History Main / AuthorsSavingThrow

18th Aug '17 12:35:51 PM comicwriter
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** Inverted and played straight with the treatment of Laurel Lance. The reason Sara was killed off in the first place was so that they could make her sister Laurel the new Comicbook/BlackCanary. Laurel was ''far'' from the most well-liked character, and subsequently waffled between ReplacementScrappy and BaseBreakingCharacter before eventually gaining a fanbase, thanks to her becoming the CoolBigSis of the group and [[TookALevelInBadass taking on a level of badass]]... only for her to be KilledOffForReal with the resolution of Season Four's grave plot. While some of the fans were satisfied that if someone had to go it was her, others went ''ballistic'' over a second Lance sibling getting fridged in an unheroic way and the killing of the most familiar Black Canary only a season after she took the mantle. In the next season, the writers [[DceompositeCharacter introduced a new Black Canary named Dinah Drake]], with the apparent goal of creating a take on the character who was much closer to the one seen in the comics, and promised that Creator/KatieCassidy would return as a series regular in Season Six, albeit as [[EvilTwin Black Siren]].

to:

** Inverted and played straight with the treatment of Laurel Lance. The reason Sara was killed off in the first place was so that they could make her sister Laurel the new Comicbook/BlackCanary. Laurel was ''far'' from the most well-liked character, and subsequently waffled between ReplacementScrappy and BaseBreakingCharacter before eventually gaining a fanbase, thanks to her becoming the CoolBigSis of the group and [[TookALevelInBadass taking on a level of badass]]... only for her to be KilledOffForReal with the resolution of Season Four's grave plot. While some of the fans were satisfied that if someone had to go it was her, others went ''ballistic'' over a second Lance sibling getting fridged in an unheroic way and the killing of the most familiar Black Canary only a season after she took the mantle. In the next season, the writers [[DceompositeCharacter [[DecompositeCharacter introduced a new Black Canary named Dinah Drake]], with the apparent goal of creating a take on the character who was much closer to the one seen in the comics, and promised that Creator/KatieCassidy would return as a series regular in Season Six, albeit as [[EvilTwin Black Siren]].
18th Aug '17 12:35:22 PM comicwriter
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** Inverted and played straight with the treatment of Laurel Lance. The reason Sara was killed off in the first place was so that they could make her sister Laurel the new Comicbook/BlackCanary. Laurel was ''far'' from the most well-liked character, and subsequently waffled between ReplacementScrappy and BaseBreakingCharacter before eventually gaining a fanbase, thanks to her becoming the CoolBigSis of the group and [[TookALevelInBadass taking on a level of badass]]... only for her to be KilledOffForReal with the resolution of Season Four's grave plot. While some of the fans were satisfied that if someone had to go it was her, others went ''ballistic'' over a second Lance sibling getting fridged in an unheroic way and the killing of the most familiar Black Canary only a season after she took the mantle. In the next season, the writers [[ReplacementScrappy introduced a new Black Canary named Dinah Drake]], with the [[CreatorsPet apparent goal]] of creating a take on the character who was much closer to the one seen in the comics, and promised that Creator/KatieCassidy would return as a series regular in Season Six, albeit as [[EvilTwin Black Siren]].

to:

** Inverted and played straight with the treatment of Laurel Lance. The reason Sara was killed off in the first place was so that they could make her sister Laurel the new Comicbook/BlackCanary. Laurel was ''far'' from the most well-liked character, and subsequently waffled between ReplacementScrappy and BaseBreakingCharacter before eventually gaining a fanbase, thanks to her becoming the CoolBigSis of the group and [[TookALevelInBadass taking on a level of badass]]... only for her to be KilledOffForReal with the resolution of Season Four's grave plot. While some of the fans were satisfied that if someone had to go it was her, others went ''ballistic'' over a second Lance sibling getting fridged in an unheroic way and the killing of the most familiar Black Canary only a season after she took the mantle. In the next season, the writers [[ReplacementScrappy [[DceompositeCharacter introduced a new Black Canary named Dinah Drake]], with the [[CreatorsPet apparent goal]] goal of creating a take on the character who was much closer to the one seen in the comics, and promised that Creator/KatieCassidy would return as a series regular in Season Six, albeit as [[EvilTwin Black Siren]].
13th Aug '17 2:09:59 PM Ferot_Dreadnaught
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** Creator/KarenTraviss's ''Literature/RepublicCommandoSeries'' has been very [[LoveItOrHateIt polarizing]], due to her single minded approach to storytelling. After four novels of vicious anti-Jedi sentiment at the hands of the Mandalorian characters, she included two scenes in her last novel to try and fix things up. First, she made [[OnlySaneMan Maze]] call out Skirata for being an asshole, and the renegade clones a bunch of brainwashed slaves, effectively comparing Skirata to the Jedi he was trying to save his troops from. Then, she revealed Djinn Altis' rogue Jedi convent, giving a fresh perspective that was separate from both the Republic Jedi and the Mandalorians, putting a {{lampshade|Hanging}} on the whole series focus.

