History Main / AuteurLicense

14th Mar '18 9:47:35 AM haganebr
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** While we're talking about Konami and auteurs, Koji "IGA" Igarashi, the man behind the ''Franchise/Castlevania'' games since ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaHarmonyOfDespair'', definitely also applies. He left Konami and created an at-the-time record breaking kickstarter for his own game, ''VideoGame/BloodstainedRitualOfTheNight''. Meanwhile, games of the series released after his departure have had mixed reactions, at best.

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** While we're talking about Konami and auteurs, Koji "IGA" Igarashi, the man behind the ''Franchise/Castlevania'' Castlevania games since ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaHarmonyOfDespair'', definitely also applies. He left Konami and created an at-the-time record breaking kickstarter for his own game, ''VideoGame/BloodstainedRitualOfTheNight''. Meanwhile, games of the series released after his departure have had mixed reactions, at best.
14th Mar '18 9:46:29 AM haganebr
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** While we're talking about Konami and auteurs, Koji "IGA" Igarashi, the man behind the Castlevania games since ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaHarmonyOfDespair'', definitely also applies. He left Konami and created an at-the-time record breaking kickstarter for his own game, ''VideoGame/BloodstainedRitualOfTheNight''. Meanwhile, Castlevania games released after his departure have had mixed reactions, at best.

to:

** While we're talking about Konami and auteurs, Koji "IGA" Igarashi, the man behind the Castlevania ''Franchise/Castlevania'' games since ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaHarmonyOfDespair'', definitely also applies. He left Konami and created an at-the-time record breaking kickstarter for his own game, ''VideoGame/BloodstainedRitualOfTheNight''. Meanwhile, Castlevania games of the series released after his departure have had mixed reactions, at best.
14th Mar '18 9:44:50 AM haganebr
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** While we're talking about Konami and auteurs, Koji "IGA" Igarashi, the man behind the Castlevania series, definitely also applies. He left Konami and created an at-the-time record breaking kickstarter for his own game, ''VideoGame/BloodstainedRitualOfTheNight''. Meanwhile, Castlevania games released after his departure have had... mixed reactions, at best.

to:

** While we're talking about Konami and auteurs, Koji "IGA" Igarashi, the man behind the Castlevania series, games since ''VideoGame/CastlevaniaSymphonyOfTheNight'' up until ''VideoGame/CastlevaniaHarmonyOfDespair'', definitely also applies. He left Konami and created an at-the-time record breaking kickstarter for his own game, ''VideoGame/BloodstainedRitualOfTheNight''. Meanwhile, Castlevania games released after his departure have had... had mixed reactions, at best.
14th Mar '18 9:42:52 AM haganebr
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**While we're talking about Konami and auteurs, Koji "IGA" Igarashi, the man behind the Castlevania series, definitely also applies. He left Konami and created an at-the-time record breaking kickstarter for his own game, ''VideoGame/BloodstainedRitualOfTheNight''. Meanwhile, Castlevania games released after his departure have had... mixed reactions, at best.
21st Feb '18 10:03:25 AM nombretomado
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* After the success of Creator/RichardWagner's early {{opera}}s, he turned to what he termed "''Gesamtkunstwerk''" or "total work of art." The most famous example is ''Theatre/TheRingOfTheNibelung'', which featured words, music, orchestration, production design, choreography, direction, and conducting all handled by Wagner himself— premiered in a concert hall that he designed and built for the purpose. UpToEleven!

