History Main / AutoScrollingLevel

30th Mar '18 3:56:48 PM Midna
Is there an issue? Send a Message

Added DiffLines:

*** UFO-chasing race track from ''VideoGame/SonicMania''
21st Feb '18 7:32:49 PM Vilui
Is there an issue? Send a Message


** The ''Super Mario Bros.'' UsefulNotes/GameAndWatch from the 80's is fixed scrolling, the first example of this trope in the ''Mario'' series.

to:

** The ''Super Mario Bros.'' UsefulNotes/GameAndWatch from the 80's 80s is fixed scrolling, the first example of this trope in the ''Mario'' series.



** Sky Chase Zone in ''VideoGame/SonicTheHedgehog2'' and its SpiritualSuccessor, Sky Fortress Zone Act 1 in ''VideoGame/SonicTheHedgehog4''.
** In Angel Island Zone, Act 2 of ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'', there's a portion before the BossBattle where the screen starts scrolling to the right, then Robotnik's airship starts dropping bombs at you. If you let off the speed for a second, [[AdvancingWallOfDoom you'll drift too far left and get hit]]. All you have to do is hold right for a few seconds until the barrage stops.

to:

** Sky Chase Zone in ''VideoGame/SonicTheHedgehog2'' and its SpiritualSuccessor, [[SpiritualSuccessor Spiritual Successors]], Sky Fortress Zone Act 1 in ''VideoGame/SonicTheHedgehog4''.
''VideoGame/SonicTheHedgehog4'' and Mirage Saloon Zone Act 1 in ''VideoGame/SonicMania''.
** In Angel Island Zone, Act 2 of ''[[VideoGame/Sonic3AndKnuckles Sonic The the Hedgehog 3]]'', there's a portion before the BossBattle where the screen starts scrolling to the right, then Robotnik's airship starts dropping bombs at you. If you let off the speed for a second, [[AdvancingWallOfDoom you'll drift too far left and get hit]]. All you have to do is hold right for a few seconds until the barrage stops.
6th Dec '17 1:01:57 PM Pichu-kun
Is there an issue? Send a Message


** The ''Super Mario Bros.'' GameAndWatch from the 80's is fixed scrolling, the first example of this trope in the ''Mario'' series.

to:

** The ''Super Mario Bros.'' GameAndWatch UsefulNotes/GameAndWatch from the 80's is fixed scrolling, the first example of this trope in the ''Mario'' series.
1st Dec '17 3:35:00 AM Shadowgazer
Is there an issue? Send a Message


Often you will be mortally crushed if you get caught between the advancing side of the screen and a stationary wall, making the screen boundary a kind of AdvancingWallOfDoom. Only occasionally are these kinds of levels coupled with an ''actual'' Advancing Wall Of Doom, providing some justification for the enforced scrolling. In vertical-scrolling levels, there will be an ever-rising bottomless pit, and solid platforms that fall below the edge of the screen will be consumed by an [[NothingIsScarier unknown]] {{f|ridgeHorror}}orce.

to:

Often you will be mortally crushed if you get caught between the advancing side of the screen and a stationary wall, making the screen boundary a kind of AdvancingWallOfDoom. Only occasionally are these kinds of levels coupled with an ''actual'' Advancing Wall Of Doom, providing some justification for the enforced scrolling. Some of the time it is stated or implied in the story that there is an offscreen Advancing Wall Of Doom. It might also just mean that there is a limited amount of time for the character to reach his destination and running short of that is tantamount to failing. In vertical-scrolling levels, there will be an ever-rising bottomless pit, and solid platforms that fall below the edge of the screen will be consumed by an [[NothingIsScarier unknown]] {{f|ridgeHorror}}orce.
6th Nov '17 12:24:26 AM jormis29
Is there an issue? Send a Message


* ''Atomic Runner Chelnov'' is entirely made of these ({{Boss Battle}}s excepted), being essentially a HorizontalScrollingShooter[=/=]PlatformGame hybrid.

to:

* ''Atomic Runner Chelnov'' ''VideoGame/AtomicRunnerChelnov'' is entirely made of these ({{Boss Battle}}s excepted), being essentially a HorizontalScrollingShooter[=/=]PlatformGame hybrid.
12th Sep '17 5:41:09 PM REV6Pilot
Is there an issue? Send a Message


** The auto-scrolling levels in ''VideoGame/SuperMarioBros3'' include 1-4, 3-6, 5-6, 5-9, 6-2, 6-7, 7-4 and all the airship, tank and navy levels.

to:

** The auto-scrolling levels in ''VideoGame/SuperMarioBros3'' include 1-4, 3-6, 5-6, 5-9, 6-2, 6-7, 7-4 and all the airship, tank and navy levels. [[ThatOneLevel The air force level]] auto-scrolls ''significantly'' faster than any other level in the game.
3rd Sep '17 3:28:45 AM Silverblade2
Is there an issue? Send a Message


->'''CrankyKong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!

to:

->'''CrankyKong:''' ->'''Cranky Kong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!
3rd Sep '17 3:28:37 AM Silverblade2
Is there an issue? Send a Message


->'''SelfDemonstrating/CrankyKong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!

to:

->'''SelfDemonstrating/CrankyKong:''' ->'''CrankyKong:''' "A bit aggravating," they call these auto-scrolling levels? Back in my day, we didn't have ''any'' scrolling whatsoever -- just one static screen, maybe a different static screen for different levels! And we ''liked'' it, by gum!
11th Apr '17 10:09:12 AM erforce
Is there an issue? Send a Message


* "Raw Fish Rampage" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]''.

to:

* "Raw Fish Rampage" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]''.''VideoGame/TheAngryVideoGameNerdIIAssimilation'', with added challenge provided by conveyor belts.
19th Mar '17 2:38:13 PM nombretomado
Is there an issue? Send a Message


* [[{{Nitrome}} Cave Chaos]] replicates the effect, but at the same time shows you what the hell's happening: the floating platforms behind you are constantly breaking apart and dropping into the depths below. And to keep you from getting too far ahead, the ground ahead of you is constantly ''assembling'' out of pieces coming from offscreen. Get particularly far behind, and you may find yourself jumping from falling piece to falling piece just before each vanishes off the bottom of the screen.

to:

* [[{{Nitrome}} [[{{Creator/Nitrome}} Cave Chaos]] replicates the effect, but at the same time shows you what the hell's happening: the floating platforms behind you are constantly breaking apart and dropping into the depths below. And to keep you from getting too far ahead, the ground ahead of you is constantly ''assembling'' out of pieces coming from offscreen. Get particularly far behind, and you may find yourself jumping from falling piece to falling piece just before each vanishes off the bottom of the screen.
This list shows the last 10 events of 103. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AutoScrollingLevel