to:

** Creator/KarenTraviss's ''Literature/RepublicCommandoSeries'' has been very [[LoveItOrHateIt polarizing]], polarizing, due to her single minded approach to storytelling. After four novels of vicious anti-Jedi sentiment at the hands of the Mandalorian characters, she included two scenes in her last novel to try and fix things up. First, she made [[OnlySaneMan Maze]] call out Skirata for being an asshole, and the renegade clones a bunch of brainwashed slaves, effectively comparing Skirata to the Jedi he was trying to save his troops from. Then, she revealed Djinn Altis' rogue Jedi convent, giving a fresh perspective that was separate from both the Republic Jedi and the Mandalorians, putting a {{lampshade|Hanging}} on the whole series focus.
12th Aug '17 8:36:17 PM Ferot_Dreadnaught
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** Two of the most common complaints given to ''3'' were the revamped Karma system and how it interacted with the main quest. Many people complained that not only was the Karma system too easy to cheat/manipulate, but that it [[BlackAndWhiteInsanity seemed arbitrary]] on assigning morality to certain people/factions in the Capital Wasteland. Relatedly, old-school ''Fallout'' fans complained that the East Coast [[BigGood Brotherhood]] [[TheOrder of Steel]] was written as too much of a "White Knight" organization (many found themselves instead rooting for [[RenegadeSplinterFaction the Brotherhood Outcasts]], who are ironically the ''closest'' ones in behavior to the ''Fallout 1''-era Brotherhood), and the [[BigBad Enclave]] felt both shoehorned in & like a [[DesignatedVillain Designated Villain]]. Also, while all of the companions in ''New Vegas'' were well-received, many of their unique companion perks/[[EarnYourHappyEnding best endings]] were either hidden behind [[GuideDangIt obnoxiously subtle clues that can easily be]] [[LostForever Lost Forever]] or [[GameBreakingBug infuriating bug issues]]. ''Fallout 4'' amends all these issues by removing the Karma system '''entirely''' and replacing it with the new Companion Affinity system (which, admittedly, still has its own flaws). The new Affinity system - what [[PlayerCharacter the Sole Survivor's]] followers feel about their actions - now helps guide the Sole Survivor on a more personal moral level, giving their actions more weight. The Affinity system is also clearer on what a companion likes/dislikes, and makes it easier for the player to befriend them & level up their affinity with them so as to get a unique perk. On another note, the [=BoS=] now act much more like their West Coast counterparts (having [[TookALevelInJerkass Taken A Level In Jerkass]]), with the Brotherhood Outcasts even being mentioned as rejoining the organization after [[PrinciplesZealot Elder]] [[AscendedExtra Maxson]] took charge. The aforementioned removal of the Karma system and the new take on the [=BoS=] also helps reinforce the game's [[GreyAndGrayMorality Grey and Gray Morality]], which is far more complex than ''3's'' [[BlackAndWhiteMorality Black and White Morality]] and more like the complicated morality found in the older games & ''New Vegas''. ''4'' also offers [[MultipleEndings different faction-based endings to the main storyline]] like ''New Vegas'' (which ''3'' lacked), although it sadly still lacks the [[ModularEpilogue Modular Epilogue]] found in ''1'', ''2'', and ''New Vegas''.
** Several older ''Fallout'' fans complained that the decision to have ''3'' be set on the East Coast (while all the previous ''Fallout'' games were set on the West Coast in California) made it feel too distant and didn't give enough allusions to past events. While ''4'' is still set on the East Coast, the game has ''loads'' of [[CallBack Call Backs]] ([[VideoGame/Fallout1 Wattz Consumer Electronics]] apparently had a Boston office), [[ContinuityNod Continuity Nods]] (Elder Maxson got his position thanks to [[VideoGame/Fallout2 the Lost Hills Elders back in California]]), [[DoesThisRemindYouOfAnything parallels to previous games]] (the Institute is more or less a saner [[VideoGame/FalloutNewVegas Think Tank]] [[spoiler:without a Dr. Mobius to keep them in check]]), and [[MythologyGag Mythology Gags]] ([[VideoGame/FalloutTactics The Brotherhood now has a zeppelin to use in their travels]]) to all the games before it. At times, it even gets to the point that ''4'' verges on [[ContinuityPorn Continuity Porn]] levels.
** Many gamers complained about the lack of weapon variety and about the somewhat clunky gun play (like how the player had to manually switch to grenades/mines to use explosives) in ''3''. Others grumbled about how most of the residents of the [[CrapsackWorld Capital Wasteland]] came across as either [[TheWoobie just depressing]] or [[TheScrappy really]] [[JerkAss insufferable]], [[DarknessInducedAudienceApathy which made it hard for players]] [[EightDeadlyWords to really care about the game's various storylines]]. Other players expressed annoyance/disbelief that the Wastelanders have unable to restart society in the intervening centuries [[AfterTheEnd after]] [[AtomicHate the Great War]], especially while the West Coast has thriving nations & city-states like the New California Republic, the Shi Empire, New Reno, and Vault City. Meanwhile, ''4'' offers '''much''' more weapon variety, turns the weapon customization introduced in ''New Vegas'' [[UpToEleven Up To Eleven]], and takes cues from countless other [=FPS=] games in making the gameplay more exciting and engaging (grenades can ''finally'' now be hotkeyed and used in conjunction with other weapons). Related to the above, while the residents of the [[CrapsackWorld Commonwealth]] still have their fair share of [[JerkAss Jerkasses]], most of them are either [[NiceGuy surprisingly friendly]] or just ordinary people trying to live their lives [[ProperlyParanoid that are properly cautious of outsiders]], helping incentivize audience investment. Also, all of the main factions are presented with [[GreyAndGrayMorality both sympathetic and unsympathetic traits]], and the player is allowed to join each of them to help serve as an [[InternalReformist Internal Reformist]] and [[WorldHalfFull improve the Wasteland]]. Finally, the lack of an organized government in the Commonwealth is actually a major ''plot point'' this time around, with it explained as being due to a combination of several factors:
*** A) The nearby presence of [[DeathWorld the Glowing Sea]], which helps provide a "safe place" for [[DemonicSpiders Demonic Spiders]] like Deathclaws, Charred Feral Ghouls, and Bloodbugs to thrive and continue harming the Commonwealth; and the Glowing Sea's infamous [[HostileWeather radiation storms]] which helps cause crops to fail and mass starvation to ensue.
*** B) The [[ReasonableAuthorityFigure Commonwealth]] [[WeHelpTheHelpless Minutemen's]] recent [[HumiliationConga Humiliation Conga]] triggering a ''second'' regional societal collapse.

