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Actual name of the area in question.


* The Subwarine levels in ''VideoGame/WarioLandShakeIt'' are these. The first ''[[VideoGame/WarioLandSuperMarioLand3 Wario Land]]'' has one of these as the first level in the Oven Canyon zone.

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* The Subwarine levels in ''VideoGame/WarioLandShakeIt'' are these. The first ''[[VideoGame/WarioLandSuperMarioLand3 Wario Land]]'' has one of these as the first level in the Oven Stove Canyon zone.
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* ''VideoGame/TinyToonAdventuresBusterBustsLoose'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] has some levels where [[AdvancingWallOfDoom the edge of the screen kills you]].

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* ''VideoGame/TinyToonAdventuresBusterBustsLoose'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] has some levels where [[AdvancingWallOfDoom the edge of the screen kills you]].



* The UsefulNotes/{{Atari 2600}} game ''Entombed'' by U.S. Games, where you must escape a series of scrolling mazes without being trapped in them.

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* The UsefulNotes/{{Atari Platform/{{Atari 2600}} game ''Entombed'' by U.S. Games, where you must escape a series of scrolling mazes without being trapped in them.



* The ''VideoGame/DennisTheMenace'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] features two auto-scrolling levels in the second world, The Park. While dodging enemies, you have to make sure that Dennis' dog, Ruff stays close, because you will need him to make certain jumps. If you fail to make these jumps, you'll have to start the level from the beginning, and because the [[TimedMission time limit]] doesn't reset when Dennis loses a life, it may run out, resulting in [[NonStandardGameOver Dennis losing all of his lives]]. These levels go on for about five minutes if you don't lose a life. If you do, they can go on for over twenty minutes.

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* The ''VideoGame/DennisTheMenace'' LicensedGame for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] features two auto-scrolling levels in the second world, The Park. While dodging enemies, you have to make sure that Dennis' dog, Ruff stays close, because you will need him to make certain jumps. If you fail to make these jumps, you'll have to start the level from the beginning, and because the [[TimedMission time limit]] doesn't reset when Dennis loses a life, it may run out, resulting in [[NonStandardGameOver Dennis losing all of his lives]]. These levels go on for about five minutes if you don't lose a life. If you do, they can go on for over twenty minutes.
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** The [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]'' on [[UsefulNotes/SegaMasterSystem Master System]] and [[UsefulNotes/GameGear Game Gear]] featured an auto-scrolling level in [[https://youtu.be/pNCtZbD-GEs?t=167 Bridge Zone Act 2.]] YMMV on whether this was a welcome variation to the regular gameplay or not.

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** The [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]'' on [[UsefulNotes/SegaMasterSystem [[Platform/SegaMasterSystem Master System]] and [[UsefulNotes/GameGear [[Platform/GameGear Game Gear]] featured an auto-scrolling level in [[https://youtu.be/pNCtZbD-GEs?t=167 Bridge Zone Act 2.]] YMMV on whether this was a welcome variation to the regular gameplay or not.
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* ''VideoGame/EighthMan1991'' has the "Chase Levels", where you activate your [[SuperSpeed dash]] mode and start speeding forward to pursue enemies in their getaway vehicles while avoiding obstacles in your way.

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* ''VideoGame/EighthMan1991'' ''VideoGame/EightMan1991'' has the "Chase Levels", where you activate your [[SuperSpeed dash]] mode and start speeding forward to pursue enemies in their getaway vehicles while avoiding obstacles in your way.
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* ''VideoGame/EighthMan'' has the "Chase Levels", where you activate your [[SuperSpeed dash]] mode and start speeding forward to pursue enemies in their getaway vehicles while avoiding obstacles in your way.

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* ''VideoGame/EighthMan'' ''VideoGame/EighthMan1991'' has the "Chase Levels", where you activate your [[SuperSpeed dash]] mode and start speeding forward to pursue enemies in their getaway vehicles while avoiding obstacles in your way.

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* ''VideoGame/DistortedTravesty 3'' has plenty of these segments. Always justified by being chased, or an AdvancingWallOfDoom or [[https://www.youtube.com/watch?v=2F-5Kyz3JoQ riding something.]]

