL versions of PS2 games like Onimusha and Disgaea had their Japanese audio tracks removed to save space on the disc, or to fit it on a CD instead of a DVD.
**Some PAL games, including most NES games, run 17% slower due to television refresh rate differences. Thankfully, both issues became moot when HD and high capacity Blu-Ray's became standardised.
14th Apr '16 1:53:30 PM PowerfulLewpster
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* Carmakers usually don't sell all versions of a particular car on every market. The most noticeable example is the American Euro car import scene. In most cases Americans don't get the diesel or less powerful petrol engine options and wagon body optionl

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* Carmakers usually don't sell all versions of a particular car on every market. The most noticeable example is the American Euro car import scene. In most cases Americans don't get the diesel or less powerful petrol engine options and wagon body optionloption!
* Inverted with WesternAnimation/TheMrMenShow; the UK (AND France) have had HD episode uploads on YouTube, with the UK uploading at a rate of one episode every four days. But the US? They have to cope with all-SD episodes, and even one of the episodes (Cinema) was [[KeepCirculatingTheTapes extremely rare to find]], until the episode popped up on the site in ''2015''.
20th Mar '16 1:40:37 PM CoolTom1337
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* The PAL PS3 and PS4 releases of ''[[VideoGame/GuiltyGear Guilty Gear Xrd -SIGN-]]''. Oh Christ...these was botched so hard you'll wonder why they even bothered. Not only were they released 6 months later (in June 2015, compared to the initial console release of December 2014), the PAL versions are PSN exclusives, and did not get patched. At all. Not only does this mean the two DLC characters (Elphelt and Leo) are left inaccessible, but it also means that the online mode is region locked - PAL players can only play with other PAL players.
19th Mar '16 10:33:11 AM Pinokio
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* ''VideoGame/{{Beatmania}}'': The Western localization includes three ''[=HipHopMania=]'' arcade releases and a [=PlayStation 2=] release in North America, and one [=PlayStation=] release in Europe, compared to... you're better off importing.

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* ''VideoGame/{{Beatmania}}'': The Western localization includes the watered down [=PlayStation 2=] release in North America, three ''[=HipHopMania=]'' arcade releases and a [=PlayStation 2=] release in North America, releases, and one [=PlayStation=] release in Europe, compared to... you're better off importing.Europe.
18th Mar '16 10:49:46 AM Pinokio
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* ''VideoGame/{{Beatmania}}'': The Western localization includes three ''[=HipHopMania=]'' arcade releases and a [=PlayStation 2=] release in North America, and one [=PlayStation=] release in Europe, compared to... you're better off importing.
17th Mar '16 7:33:40 AM zuerihb
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* The [=NES=], beloved and revolutionary game console though it may be, was noticeably inferior to its Japanese counterpart, the Famicom. Nintendo chose to redesign the system for its American release to implement CopyProtection and make it look less like a game console, because retailers refused to stock video game consoles in the wake of the Great Video Game Crash of 1983. This redesign, however, introduced many problems not present in the Famicom, such as reliability issues stemming from the complex VCR-like cartridge loader, and the inability to use sound chips in cartridges to improve sound quality. It has however the ability to save your progress. The original Famicom did not have this ability, which is why Nintendo had to release the Famicom Disk System there (an add-on you had to buy separately) and unlike the Famicom Disk System the NES did not need to load levels, so it kind of evens out.

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* The [=NES=], beloved and revolutionary game console though it may be, was noticeably inferior to its Japanese counterpart, the Famicom. Nintendo chose to redesign the system for its American release to implement CopyProtection and make it look less like a game console, because retailers refused to stock video game consoles in the wake of the Great Video Game Crash of 1983. This redesign, however, introduced many problems not present in the Famicom, such as reliability issues stemming from the complex VCR-like cartridge loader, and the inability to use sound chips in cartridges to improve sound quality. It has however the ability to save your progress. The original Famicom did not have this ability, which is why Nintendo had to release the Famicom Disk System there (an add-on you had to buy separately) and unlike the Famicom Disk System the NES did not need to load levels, so it kind of evens out.
8th Mar '16 10:46:51 AM BSonirachi
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** While most import titles on European Wii consoles retained their 60Hz speed, Sega had forced their UsefulNotes/SegaMegaDrive imports to run at 50Hz for no discernible reason, butchering most of their import games, especially in the audio department.
8th Mar '16 10:40:21 AM BSonirachi
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* With the release of the Virtual Console service on the Wii U, it has become apparent that the games being released in Europe [[http://www.eurogamer.net/articles/2013-01-25-nintendo-using-inferior-50hz-mode-for-european-wii-u-virtual-console are running at the slower 50Hz frame rate]] the localized games originally used, rather than the normal 60Hz everywhere else. While the European Virtual Console games on the Wii also ran in 50Hz (save for some import titles, such as ''VideoGame/SuperMarioBrosTheLostLevels''), games released on the European 3DS Virtual Console retained the superior 60Hz speed.

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* With the release of the Virtual Console service on the Wii U, it has become apparent that the games being released in Europe [[http://www.eurogamer.net/articles/2013-01-25-nintendo-using-inferior-50hz-mode-for-european-wii-u-virtual-console are running at the slower 50Hz frame rate]] the localized games originally used, rather than the normal 60Hz everywhere else. While the European Virtual Console games on the Wii also ran in 50Hz (save for UsefulNotes/TurboGrafx16, Arcade and some import titles, such as ''VideoGame/SuperMarioBrosTheLostLevels''), games released on the European 3DS Virtual Console retained the superior 60Hz speed.speed.
** From ''VideoGame/FZero'' onward, Nintendo has made an effort to release the US versions of Virtual Console games on the Wii U for most games, which run at a superior 60Hz speed. However, they have tended to opt for the European versions of some games for whatever reason, running at inferior 50Hz speed forced on a 60Hz display (with the most infamous case being ''VideoGame/SuperMetroid'').
7th Mar '16 10:22:22 AM Pinokio
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* ''Film/IronMonkey'': The 2001 Miramax US release changes the soundtrack, removing the Wong Fei-Hung theme, removes Wong Fei-hung's name from the title, the sound effects, opening credits, and end credits have been replaced, the English audio track and subtitles remove any political context, sped up scenes were slowed down, and there are over 100 additional cuts including censoring violence and removing comedy elements from scenes.


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* ''VideoGame/StreetFighterEX'': With the exception of ''[=EX3=]'', all the text-only endings in the overseas versions were removed completely and replaced with a [[AWinnerIsYou generic congratulatory message]]. The [=PlayStation=] version of the original game kept the FMV endings, at least.
17th Feb '16 1:35:43 PM rjd1922
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This is most likely to happen with video games and anime. Media produced in Japan are particularly prone to this, because high prices make them expensive in Japan. To discourage Japanese fans from buying cheaper from abroad, many distributors make their foreign products expensive or unattractive (e.g. by removing Japanese audio or subtitles). The fact that they are screwing their overseas fans matters little, as their domestic market is worth far more than the American or European one.

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This is most likely to happen with video games and anime. Media produced in Japan are particularly prone to this, because high prices make them expensive in Japan. To discourage Japanese fans from buying cheaper from abroad, many distributors make their foreign products expensive or unattractive (e.g. by removing Japanese audio or subtitles). The fact that they are screwing their overseas fans matters little, as their domestic market is [[GermansLoveDavidHasselhoff usually]] worth far more than the American or European one.
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