History Main / ArtisticLicenseGunSafety

25th Mar '17 9:44:22 AM dmcreif
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* ''Series/Daredevil2015'':
**In "Rabbit in a Snowstorm," we see Turk Barrett's incompetency as a firearms dealer in the sense that he is shown unloading a crate of guns that have been transported magazines-in.
**In the second episode of season 2, it's implied Frank Castle's shot to Matt's mask at the end of the previous episode was in fact a warning shot, not intended to kill. This "warning" shot knocked Matt out for hours, left him with severe disorientation and temporary deafness in between bouts of SensoryOverload, with a long delayed DeadlyNosebleed, this isn't even justified in-story, since Matt's clearly dealing with a major concussion.
21st Mar '17 9:04:14 AM GuyIncog
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* An aversion is actually a plot point in ''Renegade Force'' (also called ''Rogue Force'' or ''Counterforce''). An [[MagicEnhanceButton enhanced still]] from a video recovered at the scene of a commando-style attack reveals a shooter's finger being kept conspicuously outside of the trigger guard, providing further evidence that the attackers are professionally trained... and possibly vigilante cops.

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* An aversion is actually a plot point in ''Renegade Force'' (also called ''Rogue Force'' or ''Counterforce''). An [[MagicEnhanceButton [[EnhanceButton enhanced still]] from a video recovered at the scene of a commando-style attack reveals a shooter's finger being kept conspicuously outside of the trigger guard, providing further evidence that the attackers are professionally trained... and possibly vigilante cops.
21st Mar '17 8:59:43 AM GuyIncog
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* An aversion is actually a plot point in ''Renegade Force'' (also called ''Rogue Force'' or ''Counterforce''). An [[MagicEnhanceButton enhanced still]] from a video recovered at the scene of a commando-style attack reveals a shooter's finger being kept conspicuously outside of the trigger guard, providing further evidence that the attackers are professionally trained... and possibly vigilante cops.
8th Mar '17 4:24:43 PM Taskmaster123
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* Averted and played straight in a crossover between the Punisher and Witchblade. Frank is after a murderer who's being transported in a police van, and manages to get the vehicle stopped, then inside the van with the prisoner and the police officer guarding him. Frank orders the plainclothes police officer to hand over his gun. The officer replies that they're in a van transporting a prisoner, and carrying a gun isn't allowed. In many, but not all circumstances, this is TruthInTelevision. Frank, however, is genre savvy as hell and isn't buying it.
---> Frank: "You're NYPD?"
---> Cop: "Yes."
---> Frank: "Then you know what rules to ignore. ''Hand it over.''"
17th Feb '17 1:45:14 PM Bissek
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* ''Webcomic/GrrlPower'': After Sydney reads up on gun safety, she asks why a bunch of superheroes fully capable of blowing up tanks with a finger carry guns. Maxima demonstrates the intimidation value when she points first her finger, which she can zap things with, then a handgun at Sydney, who then immediately runs for cover. In the next strip, it's lampshaded that you're ''never'' supposed to point a gun at something you don't intend to shoot; even if you know it's unloaded, you might be wrong (even more so in a world with teleportation and other weird powers). Maxima only gets away with it because if by some improbable sequence of events the gun does go off, [[SuperSpeed she can catch the bullet before anyone is hurt]].

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* ''Webcomic/GrrlPower'': After Sydney reads up on gun safety, she asks why a bunch of superheroes fully capable of blowing up tanks with a finger carry guns. Maxima demonstrates the intimidation value when she points first her finger, which she can zap things with, then a handgun at Sydney, who then immediately runs for cover. In the next strip, it's lampshaded that you're ''never'' supposed to point a gun at something you don't intend to shoot; even if you know it's unloaded, you might be wrong (even more so in a world with teleportation and other weird powers). Maxima only gets away with it because if by some improbable sequence of events the gun does go off, [[SuperSpeed she can catch the bullet before anyone is hurt]]. With everyone else in Archon, it's explicitly stated that until recruits have demonstrated the ability to maintain and safely handle a firearm, they are not allowed access to ammunition (and are only allowed to handle the unloaded guns while supervised).
15th Feb '17 2:15:37 PM LuciaMoore
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* ''Manga/GunslingerGirl''. The girls are noticeably lax about gun safety, and handguns show up in a few waistbands, but focus is given to the importance of proper handling in the scene that is the current page image. Henrietta is in a firing range when her pistol jams after a misfire, and she looks down the barrel of her pistol to investigate the issue - which is extra bad, since her cyborg implants leave her eyes as basically her only weak points. Raballo grabs the gun away and chews her out, and then switches to berating Jose for not training her properly.

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* ''Manga/GunslingerGirl''. The girls are noticeably lax about gun safety, and handguns show up in a few waistbands, but focus is given to the importance of proper handling in the scene that is the current page image. Henrietta is in a firing range when her pistol jams after a misfire, and she looks down the barrel of her pistol to investigate the issue - which is extra bad, since her cyborg implants leave her eyes as basically her only weak points. Raballo grabs the gun away and chews her out, and then switches to berating Jose for not training her properly.[[note]]Ironically, what's being done in the page image is safer than most people unfamiliar with firearms would assume, and isn't an inherently unsafe way to check for obstructions. She has her finger clear of the trigger guard and the slide is locked back, meaning that it's basically impossible for the pistol to unintentionally discharge.[[/note]]
3rd Feb '17 5:19:22 AM DiScOrDtHeLuNaTiC
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* There's a surprisingly high regard for gun safety in Telltale's ''VideoGame/TheWalkingDead'' series, but there is a noticeable error in ''A New Frontier''. Clementine has inadvertenly loaded her pistol with bad rounds, which only cause the primer to fire with a small 'crack' and no working of the action. She proves this point a short time later by pointing the gun at the guy who (knowingly) traded the bad rounds to her and pulling the trigger again, causing another misfire and another 'crack'. Not even a minute later she tries to reinforce her point, but this time the gun actually fires, killing the guy. Since Clem isn't shown clearing the gun's action herself, the second bullet should have still just been sitting in the chamber, with nothing happening when she pulled the trigger a third time.
27th Jan '17 12:48:44 PM thespecialneedsgroup
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** One big exception involved a cannon on the Alameda County Sheriff’s Office bomb range. The MythBusters [[https://www.washingtonpost.com/lifestyle/style/mythbusters-cannon-ball-accident-caused-by-unforeseen-bounce/2011/12/08/gIQABK68fO_story.html fired a cannonball]] that missed its target, deflected off of a safety berm, and flew into a residential neighborhood; causing no injuries, but [[RealityEnsues inflicting quite a bit of property damage]]. Despite safety experts and sheriff's office personnel being on-scene for the test, everyone seems to have broken one of the cardinal rules of firearm safety: Always be aware of what is beyond your target.
19th Jan '17 8:52:41 PM SteveMB
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* In ''WesternAnimation/BatmanAssaultOnArkham'', Deadshot bluffs the Joker (who is holding him at gunpoint) by calmly marching up until the gun is right at his own head and telling Joker that he's out of ammo and that after he fires and nothing happens, he'll get his head beaten in. Joker, lunatic that he is, looks down the gun barrel to confirm that there actually is a bullet in the chamber and fires into the ceiling (which gives Deadshot an opening to sucker-punch him).



* In ''WesternAnimation/BatmanAssaultOnArkham'', Deadshot bluffs the Joker (who is holding him at gunpoint) by calmly marching up until the gun is right at his own head and telling Joker that he's out of ammo and that after he fires and nothing happens, he'll get his head beaten in. Joker, lunatic that he is, looks down the gun barrel to confirm that there actually is a bullet in the chamber and fires into the ceiling (which gives Deadshot an opening to sucker-punch him).
15th Jan '17 7:28:38 AM ImpudentInfidel
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* ''Film/TheLeagueOfExtraordinaryGentlemen'': Tom Sawyer is shown being taught to shoot by Alan Quartermain. Sawyer then takes a moment to lean on the upturned gun contemplatively, putting his ''chin'' on the barrel of the ''explicitly loaded weapon''. Especially stupid considering Sawyer is a Secret Service agent and should have already received proper weapon training.

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* ''Film/TheLeagueOfExtraordinaryGentlemen'': Tom Sawyer is shown being taught to shoot by Alan Quartermain. Sawyer then takes a moment to lean on the upturned gun contemplatively, putting his ''chin'' on the barrel of the ''explicitly loaded weapon''. Especially stupid considering Sawyer is a Secret Service agent and should have already received proper weapon training. Although he has to be taught how to actually aim the gun instead of just spraying shots in the general direction too, so his training was apparently generally terrible.
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