History Main / AutoScrollingLevel

14th Jan '16 7:12:34 PM SuperEquality07
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** The fixed scrolling in Stage 1 of Dr. Wily's Castle in ''VideoGame/MegaMan2'' is brief, but very annoying the first time. 99% of the level scrolls normally, until the end when it suddenly begins to move on its own at a rate that's slightly slower than the player's movement. The transition seemingly happens in the middle of a jump between two one-block-wide platforms and if the unprepared player doesn't simply miss and fall into the bottomless pit, he'll soon be knocked in anyway when a giant dragon that takes up half the screen flies in behind him.
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** The fixed scrolling in Stage 1 of Dr. Wily's Castle in ''VideoGame/MegaMan2'' is brief, but very annoying the first time. 99% 80% of the level scrolls normally, until the end when it suddenly begins to move on its own at a rate that's only slightly slower than the player's movement. The transition seemingly happens in the middle of a jump between two one-block-wide platforms and if the unprepared player doesn't simply miss and fall into the bottomless pit, he'll soon be knocked in anyway when a giant dragon that takes up half 1/3 of the screen flies in behind him.
13th Jan '16 2:12:46 AM josh6243
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* To dodge the thorns and Munchers at the beginning of Muncher Mountain in ''VideoGame/SuperMarioWorldPiranhaIsland'', Mario must board a rocket pipe barrel and navigate his way to the end of the segment. Like the rocket barrel segments in ''VideoGame/DonkeyKongCountryReturns'', Mario dies if the pipe touches anything hazardous.
27th Dec '15 3:39:33 PM SuperEquality07
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** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part of 6-8. ''Yoshi's Island DS'' has these in 2-6, 3-1, 3-5, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.
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** The autoscrolling levels in ''Super Mario World 2: VideoGame/YoshisIsland'' include 1-5, E-1, 6-5, 6-Secret and part of 6-8. ''Yoshi's Island DS'' has these in 2-6, 3-1, 3-5, 2-Secret, 3-1,3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. In both games, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.
4th Nov '15 4:17:48 PM Zergfromchar
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* ''VideoGame/DistortedTravesty 3'' has plenty of these segments. Always justified by being chased, or an AdvancingWallOfDoom or [[https://www.youtube.com/watch?v=2F-5Kyz3JoQ riding something]]
22nd Aug '15 2:24:36 AM VicGeorge2011
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* In ''VideoGame/TronMazeATron'', the maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
18th Aug '15 2:50:44 PM Prfnoff
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* ''VideoGame/PuttPutt Goes to the Moon'' has the minigame ''[=Bear Stormin'=]'', which plays this straight for the entire game. This was later recycled as ''[=Circus Stormin'=]'' in ''PuttPutt and FattyBear's Activity Pack''. [[SurpriseDifficulty Despite being in games made for children, they can get brutally difficult.]]
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* ''VideoGame/PuttPutt Goes to the Moon'' has the minigame ''[=Bear Stormin'=]'', which plays this straight for the entire game. This was later recycled as ''[=Circus Stormin'=]'' in ''PuttPutt ''Putt-Putt and FattyBear's VideoGame/FattyBear's Activity Pack''. [[SurpriseDifficulty Despite being in games made for children, they can get brutally difficult.]]
1st Aug '15 9:40:51 PM NoUsername
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** The music stages in ''VideoGame/RaymanLegends'', which are justified because of [[MickeyMousing their gimmick.]]
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** The music stages in ''VideoGame/RaymanLegends'', which are justified because of [[MickeyMousing [[MusicalGameplay their gimmick.]]
1st Aug '15 9:38:42 PM NoUsername
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** ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld, both playing exactly like the 2D Mario games except on a 3D plane, have these.
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** ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld, ''VideoGame/SuperMario3DWorld'', both playing exactly like the 2D Mario games except on a 3D plane, have these.
1st Aug '15 9:37:48 PM NoUsername
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* ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has "Ripsaw Rage" and "Kong-Fused Cliffs", which have a giant saw and the rope you're climbing burning as {{AdvancingWallOfDoom Advancing Walls of Doom]], respectively.
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* ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has "Ripsaw Rage" and "Kong-Fused Cliffs", which have a giant saw and the rope you're climbing burning as {{AdvancingWallOfDoom [[AdvancingWallOfDoom Advancing Walls of Doom]], respectively.
1st Aug '15 9:37:28 PM NoUsername
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%%** ''VideoGame/SuperMarioWorld''

** ''VideoGame/SuperMario3DLand'', playing exactly like the 2D Mario games except on a 3D plane, has these. * Many levels in ''[[VideoGame/{{Kirby}} Kirby's Dream Land 2]]'' and ''3''. ''VideoGame/KirbySuperStar'' had two sections like this in the "Revenge of Meta Knight" subgame. * ''[[DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Country 3]]'' has "Ripsaw Rage" and "Kong-Fused Cliffs", which have a giant saw and the rope you're climbing burning as [[AdvancingWallOfDoom Advancing Walls Of Doom]], respectively.
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** ''VideoGame/SuperMario3DLand'', ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld, both playing exactly like the 2D Mario games except on a 3D plane, has have these. ** ''VideoGame/SuperMarioMaker'' lets you create these in its course creator. There are three speeds to choose from, represented by a tortoise, a hare, and a cheetah. %%** ''VideoGame/SuperMarioWorld'' * Many levels in ''[[VideoGame/{{Kirby}} ''[[Franchise/{{Kirby}} Kirby's Dream Land 2]]'' and ''3''. ''VideoGame/KirbySuperStar'' had two sections like this in the "Revenge of Meta Knight" subgame. * ''[[DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Country 3]]'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has "Ripsaw Rage" and "Kong-Fused Cliffs", which have a giant saw and the rope you're climbing burning as [[AdvancingWallOfDoom {{AdvancingWallOfDoom Advancing Walls Of of Doom]], respectively.

*** Wily Stage 2's second half. It has an {{Homage}} to the ''VideoGame/{{Gradius}}'' series' High Speed Zone stages. It even comes with a the shutting doors and a song from the NES ''VideoGame/{{Gradius}} 2'' soundtrack.
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*** Wily Stage 2's second half. It has an {{Homage}} to the ''VideoGame/{{Gradius}}'' series' High Speed Zone stages. It even comes with a the shutting doors and a song from the NES ''VideoGame/{{Gradius}} 2'' soundtrack.

*** Rumble Mountain and Mushroomy Kingdom in ''Brawl''. *** Mushroomy Kingdom and Dreamland in ''Smash 4 3DS''.
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*** Rumble Mountain Falls and Mushroomy Kingdom in ''Brawl''. *** Mushroomy Kingdom Dream Land and Dreamland Pac-Land in ''Smash 4 3DS''.''3DS'' and ''Wii U'', respectively.

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*** Rumble Mountain and Mushroomy Kingdom ** The music stages in ''Brawl''. *** Mushroomy Kingdom and Dreamland in ''Smash 4 3DS''.''VideoGame/RaymanLegends'', which are justified because of [[MickeyMousing their gimmick.]]
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