History Main / AutoScrollingLevel

6th Dec '17 1:01:57 PM Pichu-kun
Is there an issue? Send a Message


** The ''Super Mario Bros.'' GameAndWatch from the 80's is fixed scrolling, the first example of this trope in the ''Mario'' series.

to:

** The ''Super Mario Bros.'' GameAndWatch UsefulNotes/GameAndWatch from the 80's is fixed scrolling, the first example of this trope in the ''Mario'' series.
1st Dec '17 3:35:00 AM Shadowgazer
Is there an issue? Send a Message


Often you will be mortally crushed if you get caught between the advancing side of the screen and a stationary wall, making the screen boundary a kind of AdvancingWallOfDoom. Only occasionally are these kinds of levels coupled with an ''actual'' Advancing Wall Of Doom, providing some justification for the enforced scrolling. In vertical-scrolling levels, there will be an ever-rising bottomless pit, and solid platforms that fall below the edge of the screen will be consumed by an [[NothingIsScarier unknown]] {{f|ridgeHorror}}orce.

to:

Often you will be mortally crushed if you get caught between the advancing side of the screen and a stationary wall, making the screen boundary a kind of AdvancingWallOfDoom. Only occasionally are these kinds of levels coupled with an ''actual'' Advancing Wall Of Doom, providing some justification for the enforced scrolling. Some of the time it is stated or implied in the story that there is an offscreen Advancing Wall Of Doom. It might also just mean that there is a limited amount of time for the character to reach his destination and running short of that is tantamount to failing. In vertical-scrolling levels, there will be an ever-rising bottomless pit, and solid platforms that fall below the edge of the screen will be consumed by an [[NothingIsScarier unknown]] {{f|ridgeHorror}}orce.
6th Nov '17 12:24:26 AM jormis29
Is there an issue? Send a Message


* ''Atomic Runner Chelnov'' is entirely made of these ({{Boss Battle}}s excepted), being essentially a HorizontalScrollingShooter[=/=]PlatformGame hybrid.

to:

* ''Atomic Runner Chelnov'' ''VideoGame/AtomicRunnerChelnov'' is entirely made of these ({{Boss Battle}}s excepted), being essentially a HorizontalScrollingShooter[=/=]PlatformGame hybrid.
12th Sep '17 5:41:09 PM REV6Pilot
Is there an issue? Send a Message


** The auto-scrolling levels in ''VideoGame/SuperMarioBros3'' include 1-4, 3-6, 5-6, 5-9, 6-2, 6-7, 7-4 and all the airship, tank and navy levels.

to:

** The auto-scrolling levels in ''VideoGame/SuperMarioBros3'' include 1-4, 3-6, 5-6, 5-9, 6-2, 6-7, 7-4 and all the airship, tank and navy levels. [[ThatOneLevel The air force level]] auto-scrolls ''significantly'' faster than any other level in the game.
3rd Sep '17 3:28:45 AM Silverblade2
Is there an issue? Send a Message


->'''CrankyKong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!

to:

->'''CrankyKong:''' ->'''Cranky Kong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!
3rd Sep '17 3:28:37 AM Silverblade2
Is there an issue? Send a Message


->'''SelfDemonstrating/CrankyKong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!

to:

->'''SelfDemonstrating/CrankyKong:''' ->'''CrankyKong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!
11th Apr '17 10:09:12 AM erforce
Is there an issue? Send a Message


* "Raw Fish Rampage" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]''.

to:

* "Raw Fish Rampage" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]''.''VideoGame/TheAngryVideoGameNerdIIAssimilation'', with added challenge provided by conveyor belts.
19th Mar '17 2:38:13 PM nombretomado
Is there an issue? Send a Message


* [[{{Nitrome}} Cave Chaos]] replicates the effect, but at the same time shows you what the hell's happening: the floating platforms behind you are constantly breaking apart and dropping into the depths below. And to keep you from getting too far ahead, the ground ahead of you is constantly ''assembling'' out of pieces coming from offscreen. Get particularly far behind, and you may find yourself jumping from falling piece to falling piece just before each vanishes off the bottom of the screen.

to:

* [[{{Nitrome}} [[{{Creator/Nitrome}} Cave Chaos]] replicates the effect, but at the same time shows you what the hell's happening: the floating platforms behind you are constantly breaking apart and dropping into the depths below. And to keep you from getting too far ahead, the ground ahead of you is constantly ''assembling'' out of pieces coming from offscreen. Get particularly far behind, and you may find yourself jumping from falling piece to falling piece just before each vanishes off the bottom of the screen.
25th Jan '17 1:33:42 AM SuperEquality07
Is there an issue? Send a Message


** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part of 6-8. ''Yoshi's Island DS'' has these in 2-6, 2-Secret, 3-1,3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.

to:

** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part parts of 2-1 and 6-8. ''Yoshi's Island DS'' has these in 2-6, 2-Secret, 3-1,3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.
19th Jan '17 11:44:09 AM Willbyr
Is there an issue? Send a Message


* In ''VideoGame/ShonenJump's OnePiece'' Rogue Town Part 2 is basically this, replete with enemies, obstacles, spike pits, falling platforms and some tricky jumps. Missing any of the various platforms means falling to your doom.

to:

* In ''VideoGame/ShonenJump's OnePiece'' Manga/OnePiece'' Rogue Town Part 2 is basically this, replete with enemies, obstacles, spike pits, falling platforms and some tricky jumps. Missing any of the various platforms means falling to your doom.
This list shows the last 10 events of 101. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoScrollingLevel