History Main / AscendedGlitch

7th Feb '16 8:17:51 PM nombretomado
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* The song "GAMBOL" in ''[[{{beatmania}} Beatmania IIDX]]'' has one of the easiest charts in the game; however a bizarre bug caused it to have much tighter timing windows than any other song in earlier versions of the game, making it easy to clear but extremely hard to score well on it. On Happy Sky, the bug was finally fixed: the glitched version was moved up to the Hyper difficulty, while Normal now contained a fixed version. But then on the PlayStation2 version of IIDX 11, the developers decided to troll players further by adding an Another chart; it's exactly the same as the other difficulties, except the timing windows were shrunk to the point where it's pretty much impossible to score well on it ''at all.'' Even worse, DJ Troopers' home version introduced EasterEgg codes that let players ''[[SelfImposedChallenge use the Gambol Hyper and Another timing windows on any song.]]''
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* The song "GAMBOL" in ''[[{{beatmania}} Beatmania IIDX]]'' has one of the easiest charts in the game; however a bizarre bug caused it to have much tighter timing windows than any other song in earlier versions of the game, making it easy to clear but extremely hard to score well on it. On Happy Sky, the bug was finally fixed: the glitched version was moved up to the Hyper difficulty, while Normal now contained a fixed version. But then on the PlayStation2 UsefulNotes/PlayStation2 version of IIDX 11, the developers decided to troll players further by adding an Another chart; it's exactly the same as the other difficulties, except the timing windows were shrunk to the point where it's pretty much impossible to score well on it ''at all.'' Even worse, DJ Troopers' home version introduced EasterEgg codes that let players ''[[SelfImposedChallenge use the Gambol Hyper and Another timing windows on any song.]]''

* In the PlayStation Home house called Cutteridge Estate, it was possible to do a glitch to get into a locked room. By placing a Subway Cooler with the front against the wall in the adjacent room and sitting on it, once the player stood up, they phased through the wall. The room was empty, but soon the glitch was patched. Players who had left their Subway Coolers where they were could still sit on them to see through the wall, but now there was vibrant, green, Joker-esque paint all over the walls saying "GET OUT!" Oh, but it gets better! Eventually, the house was updated and a crap-ton of padlocks and chains were placed on the locked door, but there were also games added to get a few pieces of an incantation to blow the door open. This unlocked another game, and completing THAT game unlocked the Demonic Cutteridge Estate. [[DepartmentOfRedundancyDepartment Kinda funny considering the original Cutteridge was already meant to be spooky and scary.]]
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* In the PlayStation [=PlayStation=] Home house called Cutteridge Estate, it was possible to do a glitch to get into a locked room. By placing a Subway Cooler with the front against the wall in the adjacent room and sitting on it, once the player stood up, they phased through the wall. The room was empty, but soon the glitch was patched. Players who had left their Subway Coolers where they were could still sit on them to see through the wall, but now there was vibrant, green, Joker-esque paint all over the walls saying "GET OUT!" Oh, but it gets better! Eventually, the house was updated and a crap-ton of padlocks and chains were placed on the locked door, but there were also games added to get a few pieces of an incantation to blow the door open. This unlocked another game, and completing THAT game unlocked the Demonic Cutteridge Estate. [[DepartmentOfRedundancyDepartment Kinda funny considering the original Cutteridge was already meant to be spooky and scary.]]
22nd Jan '16 6:54:34 AM StarSword
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[[folder:Turn-Based Strategy]] * ''VideoGame/FinalFantasyTactics'' had a glitch with the [[BarehandedBladeBlock Blade Grasp]] ability that allowed the character to block ''bullets'' with it, too. This glitch was kept when the game was re-released. [[/folder]]
21st Jan '16 5:54:40 PM Zanreo
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** The Double Cherry powerup from ''VideoGame/SuperMario3DWorld'', which gives you another of your character to control, owes its existence to a mistake made by a developer, where the game would spawn two player characters. Instead of just scrapping it entirely, the development team liked it and thought this would be an interesting concept for a powerup.
12th Jan '16 4:28:29 PM nombretomado
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* When swimsuits were introduced as equipment in ''PhantasyStarUniverse'', they took up all three clothing slots. A bug allowed characters to equip two layers of clothing at once, which was mostly pointless, but allowed a few would-be fashionistas to wear a swimsuit top with normal pants (or, if their character was male, go shirtless with normal pants.) A later patch made swimsuit tops, bottoms, and sandals separate items, making the mix-and-match easier. * In ''RuneScape'', certain members-only items of clothing were made available. It was discovered that some of those items ([[http://runescape.wikia.com/wiki/Gloves_%28Canifis%29 the gloves]]) were actually usable on freeplay worlds (instead of being displayed as "member's objects" they were still wearable gloves). Because they could not be obtained on free worlds, some members would obtain them for low prices on their worlds and sell them to non-members for higher prices. They became a symbol of wealth on freeplay worlds, eventually forcing Jagex to keep it in.
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* When swimsuits were introduced as equipment in ''PhantasyStarUniverse'', ''VideoGame/PhantasyStarUniverse'', they took up all three clothing slots. A bug allowed characters to equip two layers of clothing at once, which was mostly pointless, but allowed a few would-be fashionistas to wear a swimsuit top with normal pants (or, if their character was male, go shirtless with normal pants.) A later patch made swimsuit tops, bottoms, and sandals separate items, making the mix-and-match easier. * In ''RuneScape'', ''VideoGame/RuneScape'', certain members-only items of clothing were made available. It was discovered that some of those items ([[http://runescape.wikia.com/wiki/Gloves_%28Canifis%29 the gloves]]) were actually usable on freeplay worlds (instead of being displayed as "member's objects" they were still wearable gloves). Because they could not be obtained on free worlds, some members would obtain them for low prices on their worlds and sell them to non-members for higher prices. They became a symbol of wealth on freeplay worlds, eventually forcing Jagex to keep it in.
29th Dec '15 10:38:33 PM Willbyr
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* Animation-to-fanfic example: In LuckyStar, the fish that Kagami nabs at a summer festival is later shown to be living in a pond with nothing but rocks in it. Whether this was a shortcut on the animators' part or based on the assumption that such will suffice for a goldfish, it becomes a plot point in a fanfic titled Fanfic/{{Starbound}}.
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* Animation-to-fanfic example: In LuckyStar, ''Manga/LuckyStar'', the fish that Kagami nabs at a summer festival is later shown to be living in a pond with nothing but rocks in it. Whether this was a shortcut on the animators' part or based on the assumption that such will suffice for a goldfish, it becomes a plot point in a fanfic titled Fanfic/{{Starbound}}.''Fanfic/{{Starbound}}''.
22nd Dec '15 1:49:14 PM eroock
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* In ''VideoGame/TheStanleyParable'', there were two {{Game Breaking Bug}}s in the original mod; you could close the door to your office, trapping you inside, and you can kill yourself by repeatedly jumping off of the scaffolding in the Mind Control room. Both these eventually became fully fledged endings in the HD Remake (''Reluctance'' and ''Stop Moving'', respectively). ** There's also the ability the trap yourself by stepping out of the elevator before the doors close. In HD, you can do this with the door to the boss' office, enabling another new ending.
21st Dec '15 11:03:01 PM jormis29
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* The Salvage Corvette from ''VideoGame/{{Homeworld}}'' was only supposed to work on enemy ships that had been heavily damaged, but thanks to a programming error it ended up capable of capturing ''any'' ship. It didn't hurt gameplay balance in single-player and the multiplayer community loved it, so it was left in, though it was fixed in ''Cataclysm'' and [=HW2=] went with a different mechanic altogether.
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* The Salvage Corvette from ''VideoGame/{{Homeworld}}'' was only supposed to work on enemy ships that had been heavily damaged, but thanks to a programming error it ended up capable of capturing ''any'' ship. It didn't hurt gameplay balance in single-player and the multiplayer community loved it, so it was left in, though it was fixed in ''Cataclysm'' ''[[VideoGame/HomeworldCataclysm Cataclysm]]'' and [=HW2=] [[VideoGame/{{Homeworld 2}} HW2]] went with a different mechanic altogether.
18th Dec '15 1:52:31 PM Landis
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* In ''VideoGame/DragonAgeInquisition'', there was a bug where the mercenary Krem would stand up on the chair in the inn. The ''Trespasser'' DLC later canonized this by revealing he was doing it in order to better see the bard Maryden, who he had a crush on.
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* In ''VideoGame/DragonAgeInquisition'', there was a bug where the model for mercenary Krem would stand up sit on the chair in back of the inn.chair, stand around the chair, stand on the chair, basically do anything except sit neatly ''in'' his chair. The ''Trespasser'' DLC later canonized this by revealing he was doing it in order to better see the bard Maryden, who he had a crush on.
15th Dec '15 12:00:20 PM nombretomado
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** In Vanilla WoW, the paladin talent Reckoning gave the paladin an extra melee attack every time he received a critical hit, stacking up to four times (i.e. at four stacks, the next melee attack the paladin perform would result in 5 simultaneous weapon swings). Originally, there was NO limit to how many times this ability could stack, resulting in a famous case where a paladin duelled a rogue 'til he'd been crit 10,000 times, then attacked and one-shot killed a World Boss. (Having to resolve 10,001 swings at once also brought the server to its knees for several seconds.) This incident became known as "the reckoning bomb." The talent was quickly nerfed, but when the Wrath of the Lich King expansion came out a few years later, it included a quest in which you fired a cannon at scourge invaders in southeast Icecrown and could occasionally shoot an enormous area-effect weapon. The name they gave the enormous area-effect weapon? "Reckoning Bomb."
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** In Vanilla WoW, [=WoW=], the paladin talent Reckoning gave the paladin an extra melee attack every time he received a critical hit, stacking up to four times (i.e. at four stacks, the next melee attack the paladin perform would result in 5 simultaneous weapon swings). Originally, there was NO limit to how many times this ability could stack, resulting in a famous case where a paladin duelled a rogue 'til he'd been crit 10,000 times, then attacked and one-shot killed a World Boss. (Having to resolve 10,001 swings at once also brought the server to its knees for several seconds.) This incident became known as "the reckoning bomb." The talent was quickly nerfed, but when the Wrath of the Lich King expansion came out a few years later, it included a quest in which you fired a cannon at scourge invaders in southeast Icecrown and could occasionally shoot an enormous area-effect weapon. The name they gave the enormous area-effect weapon? "Reckoning Bomb."
9th Dec '15 7:39:47 PM Yuihime
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** The "Falador Massacre" was a bugged house party where PVP-flagged players were accidentally dumped into a non-PVP area without removing the flags, consequently enabling them to slaughter other players with impunity. In the 2015 Invasion of Falador event, the storyline heavily referenced the Falador Massacre, canonizing it not as gameplay, but as game ''lore''.
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** The "Falador Massacre" was a bugged house party where PVP-flagged players were accidentally dumped into a non-PVP area without removing the flags, consequently enabling them to slaughter kill other players with impunity. In the 2015 Invasion of Falador event, the storyline heavily referenced the Falador Massacre, canonizing it not as gameplay, but as game ''lore''.
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