History Main / BackGroundBoss

24th Sep '17 2:06:49 PM malter
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* ''VideoGame/MetroidSamusReturns'' has the Diggernaut, a HumongousMecha that uses giant crushers, [[FrickinLaserBeams Frickin]] [[EyeBeams Eye Lasers]] and a VacuumMouth to try and kill Samus with. Among other things, Samus has to [[ColossusClimb climb into its crushers]] and destroy them with bombs, and finally climb onto its head and bomb its [[CyberCyclops eye]] to defeat it.

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* ''VideoGame/MetroidSamusReturns'' has the Diggernaut, a HumongousMecha that uses giant crushers, [[FrickinLaserBeams Frickin]] [[EyeBeams Eye Lasers]] and a VacuumMouth to try and kill Samus with. Among other things, Samus has to [[ColossusClimb climb into its crushers]] (and later, onto its eye) and destroy them with bombs, and finally climb onto its head and bomb its [[CyberCyclops eye]] to defeat it.bombs.
24th Sep '17 12:45:19 PM malter
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* ''VideoGame/MetroidSamusReturns'' has the Diggernaut, a HumongousMecha that uses giant crushers, [[FrickinLaserBeams Frickin]] [[EyeBeams Eye Lasers]] and a VacuumMouth to try and kill Samus with. Among other things, Samus has to [[ColossusClimb climb into its crushers]] and destroy them with bombs, and finally climb onto its head and bomb its [[CyberCyclops eye]] to defeat it.
1st Sep '17 8:00:57 AM SeptimusHeap
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1st Sep '17 7:56:17 AM SeptimusHeap
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* ''AlienHominid'' has one of these for the penultimate boss.

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* ''AlienHominid'' ''VideoGame/AlienHominid'' has one of these for the penultimate boss.



* ''GameBoy VideoGame/DonkeyKong'': The absolutely very last fight with the ape involves him transforming into a very "kingly" foe.

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* ''GameBoy ''UsefulNotes/GameBoy VideoGame/DonkeyKong'': The absolutely very last fight with the ape involves him transforming into a very "kingly" foe.



** Also in the first ''NoituLove'', the battle against the enormous Omega Darn. The battle takes place on a helicopter circling around the boss, and to defeat it you must fire super missiles at it while avoiding the rockets, lasers and lightning it shoots at you.

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** Also in the first ''NoituLove'', ''VideoGame/NoituLove'', the battle against the enormous Omega Darn. The battle takes place on a helicopter circling around the boss, and to defeat it you must fire super missiles at it while avoiding the rockets, lasers and lightning it shoots at you.



* [[TailsNightmare Tails' Nightmare 2]] has Tails Doll's final form. To hurt him, you have to fly up to his gem.

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* [[TailsNightmare [[VideoGame/TailsNightmare Tails' Nightmare 2]] has Tails Doll's final form. To hurt him, you have to fly up to his gem.



* ''YoshisIsland'': Baby Bowser's amped-up magical form, as shown in the header picture. Unique in that he uses the powers of [[SuperNES SuperFX]] to slowly stomp toward the foreground, looming larger and larger. Also unique in that instead of a ColossusClimb or other attempt to exploit his large geometry, the fight consists of the two of you shelling each other (with actual eggshells, no less) over long background distances. You need to use the shells to knock him back, or else he destroys the platform you're standing on.

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* ''YoshisIsland'': ''VideoGame/YoshisIsland'': Baby Bowser's amped-up magical form, as shown in the header picture. Unique in that he uses the powers of [[SuperNES SuperFX]] to slowly stomp toward the foreground, looming larger and larger. Also unique in that instead of a ColossusClimb or other attempt to exploit his large geometry, the fight consists of the two of you shelling each other (with actual eggshells, no less) over long background distances. You need to use the shells to knock him back, or else he destroys the platform you're standing on.
29th Jul '17 10:28:04 AM nombretomado
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** Several bosses in the original series were coded as background objects, due to the limitations of the {{NES}} graphic engine, but the best example is probably Gamma, the final boss of ''VideoGame/MegaMan3''. Only the very top of its head was vulnerable (and only to [[ElementalRockPaperScissors two weapons]], and aside from its weak spot and its hands, it didn't inflict CollisionDamage.