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* ''VideoGame/DistortedTravesty 3'' ''VideoGame/DistortedTravesty3'' has plenty of these segments. Always justified by being chased, or an AdvancingWallOfDoom or [[https://www.youtube.com/watch?v=2F-5Kyz3JoQ riding something.]]


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* ''VideoGame/ShantaeHalfGenieHero'': Cape Crustacean's first part, where Shantae has to make jumps with some speed and precision over gaps.

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Crosswicking.



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* ''VideoGame/DensetsuNoStafy3'' has three:
** After meeting Mad Piero in stage 3-3, the room begins scrolling to the left.
** The first section of stage 5-1 automatically scrolls slowly to the right.
** 8-3 has three autoscrolling sections once you trigger the security systems; one with Starfy and two at the level's end with Starly.
Tabs MOD

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


** ''VideoGame/SonicTheHedgehog2006'' features areas of Sonic's levels where Sonic is forced to run forward, jumping and dodging obstacles, and can not leave his assigned course by too much or get hit by too many objects unless he wants to [[ObviousBeta breakdance into oblivion]].

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** ''VideoGame/SonicTheHedgehog2006'' features areas of Sonic's levels where Sonic is forced to run forward, jumping and dodging obstacles, and can not leave his assigned course by too much or get hit by too many objects unless he wants to [[ObviousBeta breakdance into oblivion]].oblivion.
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!!Video Game Examples:

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!Examples:

!!Video Game Examples:
games



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!!Non-Video Game Examples:

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!!Non-Video Game Examples:

!!Other media
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%%
%% Image kept on page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16872235910.27951600
%% Please do not replace or remove without starting a new thread.
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[[caption-width-right:256:♫ Tanks kept a-rollin' all level long... ♫]]
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%% Caption selected per above IP thread. Please do not replace or remove without further discussion in the Caption Repair thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%
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* ''VideoGame/FroggersJourneyTheForgottenRelic'':
** The boss fight with the Leviathan has the screen slowly moving forward automatically at all times. Frogger must keep up with the screen and wait until the spiky fruits appear over Leviathan in order to get his chance to drop them on it using the Mega Claw.
** The final boss fight with Eric has him moving around a vast arena while Frogger is surrounded on all sides by an energy barrier. The screen follows Eric, so Frogger has to hop around in the same direction to keep up so the barrier doesn't run into him, all the while avoiding lava tiles scattered across the floor. Eric's movement becomes faster after each time he is hit.
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Crosswicking

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** ''VideoGame/SuperMarioParty'': Follow the Money has players navigating a course as the screen moves forward constantly, pushing them forward. Each time the minigame is played, different types of enemies will appear that the players must avoid in order to hold onto the coins they collect, which appear at different points throughout the course.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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Crosswicking

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** ''VideoGame/MarioPartyStarRush'':
*** In Acornucopia, the screen moves forward constantly, and the players walk down a dirt path while carrying a plate of five acorns over their heads. The players must avoid wandering Goombrats that charge at them, as getting hit will cause them to lose one of their acorns. When the players reach the end of the path, the player with the most remaining acorns wins.
*** Bowser's Fire Hazard slowly moves to the right automatically, as the platforms closer to the left side of the screen fall, potentially taking players that fail to keep up with them. Players must move to the right to survive, all the while avoiding the fire stream attack from Bowser's Clown Car.
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Crosswicking

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** ''VideoGame/MarioParty10'': Several minigames challenge the players to move around and avoid obstacles while keeping up with the screen as it constantly moves forward. Minigames of this type include Snake Block Party, Peepa Panic, Spiked Ball Scramble, and Fuzzy Fliers.
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* ''VideoGame/CommandoSteelDisaster'' ''begins'' with one of these, where you're on a weaponized snowmobile moving at full speed infiltrating the enemy's hideout and shooting everything in your way.
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* This is how Yoshi's levels in ''VideoGame/YoshiTouchAndGo'' play. Yoshi continues to walk and that keeps the screen moving.
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Crosswicking

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** ''VideoGame/MarioParty9'': Skyjinks and Polar Extreme are minigames that challenge players to navigate through platforming stages and traverse obstacles while the screen automatically scrolls forward, forcing them to keep up.

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