to:

** Two of the most common complaints given to ''3'' were the revamped Karma system and how it interacted with the main quest. Many people complained that not only was the Karma system too easy to cheat/manipulate, but that it [[BlackAndWhiteInsanity seemed arbitrary]] on assigning morality to certain people/factions in the Capital Wasteland. Relatedly, old-school ''Fallout'' fans complained that the East Coast [[BigGood Brotherhood]] [[TheOrder Brotherhood of Steel]] was written as too much of a "White Knight" organization (many found themselves instead rooting for [[RenegadeSplinterFaction the Brotherhood Outcasts]], who are ironically the ''closest'' ones in behavior to the ''Fallout 1''-era Brotherhood), and the [[BigBad Enclave]] felt both shoehorned in & like a [[DesignatedVillain Designated Villain]]. DesignatedVillain. Also, while all of the companions in ''New Vegas'' were well-received, many of their unique companion perks/[[EarnYourHappyEnding best endings]] were either hidden behind [[GuideDangIt obnoxiously subtle clues that can easily be]] [[LostForever Lost Forever]] clues]] or [[GameBreakingBug infuriating bug issues]]. ''Fallout 4'' amends all these issues by removing the Karma system '''entirely''' and replacing it with the new Companion Affinity system (which, admittedly, still has its own flaws). The new Affinity system - what [[PlayerCharacter the Sole Survivor's]] followers feel about their actions - now helps guide the Sole Survivor on a more personal moral level, giving their actions more weight. The Affinity system is also clearer on what a companion likes/dislikes, and makes it easier for the player to befriend them & level up their affinity with them so as to get a unique perk. On another note, the [=BoS=] now act much more like their West Coast counterparts (having [[TookALevelInJerkass Taken A Level In Jerkass]]), with the Brotherhood Outcasts even being mentioned as rejoining the organization after [[PrinciplesZealot Elder]] [[AscendedExtra Elder Maxson]] took charge. The aforementioned removal of the Karma system and the new take on the [=BoS=] also helps reinforce the game's [[GreyAndGrayMorality Grey and Gray Morality]], GreyAndGrayMorality, which is far more complex than ''3's'' [[BlackAndWhiteMorality Black and White Morality]] BlackAndWhiteMorality and more like the complicated morality found in the older games & ''New Vegas''. ''4'' also offers [[MultipleEndings different faction-based endings to the main storyline]] like ''New Vegas'' (which ''3'' lacked), although it sadly still lacks the [[ModularEpilogue Modular Epilogue]] ModularEpilogue found in ''1'', ''2'', and ''New Vegas''.
** Several older ''Fallout'' fans complained that the decision to have ''3'' be set on the East Coast (while all the previous ''Fallout'' games were set on the West Coast in California) made it feel too distant and didn't give enough allusions to past events. While ''4'' is still set on the East Coast, the game has ''loads'' of [[CallBack Call Backs]] {{Call Back}}s ([[VideoGame/Fallout1 Wattz Consumer Electronics]] apparently had a Boston office), [[ContinuityNod Continuity Nods]] {{Continuity Nod}}s (Elder Maxson got his position thanks to [[VideoGame/Fallout2 the Lost Hills Elders back in California]]), [[DoesThisRemindYouOfAnything parallels to previous games]] games (the Institute is more or less a saner [[VideoGame/FalloutNewVegas Think Tank]] [[spoiler:without a Dr. Mobius to keep them in check]]), and [[MythologyGag Mythology Gags]] {{Mythology Gag}}s ([[VideoGame/FalloutTactics The Brotherhood now has a zeppelin to use in their travels]]) to all the games before it. At times, it even gets to the point that ''4'' verges on [[ContinuityPorn Continuity Porn]] ContinuityPorn levels.
** Many gamers complained about the lack of weapon variety and about the somewhat clunky gun play (like how the player had to manually switch to grenades/mines to use explosives) in ''3''. Others grumbled about how most of the residents of the [[CrapsackWorld Capital Wasteland]] came across as either [[TheWoobie just depressing]] or [[TheScrappy really]] [[JerkAss really insufferable]], [[DarknessInducedAudienceApathy which made it hard for players]] [[EightDeadlyWords players to really care about the game's various storylines]]. Other players expressed annoyance/disbelief that the Wastelanders have unable to restart society in the intervening centuries [[AfterTheEnd after]] [[AtomicHate after the Great War]], especially while the West Coast has thriving nations & city-states like the New California Republic, the Shi Empire, New Reno, and Vault City. Meanwhile, ''4'' offers '''much''' more weapon variety, turns the weapon customization introduced in ''New Vegas'' [[UpToEleven Up To Eleven]], Vegas''UpToEleven, and takes cues from countless other [=FPS=] games in making the gameplay more exciting and engaging (grenades can ''finally'' now be hotkeyed and used in conjunction with other weapons). Related to the above, while the residents of the [[CrapsackWorld Commonwealth]] still have their fair share of [[JerkAss Jerkasses]], {{Jerkass}}es, most of them are either [[NiceGuy surprisingly friendly]] or just ordinary people trying to live their lives [[ProperlyParanoid that are properly cautious of outsiders]], helping incentivize audience investment. Also, all of the main factions are presented with [[GreyAndGrayMorality both sympathetic and unsympathetic traits]], and the player is allowed to join each of them to help serve as an [[InternalReformist Internal Reformist]] InternalReformist and [[WorldHalfFull improve the Wasteland]]. Finally, the lack of an organized government in the Commonwealth is actually a major ''plot point'' this time around, with it explained as being due to a combination of several factors:
*** A) The nearby presence of [[DeathWorld the Glowing Sea]], which helps provide a "safe place" for [[DemonicSpiders Demonic Spiders]] DemonicSpiders like Deathclaws, Charred Feral Ghouls, and Bloodbugs to thrive and continue harming the Commonwealth; and the Glowing Sea's infamous [[HostileWeather radiation storms]] which helps cause crops to fail and mass starvation to ensue.
*** B) The [[ReasonableAuthorityFigure Commonwealth]] [[WeHelpTheHelpless Commonwealth Minutemen's]] recent [[HumiliationConga Humiliation Conga]] HumiliationConga triggering a ''second'' regional societal collapse.



** Last but not least, one of the complaints often leveled at ''Fallout 3'' was how much [[DarkerAndEdgier darker and more depressing it was]] than its predecessors, lacking most of the series' [[BlackComedy dark humor]]. Ironically, while ''New Vegas'' was [[DenserAndWackier significantly cheerier]] (in part because of the [[SillinessSwitch Wild Wasteland perk]]), [[BeCarefulWhatYouWishFor some complained]] [[UnpleasableFanbase that the game was]] ''too'' optimistic and breezed too much over the many serious situations in the game. ''Fallout 4'' reaches a [[SlidingScaleOfIdealismVsCynicism happy balance]] between the two, more or less. While the game still has a fairly grim and serious main story (with many a gut-punch and tragic moment to be found), it's overall far [[LighterAndSofter Lighter and Softer]] then both ''3'' and ''New Vegas,'' cranking up the Black Comedy while being more optimistic and generally having sillier side-quests/random encounters.

to:

** Last but not least, one of the complaints often leveled at ''Fallout 3'' was how much [[DarkerAndEdgier darker and more depressing it was]] than its predecessors, lacking most of the series' [[BlackComedy dark humor]]. Ironically, while ''New Vegas'' was [[DenserAndWackier significantly cheerier]] (in part because of the [[SillinessSwitch Wild Wasteland perk]]), [[BeCarefulWhatYouWishFor some complained]] [[UnpleasableFanbase some complained that the game was]] ''too'' optimistic and breezed too much over the many serious situations in the game. ''Fallout 4'' reaches a [[SlidingScaleOfIdealismVsCynicism happy balance]] between the two, more or less. While the game still has a fairly grim and serious main story (with many a gut-punch and tragic moment to be found), it's overall far [[LighterAndSofter Lighter and Softer]] LighterAndSofter then both ''3'' and ''New Vegas,'' cranking up the Black Comedy while being more optimistic and generally having sillier side-quests/random encounters.



*** After the base game was criticized for [[ButThouMust focusing too much]] on [[MurderIsTheBestSolution combat-focused endings for quests/bosses]], the storyline [=DLCs=] (''Automatron'', ''Far Harbor'', ''Vault-Tec Workshop'', and ''Nuka World'') started to supply more varied options to solve quests/defeat bosses. For example, the usual ending to the ''Automatron'' [=DLC=] involves getting through [[ThatOneLevel a rather grueling attack sequence]] against [[BigBad the Mechanist's]] [[MechaMooks Mecha-Mooks]], and usually then killing the Mechanist afterwards. However, the player can instead:
*** A) Pass the battle entirely if they have a high enough rank in the Hacker perk[[spoiler: by accessing a normally-locked elevator to take them straight to the Mechanist's lair]].

to:

*** After the base game was criticized for [[ButThouMust focusing too much]] on [[MurderIsTheBestSolution combat-focused endings for quests/bosses]], the storyline [=DLCs=] (''Automatron'', ''Far Harbor'', ''Vault-Tec Workshop'', and ''Nuka World'') started to supply more varied options to solve quests/defeat bosses. For example, the usual ending to the ''Automatron'' [=DLC=] involves getting through [[ThatOneLevel a rather grueling attack sequence]] against [[BigBad the Mechanist's]] Mechanist's [[MechaMooks Mecha-Mooks]], and usually then killing the Mechanist afterwards. However, the player can instead:
*** A) Pass the battle entirely if they have a high enough rank in the Hacker perk[[spoiler: by perk [[spoiler:by accessing a normally-locked elevator to take them straight to the Mechanist's lair]].



*** On a related note, ''Fallout 4'' was criticized by fans for downplaying the series' famous reputation for [[VideoGameCrueltyPotential Video Game Cruelty Potential]]. Several fans snarked (not unfairly) that the closest thing to an "Evil" option in the game was the [[DeadpanSnarker "Sarcastic"]] dialogue option. The ''Nuka World'' [=DLC=] can be seen as a response to this, with it going in the opposite direction of the base game (which leaned towards positive options) and instead leaned towards ''negative outcomes''. In fact, the ''Nuka World'' [=DLC=] is actually the first ''Fallout'' work that actually lets the player join up with ''[[AlwaysChaoticEvil Raiders]]'', and even lead them on a massive invasion of the Commonwealth while showing chaos and misery in their wake.

to:

*** On a related note, ''Fallout 4'' was criticized by fans for downplaying the series' famous reputation for [[VideoGameCrueltyPotential Video Game Cruelty Potential]].VideoGameCrueltyPotential. Several fans snarked (not unfairly) that the closest thing to an "Evil" option in the game was the [[DeadpanSnarker "Sarcastic"]] dialogue option. The ''Nuka World'' [=DLC=] can be seen as a response to this, with it going in the opposite direction of the base game (which leaned towards positive options) and instead leaned towards ''negative outcomes''. In fact, the ''Nuka World'' [=DLC=] is actually the first ''Fallout'' work that actually lets the player join up with ''[[AlwaysChaoticEvil Raiders]]'', and even lead them on a massive invasion of the Commonwealth while showing chaos and misery in their wake.
12th Aug '17 5:19:16 PM Samothrace42
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Added DiffLines:

* While there are still [[BrokenBase many bones]] one can pick about ''VideoGame/Fallout4'' over ([[RuleOfCautiousEditingJudgement which we won't discuss here]]), it's generally clear that Bethesda [[WinBackTheCrowd listened to]] a ''lot'' of the complaints given about ''3'' (and even ''New Vegas'', to a lesser extent) [[EvenBetterSequel when working on it.]]
** Two of the most common complaints given to ''3'' were the revamped Karma system and how it interacted with the main quest. Many people complained that not only was the Karma system too easy to cheat/manipulate, but that it [[BlackAndWhiteInsanity seemed arbitrary]] on assigning morality to certain people/factions in the Capital Wasteland. Relatedly, old-school ''Fallout'' fans complained that the East Coast [[BigGood Brotherhood]] [[TheOrder of Steel]] was written as too much of a "White Knight" organization (many found themselves instead rooting for [[RenegadeSplinterFaction the Brotherhood Outcasts]], who are ironically the ''closest'' ones in behavior to the ''Fallout 1''-era Brotherhood), and the [[BigBad Enclave]] felt both shoehorned in & like a [[DesignatedVillain Designated Villain]]. Also, while all of the companions in ''New Vegas'' were well-received, many of their unique companion perks/[[EarnYourHappyEnding best endings]] were either hidden behind [[GuideDangIt obnoxiously subtle clues that can easily be]] [[LostForever Lost Forever]] or [[GameBreakingBug infuriating bug issues]]. ''Fallout 4'' amends all these issues by removing the Karma system '''entirely''' and replacing it with the new Companion Affinity system (which, admittedly, still has its own flaws). The new Affinity system - what [[PlayerCharacter the Sole Survivor's]] followers feel about their actions - now helps guide the Sole Survivor on a more personal moral level, giving their actions more weight. The Affinity system is also clearer on what a companion likes/dislikes, and makes it easier for the player to befriend them & level up their affinity with them so as to get a unique perk. On another note, the [=BoS=] now act much more like their West Coast counterparts (having [[TookALevelInJerkass Taken A Level In Jerkass]]), with the Brotherhood Outcasts even being mentioned as rejoining the organization after [[PrinciplesZealot Elder]] [[AscendedExtra Maxson]] took charge. The aforementioned removal of the Karma system and the new take on the [=BoS=] also helps reinforce the game's [[GreyAndGrayMorality Grey and Gray Morality]], which is far more complex than ''3's'' [[BlackAndWhiteMorality Black and White Morality]] and more like the complicated morality found in the older games & ''New Vegas''. ''4'' also offers [[MultipleEndings different faction-based endings to the main storyline]] like ''New Vegas'' (which ''3'' lacked), although it sadly still lacks the [[ModularEpilogue Modular Epilogue]] found in ''1'', ''2'', and ''New Vegas''.
** Several older ''Fallout'' fans complained that the decision to have ''3'' be set on the East Coast (while all the previous ''Fallout'' games were set on the West Coast in California) made it feel too distant and didn't give enough allusions to past events. While ''4'' is still set on the East Coast, the game has ''loads'' of [[CallBack Call Backs]] ([[VideoGame/Fallout1 Wattz Consumer Electronics]] apparently had a Boston office), [[ContinuityNod Continuity Nods]] (Elder Maxson got his position thanks to [[VideoGame/Fallout2 the Lost Hills Elders back in California]]), [[DoesThisRemindYouOfAnything parallels to previous games]] (the Institute is more or less a saner [[VideoGame/FalloutNewVegas Think Tank]] [[spoiler:without a Dr. Mobius to keep them in check]]), and [[MythologyGag Mythology Gags]] ([[VideoGame/FalloutTactics The Brotherhood now has a zeppelin to use in their travels]]) to all the games before it. At times, it even gets to the point that ''4'' verges on [[ContinuityPorn Continuity Porn]] levels.
** Many gamers complained about the lack of weapon variety and about the somewhat clunky gun play (like how the player had to manually switch to grenades/mines to use explosives) in ''3''. Others grumbled about how most of the residents of the [[CrapsackWorld Capital Wasteland]] came across as either [[TheWoobie just depressing]] or [[TheScrappy really]] [[JerkAss insufferable]], [[DarknessInducedAudienceApathy which made it hard for players]] [[EightDeadlyWords to really care about the game's various storylines]]. Other players expressed annoyance/disbelief that the Wastelanders have unable to restart society in the intervening centuries [[AfterTheEnd after]] [[AtomicHate the Great War]], especially while the West Coast has thriving nations & city-states like the New California Republic, the Shi Empire, New Reno, and Vault City. Meanwhile, ''4'' offers '''much''' more weapon variety, turns the weapon customization introduced in ''New Vegas'' [[UpToEleven Up To Eleven]], and takes cues from countless other [=FPS=] games in making the gameplay more exciting and engaging (grenades can ''finally'' now be hotkeyed and used in conjunction with other weapons). Related to the above, while the residents of the [[CrapsackWorld Commonwealth]] still have their fair share of [[JerkAss Jerkasses]], most of them are either [[NiceGuy surprisingly friendly]] or just ordinary people trying to live their lives [[ProperlyParanoid that are properly cautious of outsiders]], helping incentivize audience investment. Also, all of the main factions are presented with [[GreyAndGrayMorality both sympathetic and unsympathetic traits]], and the player is allowed to join each of them to help serve as an [[InternalReformist Internal Reformist]] and [[WorldHalfFull improve the Wasteland]]. Finally, the lack of an organized government in the Commonwealth is actually a major ''plot point'' this time around, with it explained as being due to a combination of several factors:
*** A) The nearby presence of [[DeathWorld the Glowing Sea]], which helps provide a "safe place" for [[DemonicSpiders Demonic Spiders]] like Deathclaws, Charred Feral Ghouls, and Bloodbugs to thrive and continue harming the Commonwealth; and the Glowing Sea's infamous [[HostileWeather radiation storms]] which helps cause crops to fail and mass starvation to ensue.
*** B) The [[ReasonableAuthorityFigure Commonwealth]] [[WeHelpTheHelpless Minutemen's]] recent [[HumiliationConga Humiliation Conga]] triggering a ''second'' regional societal collapse.
*** C) [[TheConspiracy The Institute's]] near-constant [[ManipulativeBastard meddling]] with the surface (which discourages people from organizing together and becoming a potential threat to their power).
*** In fact, the entire Settlement system has the purpose of helping create & organize peaceful towns and settlements across the Commonwealth, from which a new society can arise.
** Last but not least, one of the complaints often leveled at ''Fallout 3'' was how much [[DarkerAndEdgier darker and more depressing it was]] than its predecessors, lacking most of the series' [[BlackComedy dark humor]]. Ironically, while ''New Vegas'' was [[DenserAndWackier significantly cheerier]] (in part because of the [[SillinessSwitch Wild Wasteland perk]]), [[BeCarefulWhatYouWishFor some complained]] [[UnpleasableFanbase that the game was]] ''too'' optimistic and breezed too much over the many serious situations in the game. ''Fallout 4'' reaches a [[SlidingScaleOfIdealismVsCynicism happy balance]] between the two, more or less. While the game still has a fairly grim and serious main story (with many a gut-punch and tragic moment to be found), it's overall far [[LighterAndSofter Lighter and Softer]] then both ''3'' and ''New Vegas,'' cranking up the Black Comedy while being more optimistic and generally having sillier side-quests/random encounters.
** Concerning ''Fallout 4'' itself:
*** After the base game was criticized for [[ButThouMust focusing too much]] on [[MurderIsTheBestSolution combat-focused endings for quests/bosses]], the storyline [=DLCs=] (''Automatron'', ''Far Harbor'', ''Vault-Tec Workshop'', and ''Nuka World'') started to supply more varied options to solve quests/defeat bosses. For example, the usual ending to the ''Automatron'' [=DLC=] involves getting through [[ThatOneLevel a rather grueling attack sequence]] against [[BigBad the Mechanist's]] [[MechaMooks Mecha-Mooks]], and usually then killing the Mechanist afterwards. However, the player can instead:
*** A) Pass the battle entirely if they have a high enough rank in the Hacker perk[[spoiler: by accessing a normally-locked elevator to take them straight to the Mechanist's lair]].
*** B) [[TalkingTheMonsterToDeath Peacefully talk the Mechanist down after the battle]] by either [[GuileHero having a high-enough Charisma stat]] for the needed speech checks, or wearing the [[BadassLongcoat Silver Shroud costume]] to unlock unique dialogue options.
*** On a related note, ''Fallout 4'' was criticized by fans for downplaying the series' famous reputation for [[VideoGameCrueltyPotential Video Game Cruelty Potential]]. Several fans snarked (not unfairly) that the closest thing to an "Evil" option in the game was the [[DeadpanSnarker "Sarcastic"]] dialogue option. The ''Nuka World'' [=DLC=] can be seen as a response to this, with it going in the opposite direction of the base game (which leaned towards positive options) and instead leaned towards ''negative outcomes''. In fact, the ''Nuka World'' [=DLC=] is actually the first ''Fallout'' work that actually lets the player join up with ''[[AlwaysChaoticEvil Raiders]]'', and even lead them on a massive invasion of the Commonwealth while showing chaos and misery in their wake.
10th Aug '17 3:29:40 PM Ferot_Dreadnaught
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* ''VideoGame/{{Fallout New Vegas}}: Dead Money'' confused ''lots'' of players when it came out, as one of the major plot elements involves the [[DeathWorld Sierra Madre]]'s Vending Machines. The Vending Machines are explained as being [[MatterReplicator Matter Replicators]], and characters with knowledge of the Pre-War world (like [[BigBad Father]] [[OmnicidalManiac Elijah]] and [[DeadpanSnarker Dean]] [[TokenEvilTeammate Domino]]) act like they were a common appliance before the Great War. However, a major part of the ''Fallout'' series' backstory is [[PostPeakOil the Resource Wars]], which had the world tearing itself apart over the last few remaining resources left on Earth. [[FridgeLogic But why would the Resource Wars even happen if these Matter Replicators were so commonplace?]] However, the ''Old World Blues'' [=DLC=] solved this by having records in the Big Empty explain that the Sierra Madre Vending Machines were actually ''extremely'' state-of-the-art experimental machines before the War, and everyone that said otherwise during ''Dead Money'' was lying to [[PlayerCharacter the Courier]], whether they knew it or not.

to:

* ''VideoGame/{{Fallout New Vegas}}: ''VideoGame/FalloutNewVegas: Dead Money'' confused ''lots'' of players when it came out, as one of the major plot elements involves the [[DeathWorld Sierra Madre]]'s Madre's]] Vending Machines. The Vending Machines are explained as being [[MatterReplicator Matter Replicators]], and characters with knowledge of the Pre-War world (like [[BigBad Father]] [[OmnicidalManiac Father Elijah]] and [[DeadpanSnarker Dean]] [[TokenEvilTeammate Dean Domino]]) act like they were a common appliance before the Great War. However, a major part of the ''Fallout'' series' backstory is [[PostPeakOil the Resource Wars]], which had the world tearing itself apart over the last few remaining resources left on Earth. [[FridgeLogic But why would the Resource Wars even happen if these Matter Replicators were so commonplace?]] However, the ''Old World Blues'' [=DLC=] solved this by having records in the Big Empty explain that the Sierra Madre Vending Machines were actually ''extremely'' state-of-the-art experimental machines before the War, and everyone that said otherwise during ''Dead Money'' was lying to [[PlayerCharacter the Courier]], whether they knew it or not.
10th Aug '17 3:27:02 PM Adbot
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* ''VideoGame/{{Fallout New Vegas}}: Dead Money'' confused ''lots'' of players when it came out, as one of the major plot elements involves the [[DeathWorld Sierra Madre]]'s Vending Machines. The Vending Machines are explained as being [[MatterReplicator Matter Replicators]], and characters with knowledge of the Pre-War world (like [[BigBad Father]] [[OmnicidalManiac Elijah]] and [[DeadpanSnarker Dean]] [[TokenEvilTeammate Domino]]) act like they were a common appliance before the Great War. However, a major part of the ''Fallout'' series' backstory is [[PostPeakOil the Resource Wars]], which had the world tearing itself apart over the last few remaining resources left on Earth. [[FridgeLogic But why would the Resource Wars even happen if these Matter Replicators were so commonplace?]] However, the ''Old World Blues'' [=DLC=] solved this by having records in the Big Empty explain that the Sierra Madre Vending Machines were actually ''extremely'' state-of-the-art experimental machines before the War, and everyone that said otherwise during ''Dead Money'' was either lying to [[PlayerCharacter the Courier]] or just mistaken.

to:

* ''VideoGame/{{Fallout New Vegas}}: Dead Money'' confused ''lots'' of players when it came out, as one of the major plot elements involves the [[DeathWorld Sierra Madre]]'s Vending Machines. The Vending Machines are explained as being [[MatterReplicator Matter Replicators]], and characters with knowledge of the Pre-War world (like [[BigBad Father]] [[OmnicidalManiac Elijah]] and [[DeadpanSnarker Dean]] [[TokenEvilTeammate Domino]]) act like they were a common appliance before the Great War. However, a major part of the ''Fallout'' series' backstory is [[PostPeakOil the Resource Wars]], which had the world tearing itself apart over the last few remaining resources left on Earth. [[FridgeLogic But why would the Resource Wars even happen if these Matter Replicators were so commonplace?]] However, the ''Old World Blues'' [=DLC=] solved this by having records in the Big Empty explain that the Sierra Madre Vending Machines were actually ''extremely'' state-of-the-art experimental machines before the War, and everyone that said otherwise during ''Dead Money'' was either lying to [[PlayerCharacter the Courier]] Courier]], whether they knew it or just mistaken.not.
10th Aug '17 3:22:09 PM Adbot
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Added DiffLines:

* [[Creator/ArcSystemWorks ArcSys]] is well-known for overcharging with their UpdatedRerelease titles, releasing the same game multiple times at full price with small amounts of additional content. So, when it was announced that [[VideoGame/GuiltyGear GGXrd: Revelator]] would be getting an update as digital download and a lowered-price retail release, many saw it as a relief.
10th Aug '17 3:17:38 PM Adbot
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* {{Creator/Capcom}} had received flack from fans for neglecting the ''Franchise/MegaMan'' video game franchise following the cancellation of several games (including the highly-demanded ''Mega Man Legends 3''), as well as the character's exclusion from ''VideoGame/MarvelVsCapcom3'', and the decision to include [[FightingClown Bad Box Art Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken''. Creator/KeijiInafune's departure from the company further fueled the flames. So when ''VideoGame/MarvelVsCapcomInfinite'' was announced, VideoGame/MegaManX is the ''very first'' character to be featured in the debut teaser trailer.

to:

* {{Creator/Capcom}} had received flack from fans for neglecting the ''Franchise/MegaMan'' video game franchise following the cancellation of several games (including the highly-demanded ''Mega Man Legends 3''), as well as the character's exclusion from ''VideoGame/MarvelVsCapcom3'', and the decision to include [[FightingClown Bad Box Art Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken''. Creator/KeijiInafune's departure from the company further fueled the flames. So when ''VideoGame/MarvelVsCapcomInfinite'' was announced, VideoGame/MegaManX is the ''very first'' character to be featured in the debut teaser trailer.trailer, even before Capcoms' resident poster-boy [[Franchise/StreetFighter Ryu]] shows up.
10th Aug '17 1:51:34 PM Samothrace42
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Added DiffLines:

* ''VideoGame/{{Fallout New Vegas}}: Dead Money'' confused ''lots'' of players when it came out, as one of the major plot elements involves the [[DeathWorld Sierra Madre]]'s Vending Machines. The Vending Machines are explained as being [[MatterReplicator Matter Replicators]], and characters with knowledge of the Pre-War world (like [[BigBad Father]] [[OmnicidalManiac Elijah]] and [[DeadpanSnarker Dean]] [[TokenEvilTeammate Domino]]) act like they were a common appliance before the Great War. However, a major part of the ''Fallout'' series' backstory is [[PostPeakOil the Resource Wars]], which had the world tearing itself apart over the last few remaining resources left on Earth. [[FridgeLogic But why would the Resource Wars even happen if these Matter Replicators were so commonplace?]] However, the ''Old World Blues'' [=DLC=] solved this by having records in the Big Empty explain that the Sierra Madre Vending Machines were actually ''extremely'' state-of-the-art experimental machines before the War, and everyone that said otherwise during ''Dead Money'' was either lying to [[PlayerCharacter the Courier]] or just mistaken.
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