History Main / AtlantisIsBoring

22nd Jun '16 1:06:14 AM Morgenthaler
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** And ''TheSnorks'' did this to a lesser extent (at least the characters SWAM).
* ''TigerSharks'', which was ''WesternAnimation/{{Thundercats}}'' [[AC:[[RecycledInSPACE UNDERWATER]]]] only lasted one season. Their main enemy was a hydrophobic crime boss. On a world covered in nothing but water. What part of this seemed like a good idea?

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** And ''TheSnorks'' ''WesternAnimation/TheSnorks'' did this to a lesser extent (at least the characters SWAM).
* ''TigerSharks'', ''WesternAnimation/TigerSharks'', which was ''WesternAnimation/{{Thundercats}}'' [[AC:[[RecycledInSPACE UNDERWATER]]]] only lasted one season. Their main enemy was a hydrophobic crime boss. On a world covered in nothing but water. What part of this seemed like a good idea?
26th Apr '16 2:03:36 PM Willbyr
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* ''Ever17'' is about a trip to an underwater amusement park, which by the way is named after Lemuria, gone wrong.

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* ''Ever17'' ''VisualNovel/{{Ever17}}'' is about a trip to an underwater amusement park, which by the way is named after Lemuria, gone wrong.
3rd Apr '16 5:44:03 PM TARINunit9
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* In general, players tend to be rather averse to the prospect of water-based levels in games that also have land-based levels; see DownTheDrain for more info, but in general players hate more sluggish movement and the constant ticking clock of an OxygenMeter. Entirely water-based games tend to get off a bit easier.



* ''Franchise/TheLegendOfZelda'' actually makes very good use of underwater settings. The first 3D outing, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduced diving and later walking and breathing underwater. Every 3D game after except ''VideoGame/TheWindWaker'' would use it, and even ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages'' had essentially an entire other overworld under the ocean because you can transform into a merman.

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* ''Franchise/TheLegendOfZelda'' actually makes very good use of underwater settings. The first 3D outing, ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduced diving and later walking and breathing underwater. Every 3D game after except ''VideoGame/TheWindWaker'' would use it, it (the ocean is an in-universe symbol of death, and the land of Hyrule trapped beneath the waves is suspended in an air bubble), and even ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages'' had essentially an entire other overworld under the ocean because you can transform into a merman.merman.
* ''VideoGame/{{Warframe}}'' has maps where the player can travel through the coral reefs of Uranus (no, [[SufficientlyAdvancedAliens we don't know how they got there]]) using their Archwing, a personal jetpack normally used for space travel. The underwater segments are strikingly detailed, and the players haven't leveled any complaints about the mode that [[BaseBreaker Archwing combat didn't already have]].
3rd Apr '16 5:35:48 PM TARINunit9
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** Partially subverted when a sourcebook and a trio of adventure modules centering on the Sahuagin (evil fish-people who worshipped [[EverythingsEvenWorseWithSharks sharks]]) were released, which fleshed them out enough to be arguably as interesting an antagonist as Drow or Mind Flayers. Unfortunately, that was when TSR was still an independent company (i.e. 15 years ago). Nothing comparable has been written since, either by WizardsOfTheCoast or a third party company.

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** Partially subverted when a sourcebook and a trio of adventure modules centering on the Sahuagin (evil fish-people who worshipped [[EverythingsEvenWorseWithSharks sharks]]) were released, which fleshed them out enough to be arguably as interesting an antagonist as Drow or Mind Flayers. Unfortunately, that was when TSR was still an independent company (i.e. 15 years ago).1996). Nothing comparable has been written since, either by WizardsOfTheCoast or a third party company.
3rd Apr '16 5:24:48 PM TARINunit9
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** There is swimming, but they only do it in the beach. Yes, an underwater beach in which some fish drown...

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** There is swimming, but they only do it in the beach. Yes, an underwater beach in which [[WaterIsAir some fish drown...drown]]. Granted the place is called "goo lagoon", so it's probably some kind of [[https://www.youtube.com/watch?v=fnkHRtpTztc low-oxygen brine]].
3rd Apr '16 5:22:42 PM TARINunit9
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As Creator/LarryNiven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans - the ocean has only one environment - water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes (ask any oceanographer), but it's the popular perception.

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As Creator/LarryNiven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans - humans, the ocean has only one environment - environment: water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes (ask to the point of outright falsehood -- any oceanographer), oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much more -- but it's the popular perception.
27th Mar '16 7:31:45 AM timotaka
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Added DiffLines:

* ''TabletopGame/BluePlanet'' focuses on a mostly water-covered planet named Poseidon that was discovered on the other side of a stable wormhole. Part of what makes the setting exciting is all the strange alien ''things'' lurking beneath the waves, but there's plenty of loving detail beyond that and the setting makes extensive use of real oceanography.
26th Feb '16 7:57:41 PM dclark
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Added DiffLines:

** Civilization V moves away from this a little bit; sea resources are available from almost the very beginning, maritime trade routes are far more lucrative than their land-based counterparts, and barbarian encampments will send out ships to pillage those trade routes (so you have to send your navy to protect them). Unfortunately the AI is pretty bad at naval warfare, so their fleets are never a very significant or interesting threat.
11th Jan '16 3:10:02 PM poi99
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Even if they did write more stories about people fighting crime underwater, the story would have to account for the characters being able to move fully in every direction. And as we know from space settings, [[OneDimensionalThinking most writers are not able]] [[TwoDSpace to pull this off effectively]].
8th Jan '16 8:58:02 AM AtticusOmundson
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[[caption-width-right:290:Another exciting day under the sea. [[FlatJoy Wheeee.]]]]

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[[caption-width-right:290:Another exciting day [[Disney/TheLittleMermaid under the sea.sea]]. [[FlatJoy Wheeee.]]]]
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