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History Main / AwesomenessMeter

6th Feb '16 12:42:58 PM Andyroid
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting "maximum awesomeness" [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting "maximum awesomeness" a high enough rank [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].
6th Feb '16 12:34:28 PM Andyroid
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say GuideDangIt.

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting MAXIMUM AWESOMENESS makes you want to say GuideDangIt.
"maximum awesomeness" [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].
15th Jan '16 6:42:57 AM Morgenthaler
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* ''{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.
* ''FengShui'' encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* ''SeventhSea'' also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the [[Creator/ErrolFlynn Flynniest]] ways possible.

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* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.
* ''FengShui'' ''TabletopGame/FengShui'' encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* ''SeventhSea'' ''TabletopGame/SeventhSea'' also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the [[Creator/ErrolFlynn Flynniest]] ways possible.
22nd Dec '15 4:50:29 AM Hanz
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* ''VideoGame/RyuGaGotoku''. Oh man.

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* ''VideoGame/RyuGaGotoku''. Oh man.
3rd Sep '15 1:53:53 AM Adept
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* ''MadWorld''... oh, merciful mothers. Shoving a tire over someone's torso, ramming a street sign through their neck, and throwing them into a rotating fan is graded ''Routine''. You want a higher score? Stick a couple more street signs through their temple before throwing them so that they take two or three friends with them.

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* ''MadWorld''...''VideoGame/MadWorld''... oh, merciful mothers. Shoving a tire over someone's torso, ramming a street sign through their neck, and throwing them into a rotating fan is graded ''Routine''. You want a higher score? Stick a couple more street signs through their temple before throwing them so that they take two or three friends with them.
30th Aug '15 11:28:53 AM Prfnoff
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* ''Cabal Online'' focuses on its combo system and rewards chaining special attacks with extra experience points. Mooks of the recommended level are usually little more than punching bags to be gathered in vast numbers for longer combos.

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* ''Cabal Online'' ''VideoGame/CabalOnline'' focuses on its combo system and rewards chaining special attacks with extra experience points. Mooks of the recommended level are usually little more than punching bags to be gathered in vast numbers for longer combos.



* ''SaintsRow2'' pretty much scores every degenerate act that you can commit with bronze, silver then gold stars appearing next to the name of whatever it is that you were doing. Roof surfing, streaking, flashing, headshots, vehicle stunts, base jumping... the list goes on.

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* ''SaintsRow2'' ''VideoGame/SaintsRow2'' pretty much scores every degenerate act that you can commit with bronze, silver then gold stars appearing next to the name of whatever it is that you were doing. Roof surfing, streaking, flashing, headshots, vehicle stunts, base jumping... the list goes on.
4th Jul '15 5:41:50 PM PeppermintTwist
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* ''VideoGame/GoVacation'' awards "Great Performance" stars for performing specific, crazy stunts in the overworld. The message balloons you can find give you hints as to what these stunts are, like jumping over a bridge with a marine bike or jumping between two tiny rocks on a snowboard.
31st May '15 8:35:01 AM Prfnoff
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* ''ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). Your grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[note]]For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it![[/note]]

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* ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). Your grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[note]]For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it![[/note]]



* ''{{Carmageddon}}'' gave an 'Extra Style Bonus!' for spattering a pedestrian with a handbrake turn.
* The ''{{Burnout}}'' series gives you extra boost points when you chain together dangerous stunts (drafting, near-misses, driving on the wrong side of the road, etc.)

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* ''{{Carmageddon}}'' ''VideoGame/{{Carmageddon}}'' gave an 'Extra Style Bonus!' for spattering a pedestrian with a handbrake turn.
* The ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series gives you extra boost points when you chain together dangerous stunts (drafting, near-misses, driving on the wrong side of the road, etc.)



* ''MortalKombat''.

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* ''MortalKombat''.%%* ''MortalKombat''. %%Zero Context Example; please elaborate.



* ''{{VideoGame/Onechanbara}}''

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* ''{{VideoGame/Onechanbara}}''
%%* ''{{VideoGame/Onechanbara}}'' %%Zero Context Example; please elaborate.



* ''{{Catherine}}'' got this with Bronze (A simple Block), to silver (A angel) and gold ([[AbsoluteCleavage Midnight Venus]]). Getting Gold usually requires you to keep climbing, [[SaveScumming reset a move]], and not to spend any points during the hub levels since the points from the previous level carry over to the other.

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* ''{{Catherine}}'' ''VideoGame/{{Catherine}}'' got this with Bronze (A simple Block), to silver (A angel) and gold ([[AbsoluteCleavage Midnight Venus]]). Getting Gold usually requires you to keep climbing, [[SaveScumming reset a move]], and not to spend any points during the hub levels since the points from the previous level carry over to the other.



* ''GuitarHero'' and ''RockBand'' have an awesome meter in the form of the Star Power meter, which fills as you hit star phrases. Activate Star Power to double your score multiplier!

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* ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand'' ''VideoGame/RockBand'' have an awesome meter in the form of the Star Power meter, which fills as you hit star phrases. Activate Star Power to double your score multiplier!



* ''OsuTatakaeOuendan'' and it's sequel both have the flames of a hot blooded manly cheering spirit rising up behind your troupé if you do good and flawless. They can, on some levels reach the upper screen of the NDS. One mistake though and you will be back to no flames at all.

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* ''OsuTatakaeOuendan'' ''VideoGame/OsuTatakaeOuendan'' and it's sequel both have the flames of a hot blooded manly cheering spirit rising up behind your troupé if you do good and flawless. They can, on some levels reach the upper screen of the NDS. One mistake though and you will be back to no flames at all.



* In ''EndlessFrontier'', this is essentially the role of the Frontier Gauge, which fills up as you deal damage to enemies, especially by performing long combos. When it's full, it can be used to perform the selected character's [[LimitBreak Overdrive]], which will result in an experience multiplier if it's used as a finishing move.

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* In ''EndlessFrontier'', ''VideoGame/EndlessFrontier'', this is essentially the role of the Frontier Gauge, which fills up as you deal damage to enemies, especially by performing long combos. When it's full, it can be used to perform the selected character's [[LimitBreak Overdrive]], which will result in an experience multiplier if it's used as a finishing move.



* ''[[BackyardSports Backyard Skateboarding]]'' has the Juice Meter, which fills as you do awesome tricks.
* In ''NBAJam'', getting three baskets in a row will cause the announcer to call out "He's on fire!" - to which your character literally catches on fire and moves faster for a time.

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* ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Skateboarding]]'' has the Juice Meter, which fills as you do awesome tricks.
* In ''NBAJam'', ''VideoGame/NBAJam'', getting three baskets in a row will cause the announcer to call out "He's on fire!" - to which your character literally catches on fire and moves faster for a time.



* ''{{Manhunt}}'', though "awesomeness" might be not the accurate term in this case.

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* ''{{Manhunt}}'', ''VideoGame/{{Manhunt}}'', though "awesomeness" might be not the accurate term in this case.



* ''{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.
* ''VideoGame/TotalOverdose''

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* ''{{Stranglehold}}'''s ''VideoGame/{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.
* ''VideoGame/TotalOverdose''%%* ''VideoGame/TotalOverdose'' %%Zero Context Example; please elaborate.



* ''NoMoreHeroes''

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* ''NoMoreHeroes''%%* ''VideoGame/NoMoreHeroes'' %%Zero Context Example; please elaborate.
12th May '15 10:22:36 AM nombretomado
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* ''GodHand'' adjusts its DynamicDifficulty by how well you do in battle. You get a lot more money for defeating foes on Level Die than Level 1.

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* ''GodHand'' ''VideoGame/GodHand'' adjusts its DynamicDifficulty by how well you do in battle. You get a lot more money for defeating foes on Level Die than Level 1.
30th Mar '15 10:15:37 PM nombretomado
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* ''DynastyWarriors'' rewards you with a morale boost for killing hundreds of enemies (which ultimately determine how well your side fights) and gives you better items when you kill a single unit with a particularly long combo (like a better stat boosting item).

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* ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' rewards you with a morale boost for killing hundreds of enemies (which ultimately determine how well your side fights) and gives you better items when you kill a single unit with a particularly long combo (like a better stat boosting item).
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