History Main / AttackitsWeakPoint

20th Jan '18 7:03:47 PM Geoduck
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* One ''ComicStrip/TheFarSide'' comic has two bow-wielding caveman studying an enormous mammoth lying dead with its feet in the air and the shaft of a single small arrow poking out of a random spot on its anatomy. One of them comments "We should write that spot down."
29th Dec '17 1:45:33 PM nombretomado
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* The TropeNamer is a demonstration of ''{{Genji}}: Days of the Blade'' at E3 2006, in which Bill Rich demonstrates one of the games's boss battles--namely, the battle against the "GiantEnemyCrab" boss. After he "flips over this crab on its back," he narrates, "And you '''attack its weak point''' for '''massive damage'''."

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* The TropeNamer is a demonstration of ''{{Genji}}: ''VideoGame/{{Genji}}: Days of the Blade'' at E3 2006, in which Bill Rich demonstrates one of the games's boss battles--namely, the battle against the "GiantEnemyCrab" boss. After he "flips over this crab on its back," he narrates, "And you '''attack its weak point''' for '''massive damage'''."
16th Dec '17 1:19:11 PM nombretomado
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* In another {{Mook}} example, the Drones in ''TheConduit'' have huge red glowing orbs on their chest... but these are part of their armor and don't take more damage than anywhere else. Their weakpoint is, sensibly enough, their head -- although they can still take more punishment there than a human.

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* In another {{Mook}} example, the Drones in ''TheConduit'' ''VideoGame/TheConduit'' have huge red glowing orbs on their chest... but these are part of their armor and don't take more damage than anywhere else. Their weakpoint is, sensibly enough, their head -- although they can still take more punishment there than a human.
27th Nov '17 7:41:50 AM Cryoclaste
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* ''{{Pikmin}} 2'' has the Segmented Crawbster boss, which has to be tricked into rolling into a wall to reveal the weak spot on its belly. A non-boss example would be Anode Beetles from the same game, which can be flipped over simply by throwing a pikmin directly onto its back.

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* ''{{Pikmin}} 2'' ''VideoGame/{{Pikmin 2}}'' has the Segmented Crawbster boss, which has to be tricked into rolling into a wall to reveal the weak spot on its belly. A non-boss example would be Anode Beetles from the same game, which can be flipped over simply by throwing a pikmin directly onto its back.
18th Nov '17 11:23:39 AM Xemylixa
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* In ''VideoGame/HalfLife1'', [[PuzzleBoss Nihilanth]]. Though not exactly with single shot.

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* In ''VideoGame/HalfLife1'', you kill the [[PuzzleBoss Nihilanth]]. Though not exactly with single shot.Nihilanth]] by shooting everything you've got at its massive head.
3rd Nov '17 3:42:07 PM TokoWH
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** Eggman's love for this trope ends up getting [[LampshadeHaning lampshaded]] in a FourthWallMailSlot event on the official Sonic twitter. According to him, [[https://mobile.twitter.com/sonic_hedgehog/status/926570920382046208/video/1 it's a backup plan for if a robot ever goes rogue on him.]]

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** Eggman's love for this trope ends up getting [[LampshadeHaning [[LampshadeHanging lampshaded]] in a FourthWallMailSlot event on the official Sonic twitter. According to him, [[https://mobile.twitter.com/sonic_hedgehog/status/926570920382046208/video/1 it's a backup plan for if a robot ever goes rogue on him.]]
3rd Nov '17 3:41:10 PM TokoWH
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** Eggman's love for this trope ends up getting [[LampshadeHaning lampshaded]] in a FourthWallMailSlot event on the official Sonic twitter. According to him, [[https://mobile.twitter.com/sonic_hedgehog/status/926570920382046208/video/1 it's a backup plan for if a robot ever goes rogue on him.]]
1st Nov '17 5:38:52 AM DragonQuestZ
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Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where you need to attack. Common targets are the [[BoomHeadshot head]], [[GoForTheEye eyes]] (particularly if it's a cyclops), [[CognizantLimbs hands]] (if the monster is giant), tail, [[GroinAttack groin]] (if it's male), the inside of the mouth, any built-in weapons, or a soft underbelly (including the heart, but even for living enemies, this is [[RealityIsUnrealistic much less common than it is in]] RealLife). Machines often have a red PowerCrystal or HeartDrive that practically screams "Hit me!".

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Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where you need to attack. Common targets are the [[BoomHeadshot head]], [[GoForTheEye eyes]] (particularly if it's a cyclops), [[CognizantLimbs hands]] (if the monster is giant), tail, [[GroinAttack groin]] (if it's male), the [[AttackTheMouth inside of the mouth, mouth]], any built-in weapons, or a soft underbelly (including the heart, but even for living enemies, this is [[RealityIsUnrealistic much less common than it is in]] RealLife). Machines often have a red PowerCrystal or HeartDrive that practically screams "Hit me!".
23rd Oct '17 2:46:07 AM DivineDeath
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* This is pretty much how you defeat your enemies in ''VideoGame/HorizonZeroDawn''. Your various arrows and tools will mostly just plink off the massive machines populating the world, but shooting the assorted weak points in their chassis will do much more damage. Depending on what you hit, you can also rupture an especially volatile component on the machine which could set it on fire, freeze it, overload it with electricity, or trigger an explosion. This trope applies to human enemies to a lesser degree; [[AnnoyingArrows arrows by and large don't do much damage]] unless they hit them in the head.
14th Oct '17 4:50:44 PM jormis29
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* In the special comic in the ''ComicBook/ArchieComicsSonicTheHedgehog'' series, namely Sonic: Mega Drive, Sonic [[ShoutOut quotes the trope namer almost word-for-word]] before invoking said trope. All, of course, while fighting a giant enemy crab.

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* In the special comic in the ''ComicBook/ArchieComicsSonicTheHedgehog'' series, namely Sonic: Mega Drive, ''ComicBook/SonicMegaDrive'', Sonic [[ShoutOut quotes the trope namer almost word-for-word]] before invoking said trope. All, of course, while fighting a giant enemy crab.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AttackitsWeakPoint