History Main / AttackitsWeakPoint

14th Oct '17 4:50:44 PM jormis29
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* In the special comic in the ''ComicBook/ArchieComicsSonicTheHedgehog'' series, namely Sonic: Mega Drive, Sonic [[ShoutOut quotes the trope namer almost word-for-word]] before invoking said trope. All, of course, while fighting a giant enemy crab.

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* In the special comic in the ''ComicBook/ArchieComicsSonicTheHedgehog'' series, namely Sonic: Mega Drive, ''ComicBook/SonicMegaDrive'', Sonic [[ShoutOut quotes the trope namer almost word-for-word]] before invoking said trope. All, of course, while fighting a giant enemy crab.
5th Oct '17 12:59:54 AM Arca
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* In ''VideoGame/TheDivision'', certain enemy types have specific "weak points" that can be shot at in order to deal massive damage to that enemy. Grenadiers, for example, have grenade satchels; shoot them enough, and they'll explode. This instantly kills the grenadier and can deal significant damage to other nearby enemies or cause secondary effects (e.g. Cleaner grenadiers go up in an incendiary blast that sets fire to other nearby enemies).
4th Oct '17 1:37:36 PM TheAmazingBlachman
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* ''Fanfic/NeonGenesisEvangelionGenocide'': When Asuka fought [[EldritchAbomination Samael]], she stabbed his core -- an organ that served as its power source -- to kill him.
3rd Oct '17 11:22:36 PM Arca
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*** Striking the cockpit is also an excellent way to get relatively-intact mechs for salvage, as any hit there that gets through is liable to reduce the pilot to little more than LudicrousGibs given the firepower of most battlemech weaponry. Even if they survive (either by luck, or due to a weak weapon like an [[MoreDakka MG Array]]) they might panic and eject; and if they don't, injuries will still reduce pilot performance/mech effectiveness.



* The final boss in ''VideoGame/MassEffect2'' is [[spoiler:a giant terminator with a multitude of orange 'Shoot me here!' lights in place of its eyes and a big hummer on its chest. They're not the ''only'' place that will take damage, but they do take damage at a higher rate than elsewhere. In case that wasn't obvious enough, they're actually labelled as "Weak Point" on your HUD]].

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* ''Franchise/MassEffect'' has, alongside the usual 'shoot them in the head' approach (which even works on the geth for unclear reasons), several other examples;
**
The final boss in ''VideoGame/MassEffect2'' is [[spoiler:a giant terminator with a multitude of orange 'Shoot me here!' lights in place of its eyes and a big hummer on its chest. They're not the ''only'' place that will take damage, but they do take damage at a higher rate than elsewhere. In case that wasn't obvious enough, they're actually labelled as "Weak Point" on your HUD]].



** The Thorian in the first game requires you to destroy it's neural nodes.
** The [[MiniMecha Atlas mechs]] and [[GiantMook Scions]] both have weakpoints. For the Atlas, the shoulders, knees, and crotch all have plating that can be shot off to stagger it and interrupt an attack in progress, as well as the giant vent on the back (although this is harder to get a bead on). Shooting the lumps on a Scion's back can have the same stagger effect. On higher levels in multiplayer, knowing this is essential.

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** The Thorian in the first game requires you to destroy it's neural nodes.
** The [[MiniMecha Atlas mechs]] and [[GiantMook Scions]] both have weakpoints. For the Atlas, the shoulders, knees, and crotch all have plating that can be shot off to stagger it and interrupt an attack in progress, as well as the giant vent on the back (although this is harder to get a bead on). Shooting the lumps on a Scion's back can have the same stagger effect.effect on top of dealing a pretty decent chunk of damage to the Scion. On higher levels in multiplayer, knowing this is essential.
26th Sep '17 2:01:15 AM Abodos
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** The various Metroid metamorphoses in ''VideoGame/MetroidSamusReturns'' are only vulnerable from their exposed belly nuclei, a crucial change from ''VideoGame/MetroidIIReturnOfSamus'' where they could be shot anywhere.
6th Sep '17 3:15:06 PM CV12Hornet
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** Well armed and armoured maybe, but its design of three propeller shafts rather than four was a big flop, not only did it critically weaken the keel, (leading to the 'ability' of a single torpedo to jam the rudders), but it also made steering a pig (not helped by really-too-small rudders). She was a battleship, with emphasis on the 'battle' rather than the 'ship'. She was also more vulnerable to plunging fire than contemporary British designs, which resulted in one of the shells from the ''Prince of Wales'' severing the forward fuel line. The secondary armament wasn't much good either, making it especially vulnerable to low-altitude torpedo bombers. The same issues were faced by the ''Scharnhorst'' class, though in neither case were they to prove critical, since ''Gneisenau'' was wrecked in her docks, while ''Scharnhorst'' fell to naval gunnery and torpedoes.

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** Well armed and armoured maybe, but its design of three propeller shafts rather than four was a big flop, not only did it critically weaken the keel, (leading to the 'ability' of a single torpedo to jam the rudders), but it also made steering a pig (not helped by really-too-small rudders). She was a battleship, with emphasis on the 'battle' rather than the 'ship'. She was also more vulnerable to plunging fire than contemporary British designs, designs due to an outdated armor layout, which resulted in one of the shells from the ''Prince of Wales'' severing the forward fuel line. The secondary armament wasn't much good either, making it especially vulnerable to low-altitude torpedo bombers. The same issues were faced by the ''Scharnhorst'' class, though in neither case were they to prove critical, since ''Gneisenau'' was wrecked in her docks, while ''Scharnhorst'' fell to naval gunnery and torpedoes.



* Pretty much every warship since the introduction of gunpowder has had one spectacular weak spot: the Magazine, where the powder and ammunition is stored. Usually located deep within the ship for maximum protection, if anything ''does'' penetrate to the magazine, there is a very solid chance that it will take the whole ship with it, as happened to HMS ''Hood'' in the Battle of the Denmark Strait and USS ''Arizona'' at Pearl Harbor. Other vulnerable spots include propulsion systems (the masts and rigging on a sailing ship, or the boilers and screws/paddles on a steamship). In addition to being unable to maneuver, a ship that takes a hit to the engines will also likely be unable to produce power to work the guns or water pumps, [[DisasterDominoes making it impossible to fight fires or stop flooding during battle.]]
* Japanese cruisers during UsefulNotes/WorldWarII had REALLY BAD weak points. While they had decent armor, and were in fact superior to early-war American cruisers, their torpedoes proved to be their undoing. To elaborate, unlike most other countries' torpedoes, which used compressed air or chemical propellant, the Japanese torpedoes used [[MadeOfExplodium oxygen]], which roughly translates to 'highly volatile if hit by a shell or bomb'. One of the most notable examples of this happening was during the Battle off Samar, where three of these very cruisers were more or less destroyed/sunk when American 5-inch guns and torpedoes/bombs managed to score lucky hits on the torpedo tubes. Even more impressive, the escort carrier ''White Plains'' used her single 3-inch gun to disable the heavy cruiser ''Chokai'' with a lucky strike on her torpedo rack. This is the only time a carrier has ever destroyed a warship with surface fire.

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* Pretty much every warship since the introduction of gunpowder has had one spectacular weak spot: the Magazine, magazine, where the powder and ammunition is stored. Usually located deep within the ship for maximum protection, if anything ''does'' penetrate to the magazine, there is a very solid chance that it will take the whole ship with it, as happened to HMS ''Hood'' in the Battle of the Denmark Strait and USS ''Arizona'' at Pearl Harbor. Other vulnerable spots include propulsion systems (the masts and rigging on a sailing ship, or the boilers and screws/paddles on a steamship). In addition to being unable to maneuver, a ship that takes a hit to the engines will also likely be unable to produce power to work the guns or water pumps, [[DisasterDominoes making it impossible to fight fires or stop flooding during battle.]]
* Japanese cruisers during UsefulNotes/WorldWarII had REALLY BAD weak points. While they had decent armor, and were in fact superior to early-war American cruisers, their torpedoes proved to be their undoing. To elaborate, unlike most other countries' torpedoes, which used compressed air or chemical propellant, the Japanese torpedoes used [[MadeOfExplodium oxygen]], which roughly translates to 'highly volatile if hit by a shell or bomb'. One of the most notable examples of this happening was during the Battle off Samar, where three of these very cruisers were more or less destroyed/sunk when American 5-inch guns and torpedoes/bombs managed to score lucky hits on the torpedo tubes. Even more impressive, the escort carrier ''White Plains'' used her single 3-inch 5-inch gun to disable the heavy cruiser ''Chokai'' with a lucky strike on her torpedo rack. This is the only time a carrier has ever destroyed a warship with surface fire.


