History Main / ArtisticLicenseGunSafety

16th Nov '17 10:06:11 AM MaulMachine
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** A lot of the NPC's, especially those belonging to [[PrivateMilitaryContractors merc]] or criminal gangs have poor gun safety. Possibly justified in that they are criminals and unlikely to follow good practice. Another particulary egregious example is of Jonn Whitson, who wants to sign up for the mission to kill Archangel, who takes his piece out and starts waving it around. Justified, given that he obviously has no combat experience.

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** A lot of the NPC's, especially those belonging to [[PrivateMilitaryContractors merc]] or criminal gangs have poor gun safety. Possibly justified in that they are criminals and unlikely to follow good practice. Another particulary egregious example is of Jonn Whitson, who wants to sign up for the mission to kill Archangel, who takes his piece out and starts waving it around. Justified, given that he obviously has no combat experience. [[spoiler: Shepard ''immediately'' disarms him if you take the prompt.]]
16th Nov '17 5:14:50 AM TheDocCC
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** She also grossly violates gun safety as her default heroic stance animation involves her drawing her firearm and apparently readying it. While this makes sense when the party is rushing into combat, she also does it as a generic "I'm about to be heroic" pose when GoingThroughTheMotions.
31st Oct '17 8:30:38 AM CaptainCrawdad
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* ''Series/MythBusters'' Averted all the time: although this is hardly surprising considering that the team never do anything without expert supervision and lots of health and safety, and indeed half the myths they test revolve around bad gun safety (loaded gun stored in an oven, an [=SW460=] magnum revolver held with an incorrect grip, loaded rifles in the back seat of a car with loud bass, ammo on a campfire, etc.). Becomes a little incongruous when during the wrap-up they have little scripted sequences like Tory [[PantsPositiveSafety shoving a .44 magnum down the back of his jeans]] while walking away from the camera. It's clear that the gun is unloaded and made safe, but it still runs contrary to the show's usual very strong gun safety message.
** One big exception involved a cannon on the Alameda County Sheriff’s Office bomb range. The MythBusters [[https://www.washingtonpost.com/lifestyle/style/mythbusters-cannon-ball-accident-caused-by-unforeseen-bounce/2011/12/08/gIQABK68fO_story.html fired a cannonball]] that missed its target, deflected off of a safety berm, and flew into a residential neighborhood; causing no injuries, but [[RealityEnsues inflicting quite a bit of property damage]]. Despite safety experts and sheriff's office personnel being on-scene for the test, everyone seems to have broken one of the cardinal rules of firearm safety: Always be aware of what is beyond your target.

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* ''Series/MythBusters'' Averted all the time: although this is hardly surprising considering that the team never do anything without expert supervision and lots of health and Usually averted, but there are exceptions:
** Many myths involve bad gun
safety, and indeed half the myths they test revolve around bad gun safety (loaded gun stored though these tests are conducted in an oven, an [=SW460=] magnum revolver held with an incorrect grip, loaded rifles in the back seat of a car with loud bass, ammo on a campfire, etc.). Becomes a little incongruous when during the wrap-up they have little scripted sequences like safe environments.
** During one vignette,
Tory [[PantsPositiveSafety shoving shoves a .44 magnum down the back of his jeans]] while walking away from the camera. It's clear that the gun is unloaded and made safe, but it still runs contrary to the show's usual very strong gun safety message.
** One big exception involved a cannon on the Alameda County Sheriff’s Office bomb range. The MythBusters [[https://www.washingtonpost.com/lifestyle/style/mythbusters-cannon-ball-accident-caused-by-unforeseen-bounce/2011/12/08/gIQABK68fO_story.html fired a cannonball]] that missed its target, deflected off of a safety berm, and flew into a residential neighborhood; causing no injuries, but [[RealityEnsues inflicting quite a bit of property damage]]. Despite safety experts and sheriff's office personnel being on-scene for the test, everyone seems to have broken one of the cardinal rules of firearm safety: Always be aware of what is beyond your target.



