History Main / AwesomenessMeter

21st Dec '16 2:06:02 AM sisima70
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* ''VideoGame/{{Bayonetta}}'' ranks you from Stone, Bronze, Silver, Gold, Platinum to Pure Platinum depending on combo score, how much damage taken, if items were used, if you fought every verse (basically KillEmAll on the angels), and the number of halos obtained at the end of each chapter.

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* ''VideoGame/{{Bayonetta}}'' ranks you from Stone, Bronze, Silver, Gold, Platinum to Pure Platinum depending on combo score, how much damage taken, if items were used, if you fought every verse (basically KillEmAll GottaKillEmAll on the angels), and the number of halos obtained at the end of each chapter.
17th Nov '16 11:28:15 AM tadaru
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* * ''Pinball/HighRollerCasino'' can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot in Slot Machine Multiball, with one adjective for every Triple Jackpot that was collected beforehand. Each awards an increasing multiple of the base jackpot.

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* * ''Pinball/HighRollerCasino'' can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot in Slot Machine Multiball, with one adjective for every Triple Jackpot that was collected beforehand. Each awards an increasing multiple of the base jackpot.
17th Nov '16 11:27:59 AM tadaru
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* * ''Pinball/HighRollerCasino'' can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot in Slot Machine Multiball, with one adjective for every Triple Jackpot that was collected beforehand. Each awards an increasing multiple of the base jackpot.
3rd Nov '16 8:19:50 AM Someoneman
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* In ''VideoGame/MetroidPrime 3'', you get [[ScrappyMechanic friendship vouchers]] for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.

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* In ''VideoGame/MetroidPrime 3'', you get [[ScrappyMechanic friendship vouchers]] vouchers for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.
2nd Aug '16 1:17:28 AM MoPete
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** ''VideoGame/BurnoutRevenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.

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** ''VideoGame/BurnoutRevenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.haul, but getting a Bronze medal deducts a star.
25th May '16 1:58:51 AM erforce
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* ''TooHuman'' has a combo meter that increases as you kill things in awesome ways. It doubles as mana to power some abilities, making them fueled by the main character's sheer awesomeness. There's also a counter that keeps track of how many times in a row you've hit something, and gives progressively more benefits at higher values.
* ''{{Okami}}'' has a "Godhood" gauge that increases with consecutive attacks and Traveler's Charms (and decreases by taking damage and running away from battle). The higher the gauge, the more damage Ammy can take before it starts affecting her HP.

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* ''TooHuman'' ''VideoGame/TooHuman'' has a combo meter that increases as you kill things in awesome ways. It doubles as mana to power some abilities, making them fueled by the main character's sheer awesomeness. There's also a counter that keeps track of how many times in a row you've hit something, and gives progressively more benefits at higher values.
* ''{{Okami}}'' ''VideoGame/{{Okami}}'' has a "Godhood" gauge that increases with consecutive attacks and Traveler's Charms (and decreases by taking damage and running away from battle). The higher the gauge, the more damage Ammy can take before it starts affecting her HP.



* ''VideoGame/DevilMayCry'' gives its letter grades extended names: '''D'''(ull/eadly, etc.), '''C'''(ool/arnage, etc.), and so on, up to [[RankInflation SSStylish]]. You build them up by continuously switching your tactics during battle. In the third game a well-placed [[BringIt taunt]] raises the meter, as well as filling your Devil Trigger indicator (and changes depending on what rank is displayed).

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* ''VideoGame/DevilMayCry'' ''Franchise/DevilMayCry'' gives its letter grades extended names: '''D'''(ull/eadly, etc.), '''C'''(ool/arnage, etc.), and so on, up to [[RankInflation SSStylish]]. You build them up by continuously switching your tactics during battle. In the third game ''[[VideoGame/DevilMayCry3DantesAwakening Dante's Awakening]]'', a well-placed [[BringIt taunt]] raises the meter, as well as filling your Devil Trigger indicator (and changes depending on what rank is displayed).



* Using a Demolition Shot in ''{{Gungrave}}: Overdose'' to take out enemies gives your character the "Jackpot" bonus, which not only affects how many skulls you'll get at the end of the stage/act, but will also refill the Shield and Vitality meters depending on how much Jackpot damage you caused (Ranging from "Cool!" to "Wicked!" to "Awesome!" and so on). Chaining normal attacks ("beats") in both games in rapid succession fills your Demolition Shot Gauge which in turn allows your character to launch an over-the-top, often screen-clearing special attack (which is, the aforementioned Demolition Shot).

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* Using a Demolition Shot in ''{{Gungrave}}: Overdose'' ''VideoGame/GungraveOverdose'' to take out enemies gives your character the "Jackpot" bonus, which not only affects how many skulls you'll get at the end of the stage/act, but will also refill the Shield and Vitality meters depending on how much Jackpot damage you caused (Ranging from "Cool!" to "Wicked!" to "Awesome!" and so on). Chaining normal attacks ("beats") in both games in rapid succession fills your Demolition Shot Gauge which in turn allows your character to launch an over-the-top, often screen-clearing special attack (which is, the aforementioned Demolition Shot).



** ''Burnout Revenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.

to:

** ''Burnout Revenge'' ''VideoGame/BurnoutRevenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.
6th Feb '16 12:42:58 PM Andyroid
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting "maximum awesomeness" [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting "maximum awesomeness" a high enough rank [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].
6th Feb '16 12:34:28 PM Andyroid
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say GuideDangIt.

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' (from ''WebAnimation/HomestarRunner'') does this to the title. Strong Bad's "Awesomeness Meter" shows [[CompletionMeter how many collectibles and secrets you've found in each episode]]. Getting MAXIMUM AWESOMENESS makes you want to say GuideDangIt.
"maximum awesomeness" [[AndYourRewardIsClothes unlocks a new costume piece for the photo booth mini-game]].
15th Jan '16 6:42:57 AM Morgenthaler
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* ''{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.
* ''FengShui'' encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* ''SeventhSea'' also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the [[Creator/ErrolFlynn Flynniest]] ways possible.

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* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' gives you bonus dice based on how epic a stunt you describe is, and restores [[{{Mana}} Essence]] if you succeed.
* ''FengShui'' ''TabletopGame/FengShui'' encourages the game master to give die bonuses to players doing ridiculously awesome stuff (i.e. the more awesome your attack is the more likely it is to succeed) and penalties for players who get too predictable (either by just saying "I attack" or by doing the same stuff over and over again)
* ''SeventhSea'' ''TabletopGame/SeventhSea'' also encourages players to ham it up, giving bonuses for throwing out insults in combat, and describing their attacks in the [[Creator/ErrolFlynn Flynniest]] ways possible.
22nd Dec '15 4:50:29 AM Hanz
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* ''VideoGame/RyuGaGotoku''. Oh man.

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* ''VideoGame/RyuGaGotoku''. Oh man.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AwesomenessMeter