History Main / AttackitsWeakPoint

15th Jul '16 2:48:54 AM GrammarNavi
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* Lampshaded in [[http://youtube.com/watch?v=MLsCkf]] from ''VideoGame/HeavenlySword'', where Kai threatens a guard with a very painful GroinAttack if he doesn't cough up the password to the armory where the titular sword is.

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* Lampshaded in [[http://youtube.com/watch?v=MLsCkf]] from ''VideoGame/HeavenlySword'', where Kai threatens a guard with a very painful GroinAttack if he doesn't cough up the password to the armory where the titular sword is.



* Discussed at length in ''Webcomic/SluggyFreelance'' when Torg and Sasha face a giant monster. Sasha recommends using their one bazooka shot to hit it [[GoForTheEye in the eye]]. [[http://sluggy.com/comics/archives/daily/ideas . . .]]

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* Discussed at length in ''Webcomic/SluggyFreelance'' when Torg and Sasha face a giant monster. Sasha recommends using their one bazooka shot to hit it [[GoForTheEye in the eye]]. [[http://sluggy.com/comics/archives/daily/ideas . . .com/comics/archives/daily/20091207 Torg has different ideas...]]



* In ''Webcomic/ElGoonishShive'', The Goo's weak point is its [[http://www.egscomics.com/?date=2002-11is the size of a marble]]. Everything else is merely a shell for the nuclei and thus replaceable.

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* In ''Webcomic/ElGoonishShive'', The Goo's weak point is its [[http://www.egscomics.com/?date=2002-11is com/?date=2002-11-09 demon nuclei which is the size of a marble]]. Everything else is merely a shell for the nuclei and thus replaceable.



* Tanks are almost always vulnerable from above and below, and to a lesser extent, the sides and [[http://www.simhq.com/_air/air_.html rear]]. Tank Destroyers and other specialized [=AFVs=] often take this further, in some cases resulting in open-topped or open-backed vehicles such as the M10 and Marder series.

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* Tanks are almost always vulnerable from above and below, and to a lesser extent, the sides and [[http://www.simhq.com/_air/air_.com/_air/air_053j.html rear]]. Tank Destroyers and other specialized [=AFVs=] often take this further, in some cases resulting in open-topped or open-backed vehicles such as the M10 and Marder series.
15th Jul '16 2:37:04 AM GrammarNavi
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** The battlewalkers in ''VideoGame/Battlefield2142'' can shrug off most everything short of a suicidal transport pilot. However, there is a flimsy vent underneath that potentially allows some one with a pistol to inflict massive damage. The Titan supercarriers present a similar situation: they can only be damaged from outside by BLOC-3 missiles, but can be infiltrated to get to its creamy nuclear core.

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** The battlewalkers in ''VideoGame/Battlefield2142'' can shrug off most everything short of a suicidal transport pilot. However, there is a flimsy vent underneath that potentially allows some one someone with a pistol to inflict massive damage. The Titan supercarriers present a similar situation: they can only be damaged from outside by BLOC-3 missiles, but can be infiltrated to get to its creamy nuclear core.



* Bosses in the ''VideoGame/{{Parodius}}'' series almost always have a weak point, which the game helpfully points out to you. ''Sexy Parodius'' is a huge {{tanuki}}, complete with arrows telling you [[GroinAttack what his weak point]] ''[[GroinAttack isn't]]''.

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* Bosses in the ''VideoGame/{{Parodius}}'' series almost always have a weak point, which the game helpfully points out to you. One boss in ''Sexy Parodius'' is a huge {{tanuki}}, complete with arrows telling you [[GroinAttack what his weak point]] ''[[GroinAttack isn't]]''.



* ''VideoGame/WorldOfWarcraft'' features a quest in which you must defeat undead that are unkillable unless you destroy the crystals that keep them moving. These crystals become vulnerable only when the undead in question has taken enough damage that it would otherwise be defeated. (If you ''don't'' destroy the crystal then the undead, merely stunned instead of defeated, snaps out of it and resumes attacking even though it has.

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* ''VideoGame/WorldOfWarcraft'' features a quest in which you must defeat undead that are unkillable unless you destroy the crystals that keep them moving. These crystals become vulnerable only when the undead in question has taken enough damage that it would otherwise be defeated. (If you ''don't'' destroy the crystal then the undead, merely stunned instead of defeated, snaps out of it and resumes attacking even though it has.has 0 health.



** The final boss of the third game, [[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]], is even MORE complicated. You begin the fight as bowser. After you've dealt a certain amount of damage the boss fully heals and grows big. Then you must punch his stomach to make him spit out [[spoiler: the Dark Star core]]. Then you must suck it into Bowser's stomach where Mario and Luigi takes over. Now you have to fight [[spoiler: an EldritchAbomination version of Fawful]]. His weak points are his legs and glasses, if you don't destroy the glasses first he will retract some of his legs while you are attacking. After killing his legs he will fall to the ground, revealing [[spoiler: the Dark Star core]], the boss' REAL weak point. You have approx. to damage it before it escapes, and you have to REPEAT THE ENTIRE PROCESS untill he FINALLY dies. Phew.

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** The final boss of the third game, [[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]], is even MORE complicated. You begin the fight as bowser.Bowser. After you've dealt a certain amount of damage the boss fully heals and grows big. Then you must punch his stomach to make him spit out [[spoiler: the Dark Star core]]. Then you must suck it into Bowser's stomach where Mario and Luigi takes take over. Now you have to fight [[spoiler: an EldritchAbomination version of Fawful]]. His weak points are his legs and glasses, if you don't destroy the glasses first he will retract some of his legs while you are attacking. After killing his legs he will fall to the ground, revealing [[spoiler: the Dark Star core]], the boss' REAL weak point. You have approx. approximately two turns to damage it before it escapes, and you have to REPEAT THE ENTIRE PROCESS untill he FINALLY dies. Phew.



-->'''Bart:''' Guys, look! The hatch opens after every ! That's the weak spot when we need to fire!\\
[[spoiler:'''Kang:''']] Hey [[spoiler:Kodos]], that ugly kid's right. Why are we exposing our weak spot every ?\\

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-->'''Bart:''' Guys, look! The hatch opens after every ! four laser bursts! That's the weak spot when we need to fire!\\
[[spoiler:'''Kang:''']] Hey [[spoiler:Kodos]], that ugly kid's right. Why are we exposing our weak spot every ?\\four laser bursts?\\



* ''VideoGame/ArmyOfTwo'' has heavily armored enemies that can only be hurt from behind. The general strategy is to use the game's aggro mechanic to get them to focus on the other sneaks around behind them.
** Amusingly, killed said armored mook by just shooting him in the head several times with a sniper rifle. Sometimes we just shoot a rocket at his face.

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* ''VideoGame/ArmyOfTwo'' has heavily armored enemies that can only be hurt from behind. The general strategy is to use the game's aggro mechanic to get them to focus on one while the other sneaks around behind them.
** Amusingly, killed said armored mook by just shooting him in the head several times with a sniper rifle. Sometimes we just shoot a rocket at his face.
them.



* Enemies in ''VideoGame/ResonanceOfFate'' tend to have CognizantLimbs that absorb damage from a certain angle. Strong enemies and bosses can have heavily-armored parts covering most angles, but armored angles that leave the main body open to attack.

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* Enemies in ''VideoGame/ResonanceOfFate'' tend to have CognizantLimbs that absorb damage from a certain angle. Strong enemies and bosses can have heavily-armored parts covering most angles, but armored one or two lightly-armored angles that leave the main body open to attack.



* ''VideoGame/RiseOfTheKasai'' has a few bosses like this; at the same time) take the form of dragons that fly around the platform and will breathe fire at you that will instantly kill you if it hits. They're far out of reach for most of the fight and can only be sniped by arrows right before breathing fire, and then will only take damage if they arrow hits a weak point on their chest. The final boss can be stunned, but not killed, by attacking it over and over again, however, it's SoulJar is floating right above it. Once again, arrow to that equals dead boss.

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* ''VideoGame/RiseOfTheKasai'' has a few bosses like this; at the same time) this. Three take the form of dragons that fly around the platform and will breathe fire at you that will instantly kill you if it hits. They're far out of reach for most of the fight and can only be sniped by arrows right before breathing fire, and then will only take damage if they the arrow hits a weak point on their chest. The final boss can be stunned, but not killed, by attacking it over and over again, however, it's its SoulJar is floating right above it. Once again, arrow to that equals dead boss.



* ''VideoGame/DynastyWarriorsGundam 2'' treats Mobile Armors like this: you have to strike them when and where they are vulnerable to do any damage at all. Thankfully the third game does away with this: in that be harmed at any time, but you do a lot more damage if you strike the weak points.

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* ''VideoGame/DynastyWarriorsGundam 2'' treats Mobile Armors like this: you have to strike them when and where they are vulnerable to do any damage at all. Thankfully the third game does away with this: in that Mobile Armors can be harmed at any time, but you do a lot more damage if you strike the weak points.



* In ''VideoGame/{{Scaler}}'', the [[GiantEnemyCrab Rattlecrab]] (an [[UnexpectedShmupLevel Unexpected Shmup Boss]]) has that glow red when it's going to attack. The first pincers, the third tail, and the fourth (?) its mouth.

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* In ''VideoGame/{{Scaler}}'', the [[GiantEnemyCrab Rattlecrab]] (an [[UnexpectedShmupLevel Unexpected Shmup Boss]]) has four blue weak spots that glow red when it's going to attack. The first two are on its pincers, the third one is on its tail, and the fourth (?) one is its mouth.



* The Brawlamari and Queen Buzzerfly in ''VideoGame/KingdomHearts'' both have extremely conspicuous glowing orbs on their bodies that serve as the only points that can be struck to cause damage. It takes a little effort in order to get close enough to hit them, though.

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* The Brawlamari and Queen Buzzerfly in ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHearts3DDreamDropDistance'' both have extremely conspicuous glowing orbs on their bodies that serve as the only points that can be struck to cause damage. It takes a little effort in order to get close enough to hit them, though.



* ''Webcomic/MSPaintMasterpieces'' hilariously referenced it. While the comic usually has ''{{VideoGame/Mega Man|Classic}}'' finishing off the Robot Masters with their [[ElementalRockPaperScissors weaknesses]], at damaged Mega Man, riding in a stolen [[HumongousMecha walker]] is confronted by Quick Man. After a little taunting from the latter, Mega Man makes the walker [[GroinAttack kick Quick Man in the crotch]], while he mutters to himself, "I hope...that was...his weakness..."

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* ''Webcomic/MSPaintMasterpieces'' hilariously referenced it. While the comic usually has ''{{VideoGame/Mega Man|Classic}}'' finishing off the Robot Masters with their [[ElementalRockPaperScissors weaknesses]], at one point a heavily damaged Mega Man, riding in a stolen [[HumongousMecha walker]] is confronted by Quick Man. After a little taunting from the latter, Mega Man makes the walker [[GroinAttack kick Quick Man in the crotch]], while he mutters to himself, "I hope...that was...his weakness..."



* Discussed at length in ''Webcomic/SluggyFreelance'' when Torg and Sasha face a giant monster. Sasha recommends using their hit it [[GoForTheEye in the eye]]. [[http://sluggy.com/comics/archives/daily/ideas . . .]]
-->'''Torg:''' The big eye is ''too obvious'' a weak spot! You'll be wasting our ! You've got to look for a more difficult target! . . . Ah-''ha!'' There's markings on that resembles a bull's-eye!

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* Discussed at length in ''Webcomic/SluggyFreelance'' when Torg and Sasha face a giant monster. Sasha recommends using their one bazooka shot to hit it [[GoForTheEye in the eye]]. [[http://sluggy.com/comics/archives/daily/ideas . . .]]
-->'''Torg:''' The big eye is ''too obvious'' a weak spot! You'll be wasting our ! one shot! You've got to look for a more difficult target! . . . Ah-''ha!'' There's markings on one of its teeth that resembles a bull's-eye!



* ''WesternAnimation/WinxClub'' features an example of this being undermined via editing: In the original version, we see Tecna finding the weak point of a monster, under its throat, prompting the Specialists to attack the area. In the, Tecna says she's found the weak point, but never says where it is, and because of what appears to be a discretion shot, we never see where the Specialists attack.

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* ''WesternAnimation/WinxClub'' features an example of this being undermined via editing: In the original version, we see Tecna finding the weak point of a monster, under its throat, prompting the Specialists to attack the area. In the, the 4kids dub, Tecna says she's found the weak point, but never says where it is, and because of what appears to be a discretion shot, we never see where the Specialists attack.



* Tanks are almost always vulnerable from above and below, and to a lesser extent, the sides and [[http://www.simhq.com/_air/air_.html rear]]. Tank Destroyers and other specialized [=AFVs=] of, in some cases resulting in open-topped or open-backed vehicles such as the M.
** It's usually difficult, if not impossible, for an infantry team to attack a tank from above. If the enemy has a good formation, attacking it from behind is difficult too. To solve this problem, the Javelin Missile Launcher was created. This is a missile that can either fire in a straight line, like most missiles, or, in an awesome display of {{Roboteching}}, travel about forward and then ''straight up'' to a h, before inverting and smashing down on the tank from above. The only defense against a Javelin Missile attack is to ''kill the user before he can fire it''. Or go underground (but then, the missile ''still'' fires straight if need be...).

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* Tanks are almost always vulnerable from above and below, and to a lesser extent, the sides and [[http://www.simhq.com/_air/air_.html rear]]. Tank Destroyers and other specialized [=AFVs=] of, often take this further, in some cases resulting in open-topped or open-backed vehicles such as the M.
M10 and Marder series.
** It's usually difficult, if not impossible, for an infantry team to attack a tank from above. If the enemy has a good formation, attacking it from behind is difficult too. To solve this problem, the Javelin Missile Launcher was created. This is a missile that can either fire in a straight line, like most missiles, or, in an awesome display of {{Roboteching}}, travel about three feet forward and then ''straight up'' to a h, height between 500 and 1000 feet, before inverting and smashing down on the tank from above. The only defense against a Javelin Missile attack is to ''kill the user before he can fire it''. Or go underground (but then, the missile ''still'' fires straight if need be...).



*** And in the case of a tank which would rather make the first move than try to resist a pounding, it's an active protection system, which goes ''way'' back in the, apparently pioneered by the Soviet Union. The first APS, codenamed the ''Drozd'', had a [[PointDefenseless point-defense problem]]: a good portion of antitank rockets still made their way through the tank and the ''Drozd'' only covered the front. Recent developments have fixed this problem, though.

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*** And in the case of a tank which would rather make the first move than try to resist a pounding, it's an active protection system, which goes ''way'' back in the, the 1970s, apparently pioneered by the Soviet Union. The first APS, codenamed the ''Drozd'', had a [[PointDefenseless point-defense problem]]: a good portion of antitank rockets still made their way through the tank and the ''Drozd'' only covered the front. Recent developments have fixed this problem, though.



*** [[InfoDump In fact]], British naval doctrine led to the armoring of their carriers due to the fact that they were designed to serve in the "cramped" waters of the Mediterranean, where no matter how many airplanes you put on them, they would always be outnumbered by the shore-based aircraft available to the enemy. The resultant armoured carriers were, compared to their American contemporaries, about had a smaller complement of aircraft, but in the end were a success, as the six 'Illustrious' class carriers survived everything the Germans, Italians and later the Japanese threw at them in ca. of wartime service. And despite the small complement of aircraft, HMS ''Illustrious'' managed to single-handedly disable three battleships and damage two cruisers in the 1940 raid on Taranto.

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*** [[InfoDump In fact]], British naval doctrine led to the armoring of their carriers due to the fact that they were designed to serve in the "cramped" waters of the Mediterranean, where no matter how many airplanes you put on them, they would always be outnumbered by the shore-based aircraft available to the enemy. The resultant armoured carriers were, compared to their American contemporaries, about two knots slower and had a smaller complement of aircraft, but in the end were a success, as the six 'Illustrious' class carriers survived everything the Germans, Italians and later the Japanese threw at them in ca. six years of wartime service. And despite the small complement of aircraft, HMS ''Illustrious'' managed to single-handedly disable three battleships and damage two cruisers in the 1940 raid on Taranto.



** Well armed and armoured maybe, but its design of than flop, not only did it critically weaken the keel, (leading to the 'ability' of a single torpedo to jam the rudders), but it also made steering a pig (not helped by a really too small rudders). She was a battleship, with emphasis on the 'battle' rather than the 'ship'. She was also more vulnerable to plunging fire than contemporary British designs, which resulted in from the Prince of Wales severing the forward fuel line. The secondary armament wasn't much good either, making it especially vulnerable to low-altitude torpedo bombers. The same issues were faced by the Scharnhorst class, though in neither case were they to prove critical, since Gneisenau was wrecked in her docks, while Scharnhorst fell to naval gunnery and torpedoes.

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** Well armed and armoured maybe, but its design of three propeller shafts rather than four was a big flop, not only did it critically weaken the keel, (leading to the 'ability' of a single torpedo to jam the rudders), but it also made steering a pig (not helped by a really too small rudders). She was a battleship, with emphasis on the 'battle' rather than the 'ship'. She was also more vulnerable to plunging fire than contemporary British designs, which resulted in one of the shells from the Prince of Wales severing the forward fuel line. The secondary armament wasn't much good either, making it especially vulnerable to low-altitude torpedo bombers. The same issues were faced by the Scharnhorst class, though in neither case were they to prove critical, since Gneisenau was wrecked in her docks, while Scharnhorst fell to naval gunnery and torpedoes.



* Japanese cruisers during UsefulNotes/WorldWarII had REALLY BAD weak points. While they had decent armor, and were in fact superior to early-war American cruisers, their torpedoes proved to be their undoing. To elaborate, unlike most other countries' torpedoes, which used compressed air or chemical propellant, the Japanese torpedoes used [[MadeOfExplodium oxygen]] , which roughly translates to highly volatile if hit by a shell or bomb. One of the most notable examples of this happening was during the Battle off Samar, where three of these very cruisers were more or less destroyed/sunk when American 5-inch guns and torpedoes/bombs managed to score lucky hits on the torpedo tubes. Even more impressive, the escort carrier White Plains used its single 3-inch gun to disable the heavy cruiser Chokai with a lucky strike on its torpedo rack. This is the only time a carrier has ever destroyed a warship with surface fire

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* Japanese cruisers during UsefulNotes/WorldWarII had REALLY BAD weak points. While they had decent armor, and were in fact superior to early-war American cruisers, their torpedoes proved to be their undoing. To elaborate, unlike most other countries' torpedoes, which used compressed air or chemical propellant, the Japanese torpedoes used [[MadeOfExplodium oxygen]] , which roughly translates to highly volatile if hit by a shell or bomb. One of the most notable examples of this happening was during the Battle off Samar, where three of these very cruisers were more or less destroyed/sunk when American 5-inch guns and torpedoes/bombs managed to score lucky hits on the torpedo tubes. Even more impressive, the escort carrier White Plains used its single 3-inch gun to disable the heavy cruiser Chokai with a lucky strike on its torpedo rack. This is the only time a carrier has ever destroyed a warship with surface fire
fire.



** As pointed out by William E. Fairbairn (who, as a policeman in [[WretchedHive Wretched Hives]] of the world, had plenty of experience of both giving and receiving blows), weak points of the body defy the very concept of fighting with martial art techniques: attacking the eyes, nose, larynx, plexus or groin can quickly end the fight, with the opponent into the hospital or the grave. Most systems of fighting, from boxing to the least educated brawling, use moves which are painful, but not very efficient, like strikes to the jaw or forehead (it takes the force of a trained boxer to break either of them), ribcage, upper arm, thigh or tibia. Modern military-based martial arts, such as the Israeli UsefulNotes/KravMaga or the US Marine Corps' MCMAP, focus almost entirely on ending the fight as quickly as possible, as so focus on weak points and using whatever you have to fight with (rifle, knife, shovel).

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** As pointed out by William E. Fairbairn (who, as a policeman in one of the deadliest [[WretchedHive Wretched Hives]] of the world, had plenty of experience of both giving and receiving blows), weak points of the body defy the very concept of fighting with martial art techniques: attacking the eyes, nose, larynx, plexus or groin can quickly end the fight, with the opponent into the hospital or the grave. Most systems of fighting, from boxing to the least educated brawling, use moves which are painful, but not very efficient, like strikes to the jaw or forehead (it takes the force of a trained boxer to break either of them), ribcage, upper arm, thigh or tibia. Modern military-based martial arts, such as the Israeli UsefulNotes/KravMaga or the US Marine Corps' MCMAP, focus almost entirely on ending the fight as quickly as possible, as so focus on weak points and using whatever you have to fight with (rifle, knife, shovel).



* Most cats HATE tummy rubs because their instinct is to protect their vulnerable tummies. [[strike:A cat rolling over and showing you its stomach is a sign of trust.]] Sometimes, if feeling threatened, the cat will roll over on its back to better wield its claws in a stance that basically says "don't come any closer". If the threat does come closer, the cat can then strike with its fangs and claws at the same time. On the other hand, when they are feeling safe and surrounded by trustable loved ones, they will sometimes instinctively roll over and expose their bellies as a display of this trust and love, as if to say, "I totally don't think you're going to try and kill me, bro." Want to show your cat some serious cat-language affection? When they do this, pet their heads; for cats, that's the friendliest way to acknowledge the relationship, whereas actually petting their bellies is like saying, "oh, you acknowledge me as your superior in the social structure, huh? Yeah, you better!"

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* Most cats HATE tummy rubs because their instinct is to protect their vulnerable tummies. [[strike:A cat rolling over and showing you its stomach is a sign of trust.]] Sometimes, if feeling threatened, the cat will roll over on its back to better wield its claws in a stance that basically says "don't come any closer". If the threat does come closer, the cat can then strike with its fangs and four sets of claws at the same time. On the other hand, when they are feeling safe and surrounded by trustable loved ones, they will sometimes instinctively roll over and expose their bellies as a display of this trust and love, as if to say, "I totally don't think you're going to try and kill me, bro." Want to show your cat some serious cat-language affection? When they do this, pet their heads; for cats, that's the friendliest way to acknowledge the relationship, whereas actually petting their bellies is like saying, "oh, you acknowledge me as your superior in the social structure, huh? Yeah, you better!"



* Predatory animals typically attack the throat or belly of their prey, as the front of the neck contains vital airways and blood vessels, while the belly is less well-protected by bof the torso.

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* Predatory animals typically attack the throat or belly of their prey, as the front of the neck contains vital airways and blood vessels, while the belly is less well-protected by bof bone than other parts of the torso.



** Even the strongest plate armour was vulnerable to the point of a warhammer, which was a weapon specifically designed to punch through it with massive leverage. Also, it was during this time that the plate armour reached its maximum weight, beyond which the warrior had no chance of actually fighting in one, resulting in their phase out during the following .

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** Even the strongest plate armour was vulnerable to the point of a warhammer, which was a weapon specifically designed to punch through it with massive leverage. Also, it was during this time that the plate armour reached its maximum weight, beyond which the warrior had no chance of actually fighting in one, resulting in their phase out during the following .following two hundred years.
15th Jul '16 2:08:43 AM GrammarNavi
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* The TropeNamer is a demonstration of ''{{Genji}}: Days of the Blade'' at E3 2006, in which Bill Rich demonstrates 's boss battles--namely, the battle against the "GiantEnemyCrab" boss. After he "flips over this crab on its back," he narrates, "And you '''attack its weak point''' for '''massive damage'''."

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* The TropeNamer is a demonstration of ''{{Genji}}: Days of the Blade'' at E3 2006, in which Bill Rich demonstrates 's one of the games's boss battles--namely, the battle against the "GiantEnemyCrab" boss. After he "flips over this crab on its back," he narrates, "And you '''attack its weak point''' for '''massive damage'''."



* ''VideoGame/VirtualOn'' Operation Moongate FinalBoss Z-Gradt has grey with ultra-heavy armour most of the time, but turns gold at , while also deploying a truly MASSIVE cannon. During this period he is much more vulnerable, as long as you [[InstantDeathBullet aren't hit by his cannon]].

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* ''VideoGame/VirtualOn'' Operation Moongate FinalBoss Z-Gradt has one where he is grey with ultra-heavy armour most of the time, but turns gold at , one point, while also deploying a truly MASSIVE cannon. During this period he is much more vulnerable, as long as you [[InstantDeathBullet aren't hit by his cannon]].



* The colossi in ''VideoGame/ShadowOfTheColossus'' all possess glowing sigils on their flesh that can only be revealed by sunlight reflected off the hero's magic sword. Hitting this spot is the only real way to inflict any injury to them; somewhere between half to fight (depending on the boss) is exposing it/[[ColossusClimb getting there]].
* ''VideoGame/ResidentEvil4'' gives us this with a variety of baddies, but the worst are the Regenerators and Iron Maidens. Scary as hell and nigh invincible, and you see the first even attack its weak point. They require a thermal scope on a sniper rifle, but always attack from close range. That means while you're trying to snipe them, they're eating, impaling, flailing at you and freaking you the hell out.

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* The colossi in ''VideoGame/ShadowOfTheColossus'' all possess glowing sigils on their flesh that can only be revealed by sunlight reflected off the hero's magic sword. Hitting this spot is the only real way to inflict any injury to them; somewhere between half to ninety percent of the fight (depending on the boss) is exposing it/[[ColossusClimb getting there]].
* ''VideoGame/ResidentEvil4'' gives us this with a variety of baddies, but the worst are the Regenerators and Iron Maidens. Scary as hell and nigh invincible, and you see the first one before you can even attack its weak point. They require a thermal scope on a sniper rifle, but always attack from close range. That means while you're trying to snipe them, they're eating, impaling, flailing at you and freaking you the hell out.



* Regenerators and Iron Maidens have nothing on the ''VideoGame/ResidentEvil5'' [[DemonicSpider Reapers]], giant cockroaches who not only quickly regenerate lost limbs and heads, but can shield their weak point, a squishy white egg sac. A number of other points that may or may not require a partner to expose and exploit, such as Popokarimu's squishy under-abdomen, Ndesu's giant plaga growth, Uroboros' glowing red clusters, and [[spoiler:Wesker's]] concealable weak spot / [[spoiler:any rocket he catches in his hands]]. And of course, who could forget the ever-trusty [[BoomHeadshot bullet to the face]]?

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* Regenerators and Iron Maidens have nothing on the ''VideoGame/ResidentEvil5'' [[DemonicSpider Reapers]], giant cockroaches who not only quickly regenerate lost limbs and heads, but can shield their weak point, a squishy white egg sac. A number of other enemies have weak points that may or may not require a partner to expose and exploit, such as Popokarimu's squishy under-abdomen, Ndesu's giant plaga growth, Uroboros' glowing red clusters, and [[spoiler:Wesker's]] concealable weak spot / [[spoiler:any rocket he catches in his hands]]. And of course, who could forget the ever-trusty [[BoomHeadshot bullet to the face]]?



** In general, the series uses this trope liberally. Just about the only boss that ''isn't'' hit for massive damage is [[ThatOneBoss Ridley]], with whom the only strategy is "make him dead before he makes you dead". And even then it only applies sometimes- Meta-Ridley always has at least 't be damaged unless you aim for his torso. Omega Pirate from ''VideoGame/MetroidPrime'' inverts this: He has no specific weak spots, but before you can harm him you have to first blast away his armour (so in essence you attack his strong points).
** Hilariously in the first ''VideoGame/MetroidPrime'' game, there's a rock monster boss that looks almost exactly like the ''Film/GalaxyQuest''. You must use the thermal visor in order to find his weak spot (a random piece of rock that changes after he takes enough damage).

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** In general, the series uses this trope liberally. Just about the only boss that ''isn't'' hit for massive damage is [[ThatOneBoss Ridley]], with whom the only strategy is "make him dead before he makes you dead". And even then it only applies sometimes- Meta-Ridley always has at least 't one form that can't be damaged unless you aim for his torso. Omega Pirate from ''VideoGame/MetroidPrime'' inverts this: He has no specific weak spots, but before you can harm him you have to first blast away his armour (so in essence you attack his strong points).
** Hilariously in the first ''VideoGame/MetroidPrime'' game, there's a rock monster boss that looks almost exactly like the one in ''Film/GalaxyQuest''. You must use the thermal visor in order to find his weak spot (a random piece of rock that changes after he takes enough damage).



** Late in the game there is a boss called the Son of the Sun, who is a giant eyeball surrounded by a ring of flames. You can only attack the surrounding flames, and all but one will take no damage and counterattack when hit. The one that you can hit to actually damage the boss looks exactly the same as the others, and is only identifiable through trial-and-error. To make this worse, it uses an attack called "Roulette Shuffle" that spins the flames around so the in a completely different area.

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** Late in the game there is a boss called the Son of the Sun, who is a giant eyeball surrounded by a ring of flames. You can only attack the surrounding flames, and all but one will take no damage and counterattack when hit. The one that you can hit to actually damage the boss looks exactly the same as the others, and is only identifiable through trial-and-error. To make this worse, it uses an attack called "Roulette Shuffle" that spins the flames around so the one you attack is in a completely different area.



* The ''VideoGame/StarFox'' series is fond of this, of glowing-red variation. Of particular note is ''Star Fox Command'' whose weak point is essentially a giant glowing ''butt''. The enemy forces are mainly apes and monkeys, you see, and this boss is a HumongousMecha baboon.

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* The ''VideoGame/StarFox'' series is fond of this, of glowing-red often in the obviously-glowing-red variation. Of particular note is one boss in ''Star Fox Command'' whose weak point is essentially a giant glowing ''butt''. The enemy forces are mainly apes and monkeys, you see, and this boss is a HumongousMecha baboon.



** Also avoided in ''VideoGame/PlanetSide''. The in-universe justification is apparently that the Auraxian factions were smart enough to give their soldiers durable enough helmets to take your average rifle round without causing more damage than a body-shot. The sniper rifle takes off 75% of your average armored grunt's HP in where you hit, anyway. [[note]]The ''real'' reason? While the developers were working on the game, they played a lot of ''VideoGame/{{Counter-Strike}}'' and ''VideoGame/UnrealTournament'' as "research." Their boss apparently sucked at both of them, and after getting killed hundreds upon hundreds of times with headshots, he insisted that there be no headshots in their game.[[/note]]

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** Also avoided in ''VideoGame/PlanetSide''. The in-universe justification is apparently that the Auraxian factions were smart enough to give their soldiers durable enough helmets to take your average rifle round without causing more damage than a body-shot. The sniper rifle takes off 75% of your average armored grunt's HP in one shot no matter where you hit, anyway. [[note]]The ''real'' reason? While the developers were working on the game, they played a lot of ''VideoGame/{{Counter-Strike}}'' and ''VideoGame/UnrealTournament'' as "research." Their boss apparently sucked at both of them, and after getting killed hundreds upon hundreds of times with headshots, he insisted that there be no headshots in their game.[[/note]]



* Lampshaded in ''VideoGame/ConkersBadFurDay''. boss sports a huge flashing red button on his back reading "Do Not Push." The next boss combines this (hitting him in his vulnerable spot is literally the only way to hurt him) with a rather nasty form of GroinAttack (crushing his "vulnerables" between a pair of bricks).

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* Lampshaded in ''VideoGame/ConkersBadFurDay''. One Terminator-like robot boss sports a huge flashing red button on his back reading "Do Not Push." The next boss combines this (hitting him in his vulnerable spot is literally the only way to hurt him) with a rather nasty form of GroinAttack (crushing his "vulnerables" between a pair of bricks).



* Inverted in ''VideoGame/MegaManZX''. The a weak point, but hitting them there damages the biometal you are trying to take from them, resulting in costly repairs after the fight, or a rematch. The ideal outcome is to [[CherryTapping defeat them ''without ever hitting the weak spot'']]. A few bosses actually have annoyingly easy-to-hit weaknesses.

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* Inverted in ''VideoGame/MegaManZX''. The eight main bosses have a weak point, but hitting them there damages the biometal you are trying to take from them, resulting in costly repairs after the fight, or a rematch. The ideal outcome is to [[CherryTapping defeat them ''without ever hitting the weak spot'']]. A few bosses actually have annoyingly easy-to-hit weaknesses.



** In the pre-predecessor ''VideoGame/MegaManX'', expect the GiantEnemyCrab and all variants to have its head be the weakness. That also applies to the nearly omnipresent BigBad Sigma, who most ofor the gem on his forehead being the weakness.

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** In the pre-predecessor ''VideoGame/MegaManX'', expect the GiantEnemyCrab and all variants to have its head be the weakness. That also applies to the nearly omnipresent BigBad Sigma, who most ofor often has his head or the gem on his forehead being the weakness.



** Played straight in X7, where your mission control tells you "The head is his weak point, aim for the head!" on . EGM poked fun at this by that image being screen capped and the reviewer saying "really, I never would have tried that on my own".

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** Played straight in X7, where your mission control tells you "The head is his weak point, aim for the head!" on .on one of the Mavericks. EGM poked fun at this by that image being screen capped and the reviewer saying "really, I never would have tried that on my own".



** In ''VideoGame/MetalGearSolid3'' this is justified: the back of the [[HumongousMecha Walking Behemoth]] Shagohod falls off [[spoiler: when you attempt to destroy it by blowing up a bridge from underneath it]] and the only part left unarmored is the back of the cockpit, which was never to be exposed. Shooting the threads with the RPG.

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** In ''VideoGame/MetalGearSolid3'' this is justified: the back of the [[HumongousMecha Walking Behemoth]] Shagohod falls off [[spoiler: when you attempt to destroy it by blowing up a bridge from underneath it]] and the only part left unarmored is the back of the cockpit, which was never to be exposed. Shooting the threads with the RPG.RPG-7 also helps considerably.



* [=GLaDOS=] in ''VideoGame/{{Portal}}'' is [[spoiler: [[DepartmentOfRedundancyDepartment a massive supercomputer taking up an entire room... but she also happens to have a massive Venus-like structure hanging out from the roof... withit (which are also massive).]] Hmmm... oh look, it's your old pal, the rocket turret!]]

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* [=GLaDOS=] in ''VideoGame/{{Portal}}'' is [[spoiler: [[DepartmentOfRedundancyDepartment a massive supercomputer taking up an entire room... but she also happens to have a massive Venus-like structure hanging out from the roof... withit with four glowing orbs on it (which are also massive).]] Hmmm... oh look, it's your old pal, the rocket turret!]]



* King Hippo in ''VideoGame/PunchOut'' has : his belly-button and the back of his throat. And you can't get to either right away.

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* King Hippo in ''VideoGame/PunchOut'' has : two weak points: his belly-button and the back of his throat. And you can't get to either right away.



** All fighters are obviously vulnerable to a hard right hook, but Glass Joe is especially weak, getting knocked out by .

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** All fighters are obviously vulnerable to a hard right hook, but Glass Joe is especially weak, getting knocked out by .by one punch.



* Beowulf from ''VideoGame/DevilMayCry 3'' can be struck in his eye for greater damage than attacking the rest of his body. If Dante or Vergil lowers his health to the points where he TurnsRed by hitting the eye, Beowulf will stumble and give a few more vital seconds for dealing damage. Cerberus from the same takes more damage from getting hit on either of his . The Leviathan Heartcore, also from the same, needs to have its "organs" destroyed before it opens up and makes itself vulnerable.

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* Beowulf from ''VideoGame/DevilMayCry 3'' can be struck in his eye for greater damage than attacking the rest of his body. If Dante or Vergil lowers his health to the points where he TurnsRed by hitting the eye, Beowulf will stumble and give a few more vital seconds for dealing damage. Cerberus from the same takes more damage from getting hit on either of his . his three heads. The Leviathan Heartcore, also from the same, needs to have its two accompanying "organs" destroyed before it opens up and makes itself vulnerable.



* The final boss in ''VideoGame/{{Descent}} 2'' is covered by a force field in the front, and thus can only be hit from the rear. Worse, unless you happen to be cloaked, he will always turn to face you. You're meant to detonate 's multi-warhead missiles on a wall behind him, causing the secondary warheads to hit his weak spot. Didn't stockpile enough Earthshaker missiles ahead of time? You're screwed.

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* The final boss in ''VideoGame/{{Descent}} 2'' is covered by a force field in the front, and thus can only be hit from the rear. Worse, unless you happen to be cloaked, he will always turn to face you. You're meant to detonate 's a multi-warhead missiles missile on a wall behind him, causing the secondary warheads to hit his weak spot. Didn't stockpile enough Earthshaker missiles ahead of time? You're screwed.



** Hunters have strong armor covering most of their bodies. The weak points are the back, which is bigger and generally easier to go after, especially on co-op, and under the chin, which is much harder to hit but has the advantage of being accessible while they're facing you. If you shoot the infection form inside the Flood combat forms, they take more damage, or die in have the right weapon.

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** Hunters have strong armor covering most of their bodies. The weak points are the back, which is bigger and generally easier to go after, especially on co-op, and under the chin, which is much harder to hit but has the advantage of being accessible while they're facing you. If you shoot the infection form inside the Flood combat forms, they take more damage, or die in one hit if you have the right weapon.



** The battlewalkers in ''VideoGame/Battlefield2142'' can shrug off most everything short of a suicidal transport pilot. However, there is a flimsy vent underneath that potentially allows some to inflict massive damage. The Titan supercarriers present a similar situation: they can only be damaged from outside by BLOC, but can be infiltrated to get to its creamy nuclear core.
* Almost every enemy you encounter in ''Franchise/DeadSpace'', although how you are supposed to hit them is a bit different. Headshots are a joke in this game, instead you must shoot their limbs (hands, legs, tails, tentacles). The big ones even have their joints explicitly shown to the players. Exploders even have ''two'' weak points: their explosive pustule and its joint with the shoulder. Bosses and mini-bosses have big yellowish pustules that you should obviously know what to do with them. The "almost" part in this case are the Swarmers, which die in where you hit them, and Dividers, which do not have a weak point.

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** The battlewalkers in ''VideoGame/Battlefield2142'' can shrug off most everything short of a suicidal transport pilot. However, there is a flimsy vent underneath that potentially allows some one with a pistol to inflict massive damage. The Titan supercarriers present a similar situation: they can only be damaged from outside by BLOC, BLOC-3 missiles, but can be infiltrated to get to its creamy nuclear core.
* Almost every enemy you encounter in ''Franchise/DeadSpace'', although how you are supposed to hit them is a bit different. Headshots are a joke in this game, instead you must shoot their limbs (hands, legs, tails, tentacles). The big ones even have their joints explicitly shown to the players. Exploders even have ''two'' weak points: their explosive pustule and its joint with the shoulder. Bosses and mini-bosses have big yellowish pustules that you should obviously know what to do with them. The "almost" part in this case are the Swarmers, which die in one hit no matter where you hit them, and Dividers, which do not have a weak point.



* Taken to its logical extreme in ''VideoGame/MonsterHunter''. Although no boss in the game has a specific weak point, all of them have parts that are weaker or stronger against player attack. Further, depending on the method of attack used, the weak points may be different (some parts are weak against blunt force but resistant to damage from edged weapons, for instance). Each part of their body also takes a varying amount of damage from the different elements. Properly exploiting these weaknesses can easily make the difference between a hunt taking close to the usual time limit of 50 minutes or less then half that.

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* Taken to its logical extreme in ''VideoGame/MonsterHunter''. Although no boss in the game has a specific weak point, all of them have parts that are weaker or stronger against player attack. Further, depending on the method of attack used, the weak points may be different (some parts are weak against blunt force but resistant to damage from edged weapons, for instance). Each part of their body also takes a varying amount of damage from the different elements. Properly exploiting these weaknesses can easily make the difference between a hunt taking close to the usual time limit of 50 minutes or less then than half that.



* If ever a ''Franchise/TheLegendOfZelda'' game appears in which not a ''single'' boss uses this, it will be proof that the developers have been kidnapped and are being held hostage somewhere. Ever since the first boss of the first game (which was only vulnerable on its horn), it's been making use of this. It especially likes the GoForTheEye variant, and [[PuzzleBoss making you figure out how to expose said weak point.]]

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* If ever a ''Franchise/TheLegendOfZelda'' game appears in which not a ''single'' boss uses this, it will be proof that the developers have been kidnapped and are being held hostage somewhere. Ever since the first boss of the first game (which was only vulnerable on its horn), it's its been making use of this. It especially likes the GoForTheEye variant, and [[PuzzleBoss making you figure out how to expose said weak point.]]



** The eyes of Diababa, Morpheel and Armogohma, the jewel on Fyrus's head, the Twilight Sword in Stallord's head, and the open point in Argorok's armor (on its back), Battlehis shoes, and Beast Ganon had his underbelly, all from ''VideoGame/TheLegendOfZeldaTwilightPrincess''.

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** The eyes of Diababa, Morpheel and Armogohma, the jewel on Fyrus's head, the Twilight Sword in Stallord's head, and the open point in Argorok's armor (on its back), Battlehis the third battle with Zant has his shoes, and Beast Ganon had his underbelly, all from ''VideoGame/TheLegendOfZeldaTwilightPrincess''.



** Various bosses and enemies use this in ''VideoGame/TheLegendOfZeldaSkywardSword'', oftwist of only being vulnerable from a certain angle, requiring the player to time and angle their attack ''just'' right in order to actually hit it.

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** Various bosses and enemies use this in ''VideoGame/TheLegendOfZeldaSkywardSword'', oftwist often with the added twist of only being vulnerable from a certain angle, requiring the player to time and angle their attack ''just'' right in order to actually hit it.



* Numerous bosses in ''VideoGame/{{Psychonauts}}'' are only truly vulnerable at body. The most notable is probably TheButcher -- the only part of his ''massive'' body that's vulnerable is his head, and even then, it's too high to reach normally ''or'' hit with ranged attacks. In round one, you can climb up his arms when he does [[TacticalSuicideBoss a certain attack]], but in round two, you have to throw telekinetic projectiles at him when he does the same attack. And he's ''much'' faster now.

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* Numerous bosses in ''VideoGame/{{Psychonauts}}'' are only truly vulnerable at one point on their body. The most notable is probably TheButcher -- the only part of his ''massive'' body that's vulnerable is his head, and even then, it's too high to reach normally ''or'' hit with ranged attacks. In round one, you can climb up his arms when he does [[TacticalSuicideBoss a certain attack]], but in round two, you have to throw telekinetic projectiles at him when he does the same attack. And he's ''much'' faster now.



* The ''VideoGame/MechWarrior'' games have this all over the place. All mechs (including your own) have much weaker armor in the rear than they do in front; this doesn't really matter much when you're in an assault mech picking off light ones, since they pretty much die like flies either way. However, when ''you'' are in a small/medium mech, or a big 's taken a lot of damage, and the radar cheerfully bleeps and tells you an enemy 100-ton behemoth is heading your way, the rear weak spot suddenly becomes a lot more important, because targeting it is the only way (barring sheer luck with critical strikes or a particularly incompetent enemy) to survive the encounter.

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* The ''VideoGame/MechWarrior'' games have this all over the place. All mechs (including your own) have much weaker armor in the rear than they do in front; this doesn't really matter much when you're in an assault mech picking off light ones, since they pretty much die like flies either way. However, when ''you'' are in a small/medium mech, or a big 's one that's taken a lot of damage, and the radar cheerfully bleeps and tells you an enemy 100-ton behemoth is heading your way, the rear weak spot suddenly becomes a lot more important, because targeting it is the only way (barring sheer luck with critical strikes or a particularly incompetent enemy) to survive the encounter.



** All forms of Chaos (exceptyou get him into a specific state... of matter) require that you attack his brain. This is fairly easy the first 0, and then he starts jumping around on lampposts and punching at you, and you have to wait until he comes down, at which point he's easy again.until he misses a punch and freezes in place a couple of seconds, whileand float in place before you can attack him there. Perfect pretty much makes you have a minimum speed so that when you get to him, you spiral up the inside and hit his brain. If you're not going fast enough, you're just ejected and have to find him again. Actually, you could almost make a case for 6's weak spot being Froggy, at least in Big's version: once Big lands him, he wins.
** The Egg vehicles have the cockpit as the weak point. The Hornet stays at bay and shoots shall missiles at you, then tries to drill you into the ground. If he misses, there's your chance. The Walker makes you play Simon Says (sort of) with its ankle joints; one, two, or stomp, sending out a shockwave which you want to avoid, but also making that joint vulnerable to brief malfunction if you jump near it. If all the glowing joints malfunction, that brings the cockpit down for semi-easy pickings. (You can hit its underside this time.) The Viper, the first , from time to time shows its belly, trying to lure Sonic in with a path to the cockpit while it's charging its (other) laser, which it will fire if you don't hit the cockpit in time. Then you have to wait until it yo-yos spinning spiked discs at you so you can jump on to reach Eggman.

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** All forms of Chaos (exceptyou (except 6 which requires that you get him into a specific state... of matter) require that you attack his brain. This is fairly easy the first two times with Chaos 0, and then he starts jumping around on lampposts and punching at you, and you have to wait until he comes down, at which point he's easy again.again. 2 makes you wait until he misses a punch and freezes in place a couple of seconds, whileand while 4 has to surface and float in place before you can attack him there. Perfect pretty much makes you have a minimum speed so that when you get to him, you spiral up the inside and hit his brain. If you're not going fast enough, you're just ejected and have to find him again. Actually, you could almost make a case for 6's weak spot being Froggy, at least in Big's version: once Big lands him, he wins.
** The Egg vehicles have the cockpit as the weak point. The Hornet stays at bay and shoots shall small missiles at you, then tries to drill you into the ground. If he misses, there's your chance. The Walker makes you play Simon Says (sort of) with its ankle joints; one, two, or three of the feet stomp, sending out a shockwave which you want to avoid, but also making that joint vulnerable to brief malfunction if you jump near it. If all the glowing joints malfunction, that brings the cockpit down for semi-easy pickings. (You can hit its underside this time.) The Viper, the first , three times, from time to time shows its belly, trying to lure Sonic in with a path to the cockpit while it's charging its (other) laser, which it will fire if you don't hit the cockpit in time. Then you have to wait until it yo-yos spinning spiked discs at you so you can jump on one and use it to reach Eggman.
12th Jul '16 1:34:02 AM jormis29
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** The battlewalkers in ''Battlefield 2142'' can shrug off most everything short of a suicidal transport pilot. However, there is a flimsy vent underneath that potentially allows some to inflict massive damage. The Titan supercarriers present a similar situation: they can only be damaged from outside by BLOC, but can be infiltrated to get to its creamy nuclear core.

to:

** The battlewalkers in ''Battlefield 2142'' ''VideoGame/Battlefield2142'' can shrug off most everything short of a suicidal transport pilot. However, there is a flimsy vent underneath that potentially allows some to inflict massive damage. The Titan supercarriers present a similar situation: they can only be damaged from outside by BLOC, but can be infiltrated to get to its creamy nuclear core.
2nd Jul '16 12:57:47 PM nombretomado
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* Tuma in ''Franchise/{{Bionicle}}: The Legend Reborn'' has a brightly sparking wound on his back which he never covers despite wearing giant, movable armored blades on his back. He even spends much of his fight with Mata Nui facing away from him, standing still while bathing in the cheering of his supporters. He's defeated under seconds.

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* Tuma in ''Franchise/{{Bionicle}}: ''WesternAnimation/{{Bionicle}}: The Legend Reborn'' has a brightly sparking wound on his back which he never covers despite wearing giant, movable armored blades on his back. He even spends much of his fight with Mata Nui facing away from him, standing still while bathing in the cheering of his supporters. He's defeated under seconds.
20th Jun '16 1:33:21 PM Prfnoff
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* In ''VideoGame/Thief2TheMetalAge'', both the larger and smaller versions of the "Children of Karras" have a glowing-red coal hatch on the rear of their boilers. Unless you have an implausibly large amount of fire arrows or explosive mines available, hitting that coal hatch with water arrows is the only way in the game to disable one. Humorously, this is {{Lampshaded}} in-game by an engineer's report asking what the hell the designer was thinking leaving the boiler so exposed like that, especially in a world where Water Arrows are well-known tools, and saying they really need to fix that ASAP.

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* In ''VideoGame/Thief2TheMetalAge'', ''VideoGame/ThiefIITheMetalAge'', both the larger and smaller versions of the "Children of Karras" have a glowing-red coal hatch on the rear of their boilers. Unless you have an implausibly large amount of fire arrows or explosive mines available, hitting that coal hatch with water arrows is the only way in the game to disable one. Humorously, this is {{Lampshaded}} in-game by an engineer's report asking what the hell the designer was thinking leaving the boiler so exposed like that, especially in a world where Water Arrows are well-known tools, and saying they really need to fix that ASAP.
20th Jun '16 1:32:44 PM Prfnoff
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* In ''VideoGame/{{Thief}} 2: The Metal Age'', both the larger and smaller versions of the "Children of Karras" have a glowing-red coal hatch on the rear of their boilers. Unless you have an implausibly large amount of fire arrows or explosive mines available, hitting that coal hatch with water arrows is the only way in the game to disable one. Humorously, this is {{Lampshaded}} in-game by an engineer's report asking what the hell the designer was thinking leaving the boiler so exposed like that, especially in a world where Water Arrows are well-known tools, and saying they really need to fix that ASAP.

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* In ''VideoGame/{{Thief}} 2: The Metal Age'', ''VideoGame/Thief2TheMetalAge'', both the larger and smaller versions of the "Children of Karras" have a glowing-red coal hatch on the rear of their boilers. Unless you have an implausibly large amount of fire arrows or explosive mines available, hitting that coal hatch with water arrows is the only way in the game to disable one. Humorously, this is {{Lampshaded}} in-game by an engineer's report asking what the hell the designer was thinking leaving the boiler so exposed like that, especially in a world where Water Arrows are well-known tools, and saying they really need to fix that ASAP.
9th Jun '16 8:33:37 PM GrammarNavi
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-->“If it has one. Usually a sphere of some kind. Mostly stones with runes on them, squiggly little things like the of your hand. Some of the time. I think. Saw a few that had just a [[RefugeInAudacity smiley face and a name on them]]. had a rude word on it! But anyway, find the core, [[InsistentTerminology partner]]! You might need to do some searching, though, since sometimes [[ThisIsGonnaSuck there are more than one]], sometimes there aren't [[OhCrap even any]]! Most fun of all,[[MadeOfExplodium some of them blow up]]! But 's for sure; the best thing is to go for the core, partner!”

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-->“If it has one. Usually a sphere of some kind. Mostly stones with runes on them, squiggly little things like the one on the back of your hand. Some of the time. I think. Saw a few that had just a [[RefugeInAudacity smiley face and a name on them]]. One of them just had a rude word on it! But anyway, find the core, [[InsistentTerminology partner]]! You might need to do some searching, though, since sometimes [[ThisIsGonnaSuck there are more than one]], one core]], sometimes there aren't [[OhCrap even any]]! Most fun of all,[[MadeOfExplodium all, [[MadeOfExplodium some of them blow up]]! But 's one thing's for sure; the best thing is to go for the core, partner!”



* ''Film/BattleLosAngeles'': the squad dissect troops (while it's still alive)) in order to find its weak spot.

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* ''Film/BattleLosAngeles'': the squad dissect one of the alien troops (while it's still alive)) alive) in order to find its weak spot.



*** Also, the RealLife helicopter could takescreen with no problems. It was a very well armoured craft for such weapons.

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*** Also, the RealLife helicopter could takescreen take 12.7 shots to the screen with no problems. It was a very well armoured craft for such weapons.



* ''[[Discworld/GuardsGuards Guards! Guards!]]'' parodied ''Literature/TheHobbit'' example. The Night Watch reason that the dragon must have some kind of [[GroinAttack 'voolnerables']], and play the odds to get a MillionToOneChance of hitting it. Deliberately doing things like standing on a blindfold to influence the odds, they end up at something like 998473:1. They fail. [[spoiler:Because the dragon was female. Later, they do ''accidentally'' get a million-to-one chance to counterattack.]]

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* ''[[Discworld/GuardsGuards Guards! Guards!]]'' parodied ''Literature/TheHobbit'' example. The Night Watch reason that the dragon must have some kind of [[GroinAttack 'voolnerables']], and play the odds to get a MillionToOneChance of hitting it. Deliberately doing things like standing on one leg and wearing a blindfold to influence the odds, they end up at something like 998473:1. They fail. [[spoiler:Because the dragon was female. Later, they do ''accidentally'' get a million-to-one chance to counterattack.]]



* In ''Literature/TheRunelords'', reavers are giant, horrible pseudo-insectile monsters covered in chitinous plates. The easiest way to kill where a few plates come together in the roof of their mouth and leave a tiny gap where a lance, driven by sufficient strength, can penetrate to the brain. Even for powerful runelords this is a tricky endeavor, though by the end of the first series the heroes get ''a lot'' of practice at it.

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* In ''Literature/TheRunelords'', reavers are giant, horrible pseudo-insectile monsters covered in chitinous plates. The easiest way to kill one is to strike where a few plates come together in the roof of their mouth and leave a tiny gap where a lance, driven by sufficient strength, can penetrate to the brain. Even for powerful runelords this is a tricky endeavor, though by the end of the first series the heroes get ''a lot'' of practice at it.



* ''Series/{{Angel}}'''s
** In the late fourth season, most of the cast is fighting [[spoiler:Skip]] and getting ''hammered''. Wesley, though every shot he's taken has bounced off the creature's armor, sees wounds it has suffered: A horn has broken off. He aims for the hole... and thanks to the MillionToOneChance, the bullet enters the head. This is lethal even to super-badass demon guys.

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* ''Series/{{Angel}}'''s
''Series/{{Angel}}:''
** In the late fourth season, most of the cast is fighting [[spoiler:Skip]] and getting ''hammered''. Wesley, though every shot he's taken has bounced off the creature's armor, sees one of the few wounds it has suffered: A horn has broken off. He aims for the hole... and thanks to the MillionToOneChance, the bullet enters the head. This is lethal even to super-badass demon guys.



* ''Series/KamenRiderKiva'' featured a villain named [[ChessThemes Rook]], an ImplacableMan who menaced the cast in both2008. He's only defeated when, [[spoiler:in 2008, Megumi attacks an old wound her mother Yuri put on Rook ago.]]

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* ''Series/KamenRiderKiva'' featured a villain named [[ChessThemes [[ChessMotifs Rook]], an ImplacableMan who menaced the cast in both2008. both 1986 and 2008. He's only defeated when, [[spoiler:in 2008, Megumi attacks an old wound her mother Yuri put on Rook ago.twenty-two years earlier.]]



** Woe to TheDragonslayer who attempts this tactic on an Eastern dragon, however - touching the "reversed scale" on their neck drives , usually making it ''harder'' to kill.

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** Woe to TheDragonslayer who attempts this tactic on an Eastern dragon, however - touching the "reversed scale" on their neck drives , one into an UnstoppableRage, usually making it ''harder'' to kill.



* There is actually a whole class of legendary heroes who achieved invulnerability by almost but not quite total immersion or exposure to something except for . Achilles had his heels and Siegfried had his shoulder. The Persian Esfandyar had his eyes closed while bathing in a pool of invulnerability and the Indian Duryodhana, after bathing in the Ganges, protected his groin from his mother's gaze, which was the very thing that gave him invulnerability. You can probably guess how well that worked out for any of them.

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* There is actually a whole class of legendary heroes who achieved invulnerability by almost but not quite total immersion or exposure to something except for .for one small spot. Achilles had his heels and Siegfried had his shoulder. The Persian Esfandyar had his eyes closed while bathing in a pool of invulnerability and the Indian Duryodhana, after bathing in the Ganges, protected his groin from his mother's gaze, which was the very thing that gave him invulnerability. You can probably guess how well that worked out for any of them.
9th Jun '16 7:37:07 PM GrammarNavi
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%% . Please place additional entries on the quotes tab.

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* In ''Anime/MazingerZ'' when a Mechanical Beast seemed too powerful Kouji, Sayaka, Prof. Yumi and the rest of scientists of the Institute used to examine footage of the battle to try to come up with a strategy or find a weak point. Good examples were Bikong O9 (its weak point were the horns jutting out of its head) or Jinray S1 (It was aMechanical Beast flew and struck at Match. It beat Mazinger-Z and fled without Kouji even knowing what had hit him. However its weak point were the legs where its rockets were located. [[spoiler:Kouji defeated it by destroying ]]).

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* In ''Anime/MazingerZ'' when ''Manga/VinlandSaga'', [[spoiler:Thorkell]] has a glass jaw; one punch will knock him out cold.
* In ''Anime/MazingerZ'', whenever
a Mechanical Beast seemed seems too powerful powerful, Kouji, Sayaka, Prof. Yumi Yumi, and the rest of the scientists of the Institute used to examine footage of the battle to try to come up with a strategy or find a weak point. Good examples were are Bikong O9 (its O9, whose weak point points were the horns jutting out of its head) head, or Jinray S1 (It was aMechanical Beast flew and struck at Match. It beat Mazinger-Z and fled without Kouji even knowing what had hit him. However its S1, whose weak point points were the legs where its rockets were located. [[spoiler:Kouji defeated it by destroying ]]).located.



* In ''Manga/{{Pretear}}'', reasons why the {{Magic Knight}}s need the MagicalGirl is that she can see the weak points for the demons they're fighting, and they can't.

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* In ''Manga/{{Pretear}}'', one of the main reasons why the {{Magic Knight}}s need the MagicalGirl is that she can see the weak points for the demons they're fighting, and they can't.



** It's also the preferred course of action for most villains who try to kill the Major. People try to crush her head or put a large caliber bullet through it at least .

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** It's also the preferred course of action for most villains who try to kill the Major. People try to crush her head or put a large caliber bullet through it at least .least five times.



* Darcs of the first and second seasons of ''Digimon'' where they free the creatures being controlled by destroying the [[MindControlDevice Mind Control Devices]].
** [=VenomMyotismon=] seemed to be pretty much invincible, even to the likes of [=WarGreymon=] and [=MetalGarurumon=]. His ? His [[WeaksauceWeakness crotch monster]]. The good guys exploited this, taking down the BigBad [[GroinAttack with a Terra Force blast to his happy place]]. Ouch.
* ''Anime/PrincessMononoke''. Near the start of the film, [[BadassNormal Ashitaka]] slays a demon-god by shooting arrows into its glowing eyes.

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* Darcs Done in the beginning arcs of the first and second seasons of ''Digimon'' ''Anime/DigimonAdventure'' where they free the creatures being controlled by destroying the [[MindControlDevice Mind Control Devices]].
** [=VenomMyotismon=] seemed to be pretty much invincible, even to the likes of [=WarGreymon=] and [=MetalGarurumon=]. His ? one weakness? His [[WeaksauceWeakness crotch monster]]. The good guys exploited this, taking down the BigBad [[GroinAttack with a Terra Force blast to his happy place]]. Ouch.
* ''Anime/PrincessMononoke''. ''Anime/PrincessMononoke'': Near the start of the film, [[BadassNormal Ashitaka]] slays a demon-god by shooting arrows into its glowing eyes.



* ''Nasty'' subversion in ''Manga/JoJosBizarreAdventure'' Part 5. villains, Ghiaccio, is ''completely'' protected by the unbreakable ice-armor Stand, White Album. Except for a little hole in the back of the neck which allows Ghiaccio to breathe. Solution: shoot there. Easy, right? Nope. [[spoiler: Ghiaccio developed a technique called "White Album Gently Weeps" that drives the temperature around him so close to absolute zero that any solid object will ''bounce off the air''. He did this specifically to ''protect the air vent''. In order to kill him, the heroes have to drive him towards a ruined streetlamp so the air vent lands on a jutting shard of metal.]]

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* ''Nasty'' subversion in ''Manga/JoJosBizarreAdventure'' Part 5. One of the minor villains, Ghiaccio, is ''completely'' protected by the unbreakable ice-armor Stand, White Album. Except for a little hole in the back of the neck which allows Ghiaccio to breathe. Solution: shoot there. Easy, right? Nope. [[spoiler: Ghiaccio developed a technique called "White Album Gently Weeps" that drives the temperature around him so close to absolute zero that any solid object will ''bounce off the air''. He did this specifically to ''protect the air vent''. In order to kill him, the heroes have to drive him towards a ruined streetlamp so the air vent lands on a jutting shard of metal.]]



* In ''Manga/AttackOnTitan'', the Titans' weak point is the back of the neck. Later chapters imply that this is because [[spoiler:that's where the human "pilot" is located.]] The Armored Titan also has an additional weak point: [[spoiler:the backs of its knees, unarmored spots on its body.]]

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* In ''Manga/AttackOnTitan'', the Titans' weak point is the back of the neck. Later chapters imply that this is because [[spoiler:that's where the human "pilot" is located.]] The Armored Titan also has an additional weak point: [[spoiler:the backs of its knees, one of the few unarmored spots on its body.]]



* One ''ComicStrip/TheFarSide'' cartoon shows a pair of cavemen with bows looking at the body of a mammoth, apparently felled by a single arrow striking a [[GroinAttack certain spot]] on its underside; other and says, "Maybe we should write that spot down."

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* One ''ComicStrip/TheFarSide'' cartoon shows a pair of cavemen with bows looking at the body of a mammoth, apparently felled by a single arrow striking a [[GroinAttack certain spot]] on its underside; one turns to the other and says, "Maybe we should write that spot down."
4th Jun '16 6:04:19 AM Doug86
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* Japanese cruisers during WorldWarII had REALLY BAD weak points. While they had decent armor, and were in fact superior to early-war American cruisers, their torpedoes proved to be their undoing. To elaborate, unlike most other countries' torpedoes, which used compressed air or chemical propellant, the Japanese torpedoes used [[MadeOfExplodium oxygen]] , which roughly translates to highly volatile if hit by a shell or bomb. One of the most notable examples of this happening was during the Battle off Samar, where three of these very cruisers were more or less destroyed/sunk when American 5-inch guns and torpedoes/bombs managed to score lucky hits on the torpedo tubes. Even more impressive, the escort carrier White Plains used its single 3-inch gun to disable the heavy cruiser Chokai with a lucky strike on its torpedo rack. This is the only time a carrier has ever destroyed a warship with surface fire

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* Japanese cruisers during WorldWarII UsefulNotes/WorldWarII had REALLY BAD weak points. While they had decent armor, and were in fact superior to early-war American cruisers, their torpedoes proved to be their undoing. To elaborate, unlike most other countries' torpedoes, which used compressed air or chemical propellant, the Japanese torpedoes used [[MadeOfExplodium oxygen]] , which roughly translates to highly volatile if hit by a shell or bomb. One of the most notable examples of this happening was during the Battle off Samar, where three of these very cruisers were more or less destroyed/sunk when American 5-inch guns and torpedoes/bombs managed to score lucky hits on the torpedo tubes. Even more impressive, the escort carrier White Plains used its single 3-inch gun to disable the heavy cruiser Chokai with a lucky strike on its torpedo rack. This is the only time a carrier has ever destroyed a warship with surface fire
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AttackitsWeakPoint