History Main / AutoScrollingLevel

21st Aug '16 3:17:54 PM morenohijazo
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* Multiple levels in ''Nihilumbra'' have you chased by [[AdvancingWallOfDoom The Void.]]

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* Multiple levels in ''Nihilumbra'' ''VideoGame/{{Nihilumbra}}'' have you chased by [[AdvancingWallOfDoom The Void.]]
15th May '16 2:36:44 AM VicGeorge2011
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* The UsefulNotes/{{Atari 2600}} game ''Entombed'' by U.S. Games, where you must escape a series of scrolling mazes without being trapped in them.
4th Apr '16 7:32:28 AM IAmNotAFunguy
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* "Raw Fish Rampage" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]''.
18th Mar '16 9:51:19 AM FlyingDuckManGenesis
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* ''TinyToonAdventures: Buster Busts Loose'' (SNES) has some levels where [[AdvancingWallOfDoom the edge of the screen kills you]].

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* ''TinyToonAdventures: Buster Busts Loose'' (SNES) ''VideoGame/TinyToonAdventuresBusterBustsLoose'' for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] has some levels where [[AdvancingWallOfDoom the edge of the screen kills you]].
14th Jan '16 7:12:34 PM SuperEquality07
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** The fixed scrolling in Stage 1 of Dr. Wily's Castle in ''VideoGame/MegaMan2'' is brief, but very annoying the first time. 99% of the level scrolls normally, until the end when it suddenly begins to move on its own at a rate that's slightly slower than the player's movement. The transition seemingly happens in the middle of a jump between two one-block-wide platforms and if the unprepared player doesn't simply miss and fall into the bottomless pit, he'll soon be knocked in anyway when a giant dragon that takes up half the screen flies in behind him.

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** The fixed scrolling in Stage 1 of Dr. Wily's Castle in ''VideoGame/MegaMan2'' is brief, but very annoying the first time. 99% 80% of the level scrolls normally, until the end when it suddenly begins to move on its own at a rate that's only slightly slower than the player's movement. The transition seemingly happens in the middle of a jump between two one-block-wide platforms and if the unprepared player doesn't simply miss and fall into the bottomless pit, he'll soon be knocked in anyway when a giant dragon that takes up half 1/3 of the screen flies in behind him.
13th Jan '16 2:12:46 AM josh6243
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* To dodge the thorns and Munchers at the beginning of Muncher Mountain in ''VideoGame/SuperMarioWorldPiranhaIsland'', Mario must board a rocket pipe barrel and navigate his way to the end of the segment. Like the rocket barrel segments in ''VideoGame/DonkeyKongCountryReturns'', Mario dies if the pipe touches anything hazardous.
27th Dec '15 3:39:33 PM SuperEquality07
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** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part of 6-8. ''Yoshi's Island DS'' has these in 2-6, 3-1, 3-5, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.

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** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part of 6-8. ''Yoshi's Island DS'' has these in 2-6, 3-1, 3-5, 2-Secret, 3-1,3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.
4th Nov '15 4:17:48 PM Zergfromchar
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* ''VideoGame/DistortedTravesty 3'' has plenty of these segments. Always justified by being chased, or an AdvancingWallOfDoom or [[https://www.youtube.com/watch?v=2F-5Kyz3JoQ riding something]]
22nd Aug '15 2:24:36 AM VicGeorge2011
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* In ''VideoGame/TronMazeATron'', the maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
18th Aug '15 2:50:44 PM Prfnoff
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* ''VideoGame/PuttPutt Goes to the Moon'' has the minigame ''[=Bear Stormin'=]'', which plays this straight for the entire game. This was later recycled as ''[=Circus Stormin'=]'' in ''PuttPutt and FattyBear's Activity Pack''. [[SurpriseDifficulty Despite being in games made for children, they can get brutally difficult.]]

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* ''VideoGame/PuttPutt Goes to the Moon'' has the minigame ''[=Bear Stormin'=]'', which plays this straight for the entire game. This was later recycled as ''[=Circus Stormin'=]'' in ''PuttPutt ''Putt-Putt and FattyBear's VideoGame/FattyBear's Activity Pack''. [[SurpriseDifficulty Despite being in games made for children, they can get brutally difficult.]]
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