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* After the success of Creator/RichardWagner's Music/RichardWagner's early {{opera}}s, he turned to what he termed "''Gesamtkunstwerk''" or "total work of art." The most famous example is ''Theatre/TheRingOfTheNibelung'', which featured words, music, orchestration, production design, choreography, direction, and conducting all handled by Wagner himself— premiered in a concert hall that he designed and built for the purpose. UpToEleven!
4th Feb '18 5:28:11 PM Ramidel
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* Creator/HayaoMiyazaki has [[Creator/StudioGhibli his own studio]], so obviously he can make whatever he wants, but that's not the only Auteur License he's been issued. He's also gotten ''Disney'' of all people to grant him one, as the terms of his agreement with them are such that not one frame of Miyazaki animation gets edited for the American release. When word got out that Miramax was planning a few edits to ''Anime/PrincessMononoke'', he apocryphally sent them a katana with a two-word note attached: "No cuts." They got the message.
1st Feb '18 6:03:24 PM JakesBrain
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* Creator/DavidLynch got his auteur license with ''Film/{{Eraserhead}}''; producer Creator/MelBrooks gave him a free hand on ''Film/TheElephantMan''. He almost lost it in the middle of all the ExecutiveMeddling over ''Film/{{Dune}}'', which he says taught him an important lesson: "I'd rather not make a film at all than make one where I don't have final cut." He went on to direct several smaller-scale pictures, starting with ''Film/BlueVelvet'', that rehabilitated his reputation as an auteur; it was on the strength of ''Blue Velvet'' that he was able to get ''Series/TwinPeaks'' off the ground.
9th Jan '18 9:22:15 PM Scsigs
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** After Konami got rid of Kojima proper, Sony quickly piced Kojima up and essentially handed him a blank check to make his new game, ''VideoGame/DeathStranding''.

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** After Konami got rid of Kojima proper, Sony quickly piced picked Kojima up and essentially handed him a blank check to make his new game, ''VideoGame/DeathStranding''.
21st Dec '17 8:30:04 PM AgentS7
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* Due to the success of the ''VideoGame/BioShock'' franchise, it would be safe to say that Ken Levine will be able to keep a hold of this for a while. Funnily enough, [[http://www.strategyinformer.com/news/15214/levine-dislikes-auteur-label-sounds-like-you-do-everything he dislikes being called an auteur.]]
* For Creator/TaroYoko this came into effect after ''VideoGame/NieR''. During the development of the first ''VideoGame/{{Drakengard}}'', Yoko had to continuously fight Square to keep his and the team's distinct artistic vision intact, because Square was afraid the game was too dark and nihilistic. After the game managed to win over a small but dedicated fanbase, Square was willing to fund a second game but wanted something more marketable, and to that end he was only lightly involved with ''Drakengard 2''. However, this lead to one of the more divisive games in the series exactly because of its LighterAndSofter nature, and as a result he was allowed back in the director's seat for the franchise with ''[=NieR=]'', a GaidenGame. Though it wasn't very profitable it eventually became a CultClassic and widely considered an amazing game. Due to its critical success Yoko has essentially been given free rein to do as he pleases, though it stands that his games still don't sell all that well, leading him to wonder if Square is insane for continuing to fund them.

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* Due to the success of the ''VideoGame/BioShock'' franchise, it would be safe to say that Ken Levine will be able to keep a hold of held onto this for a while. Funnily enough, [[http://www.strategyinformer.com/news/15214/levine-dislikes-auteur-label-sounds-like-you-do-everything he dislikes being called an auteur.]]
]] Unfortunately, ''VideoGame/BioShockInfinite'' didn't make back its absurdly high budget, and he hasn't been heard from since.
* For Creator/TaroYoko this came into effect after ''VideoGame/NieR''. During the development of the first ''VideoGame/{{Drakengard}}'', Yoko had to continuously fight Square to keep his and the team's distinct artistic vision intact, because Square was afraid the game was too dark and nihilistic. After the game managed to win over a small but dedicated fanbase, Square was willing to fund a second game but wanted something more marketable, and to that end he was only lightly involved with ''Drakengard 2''. However, this lead to one of the more divisive games in the series exactly because of its LighterAndSofter nature, and as a result he was allowed back in the director's seat for the franchise with ''[=NieR=]'', a GaidenGame. Though it wasn't very profitable it eventually became a CultClassic and widely considered an amazing game. Due to its critical success Yoko has essentially been given free rein to do as he pleases, though pleases. While this strategy didn't pay off at first, it stands that his games still don't sell all that well, leading him eventually allowed Taro to wonder if Square is insane for continuing to fund them.break through into the mainstream with ''VideoGame/NierAutomata'.
10th Dec '17 6:03:17 PM BrainScience
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** After Konami got rid of Kojima proper, Sony quickly piced Kojima up and essentially handed him a blank check to make his new game, ''VideoGame/DeathStranding''.
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