History Main / ArtisticLicensePhysics

11th Feb '18 11:16:48 AM CurledUpWithDakka
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* Webcomic/SchlockMercenary had a strip where the ship made a quick u-turn... in space. The footnote did point out that under ''normal'' conditions any u-turn has to make a wide arc (to avoid breaking the ship on either side of the "pivot point" from stress as different parts are moving in different directions), and even the fact that ships in the Schlock universe have "inertics" and gravity-manipulation to help hold things together, the travel arc still would end up as narrow as shown. Net judgement: it doesn't matter, because [[RuleOfCool it looks good]].

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* Webcomic/SchlockMercenary had a strip where the ship made a quick u-turn... in space. The footnote did point out that under ''normal'' conditions any u-turn has to make a wide arc (to avoid breaking the ship on either side of the "pivot point" from stress as different parts are moving in different directions), and even the fact that ships in the Schlock universe have "inertics" and gravity-manipulation to help hold things together, the travel arc still would wouldn't (likely) end up as narrow as shown. Net judgement: it doesn't matter, because [[RuleOfCool it looks good]].
11th Feb '18 11:16:02 AM CurledUpWithDakka
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* Webcomic/SchlockMercenary had a strip where the ship made a quick u-turn... in space. The footnote did point out that under ''normal'' conditions any u-turn has to make a wide arc (to avoid breaking the ship on either side of the "pivot point" from stress as different parts are moving in different directions), and even the fact that ships in the Schlock universe have "inertics" and cravity-manipulation to help hold things together, the travel arc still would end up as narrow as shown. Net judgement: it doesn't matter, because [[RuleOfCool it looks good]].

to:

* Webcomic/SchlockMercenary had a strip where the ship made a quick u-turn... in space. The footnote did point out that under ''normal'' conditions any u-turn has to make a wide arc (to avoid breaking the ship on either side of the "pivot point" from stress as different parts are moving in different directions), and even the fact that ships in the Schlock universe have "inertics" and cravity-manipulation gravity-manipulation to help hold things together, the travel arc still would end up as narrow as shown. Net judgement: it doesn't matter, because [[RuleOfCool it looks good]].
11th Feb '18 11:14:26 AM CurledUpWithDakka
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* Webcomic/SchlockMercenary had a strip where the ship made a quick u-turn... in space. The footnote did point out that under ''normal'' conditions any u-turn has to make a wide arc (to avoid breaking the ship on either side of the "pivot point" from stress as different parts are moving in different directions), and even the fact that ships in the Schlock universe have "inertics" and cravity-manipulation to help hold things together, the travel arc still would end up as narrow as shown. Net judgement: it doesn't matter, because [[RuleOfCool it looks good]].
3rd Feb '18 10:27:36 AM nombretomado
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Writers often play fast and loose with physics - sometimes intentionally, sometimes not. This is usually acceptable when it makes for good storytelling and/or [[RuleOfCool just plain awesomeness]], and one should always keep the MST3KMantra in mind. However, an {{egregious}} violation of the laws of physics can result in loss of WillingSuspensionOfDisbelief, especially in a story that tries to be taken seriously, or if the error could have been avoided with minimal revision.

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Writers often play fast and loose with physics - sometimes intentionally, sometimes not. This is usually acceptable when it makes for good storytelling and/or [[RuleOfCool just plain awesomeness]], and one should always keep the MST3KMantra in mind. However, an {{egregious}} JustForFun/{{egregious}} violation of the laws of physics can result in loss of WillingSuspensionOfDisbelief, especially in a story that tries to be taken seriously, or if the error could have been avoided with minimal revision.
13th Jan '18 7:32:24 PM erforce
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* ''Film/XMen'':

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* ''Film/XMen'':''Film/XMenFilmSeries''
2nd Jan '18 9:54:13 PM HumanTorch2
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* In ''Literature/TheLostStars'', humans have faster-than-light travel but not communication, and FTL travel doesn't work within a solar system--so in the many space battles, characters' information is limited by the speed of light. Usually this is done properly, but on a couple of occasions, characters on ship A see distant- ship B's ''reaction'' to event C (such as a fleet arriving from hyperspace) before A actually sees C (and they'll even have time to wonder what caused B to act as it did). Geometrically, that just can't happen--no matter where A, B, and C are, A will be able to see C before it can see B's reaction to C.

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* In ''Literature/TheLostFleet'' and its SpinOff / POVSequel series ''Literature/TheLostStars'', humans have faster-than-light travel but not communication, and FTL travel doesn't work within a solar system--so in the many space battles, characters' information is limited by the speed of light. Usually this is done properly, but on a couple of occasions, characters on ship A see distant- ship B's ''reaction'' to event C (such as a fleet arriving from hyperspace) before A actually sees C (and they'll even have time to wonder what caused B to act as it did). Geometrically, that just can't happen--no matter where A, B, and C are, A will be able to see C before it can see B's reaction to C.
21st Dec '17 3:01:09 AM doomeister
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* ''VideoGame/DeadSpace'' has a funny little story about this one. One of the weapons is a flamethrower, and in trying to [[ShownTheirWork show their work]] the flamethrower doesn't work in a vacuum. However, they also [[ShownTheirWork did their research]] about mechanical engineering as well, and the flavor text for the flamethrower states it uses hydrazine fuel; this DOES burn in a vacuum, and is used in rocket engines in RealLife. This is corrected in the second game.(Not actually true, as Hydrazine doesn't supply it's own oxygen either, so unless you carry an oxidizer with you a la an actual rocket, it also will not burn.)

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* ''VideoGame/DeadSpace'' has a funny little story about this one. One of the weapons is a flamethrower, and in trying to [[ShownTheirWork show their work]] the flamethrower doesn't work in a vacuum. However, they also [[ShownTheirWork did their research]] about mechanical engineering as well, and the flavor text for the flamethrower states it uses hydrazine fuel; this DOES burn in a vacuum, and is used in rocket engines in RealLife. This is corrected in the second game.(Not actually true, as Hydrazine doesn't supply it's its own oxygen either, so unless you carry an oxidizer with you a la an actual rocket, it also will not burn.)
21st Dec '17 2:59:51 AM doomeister
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* ''VideoGame/DeadSpace'' has a funny little story about this one. One of the weapons is a flamethrower, and in trying to [[ShownTheirWork show their work]] the flamethrower doesn't work in a vacuum. However, they also [[ShownTheirWork did their research]] about mechanical engineering as well, and the flavor text for the flamethrower states it uses hydrazine fuel; this DOES burn in a vacuum, and is used in rocket engines in RealLife. This is corrected in the second game.

to:

* ''VideoGame/DeadSpace'' has a funny little story about this one. One of the weapons is a flamethrower, and in trying to [[ShownTheirWork show their work]] the flamethrower doesn't work in a vacuum. However, they also [[ShownTheirWork did their research]] about mechanical engineering as well, and the flavor text for the flamethrower states it uses hydrazine fuel; this DOES burn in a vacuum, and is used in rocket engines in RealLife. This is corrected in the second game.(Not actually true, as Hydrazine doesn't supply it's own oxygen either, so unless you carry an oxidizer with you a la an actual rocket, it also will not burn.)
2nd Dec '17 12:50:10 AM Theharbo
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* FlamingMeteor
13th Oct '17 12:28:00 AM Trueman001
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* ''Analog'' magazine has a long-running series of short-short stories with the series title of "Probability Zero", stories [[ExactlyWhatItSaysOnTheTin which sound plausible but aren't]], because of deliberate (and usually subtle) scientific errors. Many of them fall into this category.
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