History Main / ArtisticLicenseNuclearPhysics

29th Apr '16 4:16:14 PM nombretomado
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* An episode of ''CaptainPlanet'' -- the one with the equally hilarious stand-in for Hitler -- when a nuclear weapon detonates with a mushroom cloud ''in space''.

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* An episode of ''CaptainPlanet'' ''WesternAnimation/{{Captain Planet|and the Planeteers}}'' -- the one with the equally hilarious stand-in for Hitler -- when a nuclear weapon detonates with a mushroom cloud ''in space''.
29th Apr '16 3:05:09 AM Adept
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* Averted and played straight in ''HeavyWeapon''. Attacking the atomic bombs that the [[DemonicSpiders Atomic Bomber]] drop will result in the bomb being destroyed (and not exploding), saving your ass from an otherwise-[[AlwaysAccurateAttack unavoidable]] OneHitKill. However, there is a huge lack of radiation poisoning should any nuke be used.

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* Averted and played straight in ''HeavyWeapon''.''VideoGame/HeavyWeapon''. Attacking the atomic bombs that the [[DemonicSpiders Atomic Bomber]] drop will result in the bomb being destroyed (and not exploding), saving your ass from an otherwise-[[AlwaysAccurateAttack unavoidable]] OneHitKill. However, there is a huge lack of radiation poisoning should any nuke be used.
8th Apr '16 2:55:25 PM CynicalBastardo
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** The ''Opposing Force'' expansion pack has the black ops soldiers bring in a nuclear weapon. Shooting it will detonate it, resulting in a NonStandardGameOver.
2nd Apr '16 2:21:29 PM GrammarNavi
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** Played Straight: The underground nuclear explosion produces an electromagnetic pulse (EMP) that knocks out all electronics in the area and makes a helicopter crash. But underground nuclear explosions do not produce this effect. Only atmospheric explosions can cause EMPs. And for the truly spectacular EMPs, those can only be caused by exo-atmospheric nuclear explosions. Finally: the helicopter is too old to be affected by malfunctioning electronics in that manner.

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** Played Straight: The underground nuclear explosion produces an electromagnetic pulse (EMP) ({{EMP}}) that knocks out all electronics in the area and makes a helicopter crash. But underground nuclear explosions do not produce this effect. Only atmospheric explosions can cause EMPs. [=EMPs=]. And for the truly spectacular EMPs, [=EMPs=], those can only be caused by exo-atmospheric nuclear explosions. Finally: the helicopter is too old to be affected by malfunctioning electronics in that manner.
19th Mar '16 7:34:57 PM Vios
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* ''VisualNovel/TheBottomOfTheWell'' is towards the realistic end of the spectrum; a lot of the tropes commonly wheeled out for nuclear apocalypses are absent. For example: no glowing green stuff (but plenty of grey radioactive ash); electronics being affected by an EMP; harm from prolonged radiation exposure rather than people immediately melting; no [[NuclearNasty Nuclear Nasties]].
7th Mar '16 2:40:27 PM Pinokio
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* ''Comicbook/IncredibleHulk'': Gamma rays and gamma radiation are depicted as visible green energy, when visible green light is at a lower frequency than gamma rays, and gamma rays are at a higher frequency than visible light, ultraviolet, and X-rays.
28th Jan '16 8:18:05 PM PaulA
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* Lester Del Rey' s 1956 novel ''Nerves'' features a nuclear reactor where nuclear isotope production is discussed in terms that sound considerably more like chemistry than nuclear physics: they talk about isotopes "reacting" with each other in such a way as to neutralize both of them, for example.
** Hans Dominik's novel ''Atomgewicht 500'' ("Atomic Weight 500") similarly presents the creation of a super-heavy isotope that unlike the rather less stable intermediate material it's ultimately derived from is pretty much inert in and of itself but will conveniently start to give off energy if brought into contact with water as relatively easy if you only have the know-how and an excellent lab. In its defense, the story ''was'' written in 1935.

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* Lester Del Rey' s Creator/LesterDelRey's 1956 novel ''Nerves'' features a nuclear reactor where nuclear isotope production is discussed in terms that sound considerably more like chemistry than nuclear physics: they talk about isotopes "reacting" with each other in such a way as to neutralize both of them, for example.
** * Hans Dominik's novel ''Atomgewicht 500'' ("Atomic Weight 500") similarly presents the creation of a super-heavy isotope that unlike the rather less stable intermediate material it's ultimately derived from is pretty much inert in and of itself but will conveniently start to give off energy if brought into contact with water as relatively easy if you only have the know-how and an excellent lab. In its defense, the story ''was'' written in 1935.
27th Jan '16 5:55:14 AM Saber15
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* ''Videogame/MechWarrior'', set in the ''Tabletopgame/BattleTech' universe, carries over many of the nuclear whoopsies. The fusion reactors in battlemechs have infinite range, their only limiting factor being OverHeating from firing weapons. Depending on the game, reactors can [[GoingCritical go critical]] when the mech is destroyed, with varying degrees of destruction; in ''Mechwarrior 4'' all mechs explode in a small blue fireball when destroyed, while in ''Living Legends'' destroyed mechs have a 20% chance to erupt in a massive mushroom cloud that can level forests and [[{{EMP}} temporarily short out electronics]]. However, most games do not feature these critical meltdowns and destroying the reactor simply disables the mech through power loss or ammo explosions.

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* ''Videogame/MechWarrior'', set in the ''Tabletopgame/BattleTech' ''Tabletopgame/BattleTech'' universe, carries over many of the boardgame's nuclear whoopsies. The fusion reactors in battlemechs have infinite range, their only limiting factor being OverHeating from firing weapons. Depending on the game, reactors can [[GoingCritical go critical]] when the mech is destroyed, with varying degrees of destruction; in ''Mechwarrior 4'' all mechs explode in a small blue fireball when destroyed, while in ''Living Legends'' destroyed mechs have a 20% chance to erupt in a massive mushroom cloud that can level forests and [[{{EMP}} temporarily short out electronics]]. However, most games do not feature these critical meltdowns and destroying the reactor simply disables the mech through power loss or ammo explosions.
27th Jan '16 5:54:42 AM Saber15
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Added DiffLines:

* ''Videogame/MechWarrior'', set in the ''Tabletopgame/BattleTech' universe, carries over many of the nuclear whoopsies. The fusion reactors in battlemechs have infinite range, their only limiting factor being OverHeating from firing weapons. Depending on the game, reactors can [[GoingCritical go critical]] when the mech is destroyed, with varying degrees of destruction; in ''Mechwarrior 4'' all mechs explode in a small blue fireball when destroyed, while in ''Living Legends'' destroyed mechs have a 20% chance to erupt in a massive mushroom cloud that can level forests and [[{{EMP}} temporarily short out electronics]]. However, most games do not feature these critical meltdowns and destroying the reactor simply disables the mech through power loss or ammo explosions.
6th Jan '16 3:35:38 PM Dallenson
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* The ''VideoGame/HalfLife'' series (ironically enough!), with [[SicklyGreenGlow sickly green]] radioactive waste that functions as ConvectionSchmonvection lava.

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* The ''VideoGame/HalfLife'' series (ironically enough!), with [[SicklyGreenGlow sickly green]] radioactive waste that functions as ConvectionSchmonvection lava. Though the justification being that your H.E.V. suit protects against the ambient radiation being emitted as the built-in Geiger counter is going off. It's not until you're actually in it that it starts draining suit energy and doing damage and even then it's presumed the on-board medical system administer treatment to prevent anything permanent.
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