History Main / AteamFiring

17th Aug '16 1:03:48 PM TheBigBopper
Is there an issue? Send a Message


The opposite of ImprobableAimingSkills. See also BloodlessCarnage and NonLethalWarfare, which often motivate this trope. Compare ImperialStormtrooperMarksmanshipAcademy, when this trope only seems to apply to the bad guys and the heroes returning fire are picking off one Stormtrooper per shot, and PowerfulButInaccurate, when the inaccuracy is canonically a property of the weapon.

to:

The opposite of ImprobableAimingSkills.this trope is ImprobableAimingSkills, and the bladed weapon counterpart is {{Flynning}}, in which swords clash but nobody goes for the kill. See also BloodlessCarnage and NonLethalWarfare, which often motivate this trope. Compare ImperialStormtrooperMarksmanshipAcademy, when this trope only seems to apply to the bad guys and the heroes returning fire are picking off one Stormtrooper per shot, and PowerfulButInaccurate, when the inaccuracy is canonically a property of the weapon.
13th Aug '16 4:18:01 AM Morgenthaler
Is there an issue? Send a Message


* ''TabletopGame/{{Warhammer 40000}}'': [[MoreDakka Orks + guns]] = [[HilarityEnsues hilarity.]] Orks in general tend to shoot more to hear the noise of their guns going off than to actually kill anyone with them. The ''RogueTrader'' RPG points out that all Ork weapons are actually ''smoothbore'', as their genetically-engineered technical knowledge apparently doesn't include that whole "spin-stabilized ballistics" thing.
** ''TabletopGame/{{Warhammer}} Fantasy Battle'': Orcs + bows = roughly the same. Ironically (and/or realistically), Orks {{subvert|edTrope}} the trope by compensating for their [[ImperialStormtrooperMarksmanshipAcademy terrible marksmanship]] with use of heavy weapons or a large amount of firepower (or preferably large amounts of heavy weapons, if they have the resources for it). While machine guns or things that go boom can compensate for a glaringly bad marksman much of the time, a humble bow or carbine is a much more formidable weapon when wielded by every member of an infantry horde who can focus firepower.

to:

* ''TabletopGame/{{Warhammer 40000}}'': [[MoreDakka Orks + guns]] = [[HilarityEnsues hilarity.]] Orks in general tend to shoot more to hear the noise of their guns going off than to actually kill anyone with them. The ''RogueTrader'' ''TabletopGame/RogueTrader'' RPG points out that all Ork weapons are actually ''smoothbore'', as their genetically-engineered technical knowledge apparently doesn't include that whole "spin-stabilized ballistics" thing.
** * ''TabletopGame/{{Warhammer}} Fantasy Battle'': Orcs + bows = roughly the same. Ironically (and/or realistically), Orks {{subvert|edTrope}} the trope by compensating for their [[ImperialStormtrooperMarksmanshipAcademy terrible marksmanship]] with use of heavy weapons or a large amount of firepower (or preferably large amounts of heavy weapons, if they have the resources for it). While machine guns or things that go boom can compensate for a glaringly bad marksman much of the time, a humble bow or carbine is a much more formidable weapon when wielded by every member of an infantry horde who can focus firepower.



* In ''D20 Modern'', automatic weapons get the shaft. 2 feats are required in order to properly use an automatic weapon, one for proficiency with guns, the other to not suffer a penalty when firing full-auto. And even if you have those feats, you target a 10-by-10 area with a AC of 10, to make the opponents have to make a DC 15 reflex save (fixed, with no way to modify) to take no damage; you use 10-rounds to attempt to hit at most 4 halfling-sized enemies with 1 bullet each. A third feat is required for you to be able to burst-fire, which is actually not useless. Without that third feat, you can target a single target with auto-fire, but it is a senseless waste of ammo because only 1 round (of the 10 fired) can hit. Some guns even have a 3-round burst mode, but if you don't "know" how to burst-fire, then tough luck, you can't use that mode (you can, but much like auto-fire against a single opponent, it's a waste of ammo). To summarize: Without building your character to fully use automatic weapons, you will quickly get to the point to where you can't do anything ''but'' spray-and-pray with automatic fire.

to:

* In ''D20 Modern'', ''TabletopGame/D20Modern'', automatic weapons get the shaft. 2 feats are required in order to properly use an automatic weapon, one for proficiency with guns, the other to not suffer a penalty when firing full-auto. And even if you have those feats, you target a 10-by-10 area with a AC of 10, to make the opponents have to make a DC 15 reflex save (fixed, with no way to modify) to take no damage; you use 10-rounds to attempt to hit at most 4 halfling-sized enemies with 1 bullet each. A third feat is required for you to be able to burst-fire, which is actually not useless. Without that third feat, you can target a single target with auto-fire, but it is a senseless waste of ammo because only 1 round (of the 10 fired) can hit. Some guns even have a 3-round burst mode, but if you don't "know" how to burst-fire, then tough luck, you can't use that mode (you can, but much like auto-fire against a single opponent, it's a waste of ammo). To summarize: Without building your character to fully use automatic weapons, you will quickly get to the point to where you can't do anything ''but'' spray-and-pray with automatic fire.
4th Aug '16 5:24:14 PM Ripburger
Is there an issue? Send a Message


* This trope could easily be called ''[[VideoGame/XCom X-COM Firing]]'', given the terrible accuracy of rookies who go the route of [[MoreDakka Dakka]]. Fortunately, the aliens aren't much better hitting their targets.

to:

* This trope could easily be called ''[[VideoGame/XCom ''[[VideoGame/{{XCOM}} X-COM Firing]]'', given the terrible accuracy of rookies who go the route of [[MoreDakka Dakka]]. Fortunately, the aliens aren't much better hitting their targets.
4th Aug '16 2:39:53 PM SignSeeker7
Is there an issue? Send a Message


* In ''VideoGame/AssassinsCreedII'', if you don't let the Hidden Gun finish aiming by letting the squares converge into one line (ItMakesSenseInContext), it's more likely than not to miss, even at close range. Ezio seems to have gotten better by ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'', though, where he integrates it into CQC without needing to stand around aiming. While finely designed and constructed even by modern standards, that pistol is by necessity unsighted, is affixed to the forearm rather than handheld, and probably has enough recoil to require a braced arm... that is ''not'' an easy weapon to aim, much less to snap shots off with.

to:

* In ''VideoGame/AssassinsCreedII'', if you don't let finish lining up a shot with the Hidden Gun finish aiming by letting the squares converge into one line (ItMakesSenseInContext), Gun, it's more likely than not to miss, even at close range. Ezio seems to have gotten better by ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'', though, where he integrates it into CQC without needing to stand around aiming. While finely designed and constructed even by modern standards, that pistol is by necessity unsighted, is affixed to the forearm rather than handheld, and probably has enough recoil to require a braced arm... that is ''not'' an easy weapon to aim, much less to snap shots off with.



* On a smaller scale, Church in ''Machinima/RedVsBlue''. A man [[spoiler:(sort of)]] that can point his gun at a guard, empty a full magazine from less than a foot away, and still manage to completely miss.

to:

* On a smaller scale, Church in ''Machinima/RedVsBlue''. A man [[spoiler:(sort of)]] that who can point his gun at a guard, empty a full magazine from less than a foot away, and still manage to completely miss.
4th Aug '16 2:33:32 PM SignSeeker7
Is there an issue? Send a Message


* In ''ComicBook/BatmanTheDarkKnightReturns'', Batman tight-ropes over two buildings and two guys with automatics unload on him. He gets hit. A lot. Right in the three-inch-thick steel chest plate he wears under the bright yellow Bat-Symbol, apparently designed for this exact purpose.



* In Creator/TimBurton's ''Film/{{Batman}}'' there is a rather campy scene where Batman goes into a dive in the Batplane and [[MoreDakka unleashes a hail of bullets]] at the Joker, who simply stands in the open, and completely misses. Otherwise, Burton's Batman has no problem killing (though he only does so a couple of times).

to:

* In Creator/TimBurton's ''Film/{{Batman}}'' there is a rather campy scene where Batman goes into a dive in the Batplane and Batplane, [[MoreDakka unleashes a hail of bullets]] at the Joker, Joker -- who simply stands in the open, open -- and completely misses. Otherwise, Burton's Batman has no problem killing (though he only does so a couple of times).
2nd Aug '16 4:25:52 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* The Assault Rifles in the ''VideoGame/{{Marathon}}'' and ''Franchise/{{Halo}}'' series. In the former, it's handwaved as a "manufacturing defect" in the ammo. With the re-introduction of the assault rifle in ''Halo 3'' (it got temporarily replaced by the SMG in ''Halo 2''), that weapon became considerably more accurate. ''Halo: Reach'' further improved the AR's accuracy even more, and added the so-called "bloom" mechanic; weapons quickly become rather inaccurate if you keep spraying instead of using controlled bursts. While bloom indeed has a negative effect on spraying, the AR's massive bullet magnetism (a function of the game's aim assist that directs bullets towards the target if your aim is off) made players who prefer single-shot and burst-fire weapons loath the AR. [[http://www.youtube.com/watch?v=NbvHYSnDaOk This short video]] demonstrates exactly why the AR was loathed that much. [[labelnote:Explanation]] It takes exactly 16 rounds from the assault rifle to kill an opponent. In the first attempt (full-auto fire), more than half of the 32-rounds magazine miss and the opponent survived. In the second attempt (burst-fire), a total of 22 rounds where fired and the opponent dropped dead after 20 rounds (the last two-rounds burst was fired when the opponent was already dead). This means that the AR's massive bullet magnetism turned 16 of the 20 rounds fired into hits ''even though the outside of the reticle barely touched the opponent''.[[/labelnote]]

to:

* ''Franchise/{{Halo}}'':
**
The Assault Rifles Rifle, particularly its [[VideoGame/HaloCombatEvolved original incarnation]]. That said, when it was re-introduced in the ''VideoGame/{{Marathon}}'' and ''Franchise/{{Halo}}'' series. In the former, it's handwaved as a "manufacturing defect" in the ammo. With the re-introduction of the assault rifle in ''Halo 3'' (it got temporarily replaced by the SMG in ''Halo 2''), that weapon ''VideoGame/{{Halo 3}}'', it became considerably more accurate. ''Halo: Reach'' While ''VideoGame/HaloReach'' further improved the AR's its accuracy even more, and it also added the so-called "bloom" mechanic; weapons quickly become rather inaccurate if you keep spraying instead of using controlled bursts. While bloom indeed has a negative effect on spraying, the AR's massive bullet magnetism (a function of the game's aim assist that directs bullets towards the target if your aim is off) made players who prefer preferred single-shot and burst-fire weapons loath the AR. [[http://www.youtube.com/watch?v=NbvHYSnDaOk This short video]] demonstrates exactly why the AR was loathed that much. [[labelnote:Explanation]] much[[labelnote:Explanation]] It takes exactly 16 rounds from the assault rifle to kill an opponent. In the first attempt (full-auto fire), more than half of the 32-rounds magazine miss and the opponent survived. In the second attempt (burst-fire), a total of 22 rounds where fired and the opponent dropped dead after 20 rounds (the last two-rounds burst was fired when the opponent was already dead). This means that the AR's massive bullet magnetism turned 16 of the 20 rounds fired into hits ''even though the outside of the reticle barely touched the opponent''.[[/labelnote]]opponent''[[/labelnote]]. Subsequent games have managed to fine-tune the AR's accuracy while simultaneously toning down on its bullet magnetism.
** The Submachine Gun originated as the Assault Rifle's ''VideoGame/{{Halo 2}}'' replacement, and managed to be even more inaccurate, since the barrel would climb if you fired it on full-auto (even more if you were firing two of them at once). However, it eventually evolved into a semi-precision weapon; ''VideoGame/Halo3ODST''[='s=] version was actually the first automatic weapon in the series to come with a scope!
** The Scorpion in ''Combat Evolved'' had an ridiculously large reticle, meaning that the co-axial machine gun was ludicrously inaccurate even at medium range.
** Depending on the game, the Needler may have trouble hitting non-close-range targets despite its homing capabilities, due to how relatively slow its projectiles travel.
* The Assault Rifle in ''VideoGame/{{Marathon}}'', with it being handwaved as a "manufacturing defect" in the ammo.
26th Jul '16 7:37:39 AM HeroGal2347
Is there an issue? Send a Message


*** At least one episode ("[[Recap/TheATeamS2E16SayItWithBullets Say It With Bullets]") saw the team set up an elaborate ruse by making their antagonist Col. Decker believe they were hiding in the guest house on an Army base; the team had rigged a stereo system to play, by remote control, a sound-effects record where one of the tracks was machine gun fire. When Decker is tipped and brings his convoy to the guest house to call the team out, Hannibal cues the stereo, making the soldiers think they are being fired upon ... and they return fire, heavily damaging the house. When nobody is found inside, Decker blows his stack, realizing that tens of thousands of rounds of ammunition had been wasted as part of a game played for Hannibal's amusement.

to:

*** At least one episode ("[[Recap/TheATeamS2E16SayItWithBullets Say It With Bullets]") Bullets]]") saw the team set up an elaborate ruse by making their antagonist Col. Decker believe they were hiding in the guest house on an Army base; the team had rigged a stereo system to play, by remote control, a sound-effects record where one of the tracks was machine gun fire. When Decker is tipped and brings his convoy to the guest house to call the team out, Hannibal cues the stereo, making the soldiers think they are being fired upon ... and they return fire, heavily damaging the house. When nobody is found inside, Decker blows his stack, realizing that tens of thousands of rounds of ammunition had been wasted as part of a game played for Hannibal's amusement.
9th Jun '16 9:32:25 PM wolftickets1969
Is there an issue? Send a Message


* Played straight in ''VideoGame/{{Fallout 3}}'', where assault rifles spray wildly, submachine guns even more so, and even sniper shots in VATS frequently go wide from their target, especially on lower experience levels, after which you may gain ImprobableAimingSkills. The inaccuracy is much worse with [[ShortRangeShotgun shotguns]], even the Double-Barreled Shotgun from ''Point Lookout''. You can even miss at point-blank range [[CriticalFailure in rare cases]]. Worse, in ''VideoGame/{{Fallout 4}}'', miss shots will sometimes ''pass through'' the target.

to:

* Played straight in ''VideoGame/{{Fallout 3}}'', where assault rifles spray wildly, submachine guns even more so, and even sniper shots in VATS frequently go wide from their target, especially on lower experience levels, after which you may gain ImprobableAimingSkills. The inaccuracy is much worse with [[ShortRangeShotgun shotguns]], even the Double-Barreled Shotgun from ''Point Lookout''. You can even miss at point-blank range [[CriticalFailure in rare cases]]. Worse, in ''VideoGame/{{Fallout 4}}'', miss shots will sometimes ''pass through'' ''[[EpicFail pass through]]'' the target.
9th Jun '16 9:31:36 PM wolftickets1969
Is there an issue? Send a Message


* Played straight in ''VideoGame/{{Fallout 3}}'', where assault rifles spray wildly, submachine guns even more so, and even sniper shots in VATS frequently go wide from their target, especially on lower experience levels, after which you may gain ImprobableAimingSkills. The inaccuracy is much worse with [[ShortRangeShotgun shotguns]], even the Double-Barreled Shotgun from ''Point Lookout''. You can even miss at point-blank range [[CriticalFailure in rare cases]].

to:

* Played straight in ''VideoGame/{{Fallout 3}}'', where assault rifles spray wildly, submachine guns even more so, and even sniper shots in VATS frequently go wide from their target, especially on lower experience levels, after which you may gain ImprobableAimingSkills. The inaccuracy is much worse with [[ShortRangeShotgun shotguns]], even the Double-Barreled Shotgun from ''Point Lookout''. You can even miss at point-blank range [[CriticalFailure in rare cases]]. Worse, in ''VideoGame/{{Fallout 4}}'', miss shots will sometimes ''pass through'' the target.
9th Jun '16 3:52:24 PM HeroGal2347
Is there an issue? Send a Message


*** At least one episode ("Say It With Bullets") saw the team set up an elaborate ruse by making their antagonist Col. Decker believe they were hiding in the guest house on an Army base; the team had rigged a stereo system to play, by remote control, a sound-effects record where one of the tracks was machine gun fire. When Decker is tipped and brings his convoy to the guest house to call the team out, Hannibal cues the stereo, making the soldiers think they are being fired upon ... and they return fire, heavily damaging the house. When nobody is found inside, Decker blows his stack, realizing that tens of thousands of rounds of ammunition had been wasted as part of a game played for Hannibal's amusement.

to:

*** At least one episode ("Say ("[[Recap/TheATeamS2E16SayItWithBullets Say It With Bullets") Bullets]") saw the team set up an elaborate ruse by making their antagonist Col. Decker believe they were hiding in the guest house on an Army base; the team had rigged a stereo system to play, by remote control, a sound-effects record where one of the tracks was machine gun fire. When Decker is tipped and brings his convoy to the guest house to call the team out, Hannibal cues the stereo, making the soldiers think they are being fired upon ... and they return fire, heavily damaging the house. When nobody is found inside, Decker blows his stack, realizing that tens of thousands of rounds of ammunition had been wasted as part of a game played for Hannibal's amusement.
This list shows the last 10 events of 97. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AteamFiring