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** In fact, that weak point is one of the big reasons ships don't have armor these days. Radars and other electronic sensors cannot be effectively armored, and if a hit is going to disable them with or without armor, then better to dispense with weight and volume-intensive armor for better speed and more active defenses.
4th Sep '17 8:06:53 AM SeptimusHeap
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** Also avoided in ''VideoGame/PlanetSide''. The in-universe justification is apparently that the Auraxian factions were smart enough to give their soldiers durable enough helmets to take your average rifle round without causing more damage than a body-shot. The sniper rifle takes off 75% of your average armored grunt's HP in one shot no matter where you hit, anyway. [[note]]The ''real'' reason? While the developers were working on the game, they played a lot of ''VideoGame/{{Counter-Strike}}'' and ''VideoGame/UnrealTournament'' as "research." Their boss apparently sucked at both of them, and after getting killed hundreds upon hundreds of times with headshots, he insisted that there be no headshots in their game.[[/note]]

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** Also avoided in ''VideoGame/PlanetSide''. The in-universe justification is apparently that the Auraxian factions were smart enough to give their soldiers durable enough helmets to take your average rifle round without causing more damage than a body-shot. The sniper rifle takes off 75% of your average armored grunt's HP in one shot no matter where you hit, anyway. [[note]]The ''real'' reason? While the developers were working on the game, they played a lot of ''VideoGame/{{Counter-Strike}}'' ''VideoGame/CounterStrike'' and ''VideoGame/UnrealTournament'' as "research." Their boss apparently sucked at both of them, and after getting killed hundreds upon hundreds of times with headshots, he insisted that there be no headshots in their game.[[/note]]
29th Aug '17 10:29:52 AM CosmicFerret
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** On the flip side, ''Franchise/MetalGear Online'' (at least the version packaged with [=MGS4)=] has an in-game option in which players hosting a match can decide to enable a "Headshots Only" mode, in which you're penalized if you shoot an opposing player anywhere but their head. And considering just how headshot-unfriendly the game's controls are to begin with...

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** On the flip side, ''Franchise/MetalGear Online'' ''VideoGame/MetalGearOnline'' (at least the version packaged with [=MGS4)=] has an in-game option in which players hosting a match can decide to enable a "Headshots Only" mode, in which you're penalized if you shoot an opposing player anywhere but their head. And considering just how headshot-unfriendly the game's controls are to begin with...
13th Aug '17 9:15:21 PM BobRiddle
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* ''Series/MadanSenkiRyukendo'': [[spoiler:After Lady Gold's Ultimate Key is removed, a shot to her earring kills her for good]].
12th Aug '17 1:59:26 PM Neosonic97
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* In the special comic in the ''ComicBook/ArchieComicsSonicTheHedgehog'' series, namely Sonic: Mega Drive, Sonic [[LampshadeHanging quotes the trope verbatim]] before invoking it. All, of course, while fighting a giant enemy crab.
--> '''Sonic''': [[LampshadeHanging "Hit the giant enemy crab in its weak spot for massive damage, huh? Timeless."]]

to:

* In the special comic in the ''ComicBook/ArchieComicsSonicTheHedgehog'' series, namely Sonic: Mega Drive, Sonic [[LampshadeHanging [[ShoutOut quotes the trope verbatim]] namer almost word-for-word]] before invoking it.said trope. All, of course, while fighting a giant enemy crab.
--> '''Sonic''': [[LampshadeHanging [[ShoutOut "Hit the giant enemy crab in its weak spot for massive damage, huh? Timeless."]]
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