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** Several bosses in the original series were coded as background objects, due to the limitations of the {{NES}} {{UsefulNotes/NES}} graphic engine, but the best example is probably Gamma, the final boss of ''VideoGame/MegaMan3''. Only the very top of its head was vulnerable (and only to [[ElementalRockPaperScissors two weapons]], and aside from its weak spot and its hands, it didn't inflict CollisionDamage.
2nd Jun '17 8:55:02 AM Morgenthaler
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* The Dollmaker [[spoiler: alias Doctor Bumby]] from ''AliceMadnessReturns''.

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* The Dollmaker [[spoiler: alias Doctor Bumby]] from ''AliceMadnessReturns''.''VideoGame/AliceMadnessReturns''.
5th Mar '17 10:21:16 AM StFan
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* ''VideoGame/HeartOfDarkness'': The Dark Lord in the final chapter floats around tossing the occasional {{Fireball|s}} at you. You can't harm him, though, and once you beat the last of his shadowy spawn he politely exits the screen.

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* ''VideoGame/HeartOfDarkness'': The Dark Lord TheMaster in the final chapter floats around tossing the occasional {{Fireball|s}} at you. You can't harm him, though, and once you beat the last of his shadowy spawn he politely exits the screen.
5th Mar '17 10:18:20 AM StFan
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* ''MegaManX7'' features a miniboss in Tornado Tonion's stage that follows you up the tower (he's in the center and you move around the outside of the tower), only his claws and head can hurt you and be hurt. Sigma's final form is an enormous body that's fought in space, with your characters on floating platforms. He teleports around and unleashes several varieties of projectiles both far away and up close, and has a rushing punch attack. X and Axl can shoot him at almost any distance, while Zero has to either reflect certain projectiles or wait till Sigma punches to score hits.

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* ''MegaManX7'' ''VideoGame/MegaManX7'' features a miniboss in Tornado Tonion's stage that follows you up the tower (he's in the center and you move around the outside of the tower), only his claws and head can hurt you and be hurt. Sigma's final form is an enormous body that's fought in space, with your characters on floating platforms. He teleports around and unleashes several varieties of projectiles both far away and up close, and has a rushing punch attack. X and Axl can shoot him at almost any distance, while Zero has to either reflect certain projectiles or wait till Sigma punches to score hits.



26th Feb '17 4:48:51 AM Morgenthaler
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* In ''VisualNovel/{{Rosenkreuzstilette}} Freudenstachel'', [[spoiler:the first Iris Stage boss is -- surprise -- Count Michael Zeppelin, who attacks Freudia (and Pamela) from the background and serves as a BreatherBoss for ThatOneLevel. Oh, and did we mention the fight is similar to Gamma from ''MegaMan3''?]]

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* In ''VisualNovel/{{Rosenkreuzstilette}} Freudenstachel'', [[spoiler:the first Iris Stage boss is -- surprise -- Count Michael Zeppelin, who attacks Freudia (and Pamela) from the background and serves as a BreatherBoss for ThatOneLevel. Oh, and did we mention the fight is similar to Gamma from ''MegaMan3''?]]''VideoGame/MegaMan3''?]]
15th Feb '17 7:14:46 PM bt8257
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In 3D games, Background Bosses are a rarer occurrence due to the less obvious distinction between "foreground" and "background", but can still apply if the battle is fought at long range and it is (for whatever reason) impossible to actually close distance with the boss.

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In 3D games, Background Bosses these are a much rarer occurrence due to the less obvious distinction between "foreground" and "background", but can still apply if the battle is fought at long range and it is (for whatever reason) impossible to actually close distance with the boss.
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