** In "Gun Fever," the gang buys a pistol. One scene after another demonstrates a laundry list of unsafe behaviors. In one scene, Mac waves the gun around while walking down an apartment hallway, finger on the trigger. He points it at Dennis and pretends to shoot him, then drops it on the floor and almost trips on it. In disgust, Dennis rips the gun out of Mac's hands while it's still pointed at him.

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** In "Gun Fever," the gang buys a pistol. One scene after another demonstrates a laundry list of unsafe behaviors. In one scene, Mac waves the gun around while walking down an apartment hallway, finger on the trigger. He then points it at Dennis and pretends to shoot him, then drops it on the floor and almost trips on it. In disgust, Dennis rips the gun out of Mac's hands while it's still pointed at him.



* Averted in ''Series/TheGreatestAmericanHero''. Bill Maxwell is determinedly careful with his guns, or at least as much as possible when the circumstances permit. He never points his weapon at anyone he isn't willing to shoot (and he does this even when the person in question is his bulletproof partner, Ralph), keeps it on safe until he absolutely has to take it ''off'' safe, and when picking up or putting down a weapon ''always'' clears the weapon first.\\\
In one particular episode, Maxwell needs "backup" to intimidate and arrest the bad guys so he hands Pam Davidson an M-16 that we have just watched Bill unload, clear, and double-check before it ever left his hands. And when she accidentally points this weapon... '''''which he knows is unloaded because he, himself, cleared it'''''... at Ralph (who Bill knows is a '''''bulletproof superhero'''''), Bill pushes the barrel away and then shows her how to hold and carry it ''without'' pointing at anyone.



* Averted, at least most of the time, on ''Series/TheXFiles''. Mulder and Scully are shown following the appropriate rules for law enforcement (rules for soldiers are slightly different): Finger ''outside'' the trigger guard unless you want to actually fire the weapon, never point the weapon at anyone you do not want to shoot (even while searching with the gun ready, the gun is ''not'' pointed at a place where it should be possible for a person to be), never shoot at anyone you don't want to kill, never fire unless you know what you're firing at, and what you're firing into.
** However, one episode showed Scully making a serious error: when unloading her pistol, she removes the magazine but neglects to rack the slide, leaving one round still in the chamber.

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* Averted, at least most of the time, on * ''Series/TheXFiles''. Mulder and Scully are shown following the appropriate rules for law enforcement (rules for soldiers are slightly different): Finger ''outside'' the trigger guard unless you want to actually fire the weapon, never point the weapon at anyone you do not want to shoot (even while searching with the gun ready, the gun is ''not'' pointed at a place where it should be possible for a person to be), never shoot at anyone you don't want to kill, never fire unless you know what you're firing at, and what you're firing into.
** However,
Usually averted, but one episode showed shows Scully making a serious error: when unloading her pistol, she removes the magazine but neglects to rack the slide, leaving one round still in the chamber.



* ''Series/PennAndTellerBullshit'': Averted in the episode on guns and gun control. When firing at a gun range, they are wearing ear protection. When not shooting their fingers are not on the trigger. This even extends to what is clearly a pink plastic prop gun. They don't even make note of it.
** This is a holdover from the "double bullet catch" finale of their stage show, in which they routinely go over the basics of gun safety and warn the audience to cover their ears before firing.

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* ''Series/PennAndTellerBullshit'': Averted in the episode on guns and gun control. When firing at a gun range, they are wearing ear protection. When not shooting their fingers are not on the trigger. This even extends to what is clearly a pink plastic prop gun. They don't even make note of it.
**
it. This is a holdover from the "double bullet catch" finale of their stage show, in which they routinely go over the basics of gun safety and warn the audience to cover their ears before firing.



* ''Series/SonsOfAnarchy'' has former US Marshal Lee Toric. In addition to being a former US Marshal, he is ex-Special Forces, and really should have a basic awareness of trigger discipline. None of this stops him from gut-shooting a woman who tapped him on the shoulder while he was holding a gun. Toric is a heroin addict and his drug use has made him extremely reckless and dangerous.

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* ''Series/SonsOfAnarchy'' has former US Marshal Lee Toric. In addition to being a former US Marshal, he is ex-Special Forces, and really should have a basic awareness of trigger discipline. None of this stops him from Toric gut-shooting a woman who tapped him on the shoulder while he was he's holding a gun. Toric is In spite of being a law officer and a former member of special forces, he's become an unhinged heroin addict and his drug use has made him extremely reckless and dangerous.addict.



* In ''Series/TheManFromUNCLE'', Napoleon Solo (as played by Robert Vaughn) routinely waved his gun around casually with his finger on the trigger, pointed the barrel at friends and allies to gesture at them, and so forth. When "firing" the gun, Vaughn shook his wrist as if he were tossing the bullets in the general direction of the target. It was painfully obvious that he had no idea how to handle a firearm. Similarly, in one episode where he had to grasp an unsheathed broadsword, he gripped the blade firmly in one hand, not even bothering to pretend it was sharp.

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* In ''Series/TheManFromUNCLE'', Napoleon Solo (as played by Robert Vaughn) routinely waved his gun around casually with his finger on the trigger, pointed the barrel at friends and allies to gesture at them, and so forth. When "firing" the gun, Vaughn shook his wrist as if he were tossing the bullets in the general direction of the target. It was painfully obvious that he had no idea how to handle a firearm. Similarly, in one episode where he had to grasp an unsheathed broadsword, he gripped the blade firmly in one hand, not even bothering to pretend it was sharp.
30th Oct '17 10:55:42 AM BeerBaron
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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' holding a weapon while talking to someone will cause them to like you less. This actually is a bit better than games wherein people don't seem to mind that you're ''holding a weapon in their face''.
** Allies exhibit a similar level of ArtificialStupidity as in the FPS example at the top of the section. To the point where in the Battle of Bruma sequence in ''Oblivion'', where you have dozens of NPC soldiers running around, the greatest danger to them on lower difficulty levels is the ''PlayerCharacter''.
** In ''Oblivion'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the first two games to feature scabbards, several weapons appear to be simply stuck through your belt rather than put into a scabbard for safety.
** When wielding a bow in ''Skyrim'', you hold the trigger down to nock an arrow and draw the bowstring, then release it to fire. Aiming a drawn bow with a nocked arrow at someone averts this trope, as it tends to prompt nervous comments like "You're not actually going to shoot, right?"
** Approaching a guard with your weapon/magic drawn will provoke a rebuke: "Guard might get nervous, a man approaches with his weapon drawn", "Watch the magic!", or something similar.

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** In Starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and Morrowind]]'', the series puts several measures in place to downplay or avert this trope with weapons. For instance, talking to someone with your weapon drawn will cause their disposition to drop.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' holding a weapon while talking to someone will cause them to like you less. This actually is a bit better than games wherein people don't seem to mind that you're ''holding a weapon in their face''.
** Allies exhibit a similar level of ArtificialStupidity as in the FPS example at the top of the section. To the point where in the Battle of Bruma sequence in ''Oblivion'', where you have dozens of NPC soldiers running around, the greatest danger to them on lower difficulty levels is the ''PlayerCharacter''.
** In
Oblivion]]'':
***
''Oblivion'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', is the first two games game in the series to feature scabbards, include weapon scabbards. However, several weapons appear to be simply stuck through your belt rather than put into a scabbard for safety.
safety. (This one is still present in ''Skyrim''.)
*** Crossing over with FPS-style ArtificialStupidity, the Battle of Bruma sequence has dozens of NPC soldiers running around. On lower difficultly settings, the greatest danger to them is a careless ''PlayerCharacter''.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
***
When wielding a bow in ''Skyrim'', you hold the trigger down to nock an arrow and draw the bowstring, then release it to fire. Aiming a drawn bow with a nocked arrow at someone averts this trope, as it tends to prompt nervous comments like "You're not actually going to shoot, right?"
** *** Approaching a guard with your weapon/magic drawn will provoke a rebuke: "Guard might get nervous, a man approaches with his weapon drawn", "Watch the magic!", or something similar.
1st Oct '17 5:18:26 PM AFP
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** In the Citadel in ''VideoGame/MassEffect2'', Shepard can overhear [[https://www.youtube.com/watch?v=hLpgxry542M this conversation]] where the gunnery chief chews out a couple of recruits for unsafe gun handling practices (they've essentially forgotten the "know what's behind your target" rule). The "gun" they're firing is the main cannon of a dreadnought, whose projectiles hit with the [[KineticWeaponsAreJustBetter kinetic energy of a nuke]], so hitting the wrong target can have... consequences. Particularly because as a weapon fired into a no atmosphere, low gravity space, what's "behind" the target is defined as "''Literally everything'' in the potentially infinite realm of space in any conceivable cone of fire in the direction of the intended target.
** The actual gun safety required in universe may be a little more lax than in real life, considering that all of the weapons require advanced inbuilt computers and a power cell in order to function, and there furthermore is no "ammo," only a chunk of metal that gets cut to make bullets. The guns are still dangerous, but flipping the safety off makes it a lot safer than a real life firearm with the safety on. A real life firearm can fire with the safety on due to mechanical error; a mass effect firearm can only fire with the safety on if you hotwire it or something equally implausible. [[note]]Note that there is a planet, Klendagon, which you can visit in the games which has a large gouge in its surface from a near-miss with a very large kinetic round at some point in the distant past. [[spoiler: You eventually learn that this was the result of a Reaper dreadnought (which you can also visit) being taken out with a ''very large'' BFG thirty-seven million years before, only for the round to overpenetrate and glance off of Klendagon light years away. Presumably that slug is still careening through space.]][[/note]]

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** In the Citadel in ''VideoGame/MassEffect2'', Shepard can overhear [[https://www.youtube.com/watch?v=hLpgxry542M this conversation]] where the gunnery chief chews out a couple of recruits for unsafe gun handling practices (they've essentially forgotten the "know what's behind your target" rule). The "gun" they're firing is the main cannon of a dreadnought, whose projectiles hit with the [[KineticWeaponsAreJustBetter kinetic energy of a nuke]], so hitting the wrong target can have... consequences. Particularly because as a weapon fired into a no atmosphere, low gravity space, what's "behind" the target is defined as "''Literally everything'' in the potentially infinite realm of space in any conceivable cone of fire in the direction of the intended target.
target.[[note]]Note that there is a planet, Klendagon, which you can visit in the games which has a large gouge in its surface from a near-miss with a very large kinetic round at some point in the distant past. [[spoiler: You eventually learn that this was the result of a Reaper dreadnought (which you can also visit) being taken out with a ''very large'' BFG thirty-seven million years before, only for the round to overpenetrate and glance off of Klendagon light years away. Presumably that slug is still careening through space.]][[/note]]
** The actual gun safety required in universe may be a little more lax than in real life, considering that all of the weapons require advanced inbuilt computers and a power cell in order to function, and there furthermore is no "ammo," only a chunk of metal that gets cut to make bullets. The guns are still dangerous, but flipping the safety off makes it a lot safer than a real life firearm with the safety on. A real life firearm can fire with the safety on due to mechanical error; a mass effect firearm can only fire with the safety on if you hotwire it or something equally implausible. [[note]]Note that there is a planet, Klendagon, which you can visit in the games which has a large gouge in its surface from a near-miss with a very large kinetic round at some point in the distant past. [[spoiler: You eventually learn that this was the result of a Reaper dreadnought (which you can also visit) being taken out with a ''very large'' BFG thirty-seven million years before, only for the round to overpenetrate and glance off of Klendagon light years away. Presumably that slug is still careening through space.]][[/note]]
1st Oct '17 5:17:53 PM AFP
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** The actual gun safety required in universe may be a little more lax than in real life, considering that all of the weapons require advanced inbuilt computers and a power cell in order to function, and there furthermore is no "ammo," only a chunk of metal that gets cut to make bullets. The guns are still dangerous, but flipping the safety off makes it a lot safer than a real life firearm with the safety on. A real life firearm can fire with the safety on due to mechanical error; a mass effect firearm can only fire with the safety on if you hotwire it or something equally implausible.

to:

** The actual gun safety required in universe may be a little more lax than in real life, considering that all of the weapons require advanced inbuilt computers and a power cell in order to function, and there furthermore is no "ammo," only a chunk of metal that gets cut to make bullets. The guns are still dangerous, but flipping the safety off makes it a lot safer than a real life firearm with the safety on. A real life firearm can fire with the safety on due to mechanical error; a mass effect firearm can only fire with the safety on if you hotwire it or something equally implausible. [[note]]Note that there is a planet, Klendagon, which you can visit in the games which has a large gouge in its surface from a near-miss with a very large kinetic round at some point in the distant past. [[spoiler: You eventually learn that this was the result of a Reaper dreadnought (which you can also visit) being taken out with a ''very large'' BFG thirty-seven million years before, only for the round to overpenetrate and glance off of Klendagon light years away. Presumably that slug is still careening through space.]][[/note]]
1st Oct '17 5:06:04 PM AFP
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** The ''Franchise/StarTrek'' franchise also has a special {{justified}} case for boarding parties being beamed into hostile situations: Standing on the transporter pad with weapons in the ready position. While this means materializing at their destination ready to open fire on any bad guys in their immediate vicinity (on TNG, they'd even make a point of beaming in a circular formation, [[BackToBackBadasses with their backs to each other]]), it also means that the transporter chief usually ends up beaming them out at gunpoint. ''StarTrekDiscovery'' in particular manages to highlight this with a camera shot over Saru's shoulder, looking right up Captain Georgiou's gun barrel.
1st Oct '17 5:01:08 PM AFP
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** In another episode, a Marine Captain is being held prisoner by a street gang. The kid left guarding him is given a revolver by the gang leader. The Marine laughs and says that the only thing that gun would do is blow someone's hand off, because the barrel's plugged with dirt. When the kid looks, the Captain sarcastically snaps that looking down the barrel of a loaded gun is "real smart".

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** In another episode, a Marine Captain is being held prisoner by a street gang. The kid left guarding him is given a revolver by the gang leader. The Marine laughs and says that the only thing that gun would do is blow someone's hand off, because the barrel's plugged with dirt. When the kid looks, the Captain sarcastically snaps that looking down the barrel of a loaded gun is "real smart". By the end of the episode, another gangster picks up that same pistol and tries to shoot the Captain, quipping "Be all that you can be!" before the gun promptly backfires.
-->'''Reaper:''' "[[JoinTheArmyTheySaid Be all that you can be.]]" [[[HoistByHisOwnPetard gun misfires]]]]
-->'''Overton:''' [[InterserviceRivalry That's the]] [[SemperFi Army slogan]], [[{{Fingore}} Lefty.]]
1st Oct '17 4:50:45 PM AFP
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* Tragically {{deconstructed}} on an episode of ''Series/{{Quincy}}''. The eponymous character spends the latter half of the episode trying to keep a confiscated revolver from reentering the hands of its rightful owner, who has two small children. As luck would have it, the owner proceeds to leave it lying, fully loaded, safety off (if it had one), on his bedroom closet floor. His son finds it, thinks its a toy gun, and shoots his sister. GoryDiscretionShot to credits.

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* Tragically {{deconstructed}} on an episode of ''Series/{{Quincy}}''. The eponymous character spends the latter half of the episode trying to keep a confiscated revolver from reentering the hands of its rightful owner, who has two small children. As luck would have it, the owner proceeds to leave it lying, fully loaded, safety off (if it had one), one; revolvers typically don't), on his bedroom closet floor. His son finds it, thinks its a toy gun, and shoots his sister. GoryDiscretionShot to credits.
23rd Sep '17 11:55:53 AM catmuto
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* ''Manga/SevenSeeds''
** Averted by (most) of the Team Summer A candidates. Part of their education included guns and how to properly use and maintain them, with most of Team Summer A itself following the rules well. Botan, from Team Summer B, is also very concerned about gun safety and knows the rules, due to being a former police officer. There are some candidates that took gun maintenance not that seriously and [[{{Fingore}} paid the price]].
** Played straight during the ''Minor Heat'' arc, when the Summer teams are exploring an old army ship. Semimaru decides to hold onto one of the guns and thinks of himself as looking really cool with it, although the guns have been lying around, abandoned and rusting, for an unknown amount of time. When he shoots the badly maintained gun in a reflex situation [[spoiler:the bullet almost falls out of the shaft and doesn't actually get fired, meaning he just barely avoided shooting Ryo]]. He learns his lesson fast.
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