History Main / AutoScrollingLevel

19th Mar '17 2:38:13 PM nombretomado
Is there an issue? Send a Message


* [[{{Nitrome}} Cave Chaos]] replicates the effect, but at the same time shows you what the hell's happening: the floating platforms behind you are constantly breaking apart and dropping into the depths below. And to keep you from getting too far ahead, the ground ahead of you is constantly ''assembling'' out of pieces coming from offscreen. Get particularly far behind, and you may find yourself jumping from falling piece to falling piece just before each vanishes off the bottom of the screen.

to:

* [[{{Nitrome}} [[{{Creator/Nitrome}} Cave Chaos]] replicates the effect, but at the same time shows you what the hell's happening: the floating platforms behind you are constantly breaking apart and dropping into the depths below. And to keep you from getting too far ahead, the ground ahead of you is constantly ''assembling'' out of pieces coming from offscreen. Get particularly far behind, and you may find yourself jumping from falling piece to falling piece just before each vanishes off the bottom of the screen.
25th Jan '17 1:33:42 AM SuperEquality07
Is there an issue? Send a Message


** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part of 6-8. ''Yoshi's Island DS'' has these in 2-6, 2-Secret, 3-1,3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.

to:

** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part parts of 2-1 and 6-8. ''Yoshi's Island DS'' has these in 2-6, 2-Secret, 3-1,3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.
19th Jan '17 11:44:09 AM Willbyr
Is there an issue? Send a Message


* In ''VideoGame/ShonenJump's OnePiece'' Rogue Town Part 2 is basically this, replete with enemies, obstacles, spike pits, falling platforms and some tricky jumps. Missing any of the various platforms means falling to your doom.

to:

* In ''VideoGame/ShonenJump's OnePiece'' Manga/OnePiece'' Rogue Town Part 2 is basically this, replete with enemies, obstacles, spike pits, falling platforms and some tricky jumps. Missing any of the various platforms means falling to your doom.
14th Jan '17 5:41:47 PM Jersa7Darkangel
Is there an issue? Send a Message


* In ''VideoGame/ShonenJump'sOnePiece'' Rogue Town Part 2 is basically this, replete with enemies, obstacles, spike pits, falling platforms and some tricky jumps. Missing any of the various platforms means falling to your doom.

to:

* In ''VideoGame/ShonenJump'sOnePiece'' ''VideoGame/ShonenJump's OnePiece'' Rogue Town Part 2 is basically this, replete with enemies, obstacles, spike pits, falling platforms and some tricky jumps. Missing any of the various platforms means falling to your doom.
14th Jan '17 5:40:33 PM Jersa7Darkangel
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/ShonenJump'sOnePiece'' Rogue Town Part 2 is basically this, replete with enemies, obstacles, spike pits, falling platforms and some tricky jumps. Missing any of the various platforms means falling to your doom.
30th Oct '16 1:16:39 AM ZombieAladdin
Is there an issue? Send a Message


** ''VideoGame/SonicTheHedgehog2006'' features areas of Sonic's levels that have been dubbed by one speedrun as "Mach Speed Zones." Sonic is forced to run forward, jumping and dodging obstacles, and can not leave his assigned course by too much or get hit by too many objects unless he wants to breakdance into oblivion.

to:

** ''VideoGame/SonicTheHedgehog2006'' features areas of Sonic's levels that have been dubbed by one speedrun as "Mach Speed Zones." Sonic is forced to run forward, jumping and dodging obstacles, and can not leave his assigned course by too much or get hit by too many objects unless he wants to [[ObviousBeta breakdance into oblivion.oblivion]].
23rd Sep '16 4:37:47 AM FlyingDuckManGenesis
Is there an issue? Send a Message


* The boat level in ''The Flintstones: The Rescue of Dino and Hoppy''.

to:

* The boat level in ''The Flintstones: The Rescue of Dino and Hoppy''.''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy''.
21st Aug '16 3:17:54 PM morenohijazo
Is there an issue? Send a Message


* Multiple levels in ''Nihilumbra'' have you chased by [[AdvancingWallOfDoom The Void.]]

to:

* Multiple levels in ''Nihilumbra'' ''VideoGame/{{Nihilumbra}}'' have you chased by [[AdvancingWallOfDoom The Void.]]
15th May '16 2:36:44 AM VicGeorge2011
Is there an issue? Send a Message

Added DiffLines:

* The UsefulNotes/{{Atari 2600}} game ''Entombed'' by U.S. Games, where you must escape a series of scrolling mazes without being trapped in them.
4th Apr '16 7:32:28 AM IAmNotAFunguy
Is there an issue? Send a Message

Added DiffLines:

* "Raw Fish Rampage" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]''.
This list shows the last 10 events of 94. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoScrollingLevel